Bug: tint:1427
Change-Id: Ide2b89ac5f61237d0d39c1210dadaf9587c5db97
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80360
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Don't lose reference-ness of expression. This is necessary for
assignments via the hoisted variable, for example.
Bug: tint:1300
Change-Id: I8e633f20e50541bb70becc5069019f795ec11e01
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80540
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This replaces the @override keyword that was previously used for
pipeline-overridable constants.
Support for pipeline-overridable constants in Dawn is hidden behind
the "disallow-unsafe-APIs" toggle, so we can make this change directly
instead of deprecating and continuing to support the old syntax.
Fixed: tint:1403
Change-Id: I9b2957a1e33b12772bfe449c0f3a31d929f8aa8b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
When shader-visible heap switch happens, we re-populate all bindgroups
and change the descriptor heaps, which need to reset root descriptor
tables, but for the samplers which are cached in
mBoundRootSamplerTables and not changed, they won't be reset, which make
shaders cannot access the sampler heaps.
Bug: dawn:1255
Change-Id: Icc142206121af9daf8b9352b4c639f7d7ef8f1d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76780
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Begins including the expected BindGroupLayout in validation messages
where a BindGroup descriptor does not match the BindGroupLayout. This
is especially helpful in cases where the BindGroupLayout was implicitly
created by the pipeline.
Bug: dawn:1258
Change-Id: Icbf27b4a2ac9b4dc1716feed47e3e63cf99929a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/80380
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
(I know it's deprecated, I'm just being a completist.)
Bug: tint:1222
Change-Id: Ie7716d2f5dd2d2bd2245ba2b0fe7ed8705574de0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80141
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
These still had vestiges of HLSL.
Bug: tint:1222
Change-Id: I5f93f75e7384db641f0c5421dca24a3e8f2b716e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80140
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Allow module-scope declarations to be made in any order.
Bug: tint:1266
Change-Id: Ib2607b6c33fad7c83e2c36f85b0a965eac922ec5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79769
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Change-Id: I1fc58d50ba3999e3a9b6f4e30a0799be301893de
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79481
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Change-Id: Ibced679fa6568f1eb33707f0157d03505e6f8a1c
Bug: dawn:1263
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67540
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Removes an unused tint::Transform::Manager that was accidentally merged
as part of commit "Integrate Multiplanar External Texture Transform".
Bug: dawn:1082
Change-Id: I55b5eec8b17f27df22658a90912dec4d6d583cbb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/80100
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Introduces the majority of the logic associated with enabling
multiplanar external textures. Removes most backend logic associated
with external textures in favor of expanding them into their components
in the frontend. Includes a basic e2e test demonstrating multiplanar
YUV-to-RGB conversion.
Bug: dawn:1082
Change-Id: Ib5c042e5639b1a8efe2954680abc346c8c6c76d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78248
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
That is, bring back both VarForDynamicIndex and
PromoteInitializersToConstVar. This is not a complete revert, though:
* VarForDynamicIndex no longer depends on ForLoopToLoop
* Both can cope with hoisting from "else if"
* More unit tests were added in the interim
Delete PromoteSideEffectsToDecl for now. This may be brought back to
handle ensuring order of evaluation.
Bug: tint:1300
Change-Id: I8bbae46377ec4603cc02c1eb3f0661a8461a19fa
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This significantly simplifies the calling code from Dawn.
It does require moving the SingleEntryPoint transform above the
renamer, since we need to call SEP with the original name. That is
probably also an optimization, since we do the subsequent transforms
with a culled AST.
Bug: tint:1268
Change-Id: I1f48ec0238ea76310742c60b119311747dd3dbac
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80020
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This patch skips setting the items for dynamic storage buffer lengths
in root signatures when there is no dynamic storage buffer in the
pipeline layout so that we can avoid adding a root constant with
Num32BitValues == 0 in the root signature.
BUG=dawn:1262
Change-Id: I7d698425c94092299aefaf8cb6ef465745c8d194
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79742
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
MultiplanarExternalTexture cannot deal with out-of-order declarations.
Re-work things so that it can.
Bug: tint:1266
Change-Id: Ie2c8237be4f6ddb91120cbeb25f3c186b572ba59
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79768
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
As the resolver currently enforces in-order declarations, this does not
change the declaration order from iterating over the
ast::Module::GlobalDeclarations.
The MSL backend has been changed to use the
sem::Module::DependencyOrderedDeclarations list instead of looping over
different declaration types separately.
Bug: tint:1266
Change-Id: I698d612032285311017bfceab3c42adae1928a0e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79767
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Holds `DependencyOrderedDeclarations()`, which will hold the
sorted dependency-graph ordered list of global declarations.
Bug: tint:1266
Change-Id: I9840fae8689abd214973ea4785f71c3ae2587bbc
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79766
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
If you attempted to:
* Use a function as a type
* Use a variable as a type
* Use a variable as a call target
You would get an ICE. Replace these with proper error diagnostics.
Change-Id: Ibbe4cd1b59b1aadd451aa0445ad137859aa071eb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79765
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Will be used to implement order of execution.
Bug: tint:1300
Change-Id: I027295e482da7a3f9d7ca930b5303e8f89d7fe09
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79824
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Introduce a glsl::Version, to allow the client to specify ES or
Desktop, as well as the desired GLSL major and minor version.
Bug: tint:1422
Change-Id: I4116bc2da40ae6a553dc2522d042dda1464a0c05
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79700
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Needed so that Chromium can reference the temp groups and
targets while we move Dawn's test build targets.
Bug: dawn:1275
Change-Id: Ia26769adfb3714e78ebd058ffcec50f3ccfa1a05
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79821
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Also make tests more idiomatic by removing diamonds in the Node
hierarchy.
Bug: tint:1300
Change-Id: I681f4251bd8d9bdef169dcdf5de345792c927436
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79680
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Other shader types don't need this.
Also fix code style of member var.
Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Currently contains a subset of ast nodes to make it easier to debug.
Bug: tint:1331
Change-Id: I27afe3c57aa752bdf823120e31585100c8adbe36
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79460
Auto-Submit: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Bug: dawn:545
Change-Id: I7cb48813e0a582a6b7314c6fa726800b146ea6be
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79243
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This is not 100% correct (the exceptions for mat2 and friends are not
implemented yet), but gets more tests passing in Dawn.
Bug: tint:1415
Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Use the TypeInfo already obtained from the object instead of calling As<T>() again, which would trigger another virtual call.
Bug: tint:1383
Change-Id: I0394ea049589b0f7f72c80509ac8e9536196f368
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79302
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Promote up some build rules from the root CMakeLists.txt file that are
specific to Dawn.
Bug: dawn:1275
Change-Id: I11e9261ac595f6d71742b20d54dc658a5fa7e996
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79105
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Use a bloom-filter-style early rejection to eliminate whole blocks of
case statements from the switch type checks. Much like IsAnyOf(), the
list of types considered are recursively tested as a whole and
then binary-chopped if there's a potential match, until we test the
individual switch case types.
Bug: tint:1383
Change-Id: I5b30f19ea070e8352bf6b9363f133da906013182
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78544
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
This has already been moved once, but with more consideration, there's far less fuzzer-related stuff to put in the same root directory here.
Bug: dawn:1275
Change-Id: Ic4bb556d9a9f104293cca3316cae84b66a6362b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79104
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
The MSL headers have annotations that requires that the lod for 1D
textures is a constexpr with value 0. This affects .get_width() and
.read().
Bug: dawn:814
Change-Id: Ic21d32067061afe67a16fbbeee222ab695b53066
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79301
Reviewed-by: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
In GLSL, gl_SampleID and gl_SampleMask[In] require the
GL_OES_sample_variables extension, so output:
"#extension GL_OES_sample_variables : require"
in the header if those builtins is used.
Note that extensions must be inserted before the default precision
declaration, but helpers must be inserted after it, so we set a flag
and emit extensions, then the precision declaration, then helpers.
Further fixes:
- use gl_SampleMaskIn for input builtins, gl_SampleMask for output,
necessitating the addition of a storage class to GLSLBuiltinToString()
- fix the handling of gl_SampleMaskIn: it's array<i32> in GLSL, not
array<u32> as in SPIR-V
- centralize conversions for GLSL builtins used as input variables in
FromGLSLBuiltin()
- implement bitcasts on assignment to GLSL builtin output variables,
centralized in ToGLSLBuiltin()
- update the extension handling in the GLSL writer to check for both
sample_index and sample_mask.
- call UnwrapRef() in GLSL's EmitBitcast(). In the test case, we were
not recognizing the argument as a uint, yielding float() instead of
uintBitsToFloat().
Bug: tint:1408, tint:1412, tint:1414
Change-Id: Ie01541eb6e7cdf4e21347341f988bff916346797
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78920
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Transform any SPIR-V that has an array with a custom stride:
@stride(S) array<T, N>
into:
struct strided_arr {
@size(S) er : T;
};
array<strided_arr, N>
Also remove any @stride decorations that match the default array stride.
Bug: tint:1394
Bug: tint:1381
Change-Id: I8be8f3a76c5335fdb2bc5183388366091dbc7642
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78781
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
A type dispatch helper with replaces chains of:
if (auto* a = obj->As<A>()) {
...
} else if (auto* b = obj->As<B>()) {
...
} else {
...
}
with:
Switch(obj,
[&](A* a) { ... },
[&](B* b) { ... },
[&](Default) { ... });
This new helper provides greater opportunities for optimizations, avoids
scoping issues with if-else blocks, and is slightly cleaner (IMO).
Bug: tint:1383
Change-Id: Ice469a03342ef57cbcf65f69753e4b528ac50137
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78543
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
If the target name matches the package directory.
Reduces stuttering in target names.
Change-Id: I6cf01ac22c4998f4b862135b13b8503bdd92bdd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Also remove stuttering from the target names by dropping the 'dawn_' prefix.
Bug: dawn:1275
Change-Id: I3263f1236f71bf23795b4b12670ad3535822a537
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79062
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Also remove stuttering from the target names by dropping the 'dawn_' prefix.
Bug: dawn:1275
Change-Id: Iac79f9927010b8e5edeb7e0949092b34431d54dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79061
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The fields `has_location_decoration` and `location_decoration` are references to `has_location_attribute` and `location_attribute`, respectively, which act as an alias for a field-rename.
The default copy-constructor was copying across the reference (pointer) to the source StageVariable, instead of making a reference to the target's fields. This is causing Bad Things™ to happen in downstream projects.
Credit to dneto@ for identifying the issue, and for making this fix (which I've stolen for this CL).
Change-Id: Id0570e4e389f28980fa5aea29ad63b5100373dc5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79200
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
- Adds a test to sample a 1D texture.
- Adds a test writing to a 1D texture as a storage texture.
- Reworks some of the StorageTextureTests helper code to allow passing
custom sizes (since 1D textures must have height=1).
- Deletes some dead code leftover from readonly storage textures.
- Adds validation tests for 1D texture view creation.
Bug: dawn:814
Change-Id: I279856569f4fc6c9a7a5023a42bfa50d444158ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79106
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The CombineSamplers transform was incorrectly flagging StorageTexture
(which in GLSL ends up as image2D) as needing to be combined with a
sampler, or at least renamed. This is incorrect: StorageTexture never
has an associated sampler, so don't try to pair it up and just output
it as image* in GLSL.
In GLSL, textureLoad (aka texelFetch) of depth textures is not allowed.
The fix is to bind the depth texture as the corresponding f32 texture
instead (e.g., texture_depth_2d -> texture_2d<f32>,
texture_depth_cube -> texture_cube<f32>, etc). This requires changing
both the uniform globals and function parameter types. We're now going
to receive a vec4 instead of a float from texelFetch, so add a ".x"
member accessor to retrieve the first component. (Note that we don't
do this inside a CallStatement since this gives the CloneContext
indigestion, and CallStatement is going to ignore the result of the
call anyway.)
We were failing to find the dummy samplers that Dawn creates for the
calls that actually do require a dummy sampler, since the old Inspector
implementation of GetSamplerTextureUses() does not find them. The fix
is to implement a new Inspector call to return the texture/sampler
pairs the Resolver found during resolution. This will include the
dummy sampler as a null variable pointer.
In order to identify the placeholder sampler, we pass in a BindingPair
to represent it. When we discover a null sampler in the variable pair,
we return the passed-in placeholder binding point to the caller (Dawn).
(Dawn will use a group of kMaxBindGroups, to ensure that it never
collides with an existing sampler.)
Bug: tint:1298
Change-Id: I82e142c2b4318608c27a9fa9521c27f15a6214cd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78820
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
In https://github.com/gpuweb/gpuweb/pull/2387 the spec was updated to
require that when depthReadOnly or stencilReadOnly is set the associated
load and store ops must be omitted. This change deprecates setting them
to `Load` and `Store` respectively, while adding an `Undefined` value
which the enums default to.
Bug: dawn:1281
Change-Id: I36474ba67bfb080da8c713d5bb88b8522e4630f3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
We haven't been correctly checking the esoteric set of rules around breaks in continuing statements.
Bug: chromium:1288919
Change-Id: Ica6a0e71d06d9b204c359fea5f778db2383e6fa1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78860
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This matches the term used in the WGSL spec.
Change-Id: I4603332b828450c126ef806f1064ed54f372013f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78787
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This matches (mostly) the term used in the WGSL spec.
Change-Id: Ie148a1ca8498698e91fdbb60e1aeb0d509b80630
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78786
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Creates a 1x1x1 dummy texture that will be bound, but unused to shaders
that use external textures. It is expected that a special texture type
will be introduced and used in the future to optimize backends that
allow null bindings.
Bug: dawn:1082
Change-Id: I0c49f58f6a725290ec9b73b09578c0f85e5b38d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78940
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
So that Chrome can configure Dawn to load SwiftShader from
the bundled/module directory. The shared libraries and ICD
are packaged in a separate directory while dawn::native is
linked statically into the Chrome executable.
Change the Vulkan backend to use these paths for loading
Vulkan.
Bug: chromium:1266550
Change-Id: I40468b481881f6c249694c1c61137bc0c9b8fe76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78840
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
1) Append "Shadow" to samplers representing depth textures.
2) Sampling a depth texture returns f32, not vec4<f32>
3) Sampling a depth texture requires a Dref parameter, so we must
generate one if none is provided.
4) GLSL requires Dref to be appended to the texture coordinates vector,
*unless* it's a samplerCubeArrayShadow, since this would require vec5.
In that case, it's passed as a separate parameter.
5) GLSL's textureGather() with a depth sampler always requires a refZ
parameter, so provide zero to emulate WGSL's compare-less textureGather().
6) texelFetch() does not support depth textures, so this will have to be
validated out.
7) textureOffset() does not support sampler2DArrayShadow in GLES, so this will
have to be validated out.
Bug: tint:1298
Change-Id: Idaebe89cac6c1ec97c50a361b1d3aa3b84fb6c12
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78760
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Split IsAnyOf() into log(n) stages, where each stage performs a hashcode
check.
Previously there was a single hash test across the bitwise-or of all the
types being considered. If this passed, then each type would be tested
with Is<T>() individually. With this change, the list of types will be
recursively split into two, which each block hash-code checked. This is
repeated until we reach fewer than 4 types to check, where the test
decays to using Is<T>() for each type.
Also renamed `combined_hashcode` to `full_hashcode`, and used the term
CombinedHash for new helpers that bitwise-or the hashes from a number
of types.
Bug: tint:1383
Change-Id: Id056b9f7a9792430bd75ce554cb5fe73221ca4c7
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78580
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
When converting a for-loop to a loop, we were not cloning the for-loop's
body, but rather the statements within it. This worked fine, except if
we also hoisted a variable to a let within that body, which requires the
body to be cloned for the 'insert before' to work. This change clones
the for-loop body, which fixes the problem, but introduces a block in
the destination AST, which is ugly, but not incorrect.
Bug: tint:1300
Change-Id: I478244d87f8cf58837102004242ba1c835e21710
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78821
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This has been deprecated since M97.
Fixed: tint:1214
Change-Id: I970898f2ae8baf1916e2f8d43230d8b724641730
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78785
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
It's too easy to copy diagnostics around and lose track of Source::File
ownership. Ideally we'd place the shared_ptr on the Source, but Sources
are copied _very_ frequently, and we'd lose a huge amount of
performance. Typically, Source::Files are owned externally. The only
time we really need to hold a shared_ptr to these is when a Source::File
is generated by an ICE, as the File points to the C++ source file that
raised the error.
Bug: chromium:1292829
Bug: tint:1383
Change-Id: I2706de8775bc3366115865b5a94785c0b2fefaae
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78782
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
The documentation for setThreadgroupMemoryLength states:
length - The size of the threadgroup memory, in bytes. Must be a multiple of 16 bytes.
This is the likely cause of a number of CTS flakes for 'webgpu:shader,execution,zero_init:compute,zero_init:storageClass="workgroup";*'
Bug: dawn:1277
Change-Id: Ib8c271fccacac6e68cdf0ddb5c6b5a41756173b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78801
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
As part of the tint -> dawn merge.
Bug: tint:1275
Change-Id: I0ebb8afe9971c21ca90f90f246edcfde01d5f4bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78800
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
- WriteBuffer to 1D textures
- copyBufferToTexture to 1D textures
- copyTextureToBuffer from 1D textures
- copyTextureToTexture with 1D textures
Test coverage will be provided by the CTS. At the time this
commit is up for review, the validation tests have been change
to test 1D texture copies comprehensively, except for copies
between 1D textures and textures of other dimensions.
Bug: dawn:814
Change-Id: I91a278d9c113a06a108fecb124aa21fea5e691b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64544
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Previously the conversion lost precision because of the repeated
float additions and rounding of float to uint. It is reworked to operate
using only integers, giving a better precision (3e-5 instead of 2e-3)
for all periods between 1ns and 2^16ns (which all GPUs seem to fall in
to).
The QueryHelper test is reworked to test multiple periods to provide
better certainty that the maths in the conversion is correct.
Bug: dawn:1250
Change-Id: I43703bb3a40c4e362d78126e3bf0d830690bc1d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77780
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The two paths were duplicated with extremely similar code.
Unifying them will help implement the buffer<->1D texture
copies by having a single place to change.
Bug: dawn:814
Change-Id: Id574bf62fc85e5e72ab54ba5066e52ff37000e87
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78723
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The SPIR-V cleanup transforms were only being run if the
DecomposeStridedMatrix transform needed to be run - despite
the RemoveUnreachableStatements transform needing to be run, always.
Change-Id: I5dc28a79200ab67c96fb793980412a5632e26026
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78780
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
The current directory and namespace collides quite spectacularly with
the google benchmark include directory and namespace.
This becomes very hard to work around when there's a .cc file in src/
that wants to include "benchmark/benchmark.h", as MSVC appears to
resolve this to the relative path, while GCC and Clang resolve to the
compiler specified include directory.
Bug: tint:1383
Change-Id: Icc8891718d1d8a1b55c2ac4b2bb1487e8d09e629
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78740
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
SPIRV-Tools was updated to fix a typo (preceeded->preceded) and the
string matching of these tests started failing.
Bug: tint:1406
Change-Id: If7affbf2e34e4f8d3e929c38ecdec7e3a624ee19
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78722
Reviewed-by: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Without this, users of ExternalTextureBase will try to instantiate the
default destructor, which will cause a call to ~Ref<BufferBase> which
will fail when Buffer.h isn't included.
Fixes the roll of Dawn in google3.
Bug: None
Change-Id: Ib88d4338033468779f416973e5808910eb4ef110
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78721
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
VK_PIPELINE_STAGE_2_NONE_KHR
was renamed to
VK_PIPELINE_STAGE_2_NONE
in https://github.com/KhronosGroup/Vulkan-ValidationLayers/pull/3705
Removing the comma in the end of string will make it catch both cases.
Bug: chromium:1292106
Change-Id: Idca97cc6b2d53476b7d108595e329e7c287d086f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78640
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Move builtin_to_string() and builtin_type() to
the CanonicalizeEntryPointIO transform. Use the former to
rename entry point IO variables to the gl_ names, and the latter
to cast values to the correct type.
Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Readonly depth/stencil attachment has already been supported on
D3D12, Metal and Vulkan. Its implement on GL and GLES will be
at post V1 via WebGPU-compat.
Bug: dawn:485
Change-Id: I1c13232f405b10b36f66c1c452449a864ca8fedc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78441
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
The transform was not correctly inserting the intrinsic call after array element types.
Fixed: chromium:1290107
Change-Id: I7199d1846cb98305d789cf0bc362eb5872d9b917
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78542
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
In recent optimizations, this got broken: when enabled the input program was printed over and over again, instead of the current transformed program.
Change-Id: I0c5acaf40a88ac759d0114f85febc052d577a698
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78540
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
As part of the tint -> dawn merge.
Bug: dawn:1275
Change-Id: Ice0c9d2f03f6d7e96471cf8398aecd16273c833f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Initializes a uniform buffer on ExternalTexture objects that holds data
used by in shaders. Includes modifications to some Mock tests, which
should be using mock external texture objects instead of real ones.
Bug: dawn:1082
Change-Id: I34c02eadaf38aebf22630ac99098e0637ca1279c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78240
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
The `std::string file_path` carried around by every Source was very expensive for heap allocations.
Push this into the Source::File.
Bug: tint:1383
Change-Id: Id9e3bdef1cf24aea5f3c83f348c05f5cf8ef4bbb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78321
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
This doesn't exist in WGSL, and we don't have a supported path to
implement this in MSL.
This was preventing "image" from being used as an identifier.
Change-Id: I724e46c866a4dd488f45fbc1215ef23a67355a78
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78280
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
Each Token was making a copy of the `val_str_`, despite the token being a slice on the original source.
Bug: tint:1383
Change-Id: I17b2da8f986ba105853aa47afe21bcc75f140f8e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78320
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Slightly silly, since it has no effect on API use, but it is nice to
keep the arg names in sync with the spec.
Bug: dawn:1270
Change-Id: I1f8cfabefb3a721691c092815cbb66c959980b5e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78245
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Bug: dawn:628
Change-Id: I4de0a32fd18dc620637777754304df4634bbac66
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77720
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
More line() and less std::endl.
More automated indents and less manual spacing.
Put a single newline after every struct and function declaration.
Note that this does touch every test result, but only affects whitespace.
Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
OpenGL clips against [-w, w], while WebGPU uses [0, w]. The fix is to
modify gl_Position.z on output to match GLSL semantics. (This is the
same code used by SPIRV-Cross under the fixup_clipspace option.)
Bug: tint:1401
Change-Id: I1b1511352eee11cd9b095cd809aa8e1263c6cf4c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78261
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This is a reland of 8e9fbbe7ca
Add a toggle RecordDetailedTimingInTraceEvents. When this toggle is
enabled, record detailed timing information in trace events right
before calling ExecuteCommandLists on a D3D12 command queue, and the
information includes system time, CPU timestamp, GPU timestamp, and
their frequency. All Windows APIs used here are supported since Windows
2000.
Original change's description:
> Recording timing info in trace events when D3D12 queue submit
>
> Add a toggle RecordDetailedTimingInTraceEvents. When this toggle is
> enabled, record detailed timing information in trace events right
> before calling ExecuteCommandLists on a D3D12 command queue, and the
> information includes system time, CPU timestamp, GPU timestamp, and
> their frequency.
>
> Bug: dawn:1264
> Change-Id: Ie06d3f2b7eb25c641ee00476334bd276227c3678
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77381
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Bug: dawn:1264
Change-Id: I3f81a76726f88fc0e9d817bfe452a050583399e8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78252
Reviewed-by: Yuly Novikov <ynovikov@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Wgsl removes inNaN from spec (https://github.com/gpuweb/gpuweb/pull/2311)
and VertexFormatTest needs to cover NaN input. So we implement a
platform-independent isNaNCustom based on the rules in IEEE 754-1985.
Bug: dawn:1268
Change-Id: I53aef428c72d34381efc6b3ba0250685fc685965
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
This reverts commit 8e9fbbe7ca.
Reason for revert: crashes on Win7
Original change's description:
> Recording timing info in trace events when D3D12 queue submit
>
> Add a toggle RecordDetailedTimingInTraceEvents. When this toggle is
> enabled, record detailed timing information in trace events right
> before calling ExecuteCommandLists on a D3D12 command queue, and the
> information includes system time, CPU timestamp, GPU timestamp, and
> their frequency.
>
> Bug: dawn:1264
> Change-Id: Ie06d3f2b7eb25c641ee00476334bd276227c3678
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77381
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,zhaoming.jiang@intel.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com
Change-Id: I7884e1c9cb580237bfa65790e12879a075720b18
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:1264, chromium:1290964
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78250
Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@google.com>
This change adds an override for Transform::ShouldRun() for many of the transforms that can trivially detect whether running would be a no-op or not. Most programs do not require all the transforms to be run, and by skipping those that are not needed, significant performance wins can be had.
This change also removes Transform::Requires() and Program::HasTransformApplied(). This makes little sense now that transforms can be skipped, and the usefulness of this information has been severely reduced since the introduction of transforms that need to be run more than once.
Instread, just document on the transform class what the expectations are.
Issue: tint:1383
Change-Id: I1a6f27cc4ba61ca1475a4ba912c465db619f76c7
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77121
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Transforms are supposed to be immutable, operating on the DataMaps provided for input and output, so make the methods const.
Add a ShouldRun() method which the Manager can use to skip over transforms that do not need to be run.
Change-Id: I320ac964577e94ac988748d8aca85bd43ee8d3b5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77120
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
tint::Source::FileContent::lines has changed from a vector of std::string to std::string_view.
The dawn usage of the field works with both types without changes, so juse use `auto` to let tint roll.
Change-Id: I0d8309a13e94da7e3558bd32d0d98a4f27a1a4bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77943
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Change-Id: Id0c879c597e02da32350b2ee4878991fe78c470f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78221
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Bug: tint:1397
Change-Id: Ifd6870b3e7cba151c361bd21f9d3d42642ff6c26
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78060
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Changes dawn.json entry for ExternalTexture to take a secondary plane
and adds wgpu::PredefinedColorSpace. Includes validation tests.
Bug: dawn:1082
Change-Id: I76475e4a1bce6f25c728ac0251ff582ef6369cd1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76282
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
(Note that I've added the decoration to all types, integer or not.
This should make no difference for the purpose of this test.)
Bug: dawn:1271
Change-Id: I77a4c3ac25ad360ea59352499d97148c068ceda1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78204
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
There may very well be more places it can be used, but this updates
the easiest to identify cases that could be switched over with minimal
restructuring.
Change-Id: I5100f398731cc4e031c82548ac826d713d0a4cda
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76640
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This implements the test "backend" for DmaBuf.
Bug: chromium:996470
Change-Id: I9a4b8c7d345669e26c1349b87101c6f076e1f613
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Add a toggle RecordDetailedTimingInTraceEvents. When this toggle is
enabled, record detailed timing information in trace events right
before calling ExecuteCommandLists on a D3D12 command queue, and the
information includes system time, CPU timestamp, GPU timestamp, and
their frequency.
Bug: dawn:1264
Change-Id: Ie06d3f2b7eb25c641ee00476334bd276227c3678
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77381
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
These cases fail on D3D12 with the full validation layer turned on.
Bug: dawn:1262
Change-Id: I7778f081fcb1b69d85e58bbe7fcce47205d7ec12
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
This was made a warning in M97, and can now become a hard error.
Fixed: tint:1224
Change-Id: Ied72f6e28b3dc64a6ab832e0eac53f62ce045d40
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77700
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: James Price <jrprice@google.com>
Essentially, this adds GLSL to the list of backends to run.
Bug: tint:1358
Change-Id: I5075df32d935a3e08733daadbe5ac9dc1e13f03c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77220
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This transform converts all separate texture/sampler references
in a program into combined texture/samplers. This is required for GLSL,
which does not support separate texture/samplers.
As input, the transform requires a map from the unique sampler/texture
pairs previously gathered by the Resolver to strings, which will be
used as the names of the newly-generated combined samplers. Note that
binding points are unused by GLSL, and so are set to (0, 0) with
collision detection disabled.
All function signatures containing textures or samplers are rewritten,
as well as function calls and texture intrinsic calls. For texture
intrinsic calls, a placeholder sampler is used to satisfy the subsequent
Resolver pass (GLSL texture intrinsics do not require a separate sampler,
but WGSL intrinsics do). The placeholder is also used if the shader
contains only texture references (e.g., textureLoad).
Bug: tint:1366
Change-Id: Iff8407d28fdc2a8adac5cb655707a08c8553c389
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77080
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Just as we do with for loops that need decomposing to loops, we must
also decompose 'else if's to 'else { if }' so that we can insert decls
above the condition.
Bug: tint:1300
Change-Id: Ia16f1cf351964817587d353e58a02d9ae6f8386c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77500
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Fold both PromoteInitializersToConstVar and VarForDynamicIndex into this
new transform, with a config to enable either type of transformation.
This is almost a no-op change, except that VarForDynamicIndex required
ForLoopToLoop, while this tranformation in PromoteInitializersToConstVar
converts for-loops only as needed, so it doesn't do so when the
expression is in the for-loop initializer.
This transform will be extended to handle ensuring order of execution of
expressions.
Bug: tint:1300
Change-Id: I4d00984346a2c92b2d8563b459898f8f737589fd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77140
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Add missing include, and fix return type of tint::utils::UniqueVector::empy().
Fixed: tint:1395
Change-Id: I413eabb882b39d959dedcc4175cd7f5cc82e6838
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77840
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
In the end2end test BufferZeroInitTests.PaddingInitialized, the case use
drawIndex to access OOB vertexBuffer to see whether the padding part has
been set to zero. The case use
'renderPass.SetVertexBuffer(0, vertexBuffer, vertexBufferOffset)' to set
the vertexBuffer.
But when the vertexBufferOffset == vertexBufferSize, this SetVertexBuffer
won't create any vertex buffer view on D3D12 backend. And it turns out
input slot 0 has nothing.
This warning has been reported by win11 full debug layer. But this
behaviour is allowed by WebGPU.
So this CL suppress the warning
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET in D3D12 adapter.
Bug: dawn:1255
Change-Id: I0dcf816b284cf7d7013f633186d010bae8fa6523
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77640
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Validate that buffer usage is not 0 (None) when creating buffer.
Bug: dawn:1266
Change-Id: I690582aca91fb505c7b8c7b79c9530e71b958ebc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77642
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
- Validation no longer produces an error if the device is destroyed. Instead it just no-ops now.
- Internal Ticks are still validated the same as before.
- Necessary because Chromium may call Tick after device.destroy() which causes noisy validation errors that can break tests.
- Removes the current tests for this bahavior with new follow up tests in child CL.
Bug: dawn:628
Change-Id: Idc676490c7dcf1edd104b5dfd0e9fa5c023089ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77200
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Removes validation of the format member of an external texture
descriptor. Replaces it with format information inferred from the passed
texture.
Bug: dawn:1082
Change-Id: I333c3659859501eff48a532aa4701f25a33124c2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77480
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Kindly donated by Brandon Jones and Austin Eng.
Tint has been used to convert all the deprecated attributes to the new style. In doing so, comments have been stripped. These are not massively important for the benchmarking.
Bindings have also been adjusted to be sequential and unique so that the MSL backend doesn't have to deal with binding remapping.
Existing benchmark files that used an underscore '_' have been renamed to use a dash '-' instead, to match the new files.
Change-Id: If5fb507b981f107ed570f6eedb55b232448f67aa
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77443
Reviewed-by: Brandon Jones <bajones@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
The headers get swapped by clang-format
Change-Id: I8a95d5789413d6e18ad4bfd545e1a2021eae3d72
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77444
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
If a WGSL test contains no entry points, add an empty one.
In that case, do not pass its name to the generator, so we
generate code for all functions, so they aren't culled for
reachability.
Add new test results for formerly empty tests.
Bug: tint:1376
Change-Id: Ibf371b943fb273d44712dfcc9dc1b7bb4ab071db
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76540
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This patch adds validations on blend factors and blend
operations according to the latest WebGPU SPEC:
If component.operation is "min" or "max":
component.srcFactor and component.dstFactor must both
be "one".
BUG=dawn:1257
TEST=dawn_unittests
Change-Id: Id17c06044900eb0fa8d2ebab6fd3132f9deb157a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76480
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
We weren't recursing into array element types, which meant that we
weren't validating nested arrays or buffers whose top-level store-type
was an array.
Change-Id: Ib897b36e0b5c3de3dc67c4f60805411c014cd914
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77561
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Update validation error for invalid uniform array element alignment.
Update tests to either remove the @stride attribute or use a different
element type.
Bug: tint:1381
Change-Id: I50b52cd78a34d9cd162fa5f2171a5fd35dcf3b79
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77560
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This adds D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL to
the filter list of debug layer warning messages.
BUG=dawn:1261
Change-Id: Ifd0fdf9eb8314a1b2a4f9cd7d248daf0a92a6c17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76920
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Deprecate the old syntax. Migrate everything to the new syntax.
Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
Splits these sources out into a separate library target to make sure
that it is only built once.
Many of these symbols are used by tint_utils_io, and building with
shared libraries enabled fails if they are not present.
Change-Id: I501d302b2502b22357f5691f012cd56ebcfde478
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75600
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
When these are used inside a function, we were not unwrapping the
array from the struct that we wrapped it in.
Fixed: tint:1385
Change-Id: Ide7bbd802394bf09819265be48d978ec9346adfe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77180
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Don't generate them either, which generated a lot of test churn.
Fixed: tint:1380
Change-Id: I0a7cfdd2ef0ffe8e7fda111fbc57997b36b949e0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77165
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
SwiftShader is required to implement WebGPU fallback adapters.
Perf tests are skipped for CPU adapters since they easily timeout
for intensive benchmarks.
Bug: chromium:1266550
Change-Id: Ib6e91da1128baae1770c797a69cf9ad605ea324d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76421
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Use the sem::Type size instead of the sem::Struct size.
Some binding numbers in MSL expected outputs changed since these
buffers were previously not being reported in the resource list that
the Tint exe uses to automatically remap bindings.
Bug: tint:1372
Change-Id: I14479ddc5129d91b91449cc2d68ee37bd99d2f7e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76220
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Use the AddSpirvBlockDecoration transform to do this.
Add expected results for all of the new E2E tests. The arrayLength()
tests all fail as this is not yet implemented for the GLSL
backend. The other tests all pass except two that assign whole structs
to buffers, which is also a pre-existing issue.
Bug: tint:1372
Change-Id: I230197b43a5561e619866419d642ffc1ed085aac
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76164
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
These two transforms previously assumed that the argument to
arrayLength had the form `&struct_var.array_member`. We now also need
to handle the case where it is just `&array_var`.
Bug: tint:1372
Change-Id: I173a84bd32c324445573a295b281a51e291c2ae2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76163
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
For SPIR-V, wrap non-struct types in structs in the
AddSpirvBlockDecoration transform.
For MSL, wrap runtime-sized arrays in structs in the
ModuleScopeVarToEntryPointParam transform.
Bug: tint:1372
Change-Id: Icced5d77b4538e816aa9fab57a634a9f4c52fdab
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76162
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
The tint -> dawn roll is failing as dawn is using tint::inspector::SamplerTexturePair.
We need to land this change, fix dawn, then revert this change.
Bug: tint:1366
Change-Id: I3a3849ddd9416a06d0be394e295603de59594ead
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77060
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
This descriptor, when chained on WGPUCommandEncoderDescriptor makes
internal usages visible to validation.
This CL is to help implement WebGPU Swiftshader support in Chrome.
Bug: chromium:1266550
Change-Id: I7253fe45003e9ad5ac4d8ddd2d4782989e9b5c27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76440
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Printing to stdout actually impacts Web Tests results which
makes managing expectations difficult, especially if logs
change.
Change InfoLog to ErrorLog:
1) because this is ConsumedError, after all
2) until we figure out if we can make Web Tests ignore stdout
Bug: chromium:1266550
Change-Id: I05f47f8b6d7a8e11568c5ee87eabab0cfd7c02d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76680
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Add google benchmark to the DEPs.
Implement a basic set of benchmarks for each of the writers and the WGSL parser.
Add build rules for CMake. GN build rules TODO.
Add a simple go tool (ported from Marl) to diff two benchmarks. Less
noisy than the one provided by google benchmark.
Bug: tint:1378
Change-Id: I73cf92c5d9fd2d3bfac8f264864fd774afbd5d01
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76840
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Simplifies Resolver::ValidateStorageClassLayout and would allow us to
use this function for displaying structure layout in a language server,
for example.
Bug: tint:1348
Change-Id: I9d83329f0a168e5d8c094b3282d07cd1ab321dca
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76080
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
The plan is to reuse this datatype for the combine-samplers transform.
Bug: tint:1366
Change-Id: Icd2f4bd45b662f32fe9803e3485f1a54a2c42265
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76320
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Most of this change is fixing up the numerious tests that violated this rule.
Fixed: tint:1365
Issue: tint:1374
Change-Id: I38da27c7367277fe60857208170fec017e80bd25
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76400
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn has been updated to use the new APIs.
Bug: tint:1361
Change-Id: I0eb501132b896385b21648bad8466342569317bb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76520
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Remove the ICE check for expression behaviors always being either `{Next}` or `{Next, Discard}`. Unreachable code may be result in something else.
Add the RemoveUnreachableStatements transform to the SPIR-V writer sanitizer transform list. The writer cannot correctly handle unreachable statements.
Bug: tint:1369
Bug: chromium:1285622
Change-Id: I9fa54c6d2096b1ee633dd551b628c7dd3ba64fb5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Bug: dawn:628
Change-Id: Ib6a6be0e5467d3cdd6432834d6f9d5c2000b18be
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76340
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Specifically ensuring that Tint's generator is individually traced so
that we can better see how much time is going into Tint's transforms
vs the backend's compiler.
Change-Id: I9903cdca137d652ee400e94f0570eeeb17779207
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
However there are a lot more things to implement for full support:
- Copies from/to buffers.
- Copies from/to other textures.
- WriteTexture
- Lazy initialization (if needed)
- Anything using views and 1D textures in shaders
So they are currently marked as unsafe API.
Bug: dawn:814
Change-Id: I3f1aac87bd5bc27f710d58e525938c1226d093d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64542
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Bug: dawn:160
Change-Id: Ifbce6f71fdf43a749c332bd691b63119929e0128
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75640
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
There were several cases where we were not rejecting these which were
leading to ICEs or bad codegen.
Fixed: tint:1248
Change-Id: I7cdf3b74d92b81b1067ad908af423ea0b5442328
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76161
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
But keep a namespace alias to avoid breaking project that depend on the
previous namespace name while they get updated.
Done with through the following steps:
- git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g"
- git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g"
- git cl format
- Manual fixups in generator/templates (and the addition of
namespace_case in dawn_json_generator.py).
- The addition of the namespace alias in DawnNative.h
Bug: dawn:824
Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
D3D keyed mutex cannot be acquired recursively and therefore external
D3D textures cannot be concurrently read within Dawn (e.g. multiple
imports of the same video frame) or across Dawn and GL (e.g. both WebGPU
and WebGL importing a video frame).
Within Dawn, we can scope keyed mutex acquire/release to command list
submission so that Chromium can always guarantee that Dawn doesn't hold
access to any resources after running Dawn wire commands. We also check
that keyed mutexes aren't recursively acquired in Dawn by keeping track
of the acquire count per resource.
This solves the multiple acquire problem within Dawn and provides a path
for concurrent read access across Dawn and GL once the GL decoders are
changed so that they also don't hold access to resources after switching
contexts.
Bug: chromium:1241533
Change-Id: If88fd4a4f798b972836a134809e4fed8832ec89c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75644
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
But keep a namespace alias to avoid breaking project that depend on the
previous namespace name while they get updated.
Bug: dawn:824
Change-Id: I1e99c4d0d2acf7644a225a88d07806d1a64478e6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75540
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
But keep a namespace alias to avoid breaking project that depend on the
previous namespace name while they get updated.
Some TraceEvent.h macro were using "platform" as an argument name so
that was renamed to "platformObj" to avoid conflicting with ::platform::
Bug: dawn:824
Change-Id: Iaf14853f02b0d9fcf866ce87788f87a3fdf8f364
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75541
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Chromium has switched to using a fixed key (0) for quite some time.
Using a fixed key enables future work needed for concurrent access of
external textures both inside Dawn (e.g. importing a video frame twice)
or across Dawn and GL. We want to try scoping the Acquire/Release calls
to command list submission, but with a non-fixed key concurrent access
for the same resource becomes ambiguous.
Bug: chromium:1241533
Change-Id: Ia8ff473b8c9c731c411a3fd59d69213f2d903e61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75642
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch adds StoreOp to the computation of key of RenderPassCache,
which was missed in the last CL that fixes a failure of end2end test
on Windows Intel Vulkan drivers.
BUG=dawn:1151
Change-Id: Iec03d70303c89906154db5256fd8691cc018a91a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Adds the command line flags:
* `--output <path>` which will write the current test results to the given file
* `--expect <path>` will compare the current run against the given expectations file
Bug: dawn:1123
Change-Id: Ie1bfa4e0c0698a95922e350387f8493b7a6ac68b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75980
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
GLSL does not support separate textures and samplers, so they must be
replaced with combined samplers. This is the first stage of that change,
where we collect the unique texture/sampler pairs. Within a function,
texture and sampler must be either a global variable or a function
parameter. At the entry point level, all references must resolve to global
variables, so by recursing the call graph we can determine all of the
global pairs required.
This information will be used by an upcoming transform to modify the AST
to be GLSL-compliant: modifying function signatures, call sites, removing
separate globals and adding combined globals. It will also eventually
replace the pair-gathering currently performed by
Inspector::GetSamplerTextureUses().
Bug: tint:1366
Change-Id: I89451b195649da26e45641ea2f6955683ae9fc66
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75960
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
With C++17, std::result_of has been deprecated and superceeded with std::invoke_result.
std::result_of triggers a compiler warning about use of a deprecated feature, which is causing the ossfuzz builds to fail
Issue: oss-fuzz:43441
Change-Id: Ie4ed670dd5b25b9059d5feb8056e37a22dad3cbf
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75981
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This helps Chromium move to using this method and stop using
dawn_native::AdapterType/BackendType.
Bug: dawn:824
Change-Id: I9e16edd271d3406bc45e3b9fd472bd94bbf53b30
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75583
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
The Null adapter was always being used when no backend override was
specified, instead of the platform's default adapter.
Change-Id: I3d8ae62aacda1309a141c3ca39d6e03252fc5e94
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75700
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn allows texture-to-texture copy happens between the textures that
formats only have diff on srgb-ness.
CopyTextureForBrowser could align on this rule to achieve copying to
*-srgb dst texture and keep the bytes the same as copying to non-srgb
formats.
This CL add support for *-srgb textures as dst textures and using an
extra gamma decoding step for this.
Bug: dawn:1195
Change-Id: I665dbca473aa84b9d87b7a35c4f90ce1897ade7b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/74580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
This patch adds the missing comparisons on the storeOp when comparing
the key of RenderPassCache as now we support more than one storeOp
(Store and Discard).
With this patch the following end2end test will pass on Windows Intel
Vulkan drivers:
- TextureZeroInitTest.IndependentDepthStencilLoadAfterDiscard
BUG=dawn:1151
TEST=dawn_end2end_tests
Change-Id: I44d6f3e589341bba761503b1a06c388db92d1295
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75482
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
PromoteInitializersToConstVar was erroring on for loops that contained array or structure constructor expressions.
Added lots more tests.
Fixed: tint:1364
Change-Id: I033eaad94756ea496fc8bc5f03f39c6dba4e3a88
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75580
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This is what its called in the spec.
Issue: tint:1361
Change-Id: I512c4224191fd2bbf04522da2093872f79ee02a6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75581
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
These were removed in https://github.com/gpuweb/gpuweb/pull/2474.
`read`, `write` and `read_write` were already excluded as keywords.
Fixed: tint:1359
Change-Id: I5424f780f4bd67bb336320a22dd2097ed03b4bd6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75360
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
This was done with these two commands and a couple manual fixups for
namespaces that had more than one space in the comment in the closing
brace, as well as vulkan_platform.h
git grep -l "namespace .* { namespace " | xargs sed -i "" "s/namespace \(.*\) { namespace /namespace \1::/"
git grep -l "}} // namespace" | xargs sed -i "" "s%}} // namespace%} // namespace%"
Bug: dawn:824
Change-Id: I6f448b820c12fc1004ea5270bf8e1f466b0c0aab
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75400
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Not all std::tie can be replaced because structured binding introduces
references names and cannot bind member variables.
Bug: dawn:824
Change-Id: Ie2b45834aac72fb063d4aaea5949a53457bc73c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75068
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This uses template parameter type deduction to pass the member function
pointer and then extract the types that compose it. Which means that the
member function pointer only needs to be written once.
The order of arguments of the Server::On*Callback methods is changed to
put the userdata first. This helps make template type deduction simpler.
Bug: dawn:824
Change-Id: I4e2bc33dfd52a11620dea51b40508eca6c878d72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75071
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
We can't use aligned_alloc because it is only available starting from
macOS 10.15 and above. Now that we have C++17 the only thing blocking
use from using aligned_alloc is the macOS version, so note that.
Bug: dawn:824
Change-Id: Icb3bc22047193c189932dea4d10073dabb0cf32a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75065
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In previous T2T copy, Dawn requires textures have the same formats. But
Vulkan/Metal/D3D12 have ability to copy between "compatible" formats textures.
Metal has the most restrict rules without setting interpreter flags when creating
textures. It defines "compatible" texture formats to the formats that only have
difference on srgb-ness.
This CL follow Metal's rule and release the validations for T2T copies. It supports
T2T copy between "compatible" texture format textures.
Bug: dawn:1204
Change-Id: I50bf04ea15e8026530b3a5bdb5725f56aa192d85
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/74301
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Store the last search id suffix so that we don't research the same suffixes over and over again.
Bug: oss-fuzz:38098
Bug: oss-fuzz:38606
Bug: oss-fuzz:39300
Bug: oss-fuzz:40339
Change-Id: I295147d91bb9f805170c49114267033bbb781e4d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75427
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Constructing a null vector, matrix or array does not need to provide an explicit list of null elements. `T()` is a more efficient and readable equivalent.
Fuzzers like to generate enormous pathological composite types, which has been triggering OOM failures.
Bug: oss-fuzz:38095
Bug: oss-fuzz:39235
Bug: oss-fuzz:39246
Bug: oss-fuzz:39874
Change-Id: I910bb04bdd0e80532c09fc038be895ec37d3d380
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75426
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
nullptrs are caused by errors. Detect and return before passing nullptrs to places they shouldn't go.
Also: Rename 'params' to 'args'. These are arguments, not parameters.
Bug: oss-fuzz:38074
Fixed: tint:1355
Change-Id: I77f97b4a8e5dab21802b300ba3eedad767ac2ad5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75425
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
If an error message was reported from Tint that had a end line/position
that occurred before the start line/position then the range would have
a negative length, causing the unsigned length to underflow into a very
large value. Also, specifically, if the start line was non-zero but the
end line was zero (indicating no line, and the value ranges are
constructed with by default) the for loop that adds the line offsets
would underflow and cause it to read off the end of the line list.
Clamping the end of the range to always be less than or equal to the
start of the range avoids both of these problems.
Bug: dawn:1245
Change-Id: I780a1f5acc228297cbbea86f33679d00e9153b4c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
- Add format implementation on D3D12, Metal and Vulkan
- Add more formats in depth/stencil copy, sampling and load op tests and
refactor them to test with parameters.
BUG=dawn:690
Change-Id: I829d1eea3ce35ffb39417ea23fb8afba6d542769
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/73180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Also, issue an error when a gather or dref-gather operation
is used with a Bias or Grad image operand.
Fixed: tint:1336
Change-Id: Ife11d2f52a1a2d1b75e26269373db5cc4b3440bf
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/74801
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: David Neto <dneto@google.com>
Auto-Submit: David Neto <dneto@google.com>
Otherwise we gain a default dependency on X11, when on Linux.
Change-Id: Ief52603758f5808a47dde64b04b4f10d27e4c93a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/74880
Auto-Submit: David Neto <dneto@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: David Neto <dneto@google.com>
Fixes / suppresses a couple warnings raised by the updated MSVC and
silences all C++17 deprecation warnings since we can only fix them after
we update to use C++17.
Bug: dawn:824
Change-Id: I047985f26244ed3a42c73740617aee15546ca9dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75072
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Defaulting to the 0'th adapter can silently use the Null adapter, which is no fun for anyone.
Bug tint:1354
Change-Id: I14e2379175cb90a48753bd81d096391d15d2dc22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75070
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
When the emit_continuing lambda always returns true, clang is able to
detect it and finds that some code is unreachable.
This commit changes places that use the lambdas directly to instead use
the stored emit_continuing_ member.
Bud: dawn:824
Change-Id: Idfd804a6ec53ac793e8988dce79991c659fbbc36
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75060
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Fix the use of DawnTogglesDeviceDescriptor.
The dawn.node GPUAdaptor binindg code is already in the wgpu namespace
so use DawnTogglesDeviceDescriptor directly instead of prefixing
it with wgpu::
Bug: dawn:160
Change-Id: I01ab76983aabe150df5769764735d90e4f1e73bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/74840
Auto-Submit: David Neto <dneto@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Move the manually parts to src/dawn_native/webgpu_absl_format.cpp/h.
Rename the template webgpu_absl_format.cpp/h to api_absl_format.cpp.h .
BUG=dawn:1201, dawn:563
Change-Id: Ibbeea43227f4fcf7f1d6b1d0bc3927226e79e6c3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/74300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Junwei Fu <junwei.fu@intel.com>
This CL implements RequestDevice and also has changes for
Dawn to internally use wgpu::FeatureName enums, instead of
strings. Some of the string handling is kept for now to
support the deprecated creation path. GetFeatureInfo is added
to the instance to get a name and description of the feature,
for reporting in about://gpu.
Dawn device toggles are now passed in an extension struct off
of the device descriptor. This is only supported in dawn_native,
and not dawn_wire, for now, since dawn_wire doesn't have a way
to serialize lists of null-terminated const char*.
To enable the client to check whether the toggle descriptor is
supported, a `dawn-native` feature is added which is supported
all the time with dawn_native, but not supported with dawn_wire.
Feature `dawn-native` also enables a synchronous version of
CreateDevice for convenience.
Bug: dawn:160
Change-Id: Ifc195e7ea808c6c319021528ef4b36bd65583bff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72020
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This is a reland of 1a57ee9d4e
Original change's description:
> Bump maxUniformBindingSize to 2^16 from 2^14
>
> This was upped in https://github.com/gpuweb/gpuweb/pull/2159
>
> Bug: dawn:1173
> Change-Id: I98d46b9b5a339280d21ddcb2ab039ce7ebce4ec3
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71608
> Commit-Queue: Brandon Jones <bajones@chromium.org>
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Brandon Jones <bajones@chromium.org>
Bug: dawn:1173
Change-Id: Id86c6432e792a44bb231ae7778df1d38f4084f5b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/74302
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Just like for divide, FXC fails with the exact same error when
performing a modulo on a value that FXC determines to be zero. We
address it in the same way as we do for divide.
This also fixes a couple of the vk-gl-cts tests for which I manually
generated expectation files for.
Bug: tint:1083
Change-Id: Ia388bf002112afded542adb791d37e88e35a77ff
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/74220
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Also ensure correct paramter ordering: bias is always after offset.
Bug: tint:1351
Change-Id: I41ee66b86cd9d912f3857e5377b660c50d035c6e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/73720
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
FXC fails to compile when it determines that the rhs of an integral
division is zero with "error X4010: Unsigned integer divide by zero".
bclayton's fix (https://dawn-review.googlesource.com/c/tint/+/60500)
addressed cases for division by an integer constant 0. This CL adds the
missing support for division by integral vectors with 0 components.
FXC also fails on division by integral expressions that it can fold to
0. To handle these cases, we now emit a runtime check for 0 and replace
by 1. In the cases I've tested, FXC seems able to optimize these checks
away.
Bug: tint:1083
Change-Id: I02f08e9077882f03c1e42b62dacb742a48fa48ba
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/73580
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This change add a couple end2end tests when readonly depth/stencil
attahcment is enabled in render pass and the pipeline doesn't
sample from the depth/stencil attachment. The pipeline only do
depth/stencil test.
This situation may not be useful in real world applications. But
it is possible that developers do it in this way. And it impacts
the implementation on some backend like Vulkan.
Bug: dawn:485
Change-Id: I8a81330659295cd4a2f00591b6ead719538babd9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71441
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
For unknown reasons formatting of a error context message fails in
RenderEncoderBase::APISetBindGroup fails if the bind group is printed
as a string in the message. This despite the exact same code working as
intended in ComputePassEncoder::APISetBindGroup. Replacing it with a
static "[BindGroup]" to allow the rest of the message to format
correctly until the reason for the failure can be determined.
Bug: dawn:1190
Change-Id: I31105acff4d08849a34e406c6b8e85fab28f17b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/73280
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
There are a few places where a branch or return is created,
conditionally on whether a terminator was the last thing seen.
The goal is to generate a SPIR-V basic block terminator exactly
when needed, and to avoid generating a branch or return immediately
after a prior terminator.
Previously, the decision was based on the last thing seen in the AST.
But we should instead check the emitted SPIR-V instead.
This fixes cases such as a break or return inside an else-if.
That's because an if/elseif is actually a selection inside a selection.
Looking at the AST only works when trying to terminate the *inside*
selection. In the outer recursive call, the last AST node is
no longer a terminator, and we would skip generating the branch
to the merge block.
Fixed: tint:1315
Change-Id: I6b886ce85d1d681f2063997e469e0c1b4e5973a2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/73480
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
CopyTextureForBrowserOptions deprecated AlphaOp after supporting
color space conversion. AlphaMode for src and dst is the replacement.
Bug: dawn:1140
Change-Id: Id507bd7525d74be8a12d212b92cc22f0c7bc94b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/73141
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
SPIR-V validation fails when an object has multiple ArrayStride
decorations. Remove the SPIR-V reader tests that did this.
Change-Id: Iaac0f0f0c9230ccbc7dde5414d6aaf6f0e972534
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/73240
Auto-Submit: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
Bug: dawn:689
Change-Id: I032cfcba755be241126dfa8447a38625d7183334
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71523
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This implements requestAdapter and requestDevice by
forwarding commands the the server and relaying back
replies. After an adapter or device is created,
limits/properties/features are queried and also sent
back to the client.
Bug: dawn:689
Change-Id: Ie0c2984b8ebb661efb0c284a14ae8b74ae4af2ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71522
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This has been removed from WGSL and is now deprecated in Tint.
Bug: tint:1324
Change-Id: Ic187ce3c5ce0723db6f3ca6483e9f5e73ce27acc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72880
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Rename mock_webgpu to mock_api and define the function "GetProcTableAndDevice" to "GetProcTable" for removing the special arguments "WGPUDevice* device" that can be got with "GetNewDevice()".
BUG=dawn:1201
Change-Id: I4fc47e4497ba4b6d280cc8af8605f1d93f43497e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72761
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Junwei Fu <junwei.fu@intel.com>
Struct member defined in dawn.json could have a 'length' attribute
defines the length of the member if it is an array.
In previous, the 'length' could only be 'strlen' or other variable
which has 'uint32_t' types. It cannot support constant length.
CopyTextureForBrowserOptions transfers conversion parameters and
conversion matrix with a constant length. This CL adds this ability
to meet such requirements.
Bug: dawn:1140
Change-Id: I6eeabbc55cc3853fe15e33bdd44060b16f6096bf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72580
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
This enum value was removed.
Bug: dawn:1206
Change-Id: Ifebceb01e817a29daec6629434d4dd792f343f74
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72940
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This is so we can implement the adapter/device APIs fully
on dawn_wire.
Bug: dawn:689
Change-Id: I47f68157d081f359f871e0efe0d974dfe53de7d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71521
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Adds upstream instance/adapter APIs. In dawn_native, the basic APIs
to get limits and properties are implemented, but requestAdapter and
requestDevice are not. In dawn_wire, nothing is implemented, but the
stub definitions are put in place, as well the mechanism to inject
WGPUInstance into the wire.
There is a lifetime concern with WGPUInstance and WGPUAdapter on the
wire in that we need to ensure that the client cannot free the
instance or adapter while they are in use. In the near term, this is
not a problem because Chromium will always hold ownership of the
instance and adapters outside of the wire - i.e. it won't inject and
then release ownership.
Bug: dawn:160, dawn:689
Change-Id: Id904272983f23babc9177bc163d78c4fa1044da0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71520
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
* Rename GenerateNonReferenceExpression to
GenerateExpressionWithLoadIfNeeded.
This version takes an ast::Expression
* Add a variant that takes a sem::Expression, because the sem
expression already knows the resolved type, and so we can save
a lookup.
* Replace most uses of GenerateExpression ... GenerateLoadIfNeeded
with a call to one of the above.
This is a non-functional change.
Followup to the fix in tint:1343.
Bug: tint:1343
Change-Id: If19a1bc7670edd2badc1533861d8b42f0825c7b8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72720
Auto-Submit: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: David Neto <dneto@google.com>
This CL add color space conversion bases for CopyTextureForBrowser.
Theoretically, it could support any color space conversion. But
test cases only cover (Srgb, DisplayP3) to (Srgb).
It could be expanded to more color spaces conversions.
Bug: dawn:1140
Change-Id: I332e6d1f7cf2424fd5f5af83c71fa45c98d2d8ac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70780
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
A one letter typo would lead to invalid memory access in the very
specific case of outputting the layout for a struct within a struct with
field alignment padding, and the inner struct has more members than the
outer.
Bug: tint:1344
Bug: oss-fuzz:72642
Change-Id: I749e3fb172e78a20ece68b40be1a0a57dc5746f4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72642
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Vulkan allows them, but WGSL does not.
A duplicate decoration is purely redundant.
A parameterized decoratio with different parameterization is
an inconsistency and a semantic error, at least for currently defined
SPIR-V decorations.
So for each target, only take the first decoration of each kind.
Fixed: tint:1337
Change-Id: I6ed5c39cf2e213c695cb8217ed1b97814da3db56
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72500
Reviewed-by: Ben Clayton <bclayton@google.com>
Auto-Submit: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
FXC fails to compile code that assigns to dynamically-indexed fixed-size
arrays in structs on internal shader variables with:
error X3500: array reference cannot be used as an l-value; not natively
addressable
This CL detects this case, and transforms such assignments into copying
out the array to a local variable, assigning to that local, and then
copying the array back.
Also manually regenerate SKIPs for HLSL/FXC after this change, which
fixes 30 tests. Also exposes some "compilation aborted unexpectedly" now
that "array reference cannot be used as an l-value" has been fixed. For
tests that fail for both DXC and FXC, updating SKIPs to the DXC one to
help distinguish actual FXC bugs from valid errors.
Bug: tint:998
Bug: tint:1206
Change-Id: I09204d8d81ab27d1c257538ad702414ccc386543
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71620
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Also fix a gn check failure with the new GN.
Bug: None
Change-Id: I0686dd5de7fc5804fbbe79f19db413cc67fa0aae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72484
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
On Intel platforms, all planes in fact have same dma-buf, so the
DISJOINT bit shouldn't be used to create the vkimage.
For multi-planar formats, VkImageDrmFormatModifierListCreateInfoEXT
has to be used instead of
VkImageDrmFormatModifierExplicitCreateInfoEXT.
Bug: chromium:1258986
Change-Id: I25306a438e7ba9fd981848e63068e486bbddf11d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68961
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
This will hopefully help catch issues early when people forget to set
pNext before creating the PNextChainBuilder.
Bug: dawn:1223
Change-Id: Ic6b9704aeaa20731e4f7de4d1ac0207d4110c720
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71762
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
These are errors:
let a = 0x;
let b = -0x;
Fixes: tint:1338
Change-Id: I9d26ad66e32deb954550c0ecfbda0a9005bcd380
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72380
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: David Neto <dneto@google.com>
Auto-Submit: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
In RenderPipelineDescriptor.DepthStencilState, if depth test or depth
write is enabled, the texture format must have depth aspect. Likewise,
if stencil test or stencil write is enabled, the texture format must
have stencil aspect.
Bug: dawn:1226
Change-Id: I9d7efb25675ff2c90704fa45703fb542bab6f1f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72101
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
It requires to revise quite a few flags in order to implement
readonly depth/stencil attachment on Vulkan. For example:
- VkAccessFlags,
- VkPipelineStageFlags,
- VkImageUsageFlags,
- and the most important: VkImageLayout.
These revised flags need to be applied to many Vulkan objects.
For examples:
- VkImageMemoryBarriers,
- IMAGE_LAYOUT revisions in descriptor set (bindings),
render pass, and subpass,
- and loadOp/storeOp revisions in render pass and subpass.
This change also does some workarounds in order to make Vulkan
validation layers happy. For example:
- use DEPTH_STENCIL_READ_ONLY image layout for binding a
depth/stencil texture,
- add DEPTH_STENCIL_ATTACHMENT_BIT image usage for binding a
depth/stencil texture.
Note that STORE_OP_STORE is used for depth/stencil's storeOp for
readonly attachment. It leads to Vulkan validation error. This
change igores that error and let it proceeds and it works well.
Bug: dawn:485
Change-Id: Ie247c9cbffbd837984b0933a905632ab5ad8862d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This library binds directly to dawn_native and implements
webgpu.h. It may be built as a single library so it can
be easily used in other projects.
Bug: dawn:1220
Change-Id: I73be8c6455922fa526efd1600446cc46b07e82ed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53887
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The GLSL emitted for these was invalid, and we don't need these
structs since they're only used as the store types of buffers, which
are handled elsewhere.
Change-Id: I17c15e408b5c36e9b895e5950528a6d02d1802a6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72381
Reviewed-by: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
These are no longer necessary and will soon be deprecated and removed.
Bug: tint:1324
Change-Id: I3fa076e7ce5eb36466d24c80fd1c83658c28c5ab
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72086
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
These are no longer necessary, and the attribute will soon be
deprecated and removed.
Bug: tint:1324
Change-Id: Ia3cdd4e9d9bd7bca45d734a06466993199b3e838
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72085
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
No code should rely on the presence of the block attribute, which will
soon be deprecated and removed.
Bug: tint:1324
Change-Id: I868d5e795e66a93bdf99b94389c07dec98cb0ec2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72084
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Skipping those that are block-decorated is not correct, as
block-decorated structures can also have non-buffer usages. This is
even clearer now that WGSL has removed the block attribute.
Bug: tint:1324
Change-Id: I6484766a5c541d39e2dc08beb3ae7b889759a3fb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72083
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Any struct which is used as the store type of a buffer variable needs
to have a block decoration. If that struct is nested inside an array
or another struct, we wrap it inside another struct first.
This removes the SPIR-V backend's reliance on the [[block]] attribute,
which will soon be deprecated and removed.
Bug: tint:1324
Change-Id: Ib6ad54f24a3e4a090da9faeed699f266abcb66ba
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72082
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Replace all validation rules that rely on the block attribute with the
new rules based on fixed-footprint types.
Bug: tint:1324
Change-Id: I02656537bee66e6e1af95875e503a37bf23d4a6b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72081
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This transform does not use the top-level ctx.Clone() method, so we
need to manually copy the applied transforms over to the destination
program.
This fixes the GLSL backend, where this transform was dropping the
applied transforms and breaking a required transform dependency later
in the chain.
Change-Id: I3db688fe35dfbe67468b9941f739cb2ecf3a843b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This fixes errors like "error X3500: array reference cannot be used as
an l-value; not natively addressable". Note that FXC treats matrices
like arrays. We still get this error for dynamically indexed arrays in
structs.
Also improved HLSL assign tests, and add missing ones for vector
indexing.
Manually removed 20 e2e skip hlsl SKIP files that are now passing with
this change.
Bug: tint:1333
Change-Id: If23881a667857a4d4ec6881e72666af0a666ef10
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71982
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Bug was a result of an external BGL reference that lingered after device was destroyed leading to a bad read on the device's FencedDeleter when the BGL reference was finally released. Fix just makes sure that the previous code path runs during the device destruction instead of afterwards.
- Removes passthrough call in BGL to the allocator and instead has the device keep track of the allocator directly so that the list can be used to both deallocate bind groups and bind group layouts at the end.
- Makes the allocator an ObjectBase so that we can have an explicit copy of the device since getting it from the layout can be dangerous now that the allocator may outlive the layout.
Bug: chromium:1276928
Change-Id: Ibca5e3c313fc0c0980ecaaa9ad2c871e204ac153
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71860
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
All writers implemented, along with resolving and validation.
TODO: SPIR-V Reader.
Bug: tint:1330
Change-Id: I8ba2f6023749474f80efb8a5422ac187e6c73a69
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71820
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Updates validation logic to match the recent changes in
https://github.com/gpuweb/gpuweb/pull/2385 that allows stripIndexFormat
to be undefined at pipeline creation time, even for strip topologies.
Non indexed draw calls are valid with such pipelines. Indexed draw calls
fail validation at draw time.
Bug: dawn:1224
Change-Id: I28ff78eac726d46f99a099ffb2338b5da81a4a88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
The EnumClassBitmasks is used by dawn/api_cpp.h that needs to be common.
Define a macro to export the operators from dawn to other various namespace.
BUG=dawn:1201
Change-Id: I20badd54e844fead6ecf12546a2c9e0afa2fd83f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Junwei Fu <junwei.fu@intel.com>
Remove wgpu::ErrorFilter::None from Dawn as it is removed from the
specification.
Bug: dawn:1206
Change-Id: If8ec2722cf1b2bad380011f191f296f0e591646d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71607
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
If TINT_SYMBOL_STORE_DEBUG_NAME is 1, Symbol instances store a
`debug_name_` member initialized with the name of the identifier they
represent. This member is not exposed, but is useful for debugging
purposes.
Bug: tint:1331
Change-Id: Ia98e266aefc1ca26bbf30c6ece73d9eac8afdbd7
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71780
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
FXC is buggy, and I recently landed changes in Dawn to run with "/O0"
rather than /"O2" because of these bugs. Let's make sure Tint end-to-end
tests do the same. Also do the same when running against DXC.
Bug: dawn:1203
Change-Id: I1a30f16dee8306bd645d87b3ccb0cc87691c5972
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71800
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This patch fixes a bug in the allocation of internal staging buffer
for Queue::WriteTexture() that we must ensure the buffer offset to
be 4 bytes when calling Queue::WriteTexture() on depth stencil
textures as is restricted by Vulkan SPEC.
BUG=dawn:1213
TEST=dawn_end2end_tests
Change-Id: Ia2d073ef12d48baff42fca97005c1185c9560f1c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71605
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This reverts commit 1a57ee9d4e.
Reason for revert: Swiftshader does not support 2^16 at the moment, and this is causing all Swiftshader tests to be skipped silently.
Original change's description:
> Bump maxUniformBindingSize to 2^16 from 2^14
>
> This was upped in https://github.com/gpuweb/gpuweb/pull/2159
>
> Bug: dawn:1173
> Change-Id: I98d46b9b5a339280d21ddcb2ab039ce7ebce4ec3
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71608
> Commit-Queue: Brandon Jones <bajones@chromium.org>
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Brandon Jones <bajones@chromium.org>
TBR=cwallez@chromium.org,enga@chromium.org,bajones@chromium.org,bajones@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com
Change-Id: Ib7d6023adac3f99b8e7238035eed2a16f2ced6d0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:1173
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71840
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
D3D12, OpenGL, and OpenGLES have their own backend-specific
AdapterDiscoveryOptions. Add the same for Vulkan and Metal so we can
selectively discover just Vulkan or Metal adapters.
The Vulkan options include a boolean forceSwiftShader to force
Dawn to discover only SwiftShader on the Vulkan backend.
Also, refactor D3D12's DiscoverDefaultAdapters to simply call
DiscoverAdapters to match the other backends.
Bug: chromium:1266550
Change-Id: I137f94b40084b2d0ddeda39b6b7ef20f033d8a4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69522
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
This will allow the Vulkan backend connection to be initialized, and
then selectively discover adapters on just one of the instances.
This is needed so that discovery of the fallback WebGPU adapter can
avoid initializing any adapters other than SwiftShader.
Bug: chromium:1266550
Change-Id: Ia8b31c0239da89a41aa89f1c09a66e9e56e10d95
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69980
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Fix dependency graph traversal for bitcasts. These were not being traversed, leading to an ICE if the bitcast type was an alias, as the symbol was not resolved for later use by the resolver.
Add missing validation for bitcasts. We were permitting any bitcast that wasn't a being cast to a pointer type, when the spec only allows:
* numeric_scalar to numeric_scalar
* vecN<numeric_scalar> to vecN<numeric_scalar>
Add lots of tests.
Fixed: chromium:1276320
Change-Id: I9e5487ec7649ac543f73fc878e7e282bf932d8cb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71681
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Migrate some of the validation logic over to use the results of behavior
analysis.
The most significant changes are:
* Unreachable-statements now consider merge-points of control flow. For
example, if all branches of a if-statement or switch-statement either
return or discard, the next statement will be considered unreachable.
* Unreachable statements are no longer an error, but a warning. See
https://github.com/gpuweb/gpuweb/issues/2378.
* Statements that follow a loops that does not break, or have a
conditional will now be considered unreachable.
* Unreachable statements produced by the SPIR-V reader are now removed
using the new RemoveUnreachableStatements transform.
Some other new changes include additional validation for the continuing
block for for-loops, to match the rules of a loop continuing block.
The new cases this validation is testing for are not expressible in
WGSL, but some transforms may produce complex continuing statements that
might violate these rules. All the writers are able to decay these
complex for-loop continuing statements to regular loops.
Bug: tint:1302
Change-Id: I0d8a48c73d5d5c30a1cddf92cc3383a692a58e61
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71500
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
writer::spirv::Function attempted to append a trailing OpReturn if the
function does not end with a terminating instruction. This wasn't
considering functions that have a non-void return type.
This has now been moved to spirv::Builder::GenerateFunction(),
where we can actually examine the function return type, and generate a
zero-expression to return if we need to.
Note: this was masked by WGSL validation that required all functions to
end with a return statement.
Bug: tint:1302
Change-Id: Iddfeda25a956622c318b8235dc6fc093a2a5c26d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71604
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
This brings more type safety to the code and is marginally more
readable.
Bug: None
Change-Id: I0330a8a8e95cd9b8b531af266acd8fdc50c50460
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71606
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
This change implements the behavior analysis for expressions and
statements as described in:
https://www.w3.org/TR/WGSL/#behaviors
This CL makes no changes to the validation rules. This will be done as a
followup change.
Bug: tint:1302
Change-Id: If0a251a7982ea15ff5d93b54a5cc5ed03ba60608
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68408
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
The SwitchCaseBlockStatement was bound to the BlockStatement of an ast::CaseStatement, but we had nothing that mapped to the actual ast::CaseStatement.
sem::CaseStatement replaces sem::SwitchCaseBlockStatement, and has a Block() accessor, providing a superset of the old behavior.
With this, we can now easily validate the `fallthrough` rules directly, instead of scanning the switch case. This keeps the validation more tigtly coupled to the ast / sem nodes.
Change-Id: I0f22eba37bb164b9e071a6166c7a41fc1a5ac532
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71460
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Produces a direct SEM -> SEM pointer, reducing AST <-> SEM hopping.
Change-Id: I233b4c47d4e55b5f2c6e14ed08699a302b8fb64d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71321
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
Also delete vulkan.hpp that we don't use, and vulkan_fuchsia_extras that
have since then been upstreamed.
Also updates the fuchsia external import code to use the non-temp
extension.
Bug: dawn:221
Change-Id: I23e1bfedc5a18731be1e58d0bae1bddf6b0f45fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71601
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Changes several DAWN_TEST_UNSUPPORTED_IF macros that were erroneously
used to DAWN_SUPPRESS_TEST_IF.
Bug: dawn:1216, dawn:1217
Change-Id: Iaa0d7eb1b3aad8c0b11ff395cebaff0f15631beb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71524
Commit-Queue: Brian Sheedy <bsheedy@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Brian Sheedy <bsheedy@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Change backend connection in Instance.cpp to store a bitset of
backends that have been connected. This lets us only connect to a
single backend if AdapterDiscoveryOptions are passed explicitly,
and track which connections have/have not been made. Later, we can
connect to the rest of the backends if more are requested.
This is part of some improvements to the existing code so we can
selectively discover adapters and control discovery of the
high-performance, low-power, and fallback WebGPU adapters.
Bug: chromium:1266550
Change-Id: Iceb0d3f71751f5aac6218996ace3cf89deda8a29
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69521
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Adds functionality and tests for performing the multiplanar external
texture transform on texture_external parameters in user-defined
functions.
Bug: dawn:1082
Change-Id: I15f23e639a6cd24ed3428055420908f05b69c0c6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70840
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Some versions of clang warn as error without this:
error: definition of implicit copy constructor for 'EnumSet<tint::ast::PipelineStage>' is deprecated because it has a user-declared copy assignment operator [-Werror,-Wdeprecated-copy]
Change-Id: I02cee0b1f7b70d74f29da0067e888b50acf27ee1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71600
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Validate the storage texture views have a miplevel of 1 when creating
bind group. This validation is added in
https://github.com/gpuweb/gpuweb/pull/2285.
Also fix a bug in unittest BindGroupValidationTest.TextureBindingType.
Bug: dawn:1212
Change-Id: If32400ed1e4f3049b8b8979e6e6133bada36b45c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71380
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
- Update block size of depth/stencil formats in TextureUtils.h
- Allow to copy depth aspect for Depth32FloatStencil8 and disallow it
for Depth24UnormStencil8 in copyTextureToBuffer()
- Add Depth24UnormStencil8, Depth32FloatStencil8 and other depth/stencil
formats in CopyCommandsValidationTests.
Bug=dawn:690
Change-Id: I3f645b838b8a8cdafe0880bbd1e4e8d17d994510
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Suppresses several failures in Dawn's C++ tests that were found on
Windows machines with GTX 1660s.
Bug: dawn:1216, dawn:1217
Change-Id: I1b9feddd742837d0f91118803103eecbaa9effc9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71560
Commit-Queue: Brian Sheedy <bsheedy@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Brian Sheedy <bsheedy@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
- Fixes all class and implementations to call upwards when necessary.
- Makes DestroyImpl full virtual at ApiObjectBase.
- Fixes mock classes to call default DestroyImpl upwards on mock calls.
- Adds back D3D12 optimization for buffer destruction.
Bug: dawn:628, dawn:1189
Change-Id: Id2c2c6483dc7ed93daf8e4648af26ac1307e3d90
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71243
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
When setting a buffer to zero now uses copies from a previously
allocated, zeroed out buffer to perform the clear rather than making new
allocations every time.
Bug: dawn:1160
Change-Id: I0c8e7e56b2afcb5961723e352d8bbdf276f4557c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70760
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Add assignment operators and methods for adding, removing and operators for performing set arithmatic.
Change-Id: I13d30734354f503180f75480866b54034f647c2a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71320
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Dynamic storage buffer sizes are loaded from a uniform buffer
which is bound to a set of root constants in the D3D12 root
signature.
Bug: dawn:429
Change-Id: I3bf0d9bbdb7a5b0a8c0f624f18081c6bf8d45fca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68960
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
- Only suppressing for Linux/Vulkan/Nvidia platforms for now as those are the reproducable ones. The issue could be larger though.
Bug: dawn:1214
Change-Id: I56f29fdef912b0857b33bb81d391a82702750b47
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71360
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Nothing currently does the analysis to calculate these.
Change-Id: Ia2103102fbf36109f357aebf32cdfda24d6d8155
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68407
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
VulkanImageWrappingTestsOpaqueFD already has the same fixes, but
sadly didn't get applied to VulkanImageWrappingTestsDmaBuf.
DawnTest::Setup() and TearDown() are missing so the device isn't
initialized.
The expected values in CopyTextureToBufferSrcSync are wrong.
Bug: dawn:1210
Change-Id: I3810a626d840573ab7c1fa75ba7ca239e7288c3e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71245
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
To help debug a suspect crash in these functions.
Also, change some of the counter checks to use more
Objective-C style checks instead of std::find.
Bug: dawn:1102
Change-Id: I693d1f2489116200b2c0608ca60bc3eb8ddb8571
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71242
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Hao Li <hao.x.li@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
The Depth16Unorm format has been implemented at
https://dawn-review.googlesource.com/c/dawn/+/62420, we can add it to
kAllTextureFormats and kDepthFormats in utils/TextureUtils.h.
Bug=dawn:570
Change-Id: I5abf845341debc1d6881c639bc400c40b14fc3bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70900
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This reverts commit 610f184fd9.
Reason for revert: Crashes still happen even with this guard.
Testing shows that counterSets being null does not cause crashes.
Original change's description:
> Add a guard for MTLDevice.counterSets being null.
>
> This is a tentative fix for a segfault that's happening on
> metal::Adapter initialization on some systems.
>
> Bug: dawn:1102
> Change-Id: Iff31e46420e60cd76ecbbfa92bd5b5906ca89cf4
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69340
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1102
Change-Id: Ia7d7428acee552a107425c774ba15e97bf170e38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71241
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
All of these root constants are set when a bind group holding
dynamic storage buffers is applied. This could be improved by
using reflection data to only set constants that are needed
in the shader. This will require adding a way to store the
reflection information in the blob cache.
Bug: dawn:429
Change-Id: I3afce6b781ec5a82d5d0bafb6720d368b82c1b00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68600
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Add undef Bool for xlib_with_undefs.h
Also fix a link in perf_tests/README.md
Change-Id: I83718b2014b6fe2bdfbd82b248d358abbd463abb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65223
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
- Adds system utility to get the module directory for dawn native.
- Updates Vulkan backend to use the module directory to find loader.
- Test ran on NVIDIA GTX 1660 here: https://chromium-swarm.appspot.com/task?id=576d77991add7c10.
Bug: dawn:1191
Change-Id: I7c577008b5252ac94f38c8cdb56f7e8d8a0aa956
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70860
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Break up Resolver::Statement() into multiple resolver functions.
Move simple statement validation out to resolver_validation.cc
Change-Id: Ifa29433af0a9afa39a66ac3e4f7ca376351adfbf
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71102
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Now that I've landed this change to Dawn to disable FXC optimizations:
https://dawn-review.googlesource.com/c/dawn/+/70700,, we can reland this
change. The Tint-into-Dawn roll was failing because FXC would miscompile
certain loops into infinite loops when not unrolled.
Also reland
test/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.hlsl
Bug: tint:1112
Bug: dawn:1203
Change-Id: I641d68864b833e0fbe3b117d397b89ae96482536
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71000
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
If we encounter a global twice, the stack vector was not popped, which could trigger false cyclic-dependency errors. Because the cyclic dependency did not actually exist, later logic could break, expecting to find a global->global edge which did not exist.
Fixed: chromium:1273451
Change-Id: I9d99f1aeeaea042d9ed847a878c4717803122240
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70980
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
RemovePhonies was transforming:
_ = f32(1)
_ = vec2<f32>(1.0, 2.0)
into:
f32(1)
vec2<f32>(1.0, 2.0)
Which the resolver gets grumpy about, as these are expressions, not statements.
Fixed: chromium:1273230
Change-Id: Ie85d3cee705fa3f792db686c021d76331e241f17
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70960
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Ben Clayton <bclayton@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
FXC sometimes miscompiles code when optimizing (/O2), and there is no
discernable workaround. This change sets the optimization level to /O0
when compiling shaders with FXC.
Also, no longer default to enabling EmitHLSLDebugSymbols in Debug
builds, which disabled optimizations (/Od). This confused me a few
times, and is not necessary since we can set this toggle via command
line.
Bug: dawn:1203
Bug: tint:1175
Bug: tint:1112
Change-Id: Ide9e6ecd45adeca951b8836dee91a8367eca3769
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70700
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
The depth240unorm-stencil8 and depth32float-stencil8 are optional
features. Enable them and add validation tests for texture creation
and texture view creation.
They are unimplmented on backends, skip their end2end tests.
TODO: add validtion for copy commands.
BUG=dawn:690
Change-Id: I980631d2f3fa6397a6125221a76980a15c8cb2f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
- Turns internal cache into a pointer so that we can deallocate it earlier for the destroy.
Bug: dawn:628
Change-Id: I69fd1e4be5ed5d8b7a28efebd9c2852bab3224b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70182
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
The default implementation of this was generating random data for
the underlying pointers of std::unordered_map, leading to crashes
when the map was accessed. This CL populates the map in a
structured manner with pseudo-random data.
Bug: chromium:1273001
Change-Id: Ic20ecab85bedba2a59587ebe4a5016be6e53e6f8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70701
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
BUG=tint:1019
Change-Id: Ia462080877a97348c5589bfa71231a832a7ebfd3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70081
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
If the HLSL sanitizer errors, then there may be no ArrayLengthFromUniform::Result, so we check the pointer before attempting to dereference it.
Bug: chromium:1273230
Change-Id: I9575d20748720623a94ac86f45da14302b20440a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70740
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Previously we would only discover 1.0 or 1.1, meaning that extensions
promoted to core in 1.2 wouldn't be properly discovered.
Bug: chromium:1269882
Change-Id: I38bc211a3358158ba5eccd6b361e4b1173e047fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70640
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
This Dawn-internal struct is used to send Adapter information from
the GPU to Renderer process. We need adapterType to determine the
isFallbackAdapter property of GPUAdapter in Chromium.
Bug: chromium:1266550
Change-Id: Ia0457119f45a165e7bdb5b85c43c120391c7001b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70580
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Add transform::Unshadow to renamed shadowed symbols. Required by a
number of other transforms.
Replace Resolver symbol resolution with dep-graph.
The dependency graph now performs full symbol resolution before the
regular resolver pass.
Make use of this instead of duplicating the effort.
Simplfies code, and actually performs variable shadowing consistently.
Fixed: tint:819
Bug: tint:1266
Change-Id: I595d1812aebe1d79d2d32e724ff90de36e74cf4b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70523
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
They are always used together, and can actually be simplified when
combined.
This transform cannot currently deal with shadowing, and will need
need to depend on a new 'unshadow' transform.
Fixes a long-standing bug where we'd get an ICE if we attempt to inline
a pointer let declaration with side-effects in a for-loop initializer.
Fixed: tint:1321
Bug: tint:819
Change-Id: I236fed688e33a4996e47310b5ece44c991b5249f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70661
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
The error message has recently changed, and is causing rolls to fail.
I don't see any reason why we're testing SPIR-V val here. Just remove the test.
Bug: tint:912
Change-Id: Ia24f81a8cc86edafe893493279f7aaa73f1d746a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70666
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
These have all been removed from the spec as we cannot guarantee they will behave as expected on the various backends.
Bug: tint:1312
Change-Id: I9d7d81cfdc44489fffe08c5183ed8da84901a024
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70665
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
These also need to depend on types / values.
Bug: tint:819
Bug: tint:1266
Change-Id: Ia044d7823aca845dc57a887a164e07137d913429
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70522
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
A find or return-default utility.
Rename `find_or_replace.h` to `map.h` which contains both these utilties that operate on maps.
Change-Id: Iaa76ea3f5c5a1210e413c131dd0556c126ee5d0a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70521
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This is preventing supporting DeviceDescriptor from upstream
webgpu.h because the name conflicts with the existing struct.
A typedef using the original name DeviceDescriptor is added
until all embedders of Dawn are updated to use the new name.
Bug: dawn:160, dawn:689
Change-Id: Ib9cb7443b7e46e3ffe29d2ec109f2f1a831754e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70581
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
For example, a non-Debug build will now output:
1: /* FXC compile flags */
D3DCOMPILE_PACK_MATRIX_ROW_MAJOR
D3DCOMPILE_OPTIMIZATION_LEVEL1
While a Debug build would output:
1: /* FXC compile flags */
D3DCOMPILE_DEBUG
D3DCOMPILE_SKIP_OPTIMIZATION
D3DCOMPILE_PACK_MATRIX_ROW_MAJOR
D3DCOMPILE_OPTIMIZATION_LEVEL1
This will be useful when using the CLI (fxc.exe) to make sure we pass it
the right flags.
Bug: dawn:1162
Change-Id: Ifffa2a0d1d0ccbb67ee7f5e1d0608d5946235bc5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70680
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Current implementation of CopyTextureForBrowser() uses sampler to
load and store values in shader to *-srgb format textures. This is
the wrong implementation because it cannot reserve the origin bytes.
This CL remove *-srgb formats from supporting lists.
This CL also refactor CopyTextureForBrowserTest to reduce duplication
and prepare for color space conversion test case.
Bug: dawn:1195
Change-Id: Ib00d863e99bde8c7bf86fbb8ff93f0c799babe23
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70040
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Adds label tracking for:
- CommandBuffer
- CommandEncoder
- ComputePassEncoder
- RenderBundleEncoder
- RenderPassEncoder
It's not clear to me if these structures have labelable equivalents in
D3D12 or Vulkan, so no changes were made to the individual backends.
Bug: dawn:840
Change-Id: Ib1786ab45466a3d13fbd4c772f8e8af4cc1786af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70400
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The storageBarrier() builtin causes flushes to be visible to
all invocations within a workgroup, not the whole device.
The limitation is inherited from Metal.
Fixes: tint:1310
Change-Id: I6f94faa88bd3c7b6cec0601312c6c65a907c5973
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69800
Auto-Submit: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This reverts commit 11d09f2fe7.
Reason for revert: Failing roll of Tint to Dawn: https://dawn-review.googlesource.com/c/dawn/+/70100
Original change's description:
> HLSL: force FXC to never unroll loops
>
> Emit the "[loop]" attribute on "for" and "while" so that FXC does not
> attempt to unroll them. This is to work around an FXC bug where it fails
> to unroll loops with gradient operations.
>
> FXC ostensibly unrolls such loops because gradient operations require
> uniform control flow, and loops that have varying iterations may
> possibly not be uniform. Tint will eventually validate that control flow
> is indeed uniform, so forcing FXC to avoid unrolling in these cases
> should be fine.
>
> Bug: tint:1112
> Change-Id: I10077f8b62fbbb230a0003f3864c75a8fe0e1d18
> Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69880
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Ben Clayton <bclayton@google.com>
> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: tint:1112
Change-Id: I8e8f3c0abfa6e6bc5d0e67af9428a46ef867d5c1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70540
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
No need for the HLSL-style repeated swizzle; GLSL allows construction
of a vector from a scalar value of the component type.
Bug: tint:1317
Change-Id: Ia0afe3012cbb56716a2d1c5c3849dd662a5ff89c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70342
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
'__' is reserved in C++, and the 'match__' and 'build__' functions are causing OSS-fuzz builds to fail.
Add the change in tint behavior to the OT notes.
Add end to end tests for underscores. While the GLSL and MSL compilers seem to accept leading and double underscores in identifiers, the tint build failure has highlighted we have more work to do here (crbug.com/tint/1319)
Fixed: oss-fuzz:41214
Bug: tint:1292
Bug: tint:1319
Change-Id: I32b7bf4e0cff26e678b788457f90452c2503da50
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70480
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Performs a module-scope (global) declaration dependency analysis, so
that out-of-order global declarations can be re-ordered into dependency
order for consumption by the resolver.
The WGSL working group are currently debating whether out-of-order
declarations should be included in WebGPU V1, so this implementation
currently errors if module-scope declarations are declared out-of-order,
and the resolver does not currently use this sorted global list.
The analysis does however provide significantly better error diagnostics
when cyclic dependencies are formed, and when globals are declared
out-of-order.
The DependencyGraph also correctly now detects symbol collisions between
functions and types (tint:1308).
With this change, validation is duplicated between the DependencyGraph
and the Resolver. The now-unreachable validation will be removed from
the Resolver with a followup change.
Fixed: tint:1308
Bug: tint:1266
Change-Id: I809c23a069a86cf429f5ec8ef3ad9a98246766ab
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69381
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Reviewed-by: David Neto <dneto@google.com>
Vulkan requires round-to-nearest when converting from a float
coordinate to an integer array layer. It prefers round-to-nearest-even.
Use round-to-nearest-even, instad of relying on the rounding behaviour
of the i32(f32) overload.
Fixes: tint:1316
Change-Id: I43624e25e8ea27d3a6e04841a911bbb9418810d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70343
Auto-Submit: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This patch add the size parameter check in buffer mapAsync in dawn
wire server to make sure that it is not WGPU_WHOLE_MAP_SIZE. Together
with validation in mapAsync in dawn native, we can ensure that the
size parameter deserialized in wire server is a valid actual size.
When using default size with dawn wire, the actual size is computed
by wire client, and WGPU_WHOLE_MAP_SIZE shall never be passed to server.
Bug: chromium:1270819
Change-Id: Ic0fe52efed15860bcc519a3881f0f649f7455435
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This patch adds the object label to the trace events for the creation
of pipeline and shader module so that we can easily know which shader
module or pipeline creation task the trace event belongs to.
BUG=dawn:1167
Change-Id: Ic2de4542d0167437eea2fd600d0f0be3bdd225f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70041
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch fixes a shader compilation warning in FirstIndexOffsetTests
by adding "flat" interpolation types to the user-defined unsigned
integer vertex outputs and fragment inputs.
This patch also enables FirstIndexOffsetTests on Vulkan backends as
we have already correctly supported "flat" interpolation in WGSL.
BUG=tint:451
TEST=dawn_end2end_tests
Change-Id: I965572c8460494e3eaec5dcf83e2dc67c0771250
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70025
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Try to lex identifiers before punctuation, and backtrack if we only
see a single underscore or something that starts with two underscores.
Rename the modf and frexp return types to start with two underscores.
Spec PR:
https://github.com/gpuweb/gpuweb/pull/2326
Change-Id: Id283af100babfe84faa183345cb8a60848140caa
Fixed: tint:1292
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70160
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Instead of using template functions, generate define string pairs
in std::string. For DXC path, convert them to std::wstring. It is
okay since shader generation is already expensive.
By the way generalize it to all kinds of defines in
ShaderCompilationRequest.
Bug: dawn:1137
Change-Id: I5518e992b56497e28c8ac7e818bf19b4853dee4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70120
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Use imageSize() on images, not textureSize().
In GLSL, the LOD parameter to textureSize() is mandatory for
sampled textures, so emit a default 0 if not supplied. (Also, don't pack
the level into the coords argument; that's an HLSLism.)
GLSL returns the array size of array textures in the final component
of textureSize(); remove it for WGSL.
Write the subtype of storage images correctly (uimage*, iimage*, etc).
This required a bit of cleanup to move "writeonly" ahead of subtype
emission.
Bug: tint:1298
Change-Id: Ica1cec0f833a9b684143c8b0cf6d090fb511a7d2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70140
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Adds label tracking for:
- BindGroup
- BindGroupLayout
- PipelineLayout
- TextureView
- ExternalTexture
- Sampler
- QuerySet
Labels are passed to Vulkan and D3D12 where applicable, though many of
the related structures don't appear to be labelable objects in D3D12.
Bug: dawn:840
Change-Id: Ic7073dc9c02c9fb05bb46f2f8a84e575d5ba5c16
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
ArrayLengthFromUniform is needed for correct bounds checks on
dynamic storage buffers on D3D12. The intrinsic GetDimensions does
not return the actual size of the buffer binding.
ArrayLengthFromUniform is updated to output the indices of the
uniform buffer that are statically used. This allows Dawn to minimize
the amount of data needed to upload into the uniform buffer.
These output indices are returned on the HLSL/MSL generator result.
ArrayLengthFromUniform is also updated to allow only some of the
arrayLength calls to be replaced with uniform buffer loads. For HLSL
output, the remaining arrayLength computations will continue to use
GetDimensions(). For MSL, it is invalid to not specify an index into
the uniform buffer for all storage buffers.
After Dawn is updated to use the array_length_from_uniform option in the
Metal backend, the buffer_size_ubo_index member for MSL output may be
removed.
Bug: dawn:429
Change-Id: I9da4ec4a20882e9f1bfa5bb026725d72529eff26
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69301
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
D3D12 doesn't have native pipeline constants feature.
This is done by using #define. Add some new tests to make
sure these define approaches work as expected.
Also makes duplicate pipeline constant entries an invalid
case.
Bug: dawn:1137
Change-Id: Iefed44a749625b535bbafbb39f42699f0b42e06a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68860
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
resolver.cc has grown very large, and is difficult to navigate.
The logic is identical to before, but validation logic has been moved to its own .cc file.
Bug: tint:1313
Change-Id: I4b7f3208815efe8ff02f2ad006b7cd31b5e37006
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Emit the "[loop]" attribute on "for" and "while" so that FXC does not
attempt to unroll them. This is to work around an FXC bug where it fails
to unroll loops with gradient operations.
FXC ostensibly unrolls such loops because gradient operations require
uniform control flow, and loops that have varying iterations may
possibly not be uniform. Tint will eventually validate that control flow
is indeed uniform, so forcing FXC to avoid unrolling in these cases
should be fine.
Bug: tint:1112
Change-Id: I10077f8b62fbbb230a0003f3864c75a8fe0e1d18
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69880
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Use uintBitsToFloat.
Bug: tint:1306
Change-Id: Ie9a5e14c13c0d63b57c126f16c4e2a5c7a77e3f7
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69740
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Failures in the following tests are preventing Dawn from rolling into
Chromium due to errors when run against D3D12_NVIDIA_Quadro_P400
ComputeDispatchTests.IndirectBasic
ComputeDispatchTests.IndirectOffset
ComputeDispatchTests.MaxWorkgroups
Bug: dawn:1196
Change-Id: Ie7188384656307ede0f467ead6fba9289d9db655
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69920
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Lexer methods scanning for comments and whitespace can now
return an error.
Fixes: tint:1309
Change-Id: Ica8e393d3410b1bda2a293db0d9b0006770770ea
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69361
Auto-Submit: David Neto <dneto@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Implements MultiplanarExternalTextureTransform to allow transforming a
texture_external binding into two texture_2d<f32> bindings and a uniform
buffer binding. Transforms textureSampleLevel and textureLoad calls with
a texture_external parameter into custom functions that can handle both
single-plane RGBA or bi-planar YUV. Includes tests.
Bug: dawn:1082
Change-Id: Icb6d8b0f3773feca01c833171f07230c3531f3aa
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68620
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This patch supports [[num_workgroups]] on D3D12 for DispatchIndirect
by appending the values of [[num_workgroups]] at the end of the
scratch buffer for indirect dispatch validation and setting them as
the root constants in the command signature.
With this patch, for every DispatchIndirect call:
- On D3D12:
1. Validation enabled, [[num_workgroups]] is used
The dispatch indirect buffer needs to be validated, duplicated and
be written into a scratch buffer (size: 6 * uint32_t).
2. Validation enabled, [[num_workgroups]] isn't used
The dispatch indirect buffer needs to be validated and be written
into a scratch buffer (size: 3 * uint32_t).
3. Validation disabled, [[num_workgroups]] is used
The dispatch indirect buffer needs to be duplicated and be written
into a scratch buffer (size: 6 * uint32_t).
4. Validation disabled, [[num_workgroups]] isn't used
Neither transformations or scratch buffers are needed for the dispatch
call.
- On the other backends:
1. Validation enabled,
The dispatch indirect buffer needs to be validated and be written
into a scratch buffer (size: 3 * uint32_t).
2. Validation disabled,
Neither transformations or scratch buffers are needed for the dispatch
call.
BUG=dawn:839
TEST=dawn_end2end_tests
Change-Id: I4105f1b2e3c12f6df6e487ed535a627fbb342344
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68843
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch fixes a bug in the generation of expected data in CopyTests.
In function GetExpectedTextureData() we intend to initialize every byte
of the expected texture data, so we need to calculate the index of the
expected texture data with "bytesPerRow" instead of "texelBlocksPerRow".
BUG=chromium:1161355
TEST=dawn_end2end_tests
Change-Id: I05bcab629fc961c7425c10fcd534c451af199712
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69600
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Found while investigating Swiftshader support. Some Vulkan loaders
fail to create an instance if VK_ICD_FILENAMES is empty string
rather than entirely absent. It was set to empty string because
Dawn did not distinguish between nonexistent environment variables
and the empty string. This CL adds distinguishing between the two,
including tests for the behavior.
Bug: chromium:1266550
Change-Id: I1680a281f62e6b340009e01da65db9d485e2975e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69520
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
- Renames ProgrammablePassEncoder to just ProgrammableEncoder since it is also used in RenderBundleEncoder which is not a "pass"
- Adds testing infrastructure to further test device errors
- Ensures AttachmentStates are de-reffed when encoder objects are destroyed for proper cleanup
- Makes sure that both encoded and partial encoded commands are freed at destruction
Bug: dawn:628
Change-Id: Id62ab02d54461c4da266963035e8666799f61e9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68461
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
In GLSL, all identifiers beginning with gl_ are reserved (not just those
explicitly named in the spec), and so any found in WGSL must be renamed.
Bug: tint:1304
Change-Id: I92ed7ec674620f67775378ecb8debcfdb4b5bbb4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69701
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
For overridable constants without explicit ID, replace the
decoration with explicit ID to avoid ID changes impacted by stripped
away variables.
Bug: tint:1155, dawn:1137
Change-Id: I7d76c08952cfa870403ee2653411b2b6ee2af7b6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69500
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
In GLSL, relational operators are only valid for scalar operands. For
vector operands, lessThan, greaterThan, etc must be used.
Bug: tint:1303
Change-Id: Ia800f89111630c756dc1b30ef0c6858fb520fb16
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69561
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
This adds overloads for WireCmd [De]serialization that don't take the
object id provider/resolvers and produce a fatal error as soon as an
object is encountered.
Bug: dawn:1186
Change-Id: I13e796a5d8f59c26279b9079d4496390506c739a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68941
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
The new test can pass without further implementation changes on
D3D12 because:
- stencil aspect shares the same resource state with depth:
D3D12_RESOURCE_STATE_DEPTH_READ.
- stencil flag (D3D12_DSV_FLAG_READ_ONLY_STENCIL) for readonly
DepthStencilView descriptor has already been added into Dawn
in previous patch.
Bug: dawn:485
Change-Id: I87aaaac0f01744d3533f2d97f987ee23ad0a1f53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69300
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
To help diagnose issues where Dawn fails to create or initialize
an adapter.
Bug: none
Change-Id: I0c757f99596e9b4ac0e559807654ffaf9cb03feb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69420
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This is the responsibility of the resolver, not the parser.
Required to handle out-of-order declarations.
Fixed: tint:888
Bug: tint:1266
Change-Id: I0cbdbe7f721a88bba89c0394a72a20e20b600000
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69106
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Add a new 'Target' to the ast::CallExpression, which can be either an
Identifier or Type. The Identifier may resolve to a Type, if the Type is
a structure or alias.
The Resolver now resolves the CallExpression target to one of the
following sem::CallTargets:
* sem::Function
* sem::Intrinsic
* sem::TypeConstructor
* sem::TypeCast
This change will allow us to remove the type tracking logic from the WGSL
parser, which is required for out-of-order module scope declarations.
Bug: tint:888
Bug: tint:1266
Change-Id: I696f117115a50981fd5c102a0d7764641bb755dd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68525
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Change all the texture types to the GLSL equivalents. Note that some
types don't actually exist in GLSL ES, e.g., 1D textures, but this
will be handled later.
Change all the texture functions from HLSL-style to GLSL (e.g.,
texture.Sample(...) -> texture(texture, ...). Note that depth
comparison functions are probably wrong.
Implement writeonly storage texture type and functions.
Samplers are skipped entirely in the GLSL backend, with the assumption
that they will already have been combined into GLSL-style combined
samplers and textures by the client code.
Move the SingleEntryPoint transform above the RemovePhonies pass. This
ensures that texture variables are not optimized out. (Otherwise some
tests produce valid but not very useful results.)
Add the builtin-functions to the GLSL keywords list for renaming.
They're not keywords, but they can't be identifiers either.
Bug: tint:1298, tint:1299
Change-Id: I86c4547fcdd1eba80be98f6c05b939f345fd4c3e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69200
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This is a tentative fix for a segfault that's happening on
metal::Adapter initialization on some systems.
Bug: dawn:1102
Change-Id: Iff31e46420e60cd76ecbbfa92bd5b5906ca89cf4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69340
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
GLSL's mix is "mix", not "lerp".
Bug: tint:1297
Change-Id: Ie1894d28a35385511fcb5e3474856af82a6cc763
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69281
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Position maps to gl_Position in vertex shaders, and gl_FragCoord in
fragment shaders.
Bug: tint:1296
Change-Id: I22069af2c82bb03521f2721d16c29ba98c85f3f2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69280
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Remove deprecated usage of size=0 as default size in setIndexBuffer and
setVertexBuffer. Using size=0 now result in a zero-size binding instead
of default size.
Bug: dawn:1058
Change-Id: I2ef0afc8d8826aa87a17c037d4dd1baf14e09f89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67744
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
In this patch the deprecated usage of size=0 as default size is removed.
Using size=0 in buffer.mapAsync now result in a zero size mapping,
instead of the default size.
Bug: dawn:1159
Change-Id: Ie8badc5eb7440980d0df3d3d27867e710e77f44b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67743
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
These tests are partially disabled while bounds clamping is
unimplemented on D3D12 for dynamic storage buffers.
Bug: dawn:429
Change-Id: Ia8b3ad3e3703b784cd51813c92ff1f2c731b7519
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68460
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>