Phillip Stephens
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
Phillip Stephens
5bfe881b95
Compile fixes
2021-06-06 16:58:27 -07:00
Phillip Stephens
5f1aed51cb
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
Phillip Stephens
89378700f7
Fix incorrect check for Top-left in ShowDebugOverlay
2021-06-06 14:24:29 -07:00
Phillip Stephens
34baaa8adb
Give the input viewer it's own overlay
2021-06-06 14:22:59 -07:00
Phillip Stephens
995dc184b0
Tie fullscreen state into the CVar
2021-06-06 13:59:53 -07:00
Phillip Stephens
73b7ba8414
Add "Reset to defaults" button to CVar viewer
2021-06-06 13:28:16 -07:00
Phillip Stephens
4845ea605a
Fix minimum dt value (was setting it to be <1/30 by accident)
2021-06-06 13:27:15 -07:00
Phillip Stephens
6ff7e06c15
Remove unnecessary namespace specifier in CGameArea
2021-06-04 22:31:10 -07:00
Phillip Stephens
e9b2230c0a
Rename CStateManager::x8_idArr to CStateManager::x4_idArr to better match the game
2021-06-04 22:30:38 -07:00
Phillip Stephens
95f44be694
Rename CSavwWorld to CWorldSaveGameInfo
2021-06-04 22:30:23 -07:00
Phillip Stephens
354d3a0199
Actually fix AuiImagePane
2021-06-04 02:53:12 -07:00
Phillip Stephens
0a869db665
Fix animated scans
2021-06-04 02:06:24 -07:00
Phillip Stephens
8f1b39c27f
Revert change in CTextExecuteBuffer to fix intro text
2021-06-03 23:21:36 -07:00
Phillip Stephens
945302c481
Remove deleted file from CMakeLists.txt
2021-06-03 23:08:51 -07:00
Phillip Stephens
144af8cc15
Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
2021-06-03 23:08:05 -07:00
Phillip Stephens
99d363d5df
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
2021-06-03 16:47:04 -07:00
Phillip Stephens
665dc5fd51
Fix credits scale
2021-06-03 16:24:04 -07:00
Phillip Stephens
0c6813d952
Implement CCredits, minor text parser fixes
2021-06-03 16:24:02 -07:00
Phillip Stephens
0f92b8d8c5
Rename CRelayTracker back to CScriptMailbox
2021-06-03 14:40:01 -07:00
Phillip Stephens
95c944563b
I'm dumb, it is `std::min'
2021-06-02 22:17:42 -07:00
Phillip Stephens
8c2832d13e
More Spiderball fixes
2021-06-02 22:02:51 -07:00
Phillip Stephens
902de57403
Spiderball fixes and cleanup
2021-06-02 21:26:54 -07:00
Phillip Stephens
a9858433b8
Spiderball fixes and cleanup
2021-06-02 14:54:58 -07:00
Phillip Stephens
deaf14bca6
Fix windows
2021-06-02 11:32:35 -07:00
Phillip Stephens
4cd8ff3586
Fix windows
2021-06-02 11:08:20 -07:00
Phillip Stephens
c6db983c41
Fix memcard path CVars and add menu notifying player when they've been reset
2021-06-02 08:06:22 -07:00
Luke Street
281da0bfd4
ImGuiEngine updates & use ImGui stdlib functions
2021-06-02 07:49:03 -04:00
Phillip Stephens
89f58beeb1
Use fileStorage directory for imgui settings
2021-06-02 03:30:04 -07:00
Phillip Stephens
8151e0fe80
Fix Spiderball particles
2021-06-02 03:30:04 -07:00
Luke Street
02ed24a7f1
Use PRI defines for format strings (fixes macOS build)
2021-06-01 10:34:34 -04:00
Phillip Stephens
13350ca3d9
Fix CElementGen::x60_advValues crash
2021-05-31 13:46:25 -07:00
Phillip Stephens
41a2a4ae6d
Rename CScriptDock enum values to match behavior
2021-05-31 13:12:08 -07:00
Phillip Stephens
02fa17025a
More entity inspection
2021-05-31 13:11:38 -07:00
Phillip Stephens
b4c2cf2ea4
Prevent potential nullptr deeref
2021-05-31 13:11:01 -07:00
Phillip Stephens
ff8c1b15a1
Rename and publicly expose LoadStringTable->ImGuiLoadStringTable
2021-05-31 13:09:58 -07:00
Phillip Stephens
cc54aad6f0
Add keyboard shortcuts for Pause and Step Frame
2021-05-31 13:08:56 -07:00
Phillip Stephens
aeb55b8fe9
Move room time calculate to ImGuiConsole::PostUpdate
2021-05-31 13:07:41 -07:00
Luke Street
b4c951ff58
Utilize window pivot
2021-05-31 11:13:22 -04:00
Luke Street
b55e56b8a6
Add developer menu hint on startup
2021-05-31 11:03:41 -04:00
Phillip Stephens
137e96c732
Fix cooking new world/area data without an underscore in the name
2021-05-30 23:10:59 -07:00
Phillip Stephens
27f25223fb
Initial PlayerLoadout structure
2021-05-30 22:14:07 -07:00
Phillip Stephens
201d5c5423
Don't show menubar by default, use to toggle it
2021-05-30 18:44:02 -07:00
Phillip Stephens
45097955a7
Add CVar listeners for Debug menu
2021-05-30 18:23:20 -07:00
Phillip Stephens
6fb78f1add
CVar::hasDefaultValue doesn't do what I thought it did, and I wrote the darn thing
2021-05-30 18:10:42 -07:00
Luke Street
9995199fbf
Fix layer overlay string offsets
2021-05-30 20:50:24 -04:00
Luke Street
2fc4a9c0e3
Add Layer info overlay
2021-05-30 20:29:35 -04:00
Phillip Stephens
f4b845484d
Add missing scalar value to Vec4f
2021-05-30 17:18:43 -07:00
Phillip Stephens
882a58202e
Implement ConsoleVariables window
2021-05-30 17:15:22 -07:00
Luke Street
bed05b1357
Add area ID/name to Area Info debug overlay
2021-05-30 19:57:35 -04:00
Luke Street
b4268f7504
Fix missile amount increments
2021-05-30 19:03:23 -04:00
Luke Street
24115948ce
Split Amount/Capacity sliders in Items window
2021-05-30 18:56:33 -04:00
Luke Street
beb3f65c2b
Add Any% and 21% options to Items
2021-05-30 18:37:07 -04:00
Luke Street
598cca3040
Update credits
2021-05-30 18:04:44 -04:00
Luke Street
39f4c3e114
Fix shutdown ordering issues
2021-05-30 16:59:19 -04:00
Luke Street
2894ddb768
Fix missed reference to steady_clock
2021-05-30 15:40:08 -04:00
Luke Street
78bcba85e2
Various updates:
...
- Simplify Layers logic with hecl bugfix
- Show About window with error message on launch with no game
- Use high_resolution_clock for FPS & load logic (increased resolution on Windows)
2021-05-30 15:03:35 -04:00
Luke Street
052c1888cb
Honor scale factor in input viewer
2021-05-30 08:45:49 -04:00
Luke Street
1559441431
Pop inactive color before View button
2021-05-30 08:09:33 -04:00
Luke Street
23f92d450a
Update missed ImVec2 references
2021-05-30 08:05:37 -04:00
Luke Street
4cd2932023
Use zeus instead of ImGui math
2021-05-30 08:02:45 -04:00
Phillip Stephens
92f13efbef
Add missing hasPrevious check to input overlay
2021-05-30 00:57:51 -07:00
Phillip Stephens
d9b7229e79
Add input visualization, protect first 7 object slots from deletion
...
The first 7 slots in the game are related to the player, we don't want to allow anyone to delete them because the game *will* crash
2021-05-30 00:52:20 -07:00
Phillip Stephens
48ad17b274
Moar inspection!!!
2021-05-29 17:43:33 -07:00
Phillip Stephens
fdd08ca59d
Implement CScriptSwitch inspection
2021-05-29 16:38:41 -07:00
Phillip Stephens
68845c9ee3
Always ensure we have a valid CRandom16 for the GUI code, implement CScriptTimer inespection
2021-05-29 16:17:16 -07:00
Luke Street
a67389cea8
Fixes for MSVC
2021-05-29 18:45:08 -04:00
Luke Street
1d95301789
CScriptActor & CDamageVulnerability inspect
2021-05-29 18:45:08 -04:00
Phillip Stephens
53aabceae2
Allow editing amount/capacity separately
2021-05-29 18:45:08 -04:00
Phillip Stephens
a066e9aa79
Add CScriptEffect inspection
2021-05-29 18:45:08 -04:00
Luke Street
953876393c
Add Help->ImGui->Clear Settings
2021-05-29 18:45:08 -04:00
Luke Street
1bf00f1444
Add filter & warp to Layers window
2021-05-29 18:45:08 -04:00
Luke Street
37f24d4cc5
Add CGameLight properties
2021-05-29 18:45:08 -04:00
Luke Street
303e671a6c
Add "Current area" option to Inspect
2021-05-29 18:45:08 -04:00
Phillip Stephens
5cc3f9c05a
Use `0x` prefix on hex values, add Editor ID and Area names
2021-05-29 18:45:08 -04:00
Phillip Stephens
bc7ff9afaf
Fix oversight in Connection lists
2021-05-29 18:45:08 -04:00
Luke Street
e400506017
Set initial window size for Layers
2021-05-29 18:45:08 -04:00
Luke Street
44ab54745f
Add note on Artifacts tab
2021-05-29 18:45:08 -04:00
Luke Street
822e5d3410
Compact layout for Items window
2021-05-29 18:45:08 -04:00
Luke Street
4d92c87463
Rename worldLayers -> m_worldLayers
2021-05-29 18:45:08 -04:00
Henrique Gemignani Passos Lima
75e84a467b
Add imgui layer editor
2021-05-29 18:45:08 -04:00
Luke Street
5167a33605
Okay, actually fix link ordering
2021-05-29 18:45:08 -04:00
Luke Street
3524ac2281
Try different way of specifying link ordering
2021-05-29 18:45:08 -04:00
Luke Street
c59192beb6
Fix ImGuiStringViewText on MSVC
2021-05-29 18:45:08 -04:00
Luke Street
29558c988f
Add default case to AnimationStateToStr
2021-05-29 18:45:08 -04:00
Luke Street
a29a0a583b
Fix debugHovered logic
2021-05-29 18:45:08 -04:00
Luke Street
25db5f6e44
Update area map with items All/None
2021-05-29 18:45:08 -04:00
Luke Street
0910863842
Resolve clang-tidy issues & update config
2021-05-29 18:45:08 -04:00
Luke Street
8176f9db38
Proper About window icon scaling
2021-05-29 18:45:08 -04:00
Luke Street
d2160eb74d
Move Highlight checkbox to Entity
2021-05-29 18:45:08 -04:00
Luke Street
4e804d0bc2
Add Items window
2021-05-29 18:45:08 -04:00
Luke Street
7536e0dcef
Serialize CVarManager on shutdown; add build type to About
2021-05-29 18:45:08 -04:00
Luke Street
28c0ebf096
Fix double free; add credits to About
2021-05-29 18:45:08 -04:00
Phillip Stephens
0a76ee1ae2
Add trigger visualization to inspecter
2021-05-29 18:45:08 -04:00
Phillip Stephens
acb827a3b5
Add incoming connections
2021-05-29 18:45:08 -04:00
Luke Street
9dc8f664af
NoResize for view button column
2021-05-29 18:45:08 -04:00
Phillip Stephens
3aabafd315
Fix crash at launch if g_GameState or g_StateManager is null, don't serialize CVarManager
2021-05-29 18:45:08 -04:00
Luke Street
e46ba3ef98
Add About window & debug overlays
2021-05-29 18:45:08 -04:00
Luke Street
5ac2a298f0
Improve overall Inspect performance & fixes
2021-05-29 18:45:08 -04:00
Luke Street
c6a75a242f
Remove needless references in range loops
2021-05-29 18:45:08 -04:00
Luke Street
0e54d55bf7
Inspect window filter & Patterned body state info
2021-05-29 18:45:07 -04:00
Luke Street
7bd05089e1
Some CPhysicsActor fields
2021-05-29 18:45:07 -04:00
Luke Street
604a9b841b
Use existing ScriptObject{State,Message}ToStr
2021-05-29 18:45:07 -04:00
Luke Street
7e9408868f
Add connections view
2021-05-29 18:45:07 -04:00
Luke Street
4f48a442de
Actor highlighting on selection
2021-05-29 18:45:07 -04:00
Luke Street
4740ca0c43
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
Luke Street
0841bd4ab2
Initial work on entity introspection
2021-05-29 18:45:07 -04:00
Luke Street
bae1d7d59f
Update boo; fix viewport/scissor in main loop
2021-05-29 18:45:07 -04:00
Luke Street
f8fa3d1f20
Add Warp menu
2021-05-29 18:45:07 -04:00
Luke Street
6eb0d366fe
Various fixes / cleanup
2021-05-29 18:45:07 -04:00
Luke Street
55002f1537
Begin Runtime ImGui integration
2021-05-29 18:45:07 -04:00
Luke Street
0fb21ece35
ImGui cursors, clipboard, TTF font & fixes
2021-05-29 18:45:07 -04:00
Luke Street
4b4e991c39
Fix Windows build
2021-05-29 18:45:07 -04:00
Luke Street
d0f088e7d5
Fix Metal rendering; HI-DPI improvements
2021-05-29 18:45:07 -04:00
Luke Street
1a5ec8b569
Add initial imgui implementation
2021-05-29 18:45:07 -04:00
Luke Street
94f10bb002
Remove Editor & specter
2021-05-29 18:45:07 -04:00
Luke Street
332ebee36c
CDamageVulnerability: Fix missing "Bomb" vulnerability
2021-05-29 18:44:46 -04:00
Phillip Stephens
8f493f17f1
Minor fixes, use CUnitVector in CCollionInfo
2021-05-23 13:10:57 -07:00
Phillip Stephens
070d34d281
Add CMayaSpline update zeus
2021-05-23 11:53:15 -07:00
Phillip Stephens
ec08dea524
Minor CSpacePirate fixes and cleanups, add temporary failsafe to keep CSpacePirate's transform from going NaN
2021-05-16 15:29:34 -07:00
Phillip Stephens
d44a997a3a
Revert test changes
2021-05-16 12:23:13 -07:00
Phillip Stephens
128015baa6
Code cleanup
2021-05-16 12:11:45 -07:00
Phillip Stephens
e9b4cce6db
Remove debug print
2021-05-09 16:10:05 -07:00
Phillip Stephens
6718f697dd
Fix Flaahgra's attack by using the correct variable in CBodyController
2021-05-09 16:05:36 -07:00
Phillip Stephens
6ec2814b8c
CFlaahgra cleanups
2021-05-09 13:53:04 -07:00
Phillip Stephens
61464651cd
CDamageVulnerability fixes
2021-05-08 20:14:38 -07:00
Luke Street
5918daf818
CElementGen: Add activeParticleCount sanity check
2021-05-06 14:35:02 -04:00
Phillip Stephens
a3628bebff
CElementGen: Disable RecreatePipelines logic for the time being
2021-05-06 11:27:29 -07:00
Phillip Stephens
bd050e8ac0
Start renaming CThardus functions
2021-05-06 10:53:19 -07:00
Phillip Stephens
847211f81f
Remove unnecessary switch from CLight constructor
2021-05-06 10:52:35 -07:00
Phillip Stephens
5e0604f101
Correct Light radius calculation
2021-05-06 10:51:54 -07:00
Phillip Stephens
2b8bc3fd8a
Minor corrections, and fix memorycard corruption
2021-05-02 15:06:38 -07:00
Phillip Stephens
6ad0e5cb37
CGameCollision: Cleanups
2021-05-01 19:53:11 -07:00
Phillip Stephens
7e97b6f997
CGameCollision: Fix sign error
2021-05-01 19:52:36 -07:00
Phillip Stephens
0d63119cfc
CCollisionActor: Minor fixes and cleanups
2021-05-01 17:28:04 -07:00
Phillip Stephens
f1b0c4b735
CJellyZap fixes
2021-04-25 20:16:16 -07:00
Phillip Stephens
518e639f69
Don't recreate every pipeline in CElementGen, only those relevent to CParticle instances
2021-04-20 18:00:03 -07:00
Phillip Stephens
54691cf035
Fix platform riders not being dragged when the platform is rotated by CScriptActorRotate
2021-04-19 21:52:14 -07:00
Phillip Stephens
83fc649023
Fix CScriptActorRotate
2021-04-18 20:11:18 -07:00
Phillip Stephens
f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
...
Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Phillip Stephens
1654333a16
Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
2021-04-18 16:53:51 -07:00
Phillip Stephens
1039424737
Minor CPhazonPool fixes
2021-04-13 19:09:55 -07:00
Luke Street
c7f301b485
CMemoryCardDriver: Avoid crash with corrupt/empty file
2021-04-12 12:22:57 -04:00
Luke Street
fb9ea9092a
Merge branch 'massive-rename'
2021-04-10 09:38:42 -04:00
Henrique Gemignani Passos Lima
d6f19d26e7
Using optick, linked from boo
2021-04-10 09:21:34 -04:00
Henrique Gemignani Passos Lima
e3896bdee9
Combine CommitResources for CBooRenderer::UpdateAreaUniforms.
...
This shares the IGraphicsDataFactory::Context over many functions, to avoid
the overhead of calling CGraphics::CommitResources multiple times.
2021-04-10 09:18:45 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Luke Street
53fb23fc17
CMemoryCardSys: Fix -Wstringop-truncation issue
2021-04-05 13:32:29 -04:00
Phillip Stephens
845f84f8a4
Merge pull request #383 from henriquegemignani/feature/optimize-CrossTouchActors
...
Don't recreate the nearList for each entity
2021-04-03 10:26:40 -07:00
Henrique Gemignani Passos Lima
eed6022a15
Improve CFileDvdRequest::PostCancelRequest
...
Do nothing if either m_complete or m_cancel is set, avoiding waiting for the mutex for no reason.
2021-04-03 20:07:14 +03:00
Henrique Gemignani Passos Lima
483e25bff3
Don't recreate the nearList for each entity
2021-04-03 04:32:26 +03:00
Phillip Stephens
cefe6bb232
Remove old test code
2021-04-02 16:46:16 -07:00
Luke Street
286efb5609
CFBStreamedPairOfTotals: Fix end keyframe logic
2021-04-02 10:50:20 -04:00
Luke Street
c3c88a434f
CScriptBallTrigger: Fix force calculation
2021-04-02 07:56:24 -04:00
Luke Street
0d934cf608
CAutoMapper: Fix world switch for hints
2021-04-01 23:58:22 -04:00
Luke Street
f956e6e618
COmegaPirate: Remove debug print
2021-03-30 22:03:18 -04:00
Phillip Stephens
fbf1e26eda
Let's not blow up our memory usage plzkthxbai
2021-03-30 14:29:03 -07:00
Phillip Stephens
879cf852c3
CElementGen: Hacky fix for memory corruption, need to dynamically reallocate buffers when MAXP changes
2021-03-28 18:26:50 -07:00
Luke Street
c467c608a7
CFBStreamedPairOfTotals: Properly set x78_t at end
2021-03-28 13:00:07 -04:00
Luke Street
ee590e670d
CFBStreamedPairOfTotals: Fix jumping to end of animation
2021-03-27 18:48:31 -04:00
Phillip Stephens
02af2c32c0
Merge pull request #371 from AxioDL/particle-fixes
...
Particle fixes
2021-03-26 22:45:01 -07:00
Phillip Stephens
72b5706400
Fix crash in CAutoMapper
2021-03-17 02:55:00 -07:00
Phillip Stephens
087bd51693
CElementGen: ADV Parameter fixes
2021-03-16 23:33:05 -07:00
Phillip Stephens
0a3bcf3ab8
Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
...
This reverts commit 732831de9a
.
2021-03-16 21:49:18 -07:00
Henrique Gemignani Passos Lima
bad8b35ae6
Fix typo in CPlayerState::ReInitializePowerUp
2021-03-16 01:33:17 +02:00
Phillip Stephens
55dd197e67
CPuddleSpore fixes
2021-03-07 06:25:27 -08:00
Phillip Stephens
267f9fc63e
Fix CBSBiPedLocomotion
2021-03-07 01:43:03 -08:00
Luke Street
09d23ef519
CIceSheegoth/CMetroid: Use pas::EAnimationState
2021-03-01 23:55:55 -05:00
Luke Street
bb4bdfa1ee
Merge remote-tracking branch 'origin/animationstate'
...
# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
2021-03-01 23:45:21 -05:00
Luke Street
1144df0ea8
CTweakGame: Add CVar definitions in header
2021-02-27 23:45:23 -05:00
Phillip Stephens
9a0d51ad05
Wire up the rest of CTweakGame to CVars
2021-02-27 15:30:06 -08:00
Phillip Stephens
172eae4a61
Don't differentiate export path between standalone and Trilogy extracts, minor fix in CMetroidPrimeEssence, update submodules
2021-02-26 01:35:54 -08:00
Phillip Stephens
e39fee8154
Allow specifying memory card image path for slot A and B
2021-02-25 21:07:41 -08:00
Luke Street
483f8ed97b
Change CResFactory::AsyncIdle timeout to 5ms
2021-02-15 22:03:40 -05:00
Luke Street
732831de9a
Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
...
This reverts commit 35482529
2021-02-15 21:54:44 -05:00
Phillip Stephens
0781307c49
Add debug rendering for CScriptPlatform (CVar: debugTool.drawPlatformCollision)
2021-01-16 19:33:03 -08:00
Phillip Stephens
dc270ced7e
Remove debug print
2021-01-14 15:57:16 -08:00
Phillip Stephens
3548252931
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
2021-01-14 15:52:26 -08:00
Phillip Stephens
44f5fe4684
Merge pull request #364 from SirMangler/fpscounter
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CGraphics: FPS Counter and debug overlay
2021-01-14 13:43:59 -08:00
Phillip Stephens
cede47be4d
Add debugging tool CVars
2021-01-10 18:44:42 -08:00
SirMangler
7fb4c45046
FPS Counter and debug overlay CVAR
2021-01-10 16:10:55 +00:00
SirMangler
0e093baf67
Removed constexpr from lambdas to fix compiler error
2021-01-03 19:20:48 +00:00
Phillip Stephens
0cdacb1f37
Merge branch 'master' of https://gitlab.axiodl.com/AxioDL/urde
2020-12-31 14:00:39 -08:00
Phillip Stephens
c6593760b1
Update submodules, add room timer
2020-12-31 14:00:10 -08:00
Phillip Stephens
9d78305360
Minor correction in CBallCamera
2020-12-27 16:01:42 -08:00
Phillip Stephens
27990a344a
Merge commit 'f06ec91fa14ba653e58c4ee96ec85cfe1af43462' of https://github.com/AxioDL/urde
2020-12-25 21:06:51 -08:00
Phillip Stephens
914335275b
Temporary fix for Phazon Suit crash on windows
2020-12-25 21:03:29 -08:00
PhazonJim
f86e570ef4
fix for build error in Xcode relating to non-reference types in a for loop
2020-12-21 02:09:54 -05:00
Luke Street
cec1610847
CThardus: Temporary comment (GCC unused fix)
2020-12-18 06:29:10 -05:00
Luke Street
dcdfd58715
CScriptGunTurret: Fix health check in AcceptScriptMsg Damage
2020-12-18 06:28:20 -05:00
Luke Street
b05460da42
CStateManager: Move collision debug drawing into NDEBUG condition
2020-12-18 06:08:54 -05:00
Luke Street
168eb6ac39
CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
...
This semi-hacky approach will be replaced with future hsh work
2020-12-18 06:08:25 -05:00
Luke Street
1e0bdce5a3
CScriptActor: Set noZTest flags appropriately
2020-12-18 06:06:31 -05:00
Luke Street
cc79ba3d09
CBouncyGrenade: Element gen renaming
2020-12-18 06:05:22 -05:00
Phillip Stephens
3f49b06070
Merge branch 'prime-exo'
2020-12-15 14:52:47 -08:00
Phillip Stephens
1e8aa2581e
Minor CPhysicsActor fixes
2020-12-13 14:57:21 -08:00
Phillip Stephens
df0d21a03e
Fix Metroid Prime essence
2020-12-13 12:09:26 -08:00
Phillip Stephens
b59bf39924
I feex
2020-12-13 10:57:45 -08:00
Phillip Stephens
4e51795fa6
Essence fixes
2020-12-13 10:57:45 -08:00
Phillip Stephens
e5daca0899
More CMetroidPrimeExo imps
2020-12-13 10:57:45 -08:00
Phillip Stephens
abbacad46b
More state implementations
2020-12-13 10:57:45 -08:00
Phillip Stephens
215eedc013
Fix inconsistent state causing Exo to fling herself off into the void
2020-12-13 10:57:45 -08:00
Phillip Stephens
2d56e56411
Fix zeus::close_enough call prevent AI from advancing
2020-12-13 10:57:45 -08:00
Phillip Stephens
8633bbddec
More CMetroidPrimeExo imps
2020-12-13 10:57:44 -08:00
Phillip Stephens
0903b478f6
More MetroidPrimeExo imps
2020-12-13 10:57:44 -08:00
Phillip Stephens
bc60a237a4
More imps, initial AI execution
2020-12-13 10:57:43 -08:00
Phillip Stephens
c4d4a937ec
Initial CMetroidPrimeExo imps
2020-12-13 10:56:51 -08:00
Phillip Stephens
0d11dd1476
Finish CMetroidPrimeEssence imps
2020-12-13 10:55:56 -08:00
Phillip Stephens
5598558265
Teh maymays
2020-12-13 10:55:56 -08:00
Phillip Stephens
543a24ea9e
Initial CMetroidPrimeEssence behavior
2020-12-13 10:55:56 -08:00
Phillip Stephens
130c60ccc8
Initial CMetroidPrimeExo imps
2020-12-13 10:55:50 -08:00
Phillip Stephens
28561081d7
Add light visualization (requires custom models)
2020-12-12 23:39:55 -08:00
Phillip Stephens
39e9ff5593
Cleanup CPatterned
2020-11-06 22:06:17 -08:00
Phillip Stephens
fdd41d87c4
Fix CScriptSound favoring the right speaker, cleanup CBallCamera, update amuse
2020-10-24 16:00:39 -07:00
Phillip Stephens
b963ce1e85
Attempt 4 to fix ScriptLayerController for Tom
2020-10-21 15:55:45 -07:00
Phillip Stephens
528c96b2c0
I am teh dumb, fix CGameArea
2020-10-20 15:26:08 -07:00
Phillip Stephens
9ac44921a6
Correct return type
2020-10-20 03:04:17 -07:00
Phillip Stephens
a8d8eb0dde
Fix IGetAreaId and rename GetAreaId to GetAreaIndex
2020-10-20 03:03:11 -07:00
Phillip Stephens
3ffa15cfa3
Implement CMemoryCardSys::GetAreaAndWorldIdForSave
2020-10-20 02:40:02 -07:00
Phillip Stephens
01d94367dc
Add ability to disable AI
2020-10-02 23:28:05 -07:00
Luke Street
ad6cabed7b
DataSpec: Fix MREA mesh visor flags when cooking
2020-09-27 15:43:51 -04:00
Luke Street
9e5f28ba80
CModelShaders: Check noZWrite for thermal depth test
...
Adds back LightingAlphaWrite extended shader
2020-09-27 12:59:56 -04:00
Luke Street
6ff305da06
CModelShaders: Disable Z-test for LightingAlphaWrite
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Permits static thermal hot objects to render properly
2020-09-27 12:23:54 -04:00
Luke Street
9a7bceb637
CMetroidAreaCollider: Correct g_DupVertexList and g_DupEdgeList size
2020-09-27 03:04:30 -04:00
Luke Street
cfe1507fc7
CRidley: DoUserAnimEvent projectile fixes
2020-09-26 11:16:59 -04:00
Luke Street
dad16bf59b
CEnergyProjectile: Properly set hitProjectileOwner
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Fixes #359
2020-09-26 10:38:22 -04:00
Luke Street
902b5644f7
CEnergyProjectile: Minor cleanup
2020-09-26 09:41:50 -04:00
Luke Street
6b51f32f99
CBloodFlower: Use GetLctrTransform for projectile pos
2020-09-26 09:41:28 -04:00
Luke Street
732be1f7ea
CEnergyProjectile: Mark functions as override
2020-09-26 01:48:18 -04:00
Luke Street
edea2e3745
CGameProjectile: Implement Render
2020-09-26 01:34:13 -04:00
Luke Street
e305fbffab
CBloodFlower: LaunchPollenProjectile fixes
2020-09-26 01:34:09 -04:00
Luke Street
c474b19b9d
CTargetableProjectile: Implement ResolveCollisionWithActor & fixes
2020-09-25 14:14:24 -04:00
Luke Street
8b597112be
ParticleCommon: Fix IESampleAndHold element ordering
2020-09-24 03:17:17 -04:00
Luke Street
6e3d94483c
Note CMVEFastConstant bug in 0-00
2020-09-24 03:00:15 -04:00
Luke Street
d5596e6430
Fix VEAngleSphere element ordering & calculations
2020-09-24 02:42:25 -04:00
Phillip Stephens
5bfdb4312f
Fix incorrect zMomentum usage in CScriptActor
2020-09-23 17:38:47 -07:00
Phillip Stephens
9ab8c4cd8b
Fix PowerBomb radius derp
2020-09-23 16:32:15 -07:00
Luke Street
3d01549af3
CElementGen: Render PMAB models with ForcedAdditiveNoZWrite
...
Fixes rendering for missile impacts, charge beam & more
2020-09-23 03:24:33 -04:00
Luke Street
9ca0d2afb0
CScriptMazeNode: Remove unused <ranges> include
2020-09-21 21:11:06 -04:00
Luke Street
1fd481a020
CScriptMazeNode: Remove debug logvisor instance
2020-09-21 20:58:01 -04:00
Luke Street
dbbb3cdc4e
CScriptMazeNode: Always free CMazeState
2020-09-21 20:56:44 -04:00
Luke Street
a35bfc49b5
CScriptMazeNode: Fix reversed enter/target & add debug rendering
2020-09-21 20:42:54 -04:00
Luke Street
df2d191be8
CScriptMazeNode: Renaming & more cleanup
2020-09-21 18:38:11 -04:00
Luke Street
c23a047a93
CScriptMazeNode: Signed fixes & cleanup
2020-09-20 16:36:24 -04:00
Luke Street
eb124a9470
CScriptMazeNode: Working implementation
2020-09-20 03:25:56 -04:00
Luke Street
2cca2b8513
CScriptMazeNode: Finish initial implementation
2020-09-20 01:47:12 -04:00
Luke Street
a533ee3538
CScriptMazeNode: Initial implementation of sub_802899c8
2020-09-19 16:32:23 -04:00
Luke Street
cf68c7dd9d
CScriptMazeNode: Finish initial implementation of Reset
2020-09-19 15:52:15 -04:00
Luke Street
47f456e4e7
CScriptMazeNode: Start implementing AcceptScriptMsg
2020-09-19 14:52:43 -04:00
Luke Street
529e8f6a07
CScriptMazeNode: Implement Reset
2020-09-19 13:44:32 -04:00
Luke Street
e486e01b2a
CScriptMazeNode: Implement GenerateObjects & more structures
2020-09-19 13:30:44 -04:00
Luke Street
995f3bb356
CDrone: Death fixes
2020-09-19 12:13:02 -04:00
Luke Street
76de1541f2
Runtime: Resolve -Wrange-loop-analysis warnings (part 2)
2020-09-18 17:04:50 -04:00
Luke Street
834fe39074
Runtime: Resolve -Wrange-loop-analysis warnings
2020-09-18 16:47:59 -04:00
Luke Street
ee2e75b861
CElementGen: Don't use redToAlpha pipelines without a texture
...
Fixes Thermal Visor crashes for Super Missile & Elite Pirate grenades
2020-09-18 02:43:55 -04:00
Luke Street
325e955354
MP1: Load Strings pak as well
2020-09-17 20:04:06 -04:00
Luke Street
ce7b94a2ed
MP1: Load RS5 pak if exists
2020-09-17 19:50:36 -04:00
Luke Street
a3790c983d
CAnimTreeTransition: Handle negative transTimeRem (workaround)
2020-09-16 14:53:29 -04:00
Luke Street
2361916614
CBooRenderer: Don't smash the stack
2020-09-16 13:07:53 -04:00
Luke Street
bc8135e896
CBooRenderer: Fix light count in ActivateLightsForModel
2020-09-16 13:01:06 -04:00
Luke Street
d7b5587e48
CParticleGenInfoGeneric: Check for kInvalidUniqueId in SetParticleEmission
2020-09-16 04:38:09 -04:00
Luke Street
3d68fc0bfc
CChozoGhost: Add call to RenderSystemsToBeDrawnFirst
2020-09-16 04:34:06 -04:00
Luke Street
a9ed8c4329
CAnimData: Actually create CParticleData in InitializeEffects
2020-09-16 04:33:36 -04:00
Luke Street
ab296ff97e
CFlyingPirate: Remove GroundCollider in Jump
2020-09-16 02:19:22 -04:00
Luke Street
5b44ac143d
CPatterned: ApproachDest fixes
2020-09-16 02:18:03 -04:00
Luke Street
daad01d129
CBSBiPedLocomotion: Fix strafe type calculation
2020-09-16 01:49:53 -04:00
Luke Street
8b35ff3906
CBSNewFlyerLocomotion: Fix strafe type calculation in UpdateLocomotionAnimation
2020-09-16 01:45:07 -04:00
Luke Street
69ded7eca8
Fix bitfield check in CPatterned::PathFind & update zeus (CVector3f::isZero fix)
2020-09-16 00:42:44 -04:00
Luke Street
7d418581cf
CSaveGameScreen: Fix MSVC compilation
2020-09-15 19:35:22 -04:00
Luke Street
df56ed5651
Update hecl; fix uint -> u32
2020-09-15 19:31:29 -04:00
Luke Street
169bc66d40
CDrone: Fix bitfield checks in Dead
2020-09-15 02:59:34 -04:00
Luke Street
5b166b7be5
CDrone: Implement Dead
2020-09-15 02:40:42 -04:00
Luke Street
5f4335c861
CDrone: Implement UpdateLasers (sub_80163c40)
2020-09-15 02:14:27 -04:00
Phillip Stephens
803acd9ac6
Fix Drone crashing by loading a model as a particle
2020-09-14 22:49:10 -07:00
Luke Street
2d8d90f39a
CDroneLaser: Implement sub_80167754
2020-09-15 01:35:29 -04:00
Luke Street
ec83a227de
CDrone: Finish Attack
2020-09-15 01:35:22 -04:00
Luke Street
230a8ff946
CDrone: Implement sub_80165984 & sub_801656d4
2020-09-15 00:46:32 -04:00
Luke Street
edadcbef17
CDrone: Implement SetVisorFlareEnabled, UpdateVisorFlare
2020-09-14 01:22:11 -04:00
Luke Street
b3397116db
CDrone: UpdateScanner fixes
2020-09-14 01:02:49 -04:00
Luke Street
51bb242af9
CDrone: Implement UpdateLaser
2020-09-14 00:49:10 -04:00
Luke Street
8d45dc6da9
CDrone: Think fixes
2020-09-14 00:35:17 -04:00
Luke Street
8dc190b04d
CDrone: TargetPlayer fixes
2020-09-13 23:15:57 -04:00
Luke Street
979b0278da
CDrone: StrafeFromCompanions fixes
2020-09-13 22:47:21 -04:00
Luke Street
3659bedad1
CDrone: Fix detection range in SpotPlayer
2020-09-13 22:40:51 -04:00
Luke Street
04a377c68e
CDrone: Fix vector in SpecialAttack
2020-09-13 22:37:10 -04:00
Luke Street
9489bd3812
CDrone: Implement ShouldFire
2020-09-13 20:49:46 -04:00
Luke Street
21b04bf40d
CDrone: ShouldAttack uses return value of AddRangedAttacker
2020-09-13 20:40:00 -04:00
Luke Street
a1019e2c94
CBouncyGrenade: Set SubtractBlend, MoveRedToAlphaBuffer in Render
2020-09-13 20:35:35 -04:00
Luke Street
9e0c42103c
CDrone: Render fixes
2020-09-13 20:32:05 -04:00
Luke Street
c8edf200de
CChozoGhost: Render uses SetMoveRedToAlphaBuffer
2020-09-13 20:28:12 -04:00
Luke Street
3e8369d24d
CDrone: Check for normal model in PreRender
2020-09-13 20:07:24 -04:00
Luke Street
8a4cda9d98
CDrone: Don't return early in Patrol
2020-09-13 20:02:09 -04:00
Luke Street
a2fe44afe1
CDrone: PathFindEx target fix
2020-09-13 19:56:55 -04:00
Luke Street
754321314e
CDrone: PathFind fixes
2020-09-13 19:55:20 -04:00
Luke Street
3780671ff6
CDrone: Check minAttackRange in InRange
2020-09-13 19:36:28 -04:00
Luke Street
ecc8b73ead
CDrone: Use std::any_of in HearShot
2020-09-13 19:34:34 -04:00
Luke Street
3bf5a6fc83
CDrone: GetDamageVulnerability fixes
2020-09-13 19:32:52 -04:00
Luke Street
a0d7f126e9
CDrone: Reset shieldTime in GetCollisionResponseType
2020-09-13 19:30:21 -04:00
Luke Street
ffe0cf7ca2
CDrone: Minor fixes in Flee, HitShield
2020-09-13 19:24:34 -04:00
Luke Street
8af397cacc
CDrone: Rename x824_activeLasers & define sub_80165984
2020-09-13 19:15:57 -04:00
Luke Street
7efaadac80
CDrone: Rename x58c_prevDodgeDir
2020-09-13 19:04:24 -04:00
Phillip Stephens
4c3d7193b1
Thardus: fix locking onto destroyed rocks
2020-09-13 13:24:16 -07:00
Phillip Stephens
545a6d691c
CThardus: roll baby roll
2020-09-13 13:00:13 -07:00
Phillip Stephens
2d2063632c
CThardus: fix variable assignments in constructor
2020-09-13 12:17:50 -07:00
Phillip Stephens
1cc574ed11
CThardus: cleanup and minor fixes
2020-09-13 12:03:49 -07:00
Phillip Stephens
e64591bbf8
CThardus: Fix knee collider, attempt to fix healthbar
2020-09-12 21:08:14 -07:00
Phillip Stephens
e512ba1336
More CThardus imps
2020-09-12 18:40:19 -07:00
Phillip Stephens
fb69ae741d
Fix Thardus' structure and implement basic behavior
2020-09-12 18:40:19 -07:00
Phillip Stephens
2ca0cd2bdd
Final CThardusRockProjectile imps, cleanup needed
2020-09-12 18:40:19 -07:00
Phillip Stephens
2c59420177
Finish implement AI behavior for CThardusRockProjectile
2020-09-12 18:40:19 -07:00
Phillip Stephens
1ba68175e9
More CThardus imps, add CRandom16 stats
2020-09-12 18:40:19 -07:00
Phillip Stephens
7ba02f28c0
More fixes
2020-09-12 18:40:18 -07:00
Phillip Stephens
773d5cd673
Thardus: Minor fixes
2020-09-12 18:40:18 -07:00
Phillip Stephens
7847b59705
More CThardus imps
2020-09-12 18:40:15 -07:00
Phillip Stephens
b68af83fb3
Implement CAutoSave
2020-09-12 18:13:38 -07:00
Phillip Stephens
dc4b79eec3
Merge branch 'new-flamethrower' of https://github.com/shiiion/urde into shiiion-new-flamethrower
2020-09-10 11:03:28 -07:00
Luke Street
9b5d1a6ba6
CDrone: Rename x690_colSphere, x834_31_attackOver
2020-09-09 02:31:38 -04:00
Luke Street
fb7e8cd65a
CDrone: Implement AttackOver
2020-09-09 02:30:11 -04:00
Luke Street
aba51246d8
CDrone: Remove redundant field
2020-09-09 02:30:11 -04:00
Luke Street
535f44deec
CDrone: Fix UpdateTouchBounds
2020-09-09 02:30:11 -04:00
Luke Street
fbdfdb0fa4
CDrone: Fix CanRenderUnsorted
2020-09-09 02:30:11 -04:00
Luke Street
e0f4128901
CDrone: Fix knockback variant
2020-09-09 02:30:11 -04:00
Luke Street
f93400c8c2
CDrone: AcceptScriptMsg fixes
2020-09-06 18:12:15 -04:00
Lioncash
d66f534a8c
CParticleDatabase: Simplify insert into emplace call
...
Same behavior, but much more succinct and constructs the std::string in
place.
2020-08-25 18:44:58 -04:00
Luke Street
87437881a0
CCharAnimTime & CPOINode: Fix operator<
2020-08-24 18:42:43 -04:00
Luke Street
bd882edee6
ScriptLoader: Fix float ordering for CAtomicBeta
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Fixes #325
2020-08-24 04:00:30 -04:00
Luke Street
f96a02e7ae
CAtomicBeta: Some member renaming
2020-08-24 03:59:30 -04:00
Luke Street
a224d27043
CAtomicAlpha: Fix DoUserAnimEvent, AggressionCheck
2020-08-24 03:33:26 -04:00
Luke Street
3f17c72b30
CCharAnimTime: Fix operator== between Infinity
2020-08-24 02:28:18 -04:00
Luke Street
a0e1864312
CFlaahgra: Fix stun issues
2020-08-24 01:58:30 -04:00
Luke Street
fb1c2b95a2
CPuddleSpore: Fix CalculateBoundingBox
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Fixes #348
2020-08-23 20:21:43 -04:00
Lioncash
a32e21df14
General: Resolve -Wcast-qual warnings
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We can just avoid casting away const in order to resolve these warnings.
2020-08-23 15:54:54 -04:00
Lioncash
cadf85bc58
General: Resolve -Wcomma warnings
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Resolves compilation warnings by just making the chained statements
their own separate statements.
2020-08-23 15:49:26 -04:00
Lioncash
4dc553e72a
General: Resolve several -Wextra-semi warnings
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Remove redundant semicolons and also amends some macros to require
semicolon termination.
2020-08-23 15:45:54 -04:00
Luke Street
08a8dd7eeb
CRipperControlledPlatform: Implement Move
...
Fixes #346
2020-08-23 14:54:56 -04:00
Luke Street
4568b2e3f6
CRipper: AddPlatform & KnockBack fixes
2020-08-23 14:08:25 -04:00
Luke Street
6a7b87bea1
CScriptSpecialFunction: SpinnerController fixes
2020-08-23 13:06:01 -04:00
Luke Street
7513b7b9bc
CFlaahgra: Some member renaming
2020-08-23 03:37:22 -04:00
Luke Street
95fa99ce7a
CFlaahgra: Implement ShouldSpecialAttack, ShouldFire
2020-08-23 01:59:59 -04:00
Luke Street
015f9c06ae
CFlaahgra: Remove redundant (non-existent?) method
2020-08-17 03:13:09 -04:00
Luke Street
7833b9532b
CFlaahgra: Add Accept
2020-08-17 03:07:43 -04:00
Luke Street
970aac39a5
CFlaahgra: Finish SpecialAttack implementation
2020-08-17 03:04:40 -04:00
Luke Street
a3484facf8
CFlaahgra: Use std::array in Cover
2020-08-17 03:04:29 -04:00
Luke Street
ab4cf9549a
CFlaahgra: Implement ProjectileAttack Deactivate
2020-08-17 02:51:01 -04:00
Luke Street
bf2d15f6ea
CFlaahgra: Revert a change to Growth
2020-08-17 02:47:38 -04:00
Luke Street
8904528d67
CFlaahgra: Attack fixes
2020-08-17 02:34:34 -04:00
Luke Street
7644149340
CFlaahgra: Growth fixes
2020-08-17 02:01:12 -04:00
Luke Street
848375a939
CFlaahgra: Add NoStaticCollision to SetMaterialProperties exclude
2020-08-15 04:37:14 -04:00
Luke Street
c436ea1405
CFlaahgra: UpdateAimPosition fixes
2020-08-15 04:35:17 -04:00
Luke Street
e6fc0c3b3e
CFlaahgra: UpdateSmallScaleReGrowth fixes
2020-08-15 04:21:07 -04:00
Luke Street
f7b2055ed3
CFlaahgra: Fix references to skFlaahgraDamageColor
2020-08-15 04:17:27 -04:00
Luke Street
1bfb699b48
CFlaahgra: Fix UpdateHeadDamageVulnerability
2020-08-15 04:13:35 -04:00
Luke Street
161a287ae3
CFlaahgra: CalculateFallDirection fixes & renaming
2020-08-15 04:04:49 -04:00
Luke Street
31e2bd6e24
CFlaahgra: SetupCollisionManagers & joint name fixes
2020-08-15 03:50:17 -04:00
Luke Street
3e1dee99f1
CFlaahgra: Fix CFlaahgraPlants origin
2020-08-15 03:34:24 -04:00
Luke Street
30f7716946
CFlaahgra: AcceptScriptMsg Damage fixes
2020-08-15 03:25:13 -04:00
Luke Street
88d5c4c239
CFlaahgra: Fix damageColor, set doTargetDistanceTest
2020-08-15 03:08:53 -04:00
Luke Street
8c2d954a01
CFlaahgraTentacle: Fixes & implement Death
2020-08-14 01:08:11 -04:00
Luke Street
9de84dace3
CFlaahgraPlants: Set xf4_damageInfo in constructor
2020-08-14 00:41:37 -04:00
Luke Street
261544131f
CFlaahgraPlants: AcceptScriptMsg fixes
2020-08-14 00:30:41 -04:00
Luke Street
232619a7d3
CFlaahgraProjectile: Implement AcceptScriptMsg
2020-08-14 00:21:55 -04:00
Luke Street
ab3b9ca803
CFlaahgra: Implement CreateProjectile & EUserEventType::Projectile
2020-08-14 00:13:55 -04:00
Luke Street
b24c748e1a
CFlaahgra: Fix SetCollisionActorBounds args in Attack
2020-08-12 23:58:14 -04:00
Lioncash
6703529445
CInGameGuiManager: Make use of std::all_of in CheckDGRPLoadComplete()
...
When ranges are implemented in all compilers, we can simplify this
significantly.
2020-08-03 01:18:13 -04:00
Lioncash
b6473bd225
CInGameGuiManager: Make DGRP strings string_views
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Same behavior, but allows eliminating runtime strlen calls.
2020-08-03 01:06:14 -04:00
Lioncash
403ce6a4b7
CMapWorld: Make use of designated initializers
2020-08-03 00:59:26 -04:00
Lioncash
b88dd6b373
CGroundMovement: Make use of designated initializers
...
Same behavior, less duplication of variable names.
2020-08-02 22:54:34 -04:00
Lioncash
d9dde388f5
CFireFlea: Mark helper functions as const
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These don't modify internal member state at all and can be marked as
such.
2020-08-02 05:34:14 -04:00
Lioncash
97f2576e2a
CFBStreamedCompression: Eliminate undefined pointer casting
...
Some (but not all pointer casting in this file is undefined behavior).
To rectify this, we can make use of a light wrapper around memcpy to
make all of this well-defined.
2020-08-02 03:34:32 -04:00
Lioncash
c9f5483c59
CLineRendererShaders: Make use of static inline variables
...
Same behavior, less code.
2020-08-02 03:02:08 -04:00
Lioncash
83c2023bbb
CElementGenShaders: Make use of static inline variables
...
Same behavior, less code
2020-08-02 02:57:02 -04:00
Lioncash
4e1ff26f56
CDecalShaders: Make use of static inline variables
...
Same behavior, less code.
2020-08-02 02:53:15 -04:00
Lioncash
1b52070f4f
CActorContraption: Unindent code in CreateFlameThrower() where applicable
...
We can invert a conditional to allow much of the code to be unindented.
2020-08-02 02:28:48 -04:00
Lioncash
4b140d8954
CAnimData: Move variable closer to usage spot
...
Keeps the code localized, and doesn't unnecessarily execute the
constructor until necessary.
2020-08-02 02:20:10 -04:00
Lioncash
4e9b22962c
CModelData: Remove usages of const_cast
...
Allows readers to know that these functions do affect member state.
2020-08-01 23:45:49 -04:00
Lioncash
25c017e0cc
CModelBoo: Make use of static inline variables
...
Same behavior, but allows all the initializers to be in one place,
rather than throughout the cpp file.
2020-08-01 23:33:50 -04:00
Lioncash
e9084df80b
CFBStreamedAnimReaderTotals: Remove redundant memset
...
We can just make use of make_unique instead, which does it as part of
the interface.
2020-08-01 06:29:21 -04:00
Lioncash
88e6a04f13
CCollidable*: Make use of static inline variables where applicable
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Allows relocating initialization with the rest of the variables.
2020-08-01 05:31:25 -04:00
Lioncash
55da593e59
CCinematicCamera: Unindent code in GetInterpolatedSplinePoint()
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Puts the empty case into the conditional to allow unindenting most of
the code block.
2020-08-01 05:12:30 -04:00
Lioncash
a746ac45e4
CCinematicCamera: Eliminate some sign conversion warnings
2020-08-01 05:11:32 -04:00
Lioncash
391e97fbd1
CBooRenderer: Eliminate mixed signedness bitwise ANDing
...
Prevents sign mismatch warnings.
2020-08-01 04:42:06 -04:00
Lioncash
cb2fe959a4
CSfxManager: Make use of designated initializers
...
Same behavior, less duplication of variable names.
2020-07-31 22:46:11 -04:00
Luke Street
bc3b6ff274
CFireFlea: Correct CPathFindSearch flags
2020-07-12 23:28:14 -04:00
Luke Street
61577b16d2
CFlyingPirate: Remove useless references
2020-07-12 23:28:03 -04:00
Luke Street
a2bcb4d086
CTryclops: Fixes & cleanup
2020-07-12 23:27:40 -04:00
Luke Street
dbd52f8917
CBomb: Correctly initialize x170_prevLocation
2020-07-12 23:24:07 -04:00
Luke Street
3279ebea9a
CTryclops: Implement sub8025dbd0
2020-07-12 05:58:48 -04:00
Luke Street
97d2c6895f
CStateManager: Fix condition in BuildDynamicLightListForWorld
2020-07-07 06:14:41 -04:00
Luke Street
c001985a79
CPlayer: Remove duplicated function call
2020-07-07 04:36:18 -04:00
shiiion
cf86338a84
initial flamethrower weapon implementation
2020-06-25 22:37:45 -04:00
Luke Street
0d8a766146
CScriptBallTrigger: Apply force fixes
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Fixes #337
2020-06-25 19:33:43 -04:00
Luke Street
7e8bc8dac8
CIceSheegoth: Remove constexpr from virtual function
2020-06-13 20:22:27 -04:00
Lioncash
17ed0794e9
CIceSheegoth: Add missing reference ampersands to IsClosestSheegoth()
...
Same behavior, but doesn't make copies of the vector and
reserved_vector (the reserved vector in particular is 2056 bytes in size
and this function is called in a loop, so this can have quite an
impact).
2020-06-11 10:28:00 -04:00
Lioncash
5f899b6c6c
CIceSheegoth: Mark IsMouthCollider() as a const member function
...
This doesn't modify internal member state, so we can mark this as const.
2020-06-11 10:23:33 -04:00
Lioncash
3352f0e812
CIceSheegoth: Make use of TCastToConstPtr where applicable
...
Makes the immutability of the data enforced and explicit.
2020-06-11 10:22:13 -04:00
Lioncash
58186ad5df
CIceSheegoth: Make use of in-class initializers for bitfields
...
Same behavior, less code.
2020-06-11 10:18:03 -04:00
Lioncash
2a357a1006
CDrone: Make use of in-class initializers for bitfields
...
Eliminates some code.
2020-06-11 10:16:12 -04:00
Lioncash
76a9d8f0f9
CDrone: Correct Z component calculation in TargetCover()
...
GM8E v0 multiplies by one in this case, not zero
2020-06-11 10:12:45 -04:00
Luke Street
73d6465095
CPlayer: Fix logic in ChooseTransitionToAnimation
2020-06-07 14:12:51 -04:00
Luke Street
932b5587a2
Build fixes & cleanup for CDrone, CIceSheegoth
2020-06-06 16:40:51 -04:00