Lioncash
06789d1860
General: Normalize several headers' include paths
...
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
2019-09-22 20:36:33 -04:00
Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
...
Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
...
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Lioncash
2059535b55
RuntimeCommonB: Use the override specifier where applicable
...
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
fd0bfc3acf
Minor flamethrower and babygoth fixes
2019-06-30 20:14:42 -10:00
Phillip Stephens
6df0fcde50
Minor CElementGen cleanup, implement CFlaahgraPlants
2019-06-20 14:17:03 -07:00
Jack Andersen
87023b432e
Fixes in ANIM cooking
2019-06-15 16:22:23 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Phillip Stephens
81f1e22fc2
More CFlameThrower imps, implement `CScriptSpecialFunction::ThinkChaffTarget` and `CScriptSpecialFunction::ObjectFollowObject`
2019-05-09 19:33:56 -07:00
Phillip Stephens
28071851ad
Initial CFlameThrower imps
2019-04-16 01:00:46 -07:00
Jack Andersen
3a0d2930fa
Numerous uninitialized memory fixes
2019-04-06 19:14:48 -10:00
Jack Andersen
b72cc490e8
Implement CFishCloud
2019-04-02 18:32:31 -10:00
Jack Andersen
99b1a8ef49
Lots of bug fixes
2019-03-12 17:46:20 -10:00
Jack Andersen
2f963b9ce3
Various bug fixes
2019-03-08 22:58:27 -10:00
Jack Andersen
8b9f073635
Various rendering fixes
2019-03-02 20:19:42 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
d60fcc99c9
Fix CNewIntroBoss and particle bugs
2019-01-04 17:28:02 -10:00
Phillip Stephens
d30ceb6611
More CPuddleSpore implementations
2018-12-12 11:50:37 -08:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Jack Andersen
9c88971df6
Initial CSpacePirate and rag doll imps
2018-11-23 22:09:35 -10:00
Phillip Stephens
a7e81073ae
CDamageInfo fixes, initial CPuffer
2018-11-13 20:16:11 -08:00
Phillip Stephens
89ece2e9b2
Proper CRandom16 usage
...
More CScriptGunTurret imps
2018-11-09 18:48:06 -08:00
Jack Andersen
1aab0528f3
Various bug fixes
2018-11-07 14:53:38 -10:00
Jack Andersen
3ef7386978
Proper interleaved rendering of indirect-textured particle instances
2018-11-04 21:25:28 -10:00
Jack Andersen
4c306e7e40
Implement CHUDBillboardEffect, bug fixes
2018-11-03 15:08:44 -10:00
Phillip Stephens
dd30f51761
Initial CScriptGun implementation, more loaders
2018-10-27 17:20:30 -07:00
Jack Andersen
29dad50cca
Particle, map and line renderer fixes
2018-10-25 18:37:22 -10:00
Jack Andersen
8fb77eac2c
Various bug fixes
2018-10-20 18:14:00 -10:00
Jack Andersen
3f4aeffb17
Merge branch 'shader-refactor'
2018-10-15 17:17:37 -10:00
Phillip Stephens
bbfe61efbf
Various loader implementations
2018-10-11 15:57:05 -07:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
9461e98512
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde into shader-refactor
2018-10-06 16:59:32 -10:00
Jack Andersen
c307e354ca
Huge shader refactor
2018-10-06 16:59:17 -10:00
Phillip Stephens
94fd52d0ea
HUD and CPlayer bug fixes
2018-09-20 11:17:09 -07:00
Phillip Stephens
c3d8967605
Implement CPowerBomb
2018-09-09 18:04:57 -07:00
Jack Andersen
5a60a0acfc
Amuse API changes
2018-08-27 19:44:16 -10:00
Jack Andersen
cd3bba2f0e
Working grapple beam
2018-06-20 14:57:57 -10:00
Jack Andersen
941c4d793c
Fix CScriptEffect translation set
2018-06-12 16:32:02 -10:00
Jack Andersen
8f9d7da3ee
Implement tessellation shader for HLSL
2018-06-07 15:15:46 -10:00
Jack Andersen
a5f25bf3f4
Fix water rendering
2018-06-02 20:11:39 -10:00
Jack Andersen
cc6d79e280
Various bug fixes
2018-05-26 18:22:38 -10:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Jack Andersen
979a54a8a8
More bug fixes
2018-05-17 18:16:33 -10:00
Phillip Stephens
0c49c8ea9e
Implement CScriptActorKeyframe
2018-05-14 14:44:09 -07:00
Phillip Stephens
8d395d932e
Implement CScriptEffect, more fixes for CScritDock
2018-05-13 20:38:36 -07:00
Jack Andersen
9130b9459a
More particle bug fixes
2018-05-13 13:27:47 -10:00
Jack Andersen
faf0ac7d27
Particle POI fix, implement ORNT mode for particles
2018-05-12 18:09:11 -10:00
Jack Andersen
12430610f1
Lots of bug fixes
2018-05-09 21:25:26 -10:00
Phillip Stephens
711c3e0d2c
Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
2018-04-29 20:12:41 -07:00
Phillip Stephens
6d60ccfd04
Various fixes and tweaks, Implement CExplosion, Add cheats
2018-04-26 14:12:20 -07:00
Jack Andersen
7100ed437f
macOS decal rendering support
2018-03-16 17:41:01 -10:00
Jack Andersen
017185109f
Fix disappearing actor issue
2018-03-04 13:23:21 -10:00
Jack Andersen
46a4a37cc6
Initial working projectiles
2018-02-11 19:30:21 -10:00
Jack Andersen
547471c6ba
Work on projectiles
2018-02-10 19:27:00 -10:00
Jack Andersen
3754962301
Finish CProjectileWeapon
2018-02-09 20:26:12 -10:00
Jack Andersen
ac8dfde174
Various bug fixes and CActor rendering
2018-02-04 20:56:09 -10:00
Jack Andersen
36f1473f3e
All animation nodes implemented
2018-01-29 15:04:01 -10:00
Jack Andersen
bb10423267
Various particle bug fixes
2018-01-26 22:34:46 -10:00
Jack Andersen
7a179eb10a
Various bug fixes
2018-01-13 20:44:22 -10:00
Jack Andersen
73ae278c87
Several collision fixes
2017-12-17 16:54:50 -10:00
Jack Andersen
8901ac2150
Various fixes
2017-12-09 19:30:01 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Jack Andersen
484a4900a0
CMorphBall Complete
2017-09-29 17:45:57 -10:00
Jack Andersen
2c4967ca4d
More work on CMorphBall
2017-09-16 17:13:03 -10:00
Jack Andersen
27cee61765
Implement array-based rstl::reserved_vector
2017-09-10 21:08:30 -10:00
Jack Andersen
10092821c8
Initial round of CMorphBall implementations
2017-09-10 16:18:49 -10:00
Jack Andersen
53ec80ce72
Implement CFlameWarp
2017-09-09 23:04:51 -10:00
Jack Andersen
149eed4b73
Implement CAuxBeam
2017-09-09 14:36:21 -10:00
Jack Andersen
361aa1512b
Finish CGunWeapon
2017-09-04 17:00:19 -10:00
Jack Andersen
640623f3ef
Finish CGrappleArm
2017-09-03 16:22:46 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Phillip Stephens
2dee7c72cb
Fix build error
2017-08-01 03:08:42 -07:00
Phillip Stephens
9afacd791b
CActorModelParticles work
2017-07-31 03:47:04 -07:00
Jack Andersen
6c257e1811
Work on CPlayer
2017-07-15 20:13:37 -10:00
Jack Andersen
47e73f9f80
Add particle data binding for rendering PMUS quads
2017-06-12 08:20:07 -10:00
Jack Andersen
14a4bc2050
ZERY fix
2017-06-10 18:07:09 -10:00
Jack Andersen
f8f3bf407a
Finish CParticleElectric
2017-06-10 16:57:35 -10:00
Jack Andersen
f3acc97d63
Implement actual CParticleSwoosh rendering
2017-06-09 19:34:39 -10:00
Jack Andersen
302bd76ebd
Implement remaining CParticleSwoosh renderers
2017-06-05 19:05:09 -10:00
Jack Andersen
a07097855b
Work on CParticleSwoosh renderers
2017-06-04 16:40:29 -10:00
Jack Andersen
ca9170bc88
Several initial CParticleSwoosh implementations
2017-06-03 18:54:47 -10:00
Jack Andersen
6da6e37d42
Conform CElementGen with retail
2017-06-03 15:01:09 -10:00
Jack Andersen
db8a7d3433
CParticleDatabase implementations
2017-06-02 20:03:07 -10:00
Jack Andersen
08cbeceb80
Windows build fixes
2017-05-08 09:10:09 -10:00
Jack Andersen
b2d375a1d7
Finish CSamusDoll
2017-05-05 19:21:42 -10:00
Jack Andersen
db12dd2ea2
Implement CStateManager::Update
2017-03-23 19:30:16 -10:00
Jack Andersen
6c81cea420
Windows fixes and updated rendering interface
2017-03-17 13:33:02 -10:00
Jack Andersen
1629882113
Refactors to support fog volume rendering
2017-03-13 21:03:58 -10:00
Jack Andersen
c407e75943
Frontface culling support for Metal
2017-03-10 11:08:51 -10:00
Jack Andersen
ce723d5505
Frontface culling support boo sync
2017-03-10 10:52:53 -10:00
Jack Andersen
9b9ba95d45
Sync with boo shader cache
2017-03-05 13:03:23 -10:00
Jack Andersen
cac0e328f7
Tons of DrawWorld-related implementations
2017-03-03 18:31:08 -10:00
Phillip Stephens
ac5f28eeff
Add missing factories, update hecl
2017-02-13 13:29:00 -08:00
Phillip Stephens
a8f5efb6e5
Fix command line args on macOS when passed via open, implement CScriptCameraPitchVolume
2017-01-23 02:31:15 -08:00
Phillip Stephens
12c6163e32
Fix CMemoryCardSys shutdown crash
2017-01-22 09:36:25 -08:00
Jack Andersen
e9222c7aba
Merge branch 'master' of https://github.com/AxioDL/urde
2017-01-21 15:53:11 -10:00
Jack Andersen
0744a2307a
Several architectural fixes and additions
2017-01-21 15:40:12 -10:00
Phillip Stephens
362fb6b00d
Implement CParticleGenInfoGeneric
2017-01-20 22:03:37 -08:00
Jack Andersen
513d283bee
Merge branch 'master' of https://github.com/AxioDL/urde
2016-12-22 20:43:26 -10:00
Jack Andersen
d7f79d6ec3
Work on CMemoryCardDriver
2016-12-22 20:41:39 -10:00
Phillip Stephens
598f64002c
Silence warnings, and fix Windows build
2016-12-21 11:27:15 -08:00
Jack Andersen
9b6ab93ae5
Remove unnecessary and RVO-detrimental moves
2016-10-02 18:39:31 -10:00
Phillip Stephens
c20eb76189
Various imps and stubs
2016-09-13 22:45:46 -07:00
Jack Andersen
f4ea728a61
Resource factories now provided with self-ref
2016-09-02 09:32:57 -10:00
Jack Andersen
0aaeed2aeb
const_cast refactor
2016-08-28 18:22:54 -10:00
Jack Andersen
f95d6c8ada
OpenGL enum change; Metal <10.11 fixes
2016-08-23 18:35:35 -10:00
Phillip Stephens
a840cc7afb
CBodyState and CStateMachine work
2016-08-15 13:43:04 -07:00
Phillip Stephens
cedf3dba4e
prelim CDecal imps
2016-08-04 15:24:28 -07:00
Phillip Stephens
62ce5286fe
CMapWorld stubs, and compile fixes
2016-07-28 00:33:55 -07:00
Phillip Stephens
ed5220793f
COBBTree::GetSurface imp
2016-07-27 23:37:50 -07:00
Phillip Stephens
9b62191975
Various imps, completed CCollisionResponse RE
2016-07-24 23:24:57 -07:00
Jack Andersen
952b96fa79
GLSL refactors to support Vulkan
2016-07-07 14:07:11 -10:00
Phillip Stephens
4d56b0f876
OS X < 10.11
2016-07-05 14:51:00 -07:00
Phillip Stephens
9bc184e4eb
Shader error fixes, update amuse
2016-07-03 17:01:39 -07:00
Jack Andersen
2e784a1941
Vulkan Updates
2016-07-01 17:46:02 -10:00
Jack Andersen
10784b7dc5
Updates for Vulkan rendering
2016-06-30 16:33:16 -10:00
Phillip Stephens
40cd1226fa
Re-add accidentally removed CRSM types
2016-06-23 12:40:09 -07:00
Phillip Stephens
56320d2442
DGRP Extract Fix
2016-06-01 23:26:50 -07:00
Phillip Stephens
00a98bce85
Various implementatations
2016-04-29 03:08:46 -07:00
Phillip Stephens
c55db47941
PASDatabase imps
...
Add SpecialFunction loader
2016-04-27 12:59:38 -07:00
Phillip Stephens
6d9ccc7f89
Various Implementations
2016-04-24 22:53:06 -07:00
Jack Andersen
b60d55d784
Bad level link fixes
2016-04-23 18:03:30 -10:00
Phillip Stephens
4615f37f59
Various imps
2016-04-22 13:22:45 -07:00
Jack Andersen
abff623cf6
Prep MP1::CMain for testing
2016-04-15 10:42:40 -10:00
Jack Andersen
86c21a77ac
Function-scope statics aren't as efficient as file-scope ones
2016-04-14 17:26:01 -10:00
Jack Andersen
c91bfade75
CCharacterFactory imps
2016-04-14 17:02:21 -10:00
Jack Andersen
8608b52774
CModelData imps
2016-04-14 11:42:47 -10:00
Jack Andersen
5de5c3d85f
Character factory support classes
2016-04-12 20:07:23 -10:00
Phillip Stephens
b3687e46cc
Initial CBodyState stubs
2016-04-07 00:10:08 -07:00
Jack Andersen
5c1d8492db
HLSL lighting shaders
2016-04-04 09:34:54 -10:00
Jack Andersen
c26a288a8c
Vulkan API sync
2016-04-03 20:37:15 -10:00
Jack Andersen
9f0e9a808b
Implement Metal lighting shader
2016-04-03 20:16:03 -10:00
Jack Andersen
929f8263fc
Windows Fixes; D3D depth support
2016-04-02 19:25:34 -10:00
Phillip Stephens
dc978a4c79
Add Global Project
...
Fix Particle Crashes
2016-04-02 01:44:23 -07:00
Phillip Stephens
d7672226a2
Unify factory return type
2016-03-30 17:38:03 -07:00
Jack Andersen
c5761b6c41
metal boo lambda sync
2016-03-30 11:08:54 -10:00
Jack Andersen
99cf1153b6
Boo D3D lambda sync
2016-03-30 10:44:19 -10:00
Jack Andersen
77a8ce5f17
boo lambda-API refactor
2016-03-30 09:16:01 -10:00
Phillip Stephens
a9a304ea58
Add DPSC and WPSC
...
Particle Fixes
2016-03-28 17:07:38 -07:00
Phillip Stephens
3426aaf260
Add more particle DNAs
2016-03-28 01:54:02 -07:00
Jack Andersen
a866939b09
D3D sync
2016-03-23 22:36:04 -10:00
Jack Andersen
3093e60173
Vulkan sync
2016-03-23 22:16:57 -10:00
Jack Andersen
7f8e21a999
Update shader pipeline calls
2016-03-23 22:07:22 -10:00
Phillip Stephens
42717c383c
Rename EVNT structs to match the engine
...
Implement getter elements and state tracking for CElementGen
2016-03-18 19:04:12 -07:00
Jack Andersen
a81bc3c7a2
CGuiLight imps
2016-03-16 10:49:35 -10:00
Phillip Stephens
b496ec643b
More CRasterFont work, CParticleElectric stub
2016-03-15 16:44:59 -07:00
Jack Andersen
5566c5b002
More CGuiFrame imps
2016-03-14 18:55:57 -10:00
Phillip Stephens
bf564ac089
All your CLineManager are belong to us
2016-03-07 00:07:55 -08:00
Jack Andersen
b2ccf420f8
Merge branch 'master' of https://github.com/AxioDL/urde
2016-03-06 20:58:43 -10:00
Phillip Stephens
b0873ccc55
More constructor RE
2016-03-05 18:55:09 -08:00
Jack Andersen
9ade279902
Merge branch 'master' into urde-tags
2016-03-04 14:03:41 -10:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Jack Andersen
1884f89f53
New atdna YAML handling
2016-03-03 15:01:37 -10:00
Phillip Stephens
57017298e6
Fix broken rotation
2016-03-02 20:57:21 -08:00
Jack Andersen
a260108a09
Retail offsets added
2016-03-02 15:06:42 -10:00
Jack Andersen
7bf455af79
Particle DNA property names
2016-03-02 12:37:10 -10:00
Jack Andersen
c1af78e7ed
Parameter renaming and minor bug fixes
2016-02-28 17:03:11 -10:00
Jack Andersen
02d605cbb9
Merge branch 'master' of https://github.com/AxioDL/PathShagged
2016-02-27 20:56:08 -10:00
Jack Andersen
accc593102
BNCE variable names and some doc-links
2016-02-27 20:55:05 -10:00
Phillip Stephens
97c8af9aa2
Fix maxVerts < 2 case
2016-02-27 17:35:45 -08:00
Phillip Stephens
37da86838d
Implement ParticleAccessParameters properly
...
SParticleMetrics is still a lie
2016-02-27 17:03:46 -08:00
Jack Andersen
4405af9925
Bind indirect shader pipeline closer to actual draw command
2016-02-26 15:39:16 -10:00
Jack Andersen
46d4f89cb7
Metal CElementGen shaders
2016-02-25 22:03:20 -10:00
Jack Andersen
bc28aa1d10
Working D3D TIND rendering
2016-02-25 19:38:11 -10:00
Phillip Stephens
8dd023e0e8
RenderLines implementation (missing CLineManager)
2016-02-25 19:45:36 -08:00
Phillip Stephens
425adaf2f3
Merge branch 'master' of https://github.com/AxioDL/PathShagged
2016-02-25 19:31:24 -08:00
Phillip Stephens
277455b072
Initial CParticleElectric stubs
2016-02-25 19:31:00 -08:00
Jack Andersen
8d9a9d8f9b
HLSL shaders for TIND (needs proper framebuffer coords in)
2016-02-25 14:12:52 -10:00
Jack Andersen
2e6d7c26e2
SParticleMetrics is a lie
2016-02-24 20:23:35 -10:00
Jack Andersen
d044adf7e1
TIND element shader working
2016-02-24 19:09:45 -10:00
Jack Andersen
23688360c9
CElementGen TIND updates
2016-02-24 16:55:38 -10:00
Jack Andersen
eb3679dd88
Windows fixes
2016-02-24 10:53:26 -10:00
Jack Andersen
129dc11ecc
Merge branch 'master' of https://github.com/AxioDL/PathShagged
2016-02-23 17:20:22 -10:00
Jack Andersen
488de1bdb9
GLSL macros
2016-02-23 17:20:07 -10:00
Phillip Stephens
88cbb2b659
Add DSPC factory
2016-02-23 02:34:19 -08:00
Jack Andersen
6db378ea45
Merge branch 'master' of https://github.com/AxioDL/PathShagged
2016-02-22 16:34:31 -10:00
Jack Andersen
7e7f789c28
Vulkan updates
2016-02-22 16:34:16 -10:00
Phillip Stephens
f09019246d
Factory fixes
2016-02-22 18:08:13 -08:00
Phillip Stephens
8cd46293c2
Add ability to reset particle system
2016-02-17 20:44:06 -08:00
Jack Andersen
365f6ac9e7
Implement line renderer (OpenGL only for now)
2016-02-17 16:42:32 -10:00
Phillip Stephens
cfee7b61bb
Implement CRSC Factory
2016-02-17 01:10:56 -08:00
Phillip Stephens
f70577dc2b
Remove CVESPOS
...
Fix CVEPSO*
2016-02-17 00:38:48 -08:00
Phillip Stephens
ae88e719ff
Fix CVEColorToVector
2016-02-17 00:17:12 -08:00
Phillip Stephens
f1bba142d5
Merge branch 'master' of https://github.com/AxioDL/PathShagged
2016-02-17 00:08:06 -08:00
Phillip Stephens
25de1ca641
Add missed VectorElement
2016-02-17 00:07:32 -08:00
Jack Andersen
6cabf3d3e7
lots of includes to make MSVC happy
2016-02-16 19:20:34 -10:00
Jack Andersen
13e3afa72f
D3D CElementGen rendering
2016-02-16 17:42:27 -10:00
Jack Andersen
468db3b203
Metal CElementGen shaders implemented
2016-02-16 12:25:17 -10:00
Jack Andersen
c51b1face6
View transform fix
2016-02-16 11:05:51 -10:00
Jack Andersen
721929e4d0
mipmap sampling fix
2016-02-16 09:42:24 -10:00
Phillip Stephens
7cd035c88c
Implement emitters
2016-02-16 02:03:08 -08:00
Jack Andersen
c6796f9848
Merge branch 'master' of https://github.com/AxioDL/PathShagged
2016-02-15 22:52:51 -10:00
Jack Andersen
3953f88dcf
Metal shader placeholder
2016-02-15 22:52:22 -10:00
Phillip Stephens
18e34b4dce
CToken fix
...
Initial CRSC
2016-02-15 23:01:55 -08:00