Phillip Stephens
3b101267f8
Merge pull request #88 from lioncash/radar
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Graphics/Shaders: Minor changes
2019-11-10 08:03:42 -08:00
Lioncash
902f4fb5c5
Graphics/Shaders: Use forward declarations where applicable
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Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Lioncash
26a9ceab60
CGunWeapon: Eliminate const_cast usages in DrawMuzzleFx()
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We can just make the temporary variable non-const to eliminate the need
for const_casts.
2019-10-19 01:11:19 -04:00
Lioncash
271ee6d8c3
CGunWeapon: Make use of algorithms where applicable
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We can leverage these to also eliminate some hardcoded sizes.
2019-10-19 01:11:05 -04:00
Lioncash
c228baf5f7
CGunWeapon: Make use of std::array where applicable
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Makes the arrays strongly typed and also allows us to dehardcode some
loop boundary constants.
2019-10-19 01:07:01 -04:00
Lioncash
c36e6a85b9
CGunWeapon: Organize cpp includes
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Makes the source file consistent with the header.
2019-10-19 00:03:38 -04:00
Lioncash
36d04456dd
General: Normalize RuntimeCommonB include paths
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Finishes the normalizing of all of includes within the RuntimeCommonB target's headers.
2019-09-23 17:22:37 -04:00
Lioncash
06789d1860
General: Normalize several headers' include paths
...
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
2019-09-22 20:36:33 -04:00
Lioncash
8dcffbb67f
CBurstFire: Use std::array where applicable
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Makes the array type strongly typed and prevents implicit array to
pointer decay.
2019-09-22 09:48:07 -04:00
Lioncash
adf9610138
CBurstFire: Tidy up includes
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Includes all necessary headers and uses a forward declaration where
applicable. Ensures inclusion changes in other headers don't break the compilation
of these headers and source files.
2019-09-22 09:45:01 -04:00
Phillip Stephens
68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path
2019-09-21 06:07:13 -07:00
Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
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Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Lioncash
afab3e0327
Runtime: Make const/non-const getters have the same name
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Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
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Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Lioncash
09f917a9aa
Runtime/Weapon/CGameProjectile: Fix misnamed virtual function
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This has a vaguely equivalent name to FluidFXThink (which has an
uppercase X). Given this function isn't explicitly called anywhere
directly, this is assumed to be a typo.
2019-08-14 02:00:09 -04:00
Phillip Stephens
ebdcfb6b51
Initial CMetroidBeta imps
2019-08-11 08:14:52 -07:00
Lioncash
2059535b55
RuntimeCommonB: Use the override specifier where applicable
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Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
b4fe474de3
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-07-19 18:29:06 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Phillip Stephens
328749d1ba
More CFlaahgra imps, initial CTryclops imps
2019-07-16 08:54:07 -07:00
Jack Andersen
003146f614
Work on CBabygoth
2019-06-29 21:29:49 -10:00
Jack Andersen
77af3f0ebd
CPuddleToadGamma and animation system fixes
2019-06-20 20:02:56 -10:00
Jack Andersen
9ccc4227cb
Initial support for asynchronous shader compilation
2019-06-15 20:25:29 -10:00
Jack Andersen
87023b432e
Fixes in ANIM cooking
2019-06-15 16:22:23 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
410d7896f7
Support for rendering dynamic cubemaps
2019-05-31 17:41:01 -10:00
Phillip Stephens
81f1e22fc2
More CFlameThrower imps, implement `CScriptSpecialFunction::ThinkChaffTarget` and `CScriptSpecialFunction::ObjectFollowObject`
2019-05-09 19:33:56 -07:00
Phillip Stephens
28071851ad
Initial CFlameThrower imps
2019-04-16 01:00:46 -07:00
Jack Andersen
b72cc490e8
Implement CFishCloud
2019-04-02 18:32:31 -10:00
Phillip Stephens
799ff4a64b
Finalize CBloodFlower imps
2019-03-23 22:45:47 -07:00
Jack Andersen
99b1a8ef49
Lots of bug fixes
2019-03-12 17:46:20 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Phillip Stephens
049f51382b
Initial CAtomicBeta imps, needs variable names
2019-01-22 21:59:53 -08:00
Jack Andersen
851e113dc0
Implement CWarWasp
2019-01-15 18:22:44 -10:00
Jack Andersen
f9b0614327
Various bug fixes
2019-01-04 22:34:09 -10:00
Jack Andersen
5b55320e9b
Implement CPlasmaProjectile
2019-01-02 17:47:28 -10:00
Phillip Stephens
4f3c8daf27
Initial CBabygoth imps
2018-12-31 00:37:52 -08:00
Phillip Stephens
d657a8ecf6
Implement CAtomicAlpha
2018-12-17 20:42:17 -08:00
Jack Andersen
b7f35e0528
CRelAngle fix
2018-12-16 17:52:51 -10:00
Jack Andersen
ec1cb75b25
Finish CSpacePirate implementation
2018-12-12 21:39:16 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
41ae32be31
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2018-12-07 18:36:12 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Phillip Stephens
9b2fd002c6
Implement CEyeBall, disable CPuddleToadGamma (preventing softlocks), initial CSpankWeed
2018-12-01 18:32:26 -08:00
Jack Andersen
e1fa938127
Work on CSpacePirate
2018-11-25 16:15:44 -10:00
Jack Andersen
9c88971df6
Initial CSpacePirate and rag doll imps
2018-11-23 22:09:35 -10:00
Jack Andersen
22da3a0f89
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2018-11-18 15:19:58 -10:00
Jack Andersen
35a3923cdf
Various bug fixes
2018-11-18 15:19:44 -10:00
Phillip Stephens
b2b0a6aee0
CMetaree imps
2018-11-17 21:10:06 -08:00
Jack Andersen
57c1196599
Various bug fixes
2018-11-17 18:01:29 -10:00
Phillip Stephens
ea4848196a
Implement CNewIntroBoss
2018-11-16 21:05:57 -08:00
Jack Andersen
d4bb7d64eb
All CPatterned functions implemented
2018-11-10 17:27:54 -10:00
Phillip Stephens
dd30f51761
Initial CScriptGun implementation, more loaders
2018-10-27 17:20:30 -07:00
Jack Andersen
3f4aeffb17
Merge branch 'shader-refactor'
2018-10-15 17:17:37 -10:00
Phillip Stephens
bbfe61efbf
Various loader implementations
2018-10-11 15:57:05 -07:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Phillip Stephens
02d54fd5ca
Initial CParasite implementation
2018-09-16 16:22:35 -07:00
Phillip Stephens
c3d8967605
Implement CPowerBomb
2018-09-09 18:04:57 -07:00
Phillip Stephens
489470feda
Implement CBomb
2018-09-08 18:13:56 -07:00
Jack Andersen
e46ec80b64
Integrate Amuse into hecl cook/extract for MP1/2
2018-09-02 14:46:16 -10:00
Phillip Stephens
56a48cd624
Initial DNAMP3 fixes various missing loader imps
2018-07-08 16:03:35 -07:00
Jack Andersen
cd3bba2f0e
Working grapple beam
2018-06-20 14:57:57 -10:00
Phillip Stephens
de952f8e8b
Implement god mode, and CWeaponMgr
2018-06-13 12:36:11 -07:00
Jack Andersen
5fb95d69d3
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2018-06-06 18:44:11 -10:00
Jack Andersen
ac424ff9eb
Implement CFluidPlaneGPU for GPU-computed water ripples
2018-06-06 18:43:26 -10:00
Phillip Stephens
53f5265648
Sometimes I hate git
2018-06-04 12:30:04 -07:00
Phillip Stephens
cb2b9fa8bd
Initial CScriptGunTurret Implementation
2018-06-04 12:15:35 -07:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
12430610f1
Lots of bug fixes
2018-05-09 21:25:26 -10:00
Phillip Stephens
f5ea144b47
Various level streaming fixes, remove support for uncooked rep
2018-05-06 17:47:40 -07:00
Phillip Stephens
711c3e0d2c
Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
2018-04-29 20:12:41 -07:00
Jack Andersen
7100ed437f
macOS decal rendering support
2018-03-16 17:41:01 -10:00
Jack Andersen
08569104c2
Projectile collision fix
2018-03-14 14:27:45 -10:00
Jack Andersen
74ce62726d
Working space warp effect for charge beam
2018-02-12 20:46:59 -10:00
Jack Andersen
e263345b0a
Fix ShotSmoke effect
2018-02-12 12:27:40 -10:00
Jack Andersen
46a4a37cc6
Initial working projectiles
2018-02-11 19:30:21 -10:00
Jack Andersen
547471c6ba
Work on projectiles
2018-02-10 19:27:00 -10:00
Jack Andersen
3754962301
Finish CProjectileWeapon
2018-02-09 20:26:12 -10:00
Jack Andersen
083571e693
Work on CGameProjectile
2018-02-08 21:12:26 -10:00
Jack Andersen
ae6797f24b
Fix player dynamic collision
2018-02-07 20:18:27 -10:00
Jack Andersen
59af54afad
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/urde
2018-02-04 20:57:18 -10:00
Jack Andersen
ac8dfde174
Various bug fixes and CActor rendering
2018-02-04 20:56:09 -10:00
Jack Andersen
97835607d9
More windows build fixes
2018-02-03 20:46:47 -10:00
Jack Andersen
93fc2d8072
Initial fixNES integration
2018-02-01 13:19:34 -10:00
Jack Andersen
36f1473f3e
All animation nodes implemented
2018-01-29 15:04:01 -10:00
Jack Andersen
bb10423267
Various particle bug fixes
2018-01-26 22:34:46 -10:00
Jack Andersen
13a31be23b
Implement rumble classes
2018-01-25 23:48:42 -10:00
Jack Andersen
47b3d57c3a
Arm cannon rendering fixes
2018-01-14 21:39:25 -10:00
Jack Andersen
7a179eb10a
Various bug fixes
2018-01-13 20:44:22 -10:00
Jack Andersen
168fab6b14
HUD rendering bug fixes
2018-01-05 20:50:42 -10:00
Jack Andersen
8301adc3d6
Huge compile performance refactor
2017-12-28 22:08:12 -10:00
Jack Andersen
6854cb9df7
Various bug fixes
2017-11-23 22:23:28 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Jack Andersen
742ab2514f
First skybox and HUD rendering
2017-11-11 19:14:57 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Phillip Stephens
5941a61ae6
Update hecl, implement CScriptPickup
2017-10-14 22:44:07 -07:00
Jack Andersen
30ae347420
Implement CWorldShadow and texture clamp mode
2017-09-30 18:26:46 -10:00
Jack Andersen
10092821c8
Initial round of CMorphBall implementations
2017-09-10 16:18:49 -10:00
Jack Andersen
149eed4b73
Implement CAuxBeam
2017-09-09 14:36:21 -10:00
Jack Andersen
0907c52ca3
Implement beam subclasses
2017-09-06 17:55:31 -10:00
Jack Andersen
361aa1512b
Finish CGunWeapon
2017-09-04 17:00:19 -10:00
Jack Andersen
640623f3ef
Finish CGrappleArm
2017-09-03 16:22:46 -10:00
Jack Andersen
91600c31bf
Add CPlayerGun holo effect rendering
2017-09-02 19:53:38 -10:00
Jack Andersen
35ab6e4803
Finish CPlayerGun
2017-09-01 18:06:05 -10:00
Jack Andersen
ddb1d584b7
More work on CPlayerGun
2017-08-30 16:42:37 -10:00
Phillip Stephens
9b5ec8f86d
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
2017-08-29 06:17:52 -07:00
Jack Andersen
1f7e8e1033
Additional CPlayerGun implementations; downcast macro for tweak pointers
2017-08-26 17:02:18 -10:00
Jack Andersen
86ada63867
Work on CPlayerGun
2017-08-25 18:36:25 -10:00
Jack Andersen
ed991a6ac0
Initial CPlayerGun implementations
2017-08-24 20:18:09 -10:00
Jack Andersen
e8a55d84d4
Implement CRainSplashGenerator and finish CPlayerGun constructor
2017-08-21 17:20:22 -10:00
Jack Andersen
c66f9d0ec7
Add CPU-based skinning path for vertex manipulation effects
2017-08-20 19:46:59 -10:00
Jack Andersen
96b17ac73d
Implement MetroidPrimeStage1 loader
2017-08-19 19:23:22 -10:00
Jack Andersen
3fa80babf6
More CPlayer implementations
2017-08-18 20:52:13 -10:00
Jack Andersen
8e8ce66799
Additional CPlayer implementations
2017-08-15 19:34:02 -10:00
Jack Andersen
02f8f77b57
Merge branch 'master' of https://github.com/AxioDL/urde
2017-08-12 22:19:33 -10:00
Jack Andersen
e25d2a423d
Nearly finish CScriptWater
2017-08-12 21:56:35 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
925aa3fe1a
More CPlayer imps
2017-07-30 19:19:05 -10:00
Jack Andersen
4528a6b60a
Additional CPlayer work
2017-07-23 13:45:04 -10:00
Jack Andersen
5f02951f72
Work on CPlayer
2017-07-19 20:04:40 -10:00
Jack Andersen
c5514b3374
More CPlayer implementations
2017-07-19 07:47:57 -10:00
Jack Andersen
4017f2acdd
Implement CPlayer::UpdateGrappleState
2017-07-17 20:11:37 -10:00
Jack Andersen
a71e48cf43
More work on CPlayer
2017-07-16 17:04:14 -10:00
Jack Andersen
6c257e1811
Work on CPlayer
2017-07-15 20:13:37 -10:00
Jack Andersen
bfb16a3a0d
Various CPlayer and CBodyStateCmdMgr imps
2017-07-05 08:34:12 -10:00
Phillip Stephens
38a13868f0
Compile fixes, and initial asset name parser
2017-07-02 03:18:38 -07:00
Jack Andersen
71a361f54e
Work on collision related implementations
2017-06-17 15:58:13 -10:00
Jack Andersen
4f33422423
Lots of CPlayer implementations
2017-06-11 18:23:34 -10:00
Jack Andersen
f8f3bf407a
Finish CParticleElectric
2017-06-10 16:57:35 -10:00
Jack Andersen
6701ac264d
CParticleSwooshShaders HLSL implementation
2017-06-09 20:13:16 -10:00
Phillip Stephens
9c32213790
Finish CActorContraption
2017-05-20 00:41:49 -07:00
Phillip Stephens
40a0d8395a
Initial CActorContraption and weapon imps
2017-05-18 03:58:15 -07:00
Jack Andersen
9cb9d4df1d
Windows build fixes
2017-05-11 09:42:43 -10:00
Phillip Stephens
3c566c2d8c
Minor CActorParameters cleanup, initial CFlameThrower
2017-05-10 03:03:29 -07:00
Phillip Stephens
8687d613d4
Initial CActorContraption imps
2017-05-09 06:27:07 -07:00
Jack Andersen
6056857cab
Windows build fixes
2017-04-14 20:16:38 -10:00
Jack Andersen
9cd421888d
Additional HUD work
2017-04-08 20:14:22 -10:00
Jack Andersen
e070844e8a
Additional HUD work
2017-04-08 10:40:36 -10:00
Jack Andersen
dc781f5c67
Additional HUD interfaces
2017-04-03 19:48:13 -10:00
Jack Andersen
b3c94f1d2b
Lots of HUD-related implementations
2017-04-01 17:03:37 -10:00
Jack Andersen
c069666307
Player reflection and other imps
2017-03-25 19:53:04 -10:00
Jack Andersen
db12dd2ea2
Implement CStateManager::Update
2017-03-23 19:30:16 -10:00
Jack Andersen
56328c3e4d
Lots of CMFGame integration
2017-02-17 16:19:50 -10:00
Phillip Stephens
933e731817
CTweakPlayerGun rep (THE FINAL ONE YAY!!!)
2017-01-26 18:58:21 -08:00
Jack Andersen
da91c921cb
Bitfield initializer bug fixes
2017-01-24 18:40:19 -10:00
Phillip Stephens
d1b55e23db
TCastToPtr adjustments
2017-01-18 14:30:02 -08:00
Phillip Stephens
65fb75737f
CScriptTrigger work
2017-01-14 19:59:37 -08:00
Jack Andersen
e2c671e9b4
TCastTo implementation
2017-01-14 17:07:01 -10:00
Phillip Stephens
353dbadfe9
Code cleanup and corrections
2017-01-06 17:58:05 -08:00
Phillip Stephens
af1e22a62d
Start naming EMaterialTypes values
2016-12-29 13:38:59 -08:00
Phillip Stephens
8460b3b565
Complete C*Projectile construction chain, add CScriptBeam
2016-12-22 11:57:21 -08:00
Phillip Stephens
37aab51253
Formatting, and more script object implementations
2016-12-19 10:27:58 -08:00
Jack Andersen
3a24b35df7
Windows fixes
2016-12-10 15:54:08 -10:00
Phillip Stephens
5793c8df87
More gun implementations, and script objects
2016-12-09 18:35:20 -08:00
Phillip Stephens
be40ebc8db
Move weapon code to RuntimeWeapon
2016-11-22 12:43:16 -08:00