Lioncash
d3be84ae23
CEnumProperty: Make use of std::move where applicable
2020-06-22 23:07:59 -04:00
Lioncash
315874c0ba
CDependencyTree: std::move strings where applicable
...
Same behavior, more performance
2020-06-22 23:06:19 -04:00
Lioncash
9ed81480cc
CDependencyTree: Make use of size_t where applicable
2020-06-22 22:57:02 -04:00
Lioncash
13f0ca07ef
CAudioLookupTable: Make use of size_t where applicable
2020-06-22 22:42:53 -04:00
Lioncash
e2dedf1b31
CAudioMacro: Make use of size_t where applicable
2020-06-22 22:41:20 -04:00
Lioncash
5d0a08b207
CAudioGroup: Make use of size_t where applicable
2020-06-22 22:38:43 -04:00
Lioncash
5e8062cba1
CAnimSet: Collapse loop into single insert call
...
We can perform the entire insertion all at once instead of performing
them all one by one.
2020-06-22 22:30:43 -04:00
Lioncash
a2ecb2a98c
CAnimSet: Make use of size_t where applicable
2020-06-22 22:26:35 -04:00
Lioncash
d52b05d71c
CMaterial: Implicit conversion to bool cleanup
2020-06-22 03:26:45 -04:00
Lioncash
9c8b65c629
CLightNode: Use structured bindings where applicable
2020-06-22 03:24:04 -04:00
Lioncash
15f151e798
CLight: Combine std::max calls
2020-06-22 03:19:13 -04:00
Lioncash
4c03054109
CLight: Eliminate implicit conversions to bool
2020-06-22 03:14:56 -04:00
Lioncash
ea86654935
General: Make use of ranged for where applicable
2020-06-22 03:09:22 -04:00
Lioncash
8dd4fb24d9
General: Make use of in-class initializers
2020-06-22 02:36:07 -04:00
Lioncash
127712f459
CVertexBuffer: Eliminate implicit bool conversions
2020-06-22 02:31:51 -04:00
Lioncash
12cd221c48
CStaticModel: Invert condition in BufferGL
2020-06-22 02:24:40 -04:00
Lioncash
6120e60b05
CStaticModel: Make use of ranged for
2020-06-22 02:23:55 -04:00
Lioncash
2732ae8383
CStaticModel: Make use of nullptr
2020-06-22 02:16:27 -04:00
Lioncash
4b3af988ad
General: Add missing override specifiers where applicable
2020-06-22 02:15:41 -04:00
Lioncash
46926ef4bf
General: Qualify const where applicable
2020-06-22 02:11:03 -04:00
Lioncash
2b7513b156
SSurface: Make IntersectsRay() a const member function
2020-06-21 19:48:39 -04:00
Lioncash
5b0ae09cf3
General: Silence -Wmaybe-uninitialized warnings
2020-06-21 19:43:16 -04:00
Lioncash
03a858d4fa
General: Silence some unused variables
...
These are checked in asserts that aren't present in release builds.
2020-06-21 19:30:24 -04:00
Lioncash
ebd1468bbf
IProperty: Make use of size_t where applicable
2020-06-21 19:27:44 -04:00
Lioncash
48d0ae5e10
CScriptLoader: Silence unused variable warnings
...
These will eventually be used.
2020-06-21 19:18:47 -04:00
Lioncash
cd55278e3e
CMayaSpline: Silence unused variable warnings
2020-06-21 19:15:41 -04:00
Lioncash
3c78cbbeb3
CAreaAttributes: Default destructor
2020-06-21 02:49:11 -04:00
Lioncash
62b08a0b14
CModelNode: Initialize all class variables
...
Provides a consistent initial state.
2020-06-21 02:46:55 -04:00
Lioncash
c19017f7ad
CShader: Make use of std::to_string
...
Same behavior, but standard
2020-06-21 02:42:47 -04:00
Lioncash
79f4866365
CDamageableTriggerExtra: Make use of structured bindings
2020-06-21 02:40:25 -04:00
Lioncash
8c3f77df8a
CDamageableTriggerExtra: Mark member functions as const where applicable
...
These don't modify instance state.
2020-06-21 02:37:42 -04:00
Lioncash
8ad6da5501
CSceneNode: Remove dead conditionals in DrawModelParts()
...
The condition is alreadt checked against in the if statement, so this
condition will never be true.
2020-06-21 02:32:14 -04:00
Lioncash
c11ec0a6fd
CDependencyGroup: Make use of ranged for
2020-06-21 02:29:23 -04:00
Lioncash
46b9a6eeb3
CScriptLayer: Make use of ranged for
2020-06-21 02:22:20 -04:00
Lioncash
ff848428b7
CVirtualDirectory: Make use of ranged for where applicable
2020-06-21 02:16:30 -04:00
Lioncash
bbfa7b364c
CPropertyNameGenerator: Make use of unique_ptr
...
Same behavior, but more exception safe.
2020-06-21 01:54:55 -04:00
Lioncash
74ea300fe5
CAnimEventData: Make use of size_t where applicable
2020-06-21 01:44:28 -04:00
Lioncash
c2be854b0f
CWorldLoader: Make use of unsigned stream helpers
2020-06-20 04:25:43 -04:00
Lioncash
cdc3328051
CWorldCooker: Make use of unsigned stream helpers
2020-06-20 04:10:46 -04:00
Lioncash
b3e4807517
CUnsupportedFormatLoader: Make use of unsigned stream helpers
2020-06-20 03:53:07 -04:00
Lioncash
f1e115a717
CTweakLoader: Make use of unsigned stream helpers
2020-06-20 03:33:03 -04:00
Lioncash
39fd1f8c75
CTweakCooker: Make use of unsigned stream helpers
2020-06-20 03:13:47 -04:00
Lioncash
a1f7459a8d
CTextureEncoder: Make use of unsigned stream helpers
2020-06-20 02:58:00 -04:00
Lioncash
3d60eee5b4
CTextureDecoder: Make use of unsigned stream utilities where applicable
2020-06-20 02:50:39 -04:00
Lioncash
70b4da4e9d
CTexture: Make CalcTotalSize() a const member function
2020-06-20 02:44:44 -04:00
Lioncash
5363799228
CTexture: Make use of unsigned stream helpers where applicable
2020-06-20 02:44:11 -04:00
Lioncash
4672b75ec1
CStringLoader: Make use of unsigned stream utilities
2020-06-20 02:35:19 -04:00
Lioncash
f0b82908d5
CStringCooker: Make use of unsigned stream utilities
...
Same behavior, less implicit sign conversions.
2020-06-20 02:01:28 -04:00
Lioncash
ef57260f0b
CWaypointExtra: Make use of ranged-for where applicable
...
Same behavior, less moving parts.
2020-06-20 00:06:59 -04:00
Lioncash
8c06309364
CSplinePathExtra: Collapse RemoveWaypoint loop into find_if()
2020-06-20 00:00:09 -04:00
Lioncash
487f2ae176
CSkinLoader: Make use of unsigned stream helpers where applicable
...
Less implicit sign conversions
2020-06-19 23:55:48 -04:00
Lioncash
d738ae0d45
CSkeletonLoader: Make use of unsigned stream helpers where applicable
...
Same behavior, less implicit sign conversions.
2020-06-19 23:52:12 -04:00
Lioncash
71fd2b8754
CScriptTemplate: Collapse loop to find_if() in RemoveObject()
2020-06-19 23:43:40 -04:00
Lioncash
731e34b90b
CScriptTemplate: Make use of ranged for where applicable
2020-06-19 23:40:28 -04:00
Lioncash
d93810568b
CScriptObject: Make use of ranged for where applicable
2020-06-19 23:31:30 -04:00
Lioncash
9f8ecc855b
CScriptNode: Tidy up code
...
- Collapse loops to ranged for where applicable, etc.
2020-06-19 20:55:39 -04:00
Lioncash
0a66503026
CScriptNode: Initialize all class variables
...
Provides a consistent initial state.
2020-06-19 20:31:08 -04:00
Lioncash
48e182ca80
CScriptLoader: Make use of unsigned stream helpers where applicable
2020-06-19 20:27:49 -04:00
Lioncash
888ceb55d5
CScriptLoader: Make use of in-class initializers
...
Same behavior, less code.
2020-06-19 20:23:38 -04:00
Lioncash
7629f15f40
CScriptCooker: Make use of unsigned stream helpers
...
Same behavior, less sign conversion warnings.
2020-06-19 20:21:01 -04:00
Lioncash
d9046b4fd9
CScene: Prevent redundant lookups in DeleteNode()
...
Avoids unnecessary repeated map lookups.
2020-06-19 19:25:12 -04:00
Lioncash
d7574a1965
CScene: General tidying up
...
- Ranged for, sign conversion fixes, etc.
2020-06-19 19:18:13 -04:00
Lioncash
1adb20dc0b
CResourceEntry: Eliminate sign conversion warning
2020-06-19 19:03:27 -04:00
Lioncash
92fe105e82
CRenderer: Make use of std::array
2020-06-19 18:57:33 -04:00
Lioncash
9441933ce2
CRenderer: Make use of in-class initializers
...
Same behavior, less code.
2020-06-19 18:51:45 -04:00
Lioncash
f88122b2ed
CRenderBucket: Tidy up code
2020-06-19 18:47:24 -04:00
Lioncash
b02b507675
CRayCollisionTester: Tidy up code a little
2020-06-19 18:39:21 -04:00
Lioncash
40f0fbca4c
CPointOfInterestExtra: Make color instances constexpr
...
Avoids unnecessary file-scope static constructors.
2020-06-19 18:35:11 -04:00
Lioncash
84506c99fb
CModelCooker: Make use of unsigned stream helpers where applicable
2020-06-19 18:04:37 -04:00
Lioncash
0059558efc
CScene: Make use of in-class initializers
2020-06-19 03:44:19 -04:00
Lioncash
ffbe857c2c
CScanLoader: Make use of unsigned stream helpers
2020-06-19 03:41:41 -04:00
Lioncash
125da2d930
CScanCooking: Make use of unsigned stream helpers
2020-06-19 03:40:31 -04:00
Lioncash
61ec2f2e08
CResourceEntry: Make use of static qualifier
...
This function doesn't depend on instance state.
2020-06-19 03:38:02 -04:00
Lioncash
1e46717b57
CPropertyNameGenerator: Make use of in-class initializers
...
Same behavior, less code.
2020-06-19 03:32:25 -04:00
Lioncash
53881d1748
CPoiToWorldLoader: Make use of unsigned stream utilities
2020-06-19 03:30:42 -04:00
Lioncash
be97a39778
CPoiToWorldCooker: Make use of unsigned stream utilities
2020-06-19 03:30:10 -04:00
Lioncash
5661d0263e
CPoiToWorld: Make use of ranged for
2020-06-19 03:27:46 -04:00
Lioncash
a6caff1387
CPoiToWorld: Make use of unique_ptr
...
Safer memory management.
2020-06-19 03:22:24 -04:00
Lioncash
df29cc2109
CPackage: Make use of unsigned stream helpers where applicable
2020-06-19 03:13:41 -04:00
Lioncash
9a2580ad03
CModelNode: Make use of in-class initializers
...
Same behavior, less code.
2020-06-19 02:56:52 -04:00
Lioncash
73d010e6d1
CModelLoader: Make use of unsigned stream helpers where applicable
...
Same behavior without implicit sign conversions
2020-06-19 02:50:40 -04:00
Lioncash
80e4790384
CFontLoader: Make use of unsigned stream helpers
...
Same behavior, minus implicit sign conversions.
2020-06-19 02:44:46 -04:00
Lioncash
b559df4e0a
CDoorExtra: Tidying up
...
- Fix wonky formatting
- Apply const
2020-06-19 02:38:35 -04:00
Lioncash
0ec31eef71
CDependencyGroupLoader: Make use of unsigned stream helpers
...
Eliminates implicit sign conversions
2020-06-19 02:35:21 -04:00
Lioncash
3dd325f708
CDamageableTriggerExtra: Make use of unique_ptr
...
Safer lifetime management.
2020-06-19 00:28:25 -04:00
Lioncash
81560138c0
CDamageableTriggerExtra: add missing override specifier
2020-06-19 00:26:48 -04:00
Lioncash
75be364148
CDamageableTriggerExtra: Make use of std::array
...
Stronger typing.
2020-06-19 00:26:09 -04:00
Lioncash
e875c2bf08
CCollisionLoader: Make use of unsigned helper functions where applicable
...
Same behavior minus several sign conversion warnings.
2020-06-19 00:19:44 -04:00
Lioncash
bcc27ddd5c
CAudioGroupLoader: Make use of unsigned stream helpers where applicable
...
Same behavior, minus implicit sign conversions.
2020-06-18 19:38:22 -04:00
Lioncash
59cfe6fc02
CAreaLoader: Make use of unsigned stream helpers
...
Same behavior, minus all the implicit sign conversions.
2020-06-18 19:35:11 -04:00
Lioncash
d646b896e1
CAreaLoader: Make use of in-class initializers where applicable
...
Same behavior, less code.
2020-06-18 19:20:01 -04:00
Lioncash
4d4f1490b7
CAreaCooker: Make use of unsigned stream helpers where applicable
...
Same behavior minus numerous implicit sign conversions.
2020-06-18 19:16:51 -04:00
Lioncash
cf0898792a
CAnimSetLoader: Make use of unsigned stream helpers where applicable
...
Same behavior, minus all of the implicit sign conversions.
2020-06-18 19:08:37 -04:00
Lioncash
36e005844f
CPackage: std::move strings in constructor where applicable
...
Allows calling code to completely avoid copies.
2020-06-18 18:47:23 -04:00
Lioncash
bf9be7f2ad
CGameProject: Mark vars as const where applicable
2020-06-18 18:45:45 -04:00
Lioncash
811447a387
CGameExporter: Mark ShouldExportDiscNode() as a const member function
...
This doesn't modify internal state.
2020-06-18 18:41:00 -04:00
Lioncash
2d1e6b9672
CGameExporter: Make use of unsigned stream helpers where applicable
2020-06-18 18:39:44 -04:00
Lioncash
a603b3a4ef
CMaterialLoader: Make use of unsigned stream helpers where applicable
2020-06-18 18:14:33 -04:00
Lioncash
4b20a8ad9f
CMaterialCooker: Make use of unsigned write variants where applicable
...
Gets rid of a bunch of implicit sign conversion warnings.
2020-06-18 17:50:25 -04:00
Lioncash
4b980458ef
CAnimationLoader: Make use of ranged for where applicable
2020-06-18 15:55:19 -04:00
Lioncash
87fac0896d
CModelLoader: Eliminate some sign conversion warnings
2020-06-18 15:38:52 -04:00
Lioncash
80d5983229
CMaterialPass: Add another missing break for Mode 6 in SetAnimCurrent
2020-06-18 13:51:08 -04:00
Lioncash
e65a2a7cc8
CMaterialPass: Add missing break for Mode 6 in SetAnimCurrent
2020-06-18 13:39:20 -04:00
Lioncash
1c0e7a3b1d
CGameExporter: Make use of in-class initializers
...
Same behavior, less code.
2020-06-18 13:35:01 -04:00
Lioncash
7177295cbb
CCamera: Make use of in-class initializers
...
Same behavior, less code.
2020-06-18 13:32:49 -04:00
Lioncash
46e5056ba7
CMaterial: Make use of in-class initializers
...
Same behavior, less code.
2020-06-18 13:28:25 -04:00
Lioncash
b18accfa60
CFramebuffer: Make use of in-class initializers
...
Same behavior, less code.
2020-06-18 13:23:51 -04:00
Lioncash
3d74639bea
CScriptTemplate: Fix debug print formatting in CheckVolumeConditions
...
Ensures that the proper type is passed in.
2020-06-18 13:17:30 -04:00
Lioncash
e75ef00d1c
CAreaLoader: Fix debug print formatting
...
Passes the correct type to the formatting specifier.
2020-06-18 13:15:42 -04:00
Lioncash
9d21516296
CWorldCooker: Prevent signed overflow in CookMLVL
...
Even if all 32 bits aren't used, this still eliminates a sign-conversion
warning from int to uint64.`
2020-06-18 13:13:26 -04:00
Lioncash
1d54df7185
CAnimSetLoader: Collapse emplace_back() and back() calls into one
...
emplace_back returns a reference to the emplaced element.
2020-06-18 12:47:37 -04:00
Lioncash
4f4ef28bb1
CUniformBuffer: Convert 0 literal into nullptr
...
Explicit typing.
2020-06-18 12:43:09 -04:00
Lioncash
82d47e82e9
CUniformBuffer: uint -> uint32
2020-06-18 12:42:34 -04:00
Lioncash
db7614be95
CTweakData: uint -> uint32
...
Makes the assumption about having a 32-bit value explicit in the
class itself.
2020-06-18 12:40:53 -04:00
Lioncash
24bfee8528
DependencyListBuilders: Make use of ranged for where applicable
2020-06-18 12:19:43 -04:00
Lioncash
a0ec0d938f
GLCommon: Make use of std::array where applicable
2020-06-18 12:00:31 -04:00
Lioncash
b781ca7b89
CPointOfInterestExtra: Convert 0 literal to nullptr
2020-06-18 08:03:54 -04:00
Lioncash
09de312ac3
CPoiToWorld: Make use of size_t where applicable
...
Plays nicer with standard containers.
2020-06-18 08:02:43 -04:00
Lioncash
709fcf18ae
CPackage: Make use of size_t where applicable
...
Plays nicer with std containers.
2020-06-18 07:54:17 -04:00
Lioncash
59ef329c27
CPackage: Remove unnecessary qualifier in EPackageDefinitionVersion
...
Same thing, less code.
2020-06-18 07:50:08 -04:00
Lioncash
bc05e9bd4b
CResource: Make StaticType() constexpr
...
These only return enum values, so this can be trivially made constexpr
2020-06-18 07:35:08 -04:00
Lioncash
84e0d177d8
CSkeleton: Remove default constructor from SBoneTransformInfo
...
This is unnecessary given initializers are already provided.
This also makes the struct constexpr capable by default as well.
2020-06-18 07:31:07 -04:00
Lioncash
60d003df88
CSkeleton: Make BoneByName() use a string view
...
Same behavior, but without a mandatory allocating API.
2020-06-18 07:29:19 -04:00
Lioncash
671b8037b9
CSkeleton: Make NumBones() return a size_t
...
Consistent with the rest of the API.
2020-06-18 07:27:58 -04:00
Lioncash
132d452c88
CScriptObject: Mark IsEditorProperty() as const
...
This doesn't modify internal member state.
2020-06-18 07:23:10 -04:00
Lioncash
6f1d6a8649
CScriptObject: Make use of size_t where applicable
...
Plays with standard containers nicer.
2020-06-18 07:17:02 -04:00
Lioncash
0cda26b105
CScriptTemplate: Make use of size_t where applicable
...
Plays nicer with standard containers and eliminates implicit truncation
warnings.
2020-06-18 06:54:55 -04:00
Lioncash
3bd84d8c41
CScriptTemplate: Convert EAttachType into an enum class
...
Prevents polluting the global namespace.
2020-06-18 06:52:56 -04:00
Lioncash
31a1de9191
CScriptExtra: Eliminate sign conversion warnings
2020-06-18 06:50:17 -04:00
Lioncash
1b71d91ea7
CResourceStore: Make use of ranged for where applicable
...
Same behavior, less code.
2020-06-18 06:47:02 -04:00
Lioncash
e9dd2c57a6
CResTypeInfo: Shorten std::sort call
...
We can remove unnecessary qualifiers to make this a little less verbose.
2020-06-18 06:35:18 -04:00
Lioncash
2b7c4941e5
CResTypeInfo: Make use of std::move in the constructor
...
Allows calling code to eliminate copies altogether from occurring.
2020-06-18 06:30:21 -04:00
Lioncash
8f70b20312
CResTypeInfo: Make use of ranged for where applicable
...
Same behavior, better readability
2020-06-18 06:28:00 -04:00
Lioncash
a612751cb0
CResTypeInfo: Make use of in-class initializers where applicable
...
Same behavior, less code.
2020-06-18 06:19:08 -04:00
Lioncash
b77f52bb0e
CResTypeFilter: Make use of ranged for where applicable
...
We can also collapse a loop down into a std::any_of.
2020-06-18 06:14:50 -04:00
Lioncash
5ce6b972a0
CGameProject: Make use of size_t where applicable
...
Plays nicely with standard containers.
2020-06-18 06:14:26 -04:00
Lioncash
6a0a20e3fa
CGameProject: Make use of std::move where applicable
...
Same behavior, but allows calling code to completely eliminate copies.
2020-06-18 05:30:29 -04:00
Lioncash
bb9947fe0e
CGameProject: Make use of std::string_view where applicable
...
Makes a few functions have non-allocating arguments
2020-06-18 05:29:52 -04:00
Lioncash
6d98e918ae
CGameArea: Make use of size_t where applicable
...
Plays nicer with the standard library and avoids truncation warnings.
2020-06-18 05:16:46 -04:00
Lioncash
456530605f
NGameList: Remove const qualifier
...
Fixes the build.
2020-06-18 04:52:35 -04:00
Lioncash
e9df5625e6
CScriptLayer: std::move string in SetName()
...
Allows calling code to avoid copies.
2020-06-18 04:48:15 -04:00
Lioncash
a55fafac22
CScriptLayer: Add const overload for operator[]
...
Behavioral symmetry.
2020-06-18 04:47:17 -04:00
Lioncash
2b7c322e59
CScriptLayer: Make use of prefix increment on iterators
2020-06-18 04:46:38 -04:00
Lioncash
363b19ebe6
CScriptLayer: Make use of explicit
2020-06-18 04:45:40 -04:00
Lioncash
26f847494e
CDynamicVertexBuffer: Make use of std::array where applicable
...
Same behavior, but eliminates hardcoded sizes.
2020-06-18 04:42:57 -04:00
Lioncash
65482ba272
CCollisionMeshData: Make use of size_t where applicable
...
Plays nicer with standard types.
2020-06-18 04:37:20 -04:00
Lioncash
ce97d79fa3
CBoneTransformData: Make use of size_t where applicable
...
Plays nicer with standard containers and prevents truncation warnings.
2020-06-18 04:30:57 -04:00
Lioncash
cc04eee1b7
NGameList: Tidying up
...
Cleans up linkage and casts.
2020-06-18 04:20:41 -04:00
Lioncash
a54bd900c0
NPropertyMap: Make use of ranged for where applicable
...
While we're at it, we can tidy up a few other things like linkage
2020-06-18 04:13:18 -04:00
Lioncash
6799e40ef5
IProperty: Make use of ranged for where applicable
...
Same behavior, less moving parts.
2020-06-17 17:54:57 -04:00
Lioncash
e4feff9930
CTweakManager: Remove unnecessary inline specifier
2020-06-17 17:34:34 -04:00
Lioncash
b2ad9cf13b
CTweakData: Fix -Wreorder warnings
2020-06-17 04:32:14 -04:00
Lioncash
4a020d1d4a
CSkin: Make use of ranged for where applicable
...
Same behavior, less code.
2020-06-17 04:27:54 -04:00
Lioncash
32dafc6bb8
CSkeleton: Make use of size_t where applicable
...
Prevents truncation warnings.
2020-06-17 04:24:49 -04:00
Lioncash
566a32fd75
General: Migrate off non-constexpr constants
2020-06-16 22:48:11 -04:00
Lioncash
c8ebbc860b
CMaterialSet: Collapse loop into find_if
...
Same behavior, explicit intent.
2020-06-16 18:45:52 -04:00
Lioncash
2d2210cd9e
CMaterial: Make use of size_t for loops where applicable
...
Consistency.
While we're at it, remove an unused include.
2020-06-16 18:42:28 -04:00
Lioncash
f44a5fc8d2
CShader: Mark several functions as const
...
These don't modify internal member state.
2020-06-16 18:33:01 -04:00
Lioncash
a67df9865e
CShader: Make use of unique_ptr where applicable
...
Prevents unsafe allocations by default.
2020-06-16 18:27:13 -04:00
Lioncash
4d34589816
CDrawUtil: Make use of std::array
...
While we're at it, we can make several arrays constexpr.
2020-06-16 18:04:10 -04:00
Lioncash
43596280c5
CVertexBuffer: Make use of size_t in Reserve()
2020-06-16 17:42:24 -04:00
Lioncash
3d1ced47e2
CVertex: Make use of std::array where applicable
...
Allows dehardcoding sizes and simplifies comparison code.
2020-06-16 17:17:20 -04:00
Lioncash
a17d43a87d
CVertexBuffer: Make use of size_t where applicable
...
Same behavior, less truncations.
2020-06-16 16:48:25 -04:00
Lioncash
d081dd87cf
CVertexBuffer: Make use of std::array
...
Same behavior, but without hardcoded array sizes.
2020-06-16 16:13:47 -04:00
Lioncash
09f5163184
CStringTable: Make use of size_t
...
Plays nicer with standard containers. While we're at it, we can use
std::move where applicable.
2020-06-16 15:17:23 -04:00
Lioncash
f71ef1e615
CStringList: Make use of size_t
...
Prevents truncation warnings.
2020-06-16 14:25:07 -04:00
Lioncash
c980df5188
CSourceAnimData: Make use of ranged for where applicable
2020-06-16 14:21:02 -04:00
Lioncash
84a42cd3c2
CWorld: Make use of size_t where applicable
...
Plays nicer with standard types and prevents type truncations.
2020-06-15 20:14:17 -04:00
Lioncash
c9270b65ed
CWorld: Make use of std::move in SetName()
...
Allows calling code to avoid copies.
2020-06-15 19:55:43 -04:00
Lioncash
e18e73cca5
CBasicModel: Make use of size_t where applicable
...
Same behavior, but without some internal variable truncation.
2020-06-15 19:48:25 -04:00
Lioncash
4978bc9e5c
CBasicModel: Make use of explicit
2020-06-15 19:32:44 -04:00
Lioncash
fa883930db
CAudioManager: Make use of ranged for
2020-06-15 19:28:34 -04:00
Lioncash
7a6c30861d
CAreaAttributes: Make constructor explicit
2020-06-15 18:59:04 -04:00
Lioncash
9bcb2f288d
CAnimationParameters: Provide operator!=
...
Provides logical symmetry.
2020-06-15 15:41:58 -04:00
Lioncash
f498088bed
CAnimationParameters: Default copy constructor and assignment operator
...
Same behavior, less code.
2020-06-15 15:36:33 -04:00
Lioncash
247fcd37a8
CAnimationParameters: Remove unnecessary inline specifiers
2020-06-15 15:34:57 -04:00
LC
d0a32518cd
Merge pull request #21 from lioncash/anim
...
CAnimationParameters: Add missing break in switch cases in SetUnknown()
2020-06-15 15:33:31 -04:00
Lioncash
7ba5a0cc58
CSceneNode: Convert 0 literal to nullptr
2020-06-15 15:31:12 -04:00
Lioncash
77248960f8
CModel: Simplify InternalGetIBO() a little
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We can use the result of the emplace_back directly.
2020-06-15 14:55:50 -04:00
Lioncash
79f7b62960
CMaterialSet/CModel: Make use of size_t where applicable
...
Prevents type truncation warnings internally and also provides slightly
better code-gen, given the upper half of 64-bit registers don't need to
be constantly cleared.
2020-06-15 14:49:38 -04:00
Lioncash
6edea6a225
CMaterialSet: Make Clone() return a unique_ptr
...
Makes the returned pointer leak-free by default.
2020-06-15 14:12:06 -04:00
Lioncash
95f6c3360d
CMaterialPass: Make use of size_t where applicable
...
Plays nicer with standard types.
2020-06-15 14:08:36 -04:00
Lioncash
b90bd90e03
CMaterial: std::move string in SetName()
...
Allows callers to avoid copies.
2020-06-15 14:02:59 -04:00
Lioncash
e7b3015f08
CMaterial: Make use of size_t where applicable
...
Prevents truncation warnings from occurring.
2020-06-15 14:02:55 -04:00
Lioncash
5b96480a45
CMaterial: Simplify Clone() a little
...
Given we use std::array now, we can perform a direct assignment instead
of a loop.
2020-06-15 13:55:22 -04:00
Lioncash
28587fb622
CSceneNode: std::move string in SetName()
...
Allows for calling code to completely avoid copies being made.
2020-06-15 13:48:57 -04:00
Lioncash
e962d9ba96
CLight: Correct lack of assignment in SetSpotCutoff()
...
Brought this up with Antidote and was told that this is likely what was
intended to be done.
2020-06-14 20:16:54 -04:00
Lioncash
9e3018809f
CWorld: Eliminate sign conversion warnings
2020-06-14 19:48:23 -04:00
Lioncash
35ea47e473
CWorld: Make use of in-class initializers
...
Same behavior, less code.
2020-06-14 19:47:05 -04:00
Lioncash
128ee0d01c
CMaterialLoader: Make use of static
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This function doesn't touch instance state at all
2020-06-14 19:43:43 -04:00
Lioncash
cc376d3e21
CMaterialLoader: Make use of std::array
2020-06-14 19:41:42 -04:00
Lioncash
903f6dfe7e
CGameArea: Make use of in-class initializers where applicable
...
Same behavior, less code.
2020-06-14 19:27:54 -04:00
Lioncash
2c274897c9
CLightParameters: Make EWorldLightingOptions an enum class
...
Avoids polluting the global namespace.
2020-06-14 19:21:30 -04:00
Lioncash
cec88d182b
CLightNode: Mark member functions as const where applicable
...
Several functions don't modify internal member state.
2020-06-14 19:13:35 -04:00
Lioncash
f2201ca03c
CLight: Make CalculateSpotAngleAtten() const
...
This member function doesn't modify internal member state.
2020-06-14 19:05:29 -04:00
Lioncash
b439e4bba1
CLight: Make use of in-class initializers where applicable
...
Same behavior, less code.
2020-06-14 19:03:32 -04:00
Lioncash
f942ad6551
CGameTemplate: Mark getter functions as const
...
These don't modify internal class state, so we can mark them as const.
2020-06-14 18:58:05 -04:00
Lioncash
15708b8624
CGameTemplate: Collapse loops into ranged for where applicable
2020-06-14 18:49:37 -04:00
Lioncash
d9bb255518
CGameTemplate: Use in-class initializers where applicable
...
Same behavior, less code.
2020-06-14 18:35:10 -04:00
Lioncash
332be356de
CIndexBuffer: Make use of size_t where applicable
...
Provides a nicer interface for operating with standard types, etc.
2020-06-14 18:29:39 -04:00
Lioncash
d4564434c3
FShowFlags: Remove use of cpp file
...
Now that these constructs are constexpr capable, we can make use of
constexpr here to contain it fully within the header.
2020-06-14 17:12:37 -04:00
Lioncash
b2db6a21fa
CFlagsProperty: Mark HasValidValue() as const
...
This doesn't modify internal state.
2020-06-14 17:07:47 -04:00
Lioncash
d5a33b631a
CFlagsProperty: Make use of a ranged for loop
2020-06-14 17:06:46 -04:00
Lioncash
84184da66d
CFont: Prevent Wmaybe-uninitialized warning
2020-06-14 17:04:35 -04:00
Lioncash
4861f118fb
CFont: Make PtsToFloat() internally linked
...
This is only ever used within the cpp file
2020-06-14 17:04:35 -04:00
Lioncash
1c292f5e2d
CFont: Make use of std::array
...
Same behavior, stronger typing.
2020-06-14 17:04:32 -04:00
Lioncash
b6b7bcace1
CFont: In-class initialize members where applicable
...
Provides a consistent initial state.
2020-06-14 16:54:16 -04:00
Lioncash
01e68ec5d8
CFontLoader: Default constructor
2020-06-14 16:51:13 -04:00
Lioncash
e49315a645
CSkeleton: Make use of unique_ptr where applicable
...
Makes ownership semantics explicit.
2020-06-14 16:49:51 -04:00
Lioncash
4dcb539763
CSkeletonLoader: Make use of ranged for where applicable
...
Same behavior, less code.
2020-06-14 16:13:28 -04:00
Lioncash
6909c75d64
CTextureDecoder: Misc cleanup
...
Const correctness, unimplemented prototypes, reducing copies, etc.
2020-06-14 16:07:43 -04:00
Lioncash
68455c54e8
CTextureDecoder: Make utility functions internally linked
...
Same behavior, but keeps implementation details internal.
2020-06-14 15:41:32 -04:00
Lioncash
f0cd6ee99b
CStructProperty: Make use of ranged for
2020-06-12 17:25:06 -04:00
Lioncash
7b40eec19c
CScriptObject: Collapse for loops into ranged for loops
...
While we're at it, eliminate sign conversion warnings.
2020-06-12 17:12:37 -04:00
Lioncash
5c42bcc580
CLink: Resolve sign conversion warnings
2020-06-12 16:46:49 -04:00
Lioncash
38d245b460
CLink: Make constructor explicit
2020-06-12 16:45:33 -04:00
Lioncash
f5e9254c9a
CIndexBuffer: Make use of in-class initializers where applicable
2020-06-12 16:43:54 -04:00
Lioncash
721c4d8121
CIndexBuffer: Make constructor explicit
...
Prevents implicit constructions.
2020-06-12 16:41:47 -04:00
Lioncash
ece0aec27a
CGraphics: Make use of std::array
2020-06-12 16:36:34 -04:00
Lioncash
bf9233779a
CGraphics: Make skDefaultAmbientColor constexpr
...
Same behavior, no runtime initializer.
2020-06-12 16:19:59 -04:00
Lioncash
e8a20933de
CVirtualDirectory: Resolve -Wreorder warnings
2020-06-12 16:09:20 -04:00
Lioncash
1ae5462cd7
CGameProject: Make use of unique_ptr where applicable
...
Makes the ownership semantics explicit.
2020-06-12 16:07:04 -04:00
Lioncash
1bdcdb85de
CResourceStore: Use unique_ptr where applicable
...
Makes the ownership semantics explicit and prevents leaks from occurring
a little better.
2020-06-12 14:43:39 -04:00
Lioncash
137b2395c9
CResourceStore: Use in-class initializers where applicable
2020-06-12 14:11:57 -04:00
Lioncash
7da16efe9d
CDependencyTree: Make use of unique_ptr
...
Makes the ownership semantics explicit in the interface.
2020-06-12 14:09:08 -04:00
Lioncash
e2190793fd
CDependencyTree: Tidying up
...
- Convert for loops to ranged for loops.
- Collapse loop into an any_of.
2020-06-12 13:37:54 -04:00
Lioncash
7d4ce7e909
CDependencyGroupLoader: Default constructor
2020-06-12 13:26:39 -04:00
LC
10cbcd4024
Merge pull request #31 from lioncash/properties
...
Property: Make use of override where applicable
2020-06-12 13:17:05 -04:00
Lioncash
c020084587
CCollisionMaterial: Make use of std::array
...
Allows simplifying some size calculations.
2020-06-12 13:14:39 -04:00
Lioncash
a51604ca91
CCollisionMeshGroup: Make use of unique_ptr
2020-06-12 13:08:48 -04:00
Lioncash
48d8d361b6
CCollisionLoader: Collapse for loop into ranged for pt. 2
2020-06-12 12:57:18 -04:00
Lioncash
3b3b2cc80f
CCollisionLoader: Collapse for loop into ranged for
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Also removes a delete left behind in an error case.
2020-06-12 12:52:28 -04:00
Lioncash
3449f60317
CCollisionLoader: Make use of unique_ptr more
...
Same behavior, but makes the allocation ownership explicit
2020-06-12 12:50:19 -04:00
Lioncash
d43f2dab31
CAudioGroupLoader: Default constructor
2020-06-12 12:44:27 -04:00
Lioncash
9e2a8bd693
CAnimationLoader: Make use of std::array
...
Prevents implicit array to pointer decay.
2020-06-12 12:43:09 -04:00
Lioncash
12ccb2fbd4
CGameArea: Simplify allocation handling
...
Eliminates manual new/delete and also makes the lifecycle of allocations
enforced within the interface.
2020-06-12 12:38:54 -04:00
Lioncash
674ae65e56
CAnimSetLoader: Collapse for loops into ranged for loops
2020-06-12 11:28:05 -04:00
Lioncash
9921ccfe25
IMetaTransition: Always initialize CMetaTransTrans members
...
Always provides a deterministic initial state.
2020-06-12 10:47:22 -04:00
Lioncash
eabc789910
CAnimSet: Simplify allocation code
...
We can make use of std::unique_ptr to prevent any potential memory leaks
from occurring and simplifying the destruction code.
2020-06-12 10:43:29 -04:00
Lioncash
4eb1027362
CAnimSet: Collapse loops into ranged for where applicable
2020-06-12 10:03:02 -04:00
Lioncash
2a5ab1ed32
CAnimEventLoader: Use unique_ptr more
...
Makes memory handling a little more robust.
2020-06-11 21:10:02 -04:00
Lioncash
ecbd3eb83d
CAnimEventLoader: Default destructor
...
Allows the constructor to be considered trivial.
2020-06-11 21:00:08 -04:00
Lioncash
114742fc37
CCamera: Resolve -Wreorder warnings
2020-06-11 20:58:59 -04:00
Lioncash
6f0c8669de
CCollisionLoader: Formatting
2020-06-11 20:53:11 -04:00
Lioncash
d0bd7eb292
CCollisionLoader: Make LoadAreaCollision() return a unique_ptr
...
Same behavior, less boilerplate
2020-06-11 20:46:39 -04:00
Lioncash
907f1270bd
CResourceFactory: Make use of unique_ptr
...
Makes the API more memory safe
2020-06-11 20:22:21 -04:00
Lioncash
ce315280c3
CResource: Make BuildDependencyTree() return a unique_ptr
...
Makes the functions more memory safe in terms of freeing memory in
exceptional paths .
2020-06-11 18:39:07 -04:00
Lioncash
eb8ca98a8a
CAnimEventData: Collapse for loop into a ranged for loop
2020-06-11 18:02:52 -04:00
Lioncash
044efcf59d
CAnimEventData: Remove unnecessary inline specifiers
2020-06-11 18:01:18 -04:00
Lioncash
aeea0f8052
CMaterialPass: Make use of std::array
2020-06-11 17:50:40 -04:00
Lioncash
7b81aa5268
CMaterialPass: Simplify initialization code
2020-06-11 17:41:54 -04:00
Lioncash
92811a9309
CShader: Simplify initialization
2020-06-11 17:34:52 -04:00
Lioncash
b8078e7419
CShaderGenerator: Fix compiler warning
...
MSVC desires the namespace version
2020-06-11 15:55:06 -04:00
Lioncash
012da6fb6d
General: Remove unnecessary inline specifiers and add overrides
2020-06-11 15:49:42 -04:00
Lioncash
2d76c5865a
CCharacterNode: Add missing override specifiers
2020-06-11 13:44:20 -04:00
Lioncash
060101c718
CCharacterNode: Remove unnecessary inline specifiers
...
Functions defined in class declarations are implicitly inline
2020-06-11 13:43:19 -04:00
Lioncash
100453b356
CCamera: Remove unnecessary inline specifiers
...
Functions defined within a class declaration are inline by default.
2020-06-11 13:41:33 -04:00
Lioncash
53b257fb8a
CBoneTransformData: Remove unnecessary inline keywords
...
Functions defined within the class declaration are inline by default.
2020-06-11 13:40:00 -04:00
Lioncash
9ec61de2ca
CAudioManager: Make LogSoundInfo() a const member function
...
This function doesn't modify internal state.
2020-06-11 13:38:00 -04:00
Lioncash
872c38b384
CAudioManager: Make GetSoundInfo() a const member function
...
This doesn't modify internal member state.
2020-06-11 13:35:38 -04:00
Lioncash
9692a064cd
CAudioManager: Make constructor explicit
...
Prevents potentially error-prone constructions from occurring
2020-06-11 13:34:17 -04:00
Lioncash
7f881b1b10
CAudioMacro: Make use of ranged for where applicable
...
Same behavior, less moving parts.
2020-06-11 13:32:29 -04:00
Lioncash
f9031283d0
CAudioMacro: Add missing override specifier
2020-06-11 13:31:40 -04:00
Lioncash
416608a76a
CAudioMacro: Remove unnecessary inline specifiers
...
Functions defined within a class declaration are already inline by
default.
2020-06-11 13:31:00 -04:00
Lioncash
edaafd4bcf
CAudioMacro: Make constructor explicit
...
Prevents implicit error-prone constructions from occurring.
2020-06-11 13:30:07 -04:00
Lioncash
e95cb1117a
CAudioLookupTable: Include used headers
2020-06-11 13:28:11 -04:00
Lioncash
1b4ebd5f7b
CAudioLookupTable: Make FindSoundDefineID() const
...
This doesn't mutate any contained state, so it can be const.
2020-06-11 13:26:32 -04:00
Lioncash
a82f9c197b
CAudioLookupTable: Make use of explicit constructors
...
Prevents implicit constructions
2020-06-11 13:25:19 -04:00
Lioncash
d223bac56a
CAudioGroup: Make use of in-class initializers
2020-06-11 13:23:50 -04:00
Lioncash
7ce0e14e29
CAssetNameMap: Eliminate file-scope string allocations
2020-06-11 13:21:33 -04:00
Lioncash
9925925b6f
TResPtr: Use in-class initializers where applicable
2020-06-11 13:14:33 -04:00
Lioncash
11f156352a
CAnimSetLoader: Default constructor
2020-06-11 13:11:38 -04:00
Lioncash
61a6151afe
externals: Update LibCommon
2020-06-11 11:10:04 -04:00
LC
b5ddc20771
Merge pull request #26 from lioncash/scene
...
CSceneNode: Minor cleanup
2020-06-11 10:53:51 -04:00
LC
1fb554fa4c
Merge pull request #24 from lioncash/cook
...
CAreaCooker: Minor cleanup
2020-06-11 10:53:17 -04:00
LC
8babcc13bb
Merge pull request #22 from lioncash/anim2
...
CAnimation: Minor clean up
2020-06-11 10:52:59 -04:00
LC
9c2b7e4c95
Merge pull request #23 from lioncash/iter
...
CResourceIterator: Cleanup and undefined behavior prevention
2020-06-11 10:52:41 -04:00
LC
d7b6ab81ea
Merge pull request #27 from lioncash/gen
...
CShaderGenerator: Make file-scope arrays non-allocating
2020-06-11 10:52:19 -04:00
LC
80ccc32e68
Merge pull request #29 from lioncash/viewport
...
CBasicViewport: Make member functions const where applicable
2020-06-11 10:51:53 -04:00
LC
919dcfd8d9
Merge pull request #28 from lioncash/table
...
CStringTable: Eliminate file-scope allocations
2020-06-11 10:51:34 -04:00
LC
4f289193bb
Merge pull request #32 from lioncash/str
...
CGameInfo: Make file-scope strings non-allocating
2020-06-11 10:51:20 -04:00
LC
156c92909e
Merge pull request #33 from lioncash/index
...
CIndexBuffer: Mark member functions as const where applicable
2020-06-11 10:50:52 -04:00
Lioncash
76ec0df8a2
externals: Update LibCommon
2020-06-11 10:49:37 -04:00
Lioncash
c929293789
CIndexBuffer: Mark member functions as const where applicable
...
These member functions don't alter internal state, so we can mark them
as const.
2020-06-10 19:33:50 -04:00
Lioncash
7da0cdb8a3
CGameInfo: Make file-scope strings non-allocating
...
Same behavior, minus any potential heap allocations and static
constructors.
2020-06-10 18:04:40 -04:00
Lioncash
96876b70e0
Property: Make use of override where applicable
...
Makes the API strongly enforced. This also fixes a bug in CBoolProperty,
where ValueAsString() had an incorrect signature (was missing a const).
2020-06-10 09:19:12 -04:00
Lioncash
01372f7049
CBasicViewport: Make member functions const where applicable
...
These don't modify member state. While we're at it, we can mark
functions as override where applicable.
2020-06-10 01:47:51 -04:00
Lioncash
583472f2f9
CStringTable: Eliminate file-scope allocations
...
Eliminates all runtime static initializers, reducing the heap usage of
the application lifetime just a little bit.
2020-06-10 01:06:46 -04:00
Lioncash
ef0030872a
CShaderGenerator: default constructor and destructor
2020-06-10 00:55:12 -04:00
Lioncash
e75c077bda
CShaderGenerator: Make file-scope arrays non-allocating
...
We can make these plain views to eliminate any potential static runtime
constructors.
2020-06-10 00:55:08 -04:00
Lioncash
c285207f24
CSceneNode: Collapse loops into ranged for loops
...
Where applicable, we can simplify some loops a little bit, migrating off
the slightly more verbose iterator means of traversing standard
containers.
2020-06-09 23:07:47 -04:00
Lioncash
3d4f2d60eb
CSceneNode: Make use of std::array
...
Same behavior, stronger typing.
2020-06-09 22:57:44 -04:00
Lioncash
7065005c30
CSceneNode: Make use of override
...
Same behavior, stronger enforcement of API.
2020-06-09 22:56:38 -04:00
Lioncash
d3315bf84f
CSceneNode: Make use of in-class initializers
...
Same behavior, less code.
2020-06-09 22:55:25 -04:00
Lioncash
03f1aba7e8
CAreaCooker: Collapse for loops into ranged for where applicable
...
Same behavior, less code.
2020-06-09 07:56:56 -04:00
Lioncash
f727c07d13
CAreaCooker: Make use of in-class initializers where applicable
...
Simplifies the construction code.
2020-06-09 07:42:51 -04:00
Lioncash
0eef99f72e
CResourceIterator: Provide a virtual destructor
...
Prevents any potential undefined behavior from occurring from deleting a
derived type from a base class pointer.
2020-06-09 05:14:15 -04:00
Lioncash
621367e120
CResourceIterator: Make use of override where applicable
...
Same behavior, but enforces the interface.
2020-06-09 05:11:08 -04:00
Lioncash
65cc3a0d89
CResourceIterator: Use prefix form for iterators
...
Same behavior, minus any created temporaries.
2020-06-09 05:10:09 -04:00
Lioncash
e2209106fb
CResourceIterator: Remove unnecessary inline specifiers
2020-06-09 05:09:31 -04:00
Lioncash
0c784aa305
CAnimation: Make use of std::array
...
Same behavior, but more strongly typed.
2020-06-09 04:21:45 -04:00
Lioncash
9f63991a0a
CAnimation: Mark BuildDependencyTree() as overwritten
...
Same behavior, but enforces the interface.
2020-06-09 04:21:45 -04:00
Lioncash
a4f45aeb2d
CAnimation: Remove unnecessary inline specifiers
...
Same behavior, less writing. Functions defined in a class declaration
are already implicitly inline.
2020-06-09 04:21:45 -04:00
Lioncash
f233af5de4
CAnimation: Convert typedefs into using aliases
...
Same behavior, nicer readability
2020-06-09 04:21:45 -04:00
Lioncash
d4d7cf66cd
CAnimation: Make use of in-class initializers where applicable
...
Simplifies member initialization
2020-06-09 04:21:41 -04:00
Lioncash
7824d0720d
CAnimationParameters: Add missing break in switch cases in SetUnknown()
...
Prevents undocumented switch fallthrough.
2020-06-09 04:10:49 -04:00
Lioncash
cf92227587
CAnimationParameters: Make use of in-class variable declarations where applicable
...
Same behavior, less code.
2020-06-09 04:10:45 -04:00
Jack Andersen
644d89aa2d
Use PrimeWorldEditor for setApplicationName
2020-03-30 19:44:07 -10:00
Jack Andersen
6e08f95d10
Replace deprecated Qt APIs, Windows fixes
2020-03-30 18:07:18 -10:00
Jack Andersen
5bda353d57
Fix dolphin open panel filter, force X11 on linux launcher
2020-03-30 13:50:07 -10:00
EthanArmbrust
3aefd515bb
Include QCloseEvent in IEditor.cpp
...
Without this include, project fails to build on Arch Linux with gcc 9.3.0 with the following error:
`../src/Editor/IEditor.cpp:79:15: error: invalid use of incomplete type ‘class QCloseEvent’
79 | pEvent->ignore();
| ^~
`
2020-03-26 14:10:55 -04:00
Bearborg
4f3f5ea02d
Replace deprecated GL_LUMINANCE and GL_LUMINANCE_ALPHA texture formats
2019-12-25 11:34:28 -05:00
Jack Andersen
94bdd70cb3
Prevent unpriveleged mouse-drag on macOS from conflicting with priveleged case.
2019-11-25 16:49:17 -10:00
Jack Andersen
9a96deed0a
Add *.nfs extract support
2019-11-24 17:50:08 -10:00
Jack Andersen
bcfcab1247
Merge branch 'master' of https://github.com/AxioDL/PrimeWorldEditor
2019-11-24 16:50:43 -10:00
Jack Andersen
30c1646f02
Update dew, fix no lighting mode
2019-11-24 16:46:57 -10:00
April Wade
c90ce7d507
Fix 3D rendering on macOS
2019-11-22 03:17:50 -06:00
Jack Andersen
e55b6b43e3
Fixes for building on ubuntu
2019-11-19 05:06:03 +00:00
Jack Andersen
37c462725c
Default zero mat/amb alpha so bloom does not get overpowered
2019-11-17 12:03:09 -10:00
Jack Andersen
6e2bf5be83
Fix MP3 extraction crash
2019-11-16 20:48:07 -10:00
Jack Andersen
8ad13ff4c9
MP1 material fix after MP3 refactor
2019-11-16 15:42:36 -10:00
Jack Andersen
dfc9d1ddb0
Merge remote-tracking branch 'origin/mp3-materials'
2019-11-16 15:26:14 -10:00
Jack Andersen
cfea90e9d2
Segfault fixes
2019-11-16 15:24:46 -10:00
Jack Andersen
55c4a5818e
Use non-1.0 alpha component for default lighting
2019-11-07 14:54:35 -10:00
Jack Andersen
6e3b23ec50
Accurate MP3 material processing
2019-11-06 16:52:45 -10:00
Phillip Stephens
79ec379c66
Minor lighting fixes and initial Mode 8 implementation
2019-10-27 04:03:57 -07:00
Aruki
cd7937f73c
Fixed CMayaSpline source files not compiling
2019-06-18 12:10:04 -07:00
Aruki
ca40d34739
Merge branch 'master' of https://github.com/arukibree/primeworldeditor
2019-06-14 23:32:26 -07:00
Aruki
a21407a1b7
Commit of old 2016-era WIP CMayaSpline implementation
2019-06-14 23:31:27 -07:00
Jack Andersen
036c56370c
Various memory-related bug fixes
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Also new lzokay API to reduce erroneous usage.
2019-06-14 09:01:29 -10:00
Jack Andersen
4c873591f0
Make InstanceID label selectable and add parsing tooltip
2019-06-13 13:12:53 -10:00
Jack Andersen
741185e8d6
Add CMake variable for PUBLIC_RELEASE
2019-06-12 11:21:41 -10:00
Jack Andersen
b507196851
LibCommon now being integrated as an add_subdirectory submodule
2019-06-04 14:44:39 -10:00
Jack Andersen
12f4d5a267
Native handling of relative cursor coordinates for camera control
2019-06-03 19:38:13 -10:00
Pwootage
694c0b0765
Fix HiDPI on macOS (and possibly others?)
2019-06-03 21:51:01 -06:00
Jack Andersen
fb88c81ef6
Fix package target for macOS
2019-06-03 14:01:15 -10:00
Jack Andersen
574ab7d6ac
Enable CPack for Windows and macOS deployment
2019-06-03 11:28:47 -10:00
Jack Andersen
9b95f0b33d
Ensure editor window deletion is deferred
2019-05-28 19:32:18 -10:00
Jack Andersen
ca28e21739
Fixes to support building with GCC
2019-05-28 16:51:30 -10:00
Jack Andersen
5011e7d26b
Make tooltip base color black for contrast
2019-05-27 13:47:08 -10:00
Jack Andersen
5304f8026e
Quickplay integration for MacOS
2019-05-27 12:39:24 -10:00
Jack Andersen
acd925ffaa
Mac OpenGL fixes
2019-05-27 11:25:00 -10:00
Jack Andersen
c4cc4b8657
Merge pull request #2 from Antidote/cmake
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Fix crashes while attempting to load MP2 and MP3
2019-05-27 01:01:51 -10:00
Jack Andersen
5a8b62b1cd
Mac build fixes
2019-05-27 00:59:37 -10:00
Phillip Stephens
cd9601d6aa
Fix QuickPlay on Linux, add more robust executable validation
2019-05-27 00:13:15 -07:00
Jack Andersen
374d836154
Disable user template editing if directory not writable
2019-05-26 20:38:29 -10:00
Phillip Stephens
7819b07df5
Fix crash in CompressionUtil::DecompressLZO
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Fix invalid ActorMultiKeyFrame template reference
2019-05-26 22:23:54 -07:00
Jack Andersen
28f96e91c2
More linux and memory leak fixes
2019-05-26 18:59:19 -10:00
Jack Andersen
fc7cffbf37
Silence MSVC warning and remove pointless glew utilities
2019-05-26 15:49:50 -10:00
Jack Andersen
981b374232
Merge pull request #1 from Antidote/cmake
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Silence Warnings
2019-05-26 15:38:50 -10:00