Commit Graph

564 Commits

Author SHA1 Message Date
Jack Andersen 3a9e7b2f9b PVS and DCLN bug fixes 2018-06-27 20:47:34 -10:00
Jack Andersen 4ddec7e10c Make CLineRenderer supply verts in clip-space 2018-06-23 15:01:29 -10:00
Jack Andersen cfe384b5c2 Better octree generation density 2018-06-23 13:09:16 -10:00
Jack Andersen f4b01e9c3f Fix AMD crash with instanced particle shaders 2018-06-21 17:08:47 -10:00
Jack Andersen 718d2cb29e Water rendering order fix, morphball visor fixes 2018-06-21 11:04:16 -10:00
Jack Andersen 64dd7b1643 Update fixNES 2018-06-18 21:03:00 -10:00
Jack Andersen 079c343557 ANIM cook fix; OBB generation crash fix 2018-06-15 16:26:58 -10:00
Jack Andersen 1e36329ed4 Implement Metal fluid plane tessellation shader 2018-06-11 15:16:27 -10:00
Jack Andersen 8f9d7da3ee Implement tessellation shader for HLSL 2018-06-07 15:15:46 -10:00
Jack Andersen 1456026875 Fix GLSL switch statement 2018-06-06 18:51:23 -10:00
Jack Andersen 5fb95d69d3 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2018-06-06 18:44:11 -10:00
Jack Andersen ac424ff9eb Implement CFluidPlaneGPU for GPU-computed water ripples 2018-06-06 18:43:26 -10:00
Phillip Stephens cb2b9fa8bd Initial CScriptGunTurret Implementation 2018-06-04 12:15:35 -07:00
Jack Andersen e63102e180 Implement water rippling and fix CFluidPlane memory access errors 2018-06-03 15:56:21 -10:00
Jack Andersen a5f25bf3f4 Fix water rendering 2018-06-02 20:11:39 -10:00
Jack Andersen cc6d79e280 Various bug fixes 2018-05-26 18:22:38 -10:00
Jack Andersen 92ed463051 synchronize macOS with latest changes 2018-05-26 11:30:19 -10:00
Jack Andersen 70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Jack Andersen 536f943858 Vulkan backend fixes 2018-05-20 12:38:56 -10:00
Jack Andersen f60af632b3 Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
Jack Andersen 5f03362149 More bug fixes 2018-05-18 19:16:08 -10:00
Jack Andersen 979a54a8a8 More bug fixes 2018-05-17 18:16:33 -10:00
Jack Andersen 3911a2873d Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2018-05-09 21:25:40 -10:00
Jack Andersen 12430610f1 Lots of bug fixes 2018-05-09 21:25:26 -10:00
Phillip Stephens fdf55e7272 Implement CScriptHUDMemo, increase render bucket size, initial debug overlay 2018-05-09 19:56:54 -07:00
Jack Andersen b58ebc1af5 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2018-05-07 19:10:39 -10:00
Jack Andersen 1c977e8021 Scan visor fixes 2018-05-07 19:10:24 -10:00
Phillip Stephens 3bc1fc1160 Various area streaming fixes, implement missing object loaders 2018-05-07 19:19:09 -07:00
Jack Andersen 81d2276458 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2018-05-07 16:12:39 -10:00
Jack Andersen 70e791babc Missing SCAN packaging fix 2018-05-07 16:11:07 -10:00
Phillip Stephens f5ea144b47 Various level streaming fixes, remove support for uncooked rep 2018-05-06 17:47:40 -07:00
Phillip Stephens 734b25cad3 Fix doors and various area streaming bugs 2018-05-01 17:43:31 -07:00
Phillip Stephens 711c3e0d2c Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
Phillip Stephens 6d60ccfd04 Various fixes and tweaks, Implement CExplosion, Add cheats 2018-04-26 14:12:20 -07:00
Jack Andersen 7c0bf75f7a Various windows fixes and additions 2018-03-23 11:56:17 -10:00
Jack Andersen 7100ed437f macOS decal rendering support 2018-03-16 17:41:01 -10:00
Jack Andersen 017185109f Fix disappearing actor issue 2018-03-04 13:23:21 -10:00
Jack Andersen 74ce62726d Working space warp effect for charge beam 2018-02-12 20:46:59 -10:00
Jack Andersen e263345b0a Fix ShotSmoke effect 2018-02-12 12:27:40 -10:00
Jack Andersen 083571e693 Work on CGameProjectile 2018-02-08 21:12:26 -10:00
Jack Andersen ae6797f24b Fix player dynamic collision 2018-02-07 20:18:27 -10:00
Jack Andersen ac8dfde174 Various bug fixes and CActor rendering 2018-02-04 20:56:09 -10:00
Jack Andersen e949b3419e Display Gamma integration 2018-01-21 12:05:25 -10:00
Jack Andersen 669b3d6942 CWorldShadow OpenGL fixes; discord-rpc integration 2018-01-15 20:42:28 -10:00
Jack Andersen 47b3d57c3a Arm cannon rendering fixes 2018-01-14 21:39:25 -10:00
Jack Andersen 7a179eb10a Various bug fixes 2018-01-13 20:44:22 -10:00
Phillip Stephens c38c998a51 Build fixes 2018-01-07 01:29:01 -08:00
Jack Andersen 4e5c991424 Metal API adjustments; MSAA support 2018-01-06 19:19:49 -10:00
Jack Andersen 168fab6b14 HUD rendering bug fixes 2018-01-05 20:50:42 -10:00
Jack Andersen 8301adc3d6 Huge compile performance refactor 2017-12-28 22:08:12 -10:00
Jack Andersen 053ebd41c4 HUD bug fixes 2017-12-20 17:19:54 -10:00
Jack Andersen c00cc6cea9 Lots of bug fixes; working CPhazonSuitFilter 2017-12-19 20:06:54 -10:00
Jack Andersen 1c44f8d1bc Various movement and HUD bug fixes 2017-12-18 17:05:50 -10:00
Jack Andersen 73ae278c87 Several collision fixes 2017-12-17 16:54:50 -10:00
Jack Andersen 8901ac2150 Various fixes 2017-12-09 19:30:01 -10:00
Jack Andersen 1cb36fc37a UWP support 2017-12-05 17:26:15 -10:00
Jack Andersen 357b001cac Octree generation fixes 2017-12-01 19:50:05 -10:00
Jack Andersen 11d17d0fe5 Various bug fixes 2017-11-25 17:04:25 -10:00
Jack Andersen 80f98e1218 Windows fixes 2017-11-24 16:50:24 -10:00
Jack Andersen 00b02bb0f3 Add lighting uniform to GLSL door plane shader 2017-11-24 12:08:16 -10:00
Jack Andersen 6854cb9df7 Various bug fixes 2017-11-23 22:23:28 -10:00
Jack Andersen ef4a07e963 Frustum culling fix 2017-11-21 12:18:52 -10:00
Jack Andersen 7a5dff47b7 Merge branch 'master' of https://github.com/AxioDL/urde 2017-11-21 00:36:45 -10:00
Jack Andersen f579007dc1 Initial area rendering (needs frustum culling fixes) 2017-11-21 00:36:18 -10:00
Phillip Stephens 2ec2d07bdf Fix CAutoMapper surfaces on Braswell 2017-11-20 09:33:21 -08:00
Jack Andersen cff5198e6b Major graphics resource performance improvement 2017-11-19 13:48:09 -10:00
Jack Andersen e00f6bfe30 HUD blending fixes and map interpolation 2017-11-18 09:59:49 -10:00
Jack Andersen a2c79eb996 More CAutoMapper fixes 2017-11-17 17:35:37 -10:00
Jack Andersen d14763ca19 CPauseScreenBlur fixes 2017-11-16 22:57:40 -10:00
Jack Andersen 0edac28ed4 Various CAutoMapper fixes 2017-11-16 13:49:25 -10:00
Jack Andersen a914e121ea Various AutoMapper render fixes 2017-11-15 22:05:10 -10:00
Jack Andersen 21505e46ce CLineRenderer fixes 2017-11-15 17:24:20 -10:00
Jack Andersen baa6acd198 Vulkan AMD instancing shader fix 2017-11-14 21:26:09 -10:00
Jack Andersen 2df95c01cf General resource handling bug fixes 2017-11-14 18:12:13 -10:00
Jack Andersen f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen 742ab2514f First skybox and HUD rendering 2017-11-11 19:14:57 -10:00
Jack Andersen e5ad650e32 Re-enable shader prewarm 2017-11-07 16:25:19 -10:00
Jack Andersen 62c1dc467f Vulkan and HLSL object tracker support 2017-11-05 20:58:04 -10:00
Jack Andersen 3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Jack Andersen d301491bd6 More conservative prewarm shader selection 2017-11-01 23:35:07 -10:00
Jack Andersen 4ee4963aaf Windows fixes 2017-10-23 17:12:10 -10:00
Jack Andersen 15d60493f2 Lots of bug fixes (Windows still needs some fixes) 2017-10-21 20:11:22 -10:00
Jack Andersen 5149128b60 DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
Jack Andersen 4af2d975f4 Finish CBallCamera 2017-10-15 19:26:50 -10:00
Phillip Stephens 5941a61ae6 Update hecl, implement CScriptPickup 2017-10-14 22:44:07 -07:00
Jack Andersen 5d0c1b1d48 Fix merge derp 2017-10-01 20:08:02 -10:00
Jack Andersen 8e98a5b058 CWorldShadowShader construct fixes 2017-10-01 15:01:11 -10:00
Jack Andersen a84f5441a7 Windows compile fixes 2017-09-30 19:32:37 -10:00
Jack Andersen 8cdaf74711 Make sure HLSL shadow light loop starts at 1 2017-09-30 18:31:04 -10:00
Jack Andersen 30ae347420 Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
Jack Andersen 5bec8f4d89 Additional CMorphBall implementations 2017-09-20 19:10:18 -10:00
Jack Andersen 7d125e504a Better storage mechanism for reserved_vector with proper alignment 2017-09-18 10:29:59 -10:00
Jack Andersen 361aa1512b Finish CGunWeapon 2017-09-04 17:00:19 -10:00
Jack Andersen 640623f3ef Finish CGrappleArm 2017-09-03 16:22:46 -10:00
Jack Andersen 91600c31bf Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
Jack Andersen e8a55d84d4 Implement CRainSplashGenerator and finish CPlayerGun constructor 2017-08-21 17:20:22 -10:00
Jack Andersen c66f9d0ec7 Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
Jack Andersen 7e492e0db4 Windows fixes 2017-08-15 20:37:29 -10:00
Jack Andersen 8e8ce66799 Additional CPlayer implementations 2017-08-15 19:34:02 -10:00
Jack Andersen 086ff76474 Implement CFluidPlaneDoor and CScriptDamageableTrigger 2017-08-13 17:55:06 -10:00
Jack Andersen 02f8f77b57 Merge branch 'master' of https://github.com/AxioDL/urde 2017-08-12 22:19:33 -10:00
Jack Andersen e25d2a423d Nearly finish CScriptWater 2017-08-12 21:56:35 -10:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen e0efcc0e5c Implement triangle fan-to-strip stream converter 2017-08-10 15:16:58 -10:00
Jack Andersen fd7589afd5 Implement non-rippling CFluidPlaneCPU render path 2017-08-10 13:13:25 -10:00
Jack Andersen ea2fdc939b Create directional light for bump mapped water rendering 2017-08-09 21:37:01 -10:00
Jack Andersen d68d3c26b1 Implement HLSL CFluidPlaneShader 2017-08-07 20:43:27 -10:00
Jack Andersen 3650a58a1e Initial CFluidPlane implementation 2017-08-07 20:03:57 -10:00
Phillip Stephens 38a13868f0 Compile fixes, and initial asset name parser 2017-07-02 03:18:38 -07:00
Jack Andersen 458cde358c Attempt to fix CElementGenShadersGLSL.cpp 2017-06-23 23:13:33 -10:00
Jack Andersen 47e73f9f80 Add particle data binding for rendering PMUS quads 2017-06-12 08:20:07 -10:00
Phillip Stephens 46c70ecf11 Initial CScriptPlatform imps, minor cleanup, and RandomStatic GLSL fixes 2017-06-10 22:49:27 -07:00
Jack Andersen 6701ac264d CParticleSwooshShaders HLSL implementation 2017-06-09 20:13:16 -10:00
Jack Andersen f3acc97d63 Implement actual CParticleSwoosh rendering 2017-06-09 19:34:39 -10:00
Jack Andersen db8a7d3433 CParticleDatabase implementations 2017-06-02 20:03:07 -10:00
Jack Andersen 94461ff41d Implement HLSL static and scan lines shaders 2017-06-01 09:47:39 -10:00
Jack Andersen 6c56cf4c26 Implement CRandomStatic and CScanLines shaders (still need HLSL) 2017-06-01 09:10:06 -10:00
Jack Andersen ca69a54faf Camera filter refactor 2017-05-31 19:34:24 -10:00
Jack Andersen 6f84cfcb38 Finish CPlayerVisor and CSamusFaceReflection 2017-05-30 16:51:38 -10:00
Jack Andersen 0c5e4efc46 Work on CPlayerVisor 2017-05-29 17:45:31 -10:00
Jack Andersen 5f5c1ce2f1 Merge branch 'master' of https://github.com/AxioDL/urde 2017-05-21 12:01:22 -04:00
Jack Andersen 4b048a0dff Finish CInGameGuiManager 2017-05-21 12:01:04 -04:00
Phillip Stephens b172bd26e6 Silence warning, implement Zoid loader, and update nod 2017-05-20 23:01:24 -07:00
Phillip Stephens 9c32213790 Finish CActorContraption 2017-05-20 00:41:49 -07:00
Jack Andersen c8d09f3de7 Merge branch 'master' of https://github.com/AxioDL/urde 2017-05-18 09:27:39 -10:00
Jack Andersen 0459192951 Implement CInGameGuiManager::Update() 2017-05-18 09:27:21 -10:00
Phillip Stephens 40a0d8395a Initial CActorContraption and weapon imps 2017-05-18 03:58:15 -07:00
Jack Andersen 1f25becf8e Finish CAuiImagePane 2017-05-17 21:07:49 -10:00
Jack Andersen 7580f2e89b Merge branch 'master' of https://github.com/AxioDL/urde 2017-05-11 09:15:08 -10:00
Jack Andersen bf4fce5553 CRadarPaintShader vertex format fix; update hecl 2017-05-11 09:14:38 -10:00
Phillip Stephens c70a0d81cb Fix CInputGenerator, CRadarPaintShaderGLSL and CPhazonSuitFilterGLSL crashes 2017-05-09 17:03:20 -07:00
Jack Andersen 08cbeceb80 Windows build fixes 2017-05-08 09:10:09 -10:00
Jack Andersen b2d375a1d7 Finish CSamusDoll 2017-05-05 19:21:42 -10:00
Jack Andersen 2579ab470e Windows build fix 2017-04-24 18:46:24 -10:00
Jack Andersen 53c01af8e9 Finish CMapWorld and CMapUniverse rendering 2017-04-24 15:11:31 -10:00
Jack Andersen d54bb3746c Additional work on CMapWorld rendering 2017-04-22 11:46:18 -10:00
Jack Andersen 337ffd1c16 Work on CMapWorld rendering 2017-04-21 20:42:32 -10:00
Jack Andersen 56e386088a Additional work on CAutoMapper; CGameArea model setup 2017-04-18 13:41:01 -10:00
Jack Andersen 28b1b38a67 Lots of work on CAutoMapper 2017-04-14 19:32:25 -10:00
Jack Andersen 0fe125d913 Finish CSamusHud and subsystems 2017-04-13 09:28:31 -10:00
Jack Andersen 84578e9909 Implement CActorLights::BuildAreaLightList 2017-04-09 20:57:00 -10:00
Jack Andersen 4a8bae2351 Windows sync for CRadarPaintShader 2017-04-06 19:57:30 -10:00
Jack Andersen d3c4f69e6f Work on HUD interfaces 2017-04-06 19:35:09 -10:00
Jack Andersen dfcd66ab26 Windows fixes 2017-04-01 17:28:30 -10:00
Jack Andersen b3c94f1d2b Lots of HUD-related implementations 2017-04-01 17:03:37 -10:00
Jack Andersen afa846e469 Update hecl 2017-03-26 08:21:33 -10:00
Jack Andersen c069666307 Player reflection and other imps 2017-03-25 19:53:04 -10:00
Jack Andersen 8e7773aa94 AutoMapper work 2017-03-19 19:09:53 -10:00
Jack Andersen 6c81cea420 Windows fixes and updated rendering interface 2017-03-17 13:33:02 -10:00
Jack Andersen 1629882113 Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
Jack Andersen c407e75943 Frontface culling support for Metal 2017-03-10 11:08:51 -10:00
Jack Andersen ce723d5505 Frontface culling support boo sync 2017-03-10 10:52:53 -10:00
Jack Andersen 2d093b6d80 Initial fog volume rendering implementation 2017-03-09 17:40:24 -10:00
Jack Andersen 0f6ae9d217 CBooRenderer::PostRenderFogs() implementation 2017-03-06 19:36:02 -10:00
Jack Andersen 87a22b73fa DrawWorld implementation complete 2017-03-05 20:33:51 -10:00
Jack Andersen 67293caba1 Metal extension shader fix 2017-03-05 13:35:50 -10:00
Jack Andersen 9b9ba95d45 Sync with boo shader cache 2017-03-05 13:03:23 -10:00
Jack Andersen 8ef9ed2c3b Work on CMorphBallShadow 2017-03-04 21:57:12 -10:00
Jack Andersen 52fe795407 Fix Windows compile fail 2017-03-03 18:58:33 -10:00
Jack Andersen cac0e328f7 Tons of DrawWorld-related implementations 2017-03-03 18:31:08 -10:00
Jack Andersen 5c884fec0c Work on CStateManager rendering functions 2017-03-02 21:18:12 -10:00
Jack Andersen e0e966b241 VISIGen linux fixes 2017-02-25 21:06:46 -10:00
Jack Andersen 50fe6d34ab PVS implementations 2017-02-18 23:27:01 -10:00
Jack Andersen 128b7feb1f Update submodules, fix text shader for Vulkan 2017-02-15 18:48:07 -10:00
Jack Andersen 4e01787e09 More efficient cooked resource loading, AQS audio fixes 2017-02-14 20:02:30 -10:00
Jack Andersen 0a062d0138 Fix shader compile fail 2017-02-09 23:09:06 -10:00
Jack Andersen 17d986bb43 Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
Jack Andersen 6a7fc0145f Bitstream fixes 2017-02-05 17:21:58 -10:00
Jack Andersen 9ea7cee23c Memory card bug fixes 2017-02-03 17:46:12 -10:00
Jack Andersen cff4ed21c6 Merge branch 'master' of https://github.com/AxioDL/urde 2017-01-29 20:59:22 -10:00
Jack Andersen 83baca806d GuiSys Image geometry fixes 2017-01-29 20:58:59 -10:00
Phillip Stephens 1960103f6c Windows Fixes 2017-01-29 22:08:44 -08:00
Jack Andersen 83176b41a9 FRME bug fixes and shader adjustments 2017-01-29 18:16:20 -10:00
Jack Andersen 1fbd08b7c6 Conform HLSL shaders 2017-01-28 21:27:48 -10:00
Jack Andersen d5c7efce58 Tons of refactors and bug fixes 2017-01-28 17:58:16 -10:00
Jack Andersen da91c921cb Bitfield initializer bug fixes 2017-01-24 18:40:19 -10:00
Jack Andersen 9701907a3a Attempt to fix MSVC build 2017-01-22 11:29:19 -10:00
Phillip Stephens 12c6163e32 Fix CMemoryCardSys shutdown crash 2017-01-22 09:36:25 -08:00
Phillip Stephens 362fb6b00d Implement CParticleGenInfoGeneric 2017-01-20 22:03:37 -08:00
Jack Andersen 4c09493a3f CFrontEndUI work 2017-01-08 17:44:00 -10:00
Phillip Stephens b765ce3eb7 Lots of ScriptObject and Collision work 2017-01-03 20:30:05 -08:00
Jack Andersen 513d283bee Merge branch 'master' of https://github.com/AxioDL/urde 2016-12-22 20:43:26 -10:00
Jack Andersen d7f79d6ec3 Work on CMemoryCardDriver 2016-12-22 20:41:39 -10:00
Phillip Stephens 598f64002c Silence warnings, and fix Windows build 2016-12-21 11:27:15 -08:00
Jack Andersen 03a93c52b9 CSaveUI work 2016-12-17 18:16:04 -10:00
Jack Andersen 265eeeeac3 CFogState::m_rangeScale fog disable corner case handling 2016-12-05 16:30:07 -10:00
Phillip Stephens d733dce1cf CCameraManager imps 2016-10-31 15:56:44 -07:00
Phillip Stephens 06468c778c Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps 2016-10-01 12:01:11 -07:00
Jack Andersen 7b8c9c114c macOS build sync 2016-09-29 17:33:35 -10:00
Jack Andersen e9a173c680 OS X Fixes 2016-09-18 15:34:11 -10:00
Jack Andersen 22c3ce608d Windows Fixes 2016-09-18 15:04:26 -10:00
Phillip Stephens c40135f97f Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp 2016-09-15 00:26:35 -07:00
Jack Andersen f5ac582541 Ensure correct Vulkan coordinate system for CTexturedQuadFilter 2016-09-13 20:08:29 -10:00
Jack Andersen 1d8dfa3205 CSplashScreen integration 2016-09-13 19:54:09 -10:00
Jack Andersen 8b23c0538e Merge branch 'master' of https://github.com/AxioDL/urde 2016-09-12 19:36:53 -10:00
Jack Andersen 8580c5d972 Implement CSplashScreen 2016-09-12 19:36:21 -10:00
Jack Andersen 1cd2e6eb5c Metal shader fixes 2016-09-11 19:29:35 -10:00
Jack Andersen ba0287159a HLSL/Metal shader conformance 2016-09-11 18:56:51 -10:00
Jack Andersen 7d2370efe0 CWorldTransManager 2-camera instances 2016-09-11 18:53:28 -10:00
Jack Andersen 64b85786de Windows fixes 2016-09-10 15:25:59 -10:00
Jack Andersen a81f35f3e4 ANIM fixes 2016-09-09 19:39:47 -10:00
Jack Andersen d8b141bcfa Fix linked-list derp 2016-09-08 18:23:36 -10:00
Jack Andersen b6587d88fc Rigging fixes 2016-09-08 18:19:19 -10:00
Jack Andersen 9b436b4b23 Tons of animation bug fixes 2016-09-05 19:52:51 -10:00
Jack Andersen 668c4f7eee Fixes in preparation for rigged model rendering 2016-09-04 12:47:48 -10:00
Jack Andersen 3ea58fb692 Update Mode7 enum 2016-09-03 16:29:50 -10:00
Jack Andersen a349076740 Several CAnimData integrations 2016-09-03 16:27:35 -10:00
Jack Andersen 2dbb06f8b1 CTexture bounds validation 2016-09-02 19:19:22 -10:00
Jack Andersen ce3014b313 Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
Jack Andersen 4fdf84d6b8 CWorldTransManager lights and background 2016-09-02 12:16:34 -10:00
Jack Andersen 0d08d4a40e CToken usage fixes in CWorldTransManager; better model instances 2016-09-02 11:39:46 -10:00
Jack Andersen f4ea728a61 Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
Jack Andersen 302d897e10 Various CWorldTransManager bug fixes 2016-09-02 07:50:03 -10:00
Jack Andersen dc0bb55390 Additional processing condition checks 2016-08-31 13:32:24 -10:00
Jack Andersen 129767134e Various bug fixes 2016-08-31 13:08:09 -10:00
Phillip Stephens c35106c907 Fix MP3 SAVW support, code cleanup, and more stubs 2016-08-30 17:33:59 -07:00
Jack Andersen 0aaeed2aeb const_cast refactor 2016-08-28 18:22:54 -10:00
Jack Andersen f95d6c8ada OpenGL enum change; Metal <10.11 fixes 2016-08-23 18:35:35 -10:00
Jack Andersen 27b2f2aedb Windows build fixes 2016-08-22 17:12:50 -10:00
Jack Andersen 670eb998d4 Work on character animation 2016-08-21 10:39:18 -10:00
Jack Andersen d125b4769e Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-20 14:05:42 -10:00
Jack Andersen 3765aa7aa2 CActorLights imps; work on CAnimData 2016-08-20 14:04:50 -10:00
Jack Andersen 283c0481c1 CameraBlurFilter HLSL shader 2016-08-20 08:47:14 -10:00
Jack Andersen 6cb956cced CameraBlurFilter Metal shader 2016-08-20 08:34:01 -10:00
Jack Andersen 21fc28bc9b CCameraBlurFilter implementation 2016-08-20 08:18:44 -10:00
Jack Andersen 6d26386780 HLSL XRayBlurFilter 2016-08-19 19:33:06 -10:00
Jack Andersen a9451e1441 Metal XRayBlurFilter 2016-08-19 19:00:54 -10:00
Jack Andersen 25d808e2b9 Functioning XRay blur filter 2016-08-19 18:22:13 -10:00
Jack Andersen 9ca7f9c9e4 HLSL shader sync, Windows build fixes 2016-08-17 10:05:23 -10:00
Jack Andersen 3acc93f1c0 Better boo init within CMain; shader fixes 2016-08-16 20:18:18 -10:00
Jack Andersen edaa022517 Metal quad shader imps 2016-08-16 18:59:05 -10:00
Jack Andersen d234bffe2a TMultiBlendShader and quad filters 2016-08-16 15:58:53 -10:00
Jack Andersen 2d73c8226c Fog rendering for Metal 2016-08-08 09:07:30 -10:00
Jack Andersen 1d32843970 Fog rendering for HLSL 2016-08-08 08:54:05 -10:00
Jack Andersen e7a339344d Properly-scaled fog rendering 2016-08-08 08:23:12 -10:00
Jack Andersen a910ddd912 Initial fog rendering 2016-08-07 18:48:18 -10:00
Jack Andersen 73573c84ea Several CGameArea PostConstruct imps 2016-08-06 14:20:02 -10:00
Jack Andersen 2eb77b9a7a CAreaOctTree fields and reader 2016-08-05 10:26:23 -10:00
Phillip Stephens 02a79b4c80 Add graphics platform name to window title 2016-08-04 20:21:19 -07:00
Jack Andersen 0f4ef04efa Thermal Hot filter Metal 2016-08-03 13:47:01 -10:00
Jack Andersen dc1ad1c773 Thermal Hot filter HLSL 2016-08-03 13:16:31 -10:00
Jack Andersen 9222a928ef Thermal Hot GLSL filter 2016-08-03 11:53:03 -10:00
Jack Andersen 40e0b70d0e ColorRegs for CModelFlags 2016-07-31 20:36:51 -10:00
Jack Andersen 1c64605261 HLSL extension shaders 2016-07-31 18:35:42 -10:00
Jack Andersen 89d4cc78d0 Merge branch 'master' into extendeds 2016-07-31 10:53:17 -10:00
Jack Andersen c4c3e1883f Metal extended shader support 2016-07-31 10:52:04 -10:00
Jack Andersen 13f0726c40 Invert sphere texture values 2016-07-30 19:06:05 -10:00
Jack Andersen 05a52c00be Fixes for extended shaders 2016-07-30 18:46:03 -10:00
Jack Andersen 95033d3988 Initial extended shader refactor 2016-07-30 16:06:47 -10:00
Phillip Stephens 4541234706 More AutoMapper imps (CMapArea and CMappableObject) 2016-07-30 18:43:34 -07:00