Lioncash
1926966d21
CCharAnimTime: Make constructors constexpr where applicable
...
These can be made constexpr to allow use at compile-time, given these
only hold an enum and a floating point value.
2020-03-15 19:41:54 -04:00
Lioncash
15db1b2647
CAnimSourceReader: Make use of std::find_if where applicable
2020-03-15 18:55:30 -04:00
Lioncash
9541ed1919
CAnimSourceReader: Make use of emplace() where applicable
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Same behavior, but with less code.
2020-03-15 18:42:19 -04:00
Lioncash
7c1528688b
CAnimSource: Simplify ClampZeroToOne()
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We can make use of std::clamp instead of std::min and std::max
2020-03-15 18:30:58 -04:00
Phillip Stephens
6567ae8d42
Merge pull request #218 from lioncash/emplace
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Runtime: Collapse emplace_back() calls where applicable
2020-03-13 15:30:43 -07:00
Phillip Stephens
75c184d710
CHierarchyPoseBuilder corrections
2020-03-13 15:29:20 -07:00
Lioncash
097d4a4422
Runtime: Collapse emplace_back() calls where applicable
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Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
Phillip Stephens
12ad192436
Merge pull request #204 from lioncash/move
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Character/*: std::move constructor parameters where applicable
2020-03-12 15:09:00 -07:00
Luke Street
985daa3092
CCharAnimTime: Re-add algorithm include
2020-03-09 12:21:08 -04:00
Luke Street
24817d6b01
CCharAnimTime: Fixes & cleanup
2020-03-09 12:09:54 -04:00
Lioncash
39b561b089
CTransitionManager: std::move constructor parameters where applicable
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Allows calling code to move into the constructor
2020-03-09 11:58:10 -04:00
Lioncash
3a96c574b2
CTransitionDatabaseGame: std::move constructor parameters where applicable
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Same behavior, but allows the parameters to be moved into from calling
code.
2020-03-09 11:58:10 -04:00
Lioncash
815f492e0f
CSequenceHelper: std::move constructor parameters where applicable
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Same behavior, but allows for calling code to move into the interface.
2020-03-09 11:58:10 -04:00
Lioncash
cff12f0986
TAnimSourceInfo: std::move constructor parameter where applicable
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Allows calling code to move into the constructor.
2020-03-09 11:58:10 -04:00
Lioncash
9fe671af99
CAnimTreeSequence: std::move constructor parameters where applicable
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Allows the constructor arguments to be moved into the constructor.
2020-03-09 11:58:07 -04:00
Lioncash
fa23d0bb9c
CAnimTreeLoopIn: std::move constructor parameters where applicable
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Allows the constructor parameters to be moved into.
2020-03-09 11:31:53 -04:00
Lioncash
ab17c1cf2f
CAnimationManager: std::move parameters to constructor where applicable
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Allows calling code to move into the respective arguments.
2020-03-09 11:27:36 -04:00
Lioncash
e289643742
CAnimData: std::move constructor arguments where applicable
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Same behavior, but allows calling code to move into the respective
parameters now.
2020-03-09 11:25:23 -04:00
Lioncash
79565d7f52
CAnimSourceInfo: std::move TSubAnimTypeToken instance in constructor
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Provides the same behavior, but allows calling code to move into the
constructor.
2020-03-09 11:11:27 -04:00
Lioncash
3cec19437a
CAnimSysContext: std::move TToken instance in constructor
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Provides the same interface, but allows for calling code to move into
the constructor.
2020-03-09 11:08:17 -04:00
Lioncash
280e4ce07d
CAnimTreeAnimReaderContainer: std::move shared_ptr in constructor
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Provides the same behavior, but without a redundant atomic reference
count increment and decrement.
2020-03-09 11:06:20 -04:00
Lioncash
45c1bc9652
CStaticRes: Make use of CAssetId's IsValid() member function within operator bool
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We should be testing against IsValid() here to handle all cases that
indicate invalid values, as opposed to only handling the zero case.
2020-03-08 22:49:33 -04:00
Lioncash
209cd4a54e
CStaticRes: Make operator bool explicit
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Prevents potentially error-prone conversions to bool. Similar to the
changes recently made to CToken.
2020-03-08 21:20:08 -04:00
Lioncash
2233a78fe2
CToken: Add HasReference() member function
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Has the same semantics of operator bool(), but explains at the call site
what is actually being tested for in the relation to the object itself.
Aims to make readability slightly better (and removed the need for
casts).
2020-03-08 21:13:37 -04:00
Phillip Stephens
3e59f7a455
Prepare for pr-193
2020-03-08 18:01:29 -07:00
Phillip Stephens
c9e7b2c2ff
Merge pull request #185 from lioncash/reference2
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CParticleGenInfo: Fix missing ampersand in GetParticleSystem() member function
2020-03-06 16:13:22 -08:00
Lioncash
40277bedac
CParticleGenInfo: Fix missing ampersand in GetParticleSystem() member function
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Previously the particle system shared pointer would always be returned
by value, rather than by reference.
2020-03-05 21:36:04 -05:00
Lioncash
4c90adf074
CHierarchyPoseBuilder: Fix missing ampersand in CharLayoutInfo() return value
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Previously this function was always returning by value, rather than by
reference, like what its contained called function does.
2020-03-05 21:28:23 -05:00
Luke S
e0b84df5de
Merge pull request #172 from lioncash/move
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CCharacterInfo: Minor allocation related changes
2020-02-28 10:39:35 -05:00
Luke S
e7de5311c2
Merge pull request #171 from lioncash/const
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CPAS*: Minor cleanup
2020-02-28 10:37:36 -05:00
Lioncash
718d8d5d6f
CPASParmInfo: Make data members private
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These aren't used outside of the class, we only need to make
EWeightFunction public.
2020-02-28 05:00:16 -05:00
Lioncash
9524208cd2
CCharacterInfo: Remove unnecessary top-level const in return value of GetAnimationIndex()
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Same behavior, less code.
2020-02-28 04:56:45 -05:00
Lioncash
63cf485f27
CCharacterInfo: std::move std::string instance where applicable
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Avoids potentially reallocating strings where it's not necessary to do
so.
2020-02-28 04:55:09 -05:00
Lioncash
435a6ea1d4
CCharacterInfo: Make use of emplace_back() where applicable
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We can construct these elements in place. While we're at it, we can mark
the count variables at const to be explicit.
2020-02-28 04:51:18 -05:00
Lioncash
d2c86f98d1
CCharacterInfo: std::move vectors in CParticleResData's constructor
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Same behavior, but allows the caller to move into the constructor,
potentially avoiding copies altogether.
2020-02-28 04:49:07 -05:00
Lioncash
d79b9d925e
CPAS*: Make constructors explicit
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Prevents undesirable implicit constructions from occurring.
2020-02-28 04:38:23 -05:00
Lioncash
fe05c42be4
CPASAnimState: Remove const_cast usages
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A cache is typically a use case for mutable (as the outside user of the
class wouldn't directly rely on the cache as part of the API, this would
only function to assist the API perform better), so we can mark the
selection cache as mutable and make the code nicer to read overall.
2020-02-28 04:33:42 -05:00
Luke S
751838f00e
Merge pull request #166 from lioncash/redundant
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CGroundMovement: Collapse 'dampUnderwater ? 0.2f : 0.2f' conditional
2020-02-26 13:19:22 -05:00
Lioncash
62330903cc
CGroundMovement: Collapse 'dampUnderwater ? 0.2f : 0.2f' conditional
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The conditional itself aside, in GM8E v0, this is always assigned as
0.2f.
2020-02-26 04:18:58 -05:00
Lioncash
6afcf634b0
CGroundMovement: Set optsCopy's wall elastic constant to 0.03f
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In GM8E v0, the wall elastic constant of the copied SMovementOptions
instance is set to 0.03f.
2020-02-26 04:12:09 -05:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
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Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Phillip Stephens
841996a872
More work on CThardus
2020-01-05 20:24:54 -08:00
Phillip Stephens
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
2019-12-03 00:47:05 -08:00
Phillip Stephens
8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps
2019-11-19 15:06:25 -08:00
Phillip Stephens
6c1f682e0f
Initial CRidley implementation
2019-11-09 15:48:46 -08:00
Phillip Stephens
e5c8592d5a
Merge pull request #118 from lioncash/seg
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CSegId: Minor changes
2019-10-26 19:51:08 -07:00
Lioncash
660d092cad
CSegId: Add member functions for querying validity
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Allows querying validity of segment IDs without hardcoding the magic
value that signifies an invalid ID.
2019-10-26 22:43:11 -04:00
Phillip Stephens
118fb22ce0
Merge pull request #117 from lioncash/layout
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CCharLayoutInfo: Minor changes
2019-10-26 18:37:59 -07:00
Lioncash
30af6f0bfb
CSegId: Make constexpr capable
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Allows the class to be used within constexpr contexts, given it's such a
small class.
2019-10-26 21:36:30 -04:00
Lioncash
69831b4a13
CCharLayoutInfo: Make constructors explicit
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Makes constructions of the types visibly explicit, given they aren't
conversion constructors.
2019-10-26 21:27:03 -04:00
Lioncash
bb9da96870
CCharLayoutInfo: Invert conditional within GetFromParentUnrotated()
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Inverts the conditional to be in terms of the true case, making it a
little nicer to read.
2019-10-26 21:24:10 -04:00
Lioncash
9193f4c4d7
CCharLayoutInfo: Make use of const where applicable
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Makes trivial variables const to make it explicit that they aren't
modified.
2019-10-26 21:21:57 -04:00
Lioncash
293d19cf13
CCharLayoutInfo: std::move std::string instance in CCharLayoutInfo constructor
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Avoids performing a copy (and by extension also avoids redundant
allocations).
2019-10-26 21:19:57 -04:00
Lioncash
e7b0470f55
CCharLayoutInfo: Use heterogenous lookup with std::map
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Allows using std::string_view with std::map without the need to
construct a completely new std::string instance. Making the lookups via
GetSegIdFromString() completely non-allocating.
Notably, this also allows it to properly function with
non-null-terminated string_view instances.
2019-10-26 21:17:49 -04:00
Phillip Stephens
0042e44521
Merge pull request #116 from lioncash/name
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CParticleGenInfo: Use slightly more full names for parameters where applicable
2019-10-26 17:51:57 -07:00
Lioncash
bbdfe3d962
CParticleGenInfo: Provide slightly more full names for parameters where applicable
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Makes Intellisense and any function highlighting systems a little more
informative.
2019-10-26 20:37:35 -04:00
Lioncash
a82dd4f11f
CParticleGenInfo: Name bool parameter for SetParticleEmission
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Allows the parameter name to be visible in code completion and
highlighting.
2019-10-26 20:32:44 -04:00
Lioncash
eae1a1d06d
CAnimData: Remove usage of const_cast within Touch()
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We can just call the function normally without the need for a
const_cast.
2019-10-23 20:44:19 -04:00
Jack Andersen
e1d46755a3
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-09-30 21:41:42 -10:00
Jack Andersen
16ca0d24c2
Explicit Asset ID refactor
2019-09-30 21:38:03 -10:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
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Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash
36d04456dd
General: Normalize RuntimeCommonB include paths
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Finishes the normalizing of all of includes within the RuntimeCommonB target's headers.
2019-09-23 17:22:37 -04:00
Phillip Stephens
68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path
2019-09-21 06:07:13 -07:00
Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
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Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Lioncash
afab3e0327
Runtime: Make const/non-const getters have the same name
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Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
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Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Phillip Stephens
1e625e0995
Fix missed `override` declarations
2019-08-09 15:07:52 -07:00
Lioncash
9312eef905
RuntimeCommon: Use override where applicable
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Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00
Jack Andersen
b4fe474de3
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-07-19 18:29:06 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Phillip Stephens
328749d1ba
More CFlaahgra imps, initial CTryclops imps
2019-07-16 08:54:07 -07:00
Phillip Stephens
44cae7bdb9
More CFlaahgra imps
2019-06-26 18:06:03 -07:00
Phillip Stephens
a67ea52617
More CFlaahgraImps
2019-06-20 14:22:06 -07:00
Phillip Stephens
6ae550e9d6
More CFlaahgra imps
2019-06-17 18:39:56 -07:00
Jack Andersen
bfa5b218f0
Remove unneeded debug messages
2019-06-11 16:20:15 -10:00
Jack Andersen
0e8e3e906c
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-06-11 16:05:44 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Phillip Stephens
b7b65b04a4
Initial Flaahgra implementations
2019-06-10 01:28:33 -07:00
Phillip Stephens
b18576cf58
Initial CMagdolite imps
2019-05-14 15:30:15 -07:00
Jack Andersen
3a0d2930fa
Numerous uninitialized memory fixes
2019-04-06 19:14:48 -10:00
Jack Andersen
b72cc490e8
Implement CFishCloud
2019-04-02 18:32:31 -10:00
Jack Andersen
a63a61fef8
Implement CWallCrawlerSwarm
2019-03-23 22:06:59 -10:00
Jack Andersen
99b1a8ef49
Lots of bug fixes
2019-03-12 17:46:20 -10:00
Jack Andersen
2f963b9ce3
Various bug fixes
2019-03-08 22:58:27 -10:00
Jack Andersen
4b042f6f9a
OpenGL memory leak fix
2019-03-04 22:34:43 -10:00
Jack Andersen
67b9882dbe
Thermal visor fixes
2019-02-24 22:14:59 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
5f8b65e3b5
Various bug fixes
2019-02-07 15:08:15 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Phillip Stephens
049f51382b
Initial CAtomicBeta imps, needs variable names
2019-01-22 21:59:53 -08:00
Phillip Stephens
05e5fb9774
More CBabygoth Imps
2019-01-20 14:28:25 -08:00
Jack Andersen
47c6b5cba8
Bug fixes and CGuiFrame mouse events
2019-01-19 20:43:11 -10:00
Jack Andersen
851e113dc0
Implement CWarWasp
2019-01-15 18:22:44 -10:00
Jack Andersen
5b55320e9b
Implement CPlasmaProjectile
2019-01-02 17:47:28 -10:00
Phillip Stephens
4f3c8daf27
Initial CBabygoth imps
2018-12-31 00:37:52 -08:00
Jack Andersen
147a9396c4
CBeetle implementation
2018-12-30 19:01:42 -10:00
Jack Andersen
0ec81477cf
CRagDoll fixes
2018-12-26 20:26:34 -10:00
Phillip Stephens
6fe99a7ddf
Finish CFlickerBat imps
2018-12-16 21:40:27 -08:00
Jack Andersen
b7f35e0528
CRelAngle fix
2018-12-16 17:52:51 -10:00
Jack Andersen
dac8fc3eb5
Space pirate bug fixes
2018-12-14 20:29:41 -10:00
Jack Andersen
ec1cb75b25
Finish CSpacePirate implementation
2018-12-12 21:39:16 -10:00
Jack Andersen
14747e39e1
Windows fixes
2018-12-07 20:46:17 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
41ae32be31
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2018-12-07 18:36:12 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Phillip Stephens
dd705a3db9
Implement CSeedling
2018-12-05 16:46:35 -08:00
Phillip Stephens
0ec9f1f4eb
Finish CSpankWeed
2018-12-03 18:31:15 -08:00
Jack Andersen
e1fa938127
Work on CSpacePirate
2018-11-25 16:15:44 -10:00
Jack Andersen
9c88971df6
Initial CSpacePirate and rag doll imps
2018-11-23 22:09:35 -10:00
Jack Andersen
e736d8fa83
Fix CAnimSource reader POI handling
2018-11-20 14:51:15 -10:00
Phillip Stephens
96f20512bb
More CScriptSpecialFunction imps, fix intermittent crash in CAnimTreeTweenBase
2018-11-18 21:01:39 -08:00
Jack Andersen
22da3a0f89
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2018-11-18 15:19:58 -10:00
Jack Andersen
35a3923cdf
Various bug fixes
2018-11-18 15:19:44 -10:00
Phillip Stephens
b2b0a6aee0
CMetaree imps
2018-11-17 21:10:06 -08:00
Jack Andersen
b099be63dd
Bug fixes
2018-11-17 14:10:26 -10:00
Phillip Stephens
28d695eea4
Push missing CBoneTracking.hpp
2018-11-17 14:49:32 -08:00
Phillip Stephens
ea4848196a
Implement CNewIntroBoss
2018-11-16 21:05:57 -08:00
Jack Andersen
cc4a895818
Finish CSteeringBehaviors
2018-11-15 20:06:20 -10:00
Phillip Stephens
5c3cfb519c
Initial CFlickerbat imps
2018-11-14 15:00:08 -08:00
Phillip Stephens
e6082d17f5
Initial CSteeringBehaviors imps
2018-11-14 11:23:34 -08:00
Jack Andersen
660e7cd239
Work on CParasite
2018-11-12 23:20:11 -10:00
Jack Andersen
bf3636a16e
Lots of CParasite implementations
2018-11-11 18:21:36 -10:00
Jack Andersen
d4bb7d64eb
All CPatterned functions implemented
2018-11-10 17:27:54 -10:00
Jack Andersen
1aab0528f3
Various bug fixes
2018-11-07 14:53:38 -10:00
Jack Andersen
0b3a9e1865
Implement CPatterned::KnockBack
2018-11-05 20:16:12 -10:00
Jack Andersen
d6051f8808
Implement CKnockBackController
2018-11-04 20:12:53 -10:00
Jack Andersen
290c79b57e
Fix AABB-point collision issue
2018-10-18 09:44:43 -10:00
Jack Andersen
8d839d8a17
Scan visor and waterbox fix
2018-10-16 17:26:55 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Phillip Stephens
02d54fd5ca
Initial CParasite implementation
2018-09-16 16:22:35 -07:00
Phillip Stephens
679ce01a61
More CPatterned imps
2018-09-13 17:49:34 -07:00
Phillip Stephens
ee97ede3fe
Initial CPatterned imps
2018-09-07 16:51:07 -07:00
Jack Andersen
cd3bba2f0e
Working grapple beam
2018-06-20 14:57:57 -10:00
Jack Andersen
8f9d7da3ee
Implement tessellation shader for HLSL
2018-06-07 15:15:46 -10:00
Jack Andersen
92ed463051
synchronize macOS with latest changes
2018-05-26 11:30:19 -10:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
e943a60694
CScriptColorModulate fixes
2018-05-16 14:04:07 -10:00
Jack Andersen
0987866896
Implement CScriptDebris; EVNT POI fixes
2018-05-15 18:07:38 -10:00
Phillip Stephens
0c49c8ea9e
Implement CScriptActorKeyframe
2018-05-14 14:44:09 -07:00
Jack Andersen
9130b9459a
More particle bug fixes
2018-05-13 13:27:47 -10:00
Jack Andersen
faf0ac7d27
Particle POI fix, implement ORNT mode for particles
2018-05-12 18:09:11 -10:00
Jack Andersen
12430610f1
Lots of bug fixes
2018-05-09 21:25:26 -10:00
Phillip Stephens
734b25cad3
Fix doors and various area streaming bugs
2018-05-01 17:43:31 -07:00
Phillip Stephens
711c3e0d2c
Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
2018-04-29 20:12:41 -07:00
Phillip Stephens
6d60ccfd04
Various fixes and tweaks, Implement CExplosion, Add cheats
2018-04-26 14:12:20 -07:00
Jack Andersen
d5e471bac3
Several GameCube cooking fixes
2018-04-03 22:31:29 -10:00
Jack Andersen
017185109f
Fix disappearing actor issue
2018-03-04 13:23:21 -10:00
Jack Andersen
055de86170
ANIM serialization fix
2018-03-03 20:15:40 -10:00
Jack Andersen
74ce62726d
Working space warp effect for charge beam
2018-02-12 20:46:59 -10:00
Jack Andersen
083571e693
Work on CGameProjectile
2018-02-08 21:12:26 -10:00
Jack Andersen
59af54afad
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/urde
2018-02-04 20:57:18 -10:00
Jack Andersen
ac8dfde174
Various bug fixes and CActor rendering
2018-02-04 20:56:09 -10:00
Jack Andersen
97835607d9
More windows build fixes
2018-02-03 20:46:47 -10:00
Jack Andersen
36f1473f3e
All animation nodes implemented
2018-01-29 15:04:01 -10:00
Jack Andersen
47b3d57c3a
Arm cannon rendering fixes
2018-01-14 21:39:25 -10:00
Jack Andersen
4e5c991424
Metal API adjustments; MSAA support
2018-01-06 19:19:49 -10:00
Jack Andersen
a78c4c6b36
Animation transitions and pause screen fixes
2018-01-04 17:02:30 -10:00
Jack Andersen
99fc9e3598
Various bug fixes and CAnimTree implementations
2018-01-03 18:17:44 -10:00
Jack Andersen
aec45ad2bb
Windows PCH fixes
2017-12-29 15:09:45 -10:00
Jack Andersen
8301adc3d6
Huge compile performance refactor
2017-12-28 22:08:12 -10:00
Jack Andersen
c00cc6cea9
Lots of bug fixes; working CPhazonSuitFilter
2017-12-19 20:06:54 -10:00
Jack Andersen
1c44f8d1bc
Various movement and HUD bug fixes
2017-12-18 17:05:50 -10:00
Jack Andersen
73ae278c87
Several collision fixes
2017-12-17 16:54:50 -10:00
Jack Andersen
7cd3e8f502
Various bug fixes
2017-11-29 15:22:46 -10:00
Jack Andersen
7951cb1ee0
Bug fixes
2017-11-28 00:06:40 -10:00
Jack Andersen
f60097b7e3
Implement CScriptSound and bug fixes
2017-11-26 19:06:53 -10:00
Jack Andersen
e5bd35746c
Merge branch 'master' of https://github.com/AxioDL/urde
2017-11-23 22:23:54 -10:00
Jack Andersen
6854cb9df7
Various bug fixes
2017-11-23 22:23:28 -10:00
Phillip Stephens
c6fdd8297e
Update boo, fixes and initial imps
2017-11-24 00:01:06 -08:00
Jack Andersen
550078f7cb
Linux build fixes
2017-11-12 21:21:51 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Phillip Stephens
44df36d64a
CGameArea imps
2017-11-04 19:08:05 -07:00
Jack Andersen
2f4cddd3d2
Lots of CResFactory fixes
2017-10-27 00:10:32 -10:00
Jack Andersen
8346f56595
Finish CResFactory; better smart-pointer use for resources
2017-10-26 00:09:51 -10:00
Jack Andersen
e274cd12b9
Refactorings to support .upak generation
2017-10-24 21:47:49 -10:00
Jack Andersen
30ae347420
Implement CWorldShadow and texture clamp mode
2017-09-30 18:26:46 -10:00
Jack Andersen
484a4900a0
CMorphBall Complete
2017-09-29 17:45:57 -10:00
Jack Andersen
27cee61765
Implement array-based rstl::reserved_vector
2017-09-10 21:08:30 -10:00
Jack Andersen
10092821c8
Initial round of CMorphBall implementations
2017-09-10 16:18:49 -10:00
Jack Andersen
361aa1512b
Finish CGunWeapon
2017-09-04 17:00:19 -10:00
Jack Andersen
640623f3ef
Finish CGrappleArm
2017-09-03 16:22:46 -10:00
Jack Andersen
35ab6e4803
Finish CPlayerGun
2017-09-01 18:06:05 -10:00
Jack Andersen
ddb1d584b7
More work on CPlayerGun
2017-08-30 16:42:37 -10:00
Jack Andersen
86ada63867
Work on CPlayerGun
2017-08-25 18:36:25 -10:00
Jack Andersen
ed991a6ac0
Initial CPlayerGun implementations
2017-08-24 20:18:09 -10:00
Jack Andersen
c66f9d0ec7
Add CPU-based skinning path for vertex manipulation effects
2017-08-20 19:46:59 -10:00
Jack Andersen
96b17ac73d
Implement MetroidPrimeStage1 loader
2017-08-19 19:23:22 -10:00
Jack Andersen
98b2fb6855
Work on CPlayer
2017-08-17 15:30:15 -10:00
Jack Andersen
02f8f77b57
Merge branch 'master' of https://github.com/AxioDL/urde
2017-08-12 22:19:33 -10:00
Jack Andersen
e25d2a423d
Nearly finish CScriptWater
2017-08-12 21:56:35 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
dc637f251d
Work on CFluidPlaneCPU
2017-08-09 21:05:27 -10:00
Jack Andersen
3650a58a1e
Initial CFluidPlane implementation
2017-08-07 20:03:57 -10:00
Jack Andersen
925aa3fe1a
More CPlayer imps
2017-07-30 19:19:05 -10:00
Phillip Stephens
70951275db
Fix linux build
2017-07-15 07:13:36 -07:00
Jack Andersen
8a493615c4
Implement CBodyController
2017-07-13 19:14:19 -10:00
Jack Andersen
daef773f39
Implement additive body states, rstl::binary_find
2017-07-10 21:17:03 -10:00
Jack Andersen
56bfc276d6
Implement body state classes
2017-07-09 18:55:51 -10:00
Jack Andersen
778b37e0f8
CPASAnimState fixes
2017-07-06 11:06:56 -10:00