Commit Graph

465 Commits

Author SHA1 Message Date
Jack Andersen 98c7525176 Initially working CEnvFxManager 2018-11-01 22:16:16 -10:00
Phillip Stephens dd30f51761 Initial CScriptGun implementation, more loaders 2018-10-27 17:20:30 -07:00
Jack Andersen f433821320 Implement --warp command-line arguments 2018-10-17 18:51:59 -10:00
Jack Andersen 8d839d8a17 Scan visor and waterbox fix 2018-10-16 17:26:55 -10:00
Jack Andersen 3f4aeffb17 Merge branch 'shader-refactor' 2018-10-15 17:17:37 -10:00
Jack Andersen 1851308021 Windows fixes 2018-10-14 10:16:21 -10:00
Phillip Stephens bbfe61efbf Various loader implementations 2018-10-11 15:57:05 -07:00
Jack Andersen 1559163f98 Shader refactor bug fixes and attachment model extract/cook 2018-10-11 10:50:05 -10:00
Jack Andersen c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen 9461e98512 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde into shader-refactor 2018-10-06 16:59:32 -10:00
Jack Andersen c307e354ca Huge shader refactor 2018-10-06 16:59:17 -10:00
Phillip Stephens 8b25548482 Various bug fixes, implement `CMain::WarpTo` 2018-09-20 20:41:57 -07:00
Phillip Stephens 94fd52d0ea HUD and CPlayer bug fixes 2018-09-20 11:17:09 -07:00
Phillip Stephens 02d54fd5ca Initial CParasite implementation 2018-09-16 16:22:35 -07:00
Phillip Stephens 679ce01a61 More CPatterned imps 2018-09-13 17:49:34 -07:00
Phillip Stephens ee97ede3fe Initial CPatterned imps 2018-09-07 16:51:07 -07:00
Phillip Stephens 1a372d2589 Add support for InvDstMultiply blending for shadows, initial CAi implementation 2018-09-06 20:37:39 -07:00
Jack Andersen e46ec80b64 Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
Jack Andersen 273796b284 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2018-07-09 08:09:00 -10:00
Jack Andersen 67197621a1 Fix fixed position camera hint 2018-07-09 08:08:44 -10:00
Phillip Stephens 56a48cd624 Initial DNAMP3 fixes various missing loader imps 2018-07-08 16:03:35 -07:00
Jack Andersen ef1f9d564c Big Door initial animation fix 2018-06-29 15:35:43 -10:00
Jack Andersen 68504f5c3a Work on CPathCamera 2018-06-25 19:24:31 -10:00
Jack Andersen 186acae5d8 Initial CScriptPlatform collision 2018-06-23 16:39:53 -10:00
Jack Andersen cfe384b5c2 Better octree generation density 2018-06-23 13:09:16 -10:00
Jack Andersen 4a19b160b9 Follow 30-degree rule when exiting morph ball 2018-06-21 14:45:29 -10:00
Jack Andersen 718d2cb29e Water rendering order fix, morphball visor fixes 2018-06-21 11:04:16 -10:00
Jack Andersen cd3bba2f0e Working grapple beam 2018-06-20 14:57:57 -10:00
Jack Andersen 56b1e562ce Initial integration of updated fixNES 2018-06-16 10:09:12 -10:00
Phillip Stephens de952f8e8b Implement god mode, and CWeaponMgr 2018-06-13 12:36:11 -07:00
Phillip Stephens 4d8cf17078 Better handling for logging CVar 2018-06-12 20:20:49 -07:00
Phillip Stephens f6719cbec1 Initial implementations to support world teleportation via console, Add CVar for logging script messages 2018-06-12 19:08:11 -07:00
Jack Andersen 5fb95d69d3 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2018-06-06 18:44:11 -10:00
Jack Andersen ac424ff9eb Implement CFluidPlaneGPU for GPU-computed water ripples 2018-06-06 18:43:26 -10:00
Phillip Stephens cb2b9fa8bd Initial CScriptGunTurret Implementation 2018-06-04 12:15:35 -07:00
Jack Andersen 357a7efa9a Various bug fixes 2018-06-01 20:06:40 -10:00
Jack Andersen cc6d79e280 Various bug fixes 2018-05-26 18:22:38 -10:00
Jack Andersen 0d3a67e78f Fix area token loading 2018-05-25 17:07:29 -10:00
Jack Andersen 70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Jack Andersen f60af632b3 Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
Jack Andersen 5f03362149 More bug fixes 2018-05-18 19:16:08 -10:00
Jack Andersen 0987866896 Implement CScriptDebris; EVNT POI fixes 2018-05-15 18:07:38 -10:00
Phillip Stephens 0c49c8ea9e Implement CScriptActorKeyframe 2018-05-14 14:44:09 -07:00
Jack Andersen 317aa9af25 Finish CScriptPlayerActor 2018-05-13 18:38:58 -10:00
Jack Andersen 12430610f1 Lots of bug fixes 2018-05-09 21:25:26 -10:00
Jack Andersen 1c977e8021 Scan visor fixes 2018-05-07 19:10:24 -10:00
Jack Andersen 81d2276458 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2018-05-07 16:12:39 -10:00
Jack Andersen 70e791babc Missing SCAN packaging fix 2018-05-07 16:11:07 -10:00
Phillip Stephens f5ea144b47 Various level streaming fixes, remove support for uncooked rep 2018-05-06 17:47:40 -07:00
Phillip Stephens 734b25cad3 Fix doors and various area streaming bugs 2018-05-01 17:43:31 -07:00
Phillip Stephens 711c3e0d2c Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
Phillip Stephens 6d60ccfd04 Various fixes and tweaks, Implement CExplosion, Add cheats 2018-04-26 14:12:20 -07:00
Jack Andersen 7100ed437f macOS decal rendering support 2018-03-16 17:41:01 -10:00
Jack Andersen b405f33ded Correct rstl::prereserved_vector implementation 2018-02-14 18:37:21 -10:00
Jack Andersen 46a4a37cc6 Initial working projectiles 2018-02-11 19:30:21 -10:00
Jack Andersen 547471c6ba Work on projectiles 2018-02-10 19:27:00 -10:00
Jack Andersen 8ab75b2c8f Implement asynchonous memory card for Win32 2018-02-06 15:38:46 -10:00
Jack Andersen 13c0361021 Changes to support asynchronous kabufuda API 2018-02-06 12:02:31 -10:00
Jack Andersen 59af54afad Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/urde 2018-02-04 20:57:18 -10:00
Jack Andersen ac8dfde174 Various bug fixes and CActor rendering 2018-02-04 20:56:09 -10:00
Jack Andersen 97835607d9 More windows build fixes 2018-02-03 20:46:47 -10:00
Jack Andersen acf2dab66f Fix NES memory card saves 2018-02-02 17:00:21 -10:00
Jack Andersen 15e5b4bbb8 NESEmulator save fixes 2018-02-02 14:35:19 -10:00
Jack Andersen 93fc2d8072 Initial fixNES integration 2018-02-01 13:19:34 -10:00
Jack Andersen 13a31be23b Implement rumble classes 2018-01-25 23:48:42 -10:00
Jack Andersen e949b3419e Display Gamma integration 2018-01-21 12:05:25 -10:00
Jack Andersen 669b3d6942 CWorldShadow OpenGL fixes; discord-rpc integration 2018-01-15 20:42:28 -10:00
Phillip Stephens 030e80d843 Initial Console integration 2018-01-15 08:00:20 -08:00
Jack Andersen 7a179eb10a Various bug fixes 2018-01-13 20:44:22 -10:00
Jack Andersen e683fc223f Metal non-MSAA fixes 2018-01-11 15:34:16 -10:00
Jack Andersen 9bdb1cd1a5 Always keep scan visor graphics loaded 2018-01-07 09:55:09 -10:00
Jack Andersen 4e5c991424 Metal API adjustments; MSAA support 2018-01-06 19:19:49 -10:00
Jack Andersen 168fab6b14 HUD rendering bug fixes 2018-01-05 20:50:42 -10:00
Jack Andersen a78c4c6b36 Animation transitions and pause screen fixes 2018-01-04 17:02:30 -10:00
Jack Andersen 99fc9e3598 Various bug fixes and CAnimTree implementations 2018-01-03 18:17:44 -10:00
Jack Andersen fac324f08f CHUDMemoParms fix 2018-01-01 00:18:06 -10:00
Jack Andersen 8301adc3d6 Huge compile performance refactor 2017-12-28 22:08:12 -10:00
Jack Andersen 053ebd41c4 HUD bug fixes 2017-12-20 17:19:54 -10:00
Jack Andersen c00cc6cea9 Lots of bug fixes; working CPhazonSuitFilter 2017-12-19 20:06:54 -10:00
Jack Andersen 1c44f8d1bc Various movement and HUD bug fixes 2017-12-18 17:05:50 -10:00
Jack Andersen 73ae278c87 Several collision fixes 2017-12-17 16:54:50 -10:00
Jack Andersen 357b001cac Octree generation fixes 2017-12-01 19:50:05 -10:00
Jack Andersen 7cd3e8f502 Various bug fixes 2017-11-29 15:22:46 -10:00
Jack Andersen 80f98e1218 Windows fixes 2017-11-24 16:50:24 -10:00
Jack Andersen 41edf5a226 Initial CCinematicCamera implementations 2017-11-22 16:15:09 -10:00
Phillip Stephens 2ec2d07bdf Fix CAutoMapper surfaces on Braswell 2017-11-20 09:33:21 -08:00
Phillip Stephens f1b43c4805 Disable pause checks for the HUD 2017-11-19 18:07:00 -08:00
Jack Andersen cff5198e6b Major graphics resource performance improvement 2017-11-19 13:48:09 -10:00
Jack Andersen e00f6bfe30 HUD blending fixes and map interpolation 2017-11-18 09:59:49 -10:00
Jack Andersen a2c79eb996 More CAutoMapper fixes 2017-11-17 17:35:37 -10:00
Jack Andersen d14763ca19 CPauseScreenBlur fixes 2017-11-16 22:57:40 -10:00
Jack Andersen 0edac28ed4 Various CAutoMapper fixes 2017-11-16 13:49:25 -10:00
Jack Andersen a914e121ea Various AutoMapper render fixes 2017-11-15 22:05:10 -10:00
Phillip Stephens f1329268a6 Fix input being ignored, fix CPauseScreen crash when starting a transition 2017-11-15 08:33:24 -08:00
Jack Andersen 2df95c01cf General resource handling bug fixes 2017-11-14 18:12:13 -10:00
Jack Andersen f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen 742ab2514f First skybox and HUD rendering 2017-11-11 19:14:57 -10:00
Jack Andersen ff5c7321c7 Merge branch 'gl-fixes' 2017-11-05 20:58:43 -10:00
Phillip Stephens 67748655ba Compile fixes, Implement CStateSetterFlow::OnMessage 2017-11-04 23:29:22 -07:00
Jack Andersen 3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Jack Andersen d301491bd6 More conservative prewarm shader selection 2017-11-01 23:35:07 -10:00
Jack Andersen 6eff4f2e01 Implement most of CTargetingManager 2017-10-28 20:21:52 -10:00
Jack Andersen bb10aa9844 CResFactory bug fixes 2017-10-27 21:08:48 -10:00
Jack Andersen 2f4cddd3d2 Lots of CResFactory fixes 2017-10-27 00:10:32 -10:00
Jack Andersen 8346f56595 Finish CResFactory; better smart-pointer use for resources 2017-10-26 00:09:51 -10:00
Jack Andersen 7c3fb4174f Finish CPakFile and CResLoader 2017-10-25 19:37:46 -10:00
Jack Andersen e274cd12b9 Refactorings to support .upak generation 2017-10-24 21:47:49 -10:00
Jack Andersen 15d60493f2 Lots of bug fixes (Windows still needs some fixes) 2017-10-21 20:11:22 -10:00
Jack Andersen 5149128b60 DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
Jack Andersen 2aee5910d6 Work on CBallCamera 2017-10-14 19:38:10 -10:00
Jack Andersen 651d0a27c2 More work on CBallCamera 2017-10-09 17:50:48 -10:00
Jack Andersen 30ae347420 Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
Jack Andersen 484a4900a0 CMorphBall Complete 2017-09-29 17:45:57 -10:00
Phillip Stephens 001125429f Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
Jack Andersen c0d5cee8b1 Additional work on CMorphBall 2017-09-11 19:51:17 -10:00
Jack Andersen 10092821c8 Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
Jack Andersen 361aa1512b Finish CGunWeapon 2017-09-04 17:00:19 -10:00
Jack Andersen 91600c31bf Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
Jack Andersen ddb1d584b7 More work on CPlayerGun 2017-08-30 16:42:37 -10:00
Phillip Stephens 9b5ec8f86d Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
Jack Andersen 1f7e8e1033 Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
Jack Andersen 86ada63867 Work on CPlayerGun 2017-08-25 18:36:25 -10:00
Phillip Stephens cae4ab37c1 CMetaree structure 2017-08-20 17:29:59 -07:00
Jack Andersen 96b17ac73d Implement MetroidPrimeStage1 loader 2017-08-19 19:23:22 -10:00
Jack Andersen 3fa80babf6 More CPlayer implementations 2017-08-18 20:52:13 -10:00
Jack Andersen 98b2fb6855 Work on CPlayer 2017-08-17 15:30:15 -10:00
Jack Andersen 8e8ce66799 Additional CPlayer implementations 2017-08-15 19:34:02 -10:00
Jack Andersen 086ff76474 Implement CFluidPlaneDoor and CScriptDamageableTrigger 2017-08-13 17:55:06 -10:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen 5590e2f27a Merge branch 'master' of https://github.com/AxioDL/urde 2017-08-05 21:16:17 -10:00
Jack Andersen e67a142013 Implement class declaration for CFluidPlane/CFluidPlaneCPU 2017-08-05 21:15:42 -10:00
Phillip Stephens 69187353b9 Various fmadds related fixes (may be more) 2017-08-04 06:48:48 -07:00
Jack Andersen 0cae1bb036 Merge branch 'master' of https://github.com/AxioDL/urde 2017-07-30 19:19:26 -10:00
Jack Andersen 925aa3fe1a More CPlayer imps 2017-07-30 19:19:05 -10:00
Phillip Stephens db03927e1d Various imps and minor fixes 2017-07-30 04:00:30 -07:00
Jack Andersen 5f02951f72 Work on CPlayer 2017-07-19 20:04:40 -10:00
Jack Andersen 56bfc276d6 Implement body state classes 2017-07-09 18:55:51 -10:00
Jack Andersen bfb16a3a0d Various CPlayer and CBodyStateCmdMgr imps 2017-07-05 08:34:12 -10:00
Jack Andersen 4f33422423 Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
Jack Andersen db8a7d3433 CParticleDatabase implementations 2017-06-02 20:03:07 -10:00
Jack Andersen 6c56cf4c26 Implement CRandomStatic and CScanLines shaders (still need HLSL) 2017-06-01 09:10:06 -10:00
Jack Andersen ca69a54faf Camera filter refactor 2017-05-31 19:34:24 -10:00
Jack Andersen a550ce1959 Finish CMessageScreen 2017-05-31 11:26:50 -10:00
Jack Andersen 6f84cfcb38 Finish CPlayerVisor and CSamusFaceReflection 2017-05-30 16:51:38 -10:00
Jack Andersen 0c5e4efc46 Work on CPlayerVisor 2017-05-29 17:45:31 -10:00
Jack Andersen 58d8d4fcd2 Merge branch 'master' of https://github.com/AxioDL/urde 2017-05-29 09:56:36 -10:00
Jack Andersen d14dc8f7a8 Finish CPauseScreenBlur; work on CPlayerVisor 2017-05-29 09:55:44 -10:00
Phillip Stephens a612f0dc66 Add missing data formats (still need PATH), update submodules 2017-05-22 04:24:24 -07:00
Jack Andersen 5f5c1ce2f1 Merge branch 'master' of https://github.com/AxioDL/urde 2017-05-21 12:01:22 -04:00
Jack Andersen 4b048a0dff Finish CInGameGuiManager 2017-05-21 12:01:04 -04:00