Commit Graph

2321 Commits

Author SHA1 Message Date
Luke Street fbbd73db48 CGrenadeLauncher implementation 2020-03-29 23:45:55 -04:00
Lioncash 6dce70895c CIOWin: Make Draw() non-const
Allows removing several const_cast usages within the codebase.
2020-03-29 21:56:49 -04:00
Lioncash 0d3bab4c14 CScanDisplay: Remove use of const_cast
The draw function is essentially not fully const in behavior, so we can
remove the const qualifiers where necessary.
2020-03-29 21:44:10 -04:00
Lioncash 2d8e94911a CGuiTextSupport: Eliminate the use of const_cast
We can supply a const and non-const variant to eliminate the need to
const_cast here.
2020-03-29 21:37:11 -04:00
Lioncash f3afcf7299 CGuiTextPane: Remove stray unnecessary const_cast in Draw()
Draw() isn't const qualified, so there's no need to cast away const
here.
2020-03-29 21:25:47 -04:00
Lioncash 1d725587e5 CSortedLists: Remove const_cast in all BuildNearList() implementations
Same behavior, but nicer to read.
2020-03-29 21:22:52 -04:00
Lioncash 0a366855bc CSortedLists: Add names to all function prototypes
More self-documenting and allows parameter inspection in IDEs to
function nicer.
2020-03-29 21:18:18 -04:00
Lioncash eecd03428d CSortedLists: Remove use of const_cast in AddToLinkedList()
Same behavior, but nicer to read.
2020-03-29 21:17:59 -04:00
Lioncash 6d2ef0360f CGameState: Resolve sign conversion warnings in PutTo()
Same behavior, but makes conversions explicit.
2020-03-29 21:03:24 -04:00
Lioncash 45ea19040d CGameState: Make use of std::array where applicable 2020-03-29 20:58:31 -04:00
Lioncash 24fe7ec499 CGameState: Remove use of const_cast
Same behavior, but nicer to read.
2020-03-29 20:52:34 -04:00
Lioncash 603942daaf CTextRenderBuffer: Remove use of const_cast in Render()
Makes for much less casting.
2020-03-29 20:27:04 -04:00
Lioncash 04a42980ab Revert "Revert "CTextRenderBuffer: Forward declare structs where applicable""
This reverts commit 16745f3a7b.

We can simply default the move constructor and move assignment operator
to make this work.
2020-03-29 20:09:16 -04:00
Phillip Stephens 16745f3a7b
Revert "CTextRenderBuffer: Forward declare structs where applicable" 2020-03-29 16:35:02 -07:00
Phillip Stephens f3721844b9
Merge pull request #282 from lioncash/struct
CTextRenderBuffer: Forward declare structs where applicable
2020-03-29 16:04:32 -07:00
Lioncash 232ae12802 CGuiTextPane: Make use of std::array where applicable
Same behavior, but with stronger typing and allows removing of a
hardcoded array size.
2020-03-29 08:00:40 -04:00
Lioncash 0aff4dc21e CTextRenderBuffer: Remove use of const_cast within Render()
Same behavior but way less casting.
2020-03-29 04:42:58 -04:00
Lioncash 20b74c4818 CTextRenderBuffer: Forward declare structs where applicable
These are only used internally, so we can completely hide these structs
from external view.

This allows their implementation to be changed without needing to
recompile all the headers that include it.
2020-03-29 03:54:29 -04:00
Luke Street 4ada5a00cb CElitePirate: Nearly complete implementation 2020-03-29 03:28:14 -04:00
Jack Andersen 3e07a06355 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2020-03-28 21:21:53 -10:00
Jack Andersen d1c2ae71c2 Ensure consistent override usage in TCachedToken 2020-03-28 21:20:44 -10:00
Jack Andersen eefb975f23 Merge branch 'noexcept' of https://github.com/lioncash/urde 2020-03-28 21:08:43 -10:00
Lioncash fda08db9b1 CHudVisorBeamMenu: Dehardcode array sizes
Same behavior, but queries the container for the size rather than
hardcoding it in loop bounds.
2020-03-29 03:08:41 -04:00
Lioncash 413483a996 CHudFreeLookInterfaceXRay: Assign free look and control held flags in SetFreeLookState()
GM8Ev0 does this.
2020-03-29 02:08:51 -04:00
Lioncash ad07b993c8 CHudFreeLookInterface: Collapse conditional within SetFreeLookState()
Same behavior, less code.
2020-03-29 02:03:20 -04:00
Lioncash 59fbefbd58 CGuiWidget: Provide names for all function prototypes
Makes parameter introspection nicer with IDEs and also renames ambiguous
"v" names to something more self-descriptive.
2020-03-29 01:52:23 -04:00
Lioncash 764dac0adc CToken: Add missing override specifiers 2020-03-28 05:55:17 -04:00
Phillip Stephens 0db6f96a17
Merge pull request #279 from lioncash/constexpr
CScannableParameters: Mark CScannableParameters as constexpr
2020-03-27 23:54:26 -07:00
Lioncash 54c6122cbd CToken: Mark move assignment operator as noexcept
Allows containers and anything using std::move_if_noexcept to perform a
move instead of a copy.
2020-03-27 20:56:04 -04:00
Lioncash 2558da714e Runtime: Remove unnecessary smart pointer .get() calls
Same behavior, less code to read.
2020-03-27 20:50:45 -04:00
Lioncash 194cdf145f Runtime: Use nullptr where applicable
Same behavior, but no magic 0 value.

While we're in the same area, we can do minor cosmetic changes.
2020-03-27 20:18:54 -04:00
Lioncash 05988ce31c CScannableParameters: Mark CScannableParameters as constexpr
This only contains a single member, so this can trivially be marked
constexpr.
2020-03-27 20:07:33 -04:00
Phillip Stephens e0fe365dfd
Merge pull request #278 from lioncash/explicit
General: Make use of explicit constructors where applicable
2020-03-27 14:10:19 -07:00
Lioncash 241a66dc0a General: Make use of explicit constructors where applicable
Gets rid of potential error prone implicitly constructing constructors.
2020-03-27 06:00:17 -04:00
Luke Street 4f7e0a85a3 CElitePirate: More function implementations 2020-03-27 02:47:34 -04:00
Lioncash e46a37e893 MP1: Make use of std::array where applicable
Same behavior, stronger typing, and allows eliminating hardcoded sizes
in some places.
2020-03-27 01:07:29 -04:00
Lioncash a77b9cb609 MP1: Join namespaces
Same behavior, less code.
2020-03-27 01:02:35 -04:00
Luke Street 108fd502bf CElitePirate/CFlyingPirate: Updates from symbol map 2020-03-26 21:42:18 -04:00
Luke Street 0886a39d81 CElitePirate: DoUserAnimEvent; create CShockWave 2020-03-26 18:09:50 -04:00
Luke Street 6150548e91 CElitePirate: Finish implementing AcceptScriptMsg 2020-03-26 15:24:56 -04:00
Lioncash fcf70aeb2a CGuiWidgetIdDB: Remove redundant std::make_pair funcs
Same behavior, less code.
2020-03-26 03:55:28 -04:00
Luke Street c33703bd93 CElitePirate: Start impl; create CGrenadeLauncher 2020-03-26 03:30:54 -04:00
Lioncash 74600588fa Add missing includes pt.2
Some missing includes that actually need to be present.
2020-03-26 03:14:03 -04:00
Lioncash be6b5406a9 CPatterned/ScriptLoader: Convert function typedefs to using aliases
Same thing, but more readable.
2020-03-26 03:09:56 -04:00
Lioncash d9a9e0f51e CEnvFxManager: Take std::vector by value and std::move
Same behavior, but allows calling code to move into the parameter,
avoiding copies.
2020-03-26 02:56:10 -04:00
Lioncash dd76e73e11 ITweak: Default virtual destructor
Same behavor, but allows the destructor to be trivial.
2020-03-26 01:14:41 -04:00
Lioncash 51afa94e8c Add missing includes where applicable
Resolves a few required dependencies
2020-03-26 01:10:55 -04:00
Lioncash 4169e3d91d CSnakeWeedSwarm: Mark several member functions as const
These don't alter instance state, so they can be const member functions.
2020-03-26 01:05:32 -04:00
Lioncash 43e0d16c5d CSnakeWeedSwarm: Use emplace_back in CreateBoid()
Same behavior, but with in-place construction instead.
2020-03-26 01:00:29 -04:00
Lioncash 2164854e87 CVisorFlare: Pass flares by value and use std::move
Same behavior, but allows calling code to move into the parameter and
avoid copies entirely.
2020-03-26 00:32:49 -04:00
Lioncash 477c5770c6 rstl: Add [[nodiscard]] to interface functions where applicable
Not using the result of these functions is considered a bug and should
be signified as such by a compiler.
2020-03-25 23:43:20 -04:00
Lioncash f4b3fb947e CScanDisplay: Make constructor explicit
Prevents error-prone implicit construction from occurring.
2020-03-25 20:46:08 -04:00
Lioncash 3c17336fb0 CSaveWorld: Make constructor explicit
Prevents error-prone implicit constructions from occurring.
2020-03-25 20:42:21 -04:00
Phillip Stephens 566c356612 Initial ElitePirate imps 2020-03-25 18:14:15 -04:00
Phillip Stephens e5df609673 CElitePirate: Initial stubbing 2020-03-25 18:14:15 -04:00
Lioncash 98b9556f3e CProjectileWeapon: Return std::nullopt instead of {} where applicable
Prevents some implementations from zeroing out their internal buffer
unnecessarily (libstdc++ and libc++).
2020-03-25 16:03:09 -04:00
Lioncash 6365f2ee1c CPowerBomb: Return std::nullopt in GetTouchBounds()
Avoids unnecessary zeroing of the internal buffer of std::optional in
some implementations (libstdc++ and libc++).
2020-03-25 15:56:59 -04:00
Lioncash cda5a48970 CRelayTracker: Add names to function prototypes
Allows IDE introspections at call sites to function nicer.
2020-03-25 15:53:49 -04:00
Lioncash c5c888daa6 CRippleManager: Rename Ripples() to GetRipples()
Allows const overloading to work and prevents compilation errors from
occurring if the constness ever changes.
2020-03-25 04:22:34 -04:00
Lioncash 4f9e53933e CPathFindArea: Amend bitset size
The previous commit meant to contain this size.
2020-03-25 04:15:55 -04:00
Lioncash d0292fdc5d CPathFindArea: Make use of std::bitmap with CPFBitSet
Same behavior, but without the need to roll the operations ourselves.
2020-03-25 04:12:55 -04:00
Lioncash 81dcc0604b CParticleElectric: Make use of std::array where applicable
Prevents array to pointer decay.
2020-03-25 03:58:37 -04:00
Lioncash c61bee13db CParticleElectric: Add parameters to function prototypes
Makes the interface more self-documenting.
2020-03-25 03:58:37 -04:00
Luke Street c08b5a4c98 CFlyingPirate: Fix Aqua Pirates 2020-03-25 03:48:10 -04:00
Luke Street da648b18d8 CSpankWeed: Fix collision manager null deref 2020-03-25 03:47:56 -04:00
Lioncash 90d61ae7ed CAutoMapper: Add names to function prototypes 2020-03-25 03:03:24 -04:00
Luke Street 7ee2a3b912
Merge pull request #254 from AxioDL/flyingpirate
CFlyingPirate implementation
2020-03-25 03:01:10 -04:00
Luke Street 815d83d843 CFlyingPirateRagDoll: Fix particles & length constraints 2020-03-25 02:57:57 -04:00
Lioncash 51c1ffecd6 CActorContraption: Add names to parameters in prototypes
Makes it more self-documenting from the interface alone.
2020-03-25 02:46:22 -04:00
Lioncash 20548ddeaa CCameraSpline: Make constructor explicit
Same behavior, but prevents error-prone implicit constructions from
occurring.
2020-03-25 02:41:07 -04:00
Lioncash f1fce0f631 CCameraSpline: Add names to prototypes
More self-documenting from the interface alone.
2020-03-25 02:40:03 -04:00
Lioncash 7bced5308b CCameraManager: Add names to parameters in prototypes
More self documenting and allows IDE inspections to be better.
2020-03-25 02:33:34 -04:00
Lioncash a862b792de CBoneTracking: Make use of parameter in SetActive()
GM8E v0 makes use of the parameter and doesn't always set the value to
true.
2020-03-25 02:12:56 -04:00
Luke Street 556f870dc8 Merge branch 'pr-277' 2020-03-25 02:09:09 -04:00
Luke Street f91536ebee Merge branch 'pr-276' 2020-03-25 02:09:05 -04:00
Luke Street 8314d5b6ef Merge branch 'pr-255' 2020-03-25 02:09:02 -04:00
Luke Street 3734a09ed3 CGuiWidget: Make GetIsFinishedLoading non-const 2020-03-25 02:01:47 -04:00
Lioncash 40fc3f9dd8 CModelBoo: Remove usages of const_cast
Many functions are modifying internals of CBooModel and const-casting
is performed in order to work around functions being const when they
really shouldn't be.

This amends the function signatures in order to allow these functions to
exist without const_cast, making code much nicer to read.
2020-03-25 02:01:46 -04:00
Lioncash e38d86fe59 CPhysicsActor: Amend constructor names for CPhysicsState
These were previously undescriptive names despite the member variables
being fully named. We can amend the parameters here.
2020-03-25 01:56:58 -04:00
Lioncash 81ae6bdda2 CPhysicsActor: Add names to parameters in prototypes
Allows better introspection in IDEs and makes the interface itself more
self-documenting.
2020-03-25 01:54:17 -04:00
Lioncash 22036859db CPASDatabase: Add names to parameters in prototypes
Makes IDE introspection better.
2020-03-25 01:43:27 -04:00
Lioncash fad980dc19 CBodyController: Make HasBodyInfo() accept a const reference
This only queries state and doesn't actually modify it.
2020-03-25 01:39:08 -04:00
Lioncash f875bdf024 CBodyController: Add names to parameters in interface
Makes the interface more self-documenting and allows IDEs to perform
better introspection at call sites.
2020-03-25 01:36:54 -04:00
Lioncash ab6c45c7a8 CWorld: Provide parameter names for prototypes
More self-documenting from the interface alone and allows IDE
inspections at callsites to be better.
2020-03-25 01:27:56 -04:00
Lioncash 985b85d9db CAudioGroupSet: Eliminate undefined behavior within LoadData()
Eliminates aliasing violations.
2020-03-25 01:14:27 -04:00
Lioncash 855fc0ced9 CAreaOctTree: Add names to parameters in prototypes
Allows IDEs to perform better inspections at call sites.
2020-03-25 00:45:33 -04:00
Lioncash f2b1e44ee1 CEntity: Rename ConnectionList() to GetConnectionList()
Allows const overloading to function, preventing compilation errors from
occuring across constness changes.
2020-03-24 21:29:44 -04:00
Lioncash 8644b8393b CEntity: Add parameter names to interface
Allows IDEs to perform better parameter inspection.
2020-03-24 21:28:15 -04:00
Lioncash f323638fb7 CCollisionActor: Provide parameter names in interface where applicable
Makes the interface more self-documenting at a glance and allows IDEs to
do better parameter inspection at call sites.
2020-03-24 21:16:30 -04:00
Phillip Stephens e8f0d29a3b
Merge pull request #275 from lioncash/const-over
CPlayerState: Rename HealthInfo() to GetHealthInfo()
2020-03-24 17:45:59 -07:00
Phillip Stephens 01a0c68db9
Merge pull request #274 from lioncash/health
CGameState: Set HP value in LoadGameFileState()
2020-03-24 17:45:43 -07:00
Phillip Stephens c72f388929
Merge pull request #273 from lioncash/team-uninit
CTeamAiMgr: Initialize x90_timeSinceMelee and x90_timeSinceRanged to 0.0f in constructor
2020-03-24 17:45:29 -07:00
Phillip Stephens 9aece39445
Merge pull request #272 from lioncash/uninit
CFluidPlane: Always initialize mul to 0.0f in CalculateRippleIntensity()
2020-03-24 17:45:15 -07:00
Lioncash ef93a601eb CPlayerState: Rename HealthInfo() to GetHealthInfo()
Allows const overloading to function and prevents compilation errors
from occurring if constness changes through future changes of any sort.
2020-03-24 06:20:37 -04:00
Lioncash 9fba0bf50b CGameState: Set HP value in LoadGameFileState()
GM8E v0 stores the HP value of the loaded player state into the returned
GameFileStateInfo instance.

This prevents the health member from being returned uninitialized.
2020-03-24 06:14:26 -04:00
Lioncash 64d0563872 CTeamAiMgr: Initialize x90_timeSinceMelee and x90_timeSinceRanged to 0.0f in constructor
Makes all class members have a deterministic initial state.
2020-03-24 05:19:05 -04:00
Lioncash f416a814a1 CFluidPlane: Always initialize mul to 0.0f in CalculateRippleIntensity()
Avoids a -Wmaybe-uninitialized warning.
2020-03-24 05:14:01 -04:00
Lioncash 35ea097028 CPlayer: Add parameter names to prototypes
Makes them more self-documenting from the interface alone and also
allows IDEs to perform better parameter and argument inspection.
2020-03-24 04:33:54 -04:00
Phillip Stephens fc87bd8022
Merge pull request #270 from lioncash/brace
CPlayer: Un-nest code within FinishNewScan()
2020-03-23 23:29:59 -07:00
Phillip Stephens af2738c7b1
Merge pull request #269 from lioncash/sconv
CParticleSwoosh: Resolve sign-conversion warnings
2020-03-23 23:29:44 -07:00
Phillip Stephens 00691c1175
Merge pull request #268 from lioncash/intconst
CIntElement: Remove const_cast
2020-03-23 23:29:26 -07:00
Phillip Stephens d62c163086
Merge pull request #267 from lioncash/iface
CAnimData: Give names to function prototype parameters
2020-03-23 23:29:12 -07:00
Phillip Stephens bb9359c579
Merge pull request #266 from lioncash/make
CParticleElectric: Use std::make_unique where applicable
2020-03-23 23:28:59 -07:00
Phillip Stephens 498df6588b
Merge pull request #265 from lioncash/type
RetroTypes: Minor adjustments
2020-03-23 23:28:38 -07:00
Phillip Stephens 734f1d2db5
Merge pull request #264 from lioncash/move
General: Remove unnecessary std::move calls
2020-03-23 23:28:24 -07:00
Phillip Stephens 425f8d4cc8
Merge pull request #263 from lioncash/array3
CDecal: Make use of std::array where applicable
2020-03-23 23:28:08 -07:00
Phillip Stephens dbbf9e33fd
Merge pull request #262 from lioncash/nullopt
CBeamProjectile: Explicitly return std::nullopt in GetTouchBounds()
2020-03-23 23:27:54 -07:00
Phillip Stephens 1c841d10f8
Merge pull request #261 from lioncash/const7
CBomb: Make file-scope material filter constexpr
2020-03-23 23:27:39 -07:00
Phillip Stephens dc6954491b
Merge pull request #260 from lioncash/array2
CPlayerState: Make g_typeNameMap a compile-time array
2020-03-23 23:27:19 -07:00
Phillip Stephens 4dc73e56a0
Merge pull request #259 from lioncash/default
CPlayerState: Default CPowerUp constructor and also remove undefined behavior
2020-03-23 23:27:06 -07:00
Phillip Stephens 2e43266714
Merge pull request #258 from lioncash/emplaced
General: Make use of emplace_back where applicable
2020-03-23 23:26:51 -07:00
Phillip Stephens 6c7fdc11a0
Merge pull request #257 from lioncash/virt
CWorld: Rename IMapWorld to IGetMapWorld()
2020-03-23 23:26:35 -07:00
Phillip Stephens 6c9d6bc38b
Merge pull request #256 from lioncash/binding
CActorContraption: Make use of structured bindings where applicable
2020-03-23 23:26:19 -07:00
Lioncash 70c51c3a86 CPlayer: Un-nest code within FinishNewScan()
Makes this function much nicer to read.
2020-03-23 02:44:44 -04:00
Lioncash 7a29f4bf52 CParticleSwoosh: Resolve sign-conversion warnings
Resolves trivial warnings within loop condition checks.
2020-03-23 00:38:23 -04:00
Lioncash a2517a504e CIntElement: Remove const_cast
CIESampleAndHold caches values internally for use later in a non-visible
manner to the user of the class. This is a good place for mutable to be
used.

This improves the readability of the GetValue() implementation.
2020-03-22 06:05:59 -04:00
Lioncash cd184daeba CAnimData: Give names to function prototype parameters
Provides at least some form of name for all functions in the interface.
This allows IDEs to perform proper name inspection (as well as being
slightly more informative to the reader in some cases).
2020-03-22 05:42:11 -04:00
Lioncash 34a0e9f23d CParticleElectric: Use std::make_unique where applicable
Makes it obvious that std::unique_ptr instances are being created within the
implementation code.
2020-03-22 05:27:49 -04:00
Lioncash 8cd27ac822 RetroTypes: Take types in comparisons by value where applicable
CAssetId, TEditorId, and TUniqueId are all small enough to fit within
registers as is, so we can take these types by value, which allows for
eliminating unnecessary memory referencing.
2020-03-22 04:44:45 -04:00
Lioncash 6ed2415f6f RetroTypes: Mark return types as [[nodiscard]] where applicable
Given the types within this header are quite widely used within the
codebase, it's worth it in this scenario to annotate functions that
expect their return value to be used with the [[nodiscard]] attribute.
2020-03-22 04:43:26 -04:00
Lioncash 0e54861455 General: Remove unnecessary std::move calls
There's no real need to std::move a primitive type. A copy will be
performed either way. We can remove std::move in this case to improve
readability.
2020-03-22 00:56:04 -04:00
Lioncash 2b4b7c36a5 CDecal: Make use of std::array where applicable
Same behavior, but with stronger-typing and no implicit array to pointer
decay.
2020-03-21 01:53:41 -04:00
Lioncash bf590dd855 CBeamProjectile: Explicitly return std::nullopt in GetTouchBounds()
Allows some implementations to completely avoid zeroing out the internal
buffer within the std::optional instance.
2020-03-21 01:46:59 -04:00
Lioncash 5b7e440ff7 CBomb: Make file-scope material filter constexpr
Allows the data to be placed into the read-only segment.
2020-03-21 01:42:46 -04:00
Lioncash 83c9af9153 CPlayerState: Make g_typeNameMap a compile-time array
While useful as a map, this causes an allocation that occurs during
program start and lasts until the program terminates, even if the
relevant code is never executed.

Given the total number of elements is quite small, we can convert this
into a compile-time array and perform the lookup with that instead.
While we're at it, we can eliminate an unnecessary second lookup into
said array by reusing the iterator from the first find.
2020-03-21 00:57:05 -04:00
Lioncash ff703b1189 CPlayerState: Remove undefined behavior within CPlayerState constructor
Type-punning via a union is currently undefined behavior according to
the C++ standard, so we can use std::memcpy instead to accomplish the
same thing.
2020-03-21 00:39:40 -04:00
Lioncash ba6f55a928 CPlayerState: Default CPowerUp constructor
Same behavior but allows the constructor to be considered trivial.

While we're at it, we can make the constructors constexpr, considering
the data structure only holds two primitives.
2020-03-21 00:34:16 -04:00
Lioncash fc4df76afc General: Make use of emplace_back where applicable
Allows for in-place construction. Also results in less code to read in
certain usages.
2020-03-21 00:30:12 -04:00
Lioncash 8a9e76a345 CWorld: Rename IMapWorld to IGetMapWorld()
Allows const overloading to function properly and prevents potential
compilation errors from occurring if constness on functions is ever
changed.
2020-03-20 23:27:07 -04:00
Lioncash 0cc8e76d64 CActorContraption: Make use of structured bindings where applicable
Same behavior, but with better names than `first` or `second`.
2020-03-20 23:13:29 -04:00
Luke Street 6d757f021f CFlyingPirateRagDoll: Implement Update 2020-03-18 04:50:41 -04:00
Luke Street 851304ded9 CFlyingPirate: Finish Think implementation 2020-03-18 02:53:53 -04:00
Luke Street 642bf379ce CFlyingPirate: Add CPathFindSearch flags 2020-03-18 01:39:32 -04:00
Luke Street 6f89dbb240 CFlyingPirate: More small fixes 2020-03-18 01:20:24 -04:00
Luke Street 932615593e CFlyingPirateRagDoll: Implement PreRender, Prime 2020-03-18 01:20:24 -04:00
Luke Street 57386e6269 CFlyingPirate: Small fixes 2020-03-18 01:19:23 -04:00
Luke Street 8897d38c6a CFlyingPirate: Fix Lurk state delay 2020-03-18 01:19:23 -04:00
Luke Street 651e28e921 CFlyingPirate: Fix TargetPatrol 2020-03-18 01:19:23 -04:00
Luke Street 26ae8beb74 CFlyingPirate: Small fixes 2020-03-18 01:19:23 -04:00
Luke Street 1bcd0916ca CFlyingPirate: Fixes; implement all functions 2020-03-18 01:18:48 -04:00
Luke Street 13d8c3fdd1 CFlyingPirate: First draft almost done 2020-03-18 01:18:48 -04:00
Luke Street 11ea9d3aa6 CFlyingPirate: More method implementations 2020-03-18 01:18:48 -04:00
Luke Street d4982270e8 CFlyingPirate: Start implementing methods 2020-03-18 01:18:48 -04:00
Luke Street 5765fd8951 CFlyingPirate: Method definitions & CFlyingPirateRagDoll constructor 2020-03-18 01:18:48 -04:00
Luke Street e925dc2628 CFlyingPirate: Start implementation 2020-03-18 01:18:48 -04:00
Luke Street 36ac0a8d78 CStateManager: Fix CMapWorld const reference 2020-03-18 01:18:00 -04:00
Luke Street 9e05819f05
Merge pull request #253 from lioncash/const4
CRelayTracker: Make HasRelay() a const member function
2020-03-18 01:09:31 -04:00
Luke Street f6e2f196ce
Merge pull request #252 from lioncash/resize2
CRumbleVoice: Resize vectors within constructor initializer list
2020-03-18 01:09:09 -04:00
Luke Street 92c9ec02e5
Merge pull request #251 from lioncash/rumble
CInputGenerator: Make use of std::array where applicable
2020-03-18 01:08:12 -04:00
Luke Street dcf96e9826
Merge pull request #250 from lioncash/statemgr
CStateManager: Make use of std::array where applicable
2020-03-18 01:07:21 -04:00
Luke Street 93be0fbc72
Merge pull request #249 from lioncash/list
CObjectList: Make use of std::array where applicable
2020-03-18 01:05:42 -04:00
Luke Street 44325a5ad4
Merge pull request #248 from lioncash/slider
CGuiSliderGroup: Make use of std::array where applicable
2020-03-18 01:05:30 -04:00
Luke Street a7b2ad15dc
Merge pull request #247 from lioncash/sign-mismatch
CFlameThrower: Resolve sign-conversion warnings in DoCollisionCheck()
2020-03-18 01:05:16 -04:00
Luke Street 66c321d4a8
Merge pull request #246 from lioncash/def
CCollisionInfoList: Simplify definition of begin() and end()
2020-03-18 01:04:19 -04:00
Luke Street b13a6b491b
Merge pull request #245 from lioncash/drawstring
CDrawStringOptions: Resize vector within constructor
2020-03-18 01:04:08 -04:00
Luke Street 7c8de88fd7
Merge pull request #244 from lioncash/pane
CAui*: Make use of std::array where applicable
2020-03-18 01:03:50 -04:00
Lioncash cb4884fcef CRelayTracker: Make HasRelay() a const member function
While we're at it, we can make use of HasRelay() internally where
applicable to simplify code a little bit.
2020-03-18 01:03:35 -04:00
Luke Street dcc7affb8f
Merge pull request #243 from lioncash/light
CLight: Minor cleanup
2020-03-18 01:03:04 -04:00
Luke Street b3b8c33006
Merge pull request #242 from lioncash/const2
CMapWorld: Minor changes
2020-03-18 01:01:45 -04:00
Luke Street cecac3472a
Merge pull request #241 from lioncash/float
CMapArea: Minor changes
2020-03-18 01:00:20 -04:00
Luke Street a1c8867e83
Merge pull request #240 from lioncash/move
CMainFlow: std::move shared_ptr in SetGameState
2020-03-18 00:59:24 -04:00
Luke Street 18ef68df2a
Merge pull request #239 from lioncash/line
CLineRenderer: Minor changes
2020-03-18 00:58:46 -04:00
Luke Street dc0c721af7
Merge pull request #238 from lioncash/array2
CFogVolumeFilter: Make use of std::array where applicable
2020-03-18 00:58:28 -04:00
Luke Street fcf7044bf2 Merge remote-tracking branch 'github/recovery' 2020-03-18 00:45:49 -04:00
Lioncash 488e377374 CRumbleVoice: Collapse repeated std::max calls in GetIntensity()
We can make use of the std::max overload that takes an initializer list.
2020-03-18 00:34:29 -04:00
Lioncash 71399d0944 CRumbleVoice: Correct bool->s16 conversion
Given the return type of the function is an s16, we can just use 0
directly here.
2020-03-18 00:32:51 -04:00
Lioncash 2701f060ee CRumbleVoice: Resize vectors within constructor initializer list
Same behavior, but constructs in place with the size, rather than
constructing and then resizing.

x20_handleIds cannot be done the same way unfortunately, as
reserved_vector doesn't have a constructor accepting a size argument
like std::vector does.
2020-03-18 00:28:44 -04:00
Lioncash e83d5caea6 CInputGenerator: Make use of std::array where applicable
Allows removing hardcoded array sizes.
2020-03-17 23:29:11 -04:00
Lioncash bf11be46ad CStateManager: Make use of std::array where applicable
Same behavior, but allows dehardcoding array sizes and makes the array
types more strongly typed.
2020-03-17 23:10:41 -04:00
Lioncash 9e6f86cb16 CObjectList: Make use of std::array where applicable
Same behavior, but with stronger typing.
2020-03-17 22:38:21 -04:00
Lioncash 9d5857e139 CGuiSliderGroup: Make use of std::array where applicable
Same behavior, stronger typing.
2020-03-17 22:22:06 -04:00
Lioncash fc466ff062 CFlameThrower: Resolve sign-conversion warnings in DoCollisionCheck()
Resolves trivial sign conversion warnings and also makes some variables
const where applicable.
2020-03-17 21:55:24 -04:00
Lioncash 457c116275 CCollisionInfoList: Simplify definition of begin() and end()
Same behavior, but without a verbose return type.
2020-03-17 21:41:54 -04:00
Lioncash 1d6354ba26 CDrawStringOptions: Resize vector within constructor
Same behavior, but constructs the vector with the necessary size, rather
than constructing and resizing after the fact.
2020-03-17 21:35:08 -04:00
Lioncash fa6006003d CAuiEnergyBarT01: Make use of std::array where applicable
Same behavior, but allows dehardcoding array sizes.
2020-03-17 21:26:57 -04:00
Lioncash e534f00706 CAuiEnergyBarT01: Convert typedef into using alias
Same behavior, but nicer to read.
2020-03-17 21:24:01 -04:00
Lioncash 15e4d4aa01 CAuiImagePane: Make use of std::array where applicable
Same behavior, stronger typing.
2020-03-17 21:22:17 -04:00
Lioncash ec7bca8c20 CLight: Collapse std::max calls into one
We can use the overload that takes an initializer list to make it easier
to read.
2020-03-17 20:54:56 -04:00
Lioncash e821f736de CLight: Mark caching member variables as mutable
Member variables acting as caches is one of the areas where marking
variables as mutable makes sense.

We can do this to allow for the elimination of const_cast in some member
functions.
2020-03-17 20:47:12 -04:00
Lioncash 9483b64c91 CLight: Mark kDefaultPosition and kDefaultDirection as constexpr
Same behavior, but allows runtime constructors to be elided.
2020-03-17 20:44:22 -04:00
Lioncash 17a1f90a89 CLight: Prevent implicit double->float truncations
We can just mark these literals as floats to keep the arithmetic
operating on floats instead of doubles.
2020-03-17 20:42:39 -04:00
Lioncash 1dd1542106 CLight: Remove unnecessary initializer list initializers
These are already initialized within the class definition, so they don't
need to be respecified here.
2020-03-17 20:39:29 -04:00
Lioncash 6077814a0e CMapWorld: Provide parameter names in header for functions
Makes it more self-documenting from the interface alone and also allows
IDE inspections to be more convenient.
2020-03-17 20:12:32 -04:00
Lioncash 1fa74087fc CMapWorld: Remove usages of const_cast
Internals of this class are definitely being modified through some of
these calls, so they should be made non-const. This allows the
modifications to have their const_cast calls removed, making the code a
little nicer to read.
2020-03-17 20:00:14 -04:00
Lioncash 03f7047549 CMapArea: Make use of std::array where applicable 2020-03-17 19:36:19 -04:00
Lioncash 62682fe19f CMapArea: Resolve variable name shadowing 2020-03-17 19:22:13 -04:00
Lioncash b570168359 CMapArea: Remove type-punning undefined behavior within PostConstruct()
Casting up from unsigned char or char to an unrelated type isn't
permitted by the C++ standard in the manner it's currently being done.

We can utilize std::memcpy to mitigate this.
2020-03-17 19:20:37 -04:00
Lioncash b52e8dc6aa CMainFlow: std::move shared_ptr in SetGameState
Same behavior, but without a redundant atomic reference count
increment/decrement.
2020-03-17 19:15:09 -04:00
Lioncash e5e4a6482c CLineRenderer: Make use of std::array where applicable
Same behavior, but without the potential for unintentional array to
pointer decay.
2020-03-17 19:07:27 -04:00
Lioncash 858162e0c1 CLineRenderer: Remove unnecessary casts to bool
These constructs function identically without the need for casting.
2020-03-17 19:04:01 -04:00
Lioncash b1e5bf72b6 CFogVolumeFilter: Make use of std::array where applicable
Makes data strongly typed and also allows for the removal of some
hardcoded array sizes.
2020-03-17 18:52:47 -04:00
Luke Street 6ddbd15cfc
Merge pull request #237 from lioncash/state
CStateManager: Casting-related cleanups
2020-03-16 20:19:31 -04:00
Luke Street 488614563e
Merge pull request #236 from lioncash/sign
CGrappleArm: Minor changes
2020-03-16 20:18:31 -04:00
Lioncash 179f0b5f08 CStateManager: Remove instances of const_cast where applicable
Eliminates trivial casts that don't require much modifications to other
existing interfaces.
2020-03-16 20:16:15 -04:00
Luke Street 87eeafe0b0 CSnakeWeedSwarm: Renaming & cleanup 2020-03-16 20:15:22 -04:00
Lioncash 58b112dbe6 CStateManager: Convert reinterpret_cast instances over to static_cast
Conversions from void* can be done with static_cast.
2020-03-16 20:05:41 -04:00
Lioncash 0ae2364b24 CStateManager: Remove unnecessary casts 2020-03-16 20:01:57 -04:00
Lioncash 258409bc7d CGrappleArm: Remove const_cast within RenderXRayModel()
Same behavior, but without a cast.
2020-03-16 19:53:04 -04:00
Lioncash 9063b16d36 CGrappleArm: Convert reinterpret_cast to static_cast in PointGenerator()
It's permissible to use static_cast when converting from void* to
another type.
2020-03-16 19:16:46 -04:00
Lioncash 0cbfc6d169 CGrappleArm: Move skDependencyNames into BuildSuitDependencyList()
Same behavior, but narrows the visible scope of the array.
2020-03-16 19:12:55 -04:00