Commit Graph

730 Commits

Author SHA1 Message Date
Corentin Wallez c57b180208 Add dawnGetProcAddress.
This will become wgpuGetProcAddress that is part of the webgpu.h and the
last gap in functionality for dawn.h to match webgpu.h.

BUG=dawn:22

Change-Id: I0dcb3b5e6bd99cb10db273fc101d3ec0161b7da0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12120
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-15 12:08:48 +00:00
Corentin Wallez 96496828a0 Split the libdawn target in components with a single purpose.
The functionality of the dawn_headers and libdawn targets are split into
the following targets:

 - dawn_headers: the new version only exposes the "dawn.h" C API and no
   longer includes the C++ API.
 - dawncpp: the header and implementation of the C++ API that wraps the
   C API. This is unbundled from the rest so the C++ API can be used
   with libdawn_proc or other libraries implementing the C API.
 - libdawn_proc: A DawnProcTable-backend implementation of the C API.

This is needed because in follow-up commit there will be three libraries
implementing the C API: libdawn_proc that trampolines where we want, and
libdawn_native/wire that don't have trampolines for better perf.

BUG=dawn:22

Change-Id: I5d941f0d98e5a4b633e14d67eb5269f7924f0647
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12160
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-10-15 11:44:38 +00:00
Yizhou Jiang 1093c4de2c Add a toggle to turn off vsync in Dawn
This commit add a toggle to turn off vsync in Dawn.
When turn off vsync, choose vulkan present mode VK_PRESENT_MODE_IMMEDIATE_KHR
if the mode is available on the system, but if the mode isn't supported,
choose default mode VK_PRESENT_MODE_FIFO_KHR.

BUG=dawn:237

Change-Id: If400262b67cc8051422745e3bed737431183c0b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
2019-10-15 07:43:05 +00:00
Li, Hao d59fec5d70 Skip LargeBufferFails test with NVIDIA for enabling Vulkan validation layers on Windows
Fails on NVIDIA cards when Vulkan validation layers are enabled becuase the maximum size of a single allocation cannot be larger than or equal to 4G on some platforms.

BUG=dawn:241

Change-Id: I863a2219287d3d363b3013027ba8fc9df846b42d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12141
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2019-10-15 01:42:45 +00:00
Corentin Wallez b6acae6d35 Suppress BufferUploadPerf for setSubData of 16MB on Vulkan
TBR=enga@chromium.org
BUG=dawn:239

Change-Id: Ie6dda6df45326d57d7ea8f04670904afee25b51d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12161
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-14 12:38:10 +00:00
Bryan Bernhart 3b05a6e031 BufferUploadPerf: Measure various buffer sizes.
Upload perf depends on buffer size. Try small and large buffers
to ensure allocation tuning is more accurate.

BUG=dawn:208

Change-Id: I1ee23454e86a31cf0a316946bc87550dad51e5c2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11961
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-10-10 18:14:28 +00:00
Corentin Wallez d285525d4a Make the offset of SetIndexBuffer default to 0
BUG=dawn:22

Change-Id: Icc4f03c3f49b610ef5f620b4c26a6ae24ed6c774
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12040
Reviewed-by: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-10 17:21:48 +00:00
François Beaufort bed0fdf7ad Allow Bind Group Layout Binding visibility to be None
According to https://github.com/gpuweb/gpuweb/issues/405, None is a
valid value for GPUBindGroupLayoutBinding visibility to be passed in.

Bug: dawn:22
Change-Id: I7b30b7ab8ed6824718573fa25fad5d509846db55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
2019-10-10 09:08:29 +00:00
François Beaufort 91b2142ee4 Change setVertexBuffers to setVertexBuffer
Following WebGPU spec change at
https://github.com/gpuweb/gpuweb/pull/468, this CL changes all
occurrences of setVertexBuffers to setVertexBuffer.

Bug: dawn:22
Change-Id: I48b551a89dc0934dfa61e661e9546a2b7eafd2fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12020
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-10-10 07:29:58 +00:00
Austin Eng e79b06100f Skip tests if no adapter is available
Bug: dawn:208
Change-Id: I076fd497101dd017e8d83ae034edb7b1fa1f8581
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11941
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-10-09 16:23:22 +00:00
Corentin Wallez 70c8c10571 Make the dynamicOffsets optional in SetBindGroup.
BUG=dawn:22

Change-Id: I9d032d9be16a483046edc6055b86e61ae08118e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12023
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-09 16:08:42 +00:00
François Beaufort c932f33093 Attribute offset needs to be multiple of 4 bytes
Metal requires offset to be 4 bytes aligned. This CL makes sure a
validation error is fired when offset is not a multiple of 4.

See https://developer.apple.com/documentation/metal/mtlvertexattributedescriptor/1515785-offset

Bug: dawn:22
Change-Id: I8be26fc1851e3aea7cfdbd5c92dfb4169fdaed5e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11902
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-10-09 06:12:10 +00:00
Corentin Wallez bd481fc199 Allow ResultOrError to downcast from backend to frontend types
More concretely this makes Result<T*, E*> able to be move-constructed
from Result<ChildClassOfT*, E*> for free.

BUG=dawn:19

Change-Id: Iea2b8997079ac3bfcf270d6b73a79cf5cac2c06f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11860
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-08 07:36:03 +00:00
Jinho Bang 0b82671047 Rename PipelineStageDescriptor to ProgrammableStageDescriptor
This is to match the WebGPU's WebIDL[1].

[1] https://github.com/gpuweb/gpuweb/pull/359

Bug: dawn:22
Change-Id: Id0cf0a7a6605ea7ec474d0f0885685ed21875dce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11883
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-10-07 12:23:09 +00:00
Bryan Bernhart 21dfc91954 Resource Management 7: Device memory sub-allocation using buddy allocator.
Uses a large buddy system to allocate binary sized heaps on-demand.

BUG=dawn:27

Change-Id: I72e425c23e601da6ee53827423bef7ff13be049c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10880
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-10-03 18:17:31 +00:00
François Beaufort 277d2e15d5 Add missing optional label member to descriptors
This CL adds missing optional label members to all descriptors. It is
not used yet but needed from the WebGPU side.

Bug: dawn:22
Change-Id: I103870f9207eed8168bc2245294888af4e1edd9f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11720
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-03 14:56:49 +00:00
Austin Eng 867f72058a Add missing "strlen" parameter for Device InjectError command.
This CL adds a StringMessageMatcher to the wire unittests harness
to validate that messages are not degenerate.

Bug: chromium:1004368
Change-Id: I121a259e67938b06ccc5e9829abfa3e25fffc003
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11740
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-10-02 06:35:38 +00:00
Austin Eng dc9f1e6806 Add validation tests for WebGPU bind group "persistence"
A draw should be valid if the currently set bind groups match the
current pipeline layout, irrespective of changes in pipeline layout.
This is different from the descriptor set inheritance in Vulkan which
Dawn used to follow.

Bug: dawn:201
Change-Id: I1181ba80614ae40d665094f4ea742804565f6ed3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11641
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-10-02 06:27:58 +00:00
Austin Eng e06f01be71 dawn_wire: Forward client-generated errors to the server
This fixes a problem where client-generated errors weren't properly
captured in error scopes.

Bug: chromium:1004368
Change-Id: Ic0f6e5bc5e281c676ea7154dd217cfc8dd51be5c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11642
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-09-30 22:50:59 +00:00
Jiawei Shao 55a00c7a1f Set writemask to 0 when no fs output matches color state on Metal and Vulkan
This patch fixes an undefined behaviour on Metal and Vulkan when there
is a color state whose corresponding fragment output is not declared in
the fragment shader.

According to Vulkan SPEC (Chapter 14.3), the input values to blending or
color attachment writes are undefined for components which do not
correspond to a fragment shader output. Vulkan validation layer follows
the SPEC that it only allows the shader to not produce a matching output
if the writemask is 0, or it will report a warning when the application
is against this rule.

When no fragment output matches the color state in a render pipeline,
the output differs on different Metal devices. On some Metal devices the
fragment output will be (0, 0, 0, 0) even if it is not declared in the
shader, while on others there will be no fragment outputs and the content
in the color attachments is not changed.

This patch fixes this issue by setting the color write mask to 0 to
prevent the undefined values being written into the color attachments.

With this patch, the following end2end tests will not report warnings
any more when we enable the Vulkan validation layer:
ObjectCachingTest.RenderPipelineDeduplicationOnLayout/Vulkan
ObjectCachingTest.RenderPipelineDeduplicationOnVertexModule/Vulkan
ObjectCachingTest.RenderPipelineDeduplicationOnFragmentModule/Vulkan

BUG=dawn:209
TEST=dawn_end2end_tests

Change-Id: I5613daa1b9a45349ea1459fbdfe4a12d6149f0f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11581
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-09-30 07:27:57 +00:00
Bryan Bernhart 52bd6b7da6 Move kInvalidOffset to RingBufferAllocator namespace.
BUG=dawn:27

Change-Id: I1c580d8e41c4f9bb10b638297b4c3a3fa61a0d93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11680
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-27 21:26:13 +00:00
Bryan Bernhart 86ac0b93c9 Rename INVALID_OFFSET to kInvalidOffset.
BUG=dawn:27

Change-Id: Ida590a2b3cf3da17bbedf6ef61d72eaaa443bc4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11561
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-09-27 15:11:52 +00:00
Jiawei Shao 64f4dd7127 Add check between color state format and fragment shader output
This patch adds the validation on the compatibility between the format
of the color states and the fragment shader output when we create a
render pipeline state object as is required in Vulkan (Vulkan SPEC
Chapter 14.3 "Fragment Output Interface"):
"if the type of the values written by the fragment shader do not match
the format of the corresponding color attachment, the resulting values
are undefined for those components".

BUG=dawn:202
TEST=dawn_unittests

Change-Id: I3a72baa11999bd07c69050c42b094720ef4708b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11461
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-09-26 00:12:41 +00:00
Natasha Lee cf0e9d93f1 Add StoreOp::Clear
When storeOp is clear, texture subresource is set as not initialized

Bug: dawn:145
Change-Id: I364d7239a7ebdb9d5a28a4af559f3212be7ef15a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11560
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-25 13:08:28 +00:00
Jiawei Shao 05be0ff348 Validate fragment output location doesn't exceed kMaxColorAttachments
This patch adds the validation on the fragment shader output location to
ensure it will never exceed kMaxColorAttachments.

BUG=dawn:202
TEST=dawn_unittests

Change-Id: I4ac4463fd3dfb3c2e9ffecb370f9d9d59393c26d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11580
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-25 01:21:28 +00:00
Corentin Wallez c81a717379 Remove indirection for colorStates
This is to match the work in progress webgpu.h header.

BUG=dawn:22

Change-Id: Ia1077fef95e6bda541cddbd2f6ce40b79138e960
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9383
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-20 23:22:27 +00:00
Corentin Wallez b8dbada76d Make ComboRenderPipelineDescriptor non copyable.
This causes subtle bugs in tests when pointers in combo render pipeline
descriptors point at other combo render pipeline descriptors.

BUG=dawn:22

Change-Id: I5234df26895986fd1d7a9b4e835598177581803a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11340
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-20 23:15:47 +00:00
Yunchao He 394553b02e Set y-axis up in normalized coordinate system.
BUG=dawn:224

Change-Id: I6bb4946e87b593f1d62a13b3b8ab38f21d3e9ffb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10201
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-09-20 23:04:47 +00:00
Corentin Wallez a838c7d497 Remove indirection for colorAttachments
This is to match the work in progress webgpu.h header.

BUG=dawn:22

Change-Id: I1371cda1b7666de8eb8283fa7e5da935d17e1d52
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9381
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-20 22:59:47 +00:00
Brian Sheedy 0c4d75931a Disable BufferSetSubData.ManySetSubData on Metal
Disables ManySetSubData on Intel/Metal configurations, as it has started
failing on Mac 10.14.6.

Bug: dawn:228
Change-Id: Ia7d27a698deb9abc08cc04660903e5c6c93bbf50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11460
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-20 22:16:03 +00:00
Bryan Bernhart bdd88a7dc1 Check if allocation is valid before deallocating.
Ensure deallocate does not assert should allocation fail but still be used.

BUG=dawn:227

Change-Id: I5edd4c160bced7934970c5d59e541a3a8f7a8afb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11380
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-09-19 20:40:12 +00:00
Bryan Bernhart 450e212cf5 Remove device dependencies from ringbuffer.
Allows ringbuffer sub-allocator to be used for non-staging memory.

BUG=dawn:155

Change-Id: Id0021907f520909aaebaf79e992124a47797d38d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9760
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-09-18 22:06:41 +00:00
Corentin Wallez 897ebc7a71 Normalize generated file paths to match main tree.
Previously dawn_native files were in src/dawn_native/ while generated
files were in dawn_native/. This makes some things complicated when
integrating in other source trees so normalize all generated files to be
in paths that match the main tree.

BUG=dawn:225

Change-Id: I5b3e04d37a16251143578dfb7a31445b229fe4ac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11300
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-18 04:33:12 +00:00
Austin Eng 519b16c4b0 Add README.md for the Dawn perf test harness
Bug: dawn:208
Change-Id: Ic9b4c83ab3c27851d149adb5986f3a5556d0548a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11283
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-17 21:02:38 +00:00
Austin Eng 7f3f331ce6 Support setting bind groups before pipeline for all backends
This is to match WebGPU semantics.

Bug: dawn:201
Change-Id: I2aab671fc389edf1d2765395814a9c831afc653e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11080
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-17 19:25:27 +00:00
Natasha Lee 617e356580 OpenGL: clear nonrenderable texture formats
Clears nonrenderable color formats and merges zero vs nonzero clears
to use the same code path.

Bug: dawn:145
Change-Id: I8f2f36134b56787e07231d82e37c36897ba1d4ba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10820
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-09-17 18:54:47 +00:00
Austin Eng be990077f4 Support ErrorScopes for asynchronous GPU execution
This changes updates ErrorScopes so that scopes enclosing a
Queue::Submit or Queue::Signal resolve their callbacks asynchronously
after GPU execution is complete.

Bug: dawn:153
Change-Id: I0e0b8a9f19f3f29d1b6a3683938154b87f190a07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10701
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-09-17 18:24:07 +00:00
Yunchao He bb3c895619 Fix a typo in viewport validation test
BUG=dawn:53

Change-Id: I793373fa6e1fb167d5a8fe0a064c57ddf2ceedba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11281
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-09-17 18:01:09 +00:00
Hao Li 2383fd4fbf Revert "Skip some end2end tests for Vulkan validation layers enable on Windows"
This reverts commit 4cc1891039.

Reason for revert: dawn:210 has been fixed, we can add these tests back.

Original change's description:
> Skip some end2end tests for Vulkan validation layers enable on Windows
> 
> Temporarily skip some tests to make Vulkan validation layers could be
> enabled on Windows, these tests are failing on Vulkan with validation
> layers enabled.
> 
> BUG=dawn:210
> 
> Change-Id: I03a6ab6aca94f7c7044cc27cc1ff5d79ad1f88d2
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11141
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

TBR=cwallez@chromium.org,yunchao.he@intel.com,jiawei.shao@intel.com,shaobo.yan@intel.com,hao.x.li@intel.com,enga@chromium.org

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:210
Change-Id: I4f86369aa0dbfe366b0597cc844af4e74d687eea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11280
Reviewed-by: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2019-09-17 02:36:22 +00:00
Natasha Lee 01600dfb3d Use clear loadop to lazy clear depth stencil attachments
Bug: dawn:210, dawn:145
Change-Id: I1eb990266ccd7b51b4a336b0d4d37e0195c6fe69
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11020
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-11 22:04:42 +00:00
Li, Hao 2a2392073b Set point size value for vertex shader in OptionalVertexInputTest
When pipeline topology is set to Point_List, PointSize must be written
in vertex shader for Vulkan backend.

BUG=dawn:146

Change-Id: I0ea6aa937866d1985287d353f82d344100b41acd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2019-09-11 15:59:16 +00:00
Li, Hao 4cc1891039 Skip some end2end tests for Vulkan validation layers enable on Windows
Temporarily skip some tests to make Vulkan validation layers could be
enabled on Windows, these tests are failing on Vulkan with validation
layers enabled.

BUG=dawn:210

Change-Id: I03a6ab6aca94f7c7044cc27cc1ff5d79ad1f88d2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11141
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-09-11 15:08:16 +00:00
Austin Eng f35dcfe60a Implement ErrorScopes for synchronous errors
This patch implements Push/PopErrorScope except for asynchronous
or GPU commands. These commands, such as Queue::Submit will need
to hold onto the ErrorScope until GPU execution is complete.

Bug: dawn:153
Change-Id: I2d340b8b391d117a59497f35690993a9cd7503e6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10700
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-09-10 23:19:11 +00:00
Corentin Wallez 86e74e0dc1 Implement BGLBinding::textureDimension
In WebGPU the BGLBinding needs to know the texture dimension for
compatibility reasons between the texture views passed and the
pipelines.

This adds the member and implements the restriction.

BUG=dawn:22

Change-Id: I95204de1cd621c936994739e840c76351fea9035
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10960
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-10 08:58:28 +00:00
Corentin Wallez dbe74bc4a2 Add TextureViewDescriptor.aspect.
This is to match the WebGPU IDL, but currently that member defaults and
must be set to "all".

BUG=dawn:22

Change-Id: I5f4d160163cb45e0ef043853518fe91b47b00d0f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10961
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-10 08:30:43 +00:00
Corentin Wallez b8ea84cbb8 Implement debug markers and groups for CommandEncoder
BUG=dawn:22

Change-Id: I1fc6ac3dec936268a043753169ed1d4a405881bd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10962
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-10 08:20:40 +00:00
Austin Eng 57354037bd Metal: Support setting bind groups before pipeline to match WebGPU semantics
Bug: dawn:201
Change-Id: I3bd03bbce3c38d0182e5e93f3898a43183bd647d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-09 23:38:00 +00:00
Li, Hao 77f091ce46 Align the size of Uniform and Storage buffer to 16 bytes in Metal
On Metal, it requires the size of the constant buffer to be no less
than the size of the constant buffer block defined in shader, and
the overall size of the constant buffer must be aligned to the
largest alignment of its members.

BUG=dawn:139

Change-Id: I37730b1415baecb6638aaaacec87789decf07606
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10920
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2019-09-07 03:08:45 +00:00
Corentin Wallez a900ccebcf Remove indirection for computeStage
This is to match the work in progress webgpu.h header.

BUG=dawn:22

Change-Id: I0904297bb4411b12f9d99e8457d32613058ef9b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9380
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-05 09:41:17 +00:00
Corentin Wallez a560104617 Match WebGPU's TextureViewDescriptor.dimension defaults.
This matches the choice made in https://github.com/gpuweb/gpuweb/pull/424

BUG=dawn:214

Change-Id: I9913f2c9c2f40b1ccc40c51cf79f50c171a48b3d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-05 09:35:57 +00:00
Corentin Wallez c6c7a42e6e Remove indirection for vertexStage
This is to match the work in progress webgpu.h header.

Also contains a fix for the wire where it wouldn't GetExtraRequiredSize
for structures that are by-value members of other structures.

BUG=dawn:22

Change-Id: I3c706bf9cd7a550d40fd667877f032c860d0a032
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9382
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-05 09:35:07 +00:00
Corentin Wallez d55bd7ad94 Make TextureFormat/ViewDimension::None Undefined and value 0.
This matches the conclusion the changes in the webgpu-header pull
request where we discussed these values:
https://github.com/webgpu-native/webgpu-headers/pull/5

BUG=dawn:22
Bug=dawn:214

Change-Id: I7e9168c2b5e09dcb4c1882725a5cc0580a73d853
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10860
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-05 09:12:32 +00:00
Austin Eng 45238d775a Add empty implementations of Push/PopErrorScope
This adds Push/PopErrorScope to the API with empty implementations which
just call the error callback. Also adds unittests that the wire callbacks
return as expected.

Bug: dawn:153
Change-Id: I63826360e39fbac4c9855d3d55a05b5ca26db450
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10543
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-04 22:54:03 +00:00
Austin Eng ce2adba679 Fix parsing of DawnPerfTest --override-steps argument
Bug: dawn:208
Change-Id: I1abee97758383558946ace06d2ea4844be40e7b4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10720
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-04 02:29:44 +00:00
Rafael Cintron 179d7b28a3 Add WrapSharedHandle to D3D12 backend
WrapSharedHandle uses a HANDLE and an acquire key to create
a Dawn texture object.

A future change will use the acquire key to manage a keyed shared
mutex with Chromium code.

Bug: dawn:27
Change-Id: I1c0ef8d022158abf3f1c6731a37ee3f51632fcf9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10540
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-09-02 19:19:34 +00:00
Bryan Bernhart 58e68e0665 Disable flaky BC texture tests.
Disables all BC texture tests failing
on non-wire Intel/Vulkan bots.

BUG=dawn:199

Change-Id: I8e4dd32c3fc79b94b94103484c2e9b6013e008ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10721
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-30 19:20:36 +00:00
Natasha Lee adbecedad5 D3D12: clear nonrenderable texture formats
Clears nonrenderable color formats and merges zero vs nonzero clears
to use the same code path.

Bug: dawn:145
Change-Id: Ibe0745907688e149e6d017ff088a05f4b613b4a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10140
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-30 18:19:56 +00:00
Jiawei Shao 864bae4cc6 Enable two BindGroupTests on Metal
This patch enables BindGroupTests/ReusedUBO and BindGroupTests/UBOSamplerAndTexture
on Metal as both of them can pass with the latest version of SPIRV-Cross.

BUG=dawn:33
TEST=dawn_end2end_tests

Change-Id: I906d782a93232dd272edb93f30952ba6cac1d6d2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-08-30 07:55:25 +00:00
François Beaufort 13c472e196 Make vertex input descriptor optional
Following WebGPU spec change at https://github.com/gpuweb/gpuweb/issues/378,
vertexInput descriptor from GPURenderPipelineDescriptor should not be
required anymore.

BUG=dawn:22

Change-Id: I5d2500a758f44b7a7db2d2c23b359f1012221227
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10640
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-29 15:56:31 +00:00
Jiawei Shao 18b2cb51d7 Enable CopyTests_T2B.Texture2DArrayMip/Vulkan on Intel
This patch enables CopyTests_T2B.Texture2DArrayMip/Vulkan on Intel
because it can pass on the Mesa driver version >= 18.2.8

BUG=dawn:101
TEST=dawn_end2end_tests

Change-Id: I93bb6458989a6602ddda1adef5be0194362147d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10580
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-08-29 09:08:50 +00:00
Yan, Shaobo b58435c6f9 Vertex buffer stride size needs to be a multiple of 4 bytes
Metal requests that stride size of vertex buffer needs to be a multiple of 4 bytes. Dawn
should also follow the restriction.

BUG=dawn:130

Change-Id: I92eb67e944ab170a5dac5305c930bae507cb034d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10621
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-29 08:20:02 +00:00
Austin Eng ca0eac314b Add Dawn perf test harness
This patch adds a perf test harness for Dawn and a simple test of
buffer upload performance. The test harness is based off of ANGLE's
perf tests.

Because perf tests are parameterized to support multiple test
variants, this patch also adds DawnTestWithParams and ParamGenerator
to support instantiating tests with additional parameters.

Bug: dawn:208
Change-Id: I60df730e9f9f21a4c29fc21ea1a8315e4fff1aa6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10340
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-28 23:18:10 +00:00
Kai Ninomiya f0b17d00b9 Use TextureFormat::None for RenderBundleEncoder and AttachmentState
Bug: dawn:214
Change-Id: Ia9432582b0a5627c00d46ebcfa63ebf1ba246651
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10520
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-27 22:19:16 +00:00
Austin Eng 45ea7e66bf Rename SetErrorCallback to SetUncapturedErrorCallback
This is to better match the naming of the uncapturederror event
in WebGPU.

Bug: dawn:153
Change-Id: Ic2bc1f46bf3d1f0d14cbd5cb8ea6e54d1679f987
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10542
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-27 21:43:56 +00:00
Austin Eng cb0cb658d4 Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
This same callback will be used for push/pop error scope.

Bug: dawn:153
Change-Id: I2771539e13f8a4e6a59f13c8082689d25ba44905
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10460
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-27 21:41:56 +00:00
Austin Eng 5603dc9044 Rename ContextLost to DeviceLost
DeviceLost is a better name because we don't have a "context" as in
OpenGL.

Bug: dawn:153
Change-Id: Idf7fcb731a0e138f46a81fb31f0d11ff58b4fa96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10541
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-27 18:10:03 +00:00
Kai Ninomiya 4078ed8b62 Remove Texture::createDefaultView
https://github.com/gpuweb/gpuweb/pull/389

Bug: dawn:214
Change-Id: I86b8c46c71c3e5b9622ab3656124b312d3e85a7a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10420
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-27 17:56:23 +00:00
Corentin Wallez b9b088f57e Rename ShaderStageBit to ShaderStage.
This is to follow changes to WebGPU's IDL and header file where the Bit
suffix disappeared. This caused a conflict with
utils/dawn_native::ShaderStage that were both renamed to
SingleShaderStage.

BUG-dawn: 22
Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-27 08:42:29 +00:00
Corentin Wallez 9e9e29f7a6 Remove Bit from TextureUsageBit and BufferUsageBit
This is to match the naming convention of WebGPU's WebIDL and webgpu.h

BUG=dawn:22

Change-Id: Ia91c5a018403e6a72eb0311b5f1a072d102282a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10461
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-27 08:21:39 +00:00
Brian Ho e25a3aede0 Overload stream insertion for DawnTestParam
Passing "--gtest_list_tests" as an argument to the gtest binary lists
the tests in the binary. However, when the test suite is parameterized
(like in the case of dawn_end2end_tests), the output will list the
string name of the parameter along with the test name. Since there is no
stream insertion overload for DawnTestParam, we get this output:

./dawn_end2end_tests --gtest_list_tests
BasicTests.
  BufferSetSubData/OpenGL  # GetParam() = 56-byte object <03-00 00-00 19...
  BufferSetSubData/Vulkan  # GetParam() = 56-byte object <04-00 00-00 19...
  ...

This CL adds an implementation to display the string name of the param
instead.

BUG=chromium:993457
TEST=run ./dawn_end2end_test --gtest_list_tests

Change-Id: Ifae65a9eaf96448341e6ed1894f116f1af1154b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10240
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-27 01:44:29 +00:00
Jiawei Shao b097b3100b Vulkan: workaround texture-to-texture copy issue with compressed formats
This patch adds the workaround for the Vulkan SPEC issue in the T2T
copies with compressed formats when the parameter "extent" fitting in
one subresource but not fitting in another. You can get the detail of
the issue through the following link:
https://github.com/KhronosGroup/Vulkan-Docs/issues/1005

This patch implements the workaround for this issue by splitting the
affected T2T copy into a T2B and a B2T copy with an internal buffer.

BUG=dawn:42
TEST=dawn_end2end_tests

Change-Id: I29c48da0b5ff85f9860839a82733e8c1c43acfc6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10020
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-08-27 00:07:09 +00:00
Kai Ninomiya 93196db8ef Implement new defaults for Texture::CreateView
https://github.com/gpuweb/gpuweb/pull/389 except for removing createDefaultView
https://github.com/gpuweb/gpuweb/pull/407

This will need to slightly change again when
https://github.com/gpuweb/gpuweb/pull/424 lands.

Bug: dawn:214
Change-Id: Id904b55cea6d77fcf7d971bd743468c7d82a9aa8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10440
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-08-26 22:51:19 +00:00
Austin Eng 3f21e11e24 Fix RenderBundleValidationTests
These tests were consistently failing on MSVC Debug builds.

Bug: dawn:154, dawn:213
TBR: cwallez@chromium.org
Change-Id: I83a51dd3ac705ccfcc34fa6a643d499a9cbe694f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10400
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-22 19:02:06 +00:00
Jiawei Shao 9d9d76c590 OpenGL: Support B2T and T2T copies with BC formats
This patch implements the creation, buffer-to-texture copies and
texture-to-texture copies with BC formats on OpenGL backend. Note that
OpenGL SPEC also has the same issue about texture-to-texture copies
with compressed textures as Vulkan SPEC, so we have to skip the related
case.

The texture-to-buffer copies with BC formats and related end2end tests
will be supported in the following patches.

BUG=dawn:42
TEST=dawn_end2end_tests

Change-Id: I76b16862259cb2df77f202ed7ed433d41aa3cd47
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10220
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-22 08:19:13 +00:00
Corentin Wallez ba9f3a8e11 OpenGL: Use non-filtering samplers for int/uint texture.
Using a sampler with filtering on int / uint textures makes them
incomplete, causing them to sample black on very conformant drivers.
Each opengl::Sampler is updated to create to GL sampler, a filtering one
and a non-filtering one.

PipelineGL and CommandBufferGL takes advantage of the new
BGLBinding::textureComponentType to know which of the two samplers to
use.

BUG=dawn:128

Change-Id: Idbf5668213bbe6a8639847d57e2be1244f97800c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10282
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-21 13:01:23 +00:00
Corentin Wallez f463a20291 Add BGLBinding::textureComponentType
This is a new compatibility constraint that the texture component type
must match between what's declared in the shader and the bind group.

 - Format is updated to include the component type of the format.
 - Validation and state tracking is updated to reflect the new
BGLBinding member.
 - TextureFormat tests are updated to pass with the added validation and
to remove a redundant enum definition.
 - BGLBinding::multisampled validation is added because it was next to
modified code for the BGLBinding::textureComponentType validation.
 - A redundant BGL caching test was removed.

BUG=dawn:128

Change-Id: I9c4ae92062769c3ecf74caf46f27415344dfad77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-08-21 12:16:33 +00:00
Corentin Wallez 87ded961ee Remove 16 bit normalized texture formats
They were removed from the WebGPU spec because they cannot be supported
everywhere, for example on recent Qualcomm chips.

BUG=dawn:128

Change-Id: I189bd1b34105f215699ddd404341bbee964c8679
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10280
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-08-20 20:58:01 +00:00
Austin Eng 0beb43809a Validate RenderBundle texture formats
Adds validation and unittests that render bundle color attachments are
color renderable texture formats and depth/stencil attachments are
depth/stencil texture formats.

Bug: dawn:154
Change-Id: I4d062a82b32fb38820fb3ebeb4c265306aa7af24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10261
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-19 22:49:08 +00:00
Austin Eng d8cdcea0ee Validate the RenderBundle debug groups must be well nested
This patch also adds unittests to check the behavior.

Bug: dawn:154
Change-Id: I49f4c0ab98cd823231a701192bdb725937960833
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10260
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-19 22:48:48 +00:00
Idan Raiter 786f76574a Add vulkan external memory large image test
This test catches when image layout is broken, by copying a non-trivial
image after it's imported across devices.

Bug: dawn:206
Change-Id: Ic980cfe31c0e564176c6c060f4a1fab220737938
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10162
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
2019-08-16 17:36:54 +00:00
Yunchao He 0b2599c892 Add tests for RenderPassEncoder::SetViewport
This patch adds tests for SetViewport to verify that the fractions
of parameters (x, y, w, h) in viewport are not truncated.

BUG=dawn:53, dawn:205

Change-Id: I566509234c7a208989ef7ddfc2b15203b10614a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10120
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-08-16 04:39:53 +00:00
Natasha Lee 5f8a8aadb9 Vulkan: clear nonrenderable texture color formats
Clears nonrenderable color formats and adds a clearValue enum to help
share the code path between zero and nonzero clears.

Bug: dawn:145
Change-Id: I285521cae0ee71625602b949888b21481a05fb8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10021
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-14 23:11:42 +00:00
Austin Eng 40618d0b93 Implement RenderBundle in the backend
Bug: dawn:154
Change-Id: I45496fb2103150dabe32fbc7cb5856dc40c9339f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9222
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-14 02:01:14 +00:00
Austin Eng 8a488c1574 Implement RenderBundle in the frontend
This CL implements RenderBundle and RenderBundleEncoder in the frontend
and adds unittests for validation.

Bug: dawn:154
Change-Id: Ice5ecd384cd627ad270b73052408f8139d1ea5f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9221
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-13 22:12:54 +00:00
Brian Ho 2fb628da46 Remove GLFW dependency for non-GL tests
As part of enabling WebGPU on Chrome OS, we would like to run the Dawn
unit and e2e tests as part of the Chrome OS test suite. This CL removes
the GLFW dependency because Chrome OS does not support GLFW.

The GLFWwindow is only used to create swap chains for the various
backends, but these swap chains are not actually used in the tests
(the e2e tests render to textures instead). The swap chains are only
referenced as part of an unused debugging function:
SwapBuffersForCapture which we can safely remove as per my discussions
with kainino@ and enga@.

We still need GLFW for OpenGL, so we conditionally include it on
platforms that enable the OpenGL backend (which Chrome OS is not).

Note: enga@ suggested to create a VulkanWindowlessBinding that has an
empty GetSwapChainImplementation, but after exploring the option, it
seems like a bit too many ifdefs. In the end, I think it's cleaner to
just remove the *Binding classes entirely.

BUG=chromium:993457
TEST=tests compile and pass for all values of dawn_enable_opengl

Change-Id: I067b12a23f2c236f5506252cd7727b847e79a667
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10080
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
2019-08-13 21:45:44 +00:00
Yan, Shaobo 35670f183a Skip InheritDynamicOffsetsComputePipeline test on Windows
This test is flaky on Windows on Intel HD 530. Skip it on Windows for now.

BUG=dawn:55

Change-Id: I537ef66ee6b0844e8b1dfd46fae47c5921451e55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10040
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-13 15:47:59 +00:00
Yan, Shaobo b6d7c53708 Reland "Fix dynamic buffer offset issues on D3D12 backend"
Cannot reproduce failure on GTX1060 and GTX2080Ti with latest driver. So disable
inherit test on compute shader and reland this patch

    Original change's description:
    > Fix dynamic buffer offset issues on D3D12 backend
    >
    > This patch fixes
    > 1. Inherit dynamic buffer offsets : dawn chooses vulkan
    > like inherit behaviour, so dynamic offsets need to be inherited.
    > This patch adds inherit dynamic offsets between pipelines support and
    > adds tests to cover it.
    >
    > 2. Dynamic offsets are skipped when groups have been set : in D3D12
    > backend, when invoke SetBindGroup, dawn will check whether this group
    > has already been set and skip updating root signature if the answer is
    > yes. However, this behaviour will affect dynamic offsets update. With
    > the latest patch, we always update dynamic offsets, even if they didn't
    > change and adds tests to cover it.
    >
    > This patch also hit a dawn's issue about storage buffer validation in compute pass.
    > Currently the validation is a workaround to avoid access conflicts but will impact
    > using dynamic buffer offset in compute pipeline. Fix this issue is hard so disable
    > related test for now and will enable it after the issue been fixed. File dawn bug
    > 198 to track this
    >
    > BUG=dawn:55
BUG=dawn:55

Change-Id: Ia105786c035eafc6f68dcb54e6c1145b06c6a630
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9960
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2019-08-13 02:44:48 +00:00
Idan Raiter 74e4834d3d Add wrapping for using external vulkan images as textures
This change adds platform-dependent services that handle creating
semaphores and importing image memory. Then, we use them to wrap a
texture from an outside source, and release a signal semaphore back
when we're done with it. This will be used to allow chrome to render
dawn on Vulkan platforms.

Bug: chromium:976495
Change-Id: I9f07eaf436e10aa6bd88cffdc74fd23834d62ee0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8340
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-10 03:17:52 +00:00
Natasha Lee 8cb23933b1 Ensure clearing attachments is done via renderpass loadop
Clear through loadop instead of standalone clear operation to optimize
efficiency on modern desktop GPUs and mobile GPUs.

Removed clear calls in TransitionForPass for render pass
to help optimize clearing using loadop instead.
Compute pass textures and sampled textures are still cleared in transition.

Bug: dawn:145
Change-Id: I84082bdea3ed7be75683389132d8b296051731b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8641
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-08-09 17:56:30 +00:00
Austin Eng a9658d967a MemoryTransferService: Separate functions to serialize and get serialization size
Bug: dawn:156
Change-Id: I19317954c64700bdd67aa414d8eb2422d2c3544d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9860
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-09 00:03:20 +00:00
Austin Eng 42e1bba480 Revert "Fix dynamic buffer offset issues on D3D12 backend"
This reverts commit 421584173c.

Reason for revert: Some of the newly added tests are failing on Windows NVIDIA GTX 1660

https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20x64%20Release%20%28NVIDIA%20GeForce%20GTX%201660%29/21

Original change's description:
> Fix dynamic buffer offset issues on D3D12 backend
> 
> This patch fixes
> 1. Inherit dynamic buffer offsets : dawn chooses vulkan
> like inherit behaviour, so dynamic offsets need to be inherited.
> This patch adds inherit dynamic offsets between pipelines support and
> adds tests to cover it.
> 
> 2. Dynamic offsets are skipped when groups have been set : in D3D12
> backend, when invoke SetBindGroup, dawn will check whether this group
> has already been set and skip updating root signature if the answer is
> yes. However, this behaviour will affect dynamic offsets update. With
> the latest patch, we always update dynamic offsets, even if they didn't
> change and adds tests to cover it.
> 
> This patch also hit a dawn's issue about storage buffer validation in compute pass.
> Currently the validation is a workaround to avoid access conflicts but will impact
> using dynamic buffer offset in compute pipeline. Fix this issue is hard so disable
> related test for now and will enable it after the issue been fixed. File dawn bug
> 198 to track this
> 
> BUG=dawn:55
> 
> Change-Id: I2b0f179b3555d37d5b350292eb729767b0d60ab6
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9621
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

TBR=kainino@chromium.org,shaobo.yan@intel.com,enga@chromium.org

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:55
Change-Id: I018e6fa9b4b0905de602ab4ba3294ef537c53759
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9900
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-08 22:41:00 +00:00
Yan, Shaobo 421584173c Fix dynamic buffer offset issues on D3D12 backend
This patch fixes
1. Inherit dynamic buffer offsets : dawn chooses vulkan
like inherit behaviour, so dynamic offsets need to be inherited.
This patch adds inherit dynamic offsets between pipelines support and
adds tests to cover it.

2. Dynamic offsets are skipped when groups have been set : in D3D12
backend, when invoke SetBindGroup, dawn will check whether this group
has already been set and skip updating root signature if the answer is
yes. However, this behaviour will affect dynamic offsets update. With
the latest patch, we always update dynamic offsets, even if they didn't
change and adds tests to cover it.

This patch also hit a dawn's issue about storage buffer validation in compute pass.
Currently the validation is a workaround to avoid access conflicts but will impact
using dynamic buffer offset in compute pipeline. Fix this issue is hard so disable
related test for now and will enable it after the issue been fixed. File dawn bug
198 to track this

BUG=dawn:55

Change-Id: I2b0f179b3555d37d5b350292eb729767b0d60ab6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9621
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-07 18:20:33 +00:00
Jiawei Shao 1cd83ffbdd Code clean up in CompressedTextureFormatTests
This patch does some code clean-ups in CompressedTextureFormatTests as
the preparation of adding new tests in the following patches.

BUG=dawn:42
TEST=dawn_end2end_tests

Change-Id: Ie00eeca2d3a161f3673c554b91b54eebea4bf8bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9740
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-07 07:32:47 +00:00
Jiawei Shao 6de5baa17b Skip several end2end tests
This patch skips several flaky and failed tests on the related Dawn
backends.
1. Tests on all integer/unsigned integer formats in TextureFormatTest on
   Intel OpenGL drivers.
2. All CompressedTextureBCFormatTest tests on Intel Vulkan Windows
   drivers.
3. BufferSetSubDataTests/ManySetSubData on Intel Vulkan Linux drivers.

BUG=dawn:128, dawn:199, chromium:980737

Change-Id: Ia8912804ea762b458be0b48d9df341ff7637f608
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9800
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-07 07:11:57 +00:00
Corentin Wallez ccf805046a Make Snorm formats non-renderable
They aren't guaranteed renderable in Vulkan nor core OpenGL 4.5 without
extensions. They happened to work on a lot of our CQ builders but failed
on Intel OpenGL Linux which helped understand this was an issue.

BUG=dawn:128

Change-Id: I83c4f8116c1125c3bac2f1dd6197976c9063e129
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9682
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-05 03:06:22 +00:00
Corentin Wallez bfc9cee5d3 Implement OpArrayLength on Metal
Metal uses a physical addressing mode and buffers are just pointers in
GPU memory that don't have a size. This prevents implementing
OpArrayLength without any additional information. When a shader uses
OpArrayLength on unsized arrays, SPIRV-Cross requires an extra buffer
argument that gets the length of the buffers.

Use that workaround mechanism in the Metal backend by keeping track of
the storage buffer sizes and applying the extra "buffer length buffer"
when a pipeline requires it.

Also adds tests that OpArraySize works in all shader stages.

BUG=dawn:195

Change-Id: I6aa6089aaea85d0589ccad1756e55dd0befefcb5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9386
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-02 18:15:08 +00:00
Corentin Wallez d64ee1a150 Implement most texture formats on OpenGL
The only missing one is BGRA8UnormSrgb because it doesn't exist in
OpenGL and will need further emulation.

Also suppress most tests on the Mesa Intel GL driver that fails tests
pending further debugging.

BUG=dawn:128

Change-Id: Id454a89711e25b14c7de75a36c7642f2429a0e1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8364
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-08-02 09:46:58 +00:00
François Beaufort e58fbc48b8 Handle debug markers commands for compute pass encoder
This CL makes sure debug markers commands are handled not only for
render pass encoder, but also compute pass encoder.

Bug: dawn:44
Change-Id: Iad1865d7c20e36d580e1f3f16496e4b90cc1ff34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9680
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-02 09:30:28 +00:00
Jiawei Shao 574b951188 Support BC formats as the first extension in Dawn
This patch refactors the current implementation of BC formats to treat
it as the first extension in Dawn and adds all the related tests.

Note that in Dawn all the extensions are disabled unless we enable them
when we create the device, which means the BC formats can only be used
when we enable the related extension on the creation of the device, and
the creation of the device will fail if the adapter does not support the
extension

BUG=dawn:42
TEST=dawn_end2end_tests
TEST=dawn_unittests

Change-Id: I04d818b0218ebb3b1b7a70a4fea71779f308f85f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9520
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-02 00:06:38 +00:00
Corentin Wallez 56f3a7b90d WrapIOSurface: Add support for RGBA8
BUG=dawn:112

Change-Id: I18d2e8bc0bcca2725f2087913955c8ecadbd5852
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9642
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Idan Raiter <idanr@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-08-01 17:58:05 +00:00
Yan, Shaobo 351ea23830 Dynamic Buffer Offset : D3D Backend
In a typical graphics application it is a common usage to update some uniforms once per draw,
and such uniforms include the word positions, orientations, and so on. In the current state of
WebGPU, this means that for each draw call we have to create a new bind group to set the right
uniform values. Bind group creation is expected to be more expensive than
recording draws because a memory allocation is required.

The functionality of dynamic buffer offset is to reduce the number of bind groups that need to
be created.

The patch implements dynamic buffer offset on D3D backend using root descriptor.

Bug=dawn:55

Change-Id: Ia713a4edb3c0ab8f3bba048d7813f343e9dee166
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9040
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-31 01:29:42 +00:00
Bryan Bernhart 35ad5221fb Resource Management 3: Buddy allocator
Introduces the buddy system for fast power-of-two sub-allocation.

BUG=dawn:27

Change-Id: I56836ae317ecc5a91d8341c843fc37d4f91fb5af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9260
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-30 16:46:10 +00:00
Corentin Wallez 7b57c5bb77 Check bindgroup validity first in SetBindGroup
bindgroup->GetLayout() was called before checking the bindgroup is an
error, causing an assert to fire in Debug. Adds a regression unittest.

BUG=dawn:196

Change-Id: I58e95879a7f2a7cf5c47c7b228f7e3b5bb72d8ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9560
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-07-30 06:49:09 +00:00
Yan, Shaobo 34f8bd8c48 Dynamic Buffer Offset : OpenGL Backend
In a typical graphics application it is a common usage to update some uniforms once per draw,
and such uniforms include the word positions, orientations, and so on. In the current state of
WebGPU, this means that for each draw call we have to create a new bind group to set the right
uniform values. Bind group creation is expected to be more expensive than
recording draws because a memory allocation is required.

The functionality of dynamic buffer offset is to reduce the number of bind groups that need to
be created.

The patch implements dynamic buffer offset on OpenGL backend using glBindBufferRange and adds
validation to check whether visibility of resources are none.

Bug=dawn:55

Change-Id: I77e10a9677d1737f377301ee89e29d904c91c298
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2019-07-30 01:21:19 +00:00
Corentin Wallez 10fe83305a Metal: Pack vertex buffers just after the pipeline layout
WebGPU have a 2D pipeline layout plus a vertex buffer table while Metal
has a single vertex buffer table that contains everything (including
uniform and storage buffers). Previously the space for vertex buffers
was statically allocated in that table which made the last vertex buffer
go out of bound of the Metal vertex buffer table.

This fixes the issue by packing all the vertex buffers that are used
right after the vertex buffers used by the bind groups. This is a
drive-by fix found while looking at reserving Metal vertex buffer 30 to
contain the shader storage buffer lengths.

BUG=dawn:195

Change-Id: If5c67bbc0d15c976793ef43889e50e4a360217d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9387
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-07-29 14:11:06 +00:00
Natasha Lee e69627f35e Backdoor to get the number of texture lazy clears for testing
Bug: dawn:145
Change-Id: Ie01b21ce490832c459e74c76a7b8d9f203552bfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-07-26 17:54:48 +00:00
Bryan Bernhart 2718177841 Resource Management 4: Stress test buffer writes
Add test for many buffer writes.

BUG=dawn:27

Change-Id: I026c3b9a6d30c7c6634b89db9798902b036150c3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9280
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-07-24 20:09:44 +00:00
Austin Eng fde94905fe Factor EncodingContext out of CommandEncoderBase.
This patch factors the CommandAllocator, CommandIterator, and error
handling out of CommandEncoderBase so it can later be used by the
RenderBundleEncoder.

Bug: dawn:154
Change-Id: Ia4f8c3ce7f432f0887b619bd8090aa9bec7330fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9181
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-07-24 18:15:24 +00:00
Natasha Lee 8944f0205b Test that sampled textures in compute and render pass get lazy cleared
Bug: dawn:145
Change-Id: I719faf0a07a2011be0cdee3a7bead2437f524ba7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8660
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-07-23 20:30:24 +00:00
Bryan Bernhart 40793232d8 Resource Management 1: Math ops
Support 64-bit log2 and power-of-two alignment.

BUG=dawn:27

Change-Id: I2d254e5dda9626a6e26017b0d8e33f5db4c9298d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9224
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-07-22 21:42:18 +00:00
Corentin Wallez 4e9923cb96 Remove suppression fixed for Linux Intel Vulkan
This was fixed by https://dawn-review.googlesource.com/c/dawn/+/9160
that avoids doubling the size of the internal ringbuffer each
re-allocation.

BUG=chromium:980737

Change-Id: Ic8052eb4e9d2b835534aeaef4e1db43489523602
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9206
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-07-22 14:16:39 +00:00
Yunchao He c0b8132f55 Implement RenderPassEncoder::SetViewport: impl on backends
Implement SetViewport on the rest backends: D3D12 and Metal

BUG=dawn:53
TEST=dawn_end2end_tests

Change-Id: I2e552867080eb8c35db641d1a61b0341d2a0a048
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9020
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-07-19 21:57:39 +00:00
Austin Eng 72724b8d25 Add wire tests and mocks for the MemoryTransferService
This CL tests integration of the MemoryTransferService with buffer mapping.
It tests the basic success and error cases for buffer mapping, and it tests
mocked failures of each fallible MemoryTransferService method that an embedder
could implement.

Change-Id: Iece660fb49664cc6a09a0b0b8dbe59e2882a6017
Bug: dawn:156
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8841
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-19 16:16:58 +00:00
Austin Eng 6a5418a760 Add MemoryTransfer interfaces to the wire
This patch adds MemoryTransfer client/server interfaces and
uses it to implement data transfers for buffer mapping.

This patch also provides a default "inline" implementation of
the MemoryTransfer which is used if the embedder does not
provide one on initialization.

Because implementations of MemoryTransfer perform their own
serialization, a skip_serialize option is added to WireCmd records.

Bug: dawn:156
Change-Id: I2fa035517628a3ad465b0bc18a6ffc477e2bd67f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8642
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-07-19 16:01:48 +00:00
Jiawei Shao 49aae0f3bd Double the size of the ring buffer only when it is not big enough
Currently Dawn always doubles the size of the largest ring buffer
everytime when DynamicUploader::Allocate() is called, which is not
necessary and will cause out-of-memory errors when this function is
called for too many times. This time fixes this behaviour by only
doubling the size of the largest ring buffer when it is not big enough
for the request buffer size.

BUG=dawn:108
TEST=dawn_end2end_tests

Change-Id: I734493dbc632ca8e9a30c1ceeb0b7b9e0474656b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9160
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-07-19 00:09:28 +00:00
Yunchao He 91ec571d17 Impl RenderPassEncoder::SetViewport: add more tests
This patch meant to add tests for SetViewport to verify that the
viewport we set in one render pass will not impact the viewport(s)
in other render pass(es).

These newly added tests exposed a potential error on OpenGL backend.

This patch also implemented SetViewport and fixed the bug on OpenGL.

BUG=dawn:53, dawn:189
TEST=dawn_end2end_tests

Change-Id: Ia2e74f003c02acdcf983b24a3386efab30793652
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-07-18 16:17:34 +00:00
Corentin Wallez 1546bfbdec Precompute all the Formats at Device creation in the FormatTable
This is needed for two reasons:
 - TextureBase and TextureViewBase stored Formats by value which isn't too
much overhead at this time but will get bigger in the future.
 - The OpenGL backends needs its own GLFormat structure to store data about
each format which will eventually contain complicated logic to detect
support in the GL driver so it shouldn't be duplicated in Textures.

The computations of the information about Format is moved from being done
whenever they are needed to being precomputed at DeviceBase initialization.
This makes each format have a constant "index" in that can be used in the
backends to address their own structure, for example a GLFormat table.

Also some DeviceBase pointers were made const for validation.

BUG=dawn:128

Change-Id: I37d1e9c739b87cddcea09cb1759e175704d90f9e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9101
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-18 09:25:04 +00:00
Corentin Wallez d6cc1fe099 Add an implementation of Result<const T*, E*>
The existing implementation of Result with tagged pointers was not able
to handle constant pointers for the result. This is required in
follow-up CLs to return internal formats in a ResultOrError.

This CL extracts the tagged pointer logic out of Result<T*, E*> so it
can be shared with Result<const T*, E*>.

Tests are also added to cover Result<const T*, E*>.

BUG=dawn:128

Change-Id: Id19ae8e1153bcfcaf94d95ac314faf2b23af6f91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9100
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-07-17 19:01:50 +00:00
François Beaufort 0326b8012b Use whole size of buffer if binding buffer size is UINT64_MAX
Following WebGPU spec change at https://github.com/gpuweb/gpuweb/issues/331,
bind groups in Dawn now use the whole size of the buffer if binding buffer
size is UINT64_MAX.

Bug: dawn:22
Change-Id: If28d905e634432755dad5c67c69eadedcee53dfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8863
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
2019-07-17 08:54:19 +00:00
Li, Hao 1ffb0d6a02 OpenGL: use vendor name to get PCI vendor id
OpenGL doesn't allow to query PCI information, but we can get vendor name through glGetString(GL_VENDOR), then match it with vendor id.

BUG=dawn:184

Change-Id: Icdcdc6bfdb5cd561b5057e8b2eab06df2dd5cea1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8940
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2019-07-17 01:04:30 +00:00
Jiawei Shao 5580970f59 Support all BC formats on D3D12, Metal and Vulkan
This patch adds the support of all BC formats on D3D12, Metal and
Vulkan and related end2end tests.

BUG=dawn:42
TEST=dawn_end2end_tests

Change-Id: I50caf687d3cfee7df80070952f55f96dc363a830
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-07-17 00:00:10 +00:00
Yunchao He d6f13c645b Implement RenderPassEncoder::SetViewport: add end2end tests
The main aim of this CL is to add tests for SetViewport. But it
also implements the feature on Vulkan backend to verify the tests.

BUG=dawn:53
TEST=dawn_end2end_tests

Change-Id: I9578b2d9650cb952ce67cf91f79e9682c9932ee3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8820
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-07-16 19:27:09 +00:00
Corentin Wallez d3e7f944ab Fix double to float conversion warning on MSVC
BUG=

Change-Id: Iccae33f4c925c554e73e40a70d490a26d54949bf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9001
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-16 15:05:09 +00:00
Yan, Shaobo c8ab96cdd9 Add an end2end test to ensure dawn cache system considers dynamic attributes
Binding layout uses an attribute to mark dynamic resource. And this should be taken into
consideration when determining whether two bindingInfo are equal.

Otherwise, dawn cache system may take two different bind group layouts(they have same binding
resource type, masks and visibilities but one bind group has dynamic resource and the other
not) as the same. This will return wrong bind group layout object to user and cause validation
error when user tries to use dynamic buffer offset.

BUG=dawn:188

Change-Id: I11b158724c7592718af434b48c9e3f2f9bb72b93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8901
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-16 08:37:49 +00:00
Corentin Wallez f07e85c604 Add missing WebGPU enums and defaulted members.
These additions to dawn.json don't require changes to users of the C++
API so they are done now to prepare for webgpu.h. Validation is added
that forbids using the new enum values and non-default values for
members until they are implemented.

BUG=dawn:22

Change-Id: Ie6f3384243d6874e7aca4b94733409755a066c93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8862
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-07-15 20:47:56 +00:00
Corentin Wallez dd15b11b21 Add .gitattributes to normalize EOL
BUG=

Change-Id: I7b77180eaf440f9d1894216e5a1a0b56af1de2cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8860
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-07-15 12:23:18 +00:00
Corentin Wallez d757c300a4 Validate usage of dynamic at the BGL level.
Previously validation of the combination of dynamic with the binding
type was only done when creating the bind group when it should have been
done when the bind group layout is created.

BUG=dawn:55

Change-Id: I976f7e052f9737929fc05908af50e6ad5ceef397
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-15 10:29:08 +00:00
Yunchao He 5de3e0aaa4 Fix a few more coding style issues for shader
The indentations for shader are incorrect.

BUG=dawn:186
TEST=dawn_end2end_tests

Change-Id: I6707e46f6ebbc267a6d465bb5dd94183433f3ba0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8880
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-15 07:46:31 +00:00
Corentin Wallez 2a1d8c2b1d Remove ShaderStage that doesn't exist in WebGPU.
Instead it is replaced by one enum in dawn_native and another in utils.

BUG=dawn:22

Change-Id: I094a40c8d4e22b704e59aea60cbefd1f05c5352a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8800
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-07-12 17:52:22 +00:00
Corentin Wallez 2d8ba5fac6 Add rendering tests for all color formats
BUG=dawn:128

Change-Id: I32cab39e77847388a7736a51532a1b5c24a0fde7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8684
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-12 07:13:41 +00:00
Yunchao He 4b24886afe Use R"(shader source)" to keep consistent
BUG=dawn:186
TEST=dawn_end2end_tests

Change-Id: I6b5b6590e917965537238ca86ec4af7ce6dc969a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8781
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-07-11 18:15:35 +00:00
Yunchao He 110700304f Culling and FrontFace: verify the framebuffer coordinate
This patch is to verify the framebuffer coordinate in Dawn (and WebGPU).
It shows that gl_FragCoord(0, 0) is at the top left.

BUG=dawn:43
TEST=dawn_end2end_tests

Change-Id: Ifd16488169c986d0c2c85eb92283c69e70ad33ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8780
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-07-11 15:55:45 +00:00
Corentin Wallez 002395300f Make RG11B10 non-renderable.
This also adds the extra validation needed to support non-renderable
formats, as well as tests for it

BUG=dawn:128

Change-Id: I3bc79b641aa0fd5e3358f89a87f2e457d0ecc58a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8760
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2019-07-11 14:57:15 +00:00
Jiawei Shao ea2d558479 Support BC5 formats on Metal
This patch adds the support of BC5 formats on Metal and the related
dawn_end2end_tests to verify Dawn works correctly when (bufferSize -
bufferOffset < bytesPerImage * copyExtent.depth), which is the special
case of buffer-to-texture and texture-to-buffer copies on Metal.

BUG=dawn:42
TEST=dawn_end2end_tests

Change-Id: I27c384d0d8d2bb908f1ad15c2451fd23c1313598
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8720
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-07-10 23:58:13 +00:00
Corentin Wallez 4b90c47ce0 Add missing descriptors that are present in WebGPU.
These are the CommandEncoder, ComputePass and CommandBuffer descriptors
that contains nothing but a debug name for now but are important for
later extensibility. Defaults are added so the C++ API doesn't require
the descriptors to be passed as arguments.

Also renames variables named "info" for RenderPassDescriptor to
"descriptor" as is now the standard in the codebase.

BUG=dawn:22

Change-Id: I9de4cfbbce952d01fb79ed1d9f34825a6fa174f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8686
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-07-10 20:43:13 +00:00
Corentin Wallez bb218b8aea Implement WebGPU formats on D3D12
BUG=dawn:128

Change-Id: I1a71df25d9b7f003882366f052b83085ac5d1258
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8620
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-09 12:04:39 +00:00
Yan, Shaobo f697fe3b7d Add dynamic attribute in bind group layout binding
WebGPU remove dynamic-uniform-buffer and dynamic-storage-buffer but add a new attribute in
BindgroupLayoutBinding to record whether a buffer resource is dynamic.
Dawn need to align with this change.

BUG=dawn:180

Change-Id: I873ad2ec75575e72d184f89a6e3698dff6df50d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8520
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-09 07:58:57 +00:00
Corentin Wallez 6be313225e Invert component names in RG11B10 and RGB10A2
The CL that introduced this formats reordered their components based on
the name of the Vulkan formats, but it turns out that WebGPU lists
components from low bits to high-bits while Vulkan PACK32 formats are
listed from high to low. So the format component orders match, except
for RGB10A2 which is actually BGR10A2 in Vulkan. Instead the Vulkan
backend is updated to correctly use the RGB10A2 format.

BUG=dawn:128

Change-Id: If7f045f020429c44c84b9aed34a4a80107208d5c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8601
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2019-07-08 10:12:16 +00:00
Corentin Wallez ec05355c72 Rename Transfer[Src|Dst] to Copy[Src|Dst]
This is to match the equivalent rename in WebGPU's IDL.

BUG=dawn:22

Change-Id: Ibdf75869e58835d984df559878b884c55310a403
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8623
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
2019-07-08 10:05:46 +00:00
Corentin Wallez a0491c9141 Rename AddressMode::MirroredRepeat to MirrorRepeat.
This is to match the name in the WeBGPU IDL.

BUG=dawn:22

Change-Id: I0a4a7b62afa30cfd699d90efb2dd0c085778883b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8624
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
2019-07-08 09:36:31 +00:00
Corentin Wallez 7843076b01 Implement WebGPU formats on Metal.
This removes the R5G6B5 format that's only available on iOS on Metal and
leaves A2RGB10 unimplemented because it has inverted R and G channels
compared to Metal's RGB10A2 format.

BUG=dawn:128

Change-Id: I9b960d00f281b4d32318bad3360826b8db5bcb72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8600
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-08 09:28:51 +00:00
Corentin Wallez e409acf561 Rename SamplerDescriptor::compareFunction to compare.
This is to match the WebGPU IDL.

BUG=dawn:22

Change-Id: I63e32fe980c1727562055221ea2769a670461e93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8625
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-08 08:29:57 +00:00
Li, Hao 35716c204d Add adapter filter flag by vendor id for end2end tests
Now end2end tests always run with first adapter (the last adapter for
Metal because of dawn:29) on multi-GPU systems. Add
'--adapter-vendor-id' flag to make it run with specified adapter.

BUG=dawn:181

Change-Id: Iaff3ab92a502f88b24e4aa8a5ed3cb4d1d5925e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8460
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-08 03:25:54 +00:00
Corentin Wallez 769edd065b Fix compilation on MSVC
BUG=

Change-Id: Ic813917322fdec5ccd97ebedd13435ba243d1de4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8622
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-07 17:53:13 +00:00
Yunchao He d2631f86e7 Implement Culling and FrontFace
This patch implements Culling and FrontFace on backends, and add tests too.

This test also verified that we couldn't invert FrontFace on Metal backend.
Otherwise, the tests would fail on all HWs.

But we do need to invert CCW/CW on OpenGL backend. Because Y axis is up in
OpenGL while Y axis is down in WebGPU.

Bug=dawn:43

Change-Id: I7dd0922477397a13c5f7208e104ff352a673a556
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-07-06 00:11:10 +00:00
Corentin Wallez c6d2d8e8fb Suppress failure on Win NVIDIA GTX 1660
BUG=chromium:981393

Change-Id: I0b3f45ad963f62e12ec77c251a81bc0076958e12
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8621
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-05 13:16:19 +00:00
Jiawei Shao 3392b200c6 Support BC5 formats on D3D12
This patch adds the support of BC5 formats on D3D12 backend. On D3D12,
the "rowPitch" refers to the number of bytes in a row of blocks (which
covers up to 4 scanlines at once) for the textures in BC formats.

This patch also adds the related end2end tests for four typical cases of
B2T and T2B copies on D3D12:
(1) copyBytesPerRowPitch + byteOffsetPerRowPitch <= rowPitch and
    texelOffset.y == 0
(2) copyBytesPerRowPitch + byteOffsetPerRowPitch <= rowPitch and
    texelOffset.y > 0
(3) copyBytesPerRowPitch + byteOffsetPerRowPitch > rowPitch
(4) texelOffset.z > 0

BUG=dawn:42
TEST=dawn_end2end_tests

Change-Id: If27ab3e56596e25c1c5be787ca021c0748021a46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-05 08:06:30 +00:00
Yan, Shaobo 3789858479 Fix the failures in dynamic buffer offset tests with Vulkan validation layer enabled.
The root causes of these failures are as follows:
1. 'fragmentStoresAndAtomics' feature is not enabled when we create the Vulkan device.
2. The binding value of dynamic buffer offset end2end test not set correctly.

For failure reason 1, this patch enabled fragmentStoresAndAtomics.
For failure reason 2, this patch modify dawn validation logic in SetBindGroup to check
binding size and update binding size in dynamic buffer offset end2end test.

BUG=dawn:170

Change-Id: I46f12453d4c83d9d3c7de6e183442cf516335f2f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8320
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-05 08:01:10 +00:00
Yunchao He 050ab49a23 Implement RenderPassEncoder::SetViewport - front end
This patch implements RenderPassEncoder::SetViewport. It also adds
validation code, and validation tests as well.

BUG=dawn:53
TEST=dawn_unittests

Change-Id: Idc27f4098761a57fc10e53be82bd3c4b35b53cb4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8542
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-04 15:30:59 +00:00
Jiawei Shao 72508d6d06 Support BC5 formats on Vulkan
This patch supports BC5 formats on Vulkan backends and adds related
Dawn end2end tests.

For the textures with BC formats, they could have non-multiple-of-4
sizes on the non-zero mipmap levels in sampling, but we are still
required to provide texture data in complete 4x4 blocks in texture
copies because that is the size of which they are stored in GPU memory.

In this patch, we refer the term "physical memory size" as the memory
size of the texture subresource in GPU memory, and the term "virtual
memory size" as the size used in texture sampling. As Dawn requires
the Extent3D in texture copies must fit in the physical memory size,
while Vulkan requires it must fit in the virtual memory size, this
patch recalculates the imageExtent to ensure it always follow this
Vulkan validation rules.

For Dawn end2end tests, note that we use pure green and pure red for
the textures because BC5 does not support SRGB formats. Furthermore,
"CopyPartofTextureSubResourceIntoNonZeroMipmapLevel" is skipped in
this patch because there is an issue on the T2T copies from a region
within the virtual size of one texture to another one that exceeds
the virtual size of another texture in Vulkan SPEC.

BUG=dawn:42
TEST=dawn_end2end_tests

Change-Id: I17518cd335fb13125cb753bbf879bc06eb20e426
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-07-02 23:55:55 +00:00
Austin Eng c246494dbf Skip ManySetSubData test on Linux Vulkan Intel.
This test is crashing on the bot upgrade to Ubuntu 19.04.

TBR=cwallez@chromium.org
Bug: chromium:980737
Change-Id: I3fe1860fb14ae41c19dae0b0a82db2410d505a96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8540
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-07-02 23:40:15 +00:00
Natasha Lee 4886403b61 Clear OpenGL textures on first use if not initialized already
This prevents dirty textures to be used when memory is recycled while
destroying/creating new textures. If a texture is being used for the
first time and has not yet been initialized, it will be cleared
to zeros.

Bug: dawn:145
Change-Id: I1140ff0535241b247b855df2afefc01fbc003470
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8380
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-07-02 17:38:09 +00:00
Corentin Wallez 773a551d1a Newline fixes and tiny cleanups for lazy-0-init
BUG=

Change-Id: I1165b0d75b4e2796ff89ffabb2401c474955ee2a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8440
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-01 09:58:36 +00:00
Corentin Wallez 431d618961 Add most WebGPU texture formats on Vulkan
This adds the formats to dawn.json, implements support in the Vulkan
backend and adds tests performing basic sampling checks for all formats.

The R8UnormSrgb and RG8UnormSrgb formats skipped because they are not
required in Vulkan (and RG8UnormSrgb is in fact not supported on the
machine used for developing this CL). A PR will be sent to the WebGPU
repo to remove the from the initial list of formats.

The RG11B10Float and RGB10A2Unorm formats of WebGPU are replaced with
B10GR11Float and A2RGB10Unorm that are the formats exposed by Vulkan. It
is likely that all APIs implement them with components stored in that
order.

Each format except depth-stencil ones is tested by uploading some
interesting texel data and checking that sampling from the texture
produces correct results. The goal is to make sure that backends don't
make a mistake in the giant switch statements. There was no effort made
to check the hardware implementation of the formats.

Tests will later be extended to cover rendering and clearing operations
as well as multisample resolve.

It isn't clear if depth-stencil format will support TRANSFER operations
in WebGPU so these are left untested for now.

BUG=dawn:128

Change-Id: I78ac5bf77b57398155551e6db3de50b478d69452
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8363
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-01 09:58:07 +00:00
Corentin Wallez 77aa5b59aa Add support to NaN in Float32ToFloat16
This will be used to test NaN is correctly sampled from float16
textures.

BUG=dawn:128

Change-Id: I6e3b79f438e9a48c3a167ab45baf9f9d019ce48b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8361
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-06-26 20:26:13 +00:00
Rafael Cintron 751252e372 D3D12: Use D3D12_BUFFER_UAV_FLAG_RAW when creating unordered access views
Since SPIRV-Cross outputs HLSL shaders with RWByteAddressBuffer,
we must use D3D12_BUFFER_UAV_FLAG_RAW when making the
UNORDERED_ACCESS_VIEW_DESC. Using D3D12_BUFFER_UAV_FLAG_RAW requires
that we use DXGI_FORMAT_R32_TYPELESS as the format of the view.
DXGI_FORMAT_R32_TYPELESS requires that the element size be 4
byte aligned. Since binding.size and binding.offset are in bytes,
we need to divide by 4 to obtain the element size.

Bug: dawn:159
Change-Id: I52481aea1fe190d54286c099a68f3e21dbe05330
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8341
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-26 08:08:46 +00:00
Yizhou Jiang 41c24ee4eb Fix computation of mipmap sizes used in validation
The width and height of the mipmaps level > 0 weren't computed
correctly. Size of mip level of a texture should be greater than
0.

BUG=dawn:176

TEST=dawn_unittests --gtest_filter=CopyCommandTest*.CopyNonSquareTexture

Change-Id: I730aef3fd8c036567f824cd707d1ea1a69b132c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8242
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-06-25 03:09:26 +00:00
Li, Hao 6fa398e682 Supress failing end2end tests with Metal validation layer
The 3 tests run failed with Metal validation layer, which block end2end tests run with validation layer in CQ. Suppress temporarily while we're fixing.

BUG=dawn:139

Change-Id: I0b6c99ac731b90cd10b8b1f7bb5d3f5e1976fb07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8241
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-25 00:49:56 +00:00
Natasha Lee 99b76d1b8f Clear D3D12 texture on first usage if not yet initialized
This prevents dirty textures to be used when memory is recycled while
destroying/creating new textures. If a texture is being used for the
first time and has not yet been initialized, it will be cleared
to zeros.

Bug: dawn:145
Change-Id: I8b9571c5a8fdd366717ffbd0fafca89b86653cea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8062
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-06-24 17:49:46 +00:00
Li, Hao 4ec2c1060e Init PointSize value when pipeline topology is PointList in end2end
When pipeline topology is set to Point_List, PointSize must be written
in vertex shader for Vulkan backend.

BUG=dawn:146

Change-Id: Id5aac73bb7e60646503f1ea06c2aa0d39c8384b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7820
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-21 10:56:35 +00:00
Rafael Cintron 4729b15365 Add begin-capture-on-startup testing flag
In order to debug single frame applications such as unit tests with
with PIX, you need to call BeginCapture() at the start of your
application.

This change adds a begin-capture-on-startup flag to the Dawn test
environment. The flag, when set, will call BeginCapture() right after
the DXGI factory is created.

Bug: dawn:44
Change-Id: Ibb8f7b05707915510f9886524f0144c0576d2603
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8200
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-21 02:09:05 +00:00
Natasha Lee bfd0d94a31 Fix vulkan clear texture image layout format
Also ensure depth stencil texture is clear in begin render pass.

Bug: dawn:175, dawn:145
Change-Id: I19fc857dedf9f353a4834b8e1c9616d02c5a15ac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8140
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-20 20:05:15 +00:00
Corentin Wallez 77fa31c5c6 Make Texture format names match WebGPU
BUG=dawn:128

Change-Id: I73cc77082d02941d91fab8ee578e529db979fed1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8164
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-06-19 09:26:07 +00:00
Jiawei Shao 872c1d7fe9 Add validations to the texture copies with BC formats
This patch adds the validation on the texture copies with BC formats.
1. BufferCopyView.offset in B2T and T2B copies must be a multiple of the
   compressed texel block size in bytes.
2. BufferCopyView.rowPitch in B2T and T2B copies refers to the number of
   bytes from the start of one row of blocks to the start of the next
   row of blocks.
3. BufferCopyView.imageHeight must be a multiple of the compressed texel
   block height (4 for BC formats).
4. All members in TextureCopyView.origin must be a multiple of the
   corresponding dimensions of the compressed texel block (4x4x1 for BC
   formats).
5. All the mumbers in 'copySize' must be a multiple of the corresponding
   dimensions of the compressed texel block (4x4x1 for BC formats)
   because D3D12 requires the width and height of a texture in BC
   formats must be multiples of 4.
6. Compute the texture size in non-zero mipmap levels with paddings for
   textures in BC formats when necessary.

BUG=dawn:42
TEST=dawn_unittests

Change-Id: Iac8d6c93ab8b37bb46becffd4175339722ab6016
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7860
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-18 01:06:09 +00:00
Austin Eng 21eba761b5 Implement CreateBufferMappedAsync in dawn_wire and dawn_native
Bug: dawn:7
Change-Id: I1a4e5eece53d83a4c5395ba6b41df2e20668c5bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8120
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-14 17:35:56 +00:00
Jiawei Shao 17738b6d8c Fix wrong computation of texture copy buffer size
This patch fixes a bug in the computation of texture copy buffer size.
As the 'width' and 'height' in copy commands are all in pixels, while
the buffer size is counted in bytes, we shoud first convert 'width' into
bytes before calculating the buffer size.

BUG=dawn:42
TEST=dawn_unittests

Change-Id: Iebd5ed07a54eea762f4a653e295ecacb845ba32f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7940
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-12 08:53:45 +00:00
Idan Raiter 8f813ac8a2 Fix indirect draw test for MSVC
We need a negative number in a buffer of uint32_t, to test negative
baseVertex. MSVC requires an explicit cast here.

Bug: dawn:172
Change-Id: Iea6c609f11054ba02e5c041fff89def0557c8091
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8060
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-11 19:05:45 +00:00
Natasha Lee 28232ce9f5 Clear Vulkan Textures at first usage
This prevents dirty textures to be used when memory is recycled
while destroying/creating textures. If a texture is not cleared at load,
it will be cleared to 0 before it is used.

Bug: dawn:145
Change-Id: Ia3f02427478fb48649089829186ccb377caa1912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6960
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-11 18:11:05 +00:00
Yunchao He 29f3de54a5 Update VertexInput (InputState) to match the spec - Part 4
This patch added support for null vertex buffer(s).

BUG=dawn:80, dawn:107

Change-Id: I3fb9427fcd4323c6df441be7011223088b40ec53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-06-11 16:45:04 +00:00
Idan Raiter 05f7ad5ac8 Reland "dawn_native: Indirect draw/dispatch"
This is a reland of 7eb6be186b
Fixes casting issue on 32 bit machines

Original change's description:
> dawn_native: Indirect draw/dispatch
>
> Adds indirect draw and dispatch for all backends (without validation).
>
> Tests for opengl negative offset are skipped since there is no easy
> way to add the index buffer offset. Current idea is to use a compute
> shader to modify the indirect draw buffer.
>
> Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
> Commit-Queue: Idan Raiter <idanr@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

Change-Id: Id28c5658ee18ec5c030f721fb44d9f11ebe21ff9
Bug:dawn:54,chromium:972358
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7961
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
2019-06-10 20:56:27 +00:00
Austin Eng 39b8ddfbd9 Revert "dawn_native: Indirect draw/dispatch"
This reverts commit 7eb6be186b.

Reason for revert: This change is breaking Clusterfuzz bots. crbug.com/972358

Bug: chromium:972358

Original change's description:
> dawn_native: Indirect draw/dispatch
>
> Adds indirect draw and dispatch for all backends (without validation).
>
> Tests for opengl negative offset are skipped since there is no easy
> way to add the index buffer offset. Current idea is to use a compute
> shader to modify the indirect draw buffer.
>
> Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
> Commit-Queue: Idan Raiter <idanr@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,idanr@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: I9b7b63de0900e20c4da8561ceb9b2dece77c3885
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7960
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-06-10 17:15:27 +00:00
Idan Raiter 7eb6be186b dawn_native: Indirect draw/dispatch
Adds indirect draw and dispatch for all backends (without validation).

Tests for opengl negative offset are skipped since there is no easy
way to add the index buffer offset. Current idea is to use a compute
shader to modify the indirect draw buffer.

Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-07 17:32:37 +00:00
Corentin Wallez 2b82eb2902 Fix incorrect ASSERT in vertex validation.
Also adds a test that would have fired the ASSERT.

BUG=dawn:80
BUG=dawn:107

Change-Id: I56cdbc91956465c8941b45bb5e9da4c27da301ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7840
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-07 11:05:37 +00:00
Yunchao He 2d4b529443 Update VertexInput (InputState) to match the spec - Part 3
Rename num{Attribute|Buffer}s to {Attribute|Buffer}Count for VertexInput

BUG=dawn:80, dawn:107

Change-Id: I7ad62f28449e6283d5c5788dfbd5df1d1e9c813e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-06 17:54:30 +00:00
Corentin Wallez 67ab1ea8c7 dawn.json: Use void* instead of uint8_t* for data pointers
This requires some changes in the wire because WireCmd doesn't know the
size of void. This also adds a handwritten implementation of the Wire
commands for SetSubData that internally converts to uint8_t so that
WireCmd can generate the de/serialization.

BUG=dawn:160

Change-Id: Icbf0fd7dd841639ee6f67333844e027b27a8afcc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7780
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-06 16:19:15 +00:00
Yunchao He 97c0885a4a Update VertexInput (InputState) to match the spec - Part 2
This patch changed the front end code and tests and examples.

BUG=dawn:80, dawn:107

Change-Id: Ia6c60232c04a1bfb862263766eb28e9afc3bc8db
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7620
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-06 01:56:57 +00:00
Austin Eng 9cd21f1bf9 Implement CreateBufferMapped for non-mappable buffers
This uses an intermediate staging buffer to copy data into the buffer.

Bug: dawn:7
Change-Id: I3bda19a8450ef0eddc5b4382ce1b9120f074b917
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7500
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-05 18:35:31 +00:00
Jiawei Shao c2750abd0c Add validations on the creation of textures in BC formats
This patch adds all the BC compressed texture formats and the checks on
the creation of textures in BC formats. If a texture is in BC format,
then:
1. The width and height of the texture must be multiple of 4.
2. The usage of the texture can only be Sampled or TransferSrc or
   TransferDst.
3. The sample count of the texture can only be 1.

BUG=dawn:42
TEST=dawn_unittests

Change-Id: I0844fb6a1aadbb96d94a61fd969db07c21b6adf5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7600
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-01 02:30:51 +00:00
Corentin Wallez 8dfc593eb7 Remove the concept of push constants
BUG=dawn:14

Change-Id: I20587081ec806034ce4f90457c3d475a6fbe834d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7180
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-29 13:16:06 +00:00
Corentin Wallez 839053b90c Replace dawn::CallbackUserdata with void*
This initial reasoning for having a u64 userdata was to be able to pack
two u32s in a single userdata but that was never used, and made a bunch
of code uglier than it should.

BUG=dawn:160

Change-Id: Ia0d20bc23f09f5d8f3748ca4edd1a331604f2ba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7561
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-29 13:03:50 +00:00
Austin Eng 26d3cf08c2 Fix dawn_end2end_tests with the wire
https://dawn-review.googlesource.com/c/dawn/+/7484 landed at the same
time as the change that enabled dawn_end2end_wire_tests so this bug
was not caught. An extra declaration which shadows the original
declaration was created due to a rebase error.

Bug: dawn:56
Change-Id: I36a1b4478a072f58f6bb6660853c3b28f7ce0467
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7580
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-05-29 01:10:47 +00:00
Jiawei Shao 93373abb2f Support force enabling multiple toggles in Dawn end2end tests
This patch adds the support of enabling multiple toggles in Dawn end2end
tests so that we can run MultisampledRenderingTests with all MSAA
related toggles enabled.

BUG=dawn:56
TEST=dawn_end2end_tests

Change-Id: Ia1a16a25261a2eddbb0e54326eebf1188dab9c10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7484
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-05-29 00:07:37 +00:00
Corentin Wallez 8b5fc36191 Suppress failing shared memory test on GTX 1660 D3D12
BUG=dawn:159

Change-Id: I3aca2019641b0eec2a111e4a59a0d3a927f9c645
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7560
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-05-28 09:11:44 +00:00
Yan, Shaobo 3dd6153eb7 Dynamic Buffer Offset : Vulkan Backend
In a typical application, most draws will use different uniforms values for
things like the world position and orientation. In the current state of WebGPU
this means that a new bind group needs to be created for each draw to set the
right uniforms. Bind group creation is expected to be more expensive than
recording draws because they incur an allocation.

This feature is to reduce the number of bind groups that need to be
created.

The patch implements dynamic buffer offset on vulkan backend. But Vulkan
takes dynamic offset as uint32_t type, which is not the same size as the VkDeviceSize
used to create buffers so we cast them for now.

Bug=dawn:55

Change-Id: I6163866feb040d1a653f9a20d2ce22d80509968e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7461
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-27 04:35:03 +00:00
Natasha Lee 58ae08e132 Add nonzero_clear_resources_on_creation_for_testing toggle for d3d12
Forces texture to clear to non-zero on creation to test the logic of
lazy clearing.

Bug: dawn:145
Change-Id: Ia738bf03be29dc620caf5f6d04b57c29b6919e85
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7280
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-24 22:53:31 +00:00
Austin Eng 8aa036e9e4 Fix backend Device leak in dawn_end2end_tests harness with the wire
Bug: dawn:158
Change-Id: I248ba66864d03c3366fc077fd89824a1233a230e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7520
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-05-24 22:31:36 +00:00
Austin Eng f56efdf0d1 Skip IOSurfaceTests if UsesWire() is true
These tests cannot be run using the wire because the wire client
device is not a real Metal device.

Bug: dawn:158
Change-Id: I97dec7f10fa19d118a72a965f57ee6703cc57765
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-05-24 22:31:06 +00:00
Austin Eng c391fb7c69 Use single 64bit atomic refcount for Dawn objects
Bug: dawn:105
Change-Id: I7741d5f01579f269db272200d39088c07e2acd92
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-05-23 23:55:14 +00:00
Yan, Shaobo 34f2fe8a52 Dynamic Buffer Offset : Metal Backend
In a typical application, most draws will use different uniforms values for
things like the world position and orientation. In the current state of WebGPU
this means that a new bind group needs to be created for each draw to set the
right uniforms. Bind group creation is expected to be more expensive than
recording draws because they incur an allocation.

This feature is to reduce the number of bind groups that need to be
created.

The patch implemented dynamic buffer offset on metal backend.

Bug=dawn:55

Change-Id: I34f397ec9ec10fa5b8e8a1c029d2d6a19e8dc0ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2019-05-23 00:45:12 +00:00
Yunchao He eea2091068 Update VertexInput (InputState) to match spec - Part 1
This is only a renaming: change VertexInput to VertexBuffer, and
change InputState to VertexInput.

The next two patches will do as follows:
1) change the structure of vertex input descriptor related stuff.
2) change num to count.

BUG=dawn:80, dawn:107

Change-Id: Ie76aa653a527759a9c3b4a4792e3254689f053b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-05-22 22:46:32 +00:00
Austin Eng 76e3de4b08 Implement CreateBufferMapped in dawn_wire
Bug: dawn:7
Change-Id: I7112c87c3b671cd7a7774af7f3a094a189f2b4b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7402
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-05-22 18:49:59 +00:00
Idan Raiter 1c85976abe dawn_native: handle NaN lod values in samplers
For samplers with NaN mLodMinClamp or mLodMaxClamp, the equality
operator returned false.
Adds checks for finite values, and also early returns if two pointers
are equal.

Bug: dawn:143, chromium:965633
Change-Id: Id5998d6eec275af0fbe30e3b4fcb3eed4fe64c6a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7401
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
2019-05-22 17:18:52 +00:00
Yan, Shaobo 18672ef994 Fix MSVC compilation failure because of implicit conversions
This patch fixed compile error because of implicit conversions when is_clang = false.

BUG=dawn:151

Change-Id: Id94f3f62147962cb73be0d0688ef03b2811d863c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7380
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-22 02:41:49 +00:00
Jiawei Shao c0c7e2f85b Add workaround on using non-zero ResolveLevel or ResolveSlice on Metal
Current Metal drivers have a bug that doing MSAA resolve with non-zero
ResolveLevel and ResolveSlice cannot work correctly. This patch adds a
workaround for this bug that first resolving into a temporary one-level
2D texture, then copying the result into the true resolve target.

Although the end2end test ResolveIntoOneMipmapLevelOf2DTexture and
ResolveInto2DArrayTexture can pass on the try bot using AMD GPU, we
find they fail on some other AMD GPUs (Macbook Pro 2018), so currently
this workaround is enabled on all Metal backends.

BUG=dawn:56
TEST=dawn_end2end_tests

Change-Id: Ie85858e58ff486d49dc11c270d8b6d95e216fd42
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6780
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-05-22 00:05:14 +00:00
Natasha Lee 2a7b631482 Add nonzero_clear_resources_on_creation_for_testing toggle to opengl
Forces texture to clear to nonzero on creation to test the logic of
lazy clearing.

Bug: dawn:145
Change-Id: Ib1f6e8f961927008e3c09960ad0219f975d86cc6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7240
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-05-20 21:00:17 +00:00
Idan Raiter 2bc3169f0d dawn_native: deduplicate samplers
Bug:dawn:143
Change-Id: I3aee914100fed87ea98cf22a7b90070c165780a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7361
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
2019-05-20 18:16:34 +00:00
Yan, Shaobo 1b5fb81a01 Dynamic Buffer Offset : Validation
In a typical application, most draws will use different uniforms values for
things like the world position and orientation. In the current state of WebGPU
this means that a new bind group needs to be created for each draw to set the
right uniforms. Bind group creation is expected to be more expensive than
recording draws because they incur an allocation.

This feature is to reduce the number of bind groups that need to be
created.

The patch implemented dynamic buffer offset validation logics and adding unittests.

BUG=dawn:55
Change-Id: If6200a87bfedba825abcbfe60f336eab2e27226a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7100
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-05-17 02:05:37 +00:00
Austin Eng 740995c0b1 Implement CreateBufferMapped in dawn_native for MAP_WRITE buffers only.
This is the first command to return a struct. This patch also
updates the code generator to support structure return values.

Bug: dawn:7
Change-Id: Ie8acec895c0ec88429672138ffc900032fbbc447
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/4780
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-05-15 18:55:22 +00:00
Li Hao 0195dbf908 Enable D3D12 validation layers
Run end2end tests with argument '-d' or '--enable-backend-validation'

Change-Id: I34a3f453dcd3a57d76301801ae2abe42f847cb1b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2019-05-15 06:06:26 +00:00
Corentin Wallez 2e56970932 CommandAllocator: Default initalize allocated data.
BUG=dawn:21

Change-Id: I98499385d7397ab431e1bbe00add7ef01941cca6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7160
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-05-14 03:53:26 +00:00