Commit Graph

2679 Commits

Author SHA1 Message Date
Lioncash 0c1b47faf8 CProjectileWeapon: Remove usages of const_cast
Now that the base Render() function was made non-const, it's trivial to
apply this to the other classes like CProjectileWeapon.
2020-04-09 20:09:14 -04:00
Luke Street 6b814262fc Merge remote-tracking branch 'origin/master' into omegapirate 2020-04-09 20:06:33 -04:00
Lioncash a2f7527388 CScriptPlayerActor: Remove two usages of const_cast
While we're at it, we can also simplify the implementation of
GetPostConstructed().
2020-04-09 20:05:53 -04:00
Lioncash c796cf5315 CScriptSpecialFunction: Remove unnecessary const_cast in AcceptScriptMsg()
This const_cast isn't required at all any more.
2020-04-09 19:55:31 -04:00
Jack Andersen e858c929e3 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde into mp2-fixes 2020-04-09 13:04:37 -10:00
Luke Street d131d72efa
Merge pull request #302 from lioncash/render2
CActor: Make Render() a non-const function
2020-04-09 18:55:51 -04:00
Lioncash b8afcb42a3 CFlaahgraTentacle: Make use of TCastToConstPtr where applicable
Same behavior, but makes the read-only semantics explicit.
2020-04-09 17:43:15 -04:00
Lioncash ef70d894f5 CFlaahgraTentacle: Make private static data completely internally linked
Given these aren't referenced anywhere else, we can make them fully
internally linked. We can also make the joint list fully constexpr.
2020-04-09 17:38:06 -04:00
Lioncash 0e4bd8bf13 MP1: Make use of nullptr where applicable
Same behavior, more indicative of what is being passed.
2020-04-09 17:18:38 -04:00
Lioncash aabc0b7114 CStateManager: Mark material filters and lists as constexpr in TestRayDamage()
Allows potential runtime initializers to be elided.
2020-04-09 14:52:52 -04:00
Lioncash bfd17e4513 CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Luke Street 7774bc06ca
Merge pull request #297 from lioncash/render
CActor: Make AddToRenderer() non-const
2020-04-09 10:55:16 -04:00
Luke Street 74bce8458b
Merge pull request #299 from lioncash/const2
CGunWeapon: Eliminate usages of const_cast
2020-04-09 10:46:52 -04:00
Luke Street 529fced48a
Merge pull request #298 from lioncash/filter
CCameraFilter: Make Draw() non-const
2020-04-09 10:46:37 -04:00
Luke Street 416ca4653b CScriptEffect: Minor fixes 2020-04-07 23:39:01 -04:00
Luke Street 1f55b5f92e CGrenadeLauncher: Fix UpdateFollowPlayer 2020-04-07 19:26:22 -04:00
Luke Street 1dc90f78d3 CScriptPlatform: Fix AddRider assign to copy 2020-04-07 15:41:26 -04:00
Lioncash ad1f56bfda CPowerBeam: Make use of std::array where applicable
Same behavior, stronger typing.

We can also narrow the scope of the array.
2020-04-07 13:57:06 -04:00
Lioncash 5405dad069 CWeaponMgr: Make use of size_t in IncrCount()
Keeps this function consistent with the previous change.
2020-04-07 13:40:14 -04:00
Lioncash 8ba2af9b5a CWeaponMgr: Avoid unnecessary repeated std::map lookups
Avoids trivial redundant std::map indexes by doing the lookup once and
then referring to the looked up object instead of doing repeated
lookups.
2020-04-07 13:38:36 -04:00
Lioncash db0091e9cd CWordBreakTables: Make use of std::array where applicable
Same behavior, but allows directly querying iterators. We can also make
these arrays constexpr.
2020-04-07 13:24:23 -04:00
Lioncash fe32cea8fc CRainSplashGenerator: Always initialize x24_generateInterval
Provides a deterministic consistent initial state.
2020-04-07 13:02:02 -04:00
Lioncash 3ea8eb21cf CInterpolationCamera: Always initialize x1d8_24_sinusoidal
Provides a deterministic consistent initial state.
2020-04-07 12:58:47 -04:00
Lioncash db9a52fae3 CBodyState: Resolve sign conversion warnings in GetLocoAnimation() 2020-04-07 12:56:29 -04:00
Lioncash ce710a94f6 CBodyState: Always initialize x3c8_primeTime
Provides a deterministic consistent state upon construction
2020-04-07 12:55:41 -04:00
Lioncash 45dca4a25b CStreamAudioManager: Always initialize x74_oneshot
Provides deterministic consistent state when constructing the class.
2020-04-07 12:53:05 -04:00
Lioncash 3865dfbfe5 CSfxManager: Always initialize x1a_reverb and x55_cachedMaxVol
Provides a deterministic initial state.
2020-04-07 12:49:43 -04:00
Lioncash 2ab59eec52 CSfxManager: Make use of std::array where applicable
Same behavior, but with stronger typing.
2020-04-07 12:47:57 -04:00
Lioncash d677d2ac1d CSfxManager: Always initialize m_isEmitter
Provides a deterministic initial state.

While we're at it, we can remove an unnecessary initializer.
2020-04-07 12:42:03 -04:00
Lioncash 18ad2595cf CCameraFilter: Always initialize m_shape
Provides a deterministic initial state and prevents any potential
uninitialized reads.
2020-04-07 12:36:45 -04:00
Lioncash 5fe494f683 CLayoutDescription: Always initialize xc_scale
Provides a total deterministic initial state for the data member.
2020-04-07 12:34:15 -04:00
Lioncash c3ddbfae89 CBodyState: Always initialize x8_jumpType
Provides a deterministic initial state for the member.
2020-04-07 12:32:06 -04:00
Lioncash 56f48e8745 CAdditiveBodyState: Dehardcode array size 2020-04-07 12:31:33 -04:00
Lioncash 2b1a86794b CAdditiveBodyState: Make use of std::array where applicable
Same behavior, stronger typing.
2020-04-07 12:27:47 -04:00
Lioncash 139d290d7d CWorldTransManager: Mark lightPos as constexpr in UpdateLights()
Allows the compiler to optimize the initialization away if it chooses to
do so.
2020-04-07 07:23:14 -04:00
Lioncash 7ba5a5b183 CWorldLight: Explicitly default copy assignment, move assignment and move constructor
Makes the interface consistent with how the constructor is specified.
2020-04-07 07:19:50 -04:00
Lioncash 18c0111edb CModelData: Give all function prototype parameters names
Makes the interface more self-documenting and allows IDE introspection
to function better.
2020-04-07 07:13:18 -04:00
Lioncash cf7d5be6c1 CTryclops: Fix incorrect transform being passed to Teleport() in LaunchPlayer()
GM8E v0 makes use of tmpXf here with Teleport(), not the passed in
transform.
2020-04-07 06:58:41 -04:00
Lioncash 40f184bfac ICollisionFilter: Add virtual destructor
Prevents any potential undefined behavior from occurring through
polymorphic use.
2020-04-07 06:06:56 -04:00
Lioncash f0ff83e39a CTransitionDatabase: Add virtual destructor
Prevents any undefined behavior from occurring through polymorphic
usage.
2020-04-07 06:04:58 -04:00
Lioncash 8182688b34 CAnimationDatabase: Add virtual destructor
Given this class is used polymorphically, this is cautionary to prevent
any potential undefined behavior from occurring through refactors over
time.
2020-04-07 06:03:14 -04:00
Lioncash f17042ab77 CStreamAudioManager: Make use of std::array where applicable
Dehardcodes a lot of repeated array sizes.
2020-04-07 06:01:14 -04:00
Luke Street 4d3050cac4 COmegaPirate: Add call to AvoidStaticCollisionWithinRadius 2020-04-06 16:57:48 -04:00
Luke Street ab8e00880e CPhazonHealingNodule: Add missing functions 2020-04-06 16:56:10 -04:00
Luke Street 61444da8ff COmegaPirate: Implement all functions 2020-04-06 16:56:10 -04:00
Luke Street a4b1e7f85f COmegaPirate: Implement Faint, Growth, JumpBack, Suck; continue Think implementation 2020-04-06 16:56:10 -04:00
Luke Street 46afe6eae8 COmegaPirate: Implement DoubleSnap & finish DoUserAnimEvent 2020-04-06 16:56:10 -04:00
Luke Street 802849c711 CPhazonPool: Implementation 2020-04-06 16:56:10 -04:00
Luke Street c9f96d47d2 CPhazonPool: Initial structure 2020-04-06 16:56:10 -04:00
Luke Street 80b383b68f CPhazonHealingNodule: Add DEFINE_PATTERNED 2020-04-06 16:56:10 -04:00
Luke Street 4d48febca2 CPhazonHealingNodule: Implementation 2020-04-06 16:56:10 -04:00
Luke Street 0bef9104b5 CPhazonHealingNodule: Create class 2020-04-06 16:56:10 -04:00
Luke Street 93751972ac COmegaPirate: Implement AcceptScriptMsg & collision setup 2020-04-06 16:56:10 -04:00
Luke Street fb9765656c COmegaPirate: Start implementation 2020-04-06 16:56:10 -04:00
Luke Street 9dd77d6a10 CGameCollision: Add AvoidStaticCollisionWithinRadius 2020-04-06 16:53:54 -04:00
Lioncash cfa6299704 CShockWave: Resolve sign conversion warning
int was being used when size_t should have been.
2020-04-06 13:25:30 -04:00
Lioncash f96ea81d69 CPASDatabase: Resolve sign-conversion warnings
We can leverage size_t here to resolve sign-conversion warnings.

While we're in the same area, we can remove a use of at() for
std::vector, given a bounds check already precedes it.
2020-04-06 13:21:06 -04:00
Lioncash 8dcd6b3109 CBodyState: Make use of HasAnims()
We can replace the usages of GetNumAnims with this now.
2020-04-06 13:17:19 -04:00
Lioncash 891fd05442 CPASAnimState: Add HasAnims()
GetNumAnims() is only used in two places to do existence checking. We
can just provide a dedicated function for this and also have size
querying as well.
2020-04-06 13:15:13 -04:00
Lioncash 6381f021b7 CPASAnimState: Make use of size_t for GetAnimParmData()
Given the rest of the interface now uses size_t, we can convert this
over. While we're at it, we can also take the result of the at() call
inside of it in order to avoid any copies of data altogether.
2020-04-06 13:10:43 -04:00
Lioncash 17c1582ba2 CPASAnimState: Make PickRandomAnimation() private
This isn't used externally anywhere.
2020-04-06 13:06:31 -04:00
Lioncash 0b74a3e995 CPASAnimState: Make use of size_t for indices
Same behavior, but plays nicer with containers.

This can technically result in less zero-extensions with regards to
memory indexing and registers, but this wasn't the underlying reason for the change.
2020-04-06 13:02:22 -04:00
Lioncash 4043b63721 CPASAnimState: Make computation functions private
These are currently only used internally.
2020-04-06 12:56:29 -04:00
Lioncash 92d65462b9 CCameraSpline: Resolve sign-conversion warnings
All call sites are already compatible with these changes, so they can
safely be made.
2020-04-06 12:50:28 -04:00
Lioncash dd7d9c024f CGameLight: Add parameter names to function prototypes
Same behavior, but more self-documenting from interface alone. Also
allows better parameter introspection.
2020-04-06 08:46:38 -04:00
Lioncash 5f7a33e2ec CThardus: convert 0 literal to false
Same behavior, but matches the type of the parameter.
2020-04-06 08:43:41 -04:00
Lioncash 0a0ac955b5 CThardus: std::move std::vector instance in constructor
Same behavior, no reallocations.
2020-04-06 08:41:18 -04:00
Lioncash 6e7e761126 CCollidableOBBTree: Don't cast away const in constructor
Same behavior, minus a cast.
2020-04-06 07:11:34 -04:00
Lioncash 0e0ca4caa9 CAnimSource: Eliminate variable shadowing
Gets rid of two -Wshadow warnings.
2020-04-06 07:04:49 -04:00
Lioncash f7962cb3f7 CRasterFont: Extend CFontInfo buffer to 64 characters
GM8E v0 seems to be using at least a buffer 64 characters in size, not
40.
2020-04-06 06:59:22 -04:00
Lioncash 296cb3df2b CMemoryCardDriver: Make use of std::array where applicable
Stronger typing and also allows eliminating several hardcoded data
sizes.
2020-04-06 06:23:48 -04:00
Lioncash c97fedd989 CCollisionSurface: Return std::array by reference from GetVerts()
Same behavior, facilitates better static analysis for out-of-bounds
accesses, and also even allows size querying if necessary.
2020-04-06 06:02:52 -04:00
Lioncash ecf3cfdb49 CCollisionSurface: Collapse separate CVector3f instances into std::array
Will allow converting GetVertices() over to returning a reference to
std::array, rather than simply a pointer.
2020-04-06 05:54:24 -04:00
Lioncash 41c2ede092 CScriptWater: Make private const data internally linked
Same behavior, but allows completely hiding it from external view and
also allows making the data constexpr.
2020-04-06 05:42:15 -04:00
Lioncash c9e8b3366d CFluidPlane: Resolve constness related compile errors that slipped through
Gotta love Find References not, in fact, finding all the references.
2020-04-06 05:31:09 -04:00
Lioncash f0eadfe56c CMetroidAreaCollider: Make use of std::array where applicable
Makes arrays strongly typed and allows eliminating some hardcoded array
sizes. We can also use it to make input data to some data types and
functions significantly more informative.

This also makes it easier for static analysis tools to track out of
bounds accesses if they ever occur.
2020-04-06 05:19:13 -04:00
Lioncash d708337e90 CScriptDamageableTrigger: Make member variables private
Previously, everything about the class was made public.
2020-04-06 04:48:10 -04:00
Lioncash 27f3078c8a CScriptDamageableTrigger: Mark x254_fluidPlane as mutable
A temporary stop-gap to hold over until Render is made non-const.
2020-04-06 04:45:33 -04:00
Lioncash 741adfe45c CPASAnimParm: Make constexpr capable
Allows the type to be used in constexpr scenarios and allows for
compile-time elimination of initializers.
2020-04-06 02:55:05 -04:00
Lioncash 402216447a CFluidPlane: Make Render() non-const
Allows making the shader instances non-mutable.
2020-04-06 02:18:14 -04:00
Lioncash 22eb5c837e CollisionUtil: Make use of const where applicable
Makes it explicit which variables are mutating within algorithms, making
them nicer to follow.
2020-04-06 02:02:52 -04:00
Lioncash 39f5fddd63 CollisionUtil: Make use of std::array where applicable
Same behavior, stronger typing. Also allows dehardcoding some array
sizes.
2020-04-06 01:41:16 -04:00
Lioncash 80c6424fd0 CCollidableOBBTree: Eliminate variable shadowing
Resolves a -Wshadow warning.
2020-04-06 01:23:08 -04:00
Lioncash c3ba3927db CCollidableOBBTree: Make use of std::array where applicable
Same behavior, stronger typing.
2020-04-06 01:21:20 -04:00
Lioncash e76804079d COBBTree: Return std::array from GetTriangleVertexIndices() directly
While the game binary uses an out pointer here, we can slightly modify
it in this case in order to make it more difficult to misuse the
call-sites by returning the data directly as a std::array.
2020-04-06 01:17:24 -04:00
Lioncash 248a4e57c9 COBBTree: Always initialize x4c_hit
Same behavior, but provides deterministic state on construction, which
can make debugging much nicer.
2020-04-06 01:05:29 -04:00
Lioncash c6952442c7 COBBTree: Remove use of operator bool directly
Same behavior, but more idiomatic.
2020-04-06 01:01:44 -04:00
Lioncash e34db8c0e6 COBBTree: Eliminate sign conversion warnings
Multiplying a u16 results in an int.
2020-04-06 01:00:58 -04:00
Lioncash 2e6bd0f05e CGunWeapon: Eliminate usages of const_cast
Eliminates trivial usages of const_cast by making Draw related functions
non-const. This also allows removing the mutable specifiers from several
shader data members.
2020-04-06 00:52:47 -04:00
Lioncash cabbfcc320 CActor: Make AddToRenderer() non-const
This member function alters instance state in a few implementations, so
it shouldn't be made const.

The state manager parameter also shouldn't be const. Retrieved data
from the post constructed instance is further modified in some
implementations. This removes the constness on this parameter in order
to fix more const_cast usages in a follow-up change.
2020-04-06 00:52:10 -04:00
Lioncash 19cfb92d5d COBBTree: Simplify make_unique call
We can use nullptr here instead of typing out the name of the type.
2020-04-06 00:51:04 -04:00
Luke Street 58adce472a CMappableObject: Fix call to data() 2020-04-06 00:03:34 -04:00
Lioncash f77fb2089b General: Pass std::nullopt to CAnimData::Render instead of {}
Prevents some implementations (libstdc++ and libc++) from completely zeroing out the underlying
buffer and instead sets a single byte flag.

Eliminates unnecessary memsets.
2020-04-05 08:24:42 -04:00
Phillip Stephens 786634e181
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-04-05 05:13:14 -07:00
Phillip Stephens eab08cbe2d
Merge branch 'lioncash-find' 2020-04-05 05:12:25 -07:00
Lioncash 0a7ccace44 CCharacterFactory: Eliminate usages of const_cast within CreateCharacter()
We can simply make this member function non-const and eliminate the need
for casts like this.
2020-04-05 08:11:51 -04:00
Phillip Stephens 5fc8f2ccd2
Merge branch 'find' of https://github.com/lioncash/urde into lioncash-find 2020-04-05 05:11:20 -07:00
Phillip Stephens 28853f5ea6
Merge branch 'constexpr5' of https://github.com/lioncash/urde into lioncash-constexpr5 2020-04-05 05:10:42 -07:00
Lioncash 6ba0641b79 CCameraFilter: Make Draw() non-const
Eliminates another usage of const_cast.
2020-04-05 08:05:04 -04:00
Lioncash b99122dae8 CFrontEndUI: Remove use of const_cast in Draw()
These casts are no longer necessary.
2020-04-05 07:12:07 -04:00
Lioncash 4d2e51c0b9 CSamusHud: Make Draw() non-const
Allows eliminating usages of const_cast.
2020-04-05 07:09:13 -04:00
Lioncash 3e9e434d96 CPlayerVisor: Make Draw() non-const
Allows eliminating const_cast usages.
2020-04-05 07:00:40 -04:00
Lioncash be4e7f8ff7 CMFGame: Remove unnecessary const_cast
This is no longer necessary, considering that Draw() isn't const
qualified anymore.
2020-04-05 06:52:19 -04:00
Lioncash a952ff1110 CCollisionEdge: Make constructors constexpr
Makes the default and non-stream iterator constexpr, which allows for
elimination of a runtime initializer.
2020-04-05 06:46:03 -04:00
Lioncash af6e3b21f8 COBBTree: Make use of std::array where applicable 2020-04-05 06:41:22 -04:00
Lioncash 039e43c511 CMapWorldInfo: Actually add the mutable specifiers
Note to self, actually stage changes before pushing.
2020-04-05 06:36:17 -04:00
Lioncash 42c560b9df CMapWorldInfo: Remove use of const_cast
Same behavior, but explicitly marks the member variables as mutable.
This is fine given they act as an underlying cache and don't directly
alter the behavior of the interface.
2020-04-05 06:30:25 -04:00
Lioncash 2755f3f4f8 CMapWorldInfo: Eliminate truncation and sign conversion warnings 2020-04-05 06:29:27 -04:00
Lioncash 755529b67a CMappableObject: Make use of std::array where applicable
Same behavior, but also allows eliminating hardcoded array sizes.
2020-04-05 06:15:18 -04:00
Lioncash 94264f6fe6 CRasterFont: Collapse loop into a std::find_if in InternalGetGlyph()
Same behavior, less code.
2020-04-05 06:01:29 -04:00
Lioncash 1279be5e56 CGraphics: Mark internal file-scope matrices as constexpr
Same behavior, but allows omission of runtime initializers.
2020-04-05 05:48:54 -04:00
Lioncash 95199848d3 CGraphics: Make use of std::array where applicable 2020-04-05 05:46:07 -04:00
Lioncash 8808a3a324 CFireFlea: Unindent FindSafeRoute()
Makes the function much nicer to follow by using guard clauses to
unindent the code.
2020-04-05 05:36:28 -04:00
Lioncash 99c564cfe4 CFireFlea: Make colors constexpr internal details
Same behavior, but makes the color constants fully internal details.
2020-04-05 05:25:47 -04:00
Lioncash a49d26f800 CParticleElectric: Return std::nullopt in GetBounds()
Same behavior, but avoids zeroing out the internal buffer in some
implementations of std::optional.
2020-04-05 05:12:25 -04:00
Lioncash 852dd5c6bf CParticleGenInfo: Collapse TCastToPtr into conditions
Same behavior, but more compact.
2020-04-05 05:10:28 -04:00
Lioncash 39e8ee9a80 CBodyState: Return 1.0f directly in UpdateLocomotionAnimation()
Same behavior, but less verbose.
2020-04-05 03:24:56 -04:00
Lioncash 71e3fb1817 CBodyState: Eliminate usages of const_cast
This is clearly modifying the command, so we should allow for modifying
of command instances if necessary.
2020-04-05 03:21:33 -04:00
Lioncash 1fb28a03a3 CBodyState: Mark reference parameters as const where applicable
Makes the parameters explicit about whether or not they're modified.
2020-04-05 03:10:35 -04:00
Lioncash 9ddb726155 CBodyState: Make use of const where applicable
Same behavior, but makes read-only intent explicit.
2020-04-05 02:58:22 -04:00
Lioncash 1b01b232e6 CCinematicCamera: Make use of const where applicable
Makes read-only intent explicit.
2020-04-05 01:45:08 -04:00
Lioncash 4e55edf0fe CCameraSpline: Make use of TCastToConstPtr where applicable
Makes the read-only intent explicit.
2020-04-05 01:25:55 -04:00
Lioncash 7d8bcfbd5e CCameraManager: Make use of TCastToConstPtr where applicable
Makes the read-only behavior explicit.
2020-04-05 01:19:51 -04:00
Lioncash 75cd9b6cf3 CBallCamera: Make use of TCastToConstPtr where applicable
Same behavior, but makes the read-only nature explicit.
2020-04-05 00:54:40 -04:00
Lioncash 8a732194a6 CGameCollision: Eliminate the use of const_cast 2020-04-05 00:30:58 -04:00
Lioncash 4c6ab60110 CGameOptions: Eliminate type punning in CHintOptions constructor and PutTo()
Type punning with unions is undefined behavior.
2020-04-03 02:19:28 -04:00
Lioncash b122fd30a8 CGameProjectile: Return std::nullopt in GetTouchBounds()
Same behavior, but doesn't potentially unnecessary zero out the entirety
of the buffer within the optional and only sets a single byte.
2020-04-03 02:07:54 -04:00
Lioncash d47f8c2784 CGameProjectile: Make use of TCastToConstPtr before
Same behavior, but more indiciative of read-only semantics.
2020-04-03 01:58:00 -04:00
Lioncash eb1209b492 CFlameWarp: Dehardcode container sizes
Same behavior, less magic numbers.
2020-04-03 01:10:22 -04:00
Lioncash ad30f0c61c CActorModelParticles: Make GetParticleDGRPTokens take a std::string_view
Same behavior, but provides a more type-safe interface. All internal
functions called within the function operate on std::string_view
anyways.
2020-04-03 00:36:53 -04:00
Lioncash 75aa359855 CActorModelParticles: Use static_cast instead of reinterpret_cast in PointGenerator()
Casting from void* to a concrete type is permitted with static_cast.
2020-04-03 00:28:14 -04:00
Lioncash a80838b2df CActorModelParticles: Don't cast away const in SetupHook()
Now that we have a non-const overload, we don't need to cast away const
any longer, removing a cast-qual warning.
2020-04-03 00:26:35 -04:00
Lioncash 9ac1a94a5f CActorModelParticles: Add non-const overload of FindSystem()
Same behavior but returns a non-const iterator, which will be used in a
following change.
2020-04-03 00:24:52 -04:00
Lioncash b33fcf9e02 CActorModelParticles: Collapse FindSystem() into a find_if call
Same behavior, less code.
2020-04-03 00:22:37 -04:00
Lioncash c913502d90 CActorModelParticles: Dehardcode container sizes where applicable 2020-04-03 00:08:09 -04:00
Lioncash 93dd28988d CGameArea: Make use of std::make_unique where applicable 2020-04-02 22:02:57 -04:00
Lioncash d240e40a17 CCameraShakeData: Make classes and structs constexpr where applicable
Same behavior, but allows eliminating file-scope initializers needing to
be run on program start.
2020-04-02 21:40:19 -04:00
Lioncash f1e28a1290 CPlasmaBeam: Make use of std::array where applicable
Same behavior, no implicit array to pointer decay.
2020-04-02 21:10:51 -04:00
Lioncash a8594d144b CPlasmaProjectile: Make use of std::array where applicable
Allows dehardcoding array sizes.
2020-04-02 20:55:28 -04:00
Lioncash 66711ce023 CSamusHud: Dehardcode sizes where applicable 2020-04-02 08:34:38 -04:00
Lioncash 013b715c63 CSamusHud: Make use of std::array where applicable
Same behavior without any array->pointer decay.
2020-04-02 08:25:52 -04:00
Lioncash 333fee56e3 CPlayer: Const correctness and bracing consistency changes
Minor surface-level changes to make it nicer to see that certain
variables don't get modified within some operations.

Given some functions are quite large, this is generally nice to see.
2020-04-02 07:39:00 -04:00
Lioncash e7e73e8658 CPlayer: Make use of std::make_unique for x76c_cameraBob
Same behavior, but more consistent with other usages of
std::make_unique.
2020-04-02 03:48:31 -04:00
Lioncash e956402956 CPlayerEnergyDrain: Collapse loop into std::accumulate
Same behavior, less code.
2020-04-02 03:45:07 -04:00
Luke Street ca6b3dd3f6
Merge pull request #294 from lioncash/cseg
CSegStatementSet: Minor changes
2020-04-02 02:32:00 -04:00
Luke Street 206be48b43
Merge pull request #292 from lioncash/automap
CAutoMapper: Eliminate usages of const_cast
2020-04-02 02:31:00 -04:00
Lioncash 0ae638eef9 CCollisionActorManager: Make use of std::nullopt
Gets rid of unnecessary zeroing out of the internal buffer on some
implementations.
2020-04-02 02:08:15 -04:00
Lioncash 6931737aef CCollisionActorManager: Minor tidying
Bracing consistency and using const where applicable.
2020-04-02 02:06:44 -04:00
Lioncash d26521b41d CElitePirate: Add missing const specifiers
Note to self: Remember to stage all of the necessary changes in commits.
2020-04-02 01:55:38 -04:00
Lioncash b562905266 CElitePirate: Mark functions const where applicable
These don't modify instance state, so we can mark these as const.
2020-04-02 00:37:24 -04:00
Lioncash b3753c6a92 CElitePirate: Make use of TCastToConstPtr where applicable
Makes read-only semantics more obvious at a glance.
2020-04-02 00:35:09 -04:00
Lioncash 60000c163b CElitePirate: Collapse indexing into back() calls where applicable
Same behavior, but more compact.
2020-04-02 00:24:24 -04:00
Lioncash 6e179bfa87 CElitePirate: Remove unnecessary reference qualifiers
Same behavior, but makes locations where copies occur much more
explicit.
2020-04-02 00:22:48 -04:00
Lioncash 6017e99aac CGrenadeLauncher: Remove stray reference qualifier on a copy operation
Same behavior, but more explicit about a copy needing to occur here.
2020-04-01 23:59:05 -04:00
Lioncash b95d84a570 CGrenadeLauncher: Resolve sign conversion warnings in constructor 2020-04-01 23:57:53 -04:00
Lioncash f10eb618bf CGrenadeLauncher: Remove reference qualifiers where unnecessary
While allowed by the standard, this obscures cases where actual copies
are occurring.
2020-04-01 23:56:07 -04:00
Lioncash e3775a8fca CRidley: qualify virtual function call in constructor
Signifies that we intentionally want to call this virtual function in
the constructor.
2020-04-01 23:09:11 -04:00
Lioncash 388e5f2e7f CRidley: Make use of std::make_unique where applicable 2020-04-01 23:08:08 -04:00
Luke Street de59ea45eb ScriptLoader: Zero out itemCounts 2020-04-01 21:17:05 -04:00
Luke Street 62e58553c5 CBouncyGrenade/CGrenadeLauncher: Explicit constructor fixes 2020-04-01 15:32:38 -04:00
Luke Street 1e15e0d1f3 Merge remote-tracking branch 'origin/master' into elitepirate
# Conflicts:
#	Runtime/World/CPatterned.hpp
2020-04-01 15:02:56 -04:00
Luke Street 0c1f4fa738 CElitePirate/etc: Use prefix increment/decrement 2020-04-01 15:01:44 -04:00
Luke Street bb7699be46 CElitePirate/CShockWave: Renaming 2020-04-01 14:54:01 -04:00
Luke Street 162b232979 CElitePirate: Fix melee & contact damage 2020-04-01 03:39:05 -04:00
Luke Street d4ff239f91 CShockWave: Implement Touch 2020-04-01 02:41:31 -04:00
Luke Street 6e5c32abfd CBouncyGrenade: Pass bounding box to CPhysicsActor 2020-04-01 01:38:48 -04:00
Lioncash 233b2ccbbf CSegStatementSet: Make use of std::array
Same behavior, but without implicit array to pointer decay.
2020-04-01 00:36:50 -04:00
Lioncash c02d5a91b8 CSegStatementSet: Make x4_segData private
Accessors already exist to access the data individually, so we can just
use those instead.
2020-04-01 00:34:12 -04:00
Lioncash da75543c76 CRainSplashGenerator: Dehardcode line vector size in constructor
We can query the capacity instead.
2020-04-01 00:27:56 -04:00
Lioncash 254a96313a CSkinnedModel: Convert typedef into using alias
Same behavior, nicer to read.
2020-04-01 00:06:52 -04:00
Lioncash 7117e298d9 IVaryingAnimationTimeScale: Add virtual destructor
This is used in a polymorphic context, so we should be specifying a
virtual destructor to prevent undefined behavior when deleting instances
from the base class.
2020-03-31 23:55:15 -04:00
Luke Street deba91bfc0 CGrenadeLauncher: Fix rendering 2020-03-31 21:29:14 -04:00
Luke Street ffd94d1106 COmegaPirate: Stub 2020-03-31 14:17:47 -04:00
Lioncash 47555c725b CAutoMapper: Eliminate usages of const_cast
Same behavior, but makes it explicit from the interface that
modifications are clearly going on from within the class.
2020-03-31 06:57:07 -04:00
Lioncash 12e42ba58a CMapWorld: Make use of std::array where applicable
Same behavior, stronger typing.
2020-03-31 06:18:58 -04:00
Lioncash 92833b185a CMapWorld: Move internally linked entities into an anonymous namespace
Same behavior, but prevents any potential ODR violations from occurring.
2020-03-31 06:16:07 -04:00
Lioncash 91f75a4c60 IAnimReader: Add missing override specifiers 2020-03-31 06:11:08 -04:00
Lioncash 2f0d774ed8 General: Make use of emplace_back where applicable 2020-03-31 05:33:10 -04:00
Lioncash 7b9018dbf0 CModelData: Initialize m_drawInstCount to zero
Allows for deterministic initial state to make debugging nicer.
2020-03-31 04:53:04 -04:00
Lioncash 1415265ef2 Runtime: Default destructors where applicable
Same behavior, but allows the destructors to be trivial, etc.
2020-03-31 04:50:26 -04:00
Phillip Stephens d167293552
Merge pull request #291 from lioncash/name
IAnimReader: Make use of std::string_view where applicable
2020-03-31 01:20:20 -07:00
Phillip Stephens 7b0c043721
Merge pull request #288 from lioncash/explicit
Runtime: Add more usages of explicit
2020-03-31 01:19:40 -07:00
Lioncash 67f6666ea1 Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.

This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Luke Street b43d4eaddc CElitePirate: Implement SpecialAttack, CShockWave 2020-03-31 03:29:00 -04:00
Lioncash 2c36b0bb83 IAnimReader: Make use of std::string_view where applicable
Same behavior, but allows interoperating with different string types in
a more straightforward manner.
2020-03-31 03:13:02 -04:00
Lioncash aa8d147350 CAnimTreeDoubleChild: Correct call to VGetBoolPOIState() in VGetInt32POIState()
Like the previous change, it's awfully suspect to be interpreting all
integer values as bools.
2020-03-31 02:43:48 -04:00
Lioncash 03c0a8a5f6 CAnimTreeAnimReaderContainer: Correct call to VGetBoolPOIState() within VGetInt32POIState()
It seems quite suspect to read all integral values as bools.
2020-03-31 02:06:56 -04:00
Lioncash 260dbaca7d CAnimData: Rename IceModel() to GetIceModel()
Allows const overloading to work and prevents compilation errors from
occuring if the const qualifier on an instance changes over refactoring.
2020-03-31 01:26:00 -04:00
Luke Street f0927d937a CGrenadeLauncher: Remove redundant CColor 2020-03-30 23:39:41 -04:00
Luke Street 782a13c0a4 CGrenadeLauncher: Fix CModelFlags assignment 2020-03-30 23:31:46 -04:00
Luke Street 2e3d1c980b CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list 2020-03-30 23:10:51 -04:00
Luke Street 684bbd5903 CElitePirate: Bug fixes, make member variables private, cleanup 2020-03-30 20:40:38 -04:00
Luke Street ed254b460e Revert some clang-tidy changes 2020-03-30 19:42:11 -04:00
Luke Street 571050245d Add .clang-tidy and apply fixes 2020-03-30 19:31:14 -04:00
Lioncash 3e4731bf7f CWallCrawlerSwarm: Minor tidying changes
- Amends formatting according to clang-format.
- Makes use of const where applicable
- More consistent bracing
2020-03-30 19:05:48 -04:00
Lioncash e5a0959ef0 CWallCrawlerSwarm: Make use of size_t where applicable
Avoids unnecessary upper register clearing.
2020-03-30 19:05:48 -04:00
Lioncash e1273faa68 CWallCrawlerSwarm: Eliminate some sign conversion warnings
Same behavior, less warnings.
2020-03-30 19:05:48 -04:00
Luke Street cc8603fbec
Merge pull request #286 from lioncash/const-cast
CIOWin: Make Draw() non-const
2020-03-30 18:40:40 -04:00
Lioncash 7ff3d29794 CWallCrawlerSwarm: Mark static const data as constexpr
Same behavior, but allows elision of initializers. While we're at it, we
can convert an array over to std::array.
2020-03-30 05:44:35 -04:00
Luke Street bc1135f0cf CBouncyGrenade: Use explicit SMoverData constructor 2020-03-30 03:14:33 -04:00
Luke Street bc08792523 CBouncyGrenade implementation 2020-03-30 03:05:16 -04:00
Lioncash 312b8f219a CWorld: Dehardcode magic number in CheckWorldComplete()
Same behavior, no magic number.
2020-03-30 00:58:03 -04:00
Lioncash 802ac13812 CWorld: Make use of std::array where applicable 2020-03-30 00:54:38 -04:00
Lioncash 79b1e26052 IGameArea: Amend formatting of EChain
Makes for nicer visual scanning.
2020-03-30 00:47:29 -04:00
Lioncash 6ae935924b IRenderer/CBooRenderer: Add parameter names to function prototypes
Makes the interface more self-documenting and allows IDEs to perform
better parameter introspection
2020-03-30 00:34:38 -04:00
Lioncash 111f0c3d3a IRenderer: Convert typedef to using alias
Same behavior, but nicer to read.
2020-03-30 00:18:38 -04:00
Luke Street fbbd73db48 CGrenadeLauncher implementation 2020-03-29 23:45:55 -04:00
Lioncash 6dce70895c CIOWin: Make Draw() non-const
Allows removing several const_cast usages within the codebase.
2020-03-29 21:56:49 -04:00
Lioncash 0d3bab4c14 CScanDisplay: Remove use of const_cast
The draw function is essentially not fully const in behavior, so we can
remove the const qualifiers where necessary.
2020-03-29 21:44:10 -04:00
Lioncash 2d8e94911a CGuiTextSupport: Eliminate the use of const_cast
We can supply a const and non-const variant to eliminate the need to
const_cast here.
2020-03-29 21:37:11 -04:00
Lioncash f3afcf7299 CGuiTextPane: Remove stray unnecessary const_cast in Draw()
Draw() isn't const qualified, so there's no need to cast away const
here.
2020-03-29 21:25:47 -04:00
Lioncash 1d725587e5 CSortedLists: Remove const_cast in all BuildNearList() implementations
Same behavior, but nicer to read.
2020-03-29 21:22:52 -04:00
Lioncash 0a366855bc CSortedLists: Add names to all function prototypes
More self-documenting and allows parameter inspection in IDEs to
function nicer.
2020-03-29 21:18:18 -04:00
Lioncash eecd03428d CSortedLists: Remove use of const_cast in AddToLinkedList()
Same behavior, but nicer to read.
2020-03-29 21:17:59 -04:00
Lioncash 6d2ef0360f CGameState: Resolve sign conversion warnings in PutTo()
Same behavior, but makes conversions explicit.
2020-03-29 21:03:24 -04:00
Lioncash 45ea19040d CGameState: Make use of std::array where applicable 2020-03-29 20:58:31 -04:00
Lioncash 24fe7ec499 CGameState: Remove use of const_cast
Same behavior, but nicer to read.
2020-03-29 20:52:34 -04:00
Lioncash 603942daaf CTextRenderBuffer: Remove use of const_cast in Render()
Makes for much less casting.
2020-03-29 20:27:04 -04:00
Lioncash 04a42980ab Revert "Revert "CTextRenderBuffer: Forward declare structs where applicable""
This reverts commit 16745f3a7b.

We can simply default the move constructor and move assignment operator
to make this work.
2020-03-29 20:09:16 -04:00
Phillip Stephens 16745f3a7b
Revert "CTextRenderBuffer: Forward declare structs where applicable" 2020-03-29 16:35:02 -07:00
Phillip Stephens f3721844b9
Merge pull request #282 from lioncash/struct
CTextRenderBuffer: Forward declare structs where applicable
2020-03-29 16:04:32 -07:00
Lioncash 232ae12802 CGuiTextPane: Make use of std::array where applicable
Same behavior, but with stronger typing and allows removing of a
hardcoded array size.
2020-03-29 08:00:40 -04:00
Lioncash 0aff4dc21e CTextRenderBuffer: Remove use of const_cast within Render()
Same behavior but way less casting.
2020-03-29 04:42:58 -04:00
Lioncash 20b74c4818 CTextRenderBuffer: Forward declare structs where applicable
These are only used internally, so we can completely hide these structs
from external view.

This allows their implementation to be changed without needing to
recompile all the headers that include it.
2020-03-29 03:54:29 -04:00
Luke Street 4ada5a00cb CElitePirate: Nearly complete implementation 2020-03-29 03:28:14 -04:00
Jack Andersen 3e07a06355 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2020-03-28 21:21:53 -10:00
Jack Andersen d1c2ae71c2 Ensure consistent override usage in TCachedToken 2020-03-28 21:20:44 -10:00
Jack Andersen eefb975f23 Merge branch 'noexcept' of https://github.com/lioncash/urde 2020-03-28 21:08:43 -10:00
Lioncash fda08db9b1 CHudVisorBeamMenu: Dehardcode array sizes
Same behavior, but queries the container for the size rather than
hardcoding it in loop bounds.
2020-03-29 03:08:41 -04:00
Lioncash 413483a996 CHudFreeLookInterfaceXRay: Assign free look and control held flags in SetFreeLookState()
GM8Ev0 does this.
2020-03-29 02:08:51 -04:00
Lioncash ad07b993c8 CHudFreeLookInterface: Collapse conditional within SetFreeLookState()
Same behavior, less code.
2020-03-29 02:03:20 -04:00
Lioncash 59fbefbd58 CGuiWidget: Provide names for all function prototypes
Makes parameter introspection nicer with IDEs and also renames ambiguous
"v" names to something more self-descriptive.
2020-03-29 01:52:23 -04:00
Lioncash 764dac0adc CToken: Add missing override specifiers 2020-03-28 05:55:17 -04:00
Phillip Stephens 0db6f96a17
Merge pull request #279 from lioncash/constexpr
CScannableParameters: Mark CScannableParameters as constexpr
2020-03-27 23:54:26 -07:00
Lioncash 54c6122cbd CToken: Mark move assignment operator as noexcept
Allows containers and anything using std::move_if_noexcept to perform a
move instead of a copy.
2020-03-27 20:56:04 -04:00
Lioncash 2558da714e Runtime: Remove unnecessary smart pointer .get() calls
Same behavior, less code to read.
2020-03-27 20:50:45 -04:00
Lioncash 194cdf145f Runtime: Use nullptr where applicable
Same behavior, but no magic 0 value.

While we're in the same area, we can do minor cosmetic changes.
2020-03-27 20:18:54 -04:00
Lioncash 05988ce31c CScannableParameters: Mark CScannableParameters as constexpr
This only contains a single member, so this can trivially be marked
constexpr.
2020-03-27 20:07:33 -04:00
Phillip Stephens e0fe365dfd
Merge pull request #278 from lioncash/explicit
General: Make use of explicit constructors where applicable
2020-03-27 14:10:19 -07:00
Lioncash 241a66dc0a General: Make use of explicit constructors where applicable
Gets rid of potential error prone implicitly constructing constructors.
2020-03-27 06:00:17 -04:00
Luke Street 4f7e0a85a3 CElitePirate: More function implementations 2020-03-27 02:47:34 -04:00
Lioncash e46a37e893 MP1: Make use of std::array where applicable
Same behavior, stronger typing, and allows eliminating hardcoded sizes
in some places.
2020-03-27 01:07:29 -04:00
Lioncash a77b9cb609 MP1: Join namespaces
Same behavior, less code.
2020-03-27 01:02:35 -04:00
Luke Street 108fd502bf CElitePirate/CFlyingPirate: Updates from symbol map 2020-03-26 21:42:18 -04:00
Luke Street 0886a39d81 CElitePirate: DoUserAnimEvent; create CShockWave 2020-03-26 18:09:50 -04:00
Luke Street 6150548e91 CElitePirate: Finish implementing AcceptScriptMsg 2020-03-26 15:24:56 -04:00
Lioncash fcf70aeb2a CGuiWidgetIdDB: Remove redundant std::make_pair funcs
Same behavior, less code.
2020-03-26 03:55:28 -04:00
Luke Street c33703bd93 CElitePirate: Start impl; create CGrenadeLauncher 2020-03-26 03:30:54 -04:00
Lioncash 74600588fa Add missing includes pt.2
Some missing includes that actually need to be present.
2020-03-26 03:14:03 -04:00
Lioncash be6b5406a9 CPatterned/ScriptLoader: Convert function typedefs to using aliases
Same thing, but more readable.
2020-03-26 03:09:56 -04:00
Lioncash d9a9e0f51e CEnvFxManager: Take std::vector by value and std::move
Same behavior, but allows calling code to move into the parameter,
avoiding copies.
2020-03-26 02:56:10 -04:00
Lioncash dd76e73e11 ITweak: Default virtual destructor
Same behavor, but allows the destructor to be trivial.
2020-03-26 01:14:41 -04:00
Lioncash 51afa94e8c Add missing includes where applicable
Resolves a few required dependencies
2020-03-26 01:10:55 -04:00
Lioncash 4169e3d91d CSnakeWeedSwarm: Mark several member functions as const
These don't alter instance state, so they can be const member functions.
2020-03-26 01:05:32 -04:00
Lioncash 43e0d16c5d CSnakeWeedSwarm: Use emplace_back in CreateBoid()
Same behavior, but with in-place construction instead.
2020-03-26 01:00:29 -04:00
Lioncash 2164854e87 CVisorFlare: Pass flares by value and use std::move
Same behavior, but allows calling code to move into the parameter and
avoid copies entirely.
2020-03-26 00:32:49 -04:00
Lioncash 477c5770c6 rstl: Add [[nodiscard]] to interface functions where applicable
Not using the result of these functions is considered a bug and should
be signified as such by a compiler.
2020-03-25 23:43:20 -04:00
Lioncash f4b3fb947e CScanDisplay: Make constructor explicit
Prevents error-prone implicit construction from occurring.
2020-03-25 20:46:08 -04:00
Lioncash 3c17336fb0 CSaveWorld: Make constructor explicit
Prevents error-prone implicit constructions from occurring.
2020-03-25 20:42:21 -04:00
Phillip Stephens 566c356612 Initial ElitePirate imps 2020-03-25 18:14:15 -04:00
Phillip Stephens e5df609673 CElitePirate: Initial stubbing 2020-03-25 18:14:15 -04:00
Lioncash 98b9556f3e CProjectileWeapon: Return std::nullopt instead of {} where applicable
Prevents some implementations from zeroing out their internal buffer
unnecessarily (libstdc++ and libc++).
2020-03-25 16:03:09 -04:00
Lioncash 6365f2ee1c CPowerBomb: Return std::nullopt in GetTouchBounds()
Avoids unnecessary zeroing of the internal buffer of std::optional in
some implementations (libstdc++ and libc++).
2020-03-25 15:56:59 -04:00
Lioncash cda5a48970 CRelayTracker: Add names to function prototypes
Allows IDE introspections at call sites to function nicer.
2020-03-25 15:53:49 -04:00
Lioncash c5c888daa6 CRippleManager: Rename Ripples() to GetRipples()
Allows const overloading to work and prevents compilation errors from
occurring if the constness ever changes.
2020-03-25 04:22:34 -04:00
Lioncash 4f9e53933e CPathFindArea: Amend bitset size
The previous commit meant to contain this size.
2020-03-25 04:15:55 -04:00
Lioncash d0292fdc5d CPathFindArea: Make use of std::bitmap with CPFBitSet
Same behavior, but without the need to roll the operations ourselves.
2020-03-25 04:12:55 -04:00
Lioncash 81dcc0604b CParticleElectric: Make use of std::array where applicable
Prevents array to pointer decay.
2020-03-25 03:58:37 -04:00
Lioncash c61bee13db CParticleElectric: Add parameters to function prototypes
Makes the interface more self-documenting.
2020-03-25 03:58:37 -04:00
Luke Street c08b5a4c98 CFlyingPirate: Fix Aqua Pirates 2020-03-25 03:48:10 -04:00
Luke Street da648b18d8 CSpankWeed: Fix collision manager null deref 2020-03-25 03:47:56 -04:00
Lioncash 90d61ae7ed CAutoMapper: Add names to function prototypes 2020-03-25 03:03:24 -04:00
Luke Street 7ee2a3b912
Merge pull request #254 from AxioDL/flyingpirate
CFlyingPirate implementation
2020-03-25 03:01:10 -04:00
Luke Street 815d83d843 CFlyingPirateRagDoll: Fix particles & length constraints 2020-03-25 02:57:57 -04:00
Lioncash 51c1ffecd6 CActorContraption: Add names to parameters in prototypes
Makes it more self-documenting from the interface alone.
2020-03-25 02:46:22 -04:00
Lioncash 20548ddeaa CCameraSpline: Make constructor explicit
Same behavior, but prevents error-prone implicit constructions from
occurring.
2020-03-25 02:41:07 -04:00
Lioncash f1fce0f631 CCameraSpline: Add names to prototypes
More self-documenting from the interface alone.
2020-03-25 02:40:03 -04:00
Lioncash 7bced5308b CCameraManager: Add names to parameters in prototypes
More self documenting and allows IDE inspections to be better.
2020-03-25 02:33:34 -04:00
Lioncash a862b792de CBoneTracking: Make use of parameter in SetActive()
GM8E v0 makes use of the parameter and doesn't always set the value to
true.
2020-03-25 02:12:56 -04:00
Luke Street 556f870dc8 Merge branch 'pr-277' 2020-03-25 02:09:09 -04:00
Luke Street f91536ebee Merge branch 'pr-276' 2020-03-25 02:09:05 -04:00
Luke Street 8314d5b6ef Merge branch 'pr-255' 2020-03-25 02:09:02 -04:00
Luke Street 3734a09ed3 CGuiWidget: Make GetIsFinishedLoading non-const 2020-03-25 02:01:47 -04:00
Lioncash 40fc3f9dd8 CModelBoo: Remove usages of const_cast
Many functions are modifying internals of CBooModel and const-casting
is performed in order to work around functions being const when they
really shouldn't be.

This amends the function signatures in order to allow these functions to
exist without const_cast, making code much nicer to read.
2020-03-25 02:01:46 -04:00
Lioncash e38d86fe59 CPhysicsActor: Amend constructor names for CPhysicsState
These were previously undescriptive names despite the member variables
being fully named. We can amend the parameters here.
2020-03-25 01:56:58 -04:00
Lioncash 81ae6bdda2 CPhysicsActor: Add names to parameters in prototypes
Allows better introspection in IDEs and makes the interface itself more
self-documenting.
2020-03-25 01:54:17 -04:00
Lioncash 22036859db CPASDatabase: Add names to parameters in prototypes
Makes IDE introspection better.
2020-03-25 01:43:27 -04:00
Lioncash fad980dc19 CBodyController: Make HasBodyInfo() accept a const reference
This only queries state and doesn't actually modify it.
2020-03-25 01:39:08 -04:00
Lioncash f875bdf024 CBodyController: Add names to parameters in interface
Makes the interface more self-documenting and allows IDEs to perform
better introspection at call sites.
2020-03-25 01:36:54 -04:00
Lioncash ab6c45c7a8 CWorld: Provide parameter names for prototypes
More self-documenting from the interface alone and allows IDE
inspections at callsites to be better.
2020-03-25 01:27:56 -04:00
Lioncash 985b85d9db CAudioGroupSet: Eliminate undefined behavior within LoadData()
Eliminates aliasing violations.
2020-03-25 01:14:27 -04:00
Lioncash 855fc0ced9 CAreaOctTree: Add names to parameters in prototypes
Allows IDEs to perform better inspections at call sites.
2020-03-25 00:45:33 -04:00
Lioncash f2b1e44ee1 CEntity: Rename ConnectionList() to GetConnectionList()
Allows const overloading to function, preventing compilation errors from
occuring across constness changes.
2020-03-24 21:29:44 -04:00
Lioncash 8644b8393b CEntity: Add parameter names to interface
Allows IDEs to perform better parameter inspection.
2020-03-24 21:28:15 -04:00
Lioncash f323638fb7 CCollisionActor: Provide parameter names in interface where applicable
Makes the interface more self-documenting at a glance and allows IDEs to
do better parameter inspection at call sites.
2020-03-24 21:16:30 -04:00
Phillip Stephens e8f0d29a3b
Merge pull request #275 from lioncash/const-over
CPlayerState: Rename HealthInfo() to GetHealthInfo()
2020-03-24 17:45:59 -07:00
Phillip Stephens 01a0c68db9
Merge pull request #274 from lioncash/health
CGameState: Set HP value in LoadGameFileState()
2020-03-24 17:45:43 -07:00
Phillip Stephens c72f388929
Merge pull request #273 from lioncash/team-uninit
CTeamAiMgr: Initialize x90_timeSinceMelee and x90_timeSinceRanged to 0.0f in constructor
2020-03-24 17:45:29 -07:00
Phillip Stephens 9aece39445
Merge pull request #272 from lioncash/uninit
CFluidPlane: Always initialize mul to 0.0f in CalculateRippleIntensity()
2020-03-24 17:45:15 -07:00
Lioncash ef93a601eb CPlayerState: Rename HealthInfo() to GetHealthInfo()
Allows const overloading to function and prevents compilation errors
from occurring if constness changes through future changes of any sort.
2020-03-24 06:20:37 -04:00
Lioncash 9fba0bf50b CGameState: Set HP value in LoadGameFileState()
GM8E v0 stores the HP value of the loaded player state into the returned
GameFileStateInfo instance.

This prevents the health member from being returned uninitialized.
2020-03-24 06:14:26 -04:00
Lioncash 64d0563872 CTeamAiMgr: Initialize x90_timeSinceMelee and x90_timeSinceRanged to 0.0f in constructor
Makes all class members have a deterministic initial state.
2020-03-24 05:19:05 -04:00
Lioncash f416a814a1 CFluidPlane: Always initialize mul to 0.0f in CalculateRippleIntensity()
Avoids a -Wmaybe-uninitialized warning.
2020-03-24 05:14:01 -04:00
Lioncash 35ea097028 CPlayer: Add parameter names to prototypes
Makes them more self-documenting from the interface alone and also
allows IDEs to perform better parameter and argument inspection.
2020-03-24 04:33:54 -04:00
Phillip Stephens fc87bd8022
Merge pull request #270 from lioncash/brace
CPlayer: Un-nest code within FinishNewScan()
2020-03-23 23:29:59 -07:00
Phillip Stephens af2738c7b1
Merge pull request #269 from lioncash/sconv
CParticleSwoosh: Resolve sign-conversion warnings
2020-03-23 23:29:44 -07:00
Phillip Stephens 00691c1175
Merge pull request #268 from lioncash/intconst
CIntElement: Remove const_cast
2020-03-23 23:29:26 -07:00
Phillip Stephens d62c163086
Merge pull request #267 from lioncash/iface
CAnimData: Give names to function prototype parameters
2020-03-23 23:29:12 -07:00
Phillip Stephens bb9359c579
Merge pull request #266 from lioncash/make
CParticleElectric: Use std::make_unique where applicable
2020-03-23 23:28:59 -07:00
Phillip Stephens 498df6588b
Merge pull request #265 from lioncash/type
RetroTypes: Minor adjustments
2020-03-23 23:28:38 -07:00
Phillip Stephens 734f1d2db5
Merge pull request #264 from lioncash/move
General: Remove unnecessary std::move calls
2020-03-23 23:28:24 -07:00
Phillip Stephens 425f8d4cc8
Merge pull request #263 from lioncash/array3
CDecal: Make use of std::array where applicable
2020-03-23 23:28:08 -07:00
Phillip Stephens dbbf9e33fd
Merge pull request #262 from lioncash/nullopt
CBeamProjectile: Explicitly return std::nullopt in GetTouchBounds()
2020-03-23 23:27:54 -07:00
Phillip Stephens 1c841d10f8
Merge pull request #261 from lioncash/const7
CBomb: Make file-scope material filter constexpr
2020-03-23 23:27:39 -07:00
Phillip Stephens dc6954491b
Merge pull request #260 from lioncash/array2
CPlayerState: Make g_typeNameMap a compile-time array
2020-03-23 23:27:19 -07:00
Phillip Stephens 4dc73e56a0
Merge pull request #259 from lioncash/default
CPlayerState: Default CPowerUp constructor and also remove undefined behavior
2020-03-23 23:27:06 -07:00
Phillip Stephens 2e43266714
Merge pull request #258 from lioncash/emplaced
General: Make use of emplace_back where applicable
2020-03-23 23:26:51 -07:00
Phillip Stephens 6c7fdc11a0
Merge pull request #257 from lioncash/virt
CWorld: Rename IMapWorld to IGetMapWorld()
2020-03-23 23:26:35 -07:00
Phillip Stephens 6c9d6bc38b
Merge pull request #256 from lioncash/binding
CActorContraption: Make use of structured bindings where applicable
2020-03-23 23:26:19 -07:00
Lioncash 70c51c3a86 CPlayer: Un-nest code within FinishNewScan()
Makes this function much nicer to read.
2020-03-23 02:44:44 -04:00
Lioncash 7a29f4bf52 CParticleSwoosh: Resolve sign-conversion warnings
Resolves trivial warnings within loop condition checks.
2020-03-23 00:38:23 -04:00
Lioncash a2517a504e CIntElement: Remove const_cast
CIESampleAndHold caches values internally for use later in a non-visible
manner to the user of the class. This is a good place for mutable to be
used.

This improves the readability of the GetValue() implementation.
2020-03-22 06:05:59 -04:00
Lioncash cd184daeba CAnimData: Give names to function prototype parameters
Provides at least some form of name for all functions in the interface.
This allows IDEs to perform proper name inspection (as well as being
slightly more informative to the reader in some cases).
2020-03-22 05:42:11 -04:00
Lioncash 34a0e9f23d CParticleElectric: Use std::make_unique where applicable
Makes it obvious that std::unique_ptr instances are being created within the
implementation code.
2020-03-22 05:27:49 -04:00
Lioncash 8cd27ac822 RetroTypes: Take types in comparisons by value where applicable
CAssetId, TEditorId, and TUniqueId are all small enough to fit within
registers as is, so we can take these types by value, which allows for
eliminating unnecessary memory referencing.
2020-03-22 04:44:45 -04:00
Lioncash 6ed2415f6f RetroTypes: Mark return types as [[nodiscard]] where applicable
Given the types within this header are quite widely used within the
codebase, it's worth it in this scenario to annotate functions that
expect their return value to be used with the [[nodiscard]] attribute.
2020-03-22 04:43:26 -04:00
Lioncash 0e54861455 General: Remove unnecessary std::move calls
There's no real need to std::move a primitive type. A copy will be
performed either way. We can remove std::move in this case to improve
readability.
2020-03-22 00:56:04 -04:00
Lioncash 2b4b7c36a5 CDecal: Make use of std::array where applicable
Same behavior, but with stronger-typing and no implicit array to pointer
decay.
2020-03-21 01:53:41 -04:00
Lioncash bf590dd855 CBeamProjectile: Explicitly return std::nullopt in GetTouchBounds()
Allows some implementations to completely avoid zeroing out the internal
buffer within the std::optional instance.
2020-03-21 01:46:59 -04:00
Lioncash 5b7e440ff7 CBomb: Make file-scope material filter constexpr
Allows the data to be placed into the read-only segment.
2020-03-21 01:42:46 -04:00
Lioncash 83c9af9153 CPlayerState: Make g_typeNameMap a compile-time array
While useful as a map, this causes an allocation that occurs during
program start and lasts until the program terminates, even if the
relevant code is never executed.

Given the total number of elements is quite small, we can convert this
into a compile-time array and perform the lookup with that instead.
While we're at it, we can eliminate an unnecessary second lookup into
said array by reusing the iterator from the first find.
2020-03-21 00:57:05 -04:00
Lioncash ff703b1189 CPlayerState: Remove undefined behavior within CPlayerState constructor
Type-punning via a union is currently undefined behavior according to
the C++ standard, so we can use std::memcpy instead to accomplish the
same thing.
2020-03-21 00:39:40 -04:00
Lioncash ba6f55a928 CPlayerState: Default CPowerUp constructor
Same behavior but allows the constructor to be considered trivial.

While we're at it, we can make the constructors constexpr, considering
the data structure only holds two primitives.
2020-03-21 00:34:16 -04:00
Lioncash fc4df76afc General: Make use of emplace_back where applicable
Allows for in-place construction. Also results in less code to read in
certain usages.
2020-03-21 00:30:12 -04:00
Lioncash 8a9e76a345 CWorld: Rename IMapWorld to IGetMapWorld()
Allows const overloading to function properly and prevents potential
compilation errors from occurring if constness on functions is ever
changed.
2020-03-20 23:27:07 -04:00
Lioncash 0cc8e76d64 CActorContraption: Make use of structured bindings where applicable
Same behavior, but with better names than `first` or `second`.
2020-03-20 23:13:29 -04:00
Luke Street 6d757f021f CFlyingPirateRagDoll: Implement Update 2020-03-18 04:50:41 -04:00
Luke Street 851304ded9 CFlyingPirate: Finish Think implementation 2020-03-18 02:53:53 -04:00
Phillip Stephens eb9efbf8c3
Initial PATH support for MP2 2020-03-17 23:12:43 -07:00
Luke Street 642bf379ce CFlyingPirate: Add CPathFindSearch flags 2020-03-18 01:39:32 -04:00
Luke Street 6f89dbb240 CFlyingPirate: More small fixes 2020-03-18 01:20:24 -04:00
Luke Street 932615593e CFlyingPirateRagDoll: Implement PreRender, Prime 2020-03-18 01:20:24 -04:00
Luke Street 57386e6269 CFlyingPirate: Small fixes 2020-03-18 01:19:23 -04:00
Luke Street 8897d38c6a CFlyingPirate: Fix Lurk state delay 2020-03-18 01:19:23 -04:00
Luke Street 651e28e921 CFlyingPirate: Fix TargetPatrol 2020-03-18 01:19:23 -04:00
Luke Street 26ae8beb74 CFlyingPirate: Small fixes 2020-03-18 01:19:23 -04:00
Luke Street 1bcd0916ca CFlyingPirate: Fixes; implement all functions 2020-03-18 01:18:48 -04:00
Luke Street 13d8c3fdd1 CFlyingPirate: First draft almost done 2020-03-18 01:18:48 -04:00
Luke Street 11ea9d3aa6 CFlyingPirate: More method implementations 2020-03-18 01:18:48 -04:00
Luke Street d4982270e8 CFlyingPirate: Start implementing methods 2020-03-18 01:18:48 -04:00