Lioncash
86218421f5
CFrontEndUI: Use std::array where applicable
...
Makes the array types strongly-typed and also allows us to eliminate a
few magic values within the code.
2019-09-14 16:26:29 -04:00
Lioncash
b6ea391755
CFrontEndUI: Enclose file-local data within an anonymous namespace
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Gets rid of the need to write static, and also makes it impossible to
violate the ODR for any declared types within the namespace (e.g.
FEMovie).
2019-09-14 15:45:17 -04:00
Lioncash
2a10e547d2
CFrontEndUI: Sort includes
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Tidies up the includes for the translation unit and alphabetizes them
for easier reading.
2019-09-14 15:42:12 -04:00
Phillip Stephens
9b816d471b
Compile fixes
2019-09-14 10:08:09 -07:00
Phillip Stephens
613f690c42
Merge pull request #66 from lioncash/lockfire
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CCompoundTargetReticle: Fix typo in lock fire string
2019-09-13 00:11:37 -07:00
Lioncash
0aa749ce0c
CCompoundTargetReticle: Fix typo in lock fire string
...
In the actual game executable, the string is stored with a lower-case 'i', not an upper-case one.
2019-09-12 06:40:52 -04:00
Lioncash
20696fd500
CCompoundTargetReticle: Declare file-scope strings as arrays
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Reduces the overall size of the resulting binary, as only the string
data will be stored rather than the string and a pointer pointing to
said string data.
2019-09-12 06:38:05 -04:00
Lioncash
267fd2962a
CCompoundTargetReticle: Move private strings into the cpp file
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This is an internal detail, so we don't need to expose this in the
header,
2019-09-12 05:45:53 -04:00
Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
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Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Lioncash
9983366a53
RumbleFxTable: Use std::array for the lookup table
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Strongly enforces the type of the array and also allows size querying,
etc, directly from the type.
2019-09-10 19:13:34 -04:00
Lioncash
d7493d5920
CRumbleVoice: Make SAdsrDelta interface constexpr
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Makes the API consistent between SAdsrData and SAdsrDelta.
2019-09-10 19:13:34 -04:00
Lioncash
6ca5143b15
CRumbleVoice: Make SAdsrData constructors constexpr
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Technically all file-scope instances have runtime-static constructors
otherwise. This allows the compiler to completely elide them from a
language point of view.
2019-09-10 19:02:22 -04:00
Phillip Stephens
60409d2f6a
Merge pull request #63 from lioncash/char
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CActorModelParticles: Make DGRP array constexpr
2019-09-10 04:03:06 -07:00
Lioncash
5baf3206f4
CActorModelParticles: Make DGRP array constexpr
...
Technically this array wasn't readonly and contained a sequence of
modifiable elements. We can make this constexpr so that the compiler can
definitively place it into the read-only segment.
2019-09-09 20:44:23 -04:00
Phillip Stephens
e2ab93dfac
Update submodules
2019-09-09 04:21:01 -07:00
Phillip Stephens
f07fc458d2
Merge pull request #62 from lioncash/crc
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CCRC32: Move table declaration into the cpp file
2019-09-08 17:49:44 -07:00
Lioncash
f430a00314
CCRC32: Move table declaration into the cpp file
...
This can be moved entirely into the cpp file, making it an
implementation detail.
2019-09-08 18:18:29 -04:00
Lioncash
c9271809a7
CAiFuncMap: Remove unused static std::vector
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This isn't used, so we can remove it and get rid of a static
constructor.
2019-09-08 18:08:10 -04:00
Lioncash
20a0585cc5
CAiFuncMap: Convert typedefs into type aliases
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Same thing, but reads a little nicer.
2019-09-08 18:08:10 -04:00
Lioncash
2f06fcba0a
CAiFuncMap: Avoid redundant map lookups in getters
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We can just use the result of the find operation instead of rehashing
into the map to retrieve the entry.
This also allows us to make the getter const qualified.
2019-09-08 18:08:10 -04:00
Lioncash
1cfe83d8d1
CAiFuncMap: Replace map indexing with emplace in the constructor
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Provides the same behavior, but without default initializing a map entry
that immediately gets overridden in the assignment.
2019-09-08 18:08:10 -04:00
Phillip Stephens
12c3942e65
Merge pull request #57 from lioncash/ref
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World/CScript*: Pass by reference over by value
2019-09-06 23:21:23 -07:00
Phillip Stephens
eae1f1ab82
Merge pull request #56 from lioncash/tentacle
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MP1/CFlaahgraTentacle: Amend sphere collision list appending
2019-09-06 23:21:01 -07:00
Lioncash
5b1e783a90
ControlMapper: Prevent array overrun cases
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These should be comparing with >=, not >.
The command table descriptions also weren't kept in sync with the
enumeration.
2019-09-06 11:18:13 -04:00
Lioncash
2c6aed7033
World/CScript*: Pass by reference over by value
...
Based off the use of the const, it's likely that these were intended to
be references, rather than be copied by value
2019-09-06 10:49:54 -04:00
Lioncash
d25f4fa9a3
MP1/CFlaahgraTentacle: Amend sphere collision list appending
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This was always using the first element in the array to append t the
output joint list, resulting in incorrect names and radius values.
2019-09-06 09:43:32 -04:00
Phillip Stephens
a1819ca079
Merge pull request #50 from lioncash/jbus
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General: Amend relevant code to compile with jbus changes
2019-09-03 23:12:06 -07:00
Phillip Stephens
2d1d11fb56
Update submodules, fix compiling against kabufuda
2019-09-03 23:11:04 -07:00
Lioncash
5aafd3935b
CGBASupport: Amend code to compile with jbus changes
2019-09-04 01:56:08 -04:00
Lioncash
d5fa8b72b0
CStringTable: Remove unnecessary initializer
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std::unique_ptr always initializes to nullptr. We can remove this
implicit convertion from 0 to nullptr.
2019-09-01 03:16:54 -04:00
Lioncash
e23dfbd8db
CStringTable: Use std::array instead of std::vector
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Gets rid of a static constructor, as well as a few heap allocations
2019-09-01 03:13:45 -04:00
Phillip Stephens
256994c199
Initial CEnergyBall, update submodules, various fixes
2019-08-31 02:02:21 -07:00
Lioncash
1d3062b33f
General: Make use of FopenUnique where applicable
...
Migrates to the hecl Fopen variant that automatically closes its
contained file handle if it goes out of scope.
2019-08-26 15:03:58 -04:00
Phillip Stephens
2a60b9fbf4
Update submodules, minor fixes
2019-08-25 18:29:25 -07:00
Lioncash
fa608acb06
CPatterned: Correct use of bool in bitfield
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This is incremented within PathFind(), however, because the type within
this bitfield is a bool, this can trigger compilation warnings (rightly
so). So we can make it a uint32_t to make it obvious that the
incrementing behavior is intended.
2019-08-23 22:26:07 -04:00
Phillip Stephens
9866bac443
Update jbus, initial CEnergyBall stub
2019-08-23 01:32:48 -07:00
Phillip Stephens
e855cbd902
Update hecl, fix CFlickerBat's targetable state being inverted
2019-08-20 06:58:13 -07:00
Phillip Stephens
a41bd828e7
Update submodules
2019-08-18 18:49:54 -07:00
Phillip Stephens
fa7785d024
Fix GetAreaFog
2019-08-14 12:56:46 -07:00
Lioncash
afab3e0327
Runtime: Make const/non-const getters have the same name
...
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Phillip Stephens
2ace76e3d2
Merge pull request #41 from lioncash/const
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RuntimeCommon: Use const on member functions where applicable
2019-08-14 06:36:27 -07:00
Phillip Stephens
bab78f96a5
Merge pull request #40 from lioncash/constexpr
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RetroTypes: Make types constexpr where applicable
2019-08-14 06:36:16 -07:00
Phillip Stephens
64489c7461
Merge pull request #39 from lioncash/bind
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MP1: Migrate from std::bind to lambdas
2019-08-14 06:36:06 -07:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
...
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Lioncash
1f8ed5af25
RetroTypes: Make types constexpr where applicable
...
These are generally used as basic tags and ID types, so these can have a
constexpr interface. This is particularly beneficial, given some of
these types are used in file-static lookup tables.
Without being constexpr, these type's constructors in that case are
technically runtime static constructors. While most compilers will
initialize the type at compile-time, this would be dependent on the
optimizer. By marking them constexpr, we allow it outright. It also
allows those arrays to be made constexpr as well.
2019-08-14 05:20:43 -04:00
Lioncash
8b7945e76f
MP1: Migrate from std::bind to lambdas
...
Provides a more straightforward means of supplying custom behavior in
place. Lambdas also typically optimize better compared to std::bind
objects.
2019-08-14 04:55:21 -04:00
Phillip Stephens
bade450431
Merge pull request #37 from lioncash/conversion
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Runtime/Input/CFinalInput: Correct return value of AKey, ASpecialKey and AMouseButton
2019-08-14 01:05:05 -07:00
Lioncash
acb9ac92e7
Runtime/CGameOptions: Use std::array where applicable
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Makes the data a little more strongly typed; preventing implicit
array->pointer decay. It also allows simplifying assignments within the
CGameState code.
While we're at it, we can also eliminate several instances of magic
numbers related to the array sizes throughout the code.
2019-08-14 03:24:00 -04:00
Lioncash
27a8274e3b
Runtime/Input/CFinalInput: Make comparison operators const
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While we're at it, we can also provide an inequality operator for
logical symmetry.
2019-08-14 02:11:50 -04:00
Lioncash
e9e9de26b2
Runtime/Input/CFinalInput: Correct return value of AKey, ASpecialKey and AMouseButton
...
The other A-prefixed functions all return a float value, however these
are truncating float values to bool. We can amend this to prevent
potential compilation warnings.
2019-08-14 02:07:02 -04:00
Lioncash
09f917a9aa
Runtime/Weapon/CGameProjectile: Fix misnamed virtual function
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This has a vaguely equivalent name to FluidFXThink (which has an
uppercase X). Given this function isn't explicitly called anywhere
directly, this is assumed to be a typo.
2019-08-14 02:00:09 -04:00
Phillip Stephens
7eb3bce499
Update submodules, more CMetroidBeta imps
2019-08-13 14:41:15 -07:00
Phillip Stephens
ebdcfb6b51
Initial CMetroidBeta imps
2019-08-11 08:14:52 -07:00
Phillip Stephens
a572100176
Add CRipper files
2019-08-10 20:02:54 -07:00
Phillip Stephens
ad5e395a51
Fixes for `override` modernization
2019-08-10 17:49:41 -07:00
Phillip Stephens
1e625e0995
Fix missed `override` declarations
2019-08-09 15:07:52 -07:00
Phillip Stephens
1d3e5cdb70
Implement Oculus loader
2019-08-09 14:55:59 -07:00
Lioncash
9312eef905
RuntimeCommon: Use override where applicable
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Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00
Phillip Stephens
5eaa7a23e8
Merge branch 'override' of https://github.com/lioncash/urde
2019-08-09 06:27:54 -07:00
Phillip Stephens
8089566788
Merge branch 'assign' of https://github.com/lioncash/urde
2019-08-09 06:27:05 -07:00
Lioncash
2059535b55
RuntimeCommonB: Use the override specifier where applicable
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Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Lioncash
af8731f2d2
GuiSys/CInstruction: Correct erroneous assignment in TestLargestFont
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Without this, x20_largestMonoW will never be any value other than zero,
which is indicative of a logic bug.
2019-08-09 07:08:04 -04:00
Phillip Stephens
2f65d6d3a2
Merge branch 'namespace' of https://github.com/lioncash/urde into lioncache-namespace
2019-08-08 20:33:05 -07:00
Lioncash
fc906eec66
MP1/CMFGame: Remove erroneous forward declaration
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This type is actually defined within the urde::MP1 namespace, not the
top-level urde namespace.
We remove the namespace itself however, given the header for that type
is already being included.
2019-08-08 23:10:00 -04:00
Phillip Stephens
d648f156b8
Revert original dolphin hash idea completely
2019-08-03 17:05:40 -07:00
Phillip Stephens
ff83dbc676
Minor fixes and cleanup
2019-08-03 17:02:53 -07:00
Jack Andersen
0ab08daae7
Windows build fixes
2019-07-27 15:21:31 -10:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
b4fe474de3
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-07-19 18:29:06 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Phillip Stephens
1a9ca77603
Update ScriptObject DNAs to match known values
2019-07-19 01:30:11 -07:00
Phillip Stephens
cdf9545de4
Fix MemoryRelay handling in DataSpec
2019-07-16 19:10:57 -07:00
Phillip Stephens
e552030d40
Fix approach PathFind call
2019-07-16 15:33:18 -07:00
Phillip Stephens
18d6372c28
Finish CTryclops patterned functions
2019-07-16 15:28:14 -07:00
Phillip Stephens
328749d1ba
More CFlaahgra imps, initial CTryclops imps
2019-07-16 08:54:07 -07:00
Jack Andersen
e38a3ece89
More CBabygoth fixes
2019-07-06 22:22:35 -10:00
Jack Andersen
fd0bfc3acf
Minor flamethrower and babygoth fixes
2019-06-30 20:14:42 -10:00
Jack Andersen
003146f614
Work on CBabygoth
2019-06-29 21:29:49 -10:00
Phillip Stephens
44cae7bdb9
More CFlaahgra imps
2019-06-26 18:06:03 -07:00
Jack Andersen
a1745cff96
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-06-20 20:03:26 -10:00
Jack Andersen
77af3f0ebd
CPuddleToadGamma and animation system fixes
2019-06-20 20:02:56 -10:00
Phillip Stephens
eb43e9bdee
Silly compile fixes
2019-06-20 14:27:50 -07:00
Phillip Stephens
a67ea52617
More CFlaahgraImps
2019-06-20 14:22:06 -07:00
Phillip Stephens
6df0fcde50
Minor CElementGen cleanup, implement CFlaahgraPlants
2019-06-20 14:17:03 -07:00
Phillip Stephens
8c35cd02f0
More CFlaahgra imps
2019-06-19 14:11:13 -07:00
Phillip Stephens
568e15a89a
More Flaahgra imps
2019-06-18 18:55:38 -07:00
Phillip Stephens
6ae550e9d6
More CFlaahgra imps
2019-06-17 18:39:56 -07:00
Jack Andersen
9ccc4227cb
Initial support for asynchronous shader compilation
2019-06-15 20:25:29 -10:00
Jack Andersen
87023b432e
Fixes in ANIM cooking
2019-06-15 16:22:23 -10:00
Jack Andersen
37307e1cf6
Various CActorContraption fixes
2019-06-14 14:39:20 -10:00
Jack Andersen
bfa5b218f0
Remove unneeded debug messages
2019-06-11 16:20:15 -10:00
Jack Andersen
8266f52cc2
rstl::optional is no more
2019-06-11 16:14:39 -10:00
Jack Andersen
0e8e3e906c
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-06-11 16:05:44 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Phillip Stephens
2f2ab149d4
Initial `CScriptSpecialFunction::ThinkSpinnerController`
2019-06-10 20:09:38 -07:00
Phillip Stephens
b7b65b04a4
Initial Flaahgra implementations
2019-06-10 01:28:33 -07:00
Phillip Stephens
0322b5b234
CFlaahgraTentacle doesn't actually create a shadow
2019-06-09 17:13:19 -07:00
Phillip Stephens
b251bc541f
CFlaahgraTentacle implementations (needs testing)
2019-06-09 17:09:07 -07:00
Jack Andersen
77d0ef942d
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-06-05 14:08:24 -10:00
Jack Andersen
b7aa3e06d2
Per-stage shader hashing
2019-06-05 14:07:50 -10:00
Jack Andersen
4a4cf58b6f
HLSL cubemaps
2019-05-31 23:28:12 -10:00
Jack Andersen
410d7896f7
Support for rendering dynamic cubemaps
2019-05-31 17:41:01 -10:00
Phillip Stephens
b18576cf58
Initial CMagdolite imps
2019-05-14 15:30:15 -07:00
Jack Andersen
486c925a45
Merge branch 'shader-refactor'
2019-05-10 13:10:12 -10:00
Jack Andersen
5f4ebcb2f5
Windows fixes
2019-05-09 18:09:01 -10:00
Phillip Stephens
c3527e1688
Fix compile issues
2019-05-09 20:15:26 -07:00
Phillip Stephens
81f1e22fc2
More CFlameThrower imps, implement `CScriptSpecialFunction::ThinkChaffTarget` and `CScriptSpecialFunction::ObjectFollowObject`
2019-05-09 19:33:56 -07:00
Jack Andersen
233d13ceb9
Refactor for blender 2.8 and new shader model
2019-05-07 17:50:21 -10:00
Phillip Stephens
28071851ad
Initial CFlameThrower imps
2019-04-16 01:00:46 -07:00
Jack Andersen
3a0d2930fa
Numerous uninitialized memory fixes
2019-04-06 19:14:48 -10:00
Jack Andersen
b72cc490e8
Implement CFishCloud
2019-04-02 18:32:31 -10:00
Jack Andersen
8e2db0795b
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-03-23 22:07:22 -10:00
Jack Andersen
a63a61fef8
Implement CWallCrawlerSwarm
2019-03-23 22:06:59 -10:00
Phillip Stephens
799ff4a64b
Finalize CBloodFlower imps
2019-03-23 22:45:47 -07:00
Phillip Stephens
d3a251589c
Revert convenience macro in ScriptLoader
2019-03-23 18:54:46 -07:00
Phillip Stephens
27643313f9
Implement CBloodFlower and more CBabygoth imps
2019-03-22 17:36:10 -07:00
Jack Andersen
99b1a8ef49
Lots of bug fixes
2019-03-12 17:46:20 -10:00
Jack Andersen
52b36795ac
Proper handling for persistently resident resources
2019-03-09 23:37:36 -10:00
Jack Andersen
2f963b9ce3
Various bug fixes
2019-03-08 22:58:27 -10:00
Jack Andersen
f40bf707f6
DCLN OBB transform fix
2019-03-07 18:16:42 -10:00
Jack Andersen
4b042f6f9a
OpenGL memory leak fix
2019-03-04 22:34:43 -10:00
Jack Andersen
ed4ebf0af1
Metal fixes
2019-03-03 18:45:22 -10:00
Jack Andersen
54f0724de5
D3D fixes
2019-03-03 13:04:18 -10:00
Jack Andersen
8b9f073635
Various rendering fixes
2019-03-02 20:19:42 -10:00
Jack Andersen
4cb26976bd
More thermal visor fixes; face reflection fix
2019-02-26 18:52:01 -10:00
Jack Andersen
67b9882dbe
Thermal visor fixes
2019-02-24 22:14:59 -10:00
Phillip Stephens
5ebf465a53
Minor fixes in CGameState and CScriptEffect
2019-02-24 15:04:10 -08:00
Jack Andersen
1b31a8fbc3
Windows fixes
2019-02-23 22:42:33 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
1186b8097c
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-02-17 19:48:01 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Phillip Stephens
5209432b62
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde
2019-02-16 09:17:28 -08:00
Phillip Stephens
fb1f65434d
Fix IA8 texture decoding
2019-02-16 09:16:34 -08:00
Jack Andersen
6441bcc3a2
GCC build fix
2019-02-15 15:32:05 -10:00
Phillip Stephens
c1c22eb065
Fix IA4 encoding/decoding
2019-02-11 17:58:12 -08:00
Jack Andersen
01af7b735d
Implement CScriptSpindleCamera
2019-02-09 18:41:35 -10:00
Jack Andersen
88591f48f0
More bug fixes
2019-02-07 21:56:54 -10:00
Jack Andersen
5f8b65e3b5
Various bug fixes
2019-02-07 15:08:15 -10:00
Jack Andersen
5600bf5172
MSVC static library split hack
2019-02-06 18:10:07 -10:00
Phillip Stephens
825acbaa0d
Rename `warpto` command to simply `warp` to match command line argument
2019-02-06 17:55:28 -08:00
Phillip Stephens
6ead37804b
Add ability to remove items (WIP)
2019-02-06 17:26:53 -08:00
Jack Andersen
d0e34e0ac3
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-02-03 14:02:01 -10:00
Jack Andersen
a353c7ddcf
Metal shader fixes
2019-02-03 14:01:44 -10:00
Phillip Stephens
157946810a
Minor fixes to CFrontEndUI, add elapsed seconds to save selection
2019-02-03 13:20:05 -08:00
Phillip Stephens
0bb51f067c
Various fixes and minor code cleanup, issue warning when attempting to load an unimplemented object
2019-01-31 12:44:05 -08:00
Jack Andersen
7d29c6e25a
More bug fixes
2019-01-30 21:52:21 -10:00
Jack Andersen
c3d8afa852
Pathfinding and generator fixes
2019-01-29 22:38:16 -10:00
Jack Andersen
c8765bc1b9
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-01-29 10:14:49 -10:00
Jack Andersen
89906be162
Consistent lighting clamping
2019-01-29 10:14:34 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00