Commit Graph

1091 Commits

Author SHA1 Message Date
Luke Street 6ad1aa79ab Merge branch 'master' into metroid 2020-05-16 23:12:00 -04:00
Lioncash 871d3dc6ec CPatterned: Make skDamageColor fully constexpr 2020-05-15 16:51:20 -04:00
Luke Street 72880f6286 CScriptDebris: Assign dieOnProjectile 2020-05-14 11:59:34 -04:00
Phillip Stephens 9c217c9115
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-05-13 06:20:52 -07:00
Phillip Stephens a432a79cd4
Various Ridley fixes 2020-05-13 06:20:40 -07:00
Lioncash fd2f2e146c CFluidPlaneCPU: Convert define into a typed constant
Same behavior, less preprocessor.
2020-05-12 17:00:00 -04:00
Lioncash 75494a501a CFluidPlaneCPU: Early exit in CTurbulence constructor
Allows unindenting code.
2020-05-12 16:58:30 -04:00
Lioncash dc32bee499 CFluidPlaneCPU: Eliminate sign conversions in CTurbulence constructor 2020-05-12 16:57:42 -04:00
Lioncash c60290819e CMorphBall: Collapse common code within ApplyGravity()
All that differs between the conditionals is the gravity value used, so
we can collapse all of this down to simply conditionally retrieve that.
2020-05-11 18:42:39 -04:00
Lioncash 0af9b16b92 CMorphBall: Take torque by const reference in SpinToSpeed()
Same behavior, minus unnecessary copies and consistency with the rest of
the API.
2020-05-11 18:23:54 -04:00
Lioncash 37138fb584 CMorphBall: Convert TCastToPtr to TCastToConstPtr
Same behavior, but makes the read-only intent explicit.
2020-05-11 14:23:15 -04:00
Lioncash a73a7b22e7 CMorphBall: Brace statements where applicable
Makes the code consistent and also makes mutability explicit in large
calculations.
2020-05-10 22:18:33 -04:00
Lioncash ec79a9de89 CPlayer: Resolve unused variable warnings 2020-05-09 22:35:56 -04:00
Lioncash f7ce3f2133 CEnvFxManager: Silence unused variable warnings 2020-05-09 22:30:10 -04:00
Luke Street e8ce4c2e27 CMetroid: More function implementations 2020-05-09 02:51:02 -04:00
Lioncash 5d209c8dc8 General: Mark a handful of deduced const variables as const explicitly
Same behavior, but makes it explicit to the reader that these are const.

Prevents cases where the reader might assume that just because the
variable isn't const qualified that it must be mutable, when it actually
isn't.
2020-05-08 18:41:29 -04:00
Lioncash 73bb7c71b4 CGameArea: Make use of [[maybe_unused]] in WarmupShaders()
Same behavior, but silences compilation warnings about unused locals.
2020-05-08 17:12:58 -04:00
Lioncash a0c4b6b3ec CAiFuncMap: Store std::string_view instances instead of std::string
We only make use of static string entries, so we can make use of
std::string view to elide several memory allocations.
2020-05-08 16:38:19 -04:00
Lioncash a9be7b45b2 CAiFuncMap: Reserve containers before adding entries
Eliminates some reallocation churn.
2020-05-08 16:30:59 -04:00
Lioncash b495472ee7 CPathFindRegion: Brace statements where applicable
Makes code fully consistent across the board. While we're at it, we can
make intended constness explicit.
2020-05-08 16:00:29 -04:00
Lioncash 8baab44a5d CPathFindRegion: Make const variant of Data() return a const qualified member
Enforces read-only pointer semantics
2020-05-08 15:52:17 -04:00
Lioncash ed37919018 CPathFindRegion: Resolve sign conversion warning
The only place this is used is in an unsigned context.
2020-05-08 15:49:29 -04:00
Luke Street ca659bdcbc CMetroid: Add fields & function definitions 2020-05-08 04:19:51 -04:00
Luke Street 34b2383dfd MP1/CMain: Add missing fields 2020-05-07 23:20:23 -04:00
Lioncash 579ae79291 General: Mark CMaterialFilter instances constexpr where applicable
Allows omission of runtime overhead.
2020-05-07 14:14:18 -04:00
Lioncash 33411ceeca CScriptDistanceFog: Brace conditionals where applicable 2020-05-07 13:44:13 -04:00
Lioncash 470d649604 CScriptDock: Brace conditionals where applicable 2020-05-07 13:43:08 -04:00
Lioncash 49dd7a874b CScriptDockAreaChange: Brace conditionals where applicable 2020-05-07 13:38:59 -04:00
Lioncash 269b28f391 CScriptDoor: Brace conditionals where applicable 2020-05-07 13:38:20 -04:00
Lioncash 631c449453 CScriptEffect: Brace conditionals where applicable 2020-05-07 13:33:17 -04:00
Lioncash e4abedf16f CScriptEMPulse: Brace conditionals where applicable 2020-05-07 13:29:46 -04:00
Lioncash 51ffc0ef26 CScriptGenerator: Brace conditionals where applicable 2020-05-07 13:28:30 -04:00
Lioncash bea6709cc4 CScriptGunTurret: Brace conditionals where applicable 2020-05-07 13:25:29 -04:00
Lioncash 34d989c443 CScriptHUDMemo: Brace conditionals where applicable 2020-05-07 13:06:47 -04:00
Lioncash beb7884b54 CScriptMemoryRelay: Brace conditionals where applicable 2020-05-07 13:05:21 -04:00
Lioncash c3d6324ea1 CScriptMidi: Brace conditionals where applicable 2020-05-07 13:04:19 -04:00
Lioncash 510778b7cd CScriptPickup: Brace conditionals where applicable 2020-05-07 13:02:52 -04:00
Lioncash c3f723007e CScriptPickupGenerator: Brace conditionals where applicable 2020-05-07 13:00:45 -04:00
Lioncash 8698cc3cd5 CScriptPlayerActor: Brace conditionals where applicable 2020-05-07 12:41:00 -04:00
Lioncash c308b2e3c5 CScriptPlayerHint: Brace conditionals where applicable 2020-05-07 12:36:06 -04:00
Lioncash e47d0446b1 CScriptPointOfInterest: Brace conditionals where applicable 2020-05-07 12:35:31 -04:00
Lioncash 192cbd5e14 CScriptRandomRelay: Brace conditionals where applicable 2020-05-07 12:34:57 -04:00
Lioncash 7145917e30 CScriptRelay: Brace conditionals where applicable 2020-05-07 12:33:25 -04:00
Lioncash 1315189990 CScriptRipple: Brace conditionals where applicable 2020-05-07 12:29:43 -04:00
Lioncash 2bf190048d CScriptRoomAcoustics: Brace conditionals where applicable 2020-05-07 12:28:45 -04:00
Lioncash e691628289 CScriptShadowProjector: Brace conditionals where applicable 2020-05-07 12:27:49 -04:00
Lioncash 7186e57a9d CScriptSound: Brace conditionals where applicable 2020-05-07 12:26:05 -04:00
Lioncash ecbcb86bc5 CScriptSpawnPoint: Brace conditionals where applicable 2020-05-07 12:18:57 -04:00
Lioncash 750e0a8643 CScriptSpecialFunction: Brace conditionals where applicable 2020-05-07 12:16:53 -04:00
Lioncash 568e8c0d88 CScriptSpiderBallWaypoint: Brace conditionals where applicable 2020-05-07 12:03:44 -04:00
Lioncash 90e67898e4 CScriptSpindleCamera: Brace conditionals where applicable 2020-05-07 11:59:29 -04:00
Lioncash 5cc1cd799a CScriptSteam: Brace conditionals where applicable 2020-05-07 11:50:21 -04:00
Lioncash 52cc84374d CScriptStreamedMusic: Brace conditionals where applicable 2020-05-07 11:49:31 -04:00
Lioncash 79a25cab5e CScriptSwitch: Brace conditionals where applicable 2020-05-07 11:48:34 -04:00
Lioncash 0fa7e0a73b CScriptTargetingPoint: Brace conditionals where applicable 2020-05-07 11:47:59 -04:00
Lioncash bb578468f4 CScriptTimer: Brace conditionals where applicable 2020-05-07 11:47:05 -04:00
Lioncash ca718f938e CScriptTrigger: Brace conditionals where applicable 2020-05-07 11:45:53 -04:00
Lioncash 29f6ef0f76 CScriptVisorFlare: Brace conditionals where applicable 2020-05-07 11:41:56 -04:00
Lioncash d517db5c5d CScriptVisorGoo: Brace conditionals where applicable
Makes the code consistent.
2020-05-07 11:41:14 -04:00
Lioncash f78c85f37c CScriptWaypoint: Brace conditionals where applicable
Makes the code consistent.
2020-05-07 11:39:11 -04:00
Lioncash 717d422fc4 CScriptWater: Brace conditionals where applicable 2020-05-07 11:36:17 -04:00
Lioncash c81d6632bb CScriptActor: Brace statements where applicable
Makes the code consistent.
2020-05-07 08:19:14 -04:00
Lioncash 63fda8f1c7 CScriptActorRotate: Brace statements where applicable
Makes code consistent.
2020-05-07 08:11:09 -04:00
Lioncash e8dc27bfaa CScriptAiJumpPoint: Brace statements where applicable
Makes the code consistent.
2020-05-07 08:01:38 -04:00
Lioncash bdcf6dee66 CScriptAreaAttributes: Brace statements where applicable
Makes the code consistent.
2020-05-07 07:59:20 -04:00
Lioncash 0bb3fcae3b CScriptBallTrigger: Brace statements where applicable
Makes the code consistent.
2020-05-07 07:58:15 -04:00
Lioncash ec6416e387 CScriptBeam: Brace statements where applicable
Makes the code consistent.
2020-05-07 07:55:24 -04:00
Lioncash 23b14232be CScriptCamera*Keyframe: Brace statements where applicable
Makes the code consistent.
2020-05-07 07:54:19 -04:00
Lioncash d6ad152a97 CScriptCameraHint: Brace statements where applicable
Makes code consistent.
2020-05-07 07:51:50 -04:00
Lioncash a8fd2a1992 CScriptCameraHintTrigger: Brace statements where applicable
Same behavior, more consistent code.
2020-05-07 07:45:08 -04:00
Lioncash ed231b85e9 CScriptCameraPitchVolume: Brace statements where applicable
Makes the code consistent.
2020-05-07 07:43:35 -04:00
Lioncash dab1784302 CScriptDamageableTrigger: Brace conditions where applicable
Makes code consistent.
2020-05-07 07:40:26 -04:00
Lioncash ff0d14b52d CScriptDamageableTrigger: Mark helper functions as static where applicable
Makes them internally linked.
2020-05-07 07:37:04 -04:00
Lioncash af61cba8db CScriptDebris: Brace statements where applicable
Makes code fully consistent style-wise.
2020-05-07 07:29:21 -04:00
Lioncash d3ad8e104b CScriptDebris: Remove redundant constructor initializers
These are initialized within the class definition.
2020-05-07 07:18:09 -04:00
Luke Street d30ce2b218 CScriptPlatform: Fix breakable behavior; CScriptColorModulate fixes 2020-05-07 02:19:58 -04:00
Lioncash 40ede53949 CScriptWorldTeleporter: Unindent code in StartTransition()
We can make use of an early-return to unindent code by one level.
2020-05-03 10:28:28 -04:00
Lioncash d0233b7767 CTeamAiMgr: Make reference parameters to GetTeamAiMgr() const
No modifications to these parameters are being made, so we can make that
explicit in the interface.
2020-05-02 22:39:51 -04:00
Lioncash 21a33b01ad CTeamAiMgr: Collapse two loops into count_if
Same behavior, less code.

Ranges in C++20 will allow us to further simplify this in the future.
2020-05-02 22:09:52 -04:00
Luke Street 1578a9481b CScriptAiJumpPoint: Fix GetInUse 2020-04-29 03:03:14 -04:00
Lioncash 1948ec3274 CWallWalker: Remove unused variables in PreThink
We can leave a comment documenting this to make the code itself a little
nicer to read.
2020-04-26 03:28:48 -04:00
Lioncash d4264b6469 CWallWalker: Eliminate signed->unsigned implicit conversion in header
Prevents compiler warnings.
2020-04-26 03:22:03 -04:00
Lioncash 4f56bf8eb6 CWallWalker: Simplify CCollisionSurface initializer
Allows it to sit on one line.
2020-04-26 03:20:47 -04:00
Lioncash 07ebdd364c CDamageVulnerability: Make constructors constexpr
Eliminates any potential runtime initializers related to file-scope
constant instances of this class.
2020-04-26 01:06:26 -04:00
Lioncash 0ad1f8ba42 CDamageVulnerability: Amend typo in parameter name 2020-04-26 00:56:45 -04:00
Lioncash f1ff48c38b CDamageVulnerability: Remove unnecessary inline specifiers
These functions are already marked static, so they're already a
candidate for inlining.

We can mark them as constexpr though, given how trivial they are.
2020-04-26 00:54:36 -04:00
Lioncash 4a6c3cde3c CWorldLight: Eliminate variable shadowing
While we're at it, we can make use of structured bindings.
2020-04-23 07:25:07 -04:00
Lioncash 4e3363a98b CScriptActorKeyframe: Eliminate variable shadowing 2020-04-23 07:22:10 -04:00
Lioncash 9ec9f42457 CPathFindSearch: Eliminate variable shadowing 2020-04-23 07:19:41 -04:00
Lioncash 078acce378 CMorphBall: Eliminate variable shadowing 2020-04-23 07:18:43 -04:00
Lioncash eefeb5cd0b CGameArea: Remove undefined behavior type-punning in a few functions
We can make use of std::memcpy here to get around this.
2020-04-23 03:06:04 -04:00
Lioncash df3aed75fe CGameArea: Eliminate implicit sign conversions in Validate() 2020-04-23 02:53:24 -04:00
Phillip Stephens b1a897d246
CIceSheegoth: Implement Think 2020-04-22 15:06:15 -07:00
Phillip Stephens 3779b205b7
Initial CIceSheegoth stubout 2020-04-22 15:06:15 -07:00
Phillip Stephens 59f979db67
Actually implement AssetNameMap in DNAMP1 2020-04-22 03:38:48 -07:00
Luke Street 14c92e85ce Use pas::EAnimationState in CPAS* 2020-04-22 05:09:27 -04:00
Lioncash 535717fbd8 CGameArea: Make use of std::array where applicable 2020-04-22 02:19:14 -04:00
Lioncash 664d08469c CEnvFxManager: Make use of std::array where applicable
Same behavior, less code.
2020-04-22 02:16:37 -04:00
Lioncash 52f51c111a CAmbientAI: Return std::nullopt in GetTouchBounds()
Allows implementations to avoid zeroing out the internal buffer of the
std::optional.
2020-04-22 02:10:55 -04:00
Luke Street 8488dca336 CPlayer: Long fall anim/dmg fix 2020-04-21 20:43:34 -04:00
Luke Street 82aa99f858 CScriptCameraWaypoint: Fix Arrived 2020-04-21 20:35:37 -04:00
Luke Street 449d8409d8 CMagdolite: Fix lock-on, retreat & loader 2020-04-21 04:46:07 -04:00
Luke Street 5f66ab2219 CMagdolite: Minor cleanup 2020-04-21 01:32:16 -04:00
Phillip Stephens d1c796f2a9 Initial CMagdolite imps 2020-04-21 01:06:52 -04:00
Luke Street d3a44259c3
Merge pull request #315 from lioncash/init
RuntimeCommonB: Make use of bitfield initializers where applicable
2020-04-21 00:56:39 -04:00
Lioncash 554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Luke Street 32c44cbf05 Merge branch 'master' into omegapirate
# Conflicts:
#	Runtime/GuiSys/CAuiImagePane.cpp
2020-04-19 22:12:18 -04:00
Luke Street 1fd28d3fc3 CStateMachine: Use logvisor report for state logging 2020-04-19 22:11:09 -04:00
Lioncash ecdedb5d8f CActorModelParticles: Make IsMediumOrLarge() parameter a const reference
Nothing about the parameter is modified.
2020-04-19 21:44:31 -04:00
Luke Street 24acb585f8 MSVC & zeus fixes; update hecl-gui 2020-04-19 21:09:30 -04:00
Luke Street a3e0c42794
Merge pull request #312 from lioncash/explicit
MkCastTo: Make operator bool instances explicit
2020-04-19 00:24:15 -04:00
Lioncash 2c3e5e205f MkCastTo: Make operator bool instances explicit
Prevents error prone implicit conversions.
2020-04-18 23:02:11 -04:00
Luke Street 30f2ac3f26 Merge branch 'master' into omegapirate 2020-04-18 18:14:51 -04:00
Phillip Stephens df75c00203
Fix WideScreenFilter crash 2020-04-17 15:32:26 -07:00
Lioncash 76f0b57340 General: Use bool literals where applicable
More indicative of the passed in type compared to raw values.
2020-04-17 17:43:56 -04:00
Lioncash 0b05c906df CScriptEffect: Eliminate variable shadowing
Avoids clashing names.
2020-04-17 16:31:02 -04:00
Lioncash 5491f3ff23 CKnockBackController: Simplify initialization of x24_ in constructor
Same behavior, less code.
2020-04-17 13:17:27 -04:00
Lioncash 26ac3b166d CKnockBackController: Make use of braces where applicable
Makes code more consistent.

Where applicable we can also unindent code.
2020-04-17 13:17:27 -04:00
Lioncash 58040eb53d CKnockBackController: Make CalculateExtraHurlVelocity() a const member function
This doesn't modify internal member state, so it can be marked const

While we're at it we can also invert the conditional to unindent the
main calculation.
2020-04-17 01:07:41 -04:00
Lioncash b55d1e4c77 CKnockBackController: Make use of const references where applicable
In many cases the CPatterned& parameter is only used for read-only
querying. We can make this explicit in the interface.
2020-04-17 01:03:12 -04:00
Lioncash 49cc019699 CKnockBackController: Make GetKnockBackCharacterState() a const member function
This doesn't modify internal instance state, so this can be made const.
2020-04-17 00:58:29 -04:00
Lioncash 529d7e58bd CFishCloud: Initialize x230_whichModel on construction
Provides a deterministic initial state.
2020-04-17 00:49:06 -04:00
Lioncash fa9f0fdc61 CFishCloud: Brace statements where applicable
Makes the code more uniform and consistent.

While we're in the same area, we can make use of const where applicable.
2020-04-17 00:47:25 -04:00
Lioncash ed125031f3 CFluidUVMotion: Collapse separate resize and assignment into a constructor call
We can pre-size and insert the elements all at the same time.
2020-04-16 21:11:31 -04:00
Phillip Stephens 582d8a6999
Initial PAL/JP/Trilogy imps, various cleanup 2020-04-15 22:26:14 -07:00
Phillip Stephens e553a9022f
Fix CMemoryCardSys 2020-04-15 04:27:06 -07:00
Luke Street b020904e84 Comment out printfs entirely 2020-04-14 22:14:27 -04:00
Luke Street eb89a17817 CDummyWorld: Fix IGetAreaId 2020-04-14 21:15:38 -04:00
Lioncash 6436184a3f CWorld: Make use of find_if in GetAreaIdForSaveId()
Same behavior minus any explicit mutable state.
2020-04-14 16:40:13 -04:00
Lioncash 86b94ad915 CWorld: Make use of std::find_if in IGetAreaId
Removes explicit mutable state. This can be further simplified in the
future with ranges.
2020-04-14 16:31:17 -04:00
Lioncash 655805ffcb CWorld: Add missing override specifier 2020-04-14 16:17:26 -04:00
Luke Street 594fe2fcbd
Merge pull request #310 from lioncash/table
CFluidPlane: Make use of std::array where applicable
2020-04-14 02:09:19 -04:00
Lioncash 2850b7e7fb CWallCrawlerSwarm: Initialize all CBoid members
Provides a deterministic initial state.
2020-04-13 16:36:24 -04:00
Lioncash 7fcd6f41cf CStateMachine: Initialize data members where applicable
Provides a deterministic initial state.
2020-04-13 16:34:18 -04:00
Lioncash 0d97104cf2 CScriptSpindleCamera: Initialize x33c_24_inResetThink in constructor
Provides a deterministic initial state.
2020-04-13 16:32:41 -04:00
Lioncash 4341dfae50 CScriptPickup: Initialize x274_tractorTime in constructor
Provides a deterministic initial state upon construction.
2020-04-13 16:31:28 -04:00
Lioncash a554e5d4a6 CPathFindSearch: Initialize xcc_result in constructor
Provides a deterministic initial state upon construction.
2020-04-13 16:29:12 -04:00
Lioncash 9f21f8ef55 CFluidPlaneCPU: Initialize m_cachedDoubleLightmapBlend and m_cachedAdditive
Provides a deterministic initial state upon construction.
2020-04-13 16:27:21 -04:00
Lioncash 498c940479 CFluidPlane: Initialize all members of SRippleInfo
Provides a deterministic initial state, which is useful for debugging.
2020-04-13 16:25:36 -04:00
Lioncash 29cd228d03 CMorphBall: Eliminate hardcoded sizes
We can query the container capacity directly instead of hardcoding it
in.
2020-04-13 14:10:52 -04:00
Lioncash 414c06b33e CScriptDebris: Make use of std::array
Same behavior, stronger typing.
2020-04-12 21:07:17 -04:00
Lioncash 7df73b6f4c CScriptDock: Get rid of variable shadowing
Same behavior, less bug vectors.
2020-04-12 15:29:53 -04:00
Lioncash 7fb2b6ac0b CScriptDock: Make dock material list constexpr
Same behavior, no runtime overhead.
2020-04-12 15:28:18 -04:00
Lioncash 175502cb0d CScriptMazeNode: Make use of std::array where applicable
Same behavior, stronger typing.
2020-04-12 15:23:28 -04:00
Lioncash c84f430852 CScriptPlatform: Simplify IsRider()
Same behavior, less code.
2020-04-12 15:11:24 -04:00
Lioncash fd5c6f9e59 CScriptPlatform: Make use of TCastToConstPtr where applicable
Makes the read-only intent more explicit to the reader.
2020-04-12 14:59:59 -04:00
Lioncash ff847eaf41 CScriptPlatform: Make platform material list constexpr
Same behavior, no runtime overhead.
2020-04-12 14:11:11 -04:00
Lioncash 1d112134cf CScriptPlayerHint: Make use of std::any_of/std::find_if where applicable
Same behavior, can be simplified even further with ranges in the future.
2020-04-12 14:00:34 -04:00
Lioncash ff123f7820 General: Make use of static_cast within point generators
The more restrictive static_cast is permissable when casting from void*.
2020-04-12 13:29:34 -04:00
Lioncash 5d85cd496a CFluidPlane: Make use of std::array where applicable
Makes all the arrays strongly typed. We can also use type aliases to
greatly shorten some type definitions.
2020-04-12 12:17:12 -04:00