Jack Andersen
|
19014e0ba7
|
synchronize macOS with latest changes
|
2018-05-26 11:29:19 -10:00 |
Jack Andersen
|
b814cb503a
|
Add GEqual depth testing to Vulkan backend
|
2018-05-25 17:41:35 -10:00 |
Jack Andersen
|
84df8af28c
|
Windows build fixes and cleanups
|
2018-05-24 20:30:42 -10:00 |
Jack Andersen
|
721d10919b
|
Huge Vulkan refactor
|
2018-05-21 21:48:13 -10:00 |
Jack Andersen
|
eaff1ba744
|
Vulkan backend fixes
|
2018-05-20 12:37:26 -10:00 |
Phillip Stephens
|
505700419b
|
Enable PrimitiveRestart in vulkan
|
2018-05-20 08:37:18 -07:00 |
Jack Andersen
|
578432eb2f
|
OpenGL and Vulkan resource tracing
|
2018-05-19 20:11:49 -10:00 |
Jack Andersen
|
4a55a04e18
|
Use GL_DEPTH_COMPONENT32F for consistency with other backends
|
2018-05-09 21:24:42 -10:00 |
Jack Andersen
|
9031ace975
|
Ensure GL_PRIMITIVE_RESTART is enabled
|
2018-05-05 10:55:37 -10:00 |
Jack Andersen
|
4580196f6d
|
Fix setWindowFrameDefault() for windows
|
2018-02-06 15:37:25 -10:00 |
Jack Andersen
|
cff495550e
|
Windows compile fix
|
2018-02-04 21:03:54 -10:00 |
Jack Andersen
|
1e5e26ced8
|
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/boo
|
2018-02-04 20:54:17 -10:00 |
Jack Andersen
|
edd26fc65b
|
Add shader mode for constant alpha overwrite
|
2018-02-04 20:52:54 -10:00 |
Jack Andersen
|
a2c3e14d8e
|
Add nearest-neighbor samplers for remaining backends
|
2018-02-02 17:05:53 -10:00 |
Jack Andersen
|
72c9809655
|
Add ClampToEdgeNearest texture mode
|
2018-02-01 13:12:42 -10:00 |
Jack Andersen
|
c314730d51
|
Fix subtract blending mode
|
2018-01-29 21:49:00 -10:00 |
Jack Andersen
|
5b62fcd826
|
Metal API validation fixes
|
2018-01-24 20:55:42 -10:00 |
Jack Andersen
|
1d70723c98
|
Ensure Vulkan gamma texture is initialized
|
2018-01-22 18:39:40 -10:00 |
Jack Andersen
|
25dc238c44
|
Xlib deep color support
|
2018-01-21 21:33:47 -10:00 |
Jack Andersen
|
b9d200c61d
|
Metal gamma shader coordinate fix
|
2018-01-21 13:30:01 -10:00 |
Jack Andersen
|
5f48359cc7
|
macOS fixes
|
2018-01-21 13:07:34 -10:00 |
Jack Andersen
|
93c787dcd4
|
Gamma correction for Vulkan, D3D, OpenGL
|
2018-01-21 12:01:52 -10:00 |
Jack Andersen
|
2df85e8f8b
|
More fixes
|
2018-01-19 19:50:01 -10:00 |
Jack Andersen
|
337c276ccb
|
WTF
|
2018-01-19 17:02:29 -10:00 |
Jack Andersen
|
3d987b6dc9
|
Add deep color arg to ApplicationRun
|
2018-01-15 20:29:43 -10:00 |
Jack Andersen
|
cc6c872747
|
Fix non-MSAA resolve operations for Metal
|
2018-01-11 15:28:33 -10:00 |
Jack Andersen
|
4257fc0b10
|
MSAA and Anisotropic filtering variables
|
2018-01-09 20:15:18 -10:00 |
Jack Andersen
|
1dc69c3468
|
Work on MSAA support
|
2018-01-06 19:17:14 -10:00 |
Jack Andersen
|
db82ba674b
|
Add clearDepth parameter to resolveBindTexture()
|
2018-01-05 20:49:54 -10:00 |
Jack Andersen
|
ed618fa8cb
|
Metal validation fix
|
2018-01-04 17:00:58 -10:00 |
Jack Andersen
|
02dc5a2a97
|
GameCube controller calibration fix
|
2017-12-19 20:04:11 -10:00 |
Jack Andersen
|
62c2b1ffac
|
UWP fixes
|
2017-12-06 18:08:44 -10:00 |
Jack Andersen
|
f228f23661
|
UWP support
|
2017-12-05 17:20:59 -10:00 |
Jack Andersen
|
03de8811b1
|
Object tracker list refactor; add object tracker to audio system
|
2017-12-02 20:05:16 -10:00 |
Jack Andersen
|
579ddc822c
|
Fix Metal DXT1 loading
|
2017-12-01 19:49:07 -10:00 |
Jack Andersen
|
b23da43f05
|
Windows and Vulkan fixes
|
2017-11-24 16:49:20 -10:00 |
Jack Andersen
|
3c90192351
|
Make shader compilation errors fatal for GL
|
2017-11-24 12:07:23 -10:00 |
Jack Andersen
|
49d76b84be
|
Ensure boo IObj instances are heap-allocated
|
2017-11-19 13:44:46 -10:00 |
Jack Andersen
|
de9159ce51
|
Vulkan API fixes
|
2017-11-18 15:31:05 -10:00 |
Jack Andersen
|
a99bddc905
|
ClampToEdge mode for textures; cocoa termination exception fix
|
2017-11-16 22:55:51 -10:00 |
Jack Andersen
|
bffdf43f9e
|
Vulkan render pass fix
|
2017-11-16 13:48:18 -10:00 |
Jack Andersen
|
4b064a58f2
|
Make D3D depth range consistent with OpenGL and Vulkan
|
2017-11-14 21:25:28 -10:00 |
Jack Andersen
|
b7646f7f9a
|
Windows fixes
|
2017-11-13 17:32:44 -10:00 |
Jack Andersen
|
6950d96b46
|
Linux build fixes
|
2017-11-12 21:19:49 -10:00 |
Jack Andersen
|
cb5d22eed6
|
string_view refactor
|
2017-11-12 20:13:32 -10:00 |
Jack Andersen
|
420dcee552
|
Metal consistency fixes
|
2017-11-11 19:14:10 -10:00 |
Jack Andersen
|
165314b817
|
Windows and Vulkan fixes for AMD GPU
|
2017-11-08 22:10:43 -10:00 |
Jack Andersen
|
1a2fc1d2a3
|
IObj destructor race condition fix
|
2017-11-07 21:33:10 -10:00 |
Jack Andersen
|
3cd375e67b
|
Restore VkShaderModule caching
|
2017-11-07 16:24:07 -10:00 |
Jack Andersen
|
2cd7de7a28
|
Clear Vulkan resources if command buffer abandoned
|
2017-11-06 22:04:44 -10:00 |
Jack Andersen
|
6c3a35f15d
|
Finish object tracker for remaining platforms
|
2017-11-05 20:53:54 -10:00 |
Jack Andersen
|
3a7987bb21
|
Object tracker bug fixes; optional metal binary shader compilation
|
2017-11-04 20:12:49 -10:00 |
Jack Andersen
|
021143fd89
|
New object management architecture for OpenGL subsystem (more platforms to come)
|
2017-11-02 23:39:26 -10:00 |
Jack Andersen
|
90e2df40dd
|
Merge commit '46156' into gl-fixes
|
2017-11-01 23:38:22 -10:00 |
Jack Andersen
|
4615641a12
|
Add buffer logging
|
2017-11-01 23:37:50 -10:00 |
Jack Andersen
|
0f96af94f6
|
Addresses some resource lifetime issues in OpenGL and Vulkan
|
2017-11-01 23:24:50 -10:00 |
Jack Andersen
|
10364557b9
|
Vulkan array-texture validation fix; better handling of unsupported audio HW on ALSA
|
2017-10-30 17:42:41 -10:00 |
Jack Andersen
|
3c207386e7
|
Metal autorelease pools at API boundaries
|
2017-10-27 00:09:22 -10:00 |
Jack Andersen
|
d1b980b529
|
Windows fixes; experimental UWP framework (not working)
|
2017-10-23 17:09:50 -10:00 |
Jack Andersen
|
41d225bd64
|
Use metal shading language 1.2
|
2017-10-21 20:09:58 -10:00 |
Jack Andersen
|
55d1a5bc93
|
Windows compile fixes
|
2017-09-30 19:31:29 -10:00 |
Jack Andersen
|
2a49a8d447
|
Add texture clamp mode
|
2017-09-30 18:23:28 -10:00 |
Jack Andersen
|
175893f055
|
HID parser for udev; Vulkan fixes
|
2017-09-15 15:55:41 -10:00 |
Jack Andersen
|
0f2a838bfb
|
Add Cross-platform HID parser
|
2017-09-15 07:20:52 -10:00 |
Jack Andersen
|
5bc17c753c
|
Remove logic defeating blend assignment
|
2017-09-04 21:55:17 -10:00 |
Jack Andersen
|
dd6e53119a
|
Add subtractive blending mode to backends
|
2017-09-04 16:59:41 -10:00 |
Jack Andersen
|
18cbfd2865
|
Add GEqual Z-test option for pipeline backends
|
2017-09-02 19:52:53 -10:00 |
Jack Andersen
|
49afde2fb9
|
Reinstate glFlush for buffer updates
|
2017-07-13 19:13:29 -10:00 |
Phillip Stephens
|
a5b38596a5
|
Fix maxAnisotropy validation error
|
2017-05-09 17:00:30 -07:00 |
Jack Andersen
|
9a7cadce3a
|
Minor Metal backend change
|
2017-03-19 19:08:19 -10:00 |
Jack Andersen
|
5f903c09ee
|
Windows sync
|
2017-03-17 13:31:51 -10:00 |
Jack Andersen
|
05c26a535b
|
OpenGL and metal rendering interface upgrades
|
2017-03-13 21:02:53 -10:00 |
Jack Andersen
|
73891af56a
|
Add frontface culling support to Metal
|
2017-03-10 11:07:29 -10:00 |
Jack Andersen
|
ca20aea834
|
Add front-face culling support
|
2017-03-10 10:38:00 -10:00 |
Jack Andersen
|
3b7a5781f5
|
OpenGL and Metal fixes
|
2017-03-05 13:34:24 -10:00 |
Jack Andersen
|
a547eb9dbb
|
Runtime shader cache fixes
|
2017-03-05 12:59:58 -10:00 |
Jack Andersen
|
03f155fcf5
|
Move xxhash to boo; cached shader components
|
2017-03-04 21:54:58 -10:00 |
Jack Andersen
|
8bcac27c10
|
Fix updated glew for Windows
|
2017-02-24 21:58:09 -10:00 |
Jack Andersen
|
0cc794f49d
|
Update glew
|
2017-02-23 22:26:27 -10:00 |
Jack Andersen
|
71593afe50
|
More Vulkan fixes
|
2017-02-15 18:47:31 -10:00 |
Jack Andersen
|
3197142d1f
|
Vulkan window resize fixes
|
2017-02-15 17:17:18 -10:00 |
Jack Andersen
|
9af8ec3d23
|
Vulkan Win32 fixes
|
2017-02-15 13:10:30 -10:00 |
Jack Andersen
|
bb227b9cc0
|
Solve some D3D12 validation errors and warnings
|
2017-02-04 08:23:08 -10:00 |
Jack Andersen
|
4fb95046a8
|
Add shader dump to Metal compile failure
|
2017-01-29 18:14:58 -10:00 |
Jack Andersen
|
ed8cc3a57b
|
Conform D3D and Vulkan backends
|
2017-01-28 21:26:42 -10:00 |
Jack Andersen
|
80e93a8e38
|
Mipmapped array textures
|
2017-01-28 17:56:17 -10:00 |
Jack Andersen
|
d6b54a3718
|
D3D11 dynamic texture load fix
|
2017-01-21 23:04:37 -10:00 |
Jack Andersen
|
594d590a55
|
D3D and Vulkan sync
|
2017-01-20 14:19:18 -10:00 |
Jack Andersen
|
ee9f3efe61
|
Hold shader data bindings through to rendering worker
|
2017-01-19 17:52:40 -10:00 |
Jack Andersen
|
f0e8e0a1fa
|
Synchronous lifetime control of AudioQueue on macOS
|
2017-01-18 10:56:26 -10:00 |
Jack Andersen
|
d309f124b9
|
More stable D3D11 resource residency
|
2016-12-11 13:29:08 -10:00 |
Jack Andersen
|
1177d50eda
|
Metal pool buffers
|
2016-12-11 10:20:29 -10:00 |
Jack Andersen
|
c057068e64
|
use hash table for pool buffers
|
2016-12-10 20:18:41 -10:00 |
Jack Andersen
|
25fadc7348
|
Windows sync
|
2016-12-10 15:50:26 -10:00 |
Jack Andersen
|
fa45c6750a
|
macOS HIDPI fixes; buffer pools
|
2016-12-09 16:31:50 -10:00 |
Jack Andersen
|
528c572671
|
Windows Fixes
|
2016-09-18 15:02:33 -10:00 |
Jack Andersen
|
516e5fbe0e
|
Also restore Metal scissor rect
|
2016-09-11 19:34:45 -10:00 |
Jack Andersen
|
4cffc6e4ec
|
Metal viewport restore fix
|
2016-09-11 19:28:54 -10:00 |
Jack Andersen
|
ac98d6eac2
|
Metal resolveBindTexture viewport restore
|
2016-09-02 19:17:47 -10:00 |
Jack Andersen
|
e92e6d7c4c
|
Full spelling of 'OpenGL' for enum consistency
|
2016-08-23 18:33:20 -10:00 |