Commit Graph

227 Commits

Author SHA1 Message Date
Lioncash da4a33f01a CCollisionPrimitive: Default virtual destructor
Same behavior, but more consistent with the existing interface, given
a constructor is defaulted.
2019-10-11 22:39:58 -04:00
Lioncash 9cbe8ba885 CCollisionPrimitive: Use using for type aliases where applicable
Same behavior, better readability.
2019-10-11 22:36:57 -04:00
Lioncash 4442421586 ICollisionFilter: Use forward declarations where applicable
With the headers all normalized, we can safely convert the only
ICollisionFilter include into a forward declaration.
2019-09-30 17:20:59 -04:00
Lioncash a633b8e8fd General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Phillip Stephens 68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path 2019-09-21 06:07:13 -07:00
Lioncash 2d8111531f CMaterialFilter: Make interface constexpr
A few instances of CMaterialFilter are constructed at file-scope using
the Make* functions and the constructor. Given these aren't constexpr,
this means these are technically runtime function calls. We can make
these constexpr to allow the initialization to be done at compile-time,
slightly improving startup time.
2019-09-18 13:00:04 -04:00
Lioncash 0e39c64bfc CMaterialList: Make interface constexpr 2019-09-18 12:45:11 -04:00
Lioncash 1f13fc05a0 CMaterialFilter/CMaterialList: Amend inclusions 2019-09-18 12:38:14 -04:00
Lioncash f9079f0215 Runtime: Make use of std::make_unique where applicable
Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Lioncash d3d629d405 RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Phillip Stephens ebdcfb6b51 Initial CMetroidBeta imps 2019-08-11 08:14:52 -07:00
Lioncash 9312eef905 RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00
Jack Andersen 003146f614 Work on CBabygoth 2019-06-29 21:29:49 -10:00
Phillip Stephens 568e15a89a More Flaahgra imps 2019-06-18 18:55:38 -07:00
Jack Andersen 0e8e3e906c Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-06-11 16:05:44 -10:00
Jack Andersen e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Phillip Stephens b7b65b04a4 Initial Flaahgra implementations 2019-06-10 01:28:33 -07:00
Jack Andersen 3a0d2930fa Numerous uninitialized memory fixes 2019-04-06 19:14:48 -10:00
Jack Andersen 8e2db0795b Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-03-23 22:07:22 -10:00
Jack Andersen a63a61fef8 Implement CWallCrawlerSwarm 2019-03-23 22:06:59 -10:00
Phillip Stephens 27643313f9 Implement CBloodFlower and more CBabygoth imps 2019-03-22 17:36:10 -07:00
Jack Andersen 2f963b9ce3 Various bug fixes 2019-03-08 22:58:27 -10:00
Jack Andersen f40bf707f6 DCLN OBB transform fix 2019-03-07 18:16:42 -10:00
Jack Andersen 8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen 48eaa2545b Working CScriptGunTurret 2019-02-17 19:47:46 -10:00
Jack Andersen 01af7b735d Implement CScriptSpindleCamera 2019-02-09 18:41:35 -10:00
Jack Andersen 5f8b65e3b5 Various bug fixes 2019-02-07 15:08:15 -10:00
Jack Andersen ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Phillip Stephens 049f51382b Initial CAtomicBeta imps, needs variable names 2019-01-22 21:59:53 -08:00
Jack Andersen d60fcc99c9 Fix CNewIntroBoss and particle bugs 2019-01-04 17:28:02 -10:00
Phillip Stephens 4f3c8daf27 Initial CBabygoth imps 2018-12-31 00:37:52 -08:00
Jack Andersen 0ec81477cf CRagDoll fixes 2018-12-26 20:26:34 -10:00
Phillip Stephens d657a8ecf6 Implement CAtomicAlpha 2018-12-17 20:42:17 -08:00
Jack Andersen dac8fc3eb5 Space pirate bug fixes 2018-12-14 20:29:41 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 41ae32be31 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2018-12-07 18:36:12 -10:00
Jack Andersen 7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Phillip Stephens 0ec9f1f4eb Finish CSpankWeed 2018-12-03 18:31:15 -08:00
Phillip Stephens 9948532957 Initial CPuddleToadGamma imps 2018-11-30 16:44:33 -08:00
Jack Andersen 35a3923cdf Various bug fixes 2018-11-18 15:19:44 -10:00
Phillip Stephens ea4848196a Implement CNewIntroBoss 2018-11-16 21:05:57 -08:00
Jack Andersen 660e7cd239 Work on CParasite 2018-11-12 23:20:11 -10:00
Jack Andersen bf3636a16e Lots of CParasite implementations 2018-11-11 18:21:36 -10:00
Phillip Stephens 89ece2e9b2 Proper CRandom16 usage
More CScriptGunTurret imps
2018-11-09 18:48:06 -08:00
Jack Andersen d140f35886 All CEnvFxManager effects working 2018-11-02 22:46:12 -10:00
Phillip Stephens dd30f51761 Initial CScriptGun implementation, more loaders 2018-10-27 17:20:30 -07:00
Jack Andersen c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen e46ec80b64 Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
Jack Andersen ef1f9d564c Big Door initial animation fix 2018-06-29 15:35:43 -10:00
Jack Andersen d0af2cb4f7 Finish CScriptPlatform 2018-06-29 10:21:36 -10:00
Jack Andersen 3a9e7b2f9b PVS and DCLN bug fixes 2018-06-27 20:47:34 -10:00
Jack Andersen cfe384b5c2 Better octree generation density 2018-06-23 13:09:16 -10:00
Jack Andersen bc9d225c89 Fix boost ball and other collision issues 2018-06-21 19:11:20 -10:00
Jack Andersen cd3bba2f0e Working grapple beam 2018-06-20 14:57:57 -10:00
Jack Andersen cc6d79e280 Various bug fixes 2018-05-26 18:22:38 -10:00
Jack Andersen 98549a7785 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2018-05-24 20:40:18 -10:00
Jack Andersen 70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Phillip Stephens 48f41b6c73 Minor fixes to CMetroidAreaCollider and CHudThreatInterface 2018-05-24 18:23:27 -07:00
Phillip Stephens f5ea144b47 Various level streaming fixes, remove support for uncooked rep 2018-05-06 17:47:40 -07:00
Phillip Stephens 711c3e0d2c Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
Phillip Stephens 6d60ccfd04 Various fixes and tweaks, Implement CExplosion, Add cheats 2018-04-26 14:12:20 -07:00
Jack Andersen 7100ed437f macOS decal rendering support 2018-03-16 17:41:01 -10:00
Jack Andersen 08569104c2 Projectile collision fix 2018-03-14 14:27:45 -10:00
Jack Andersen 46a4a37cc6 Initial working projectiles 2018-02-11 19:30:21 -10:00
Jack Andersen 547471c6ba Work on projectiles 2018-02-10 19:27:00 -10:00
Jack Andersen ae6797f24b Fix player dynamic collision 2018-02-07 20:18:27 -10:00
Jack Andersen 8301adc3d6 Huge compile performance refactor 2017-12-28 22:08:12 -10:00
Jack Andersen c00cc6cea9 Lots of bug fixes; working CPhazonSuitFilter 2017-12-19 20:06:54 -10:00
Jack Andersen 1c44f8d1bc Various movement and HUD bug fixes 2017-12-18 17:05:50 -10:00
Jack Andersen 73ae278c87 Several collision fixes 2017-12-17 16:54:50 -10:00
Jack Andersen 8901ac2150 Various fixes 2017-12-09 19:30:01 -10:00
Jack Andersen 5e03278eff Add triangle flip bit for collision geometry 2017-12-08 19:17:51 -10:00
Jack Andersen 357b001cac Octree generation fixes 2017-12-01 19:50:05 -10:00
Jack Andersen 7951cb1ee0 Bug fixes 2017-11-28 00:06:40 -10:00
Jack Andersen f60097b7e3 Implement CScriptSound and bug fixes 2017-11-26 19:06:53 -10:00
Jack Andersen 6854cb9df7 Various bug fixes 2017-11-23 22:23:28 -10:00
Jack Andersen f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen bb10aa9844 CResFactory bug fixes 2017-10-27 21:08:48 -10:00
Jack Andersen 15d60493f2 Lots of bug fixes (Windows still needs some fixes) 2017-10-21 20:11:22 -10:00
Jack Andersen 16f6307642 More CBallCamera and CCameraSpline work 2017-10-12 21:19:22 -10:00
Jack Andersen 651d0a27c2 More work on CBallCamera 2017-10-09 17:50:48 -10:00
Jack Andersen 484a4900a0 CMorphBall Complete 2017-09-29 17:45:57 -10:00
Jack Andersen 2c4967ca4d More work on CMorphBall 2017-09-16 17:13:03 -10:00
Jack Andersen c0d5cee8b1 Additional work on CMorphBall 2017-09-11 19:51:17 -10:00
Jack Andersen 96b17ac73d Implement MetroidPrimeStage1 loader 2017-08-19 19:23:22 -10:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Phillip Stephens db03927e1d Various imps and minor fixes 2017-07-30 04:00:30 -07:00
Jack Andersen 4528a6b60a Additional CPlayer work 2017-07-23 13:45:04 -10:00
Jack Andersen 6f9e6712ce Implement final dynamic collision tests 2017-07-03 19:03:11 -10:00
Jack Andersen 0cfefd22a1 Implement CCollidableOBBTree 2017-07-02 17:34:19 -10:00
Jack Andersen 704e1b110a Update nod 2017-07-01 20:08:54 -10:00
Jack Andersen b7f88906ca Update nod 2017-07-01 19:40:12 -10:00
Jack Andersen 7063f2412d Implement builtin collider tests 2017-06-30 17:23:49 -10:00
Jack Andersen ff15bfbec3 Finish CMetroidAreaCollider 2017-06-29 15:39:34 -10:00
Jack Andersen ec7ac212ef Finish AABB area colliders 2017-06-25 15:36:31 -10:00
Jack Andersen 35fa9b0992 Initial CMetroidAreaCollider implementations 2017-06-23 18:58:59 -10:00
Jack Andersen a2c462529f Add some moving collision implementations 2017-06-22 07:56:51 -10:00
Jack Andersen 59771cf630 Finish CGroundMovement 2017-06-20 21:24:26 -10:00
Jack Andersen d4a97861dc Initial work on CGroundMovement 2017-06-18 21:00:50 -10:00
Jack Andersen 71a361f54e Work on collision related implementations 2017-06-17 15:58:13 -10:00