Jack Andersen
|
0ec81477cf
|
CRagDoll fixes
|
2018-12-26 20:26:34 -10:00 |
Phillip Stephens
|
d657a8ecf6
|
Implement CAtomicAlpha
|
2018-12-17 20:42:17 -08:00 |
Jack Andersen
|
dac8fc3eb5
|
Space pirate bug fixes
|
2018-12-14 20:29:41 -10:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
41ae32be31
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-12-07 18:36:12 -10:00 |
Jack Andersen
|
7c7da6671a
|
SIMD refactor
|
2018-12-07 15:49:15 -10:00 |
Phillip Stephens
|
0ec9f1f4eb
|
Finish CSpankWeed
|
2018-12-03 18:31:15 -08:00 |
Phillip Stephens
|
9948532957
|
Initial CPuddleToadGamma imps
|
2018-11-30 16:44:33 -08:00 |
Jack Andersen
|
35a3923cdf
|
Various bug fixes
|
2018-11-18 15:19:44 -10:00 |
Phillip Stephens
|
ea4848196a
|
Implement CNewIntroBoss
|
2018-11-16 21:05:57 -08:00 |
Jack Andersen
|
660e7cd239
|
Work on CParasite
|
2018-11-12 23:20:11 -10:00 |
Jack Andersen
|
bf3636a16e
|
Lots of CParasite implementations
|
2018-11-11 18:21:36 -10:00 |
Phillip Stephens
|
89ece2e9b2
|
Proper CRandom16 usage
More CScriptGunTurret imps
|
2018-11-09 18:48:06 -08:00 |
Jack Andersen
|
d140f35886
|
All CEnvFxManager effects working
|
2018-11-02 22:46:12 -10:00 |
Phillip Stephens
|
dd30f51761
|
Initial CScriptGun implementation, more loaders
|
2018-10-27 17:20:30 -07:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
|
2018-10-06 17:42:33 -10:00 |
Jack Andersen
|
e46ec80b64
|
Integrate Amuse into hecl cook/extract for MP1/2
|
2018-09-02 14:46:16 -10:00 |
Jack Andersen
|
ef1f9d564c
|
Big Door initial animation fix
|
2018-06-29 15:35:43 -10:00 |
Jack Andersen
|
d0af2cb4f7
|
Finish CScriptPlatform
|
2018-06-29 10:21:36 -10:00 |
Jack Andersen
|
3a9e7b2f9b
|
PVS and DCLN bug fixes
|
2018-06-27 20:47:34 -10:00 |
Jack Andersen
|
cfe384b5c2
|
Better octree generation density
|
2018-06-23 13:09:16 -10:00 |
Jack Andersen
|
bc9d225c89
|
Fix boost ball and other collision issues
|
2018-06-21 19:11:20 -10:00 |
Jack Andersen
|
cd3bba2f0e
|
Working grapple beam
|
2018-06-20 14:57:57 -10:00 |
Jack Andersen
|
cc6d79e280
|
Various bug fixes
|
2018-05-26 18:22:38 -10:00 |
Jack Andersen
|
98549a7785
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-05-24 20:40:18 -10:00 |
Jack Andersen
|
70b3404b7c
|
Windows build fixes and warning avoidance
|
2018-05-24 20:39:38 -10:00 |
Phillip Stephens
|
48f41b6c73
|
Minor fixes to CMetroidAreaCollider and CHudThreatInterface
|
2018-05-24 18:23:27 -07:00 |
Phillip Stephens
|
f5ea144b47
|
Various level streaming fixes, remove support for uncooked rep
|
2018-05-06 17:47:40 -07:00 |
Phillip Stephens
|
711c3e0d2c
|
Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
|
2018-04-29 20:12:41 -07:00 |
Phillip Stephens
|
6d60ccfd04
|
Various fixes and tweaks, Implement CExplosion, Add cheats
|
2018-04-26 14:12:20 -07:00 |
Jack Andersen
|
7100ed437f
|
macOS decal rendering support
|
2018-03-16 17:41:01 -10:00 |
Jack Andersen
|
08569104c2
|
Projectile collision fix
|
2018-03-14 14:27:45 -10:00 |
Jack Andersen
|
46a4a37cc6
|
Initial working projectiles
|
2018-02-11 19:30:21 -10:00 |
Jack Andersen
|
547471c6ba
|
Work on projectiles
|
2018-02-10 19:27:00 -10:00 |
Jack Andersen
|
ae6797f24b
|
Fix player dynamic collision
|
2018-02-07 20:18:27 -10:00 |
Jack Andersen
|
8301adc3d6
|
Huge compile performance refactor
|
2017-12-28 22:08:12 -10:00 |
Jack Andersen
|
c00cc6cea9
|
Lots of bug fixes; working CPhazonSuitFilter
|
2017-12-19 20:06:54 -10:00 |
Jack Andersen
|
1c44f8d1bc
|
Various movement and HUD bug fixes
|
2017-12-18 17:05:50 -10:00 |
Jack Andersen
|
73ae278c87
|
Several collision fixes
|
2017-12-17 16:54:50 -10:00 |
Jack Andersen
|
8901ac2150
|
Various fixes
|
2017-12-09 19:30:01 -10:00 |
Jack Andersen
|
5e03278eff
|
Add triangle flip bit for collision geometry
|
2017-12-08 19:17:51 -10:00 |
Jack Andersen
|
357b001cac
|
Octree generation fixes
|
2017-12-01 19:50:05 -10:00 |
Jack Andersen
|
7951cb1ee0
|
Bug fixes
|
2017-11-28 00:06:40 -10:00 |
Jack Andersen
|
f60097b7e3
|
Implement CScriptSound and bug fixes
|
2017-11-26 19:06:53 -10:00 |
Jack Andersen
|
6854cb9df7
|
Various bug fixes
|
2017-11-23 22:23:28 -10:00 |
Jack Andersen
|
f7ec7bdc0c
|
string_view refactor
|
2017-11-12 20:19:18 -10:00 |
Jack Andersen
|
bb10aa9844
|
CResFactory bug fixes
|
2017-10-27 21:08:48 -10:00 |
Jack Andersen
|
15d60493f2
|
Lots of bug fixes (Windows still needs some fixes)
|
2017-10-21 20:11:22 -10:00 |
Jack Andersen
|
16f6307642
|
More CBallCamera and CCameraSpline work
|
2017-10-12 21:19:22 -10:00 |
Jack Andersen
|
651d0a27c2
|
More work on CBallCamera
|
2017-10-09 17:50:48 -10:00 |
Jack Andersen
|
484a4900a0
|
CMorphBall Complete
|
2017-09-29 17:45:57 -10:00 |
Jack Andersen
|
2c4967ca4d
|
More work on CMorphBall
|
2017-09-16 17:13:03 -10:00 |
Jack Andersen
|
c0d5cee8b1
|
Additional work on CMorphBall
|
2017-09-11 19:51:17 -10:00 |
Jack Andersen
|
96b17ac73d
|
Implement MetroidPrimeStage1 loader
|
2017-08-19 19:23:22 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
Phillip Stephens
|
db03927e1d
|
Various imps and minor fixes
|
2017-07-30 04:00:30 -07:00 |
Jack Andersen
|
4528a6b60a
|
Additional CPlayer work
|
2017-07-23 13:45:04 -10:00 |
Jack Andersen
|
6f9e6712ce
|
Implement final dynamic collision tests
|
2017-07-03 19:03:11 -10:00 |
Jack Andersen
|
0cfefd22a1
|
Implement CCollidableOBBTree
|
2017-07-02 17:34:19 -10:00 |
Jack Andersen
|
704e1b110a
|
Update nod
|
2017-07-01 20:08:54 -10:00 |
Jack Andersen
|
b7f88906ca
|
Update nod
|
2017-07-01 19:40:12 -10:00 |
Jack Andersen
|
7063f2412d
|
Implement builtin collider tests
|
2017-06-30 17:23:49 -10:00 |
Jack Andersen
|
ff15bfbec3
|
Finish CMetroidAreaCollider
|
2017-06-29 15:39:34 -10:00 |
Jack Andersen
|
ec7ac212ef
|
Finish AABB area colliders
|
2017-06-25 15:36:31 -10:00 |
Jack Andersen
|
35fa9b0992
|
Initial CMetroidAreaCollider implementations
|
2017-06-23 18:58:59 -10:00 |
Jack Andersen
|
a2c462529f
|
Add some moving collision implementations
|
2017-06-22 07:56:51 -10:00 |
Jack Andersen
|
59771cf630
|
Finish CGroundMovement
|
2017-06-20 21:24:26 -10:00 |
Jack Andersen
|
d4a97861dc
|
Initial work on CGroundMovement
|
2017-06-18 21:00:50 -10:00 |
Jack Andersen
|
71a361f54e
|
Work on collision related implementations
|
2017-06-17 15:58:13 -10:00 |
Jack Andersen
|
4f33422423
|
Lots of CPlayer implementations
|
2017-06-11 18:23:34 -10:00 |
Phillip Stephens
|
46c70ecf11
|
Initial CScriptPlatform imps, minor cleanup, and RandomStatic GLSL fixes
|
2017-06-10 22:49:27 -07:00 |
Jack Andersen
|
6da6e37d42
|
Conform CElementGen with retail
|
2017-06-03 15:01:09 -10:00 |
Phillip Stephens
|
a612f0dc66
|
Add missing data formats (still need PATH), update submodules
|
2017-05-22 04:24:24 -07:00 |
Phillip Stephens
|
c852d63db2
|
More collision actor work
|
2017-05-06 23:55:01 -07:00 |
Jack Andersen
|
4ff1475f0e
|
Work on CSamusDoll
|
2017-05-04 08:56:20 -10:00 |
Jack Andersen
|
72cac044d3
|
Add missing parameter identifiers
|
2017-04-22 11:47:27 -10:00 |
Phillip Stephens
|
1845a1465b
|
Initial CJointCollisionDescription imps, minor CScriptTrigger cleanup
|
2017-04-22 04:04:07 -07:00 |
Jack Andersen
|
664cbec769
|
Move some collision functions to CGameCollision.cpp
|
2017-04-14 19:49:01 -10:00 |
Jack Andersen
|
84578e9909
|
Implement CActorLights::BuildAreaLightList
|
2017-04-09 20:57:00 -10:00 |
Jack Andersen
|
d3c4f69e6f
|
Work on HUD interfaces
|
2017-04-06 19:35:09 -10:00 |
Jack Andersen
|
a2b9bfb1a2
|
Lots of CSamusHud imps
|
2017-04-02 15:39:23 -10:00 |
Jack Andersen
|
2530163a8c
|
Initial collision testing and CStateManager work
|
2017-03-30 12:36:18 -10:00 |
Jack Andersen
|
a0549cd82b
|
Work on CStateManager
|
2017-03-28 16:51:12 -10:00 |
Jack Andersen
|
6b8e2dde3c
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-03-25 19:53:42 -10:00 |
Jack Andersen
|
c069666307
|
Player reflection and other imps
|
2017-03-25 19:53:04 -10:00 |
Phillip Stephens
|
01d7f42524
|
Initial CCollisionActorManager imp
|
2017-03-25 21:12:06 -07:00 |
Jack Andersen
|
db12dd2ea2
|
Implement CStateManager::Update
|
2017-03-23 19:30:16 -10:00 |
Phillip Stephens
|
b15e61c258
|
Complete CCollisionActor imp, initial CJoinCollisionDescription
|
2017-03-12 18:07:03 -07:00 |
Phillip Stephens
|
fe72458f48
|
Restore CCameraManager::GetCurrentCamera's proper behavior (AKA, I'm an idiot)
|
2017-03-05 09:54:00 -08:00 |
Phillip Stephens
|
04619dd960
|
Initial CCollisionActor imps
|
2017-03-03 14:13:23 -08:00 |
Phillip Stephens
|
72ec0546d4
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-02-28 19:43:36 -08:00 |
Phillip Stephens
|
0f90a1f532
|
More Collision related fixes
|
2017-02-28 19:42:06 -08:00 |
Jack Andersen
|
5277d445d3
|
MREA fixes, some script constructors
|
2017-02-27 21:31:14 -10:00 |
Jack Andersen
|
e923d83617
|
CScriptMidi and work on CGameArea loading
|
2017-02-26 19:25:14 -10:00 |
Phillip Stephens
|
fc51cd38aa
|
Initial CCollisionActor imps, minor cleanup
|
2017-02-20 19:29:45 -08:00 |
Phillip Stephens
|
ac5f28eeff
|
Add missing factories, update hecl
|
2017-02-13 13:29:00 -08:00 |
Phillip Stephens
|
331253cd1f
|
Initial CScriptActor imps
|
2017-02-10 16:52:52 -08:00 |
Phillip Stephens
|
d9f5805356
|
Re-organize MP1 specific world objects
|
2017-02-05 12:23:58 -08:00 |
Phillip Stephens
|
4a7a3bea2f
|
FRME Fixes
|
2017-01-21 07:46:51 -08:00 |
Phillip Stephens
|
d1b55e23db
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |