Commit Graph

1923 Commits

Author SHA1 Message Date
Phillip Stephens 569886de6a
Merge pull request #142 from lioncash/decay
CScriptPlatform: Amend delta time value in AcceptScriptMsg for deletion
2020-02-03 14:44:21 -08:00
Phillip Stephens 48570cd956
Merge pull request #141 from lioncash/dock-aa
CScript*: Return std::nullopt in GetTouchBounds()
2020-02-03 14:43:58 -08:00
Phillip Stephens 06d7a3e00a
Merge pull request #140 from lioncash/enum-class
CScriptDock: Make EDockState an enum class
2020-02-03 14:43:28 -08:00
Lioncash d1a714cf1a CBloodFlower: Implement GetCollisionResponseType
CBloodFlower seems to be missing the implementation from v0-00. This
change adds in its equivalent behavior.
2020-02-03 10:42:26 -05:00
Lioncash 855841607b CBloodFlower: Mark sFireEffects as constexpr
Allows the strings to be put into the read-only section of the binary
(and makes it explicit that the strings aren't modified).

While we're at it we can make use of std::array.
2020-02-03 10:14:19 -05:00
Lioncash f675bc3857 CWarWasp: Amend damping radius value within ApplyNormalSteering()
GM8E v0-00 uses 2.5 for the second Arrival() damping radius value, not 3.0.
2020-02-01 16:37:23 -05:00
Lioncash 3147d39cd9 CScript*: Return std::nullopt in GetTouchBounds()
In some implementations, returning via default construction for
std::optional can cause the entire inner buffer to be zeroed out.

Returning with std::nullopt causes only the internal validity flag to be
set and nothing more.
2020-02-01 01:06:43 -05:00
Lioncash c944d04614 CScriptPlatform: Amend delta time value in AcceptScriptMsg for deletion
Game code makes use of 1.66666675f here, not 0.0f.
2020-01-31 23:53:39 -05:00
Lioncash 9a8f99faa5 CScriptDock: Make EDockState an enum class
Makes the enum type strongly typed. All usages currently allow for this
anyways.
2020-01-31 21:34:10 -05:00
Lioncash 458ff8949a IGameArea: Make Dock's reference count variable signed
In all usage cases, this variable is used with functions that expect a
signed value. This eliminates quite a few signed mismatch warnings.
2020-01-31 21:29:53 -05:00
Lioncash a3ebe8727f CScriptSound: Remove active check within AcceptScriptMsg() deactivate path
Game code doesn't check for active status within this branch, and
there's no comment indicating whether or not this difference was intentional.
2020-01-31 17:37:46 -05:00
Lioncash 495ff19aad CDamageInfo: Make certain constructors constexpr
Allows eliminating potential runtime static constructors by allowing
file-scope instances to be declared constexpr.
2020-01-31 02:06:14 -05:00
Phillip Stephens 918f1a9fcb
Merge pull request #136 from lioncash/rainsplash
CRainSplashGenerator: Amend lower bound constant for speed in SSplashLine::Update()
2020-01-30 20:12:11 -08:00
Phillip Stephens 968c3394c6
Merge pull request #135 from lioncash/dash-elements
CPlayer: Add missing element to skDashStrafeDistances
2020-01-30 20:12:00 -08:00
Phillip Stephens d7f475166f
Merge pull request #134 from lioncash/function-error
CPlayer: Fix function call mismatch within SidewaysDashAllowed()
2020-01-30 20:11:49 -08:00
Phillip Stephens b1322a5613
Merge pull request #133 from lioncash/trunc-float
CTextParser: Resolve double->float truncation within ParseTag()
2020-01-30 20:11:39 -08:00
Phillip Stephens 0116e56332
Merge pull request #132 from lioncash/static-instance
CRealElement: Remove redundant instance() call in CRELifetimeTween::GetValue()
2020-01-30 20:11:24 -08:00
Phillip Stephens 11352ef042
Merge pull request #131 from lioncash/top-const
CActor: Remove top-level const from GetScaledLocatorTransform() and GetLocatorTransform()
2020-01-30 20:11:12 -08:00
Phillip Stephens 9eb69dfd8b
Merge pull request #130 from lioncash/naming
CAutoMapper: Make SAutoMapperRenderState constructor parameter names more informative
2020-01-30 20:10:54 -08:00
Phillip Stephens 004d8bab22
Merge pull request #129 from lioncash/emplace
CGuiTextSupport: Make use of emplace_back() in AddText()
2020-01-30 20:10:41 -08:00
Lioncash 1aa24bd287 CRainSplashGenerator: Amend lower bound constant for speed in SSplashLine::Update()
Game code actually uses a constant of 4.0f as the lower bound for speed, not
0.015625f.
2020-01-30 22:20:49 -05:00
Lioncash 29ca2b6062 CPlayer: Add missing element to skDashStrafeDistances
This was previously missing the initial element within the array,
causing all the elements in the table to be shifted to the left by one.
This corrects that.
2020-01-29 03:51:50 -05:00
Lioncash 264c897bb5 CPlayer: Fix function call mismatch within SidewaysDashAllowed()
This function actually calls GetPressInput() here, not
GetDigitalInput().
2020-01-29 03:18:36 -05:00
Lioncash 03f2ebc768 CTextParser: Resolve double->float truncation within ParseTag()
This should be prepended with the f suffix to prevent double to float
implicit truncation.
2020-01-29 02:26:50 -05:00
Lioncash 13afd9b033 CRealElement: Remove redundant instance() call in CRELifetimeTween::GetValue()
This only needs to be called once.
2020-01-29 02:07:55 -05:00
Lioncash edf5511af4 CActor: Remove top-level const from GetScaledLocatorTransform() and GetLocatorTransform()
Same behavior, less code.
2020-01-29 01:50:31 -05:00
Lioncash 88cecd80ec CAutoMapper: In-class initialize SAutoMapperRenderState member variables
Simplifies the parameterized constructor a little bit and provides a
consistent initial state for the default constructor.
2020-01-28 13:29:59 -05:00
Lioncash 50fbd2ad42 CAutoMapper: Make SAutoMapperRenderState constructor parameter names more informative 2020-01-28 13:26:48 -05:00
Lioncash 7f20cd0883 CGuiTextSupport: Make use of emplace_back() in AddText()
Same behavior, less code.
2020-01-28 00:22:19 -05:00
Lioncash 3d5ed90d1a CWeaponMode: Make constexpr capable
Given this is such a simple type, this can be made usable with
constexpr. This allows the type to be usable at file-scope without
potentially incurring a runtime constructor.
2020-01-23 23:12:18 -05:00
Phillip Stephens 516ea136f4
Merge pr-127 2020-01-20 20:05:21 -08:00
Phillip Stephens 8d90edd55f
Initial CChozoGhost imp 2020-01-20 20:00:40 -08:00
Lioncash b847930a85 CCameraManager: Collapse loop into std::find_if in RemoveCameraShaker
We can collapse the loop into a find_if call here, since it only does a
look up and nothing more.
2020-01-20 12:57:23 -05:00
Lioncash b3fcbf9a89 CCameraManager: Resolve signed/unsigned mismatch in RemoveCameraShaker
An unsigned value is passed into RemoveCameraShaker at its only usage
spot. This also resolves unsigned/signed comparisons within the function
itself.
2020-01-20 12:51:52 -05:00
Luke Street 72e068419f Merge branch 'pr-126' 2020-01-17 19:57:50 -05:00
Luke Street a66a965437 Merge branch 'pr-125' 2020-01-17 19:57:48 -05:00
Lioncash 9ce652bfd6 CNewIntroBoss: Correct base class call to DoUserAnimEvent()
This function actually calls CPatterned's implementation of
DoUserAnimEvent(), not CActor's.
2020-01-15 15:32:18 -05:00
Lioncash ab2ad38220 CPatterned: Mark CMaterialList instance in CollidedWith as constexpr
This isn't ever modified, so we can mark it constexpr to eliminate
potential runtime initializers.
2020-01-15 14:48:21 -05:00
Lioncash 1cb289f243 RuntimeCommon: Normalize cpp inclusions
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Phillip Stephens 677687f228
Merge branch 'master' of ssh+git://git.axiodl.com/AxioDL/urde 2020-01-05 20:25:21 -08:00
Phillip Stephens 841996a872
More work on CThardus 2020-01-05 20:24:54 -08:00
Luke Street 67d0fa55df Fix shriekbat damage 2020-01-02 19:54:59 -05:00
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens 21159e604e
More CThardus 2019-12-14 15:50:29 -08:00
Phillip Stephens 8689d599c5
GCC Fixes 2019-12-14 01:14:58 -08:00
Phillip Stephens 70747e23d5
Fix font rendering and world teleporter in MPT and PAL 2019-12-11 10:55:19 -08:00
Phillip Stephens b507799478
Add texture info lookup 2019-12-11 00:37:30 -08:00
Phillip Stephens 1a13f7e4ee
Update submodules, initial CTextureCache 2019-12-10 20:51:33 -08:00
Phillip Stephens 4e5921c952
Update submodules 2019-12-10 20:51:23 -08:00
Phillip Stephens 34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link 2019-12-03 00:47:05 -08:00
Phillip Stephens 697a100bca
Implement CScriptSpecialFunction::ThinkAreaDamage, and more CThardus 2019-11-24 07:32:45 -08:00
Phillip Stephens 655dc01a06
Add support for override paks 2019-11-21 07:37:08 -08:00
Phillip Stephens b23575f2aa
Stop GCC's whining 2019-11-19 15:15:45 -08:00
Phillip Stephens 8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps 2019-11-19 15:06:25 -08:00
Phillip Stephens 4762c7b832
Finish Ridley's AI function implementations 2019-11-14 08:39:20 -08:00
Phillip Stephens e059f224d4
Fix behavior translation, still needs work 2019-11-13 10:44:43 -08:00
Phillip Stephens 8881376195
Some ridley fixes 2019-11-13 09:58:49 -08:00
Phillip Stephens a1c7692d36
More CRidley imps 2019-11-12 12:25:21 -08:00
Phillip Stephens 3b101267f8
Merge pull request #88 from lioncash/radar
Graphics/Shaders: Minor changes
2019-11-10 08:03:42 -08:00
Lioncash 940ab1f662 World/CFluidPlaneGPU: Name variable to be more meaningful in RenderStripWithRipples() 2019-11-09 20:22:16 -05:00
Lioncash 136a229a1a Graphics/Shaders: Use std::array where applicable
Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash 417506572c Graphics/Shaders/CCameraBlurFilter: Move Vert definition into cpp file
This is private and not used anywhere in the exposed interface, so this
can be moved into the cpp file to make it an implementation detail and
allow moving a zeus header into the cpp file.
2019-11-09 20:22:16 -05:00
Lioncash 902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Phillip Stephens 21ed1b6660
Merge branch 'master' of ssh+git://git.axiodl.com/AxioDL/urde 2019-11-09 15:49:09 -08:00
Phillip Stephens 6c1f682e0f
Initial CRidley implementation 2019-11-09 15:48:46 -08:00
Lioncash 0546553f2d IOStreams: Replace CZipSupport with lambda functions
We can safely replace the class with direct lambda functions, given they
don't need to capture any state.
2019-11-09 02:57:39 -05:00
Lioncash 9a728a38d6 IOStreams: Use 1U when shifting bitmasks
Otherwise this is technically shifting a signed value, which can lead to
warnings. While we're at it, we can use UINT32_MAX instead of
0xFFFFFFFF to mean the same thing.
2019-11-08 19:05:45 -05:00
Lioncash 95a0b0e559 IOStreams: Remove reinterpret_casts where applicable
We can simply make use of writeBytes() where applicable, which does it
for us, which makes the code a slight bit less verbose.
2019-11-08 18:55:13 -05:00
Lioncash 3894c0539e IOStreams: Use fmt where applicable
Eliminates the use of printf and instead uses fmt so types can
automatically be formatted without the use of casts.

While we're at it, we can resolve a sign-conversion warning in
PrintBinary().
2019-11-08 18:51:07 -05:00
Lioncash cf8fe1861f IOStreams: Normalize cpp file inclusions 2019-11-08 18:45:31 -05:00
Phillip Stephens f2c207b85e
Fix regression 2019-11-06 10:12:20 -08:00
Phillip Stephens 297513c8d4
Fix Impact Crater causing an infinite loop for simply not having a skybox 2019-11-06 09:33:45 -08:00
Phillip Stephens 77b61b0e68
Fix saves sending you to incorrect rooms, fix triggers 2019-11-05 09:18:14 -08:00
Phillip Stephens 1a5179feb2
Fix CSpacePirate activating too early 2019-11-05 02:22:14 -08:00
Phillip Stephens b87f94802d
Merge pull request #120 from lioncash/collision
CCollisionResponseData: Minor changes
2019-10-30 01:13:40 -07:00
Phillip Stephens ec7f6804cb
Merge pull request #119 from lioncash/constexpr
CollisionPrimitive: Make collision primitive types constexpr capable
2019-10-30 01:13:31 -07:00
Lioncash fff7b90c85 CCollisionResponseData: In-class initialize primitives
Avoids needing to give them their own entry within the constructor
initializer list.
2019-10-29 19:43:23 -04:00
Lioncash 156c0e8cd0 CCollisionResponseData: Name parameters in function declarations
Allows IDEs and other introspection tools to be more useful when
indicating parameters in function calls.
2019-10-29 19:41:53 -04:00
Lioncash 9c391f90e3 CCollisionResponseData: Join vector initializations into constructor initializer list
Generally provides marginally better code generation.

We can also fill x10_sfx with the invalid SFX constant at the same time
instead of performing a resize and then filling it again.
2019-10-29 19:41:53 -04:00
Lioncash 3d67088697 CCollisionResponseData: Make use of std::array where applicable
Allows us to replace some heap allocating file-scope std::vector
instances with constexpr std::arrays, eliminating quite a few static
constructors.
2019-10-29 19:41:48 -04:00
Lioncash c1beec5bb0 CCollisionResponseData: Organize cpp inclusions
Organizes them alphabetically to make for better human reading.
2019-10-29 19:27:21 -04:00
Lioncash d7dd256d38 CollisionPrimitive: Make use of constexpr types where applicable
We can now mark some usages of these types as constexpr and also make
them fully internal to the translation unit.
2019-10-29 18:36:26 -04:00
Lioncash 5c7bb9e7d7 CollisionPrimitive: Make collisition primitive types and comparisons constexpr capable
Allows them to be used within constexpr contexts.
2019-10-29 18:36:21 -04:00
Phillip Stephens e5c8592d5a
Merge pull request #118 from lioncash/seg
CSegId: Minor changes
2019-10-26 19:51:08 -07:00
Lioncash 660d092cad CSegId: Add member functions for querying validity
Allows querying validity of segment IDs without hardcoding the magic
value that signifies an invalid ID.
2019-10-26 22:43:11 -04:00
Phillip Stephens 118fb22ce0
Merge pull request #117 from lioncash/layout
CCharLayoutInfo: Minor changes
2019-10-26 18:37:59 -07:00
Lioncash 30af6f0bfb CSegId: Make constexpr capable
Allows the class to be used within constexpr contexts, given it's such a
small class.
2019-10-26 21:36:30 -04:00
Lioncash 69831b4a13 CCharLayoutInfo: Make constructors explicit
Makes constructions of the types visibly explicit, given they aren't
conversion constructors.
2019-10-26 21:27:03 -04:00
Lioncash bb9da96870 CCharLayoutInfo: Invert conditional within GetFromParentUnrotated()
Inverts the conditional to be in terms of the true case, making it a
little nicer to read.
2019-10-26 21:24:10 -04:00
Lioncash 9193f4c4d7 CCharLayoutInfo: Make use of const where applicable
Makes trivial variables const to make it explicit that they aren't
modified.
2019-10-26 21:21:57 -04:00
Lioncash 293d19cf13 CCharLayoutInfo: std::move std::string instance in CCharLayoutInfo constructor
Avoids performing a copy (and by extension also avoids redundant
allocations).
2019-10-26 21:19:57 -04:00
Lioncash e7b0470f55 CCharLayoutInfo: Use heterogenous lookup with std::map
Allows using std::string_view with std::map without the need to
construct a completely new std::string instance. Making the lookups via
GetSegIdFromString() completely non-allocating.

Notably, this also allows it to properly function with
non-null-terminated string_view instances.
2019-10-26 21:17:49 -04:00
Phillip Stephens 0042e44521
Merge pull request #116 from lioncash/name
CParticleGenInfo: Use slightly more full names for parameters where applicable
2019-10-26 17:51:57 -07:00
Phillip Stephens 83c0ad1e72
Merge pull request #114 from lioncash/model
CModel: Implement CModelFlags' operator!= in terms of operator==
2019-10-26 17:51:40 -07:00
Phillip Stephens 5865552d7f
Merge pull request #113 from lioncash/artifact
CArtifactDoll: Minor changes
2019-10-26 17:51:30 -07:00
Lioncash bbdfe3d962 CParticleGenInfo: Provide slightly more full names for parameters where applicable
Makes Intellisense and any function highlighting systems a little more
informative.
2019-10-26 20:37:35 -04:00
Lioncash a82dd4f11f CParticleGenInfo: Name bool parameter for SetParticleEmission
Allows the parameter name to be visible in code completion and
highlighting.
2019-10-26 20:32:44 -04:00
Lioncash 8f28786048 CModel: Implement CModelFlags' operator!= in terms of operator==
Same behavior, less code.
2019-10-26 14:58:38 -04:00
Lioncash c4ad797953 CArtifactDoll: Collapse loop into std::all_of
Same thing, but directly stores to a variable.
2019-10-26 14:57:21 -04:00
Lioncash 7a8edc8d5e CArtifactDoll: Make use of std::array where applicable 2019-10-26 14:57:21 -04:00
Lioncash 26b24d604a CArtifactDoll: Make use of an anonymous namespace
Provides a unified section to place internally linked data.
2019-10-26 14:57:21 -04:00
Lioncash bea9c5bb74 CArtifactDoll: Organize cpp includes 2019-10-26 14:57:17 -04:00
Phillip Stephens 5efd827e99
Merge pull request #115 from lioncash/const
CAnimData: Remove usage of const_cast within Touch()
2019-10-24 22:47:14 -07:00
Phillip Stephens 246e233dce
Cleanup CPathFindArea 2019-10-24 22:44:37 -07:00
Lioncash eae1a1d06d CAnimData: Remove usage of const_cast within Touch()
We can just call the function normally without the need for a
const_cast.
2019-10-23 20:44:19 -04:00
Phillip Stephens 18382e5bb6
Merge pull request #112 from lioncash/emplace
rstl: Return reference to emplaced element in emplace_back()
2019-10-20 18:33:06 -07:00
Lioncash 18f64dac8d rstl: Amend unrelated clang-format discrepancies
Avoids others being hit by these if any changes in the header ever need
to be made in the future.
2019-10-19 02:06:33 -04:00
Lioncash 15e856404d rstl: Return reference to emplaced element in emplace_back()
Follows the behavior of the C++17 variant of emplace_back, which returns
a reference to the emplaced element.

This allows eliminating cases like:

container.emplace_back(some, things, arguments);
container.back().blah();

... // subsequent modifications to the element

given we can just retrieve the reference from the emplace_back call.
2019-10-19 02:05:09 -04:00
Lioncash 26a9ceab60 CGunWeapon: Eliminate const_cast usages in DrawMuzzleFx()
We can just make the temporary variable non-const to eliminate the need
for const_casts.
2019-10-19 01:11:19 -04:00
Lioncash 271ee6d8c3 CGunWeapon: Make use of algorithms where applicable
We can leverage these to also eliminate some hardcoded sizes.
2019-10-19 01:11:05 -04:00
Lioncash c228baf5f7 CGunWeapon: Make use of std::array where applicable
Makes the arrays strongly typed and also allows us to dehardcode some
loop boundary constants.
2019-10-19 01:07:01 -04:00
Lioncash c36e6a85b9 CGunWeapon: Organize cpp includes
Makes the source file consistent with the header.
2019-10-19 00:03:38 -04:00
Phillip Stephens 6a3eba0091
Merge pull request #103 from lioncash/unique
CParticleDataFactory: Use unique_ptr where applicable
2019-10-18 01:01:40 -07:00
Phillip Stephens c63ee167da
Merge pull request #110 from lioncash/override
MkCastTo: Use override where applicable
2019-10-18 01:00:31 -07:00
Lioncash 853df176ed MkCastTo: Use override where applicable
Generates the derived classes with the override specifier to prevent
warnings.
2019-10-17 22:15:25 -04:00
Lioncash 3a0daa3ab9 CLogBookScreen: Use forward declarations where applicable
Allows for avoiding the over exposing of types through the header when
included in other translation units or headers.
2019-10-15 10:25:43 -04:00
Lioncash 5b8f3f6693 CLogBookScreen: Organize cpp includes
Tidies them up to be consistent with its header.
2019-10-15 10:13:30 -04:00
Lioncash 4db0e49851 CLogBookScreen: Invert conditional within UpdateBodyText()
Allows unindenting the contained code by one level.
2019-10-15 10:05:53 -04:00
Lioncash b93f7a4ceb CLogBookScreen: Use std::u16string's append() member instead of operator+
Appends to the existing buffer instead of constructing a superfluous
temporary.
2019-10-15 10:03:54 -04:00
Lioncash d64824d3e5 CLogBookScreen: Make use of std::any_of within IsScanCategoryReady()
Same thing but collapses into a single return.
2019-10-15 10:00:15 -04:00
Lioncash 251a2a7723 CLogBookScreen: Make use of structured bindings where applicable
Allows decomposing long pair names into their constituent elements
2019-10-15 09:57:24 -04:00
Lioncash f21ee0786a CLogBookScreen: Make signed/unsigned/FP conversions explicit
Silences warnings relating to signed/unsigned comparisons and
conversions to floating-point types.
2019-10-15 09:36:10 -04:00
Lioncash 3951a07bfa CLogBookScreen: Dehardcode constants where applicable
We can just query the containers for the iteration value
2019-10-15 09:16:13 -04:00
Lioncash 4b78d51a85 CLogBookScreen: Use emplace_back where applicable
Allows simplifying code and constructing elements in place instead of
copying them (which is what would occur with the defautl move
constructor).
2019-10-15 07:22:01 -04:00
Phillip Stephens 76f90569ca
Merge pull request #108 from lioncash/case
CAutoMapper: Collapse case statements in ProcessMapZoomInput()
2019-10-13 13:12:20 -07:00
Lioncash 040c724a8a CAutoMapper: Collapse case statements in ProcessMapZoomInput()
Same behavior as the game executable, but without the code duplication.
2019-10-12 13:57:01 -04:00
Phillip Stephens 668f8da97d
Merge pull request #106 from lioncash/find
CCollisionPrimitive: Simplify the InitAdd* member functions
2019-10-12 07:29:13 -07:00
Phillip Stephens 6996ebfbec
Merge pull request #105 from lioncash/collision
CCollisionPrimitive: Minor cleanup
2019-10-12 07:29:04 -07:00
Phillip Stephens aa956fff55
Merge pull request #104 from lioncash/cuv
CUVElement: Provide initial value for cv in GetValueUV()
2019-10-12 07:28:54 -07:00
Lioncash 21c1ed2940 CBallCamera: Use bool instead of float for holding boolean value
Using a float is very suspect and also more expensive in terms of
code-gen to access and modify the variable.
2019-10-12 02:25:24 -04:00
Lioncash 5f4aba60e1 CCollisionPrimitive: Simplify the InitAdd* member functions
We can extract the duplicated behavior out into its own member function
and then reuse it in order to deduplicate repeated behavior.

This allows simplifying the member functions in a manner that allows
declaring most of the variables const. The lack of mutable behavior
within these functions makes it much nicer to read.
2019-10-12 00:27:18 -04:00
Lioncash d2a44dbc0b CollidableAABox: Default destructor
Same behavior, but remains consistent with the rest of the codebase.
2019-10-11 22:53:01 -04:00
Lioncash da4a33f01a CCollisionPrimitive: Default virtual destructor
Same behavior, but more consistent with the existing interface, given
a constructor is defaulted.
2019-10-11 22:39:58 -04:00
Lioncash 9cbe8ba885 CCollisionPrimitive: Use using for type aliases where applicable
Same behavior, better readability.
2019-10-11 22:36:57 -04:00
Lioncash af7d8e9095 CUVElement: Provide initial value for cv in GetValueUV()
The game executable itself sets this variable to an initial value of 1
prior to calling cycleFrames' GetValue() member function.
2019-10-11 17:05:26 -04:00
Lioncash 35fb0e4911 CUVElement: Use const where applicable
While we're at it, we can also make conversions to float explicit.
2019-10-11 17:05:23 -04:00
Lioncash 7430b70b73 CParticleDataFactory: Use unique_ptr where applicable
Same behavior, but makes the functions a little safer in terms of memory
management.
2019-10-11 15:16:13 -04:00
Lioncash 8b58cdc268 CIntElement: Add class to handle RTOI int elements
Within the int element handling code, there seems to be a missing
implementation (with the FourCC 'RTOI'), which seems to take two 32-bit
floating point values, multiplies them, then converts the result to a 32-bit
integer.
2019-10-06 08:52:41 -04:00
Phillip Stephens 5f0f3ea45c
More tweak CVars 2019-10-05 07:07:13 -07:00
Lioncash ff940612bc CIntElement: Make use of std::clamp within CIEClamp's overrides
Same behavior, less code.
2019-10-04 19:51:38 -04:00
Lioncash 3407a59ad7 CIntElement: Simplify CIEKeyframeEmitter's GetMaxValue()
We can just use std::max_element here to collapse the loop into an
assignment.
2019-10-04 19:46:36 -04:00
Lioncash af0c2c41e3 CIntElement: Organize cpp includes 2019-10-04 19:38:31 -04:00
Lioncash 83873b580e CIntElement: Join variable declarations with assignments where applicable 2019-10-04 19:38:26 -04:00
Lioncash d4b9124b9f rstl: Allow move constructors and assignment operators to be conditionally noexcept
Makes the constructors and assignment operators for reserved_vector
noexcept, allowing them to play nicely with standard facilities and
avoid needing to copy construct where avoidable.
2019-10-04 01:28:27 -04:00
Lioncash b2d9283b3c rstl: Provide full set of type aliases in reserved_vector
Allows for better integration with standard library facilities and
templates, now that types can be queried.
2019-10-04 00:43:47 -04:00
Lioncash 00a4df5aa6 rstl: Make use of variable templates where applicable
While we're at it, we can use if constexpr on some conditional checks.
2019-10-04 00:20:31 -04:00
Lioncash cbcba6f184 rstl: Organize headers
We can also make includes a little nicer for the compiler by only
including logvisor headers when performing debug builds.
2019-10-04 00:08:46 -04:00
Phillip Stephens b9b9eddd1e
Merge pull request #99 from lioncash/typo
CElementGen: Correct FourCC in SetTranslation()
2019-10-03 07:01:31 -07:00
Lioncash 66b198d1a4 CElementGen: Correct FourCC in SetTranslation()
The game executable checks for a FourCC of ELSC within this function,
not SELC.
2019-10-03 09:45:26 -04:00
Lioncash 67cd0d44c6 CAtomicBeta: Make skBombLocators an internal array
Like with CAtomicAlpha, we can also fully hide this array from external
view by making it internally linked.
2019-10-03 01:34:45 -04:00
Lioncash abe8b9510b CAtomicBeta: Organize cpp includes 2019-10-03 01:30:04 -04:00
Lioncash e0e38b569e CAtomicAlpha: Remove .data() call in SBomb constructor
We can just use the std::string_view constructor for std::string, which
eliminates an unnecessary strlen call.
2019-10-03 01:26:50 -04:00
Lioncash 18eb2b73b1 CAtomicAlpha: Use emplace_back where applicable
Simplifies the construction of the SBomb instances, while also
constructing in place.
2019-10-03 01:26:50 -04:00
Lioncash c882003d37 CAtomicAlpha: Make skBombLocators an internal array
This is only used within the cpp file, so we can relocate its definition
there to make it fully internally-linked.
2019-10-03 01:26:50 -04:00
Lioncash ee791d6a37 CAtomicAlpha: Organize cpp includes 2019-10-03 01:26:42 -04:00
Lioncash 44306ab528 CAutoMapper: Eliminate cases of variable shadowing
Silences two variable shadowing warnings.
2019-10-01 22:43:23 -04:00
Lioncash 3383e65761 CAutoMapper: Use size_t instead of u32 as loop variable type where applicable
Uses the same sized type as the .size() call to prevent potential
overflow false-positives.
2019-10-01 22:40:13 -04:00
Lioncash eca34bede5 CAutoMapper: Use emplace_back where applicable
Allows for in-place construction.
2019-10-01 22:37:52 -04:00
Lioncash 23ca919c18 CAutoMapper: Use std::array where applicable 2019-10-01 22:31:07 -04:00
Lioncash a5d18002be CAutoMapper: Organize cpp includes 2019-10-01 22:12:15 -04:00
Phillip Stephens b38ba6b636
Revert static_cast in MkCastTo.py 2019-10-01 07:27:20 -07:00
Phillip Stephens df9b8bc05d
Merge pull request #90 from lioncash/noexcept
RetroTypes: Make functions noexcept where applicable
2019-10-01 06:44:39 -07:00
Phillip Stephens 60ecede3fd
Merge pull request #91 from lioncash/string
CAudioSys: Minor cleanup
2019-10-01 06:44:26 -07:00
Phillip Stephens be2da2f363
Merge pull request #92 from lioncash/fwd
ICollisionFilter: Use forward declarations where applicable
2019-10-01 06:44:08 -07:00
Phillip Stephens 7d2ad7b1b2
Merge pull request #93 from lioncash/loop
CSlideShow: Use ranged for loops in constructor
2019-10-01 06:43:56 -07:00
Phillip Stephens 6bcdf98eeb
Merge pull request #94 from lioncash/default
CIOWin: Default the virtual destructor
2019-10-01 06:43:45 -07:00
Phillip Stephens 4d94923a23
Merge pull request #95 from lioncash/gen
MkCastTo: Use '_v' variants of type traits where applicable
2019-10-01 06:43:33 -07:00
Phillip Stephens d2e9495686
Merge pull request #96 from lioncash/array2
CFinalInput, ControlMapper: Use std::array where applicable
2019-10-01 06:43:23 -07:00
Phillip Stephens d5277b4d91
Remove invalid include 2019-10-01 06:41:55 -07:00
Jack Andersen e1d46755a3 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-09-30 21:41:42 -10:00
Jack Andersen 16ca0d24c2 Explicit Asset ID refactor 2019-09-30 21:38:03 -10:00
Lioncash f0186e7ceb ControlMapper: Use std::array where applicable 2019-10-01 02:11:02 -04:00
Lioncash dc565969e6 CFinalInput: Use std::array where applicable
Allows simplifying copies and gets rid of hardcoded size values.
2019-10-01 01:59:56 -04:00
Lioncash 91bdfa86f6 MkCastTo: Use static_cast instead of reinterpret_cast
If the type is convertible to the other one, then a static_cast will be
able to perform the conversion (assuming the type itself is
constructible). If it isn't, then nullptr will just be converted to a
null version of T*.
2019-09-30 22:22:12 -04:00
Lioncash bf65456a2c MkCastTo: Use '_v' variants of type traits where applicable
Same thing, but less typing, slightly shrinking the file size.
2019-09-30 22:15:53 -04:00
Lioncash 99a7e64a8a CIOWin: Default the virtual destructor
No functional change. Just maintains consistency with the rest of the
codebase.
2019-09-30 18:20:11 -04:00
Lioncash 2eb5e7c446 CSlideShow: Use emplace_back where applicable
Same behavior, but constructs in place instead of potentially copying.
2019-09-30 18:07:34 -04:00
Lioncash b7e0dbd354 CSlideShow: Use ranged for loops in constructor
Same behavior, but without hard-coded magic size values.
2019-09-30 18:06:33 -04:00
Lioncash 4442421586 ICollisionFilter: Use forward declarations where applicable
With the headers all normalized, we can safely convert the only
ICollisionFilter include into a forward declaration.
2019-09-30 17:20:59 -04:00
Lioncash 9af64d3895 CAudioSys: Convert file-scope std::string into a constexpr string_view.
Eliminates a static constructor that needs to run at program start.
2019-09-30 11:03:47 -04:00
Lioncash dea89e7664 CAudioSys: Remove construction of pairs in emplace calls
The purpose of emplace is to construct the pair within the map. While
using make_pair will result in the same behavior, it's a tad more
verbose than it needs to be.
2019-09-30 11:00:49 -04:00
Lioncash f1d08c4fbf CAudioSys: Place file-scope locals within an anonymous namespace
Prevents any potential violations of the ODR from occuring.
2019-09-30 10:59:31 -04:00
Lioncash c77153b03c RetroTypes: Make SObjectTag's operator bool explicit
Prevents potentially error-prone implicit conversions to bool.
2019-09-30 09:00:17 -04:00
Lioncash 8176bf75ef RetroTypes: Make functions noexcept where applicable
Given these are used quite frequently, it's better to explicitly mark
these as noexcept so that they may be used within noexcept contexts.
2019-09-30 08:58:34 -04:00
Lioncash c17b268c57 IVParamObj: Make default constructor of CVParamTransfer constexpr
std::shared_ptr's default constructor is constexpr, so we can apply it
to CVParamTransfer to allow using it within constexpr contexts, granting
more flexibility to the type.
2019-09-30 02:56:00 -04:00
Lioncash cdf6361d6c IVParamObj: Make rest of interface noexcept where applicable
Allows a few of these member functions to be used within noexcept
contexts.
2019-09-30 02:55:39 -04:00
Lioncash 026de44611 IVParamObj: Explicitly supply copy and move constructor/assingnment operators
Since the copy constructor is provided, we should explicitly specify the
others to make behavior explicit (and prevent the copy constructor from
being considered over the move constructor in certain scenarios).
2019-09-30 02:55:25 -04:00
Lioncash 541adb02d2 CToken: std::move buildParams within CObjectReference's constructor
CVParamTransfer contains a std::shared_ptr, so a copy here performs an
unnecessary reference count increment and decrement. We can std::move
here to avoid this.
2019-09-30 02:34:10 -04:00
Lioncash 2014650d58 CToken: Mark CToken's move constructor noexcept
The move constructor doesn't perform any behavior that would result in
an exception being thrown. Marking it as noexcept allows the type to
play nicely with facilities that make use of std::is_move_constructible
to determine whether copies can be avoided or not in certain
circumstances (e.g. the standard library; notably, std::vector).

We can't mark the move assignment operator as noexcept currently,
however, as it calls into interfaces outside of CToken.
2019-09-30 02:32:29 -04:00
Phillip Stephens 79ac5d76df
Update hecl, more CVar imps 2019-09-29 08:17:55 -07:00
Lioncash 6ad5de497f CSeedling: Make skNeedleLocators an array of std::string_view
Makes the strings non-allocating. This also eliminates 12 runtime static
constructors that need to execute on program start.
2019-09-28 20:22:31 -04:00
Lioncash 3f743d5c9f CSeedling: Use std::array with skNeedleLocators
Makes the array strongly-typed and impervious to implicit array to
pointer decay.
2019-09-28 20:21:24 -04:00
Lioncash 2a34b6be68 CSeedling: Move skNeedleLocators into the cpp file
This can be entirely hidden from external view, making it an
implementation detail.
2019-09-28 20:15:39 -04:00
Lioncash 08d4addc70 CSeedling: Organize source file includes
Tidies it up a little.
2019-09-28 20:08:45 -04:00
Phillip Stephens 00cff89141
Merge pull request #86 from lioncash/header
General: Normalize RuntimeCommon include paths
2019-09-28 08:02:35 -07:00
Phillip Stephens b60ad339d5
Fix CStringExtras::CompareCaseInsensitive, `std::lexicographical_compare` does not have the intended behavior 2019-09-28 08:00:49 -07:00
Lioncash a633b8e8fd General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash 359f505787 CCameraManager: Collapse private static variables into functions
Four of the five variables aren't modified, so they can be specified
directly within the functions and just be reused in place of the
variable names. This allows the constants to be elided or put into
read-only memory if necessary. It also makes the mutable value explicit.
2019-09-27 22:46:59 -04:00
Phillip Stephens 3a8d669b68
Merge pull request #84 from lioncash/emplace
CBooRenderer: Use emplace_back() where applicable
2019-09-26 06:54:57 -07:00
Phillip Stephens a914d5499a
Merge pull request #83 from lioncash/driver
CMemoryCardDriver: Correct erroneous fallthrough within HandleCardError
2019-09-26 06:54:46 -07:00
Lioncash 178e0e2cbc CBooRenderer: Use emplace_back() where applicable
Given the appended types consist of trivial types, it's more efficient
in this context to construct the data in place over using push_back,
which will cause a redundant copy (move semantics on trivial types are a
copy).
2019-09-24 22:51:38 -04:00
Lioncash 027c10464f CMemoryCardDriver: Correct erroneous fallthrough within HandleCardError()
In the game executable itself, there exists no fallthrough here (which
makes sense, given all IO errors would be reported as character set
errors, otherwise).
2019-09-24 16:36:43 -04:00
Lioncash 36d04456dd General: Normalize RuntimeCommonB include paths
Finishes the normalizing of all of includes within the RuntimeCommonB target's headers.
2019-09-23 17:22:37 -04:00
Lioncash 06789d1860 General: Normalize several headers' include paths
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
2019-09-22 20:36:33 -04:00
Lioncash 8dcffbb67f CBurstFire: Use std::array where applicable
Makes the array type strongly typed and prevents implicit array to
pointer decay.
2019-09-22 09:48:07 -04:00
Lioncash adf9610138 CBurstFire: Tidy up includes
Includes all necessary headers and uses a forward declaration where
applicable. Ensures inclusion changes in other headers don't break the compilation
of these headers and source files.
2019-09-22 09:45:01 -04:00
Phillip Stephens 2e8eec91ea
Missed one 2019-09-21 06:10:54 -07:00
Phillip Stephens 68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path 2019-09-21 06:07:13 -07:00
Phillip Stephens a89852fc46
Merge pull request #79 from lioncash/trunc
CAuiEnergyBarT01: Prevent truncation within DownloadBarCoordFunc
2019-09-21 05:44:27 -07:00
Phillip Stephens 88e057bf11
Merge pull request #78 from lioncash/const2
CGuiWidgetDrawParms: Mark Default instance as const
2019-09-21 05:44:00 -07:00
Phillip Stephens 110f07256d
Merge pull request #77 from lioncash/state
CPlayerState: Make use of std::array where applicable
2019-09-21 05:43:49 -07:00
Lioncash 3f06dd0a64 CAuiEnergyBarT01: Prevent truncation within DownloadBarCoordFunc
Without float literals, the calculation is performed in double precision
and then truncated down to float implicitly.
2019-09-19 22:31:46 -04:00
Lioncash 04cc300019 CGuiWidgetDrawParms: Mark Default instance as const
This isn't ever modified, so it can be made const to prevent
unintentional modification (and allow it to be placed within the RO
segment).
2019-09-19 21:46:11 -04:00
Lioncash f49c8e9d6c CPlayerState: Use std::array where applicable
Prevents implicit array->pointer decay and makes for a more convenient
data type.
2019-09-19 15:42:50 -04:00
Lioncash f4fd182741 CPlayerState: Move arrays into an anonymous namespace where applicable
Keeps local arrays together and makes it impossible to accidentally
violate the ODR.
2019-09-19 15:36:39 -04:00
Lioncash bc285913c8 CPlayerState: Organize includes 2019-09-19 15:27:20 -04:00
Lioncash 019ee29a0c CPlayer: Make file-scope CMaterialFilter instances constexpr
Now that the interface is constexpr, we can mark these as constexpr.
2019-09-19 15:18:44 -04:00
Phillip Stephens 9c2fd54546
Merge pull request #75 from lioncash/matlist
CMaterialFilter/CMaterialList: Make interface constexpr
2019-09-19 01:21:56 -07:00
Lioncash 2d8111531f CMaterialFilter: Make interface constexpr
A few instances of CMaterialFilter are constructed at file-scope using
the Make* functions and the constructor. Given these aren't constexpr,
this means these are technically runtime function calls. We can make
these constexpr to allow the initialization to be done at compile-time,
slightly improving startup time.
2019-09-18 13:00:04 -04:00
Lioncash 0e39c64bfc CMaterialList: Make interface constexpr 2019-09-18 12:45:11 -04:00
Lioncash 1f13fc05a0 CMaterialFilter/CMaterialList: Amend inclusions 2019-09-18 12:38:14 -04:00
Lioncash 6ec903f9ac CPlayer: Use std::array where applicable
Makes the arrays strongly-typed and impervious to implicit
array->pointer decay. We can also eliminate a few hardcoded magic
values.
2019-09-18 12:28:44 -04:00
Lioncash 70fb763180 CPlayer: Enclose translation-unit-local data within an anonymous namespace
Keeps all local data within one spot and prevents any potential ODR
violations related to them from occurring.
2019-09-18 12:27:15 -04:00
Lioncash 33f10e2552 CPlayer: Organize includes 2019-09-18 11:50:26 -04:00
Lioncash 45cdc38ac0 CPlayer: Use size_t with SfxIdFromMaterial
Allows passing in sizes without potential truncation from size_t,
allowing nicer use of std::size() to dehardcode some magic values.
2019-09-17 14:52:42 -04:00
Lioncash 96f035f24b CMorphBall: Use std::array where applicable
Makes the arrays strongly-typed and impervious to implicit
array->pointer decay.

This also uncovered an out of bounds memory read within UpdateEffects
cause by said array->pointer decay.
2019-09-16 21:11:30 -04:00
Lioncash e4b22ea9d8 CMorphBall: Place internally linked data within an anonymous namespace
Keeps all internal data within one place and also prevents any potential
ODR violations from occurring in relation to any of these.
2019-09-16 14:53:52 -04:00
Lioncash 8c59ace5fe CMorphBall: Clean up includes 2019-09-16 14:43:33 -04:00
Phillip Stephens 823df9643a
Merge pull request #71 from lioncash/enum
CSortedLists: Minor changes
2019-09-15 22:06:06 -07:00
Lioncash a5ab077dc3 CSortedLists: Use std::array where applicable
Prevents implicit array to pointer decay and allows us to simplify a bit
of the code.
2019-09-15 19:27:19 -04:00
Lioncash f5d486f0ca CSortedLists: Turn ESortedList into an enum class
Prevents namespace pollution and makes the type more strongly-enforced
with regards to implicit conversions
2019-09-15 18:52:02 -04:00
Lioncash 0281029015 CEntityInfo: std::move vector in constructor
Allows calling code to potentially avoid copies altogether by moving
into the constructor.
2019-09-15 16:22:35 -04:00
Phillip Stephens cc236dcaba
Merge pull request #69 from lioncash/frontend
CFrontEndUI: Use std::array where applicable
2019-09-14 19:24:12 -07:00
Phillip Stephens 0120a43e0e
Merge pull request #68 from lioncash/insensitive
CStringExtras: Prevent potential out of bounds reads with CompareCaseInsensitive
2019-09-14 19:23:59 -07:00
Lioncash 991d048694 CStringExtras: Prevent undefined behavior within IndexOfSubstring
Unlikely to occur, but does completely prevent the case of undefined
behavior if a non-ascii character ends up within the given string.
2019-09-14 16:43:06 -04:00
Lioncash 0d2b2f45a8 CStringExtras: Prevent potential out of bounds reads with CompareCaseInsensitive
The strcasecmp and _stricmp functions expect the passed in strings to
be null-terminated, however we we're also exposing a std::string_view
overload for that function. std::string_view instances aren't required
to be null-terminated, so this makes the interface a little unsafe.

We can use std::lexicographical_compare() to provide the same behavior
and also properly handle the case of non-null-terminated strings.
2019-09-14 16:43:04 -04:00
Lioncash 86218421f5 CFrontEndUI: Use std::array where applicable
Makes the array types strongly-typed and also allows us to eliminate a
few magic values within the code.
2019-09-14 16:26:29 -04:00
Lioncash b6ea391755 CFrontEndUI: Enclose file-local data within an anonymous namespace
Gets rid of the need to write static, and also makes it impossible to
violate the ODR for any declared types within the namespace (e.g.
FEMovie).
2019-09-14 15:45:17 -04:00
Lioncash 2a10e547d2 CFrontEndUI: Sort includes
Tidies up the includes for the translation unit and alphabetizes them
for easier reading.
2019-09-14 15:42:12 -04:00
Phillip Stephens 9b816d471b
Compile fixes 2019-09-14 10:08:09 -07:00
Phillip Stephens 613f690c42
Merge pull request #66 from lioncash/lockfire
CCompoundTargetReticle: Fix typo in lock fire string
2019-09-13 00:11:37 -07:00
Lioncash 0aa749ce0c CCompoundTargetReticle: Fix typo in lock fire string
In the actual game executable, the string is stored with a lower-case 'i', not an upper-case one.
2019-09-12 06:40:52 -04:00
Lioncash 20696fd500 CCompoundTargetReticle: Declare file-scope strings as arrays
Reduces the overall size of the resulting binary, as only the string
data will be stored rather than the string and a pointer pointing to
said string data.
2019-09-12 06:38:05 -04:00
Lioncash 267fd2962a CCompoundTargetReticle: Move private strings into the cpp file
This is an internal detail, so we don't need to expose this in the
header,
2019-09-12 05:45:53 -04:00
Lioncash f9079f0215 Runtime: Make use of std::make_unique where applicable
Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Lioncash 9983366a53 RumbleFxTable: Use std::array for the lookup table
Strongly enforces the type of the array and also allows size querying,
etc, directly from the type.
2019-09-10 19:13:34 -04:00
Lioncash d7493d5920 CRumbleVoice: Make SAdsrDelta interface constexpr
Makes the API consistent between SAdsrData and SAdsrDelta.
2019-09-10 19:13:34 -04:00
Lioncash 6ca5143b15 CRumbleVoice: Make SAdsrData constructors constexpr
Technically all file-scope instances have runtime-static constructors
otherwise. This allows the compiler to completely elide them from a
language point of view.
2019-09-10 19:02:22 -04:00
Phillip Stephens 60409d2f6a
Merge pull request #63 from lioncash/char
CActorModelParticles: Make DGRP array constexpr
2019-09-10 04:03:06 -07:00
Lioncash 5baf3206f4 CActorModelParticles: Make DGRP array constexpr
Technically this array wasn't readonly and contained a sequence of
modifiable elements. We can make this constexpr so that the compiler can
definitively place it into the read-only segment.
2019-09-09 20:44:23 -04:00