Phillip Stephens
|
92f13efbef
|
Add missing hasPrevious check to input overlay
|
2021-05-30 00:57:51 -07:00 |
Phillip Stephens
|
d9b7229e79
|
Add input visualization, protect first 7 object slots from deletion
The first 7 slots in the game are related to the player, we don't want to allow anyone to delete them because the game *will* crash
|
2021-05-30 00:52:20 -07:00 |
Phillip Stephens
|
48ad17b274
|
Moar inspection!!!
|
2021-05-29 17:43:33 -07:00 |
Phillip Stephens
|
fdd08ca59d
|
Implement CScriptSwitch inspection
|
2021-05-29 16:38:41 -07:00 |
Phillip Stephens
|
68845c9ee3
|
Always ensure we have a valid CRandom16 for the GUI code, implement CScriptTimer inespection
|
2021-05-29 16:17:16 -07:00 |
Luke Street
|
a67389cea8
|
Fixes for MSVC
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
1d95301789
|
CScriptActor & CDamageVulnerability inspect
|
2021-05-29 18:45:08 -04:00 |
Phillip Stephens
|
53aabceae2
|
Allow editing amount/capacity separately
|
2021-05-29 18:45:08 -04:00 |
Phillip Stephens
|
a066e9aa79
|
Add CScriptEffect inspection
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
953876393c
|
Add Help->ImGui->Clear Settings
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
1bf00f1444
|
Add filter & warp to Layers window
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
37f24d4cc5
|
Add CGameLight properties
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
303e671a6c
|
Add "Current area" option to Inspect
|
2021-05-29 18:45:08 -04:00 |
Phillip Stephens
|
5cc3f9c05a
|
Use `0x` prefix on hex values, add Editor ID and Area names
|
2021-05-29 18:45:08 -04:00 |
Phillip Stephens
|
bc7ff9afaf
|
Fix oversight in Connection lists
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
e400506017
|
Set initial window size for Layers
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
44ab54745f
|
Add note on Artifacts tab
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
822e5d3410
|
Compact layout for Items window
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
4d92c87463
|
Rename worldLayers -> m_worldLayers
|
2021-05-29 18:45:08 -04:00 |
Henrique Gemignani Passos Lima
|
75e84a467b
|
Add imgui layer editor
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
5167a33605
|
Okay, actually fix link ordering
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
3524ac2281
|
Try different way of specifying link ordering
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
c59192beb6
|
Fix ImGuiStringViewText on MSVC
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
29558c988f
|
Add default case to AnimationStateToStr
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
a29a0a583b
|
Fix debugHovered logic
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
25db5f6e44
|
Update area map with items All/None
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
0910863842
|
Resolve clang-tidy issues & update config
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
8176f9db38
|
Proper About window icon scaling
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
d2160eb74d
|
Move Highlight checkbox to Entity
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
4e804d0bc2
|
Add Items window
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
7536e0dcef
|
Serialize CVarManager on shutdown; add build type to About
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
28c0ebf096
|
Fix double free; add credits to About
|
2021-05-29 18:45:08 -04:00 |
Phillip Stephens
|
0a76ee1ae2
|
Add trigger visualization to inspecter
|
2021-05-29 18:45:08 -04:00 |
Phillip Stephens
|
acb827a3b5
|
Add incoming connections
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
9dc8f664af
|
NoResize for view button column
|
2021-05-29 18:45:08 -04:00 |
Phillip Stephens
|
3aabafd315
|
Fix crash at launch if g_GameState or g_StateManager is null, don't serialize CVarManager
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
e46ba3ef98
|
Add About window & debug overlays
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
5ac2a298f0
|
Improve overall Inspect performance & fixes
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
c6a75a242f
|
Remove needless references in range loops
|
2021-05-29 18:45:08 -04:00 |
Luke Street
|
0e54d55bf7
|
Inspect window filter & Patterned body state info
|
2021-05-29 18:45:07 -04:00 |
Luke Street
|
7bd05089e1
|
Some CPhysicsActor fields
|
2021-05-29 18:45:07 -04:00 |
Luke Street
|
604a9b841b
|
Use existing ScriptObject{State,Message}ToStr
|
2021-05-29 18:45:07 -04:00 |
Luke Street
|
7e9408868f
|
Add connections view
|
2021-05-29 18:45:07 -04:00 |
Luke Street
|
4f48a442de
|
Actor highlighting on selection
|
2021-05-29 18:45:07 -04:00 |
Luke Street
|
4740ca0c43
|
Add all entities to ImGuiEntitySupport
|
2021-05-29 18:45:07 -04:00 |
Luke Street
|
0841bd4ab2
|
Initial work on entity introspection
|
2021-05-29 18:45:07 -04:00 |
Luke Street
|
bae1d7d59f
|
Update boo; fix viewport/scissor in main loop
|
2021-05-29 18:45:07 -04:00 |
Luke Street
|
f8fa3d1f20
|
Add Warp menu
|
2021-05-29 18:45:07 -04:00 |
Luke Street
|
6eb0d366fe
|
Various fixes / cleanup
|
2021-05-29 18:45:07 -04:00 |
Luke Street
|
55002f1537
|
Begin Runtime ImGui integration
|
2021-05-29 18:45:07 -04:00 |
Luke Street
|
0fb21ece35
|
ImGui cursors, clipboard, TTF font & fixes
|
2021-05-29 18:45:07 -04:00 |
Luke Street
|
4b4e991c39
|
Fix Windows build
|
2021-05-29 18:45:07 -04:00 |
Luke Street
|
d0f088e7d5
|
Fix Metal rendering; HI-DPI improvements
|
2021-05-29 18:45:07 -04:00 |
Luke Street
|
1a5ec8b569
|
Add initial imgui implementation
|
2021-05-29 18:45:07 -04:00 |
Luke Street
|
94f10bb002
|
Remove Editor & specter
|
2021-05-29 18:45:07 -04:00 |
Luke Street
|
332ebee36c
|
CDamageVulnerability: Fix missing "Bomb" vulnerability
|
2021-05-29 18:44:46 -04:00 |
Phillip Stephens
|
8f493f17f1
|
Minor fixes, use CUnitVector in CCollionInfo
|
2021-05-23 13:10:57 -07:00 |
Phillip Stephens
|
070d34d281
|
Add CMayaSpline update zeus
|
2021-05-23 11:53:15 -07:00 |
Phillip Stephens
|
ec08dea524
|
Minor CSpacePirate fixes and cleanups, add temporary failsafe to keep CSpacePirate's transform from going NaN
|
2021-05-16 15:29:34 -07:00 |
Phillip Stephens
|
d44a997a3a
|
Revert test changes
|
2021-05-16 12:23:13 -07:00 |
Phillip Stephens
|
128015baa6
|
Code cleanup
|
2021-05-16 12:11:45 -07:00 |
Phillip Stephens
|
e9b4cce6db
|
Remove debug print
|
2021-05-09 16:10:05 -07:00 |
Phillip Stephens
|
6718f697dd
|
Fix Flaahgra's attack by using the correct variable in CBodyController
|
2021-05-09 16:05:36 -07:00 |
Phillip Stephens
|
6ec2814b8c
|
CFlaahgra cleanups
|
2021-05-09 13:53:04 -07:00 |
Phillip Stephens
|
61464651cd
|
CDamageVulnerability fixes
|
2021-05-08 20:14:38 -07:00 |
Luke Street
|
5918daf818
|
CElementGen: Add activeParticleCount sanity check
|
2021-05-06 14:35:02 -04:00 |
Phillip Stephens
|
a3628bebff
|
CElementGen: Disable RecreatePipelines logic for the time being
|
2021-05-06 11:27:29 -07:00 |
Phillip Stephens
|
bd050e8ac0
|
Start renaming CThardus functions
|
2021-05-06 10:53:19 -07:00 |
Phillip Stephens
|
847211f81f
|
Remove unnecessary switch from CLight constructor
|
2021-05-06 10:52:35 -07:00 |
Phillip Stephens
|
5e0604f101
|
Correct Light radius calculation
|
2021-05-06 10:51:54 -07:00 |
Phillip Stephens
|
2b8bc3fd8a
|
Minor corrections, and fix memorycard corruption
|
2021-05-02 15:06:38 -07:00 |
Phillip Stephens
|
6ad0e5cb37
|
CGameCollision: Cleanups
|
2021-05-01 19:53:11 -07:00 |
Phillip Stephens
|
7e97b6f997
|
CGameCollision: Fix sign error
|
2021-05-01 19:52:36 -07:00 |
Phillip Stephens
|
0d63119cfc
|
CCollisionActor: Minor fixes and cleanups
|
2021-05-01 17:28:04 -07:00 |
Phillip Stephens
|
f1b0c4b735
|
CJellyZap fixes
|
2021-04-25 20:16:16 -07:00 |
Phillip Stephens
|
518e639f69
|
Don't recreate every pipeline in CElementGen, only those relevent to CParticle instances
|
2021-04-20 18:00:03 -07:00 |
Phillip Stephens
|
54691cf035
|
Fix platform riders not being dragged when the platform is rotated by CScriptActorRotate
|
2021-04-19 21:52:14 -07:00 |
Phillip Stephens
|
83fc649023
|
Fix CScriptActorRotate
|
2021-04-18 20:11:18 -07:00 |
Phillip Stephens
|
f795332d89
|
Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
|
2021-04-18 17:31:29 -07:00 |
Phillip Stephens
|
1654333a16
|
Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
|
2021-04-18 16:53:51 -07:00 |
Phillip Stephens
|
1039424737
|
Minor CPhazonPool fixes
|
2021-04-13 19:09:55 -07:00 |
Luke Street
|
c7f301b485
|
CMemoryCardDriver: Avoid crash with corrupt/empty file
|
2021-04-12 12:22:57 -04:00 |
Luke Street
|
fb9ea9092a
|
Merge branch 'massive-rename'
|
2021-04-10 09:38:42 -04:00 |
Henrique Gemignani Passos Lima
|
d6f19d26e7
|
Using optick, linked from boo
|
2021-04-10 09:21:34 -04:00 |
Henrique Gemignani Passos Lima
|
e3896bdee9
|
Combine CommitResources for CBooRenderer::UpdateAreaUniforms.
This shares the IGraphicsDataFactory::Context over many functions, to avoid
the overhead of calling CGraphics::CommitResources multiple times.
|
2021-04-10 09:18:45 -04:00 |
Phillip Stephens
|
9bae2f943e
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
Luke Street
|
53fb23fc17
|
CMemoryCardSys: Fix -Wstringop-truncation issue
|
2021-04-05 13:32:29 -04:00 |
Phillip Stephens
|
845f84f8a4
|
Merge pull request #383 from henriquegemignani/feature/optimize-CrossTouchActors
Don't recreate the nearList for each entity
|
2021-04-03 10:26:40 -07:00 |
Henrique Gemignani Passos Lima
|
eed6022a15
|
Improve CFileDvdRequest::PostCancelRequest
Do nothing if either m_complete or m_cancel is set, avoiding waiting for the mutex for no reason.
|
2021-04-03 20:07:14 +03:00 |
Henrique Gemignani Passos Lima
|
483e25bff3
|
Don't recreate the nearList for each entity
|
2021-04-03 04:32:26 +03:00 |
Phillip Stephens
|
cefe6bb232
|
Remove old test code
|
2021-04-02 16:46:16 -07:00 |
Luke Street
|
286efb5609
|
CFBStreamedPairOfTotals: Fix end keyframe logic
|
2021-04-02 10:50:20 -04:00 |
Luke Street
|
c3c88a434f
|
CScriptBallTrigger: Fix force calculation
|
2021-04-02 07:56:24 -04:00 |
Luke Street
|
0d934cf608
|
CAutoMapper: Fix world switch for hints
|
2021-04-01 23:58:22 -04:00 |
Luke Street
|
f956e6e618
|
COmegaPirate: Remove debug print
|
2021-03-30 22:03:18 -04:00 |
Phillip Stephens
|
fbf1e26eda
|
Let's not blow up our memory usage plzkthxbai
|
2021-03-30 14:29:03 -07:00 |
Phillip Stephens
|
879cf852c3
|
CElementGen: Hacky fix for memory corruption, need to dynamically reallocate buffers when MAXP changes
|
2021-03-28 18:26:50 -07:00 |
Luke Street
|
c467c608a7
|
CFBStreamedPairOfTotals: Properly set x78_t at end
|
2021-03-28 13:00:07 -04:00 |
Luke Street
|
ee590e670d
|
CFBStreamedPairOfTotals: Fix jumping to end of animation
|
2021-03-27 18:48:31 -04:00 |
Phillip Stephens
|
02af2c32c0
|
Merge pull request #371 from AxioDL/particle-fixes
Particle fixes
|
2021-03-26 22:45:01 -07:00 |
Phillip Stephens
|
72b5706400
|
Fix crash in CAutoMapper
|
2021-03-17 02:55:00 -07:00 |
Phillip Stephens
|
087bd51693
|
CElementGen: ADV Parameter fixes
|
2021-03-16 23:33:05 -07:00 |
Phillip Stephens
|
0a3bcf3ab8
|
Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
This reverts commit 732831de9a .
|
2021-03-16 21:49:18 -07:00 |
Henrique Gemignani Passos Lima
|
bad8b35ae6
|
Fix typo in CPlayerState::ReInitializePowerUp
|
2021-03-16 01:33:17 +02:00 |
Phillip Stephens
|
55dd197e67
|
CPuddleSpore fixes
|
2021-03-07 06:25:27 -08:00 |
Phillip Stephens
|
267f9fc63e
|
Fix CBSBiPedLocomotion
|
2021-03-07 01:43:03 -08:00 |
Luke Street
|
09d23ef519
|
CIceSheegoth/CMetroid: Use pas::EAnimationState
|
2021-03-01 23:55:55 -05:00 |
Luke Street
|
bb4bdfa1ee
|
Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
|
2021-03-01 23:45:21 -05:00 |
Luke Street
|
1144df0ea8
|
CTweakGame: Add CVar definitions in header
|
2021-02-27 23:45:23 -05:00 |
Phillip Stephens
|
9a0d51ad05
|
Wire up the rest of CTweakGame to CVars
|
2021-02-27 15:30:06 -08:00 |
Phillip Stephens
|
172eae4a61
|
Don't differentiate export path between standalone and Trilogy extracts, minor fix in CMetroidPrimeEssence, update submodules
|
2021-02-26 01:35:54 -08:00 |
Phillip Stephens
|
e39fee8154
|
Allow specifying memory card image path for slot A and B
|
2021-02-25 21:07:41 -08:00 |
Luke Street
|
483f8ed97b
|
Change CResFactory::AsyncIdle timeout to 5ms
|
2021-02-15 22:03:40 -05:00 |
Luke Street
|
732831de9a
|
Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
This reverts commit 35482529
|
2021-02-15 21:54:44 -05:00 |
Phillip Stephens
|
0781307c49
|
Add debug rendering for CScriptPlatform (CVar: debugTool.drawPlatformCollision)
|
2021-01-16 19:33:03 -08:00 |
Phillip Stephens
|
dc270ced7e
|
Remove debug print
|
2021-01-14 15:57:16 -08:00 |
Phillip Stephens
|
3548252931
|
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
|
2021-01-14 15:52:26 -08:00 |
Phillip Stephens
|
44f5fe4684
|
Merge pull request #364 from SirMangler/fpscounter
CGraphics: FPS Counter and debug overlay
|
2021-01-14 13:43:59 -08:00 |
Phillip Stephens
|
cede47be4d
|
Add debugging tool CVars
|
2021-01-10 18:44:42 -08:00 |
SirMangler
|
7fb4c45046
|
FPS Counter and debug overlay CVAR
|
2021-01-10 16:10:55 +00:00 |
SirMangler
|
0e093baf67
|
Removed constexpr from lambdas to fix compiler error
|
2021-01-03 19:20:48 +00:00 |
Phillip Stephens
|
0cdacb1f37
|
Merge branch 'master' of https://gitlab.axiodl.com/AxioDL/urde
|
2020-12-31 14:00:39 -08:00 |
Phillip Stephens
|
c6593760b1
|
Update submodules, add room timer
|
2020-12-31 14:00:10 -08:00 |
Phillip Stephens
|
9d78305360
|
Minor correction in CBallCamera
|
2020-12-27 16:01:42 -08:00 |
Phillip Stephens
|
27990a344a
|
Merge commit 'f06ec91fa14ba653e58c4ee96ec85cfe1af43462' of https://github.com/AxioDL/urde
|
2020-12-25 21:06:51 -08:00 |
Phillip Stephens
|
914335275b
|
Temporary fix for Phazon Suit crash on windows
|
2020-12-25 21:03:29 -08:00 |
PhazonJim
|
f86e570ef4
|
fix for build error in Xcode relating to non-reference types in a for loop
|
2020-12-21 02:09:54 -05:00 |
Luke Street
|
cec1610847
|
CThardus: Temporary comment (GCC unused fix)
|
2020-12-18 06:29:10 -05:00 |
Luke Street
|
dcdfd58715
|
CScriptGunTurret: Fix health check in AcceptScriptMsg Damage
|
2020-12-18 06:28:20 -05:00 |
Luke Street
|
b05460da42
|
CStateManager: Move collision debug drawing into NDEBUG condition
|
2020-12-18 06:08:54 -05:00 |
Luke Street
|
168eb6ac39
|
CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
This semi-hacky approach will be replaced with future hsh work
|
2020-12-18 06:08:25 -05:00 |
Luke Street
|
1e0bdce5a3
|
CScriptActor: Set noZTest flags appropriately
|
2020-12-18 06:06:31 -05:00 |
Luke Street
|
cc79ba3d09
|
CBouncyGrenade: Element gen renaming
|
2020-12-18 06:05:22 -05:00 |
Phillip Stephens
|
3f49b06070
|
Merge branch 'prime-exo'
|
2020-12-15 14:52:47 -08:00 |
Phillip Stephens
|
1e8aa2581e
|
Minor CPhysicsActor fixes
|
2020-12-13 14:57:21 -08:00 |
Phillip Stephens
|
df0d21a03e
|
Fix Metroid Prime essence
|
2020-12-13 12:09:26 -08:00 |
Phillip Stephens
|
b59bf39924
|
I feex
|
2020-12-13 10:57:45 -08:00 |
Phillip Stephens
|
4e51795fa6
|
Essence fixes
|
2020-12-13 10:57:45 -08:00 |
Phillip Stephens
|
e5daca0899
|
More CMetroidPrimeExo imps
|
2020-12-13 10:57:45 -08:00 |
Phillip Stephens
|
abbacad46b
|
More state implementations
|
2020-12-13 10:57:45 -08:00 |
Phillip Stephens
|
215eedc013
|
Fix inconsistent state causing Exo to fling herself off into the void
|
2020-12-13 10:57:45 -08:00 |
Phillip Stephens
|
2d56e56411
|
Fix zeus::close_enough call prevent AI from advancing
|
2020-12-13 10:57:45 -08:00 |
Phillip Stephens
|
8633bbddec
|
More CMetroidPrimeExo imps
|
2020-12-13 10:57:44 -08:00 |
Phillip Stephens
|
0903b478f6
|
More MetroidPrimeExo imps
|
2020-12-13 10:57:44 -08:00 |
Phillip Stephens
|
bc60a237a4
|
More imps, initial AI execution
|
2020-12-13 10:57:43 -08:00 |
Phillip Stephens
|
c4d4a937ec
|
Initial CMetroidPrimeExo imps
|
2020-12-13 10:56:51 -08:00 |
Phillip Stephens
|
0d11dd1476
|
Finish CMetroidPrimeEssence imps
|
2020-12-13 10:55:56 -08:00 |
Phillip Stephens
|
5598558265
|
Teh maymays
|
2020-12-13 10:55:56 -08:00 |
Phillip Stephens
|
543a24ea9e
|
Initial CMetroidPrimeEssence behavior
|
2020-12-13 10:55:56 -08:00 |
Phillip Stephens
|
130c60ccc8
|
Initial CMetroidPrimeExo imps
|
2020-12-13 10:55:50 -08:00 |
Phillip Stephens
|
28561081d7
|
Add light visualization (requires custom models)
|
2020-12-12 23:39:55 -08:00 |
Phillip Stephens
|
39e9ff5593
|
Cleanup CPatterned
|
2020-11-06 22:06:17 -08:00 |
Phillip Stephens
|
fdd41d87c4
|
Fix CScriptSound favoring the right speaker, cleanup CBallCamera, update amuse
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2020-10-24 16:00:39 -07:00 |
Phillip Stephens
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b963ce1e85
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Attempt 4 to fix ScriptLayerController for Tom
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2020-10-21 15:55:45 -07:00 |
Phillip Stephens
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528c96b2c0
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I am teh dumb, fix CGameArea
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2020-10-20 15:26:08 -07:00 |
Phillip Stephens
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9ac44921a6
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Correct return type
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2020-10-20 03:04:17 -07:00 |
Phillip Stephens
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a8d8eb0dde
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Fix IGetAreaId and rename GetAreaId to GetAreaIndex
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2020-10-20 03:03:11 -07:00 |
Phillip Stephens
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3ffa15cfa3
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Implement CMemoryCardSys::GetAreaAndWorldIdForSave
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2020-10-20 02:40:02 -07:00 |
Phillip Stephens
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01d94367dc
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Add ability to disable AI
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2020-10-02 23:28:05 -07:00 |
Luke Street
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ad6cabed7b
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DataSpec: Fix MREA mesh visor flags when cooking
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2020-09-27 15:43:51 -04:00 |
Luke Street
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9e5f28ba80
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CModelShaders: Check noZWrite for thermal depth test
Adds back LightingAlphaWrite extended shader
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2020-09-27 12:59:56 -04:00 |
Luke Street
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6ff305da06
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CModelShaders: Disable Z-test for LightingAlphaWrite
Permits static thermal hot objects to render properly
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2020-09-27 12:23:54 -04:00 |
Luke Street
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9a7bceb637
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CMetroidAreaCollider: Correct g_DupVertexList and g_DupEdgeList size
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2020-09-27 03:04:30 -04:00 |
Luke Street
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cfe1507fc7
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CRidley: DoUserAnimEvent projectile fixes
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2020-09-26 11:16:59 -04:00 |
Luke Street
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dad16bf59b
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CEnergyProjectile: Properly set hitProjectileOwner
Fixes #359
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2020-09-26 10:38:22 -04:00 |
Luke Street
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902b5644f7
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CEnergyProjectile: Minor cleanup
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2020-09-26 09:41:50 -04:00 |
Luke Street
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6b51f32f99
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CBloodFlower: Use GetLctrTransform for projectile pos
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2020-09-26 09:41:28 -04:00 |
Luke Street
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732be1f7ea
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CEnergyProjectile: Mark functions as override
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2020-09-26 01:48:18 -04:00 |
Luke Street
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edea2e3745
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CGameProjectile: Implement Render
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2020-09-26 01:34:13 -04:00 |
Luke Street
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e305fbffab
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CBloodFlower: LaunchPollenProjectile fixes
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2020-09-26 01:34:09 -04:00 |
Luke Street
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c474b19b9d
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CTargetableProjectile: Implement ResolveCollisionWithActor & fixes
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2020-09-25 14:14:24 -04:00 |
Luke Street
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8b597112be
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ParticleCommon: Fix IESampleAndHold element ordering
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2020-09-24 03:17:17 -04:00 |
Luke Street
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6e3d94483c
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Note CMVEFastConstant bug in 0-00
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2020-09-24 03:00:15 -04:00 |
Luke Street
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d5596e6430
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Fix VEAngleSphere element ordering & calculations
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2020-09-24 02:42:25 -04:00 |
Phillip Stephens
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5bfdb4312f
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Fix incorrect zMomentum usage in CScriptActor
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2020-09-23 17:38:47 -07:00 |
Phillip Stephens
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9ab8c4cd8b
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Fix PowerBomb radius derp
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2020-09-23 16:32:15 -07:00 |
Luke Street
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3d01549af3
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CElementGen: Render PMAB models with ForcedAdditiveNoZWrite
Fixes rendering for missile impacts, charge beam & more
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2020-09-23 03:24:33 -04:00 |
Luke Street
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9ca0d2afb0
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CScriptMazeNode: Remove unused <ranges> include
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2020-09-21 21:11:06 -04:00 |
Luke Street
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1fd481a020
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CScriptMazeNode: Remove debug logvisor instance
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2020-09-21 20:58:01 -04:00 |
Luke Street
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dbbb3cdc4e
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CScriptMazeNode: Always free CMazeState
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2020-09-21 20:56:44 -04:00 |
Luke Street
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a35bfc49b5
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CScriptMazeNode: Fix reversed enter/target & add debug rendering
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2020-09-21 20:42:54 -04:00 |
Luke Street
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df2d191be8
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CScriptMazeNode: Renaming & more cleanup
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2020-09-21 18:38:11 -04:00 |
Luke Street
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c23a047a93
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CScriptMazeNode: Signed fixes & cleanup
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2020-09-20 16:36:24 -04:00 |
Luke Street
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eb124a9470
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CScriptMazeNode: Working implementation
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2020-09-20 03:25:56 -04:00 |
Luke Street
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2cca2b8513
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CScriptMazeNode: Finish initial implementation
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2020-09-20 01:47:12 -04:00 |
Luke Street
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a533ee3538
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CScriptMazeNode: Initial implementation of sub_802899c8
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2020-09-19 16:32:23 -04:00 |
Luke Street
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cf68c7dd9d
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CScriptMazeNode: Finish initial implementation of Reset
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2020-09-19 15:52:15 -04:00 |
Luke Street
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47f456e4e7
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CScriptMazeNode: Start implementing AcceptScriptMsg
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2020-09-19 14:52:43 -04:00 |
Luke Street
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529e8f6a07
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CScriptMazeNode: Implement Reset
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2020-09-19 13:44:32 -04:00 |
Luke Street
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e486e01b2a
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CScriptMazeNode: Implement GenerateObjects & more structures
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2020-09-19 13:30:44 -04:00 |
Luke Street
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995f3bb356
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CDrone: Death fixes
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2020-09-19 12:13:02 -04:00 |
Luke Street
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76de1541f2
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Runtime: Resolve -Wrange-loop-analysis warnings (part 2)
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2020-09-18 17:04:50 -04:00 |
Luke Street
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834fe39074
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Runtime: Resolve -Wrange-loop-analysis warnings
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2020-09-18 16:47:59 -04:00 |
Luke Street
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ee2e75b861
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CElementGen: Don't use redToAlpha pipelines without a texture
Fixes Thermal Visor crashes for Super Missile & Elite Pirate grenades
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2020-09-18 02:43:55 -04:00 |
Luke Street
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325e955354
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MP1: Load Strings pak as well
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2020-09-17 20:04:06 -04:00 |
Luke Street
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ce7b94a2ed
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MP1: Load RS5 pak if exists
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2020-09-17 19:50:36 -04:00 |
Luke Street
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a3790c983d
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CAnimTreeTransition: Handle negative transTimeRem (workaround)
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2020-09-16 14:53:29 -04:00 |
Luke Street
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2361916614
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CBooRenderer: Don't smash the stack
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2020-09-16 13:07:53 -04:00 |
Luke Street
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bc8135e896
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CBooRenderer: Fix light count in ActivateLightsForModel
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2020-09-16 13:01:06 -04:00 |
Luke Street
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d7b5587e48
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CParticleGenInfoGeneric: Check for kInvalidUniqueId in SetParticleEmission
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2020-09-16 04:38:09 -04:00 |