Commit Graph

681 Commits

Author SHA1 Message Date
Jack Andersen ef4a07e963 Frustum culling fix 2017-11-21 12:18:52 -10:00
Jack Andersen 406f2c0b38 update zeus 2017-11-21 12:17:42 -10:00
Phillip Stephens d78a76febe Fix default spawn handling 2017-11-18 01:19:56 -08:00
Phillip Stephens d0b8a1cd46 Update zeus 2017-11-18 01:19:22 -08:00
Jack Andersen a2c79eb996 More CAutoMapper fixes 2017-11-17 17:35:37 -10:00
Jack Andersen 1eb13476c5 Update zeus 2017-11-17 17:35:26 -10:00
Jack Andersen d14763ca19 CPauseScreenBlur fixes 2017-11-16 22:57:40 -10:00
Jack Andersen 5fc5b6b0e1 Ensure event callback removed when quitting 2017-11-16 22:57:06 -10:00
Jack Andersen e18eef9b18 Require CMake 3.10 2017-11-13 18:54:47 -10:00
Jack Andersen a161fb28d9 Update zeus 2017-11-13 18:54:15 -10:00
Jack Andersen f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen 1b7874a7b2 string_view refactor 2017-11-12 20:14:52 -10:00
Jack Andersen 742ab2514f First skybox and HUD rendering 2017-11-11 19:14:57 -10:00
Jack Andersen 4ba4022277 Update zeus 2017-11-11 19:13:30 -10:00
Jack Andersen 744a934115 Update submodules 2017-11-08 22:12:53 -10:00
Jack Andersen 6cda3a9bd3 Shader fix for AMD Vulkan compilation 2017-11-08 22:12:07 -10:00
Jack Andersen b45562e021 Update submodules 2017-11-07 21:35:49 -10:00
cylgom 37231d69b0 fixed bool operator for IconAtlas 2017-11-08 07:10:17 +01:00
Jack Andersen 3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Jack Andersen 5dbdd62cae Changes to support new boo object tracker API 2017-11-04 20:16:45 -10:00
Jack Andersen 6eff4f2e01 Implement most of CTargetingManager 2017-10-28 20:21:52 -10:00
Jack Andersen 43077519e1 Update zeus 2017-10-28 20:21:40 -10:00
Jack Andersen 2aee5910d6 Work on CBallCamera 2017-10-14 19:38:10 -10:00
Jack Andersen da6143105b Update zeus 2017-10-14 19:24:44 -10:00
Jack Andersen 651d0a27c2 More work on CBallCamera 2017-10-09 17:50:48 -10:00
Jack Andersen 89c442984b Update zeus 2017-10-09 17:50:37 -10:00
Jack Andersen 30ae347420 Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
Jack Andersen 3fc46f1597 Updates for texture clamp mode 2017-09-30 18:26:31 -10:00
Jack Andersen 41032d0a7c More CMorphBall implementations 2017-09-17 17:02:48 -10:00
Jack Andersen 4b39da4e01 Update zeus 2017-09-17 17:02:38 -10:00
Jack Andersen 2c4967ca4d More work on CMorphBall 2017-09-16 17:13:03 -10:00
Jack Andersen 4b24917b20 Update zeus 2017-09-16 17:12:51 -10:00
Jack Andersen 925aa3fe1a More CPlayer imps 2017-07-30 19:19:05 -10:00
Jack Andersen 25f76ef325 Update zeus 2017-07-30 19:18:40 -10:00
Jack Andersen 473103d41a Additional CPlayer implementations 2017-07-26 19:15:51 -10:00
Jack Andersen 074ed14836 Update zeus 2017-07-26 19:15:39 -10:00
Jack Andersen 8a493615c4 Implement CBodyController 2017-07-13 19:14:19 -10:00
Jack Andersen 3b27d518c5 Update zeus 2017-07-13 19:12:43 -10:00
Jack Andersen 56bfc276d6 Implement body state classes 2017-07-09 18:55:51 -10:00
Jack Andersen bc3849d1fb Update zeus 2017-07-09 18:55:37 -10:00
Jack Andersen 0cfefd22a1 Implement CCollidableOBBTree 2017-07-02 17:34:19 -10:00
Jack Andersen 3a5b693882 Update zeus 2017-07-02 17:34:07 -10:00
Jack Andersen 7063f2412d Implement builtin collider tests 2017-06-30 17:23:49 -10:00
Jack Andersen bbf6c85c1b Update zeus 2017-06-30 17:23:34 -10:00
Jack Andersen ff15bfbec3 Finish CMetroidAreaCollider 2017-06-29 15:39:34 -10:00
Jack Andersen b3febea530 Update zeus 2017-06-29 15:39:21 -10:00
Jack Andersen ec7ac212ef Finish AABB area colliders 2017-06-25 15:36:31 -10:00
Jack Andersen 3292d6e4b1 Update zeus 2017-06-25 15:36:20 -10:00
Jack Andersen c854a45dfe apply CMAKE_CXX_STANDARD 2017-06-17 16:53:39 -10:00
Jack Andersen 4656e3c30f Update zeus 2017-06-17 16:53:23 -10:00
Jack Andersen f3acc97d63 Implement actual CParticleSwoosh rendering 2017-06-09 19:34:39 -10:00
Jack Andersen cd859e4baf Update zeus 2017-06-09 18:31:56 -10:00
Jack Andersen c45321bc5e Update zeus 2017-06-08 11:00:40 -10:00
Jack Andersen 0459192951 Implement CInGameGuiManager::Update() 2017-05-18 09:27:21 -10:00
Jack Andersen 01c13bec87 Update zeus 2017-05-18 09:27:09 -10:00
Jack Andersen b2d375a1d7 Finish CSamusDoll 2017-05-05 19:21:42 -10:00
Jack Andersen 76fffed4d3 Update zeus 2017-05-05 19:21:32 -10:00
Jack Andersen 4ff1475f0e Work on CSamusDoll 2017-05-04 08:56:20 -10:00
Jack Andersen 57b349b734 Update zeus 2017-05-04 08:56:08 -10:00
Jack Andersen 56e386088a Additional work on CAutoMapper; CGameArea model setup 2017-04-18 13:41:01 -10:00
Jack Andersen 8d8eba65c3 Update zeus 2017-04-18 13:40:44 -10:00
Jack Andersen 28b1b38a67 Lots of work on CAutoMapper 2017-04-14 19:32:25 -10:00
Jack Andersen ba471e62d6 Update zeus 2017-04-14 19:32:14 -10:00
Jack Andersen 0fe125d913 Finish CSamusHud and subsystems 2017-04-13 09:28:31 -10:00
Jack Andersen a53f3ab019 Update zeus 2017-04-13 09:28:15 -10:00
Jack Andersen 9cd421888d Additional HUD work 2017-04-08 20:14:22 -10:00
Jack Andersen a9994ca987 Update zeus 2017-04-08 20:14:09 -10:00
Jack Andersen e070844e8a Additional HUD work 2017-04-08 10:40:36 -10:00
Jack Andersen 687ae2f54b Update zeus 2017-04-08 10:40:24 -10:00
Jack Andersen b3c94f1d2b Lots of HUD-related implementations 2017-04-01 17:03:37 -10:00
Jack Andersen 5b42002fa9 Update zeus 2017-04-01 17:03:25 -10:00
Jack Andersen 2530163a8c Initial collision testing and CStateManager work 2017-03-30 12:36:18 -10:00
Jack Andersen 633f152b3d Update zeus 2017-03-30 12:36:05 -10:00
Jack Andersen a0549cd82b Work on CStateManager 2017-03-28 16:51:12 -10:00
Jack Andersen 6d59f8ce0b Update zeus 2017-03-28 16:51:02 -10:00
Jack Andersen db12dd2ea2 Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
Jack Andersen de885f24ce Update zeus 2017-03-23 19:30:02 -10:00
Jack Andersen 8e7773aa94 AutoMapper work 2017-03-19 19:09:53 -10:00
Jack Andersen d925ab7c96 Update zeus 2017-03-19 19:07:18 -10:00
Jack Andersen 6c81cea420 Windows fixes and updated rendering interface 2017-03-17 13:33:02 -10:00
Jack Andersen ba3881b862 Windows sync 2017-03-17 13:31:16 -10:00
Jack Andersen 1629882113 Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
Jack Andersen 967ae18b79 Refactor for latest boo upgrades 2017-03-13 21:02:24 -10:00
Jack Andersen c407e75943 Frontface culling support for Metal 2017-03-10 11:08:51 -10:00
Jack Andersen 14bcbba1de Frontface culling support for Metal 2017-03-10 11:08:31 -10:00
Jack Andersen ce723d5505 Frontface culling support boo sync 2017-03-10 10:52:53 -10:00
Jack Andersen b80cb1ed29 frontface culling boo sync 2017-03-10 10:52:23 -10:00
Jack Andersen 2d093b6d80 Initial fog volume rendering implementation 2017-03-09 17:40:24 -10:00
Jack Andersen fcb53addd1 Update zeus 2017-03-09 17:40:11 -10:00
Jack Andersen 0f6ae9d217 CBooRenderer::PostRenderFogs() implementation 2017-03-06 19:36:02 -10:00
Jack Andersen 4d0797cbb6 Update zeus 2017-03-06 19:35:35 -10:00
Jack Andersen 9b9ba95d45 Sync with boo shader cache 2017-03-05 13:03:23 -10:00
Jack Andersen 6aea2e8905 Merge branch 'master' of https://github.com/AxioDL/specter 2017-03-05 13:02:29 -10:00
Jack Andersen 93d338ff0c Sync with boo 2017-03-05 13:01:57 -10:00
Phillip Stephens 3b36690d6f Update zeus 2017-03-05 10:03:09 -08:00
Jack Andersen 8ef9ed2c3b Work on CMorphBallShadow 2017-03-04 21:57:12 -10:00
Jack Andersen 3427d54a7d Update zeus 2017-03-04 21:56:49 -10:00
Jack Andersen c312aa355b VISIGen for Windows 2017-02-24 21:59:37 -10:00
Jack Andersen ef5930040d Update zeus 2017-02-24 21:57:22 -10:00
Jack Andersen ccbd19b9ea Add VISIGen utility 2017-02-23 22:28:44 -10:00
Jack Andersen 4eacfeb338 Update zeus 2017-02-23 22:28:28 -10:00
Jack Andersen fbbd24f96e Make vector constants class-scope 2017-02-11 17:51:59 -10:00
Jack Andersen 0a3b495241 Update zeus 2017-02-11 17:48:44 -10:00
Jack Andersen a7cab596e6 Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
Jack Andersen caa3a61af2 Update zeus 2017-02-11 17:17:05 -10:00
Jack Andersen d5c7efce58 Tons of refactors and bug fixes 2017-01-28 17:58:16 -10:00
Jack Andersen d618264e26 Buffer pool refactor 2017-01-28 17:57:48 -10:00
Phillip Stephens a8f5efb6e5 Fix command line args on macOS when passed via open, implement CScriptCameraPitchVolume 2017-01-23 02:31:15 -08:00
Phillip Stephens 49e4446d4b Update zeus 2017-01-23 02:11:49 -08:00
Jack Andersen 0744a2307a Several architectural fixes and additions 2017-01-21 15:40:12 -10:00
Jack Andersen 62d36f715c Update zeus 2017-01-21 15:37:19 -10:00
Jack Andersen 56b24c39f0 Ensure directories are created late in extract 2017-01-16 15:23:19 -10:00
Jack Andersen 3025a216a7 Minor formatting fix 2017-01-16 15:22:52 -10:00
Jack Andersen db7c2aeaf2 GuiSys and FrontEnd work 2016-12-30 14:51:51 -10:00
Jack Andersen e426558075 Update zeus 2016-12-30 14:51:26 -10:00
Phillip Stephens d1c3c18899 Update submodules 2016-12-22 12:36:32 -08:00
Phillip Stephens 964c717af8 Update zeus 2016-12-22 12:36:21 -08:00
Phillip Stephens 97ab6961a2 Add GameMode viewerspace stub 2016-12-12 18:56:43 -08:00
Phillip Stephens 2d4a76c3b8 Update zeus 2016-12-12 18:56:06 -08:00
Jack Andersen 9162db2dcf Move Vertex/Uniform buffer pools to hecl 2016-12-12 10:10:32 -10:00
Jack Andersen 791335c5c4 Update submodules 2016-12-11 10:21:51 -10:00
Jack Andersen e9dc6787ce Buffer overflow fixes 2016-12-11 10:21:25 -10:00
Jack Andersen daf6115d7d Update submodules 2016-12-10 20:20:50 -10:00
Jack Andersen db542135df Buffer pool intrinsic garbage collection 2016-12-10 20:17:49 -10:00
Jack Andersen 3a24b35df7 Windows fixes 2016-12-10 15:54:08 -10:00
Jack Andersen 0384119bd4 Windows fixes 2016-12-10 15:53:39 -10:00
Jack Andersen b3debc0dbe Update submodules 2016-12-09 16:35:09 -10:00
Jack Andersen a9322292f5 Uniform and Vertex buffer pool refactor 2016-12-09 16:33:54 -10:00
Jack Andersen 9b6ab93ae5 Remove unnecessary and RVO-detrimental moves 2016-10-02 18:39:31 -10:00
Jack Andersen 474ef07953 Remove unnecessary and RVO-detrimental moves 2016-10-02 18:38:39 -10:00
Jack Andersen 26eb9891c8 Work on world cooking 2016-10-01 13:20:20 -10:00
Jack Andersen 0f21c8a2fc Update zeus 2016-10-01 13:20:07 -10:00
Jack Andersen 9a15f72fc7 use `-flto=thin` as LTO flag; MemoryCardSys work 2016-09-30 12:43:19 -10:00
Jack Andersen de1500c5fb Update zeus 2016-09-30 12:42:33 -10:00
Jack Andersen 22c3ce608d Windows Fixes 2016-09-18 15:04:26 -10:00
Jack Andersen 1e26346dec Update zeus 2016-09-18 15:04:03 -10:00
Phillip Stephens 38fcf914b4 CFirstPersonCamera imps 2016-09-16 15:21:19 -07:00
Phillip Stephens e81f520691 Update zeus 2016-09-16 15:20:59 -07:00
Jack Andersen 2fed8f36fb Initial CSlideShow 2016-09-16 10:18:03 -10:00
Jack Andersen e7f7832b35 Update zeus 2016-09-16 09:55:22 -10:00
Phillip Stephens c20eb76189 Various imps and stubs 2016-09-13 22:45:46 -07:00
Phillip Stephens 5faf07716b Update zeus 2016-09-13 22:15:20 -07:00
Jack Andersen e91efb2313 Update specter 2016-09-11 12:24:07 -10:00
Jack Andersen 3e8febed4e Update zeus 2016-09-11 12:23:25 -10:00
Jack Andersen 64b85786de Windows fixes 2016-09-10 15:25:59 -10:00
Jack Andersen 238f98f648 Update zeus 2016-09-10 15:24:40 -10:00
Jack Andersen 9b436b4b23 Tons of animation bug fixes 2016-09-05 19:52:51 -10:00
Jack Andersen 54a7108b04 Update zeus 2016-09-05 19:52:33 -10:00
Phillip Stephens 67b6ccf2ff Update specter 2016-09-01 13:18:55 -07:00
Phillip Stephens 08f0ea9408 Update zeus 2016-09-01 13:17:56 -07:00
Phillip Stephens 9a1a434605 Add missing CPhysicsActor class member 2016-09-01 12:39:13 -07:00
Phillip Stephens 83bf3ce261 Update zeus 2016-09-01 12:38:47 -07:00
Phillip Stephens c869814da3 CPhysicsActor imps 2016-08-31 21:10:08 -07:00
Phillip Stephens 193b7b597d Update zeus 2016-08-31 21:09:32 -07:00
Phillip Stephens c35106c907 Fix MP3 SAVW support, code cleanup, and more stubs 2016-08-30 17:33:59 -07:00
Phillip Stephens f04751216d Update zeus 2016-08-30 17:33:41 -07:00
Jack Andersen f95d6c8ada OpenGL enum change; Metal <10.11 fixes 2016-08-23 18:35:35 -10:00
Jack Andersen bc1d5e4b8b OpenGL enum change 2016-08-23 18:35:06 -10:00
Jack Andersen f8fb72250a Athena YAML refactor 2016-08-21 17:47:48 -10:00
Jack Andersen 6ee8973f5a Athena YAML refactor 2016-08-21 17:47:34 -10:00
Jack Andersen bf049843e1 Character cooking fixes 2016-08-21 14:11:18 -10:00
Jack Andersen 6f7f573a69 Update zeus 2016-08-21 14:11:05 -10:00
Jack Andersen 670eb998d4 Work on character animation 2016-08-21 10:39:18 -10:00
Jack Andersen ef13b67082 Update zeus 2016-08-21 10:38:17 -10:00
Jack Andersen 25d808e2b9 Functioning XRay blur filter 2016-08-19 18:22:13 -10:00
Jack Andersen 30cd7d97a9 Update zeus 2016-08-19 18:21:57 -10:00
Jack Andersen abcb9c2424 MREA generation fixes 2016-08-13 09:37:03 -10:00
Jack Andersen 988d201bc8 Update zeus 2016-08-13 09:36:14 -10:00
Phillip Stephens 871489dce2 Update zeus, initial CMappableObject imp 2016-07-31 12:29:07 -07:00
Phillip Stephens 98f5d8ccb2 Update zeus 2016-07-31 12:25:35 -07:00
Jack Andersen f2a7c0cc4d Update submodules 2016-07-26 16:18:55 -10:00
Jack Andersen dc6b68318d Graphics buffer enum fix 2016-07-26 16:18:17 -10:00
Phillip Stephens 0be629b851 Update specter 2016-07-26 13:15:20 -07:00
Phillip Stephens 61f63bd9a3 Update zeus 2016-07-26 13:14:49 -07:00
Jack Andersen af5cafee12 CBooRender imps 2016-07-25 12:52:02 -10:00
Jack Andersen fecc425275 Update zeus 2016-07-25 12:51:50 -10:00
Jack Andersen 2ff1a2ee0b Shader directory refactor 2016-07-20 19:21:45 -10:00
Jack Andersen 74439e518f Update zeus 2016-07-20 19:21:27 -10:00
Jack Andersen e0ed0d9c89 Update specter 2016-07-14 10:05:42 -10:00
Jack Andersen 6c28fc2dda Merge branch 'master' of https://github.com/AxioDL/specter 2016-07-14 10:05:30 -10:00
Jack Andersen 1648216216 Update freetype 2016-07-14 10:05:18 -10:00
Jack Andersen 9cd2cd6872 Update submodules 2016-07-13 19:11:38 -10:00
Phillip Stephens de43ef8100 Matrix fixes 2016-07-09 15:02:31 -07:00
Phillip Stephens 25e6db8fc5 Open recent project instead of simply travelling to project directory 2016-07-09 15:01:15 -07:00
Jack Andersen 952b96fa79 GLSL refactors to support Vulkan 2016-07-07 14:07:11 -10:00
Jack Andersen cf09630cdb GLSL shader binding refactor 2016-07-07 14:06:42 -10:00
Phillip Stephens 4d56b0f876 OS X < 10.11 2016-07-05 14:51:00 -07:00
Phillip Stephens 6e761b9870 Update zeus 2016-07-05 14:50:05 -07:00
Jack Andersen 00eff5bcf9 Update specter 2016-07-04 15:46:29 -10:00
Jack Andersen 3c91f8ae24 Update zeus 2016-07-04 15:45:49 -10:00
Jack Andersen 4f49ba20a0 Update submodules 2016-07-04 15:08:27 -10:00
Jack Andersen 73861a5cfe Update zeus 2016-07-04 12:50:56 -10:00
Jack Andersen c44c81df01 Merge branch 'master' of https://github.com/AxioDL/specter 2016-07-04 12:48:23 -10:00
Phillip Stephens 21ba005b3c Update zeus 2016-07-04 15:45:04 -07:00
Jack Andersen 371394ba78 Update zeus 2016-07-04 12:30:49 -10:00
Jack Andersen 2e784a1941 Vulkan Updates 2016-07-01 17:46:02 -10:00
Jack Andersen f31f2113f4 Vulkan coordinate fix 2016-07-01 17:45:47 -10:00
Jack Andersen 10784b7dc5 Updates for Vulkan rendering 2016-06-30 16:33:16 -10:00
Jack Andersen b3e981763b Update shaders for Vulkan 2016-06-30 16:32:50 -10:00
Phillip Stephens f470b7de93 More collision stubs
Add *.autosave to gitignore
Update specter
2016-06-25 18:13:34 -07:00
Phillip Stephens d429e6a7f7 Update zeus 2016-06-25 18:12:59 -07:00
Phillip a3b47df10d Various windows compile fixes 2016-05-20 20:02:09 -07:00
Phillip db4dff1eb6 Update zeus 2016-05-20 20:00:56 -07:00
Jack Andersen 28e3d3c6fa Moved DSP decoder to amuse 2016-05-10 18:51:22 -10:00
Jack Andersen 2f4f7d95eb DeferredWindowEvents moved to boo 2016-05-10 18:50:59 -10:00
Phillip Stephens 4101ea78a2 Various imps 2016-05-03 02:24:50 -07:00
Phillip Stephens 0996a9fc5d Update zeus 2016-05-03 01:16:36 -07:00
Jack Andersen 7085549a42 Add amuse library 2016-05-02 15:23:09 -10:00
Jack Andersen ba0aeff0ff Update zeus 2016-05-02 15:18:52 -10:00
Phillip Stephens 00a98bce85 Various implementatations 2016-04-29 03:08:46 -07:00
Phillip Stephens 6e0fad8489 More collision imps 2016-04-26 19:42:55 -07:00
Phillip Stephens bacc98d4a6 Initial CCollidableOBBTreeGroup imps 2016-04-26 03:40:56 -07:00
Phillip Stephens 2ef00e7f70 Update zeus 2016-04-26 03:37:35 -07:00
Phillip Stephens 7b2705db52 Update specter 2016-04-25 00:58:12 -07:00
Phillip Stephens a8e19b9931 Update Zeus 2016-04-25 00:57:42 -07:00
Jack Andersen 57775d31bf Initial CPatterned classes 2016-04-24 19:03:38 -10:00
Jack Andersen 70314097d1 Update zeus 2016-04-24 19:03:27 -10:00
Jack Andersen 76afccbdbe More ScriptLoader imps 2016-04-18 14:17:49 -10:00
Jack Andersen 4a412e8910 Update zeus 2016-04-18 14:17:38 -10:00
Jack Andersen 042030934b Various CStateManager additions and camera stubs 2016-04-16 11:49:47 -10:00
Jack Andersen 27c276ec53 Update zeus 2016-04-16 11:49:23 -10:00
Jack Andersen e51a657ec1 CAnimSourceReader imps 2016-04-15 17:24:25 -10:00
Jack Andersen e1be0bcc0c Update zeus 2016-04-15 17:24:13 -10:00
Jack Andersen 86c21a77ac Function-scope statics aren't as efficient as file-scope ones 2016-04-14 17:26:01 -10:00
Jack Andersen 7803681352 Function-scope statics aren't as efficient as file-scope ones 2016-04-14 17:25:50 -10:00
Jack Andersen c91bfade75 CCharacterFactory imps 2016-04-14 17:02:21 -10:00
Jack Andersen 3886f4409c Update zeus 2016-04-14 17:01:27 -10:00
Jack Andersen 8608b52774 CModelData imps 2016-04-14 11:42:47 -10:00
Jack Andersen ff0d1d0f6b Update zeus 2016-04-14 11:42:36 -10:00
Jack Andersen a2f400274f CHierarchyPoseBuilder imps 2016-04-13 13:07:18 -10:00
Jack Andersen b94adc032a Update zeus 2016-04-13 13:07:08 -10:00
Jack Andersen 795b77fe48 Initial CAnimData implementation and other support classes 2016-04-12 12:28:08 -10:00
Jack Andersen fd7a2f98ee Update zeus 2016-04-12 12:27:58 -10:00
Jack Andersen e661fa6f2b Initial CCharLayoutInfo implementation 2016-04-09 13:19:17 -10:00
Jack Andersen 0b8f556329 Update zeus 2016-04-09 13:19:05 -10:00
Jack Andersen 27bc17a997 Update specter 2016-04-08 14:03:37 -10:00
Jack Andersen f2a33f4f39 Update zeus 2016-04-08 14:01:24 -10:00
Jack Andersen 1b1a94c649 More RigInverter work 2016-04-07 17:37:14 -10:00
Jack Andersen 1d32a94506 Update zeus 2016-04-07 17:36:31 -10:00
Jack Andersen 88689c18e5 Update zeus 2016-04-07 17:25:49 -10:00
Jack Andersen 9ee8840b54 Migration to new ANIM extract 2016-04-06 17:40:25 -10:00
Jack Andersen ac7c94f7d4 Update zeus 2016-04-06 17:39:55 -10:00
Jack Andersen 5cd372592c Aux-info resource sharing; some rigging stubs 2016-04-04 15:51:25 -10:00
Jack Andersen 1fa0427506 Update zeus 2016-04-04 15:51:08 -10:00
Jack Andersen 9f0e9a808b Implement Metal lighting shader 2016-04-03 20:16:03 -10:00
Jack Andersen fa32f002b7 Shader data binding API update 2016-04-03 20:15:46 -10:00
Jack Andersen 408ce2ca8b Working CLight 2016-04-03 19:02:09 -10:00
Jack Andersen 223b5c12c4 Update zeus 2016-04-03 19:01:51 -10:00
Jack Andersen 7b865683e7 More CModel imps 2016-03-30 20:18:56 -10:00
Jack Andersen 047c66e4d7 Update zeus 2016-03-30 20:18:36 -10:00
Jack Andersen c5761b6c41 metal boo lambda sync 2016-03-30 11:08:54 -10:00
Jack Andersen 05e18ddfe8 metal boo lambda sync 2016-03-30 11:08:29 -10:00
Jack Andersen 99cf1153b6 Boo D3D lambda sync 2016-03-30 10:44:19 -10:00
Jack Andersen fb7ae9ac87 boo D3D lambda syncx 2016-03-30 10:43:49 -10:00
Jack Andersen 77a8ce5f17 boo lambda-API refactor 2016-03-30 09:16:01 -10:00
Jack Andersen b756005aad boo lambda-API refactor 2016-03-30 09:15:32 -10:00
Jack Andersen a866939b09 D3D sync 2016-03-23 22:36:04 -10:00
Jack Andersen 83b89ceee6 D3D sync 2016-03-23 22:35:38 -10:00
Jack Andersen 3093e60173 Vulkan sync 2016-03-23 22:16:57 -10:00
Jack Andersen 737b688295 Vulkan sync 2016-03-23 22:16:30 -10:00
Jack Andersen 7f8e21a999 Update shader pipeline calls 2016-03-23 22:07:22 -10:00
Jack Andersen 23977d6097 Update shader pipeline calls 2016-03-23 22:06:52 -10:00
Jack Andersen b3859c4476 Many CGuiWidget imps 2016-03-15 13:23:45 -10:00
Jack Andersen fcd2a4ceba Update zeus 2016-03-15 13:23:33 -10:00
Jack Andersen aa207d3e5f Frame and Widget imps 2016-03-13 14:58:19 -10:00
Jack Andersen 149bcfc5ca Update zeus 2016-03-13 14:58:06 -10:00
Jack Andersen 1908ac111b More GuiSys stubs 2016-03-10 14:23:16 -10:00
Jack Andersen 55b4b85b5a Update zeus 2016-03-10 14:23:03 -10:00
Jack Andersen 5054cd1d8a More stubs for GuiSys 2016-03-09 17:47:37 -10:00
Jack Andersen 3821218874 Update zeus 2016-03-09 17:47:27 -10:00
Jack Andersen bba30a25bf Working CMoviePlayer (video only for now) 2016-03-07 12:48:54 -10:00
Jack Andersen 13ab709c76 Make ViewBlock structure public 2016-03-07 12:48:39 -10:00
Jack Andersen 6e160560fa CMoviePlayer initial implementation 2016-03-06 17:12:32 -10:00
Jack Andersen 94717100c0 Update LICENSE date 2016-03-06 17:10:28 -10:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Jack Andersen f467cf019c Humungous refactor 2016-03-04 13:03:47 -10:00
Jack Andersen 77b760476c Submodule refactor 2016-03-04 09:25:39 -10:00
Jack Andersen 2c9dcbd50f Submodule refactor 2016-03-04 09:22:18 -10:00
Jack Andersen 82e7005c41 Toolbar positioning fix 2016-02-29 17:07:58 -10:00
Zero-One101 4197cd69dc Move Node to Outliner class 2016-02-26 20:25:34 +00:00
Jack Andersen aa0ae06532 Don't actually need shader depth binding 2016-02-25 19:36:29 -10:00
Jack Andersen 9048ba9aa6 Integration of render target binding 2016-02-24 16:55:05 -10:00
Jack Andersen c9631253a2 Add methods to support sequential resource destruction 2016-02-24 11:20:33 -10:00
Jack Andersen 0e9011be2f OS X fixes 2016-02-24 11:07:25 -10:00
Jack Andersen 7b4bf7582f Windows fixes 2016-02-24 10:28:37 -10:00
Phillip Stephens 4c3323778a Update Zeus 2016-02-23 20:49:33 -08:00
Jack Andersen 4a977af1f6 Merge branch 'master' of https://github.com/AxioDL/libSpecter 2016-02-23 17:19:19 -10:00
Jack Andersen 7e97c7d2bb GLSL macros 2016-02-23 17:19:07 -10:00
Zero-One101 de8d98f137 Create Node stub 2016-02-23 21:03:45 +00:00
Jack Andersen ac2f2ba446 Vulkan updates 2016-02-22 16:33:59 -10:00
Jack Andersen 57e2535393 Update MathLib 2016-02-17 16:41:28 -10:00
Jack Andersen 2f41feb950 Update MathLib 2016-02-16 17:40:28 -10:00
Jack Andersen 6a8c232dfb Update MathLib 2016-02-15 19:50:20 -10:00
Jack Andersen 4dc1cb6604 Update MathLib 2016-02-14 17:58:18 -10:00
Jack Andersen 23a003dec8 Update MathLib 2016-02-13 17:53:01 -10:00
Jack Andersen f8a88628aa Update MathLib 2016-02-13 17:40:12 -10:00
Jack Andersen 83e32a1501 Update MathLib 2016-02-12 14:56:50 -10:00
Jack Andersen 24b9d647d3 Update MathLib 2016-02-11 16:34:56 -10:00
Jack Andersen 693f90cd6a Update MathLib 2016-02-11 16:30:01 -10:00
Jack Andersen bdad2a5c8a Update MathLib 2016-02-11 12:38:14 -10:00