Commit Graph

822 Commits

Author SHA1 Message Date
Phillip Stephens bf91bdc332 Initial CIkChain implementation 2017-01-07 19:36:24 -08:00
Jack Andersen ef43c3319b Adopt JBus' GetGCTicks() 2017-01-07 17:08:02 -10:00
Jack Andersen 8af76017c2 Integrate JBus 2017-01-07 16:52:49 -10:00
Phillip Stephens 353dbadfe9 Code cleanup and corrections 2017-01-06 17:58:05 -08:00
Phillip Stephens a2c9271ee1 Fix gbalink compiling on linux, finish CScriptDock 2017-01-03 22:39:56 -08:00
Phillip Stephens b765ce3eb7 Lots of ScriptObject and Collision work 2017-01-03 20:30:05 -08:00
Jack Andersen 02a3b8a6e7 Integrate JoyBus checksum 2016-12-31 20:56:34 -10:00
Jack Andersen 0d4ea76c7f CGBASupport implementations 2016-12-31 20:46:52 -10:00
Jack Andersen db7c2aeaf2 GuiSys and FrontEnd work 2016-12-30 14:51:51 -10:00
Jack Andersen 20677700e0 Return fixes for MSVC 2016-12-30 08:38:01 -10:00
Jack Andersen 2699d96989 CMain::StreamNewGameState merge fixes 2016-12-29 20:43:29 -10:00
Jack Andersen 735183d51a Merge branch 'master' of https://github.com/AxioDL/urde 2016-12-29 20:39:29 -10:00
Jack Andersen a93ca26ea1 CFrontEndUI work 2016-12-29 20:37:01 -10:00
Phillip Stephens af1e22a62d Start naming EMaterialTypes values 2016-12-29 13:38:59 -08:00
Jack Andersen b3cae0d4d5 Work on CSaveUI and CSfxManager 2016-12-28 19:53:00 -10:00
Jack Andersen e05d69376e Merge branch 'master' of https://github.com/AxioDL/urde 2016-12-28 13:17:05 -10:00
Jack Andersen e7e32da5e2 Fix string concatenation 2016-12-28 13:16:46 -10:00
Phillip Stephens 7e45ceef27 Fix dolphin-emu path resolution 2016-12-28 15:03:37 -08:00
Jack Andersen 3d7fe3dae5 Update kabufuda 2016-12-28 12:06:19 -10:00
Jack Andersen 29e2b95bdf Windows stat fix 2016-12-28 11:51:33 -10:00
Jack Andersen fe3d375120 Kabufuda updates and dolphin memory card path resolution 2016-12-28 11:39:38 -10:00
Jack Andersen 6a99508ee5 kabufuda integration 2016-12-27 22:51:28 -10:00
Phillip Stephens 7b79e52740 Collision flags and SFX type handling 2016-12-25 23:58:44 -08:00
Phillip Stephens 777419ad4e Remove IAllocator, CMemory and CGameAllocator 2016-12-23 22:08:48 -08:00
Jack Andersen 5e2f2e3af8 Finishing touches to CMemoryCardDriver 2016-12-23 19:23:50 -10:00
Jack Andersen a7322e8916 Additional memory card imps 2016-12-23 14:45:51 -10:00
Jack Andersen 513d283bee Merge branch 'master' of https://github.com/AxioDL/urde 2016-12-22 20:43:26 -10:00
Jack Andersen d7f79d6ec3 Work on CMemoryCardDriver 2016-12-22 20:41:39 -10:00
Phillip Stephens 8460b3b565 Complete C*Projectile construction chain, add CScriptBeam 2016-12-22 11:57:21 -08:00
Phillip Stephens 0fa395f9e1 More script object imps 2016-12-21 18:48:22 -08:00
Jack Andersen ea5ec650b4 Add appveyor.yml 2016-12-21 15:40:53 -10:00
Phillip Stephens 598f64002c Silence warnings, and fix Windows build 2016-12-21 11:27:15 -08:00
Jack Andersen c92223301c Cleaner SGameFileSlot save blob initializer 2016-12-20 12:09:02 -10:00
Jack Andersen 9639ac75cc Work on CMemoryCardDriver 2016-12-20 11:51:50 -10:00
Jack Andersen 29222827c6 Merge branch 'master' of https://github.com/AxioDL/urde 2016-12-19 09:21:30 -10:00
Jack Andersen 46cf8cd86d Refactor memory card access class as CMemoryCardDriver 2016-12-19 09:20:30 -10:00
Phillip Stephens 9aa28e73de Add missed changes to CScriptTimer 2016-12-19 11:19:13 -08:00
Phillip Stephens 37aab51253 Formatting, and more script object implementations 2016-12-19 10:27:58 -08:00
Jack Andersen 03a93c52b9 CSaveUI work 2016-12-17 18:16:04 -10:00
Jack Andersen a2b07ba357 CFrontEndUI work 2016-12-16 13:05:29 -10:00
Jack Andersen f665812d6e More CGuiSys and CFrontEndUI work 2016-12-15 18:35:49 -10:00
Jack Andersen 19a371c931 Refactor GuiSys (remove general logic handling) 2016-12-15 12:37:34 -10:00
Jack Andersen 6b765838a7 Work on CFrontEndUI 2016-12-14 12:56:59 -10:00
Jack Andersen c3bf6ec5cc Implement CStaticAudioPlayer 2016-12-13 15:10:17 -10:00
Jack Andersen 43c8cdf4ae Merge branch 'master' of https://github.com/AxioDL/urde 2016-12-12 19:22:57 -10:00
Jack Andersen 2d961af921 CFrontEndUI work 2016-12-12 19:22:30 -10:00
Phillip Stephens 97ab6961a2 Add GameMode viewerspace stub 2016-12-12 18:56:43 -08:00
Jack Andersen daf6115d7d Update submodules 2016-12-10 20:20:50 -10:00
Jack Andersen 3a24b35df7 Windows fixes 2016-12-10 15:54:08 -10:00
Phillip Stephens 0dc6729144 Merge branch 'master' of https://github.com/AxioDL/urde 2016-12-09 18:36:20 -08:00
Phillip Stephens 5793c8df87 More gun implementations, and script objects 2016-12-09 18:35:20 -08:00
Jack Andersen 265eeeeac3 CFogState::m_rangeScale fog disable corner case handling 2016-12-05 16:30:07 -10:00
Phillip Stephens be40ebc8db Move weapon code to RuntimeWeapon 2016-11-22 12:43:16 -08:00
Phillip Stephens 83f3e3d4f1 Various Implementations 2016-11-20 13:53:15 -08:00
Phillip Stephens d733dce1cf CCameraManager imps 2016-10-31 15:56:44 -07:00
Jack Andersen 8e7c91b942 Windows build fixes 2016-10-19 14:52:33 -10:00
Phillip Stephens 8f91b453f3 Update submodules 2016-10-15 12:18:50 -07:00
Jack Andersen 6f3f160245 Merge branch 'master' of https://github.com/AxioDL/urde 2016-10-09 11:41:42 -10:00
Jack Andersen a85ea968c3 MemoryCard PutTo implementations 2016-10-09 11:41:23 -10:00
Phillip Stephens 999ad9e56f GCC Fix 2016-10-09 10:07:09 -07:00
Jack Andersen 545fccc4cc Work on memory card sys; CMake fixes 2016-10-08 21:45:04 -10:00
Jack Andersen f7f5066038 Better null-tag handling; integrate CSaveWorld and CMapWorld loading 2016-10-08 10:32:36 -10:00
Jack Andersen 9b6ab93ae5 Remove unnecessary and RVO-detrimental moves 2016-10-02 18:39:31 -10:00
Phillip Stephens 77d8b75d2f CScriptAreaAttributes imps, update hecl 2016-10-01 20:06:20 -07:00
Phillip Stephens 81ad04de88 CScriptCoverPoint fix 2016-10-01 12:08:08 -07:00
Phillip Stephens 06468c778c Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps 2016-10-01 12:01:11 -07:00
Jack Andersen 12964dd44b Merge branch 'master' of https://github.com/AxioDL/urde 2016-09-30 12:44:01 -10:00
Jack Andersen 9a15f72fc7 use `-flto=thin` as LTO flag; MemoryCardSys work 2016-09-30 12:43:19 -10:00
Jack Andersen 7b8c9c114c macOS build sync 2016-09-29 17:33:35 -10:00
Phillip Stephens 6c765d19fd Winderp = myderp 2016-09-25 11:20:58 -07:00
Phillip Stephens 23b6bd350e Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
Jack Andersen 7f987ab10e Further CGameState imps 2016-09-24 15:58:54 -10:00
Jack Andersen c8d44d181b Several resource management bug fixes 2016-09-20 19:41:51 -10:00
Jack Andersen e9a173c680 OS X Fixes 2016-09-18 15:34:11 -10:00
Jack Andersen 22c3ce608d Windows Fixes 2016-09-18 15:04:26 -10:00
Jack Andersen b9baa84b1d AGSC/ATBL/CSNG extracting and cooking 2016-09-18 13:47:48 -10:00
Jack Andersen d2e4049c3a Merge branch 'master' of https://github.com/AxioDL/urde 2016-09-17 11:34:19 -10:00
Jack Andersen cfb16f34f1 Self-rebuilding resource cache; init performance improvements 2016-09-17 11:33:32 -10:00
Phillip Stephens f721d0494e Make CMain a polymorphic class 2016-09-16 23:40:45 -07:00
Jack Andersen 386e9445e5 Merge branch 'master' of https://github.com/AxioDL/urde 2016-09-16 13:44:45 -10:00
Jack Andersen 6ea727e4a8 Additional CSlideShow work; amuse voice handle integration 2016-09-16 13:43:33 -10:00
Phillip Stephens 385e40eb7f up vs front vector derp 2016-09-16 15:29:38 -07:00
Phillip Stephens 38fcf914b4 CFirstPersonCamera imps 2016-09-16 15:21:19 -07:00
Jack Andersen dae5ea06f5 Complete merge 2016-09-16 10:23:07 -10:00
Jack Andersen 32be061783 Merge branch 'master' of https://github.com/AxioDL/urde 2016-09-16 10:21:43 -10:00
Jack Andersen 2fed8f36fb Initial CSlideShow 2016-09-16 10:18:03 -10:00
Phillip Stephens b27821c5eb Implement CPlayerCameraBob 2016-09-15 17:56:46 -07:00
Phillip Stephens c40135f97f Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp 2016-09-15 00:26:35 -07:00
Jack Andersen f5ac582541 Ensure correct Vulkan coordinate system for CTexturedQuadFilter 2016-09-13 20:08:29 -10:00
Jack Andersen 31eb3e5223 Merge branch 'master' of https://github.com/AxioDL/urde 2016-09-13 19:55:37 -10:00
Jack Andersen 1d8dfa3205 CSplashScreen integration 2016-09-13 19:54:09 -10:00
Phillip Stephens c20eb76189 Various imps and stubs 2016-09-13 22:45:46 -07:00
Jack Andersen 8b23c0538e Merge branch 'master' of https://github.com/AxioDL/urde 2016-09-12 19:36:53 -10:00
Jack Andersen 8580c5d972 Implement CSplashScreen 2016-09-12 19:36:21 -10:00
Jack Andersen 1cd2e6eb5c Metal shader fixes 2016-09-11 19:29:35 -10:00
Jack Andersen ba0287159a HLSL/Metal shader conformance 2016-09-11 18:56:51 -10:00
Jack Andersen 7d2370efe0 CWorldTransManager 2-camera instances 2016-09-11 18:53:28 -10:00
Jack Andersen 3de9a61ef1 Merge branch 'master' of https://github.com/AxioDL/urde 2016-09-11 11:20:21 -10:00
Jack Andersen 9740677139 CAnimData flag fix 2016-09-11 11:19:55 -10:00
Jack Andersen 876bbd7f24 Update hecl 2016-09-11 11:17:27 -10:00
Phillip Stephens 758d0f48ff Various CAnimTree implementations 2016-09-11 11:40:33 -07:00
Jack Andersen 64b85786de Windows fixes 2016-09-10 15:25:59 -10:00
Jack Andersen 2563b78a82 Merge branch 'master' of https://github.com/AxioDL/urde 2016-09-09 19:40:16 -10:00
Jack Andersen a81f35f3e4 ANIM fixes 2016-09-09 19:39:47 -10:00
Phillip Stephens f2635f449c Various cleanups and minor imps 2016-09-09 21:50:00 -07:00
Jack Andersen 529223e311 ANIM3 Bitstream reader fixes 2016-09-09 10:16:54 -10:00
Jack Andersen d8b141bcfa Fix linked-list derp 2016-09-08 18:23:36 -10:00
Jack Andersen b6587d88fc Rigging fixes 2016-09-08 18:19:19 -10:00
Jack Andersen 5c386d02a8 Update submodules 2016-09-07 20:16:46 -10:00
Phillip Stephens f5db2527e4 Initial HINT support 2016-09-07 19:03:28 -07:00
Jack Andersen 9b436b4b23 Tons of animation bug fixes 2016-09-05 19:52:51 -10:00
Jack Andersen 668c4f7eee Fixes in preparation for rigged model rendering 2016-09-04 12:47:48 -10:00
Jack Andersen 03225d3616 TSegIdMap indirection fix 2016-09-04 08:59:52 -10:00
Jack Andersen 3ea58fb692 Update Mode7 enum 2016-09-03 16:29:50 -10:00
Jack Andersen a349076740 Several CAnimData integrations 2016-09-03 16:27:35 -10:00
Jack Andersen c29013ba89 more efficient shaft model init 2016-09-02 20:11:31 -10:00
Jack Andersen 44cd8596df Merge branch 'master' of https://github.com/AxioDL/urde 2016-09-02 19:19:37 -10:00
Jack Andersen 2dbb06f8b1 CTexture bounds validation 2016-09-02 19:19:22 -10:00
Phillip Stephens 4d4288858b Proper CAnimData::GetLocatorTransform imp 2016-09-02 20:58:41 -07:00
Phillip Stephens 5979ccaf93 Set CAnimData pose cached flag 2016-09-02 20:50:00 -07:00
Phillip Stephens 8422ffb436 Implement GetLocatorTransform 2016-09-02 20:47:57 -07:00
Jack Andersen ce3014b313 Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
Jack Andersen 4fdf84d6b8 CWorldTransManager lights and background 2016-09-02 12:16:34 -10:00
Jack Andersen 6d3c4261f2 Merge branch 'master' of https://github.com/AxioDL/urde 2016-09-02 11:40:22 -10:00
Jack Andersen 0d08d4a40e CToken usage fixes in CWorldTransManager; better model instances 2016-09-02 11:39:46 -10:00
Phillip Stephens cd3dfa113d Update amuse 2016-09-02 13:57:45 -07:00
Jack Andersen f4ea728a61 Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
Jack Andersen 6dff9b241a Merge branch 'master' of https://github.com/AxioDL/urde 2016-09-02 07:50:27 -10:00
Jack Andersen 302d897e10 Various CWorldTransManager bug fixes 2016-09-02 07:50:03 -10:00
Phillip Stephens 022c2feb6c CPhysicsActor fixes, initial clang-format 2016-09-02 08:26:29 -07:00
Phillip Stephens 9a1a434605 Add missing CPhysicsActor class member 2016-09-01 12:39:13 -07:00
Phillip Stephens 130108070d More CPhysicsActor imps 2016-09-01 02:31:18 -07:00
Phillip Stephens c869814da3 CPhysicsActor imps 2016-08-31 21:10:08 -07:00
Jack Andersen dc0bb55390 Additional processing condition checks 2016-08-31 13:32:24 -10:00
Jack Andersen 129767134e Various bug fixes 2016-08-31 13:08:09 -10:00
Phillip Stephens 955d043c9e Add ability to load tweaks 2016-08-31 14:00:06 -07:00
Phillip Stephens d104c7eb45 Implement CTweaks::RegisterResourceTweaks 2016-08-31 13:43:41 -07:00
Jack Andersen 4a7d3e8b40 ANCS cook fixes; initial Tweak DNA pipeline 2016-08-31 09:58:21 -10:00
Jack Andersen 405a344fdf Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-30 15:14:52 -10:00
Jack Andersen 52c6ce10b7 Refactored ProjectPath aux info usage to function correctly 2016-08-30 15:13:58 -10:00
Phillip Stephens c35106c907 Fix MP3 SAVW support, code cleanup, and more stubs 2016-08-30 17:33:59 -07:00
Jack Andersen 0aaeed2aeb const_cast refactor 2016-08-28 18:22:54 -10:00
Jack Andersen 969e2a86de Changes for debug testing in ANIM bitstream encoder 2016-08-28 12:29:49 -10:00
Jack Andersen b4b19d460c Remaining CFBStreamedAnimReader imps 2016-08-28 09:57:55 -10:00
Jack Andersen 6d35a656fd Additional CFBStreamedCompression imps 2016-08-27 18:45:45 -10:00
Jack Andersen 8dacdd18b8 Remove redundant _getPOIList methods 2016-08-27 11:19:55 -10:00
Jack Andersen b25e5ad014 Additional animation tree imps 2016-08-27 11:16:44 -10:00
Jack Andersen f76324a029 Additional ANIM integration 2016-08-26 18:54:53 -10:00
Jack Andersen c5ddb51dfc Define ChannelDescPC for 24-bit ANIM3 2016-08-26 15:02:12 -10:00
Jack Andersen f9cef44029 Work on CFBStreamedCompression; defined 24-bit ANIM3 format 2016-08-26 12:23:59 -10:00
Jack Andersen f95d6c8ada OpenGL enum change; Metal <10.11 fixes 2016-08-23 18:35:35 -10:00
Jack Andersen 92bb6fcb55 Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-22 17:13:41 -10:00
Jack Andersen 27b2f2aedb Windows build fixes 2016-08-22 17:12:50 -10:00
Phillip Stephens 09bd30846f Fix CPASAnimState::FindBestAnimation derp 2016-08-22 17:52:51 -07:00
Jack Andersen 5eab081c60 Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-21 10:39:40 -10:00
Jack Andersen 670eb998d4 Work on character animation 2016-08-21 10:39:18 -10:00
Phillip Stephens c78916465c Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-20 22:48:06 -07:00
Phillip Stephens 4244f39bd5 CPASDatabase imps 2016-08-20 22:47:47 -07:00
Jack Andersen d125b4769e Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-20 14:05:42 -10:00
Jack Andersen 3765aa7aa2 CActorLights imps; work on CAnimData 2016-08-20 14:04:50 -10:00
Jack Andersen 283c0481c1 CameraBlurFilter HLSL shader 2016-08-20 08:47:14 -10:00
Jack Andersen 6cb956cced CameraBlurFilter Metal shader 2016-08-20 08:34:01 -10:00
Jack Andersen 21fc28bc9b CCameraBlurFilter implementation 2016-08-20 08:18:44 -10:00
Jack Andersen 6d26386780 HLSL XRayBlurFilter 2016-08-19 19:33:06 -10:00
Jack Andersen a9451e1441 Metal XRayBlurFilter 2016-08-19 19:00:54 -10:00
Jack Andersen f9288a7256 Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-19 18:22:37 -10:00
Jack Andersen 25d808e2b9 Functioning XRay blur filter 2016-08-19 18:22:13 -10:00
Phillip Stephens 0ef4dbc7d2 Minor CStateManager fixes, CScriptColorModulate imps 2016-08-18 11:34:06 -07:00
Jack Andersen 9ca7f9c9e4 HLSL shader sync, Windows build fixes 2016-08-17 10:05:23 -10:00
Jack Andersen e401a497ef Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-16 20:18:57 -10:00
Jack Andersen 3acc93f1c0 Better boo init within CMain; shader fixes 2016-08-16 20:18:18 -10:00
Phillip Stephens fd26dd56c3 CStringTable and CRasterFont fixes 2016-08-16 22:40:25 -07:00
Jack Andersen edaa022517 Metal quad shader imps 2016-08-16 18:59:05 -10:00
Jack Andersen d234bffe2a TMultiBlendShader and quad filters 2016-08-16 15:58:53 -10:00
Jack Andersen d2fca93a8e Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-16 12:49:57 -10:00
Jack Andersen 12f23ba340 Several CWorldTransManager imps 2016-08-16 12:49:19 -10:00
Phillip Stephens bb0977733f Add factory function 2016-08-16 14:12:27 -07:00
Phillip Stephens de7d5f9d59 CStringTable imps 2016-08-16 14:05:33 -07:00
Jack Andersen c1e74b6314 Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-15 10:59:34 -10:00
Jack Andersen 0dacc2233c Work on CWorldTransManager 2016-08-15 10:58:07 -10:00
Phillip Stephens a840cc7afb CBodyState and CStateMachine work 2016-08-15 13:43:04 -07:00
Phillip Stephens eb7ce0b84b Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-14 18:29:31 -07:00
Phillip Stephens 3c9120eb4c CScanDisplay::CDataDot imps 2016-08-14 18:29:07 -07:00
Jack Andersen 894c89c362 Iteration tweak 2016-08-14 15:21:02 -10:00
Jack Andersen d219768a0b Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-14 15:19:39 -10:00
Jack Andersen fb1ce432aa CStateManager::InitializeResources() dependencies all in 2016-08-14 15:19:04 -10:00
Phillip Stephens 52eb054935 CScanDisplay and CScriptMazeNode stubs 2016-08-14 14:38:05 -07:00
Jack Andersen 24bfc47d1a Plenty of dependency stubs for CStateManager 2016-08-14 11:11:44 -10:00
Jack Andersen 91b5b3ed73 Set up CStateManagerContainer pointers 2016-08-13 17:05:50 -10:00
Jack Andersen 2a425b5a73 Work on CStateManager::InitializeState flow 2016-08-13 17:00:58 -10:00
Jack Andersen e14bbeb368 All MREA cooker sections initial integration 2016-08-11 09:52:22 -10:00
Phillip Stephens 9c9002cee3 PATH stubs 2016-08-10 09:05:14 -07:00
Phillip Stephens 7740af2b04 More CGameArea and CActor imps 2016-08-09 17:46:53 -07:00
Phillip Stephens b8ac7f0082 Complete CScriptDistanceFog RE 2016-08-08 20:58:19 -07:00
Phillip Stephens 8fd5e30d19 Fix compile error in ScriptLoader (DistanceFog) 2016-08-08 14:15:42 -07:00
Phillip Stephens 30bdf02b0e DistanceFog imps 2016-08-08 13:55:58 -07:00
Jack Andersen 2d73c8226c Fog rendering for Metal 2016-08-08 09:07:30 -10:00
Jack Andersen 1d32843970 Fog rendering for HLSL 2016-08-08 08:54:05 -10:00
Jack Andersen e7a339344d Properly-scaled fog rendering 2016-08-08 08:23:12 -10:00
Jack Andersen a910ddd912 Initial fog rendering 2016-08-07 18:48:18 -10:00