Luke Street
a3484facf8
CFlaahgra: Use std::array in Cover
2020-08-17 03:04:29 -04:00
Luke Street
ab4cf9549a
CFlaahgra: Implement ProjectileAttack Deactivate
2020-08-17 02:51:01 -04:00
Luke Street
bf2d15f6ea
CFlaahgra: Revert a change to Growth
2020-08-17 02:47:38 -04:00
Luke Street
8904528d67
CFlaahgra: Attack fixes
2020-08-17 02:34:34 -04:00
Luke Street
7644149340
CFlaahgra: Growth fixes
2020-08-17 02:01:12 -04:00
Luke Street
848375a939
CFlaahgra: Add NoStaticCollision to SetMaterialProperties exclude
2020-08-15 04:37:14 -04:00
Luke Street
c436ea1405
CFlaahgra: UpdateAimPosition fixes
2020-08-15 04:35:17 -04:00
Luke Street
e6fc0c3b3e
CFlaahgra: UpdateSmallScaleReGrowth fixes
2020-08-15 04:21:07 -04:00
Luke Street
f7b2055ed3
CFlaahgra: Fix references to skFlaahgraDamageColor
2020-08-15 04:17:27 -04:00
Luke Street
1bfb699b48
CFlaahgra: Fix UpdateHeadDamageVulnerability
2020-08-15 04:13:35 -04:00
Luke Street
161a287ae3
CFlaahgra: CalculateFallDirection fixes & renaming
2020-08-15 04:04:49 -04:00
Luke Street
31e2bd6e24
CFlaahgra: SetupCollisionManagers & joint name fixes
2020-08-15 03:50:17 -04:00
Luke Street
3e1dee99f1
CFlaahgra: Fix CFlaahgraPlants origin
2020-08-15 03:34:24 -04:00
Luke Street
30f7716946
CFlaahgra: AcceptScriptMsg Damage fixes
2020-08-15 03:25:13 -04:00
Luke Street
88d5c4c239
CFlaahgra: Fix damageColor, set doTargetDistanceTest
2020-08-15 03:08:53 -04:00
Luke Street
8c2d954a01
CFlaahgraTentacle: Fixes & implement Death
2020-08-14 01:08:11 -04:00
Luke Street
9de84dace3
CFlaahgraPlants: Set xf4_damageInfo in constructor
2020-08-14 00:41:37 -04:00
Luke Street
261544131f
CFlaahgraPlants: AcceptScriptMsg fixes
2020-08-14 00:30:41 -04:00
Luke Street
232619a7d3
CFlaahgraProjectile: Implement AcceptScriptMsg
2020-08-14 00:21:55 -04:00
Luke Street
ab3b9ca803
CFlaahgra: Implement CreateProjectile & EUserEventType::Projectile
2020-08-14 00:13:55 -04:00
Luke Street
b24c748e1a
CFlaahgra: Fix SetCollisionActorBounds args in Attack
2020-08-12 23:58:14 -04:00
Lioncash
6703529445
CInGameGuiManager: Make use of std::all_of in CheckDGRPLoadComplete()
...
When ranges are implemented in all compilers, we can simplify this
significantly.
2020-08-03 01:18:13 -04:00
Lioncash
b6473bd225
CInGameGuiManager: Make DGRP strings string_views
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Same behavior, but allows eliminating runtime strlen calls.
2020-08-03 01:06:14 -04:00
Lioncash
403ce6a4b7
CMapWorld: Make use of designated initializers
2020-08-03 00:59:26 -04:00
Lioncash
b88dd6b373
CGroundMovement: Make use of designated initializers
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Same behavior, less duplication of variable names.
2020-08-02 22:54:34 -04:00
Lioncash
d9dde388f5
CFireFlea: Mark helper functions as const
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These don't modify internal member state at all and can be marked as
such.
2020-08-02 05:34:14 -04:00
Lioncash
97f2576e2a
CFBStreamedCompression: Eliminate undefined pointer casting
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Some (but not all pointer casting in this file is undefined behavior).
To rectify this, we can make use of a light wrapper around memcpy to
make all of this well-defined.
2020-08-02 03:34:32 -04:00
Lioncash
c9f5483c59
CLineRendererShaders: Make use of static inline variables
...
Same behavior, less code.
2020-08-02 03:02:08 -04:00
Lioncash
83c2023bbb
CElementGenShaders: Make use of static inline variables
...
Same behavior, less code
2020-08-02 02:57:02 -04:00
Lioncash
4e1ff26f56
CDecalShaders: Make use of static inline variables
...
Same behavior, less code.
2020-08-02 02:53:15 -04:00
Lioncash
1b52070f4f
CActorContraption: Unindent code in CreateFlameThrower() where applicable
...
We can invert a conditional to allow much of the code to be unindented.
2020-08-02 02:28:48 -04:00
Lioncash
4b140d8954
CAnimData: Move variable closer to usage spot
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Keeps the code localized, and doesn't unnecessarily execute the
constructor until necessary.
2020-08-02 02:20:10 -04:00
Lioncash
4e9b22962c
CModelData: Remove usages of const_cast
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Allows readers to know that these functions do affect member state.
2020-08-01 23:45:49 -04:00
Lioncash
25c017e0cc
CModelBoo: Make use of static inline variables
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Same behavior, but allows all the initializers to be in one place,
rather than throughout the cpp file.
2020-08-01 23:33:50 -04:00
Lioncash
e9084df80b
CFBStreamedAnimReaderTotals: Remove redundant memset
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We can just make use of make_unique instead, which does it as part of
the interface.
2020-08-01 06:29:21 -04:00
Lioncash
88e6a04f13
CCollidable*: Make use of static inline variables where applicable
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Allows relocating initialization with the rest of the variables.
2020-08-01 05:31:25 -04:00
Lioncash
55da593e59
CCinematicCamera: Unindent code in GetInterpolatedSplinePoint()
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Puts the empty case into the conditional to allow unindenting most of
the code block.
2020-08-01 05:12:30 -04:00
Lioncash
a746ac45e4
CCinematicCamera: Eliminate some sign conversion warnings
2020-08-01 05:11:32 -04:00
Lioncash
391e97fbd1
CBooRenderer: Eliminate mixed signedness bitwise ANDing
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Prevents sign mismatch warnings.
2020-08-01 04:42:06 -04:00
Lioncash
cb2fe959a4
CSfxManager: Make use of designated initializers
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Same behavior, less duplication of variable names.
2020-07-31 22:46:11 -04:00
Luke Street
bc3b6ff274
CFireFlea: Correct CPathFindSearch flags
2020-07-12 23:28:14 -04:00
Luke Street
61577b16d2
CFlyingPirate: Remove useless references
2020-07-12 23:28:03 -04:00
Luke Street
a2bcb4d086
CTryclops: Fixes & cleanup
2020-07-12 23:27:40 -04:00
Luke Street
dbd52f8917
CBomb: Correctly initialize x170_prevLocation
2020-07-12 23:24:07 -04:00
Luke Street
3279ebea9a
CTryclops: Implement sub8025dbd0
2020-07-12 05:58:48 -04:00
Luke Street
97d2c6895f
CStateManager: Fix condition in BuildDynamicLightListForWorld
2020-07-07 06:14:41 -04:00
Luke Street
c001985a79
CPlayer: Remove duplicated function call
2020-07-07 04:36:18 -04:00
shiiion
cf86338a84
initial flamethrower weapon implementation
2020-06-25 22:37:45 -04:00
Luke Street
0d8a766146
CScriptBallTrigger: Apply force fixes
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Fixes #337
2020-06-25 19:33:43 -04:00
Luke Street
7e8bc8dac8
CIceSheegoth: Remove constexpr from virtual function
2020-06-13 20:22:27 -04:00
Lioncash
17ed0794e9
CIceSheegoth: Add missing reference ampersands to IsClosestSheegoth()
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Same behavior, but doesn't make copies of the vector and
reserved_vector (the reserved vector in particular is 2056 bytes in size
and this function is called in a loop, so this can have quite an
impact).
2020-06-11 10:28:00 -04:00
Lioncash
5f899b6c6c
CIceSheegoth: Mark IsMouthCollider() as a const member function
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This doesn't modify internal member state, so we can mark this as const.
2020-06-11 10:23:33 -04:00
Lioncash
3352f0e812
CIceSheegoth: Make use of TCastToConstPtr where applicable
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Makes the immutability of the data enforced and explicit.
2020-06-11 10:22:13 -04:00
Lioncash
58186ad5df
CIceSheegoth: Make use of in-class initializers for bitfields
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Same behavior, less code.
2020-06-11 10:18:03 -04:00
Lioncash
2a357a1006
CDrone: Make use of in-class initializers for bitfields
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Eliminates some code.
2020-06-11 10:16:12 -04:00
Lioncash
76a9d8f0f9
CDrone: Correct Z component calculation in TargetCover()
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GM8E v0 multiplies by one in this case, not zero
2020-06-11 10:12:45 -04:00
Luke Street
73d6465095
CPlayer: Fix logic in ChooseTransitionToAnimation
2020-06-07 14:12:51 -04:00
Luke Street
932b5587a2
Build fixes & cleanup for CDrone, CIceSheegoth
2020-06-06 16:40:51 -04:00
Luke Street
ca96676057
Merge remote-tracking branch 'origin/icesheegoth'
2020-06-06 16:27:08 -04:00
Luke Street
feb163e107
Merge remote-tracking branch 'origin/drone'
2020-06-06 16:25:48 -04:00
Phillip Stephens
86942c44ef
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde
2020-06-03 04:12:11 -07:00
Phillip Stephens
9f4663491b
CScriptPlayerActor: Add missing SetActive
2020-06-03 04:11:06 -07:00
Luke Street
8d2d5ef5d5
COmegaPirate: MSVC runtime fix for skeleton asset IDs
2020-05-31 22:05:48 -04:00
Luke Street
ab01cb5f1a
CFrontEndUI: Remove audio group on destruction
2020-05-31 20:27:52 -04:00
Luke Street
eb979c9760
rstl: Check __cpp_lib_concepts for contiguous_iterator_tag
2020-05-27 14:50:12 -04:00
Luke Street
d44eccc386
Runtime: constexpr fixes for gcc
2020-05-27 13:02:20 -04:00
Luke Street
c4ccb1cfce
CStaticInterference: Fix id reference
2020-05-27 12:45:17 -04:00
Luke Street
330eeebf08
CRasterFont: Remove ignored maybe_unused attributes
2020-05-27 12:40:35 -04:00
Lioncash
a0bdb2588f
CParticleDatabase: Make use of heterogenous lookup
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Resolves a TODO. (Technically this can be done with C++17 only, as
std::map allows heterogenous lookup since that standard).
Reduces number of allocations necessary for lookups.
2020-05-27 06:54:22 -04:00
Lioncash
055e4a8bec
COmegaPirate: Simplify enum qualifiers
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The base class doesn't need to be qualified on the enum type.
2020-05-26 18:00:14 -04:00
Lioncash
ff9506b7a9
COmegaPirate: Make use of TCastToConstPtr where applicable
...
Makes read-only intent explicit.
2020-05-26 17:56:23 -04:00
Lioncash
fecfb14f35
CBodyState: Make references const where applicable
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The referenced objects aren't modified
2020-05-25 22:21:36 -04:00
Luke Street
e1cd1278f6
Update macOS build instructions
2020-05-24 12:03:33 -04:00
Luke Street
a8d62d1cbd
rstl: Add iterator_category workaround for atdna
2020-05-22 04:08:32 -04:00
Luke Street
07bb2d74b5
Merge pull request #321 from lioncash/contiguous
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rstl: Make iterator tag use std::contiguous_iterator_tag
2020-05-22 03:43:50 -04:00
Luke Street
23870c53aa
Merge remote-tracking branch 'origin/master'
2020-05-22 03:37:08 -04:00
Luke Street
de2996a941
CMetroid: Implement UpdateVolume, IsPlayerUnderwater, IsHunterAttacking
2020-05-22 03:34:48 -04:00
Luke Street
e0866ebdd4
CMetroid: More implementation & fixes
2020-05-21 12:50:17 -04:00
Luke Street
56d31254cd
CKnockBackController: Fix EKnockBackType
2020-05-21 11:32:48 -04:00
Lioncash
1158a171e7
CFontImageDef: Collapse IsLoaded() into a std::all_of call
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Same behavior, less code. C++20 ranges will allow shortening this in the
future.
2020-05-21 01:40:31 -04:00
Lioncash
6063ec2540
CFontRenderState: Eliminate sign conversion in SetColor()
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Same behavior, minus a sign conversion warning.
2020-05-21 01:33:39 -04:00
Luke Street
8f56219900
CChozoGhost: Add missing call to SetAnimationStateRange
2020-05-20 23:45:44 -04:00
Lioncash
32a4087f69
CScriptAiJumpPoint: Mark reference as const in AcceptScriptMsg
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None of the data members of the referenced connections are modified.
2020-05-20 14:32:24 -04:00
Lioncash
5536417474
CScannableObjectInfo: Resolve unused parameter warning
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This is unused, so we can just not specify it.
2020-05-20 14:03:20 -04:00
Lioncash
47cfaf17bd
CScriptActor: Remove unused printf code
...
Given it's not actively used or tied into the logging system, we can get
rid of this to prevent it from ever bitrotting.
2020-05-20 13:59:21 -04:00
Lioncash
1049a1a590
CScriptActorRotate: Make use of insert_or_assign in UpdateActors()
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Same behavior, minus potentially avoidable default constructions that
immediately get overwritten.
2020-05-20 13:50:01 -04:00
Lioncash
677ed1ce9a
CScriptSpawnPoint: Resolve sign conversion warnings
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operator[] takes a size_t, not an int.
2020-05-20 12:19:03 -04:00
Lioncash
38213bae99
CTeamAiMgr: Convert type into an enum class
...
Makes the sorting type explicit at the call site, rather than using
magic values.
2020-05-19 23:50:02 -04:00
Lioncash
96129264a3
CTeamAiMgr: Make use of TCastToConstPtr where applicable
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Makes mutability explicit.
2020-05-19 23:47:05 -04:00
Lioncash
e1ddabaff8
CTeamAiMgr: Make use of std::any_of in ShouldUpdateRoles()
...
Same behavior, less code.
2020-05-19 23:41:58 -04:00
Lioncash
e73e704d20
CPlayerState: Make GetPickupTotal() a const member function
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This doesn't modify internal member state.
2020-05-19 22:25:27 -04:00
Lioncash
9ce7c72a1c
CStaticInterference: Shorten some find_if calls
...
While we're at it, we can also const qualify a reference
2020-05-19 22:17:25 -04:00
Lioncash
463e9e9f60
CStaticInterference: Eliminate sign conversion warnings in constructor
...
We can just accept a size_t to prevent warnings from occurring.
2020-05-19 22:14:21 -04:00
Lioncash
f204d43333
rstl: Make iterator tag use std::contiguous_iterator_tag
...
Given we're iterating over a contiguous sequence with iterators like
these, we can use the contiguous_iterator_tag introduced within C++20 to
signify this.
2020-05-19 16:01:02 -04:00
Luke Street
eddaa24b1e
CDamageVulnerability: Fix WeaponHits
2020-05-17 12:25:04 -04:00
Luke Street
74d9bf4abc
CMetroid: More AI impl & fixes
2020-05-17 11:21:52 -04:00
Luke Street
3cafee2abd
CMetroid: Implement SuckEnergyFromTarget
2020-05-17 02:46:23 -04:00
Luke Street
6ad1aa79ab
Merge branch 'master' into metroid
2020-05-16 23:12:00 -04:00
Lioncash
871d3dc6ec
CPatterned: Make skDamageColor fully constexpr
2020-05-15 16:51:20 -04:00
Lioncash
7d3b43712d
CElitePirate: Make IsArmClawCollider internally linked
...
We can fully collapse this into a helper function and simplify the
parameters on it.
2020-05-14 22:21:55 -04:00
Lioncash
d9540c31ce
CElitePirate: Simplify IsArmClawCollider()
...
We can collapse this down into a std::any_of call.
2020-05-14 21:59:14 -04:00
Luke Street
c1f7358d96
CWideScreenFilter: Implement DrawFilter
2020-05-14 19:23:43 -04:00
Luke Street
72880f6286
CScriptDebris: Assign dieOnProjectile
2020-05-14 11:59:34 -04:00
Luke Street
ff62fddc89
CMetaree: Fix Halt delay
2020-05-14 11:27:23 -04:00
Phillip Stephens
47d767c441
CRidley: Various fixes, now you can kick the dragon's ass
2020-05-14 06:06:21 -07:00
Phillip Stephens
6e3370d90f
Merge pull request #320 from lioncash/reverse
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rstl: Remove need for manual reverse iterators
2020-05-14 04:42:19 -07:00
Phillip Stephens
9c217c9115
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde
2020-05-13 06:20:52 -07:00
Phillip Stephens
a432a79cd4
Various Ridley fixes
2020-05-13 06:20:40 -07:00
Luke Street
514fc33fd8
CElitePirate: Add missing ShakeCamera function
2020-05-12 23:51:03 -04:00
Lioncash
f2d0939a15
CParticleSwooshShaders: Remove unused file-scope variable
...
Same behavior, one less runtime static constructor.
2020-05-12 20:50:35 -04:00
Lioncash
4e718a805f
CFluidPlaneShader: Replace explicit operator bool calls with the analogous named function
...
Same behavior, more informative to the reader about what is being
checked for.
2020-05-12 20:45:32 -04:00
Lioncash
942b972398
CTweaks: Collapse namespace specifiers into nested namespaces
...
Same behavior, less code.
2020-05-12 20:39:18 -04:00
Lioncash
a17ff08662
CPhazonHealingNodule: It helps to commit your editor changes before pushing
...
Intended to be part of 4b5074b298
2020-05-12 20:33:59 -04:00
Lioncash
4b5074b298
RuntimeCommon: Const qualify auto references where source is const
...
Marks references that would be deduced as const automatically with const
to be explicit to the reader.
2020-05-12 20:32:51 -04:00
Lioncash
8e77d6175c
CTextureBoo: Make use of std::array where applicable
...
Allows dehardcoding some array sizes.
2020-05-12 20:23:27 -04:00
Lioncash
e0a44bdf45
CTextureBoo: Prevent signed conversion warnings from occurring in Convert* helper functions
2020-05-12 20:03:58 -04:00
Lioncash
fee8d91dca
CTextureBoo: Make use of anonymous namespace
...
Makes some helper functions have internal linkage, silencing some
-Wmissing-declarations warnings, and also allows preventing ODR
violations from ever occurring with the RGBA8 and DXT1Block structs.
2020-05-12 20:01:58 -04:00
Lioncash
bfbb027117
CSlideShow: Collapse loop into std::all_of
...
Same behavior, less code. We can also make this function fully
internally linked, given it doesn't depend on instance state.
2020-05-12 19:53:19 -04:00
Lioncash
fd2f2e146c
CFluidPlaneCPU: Convert define into a typed constant
...
Same behavior, less preprocessor.
2020-05-12 17:00:00 -04:00
Lioncash
75494a501a
CFluidPlaneCPU: Early exit in CTurbulence constructor
...
Allows unindenting code.
2020-05-12 16:58:30 -04:00
Lioncash
dc32bee499
CFluidPlaneCPU: Eliminate sign conversions in CTurbulence constructor
2020-05-12 16:57:42 -04:00
Lioncash
c60290819e
CMorphBall: Collapse common code within ApplyGravity()
...
All that differs between the conditionals is the gravity value used, so
we can collapse all of this down to simply conditionally retrieve that.
2020-05-11 18:42:39 -04:00
Lioncash
0af9b16b92
CMorphBall: Take torque by const reference in SpinToSpeed()
...
Same behavior, minus unnecessary copies and consistency with the rest of
the API.
2020-05-11 18:23:54 -04:00
Lioncash
37138fb584
CMorphBall: Convert TCastToPtr to TCastToConstPtr
...
Same behavior, but makes the read-only intent explicit.
2020-05-11 14:23:15 -04:00
Lioncash
a73a7b22e7
CMorphBall: Brace statements where applicable
...
Makes the code consistent and also makes mutability explicit in large
calculations.
2020-05-10 22:18:33 -04:00
Lioncash
e9ea73ec98
CRidley: Amend formatting of skFloats
...
Makes the formatting less wonky.
2020-05-10 19:47:28 -04:00
Lioncash
c0a0a35f01
CRidley: Collapse for loop into ranged for loop
...
Same behavior, no unnecessary induction variable.
2020-05-10 19:41:13 -04:00
Lioncash
98ce18385a
CRidley: Fix missing comma in skWingEffects
...
Previously all the elements past WingSmokeSmall8 would be off by one.
This corrects that.
2020-05-10 19:32:11 -04:00
Lioncash
8508524479
CRidley: Amend formatting of skSomeStruct
...
Makes it consistent with the other arrays.
2020-05-10 19:30:59 -04:00
Lioncash
a79c42862c
CRidley: Join namespace into nested namespace specifiers
...
Same behavior, less noise.
2020-05-10 19:30:19 -04:00
Lioncash
9929c9ab02
CRidley: Correct breastPlate_LCTR sphere joint radius
...
GM8Ev0 sets this as 0.3.
2020-05-09 23:39:12 -04:00
Lioncash
306b8ad289
CRidley: Mark skDirectNormal and skIceWeakness as constexpr
...
Allows elimination of runtime initializers.
2020-05-09 22:41:32 -04:00
Lioncash
ec79a9de89
CPlayer: Resolve unused variable warnings
2020-05-09 22:35:56 -04:00
Lioncash
f7ce3f2133
CEnvFxManager: Silence unused variable warnings
2020-05-09 22:30:10 -04:00
Lioncash
25ea6d98bc
CFlameThrower: Silence unused variable warning
2020-05-09 22:28:56 -04:00
Lioncash
0f11a00cc0
CBeamProjectile: Silence unused variable warning
2020-05-09 22:27:54 -04:00
Lioncash
5f80504e6e
CCompoundTargetReticle: Silence unused variable warning
2020-05-09 22:26:46 -04:00
Lioncash
b3d6901f56
CGuiPane: Make static resolving of virtual function in ctor explicit
...
virtual functions statically resolve in the constructor and destructor.
This makes it explicit to the user that this static resolving behavior
is indeed what is intended
2020-05-09 22:23:44 -04:00
Lioncash
665b4f496d
CFlameThrower: Assign thermal hot to xe6_27_thermalVisorFlags instead of ORing
...
Previously the code was neglecting to clear the flags entirely before
assigning the new value to it.
2020-05-09 22:05:55 -04:00
Lioncash
77861a9b9f
CWaveBuster: Add AcceptScriptMsg implementation
2020-05-09 21:55:19 -04:00
Lioncash
cd13a49649
CWaveBuster: Add Accept implementation
...
More low hanging fruit that can be resolved.
2020-05-09 21:17:22 -04:00
Lioncash
3dddfa63cf
CWaveBuster: Add AddToRenderer implementation
...
Low hanging fruit and fairly trivial to implement.
2020-05-09 21:12:12 -04:00
Lioncash
5a5c6f76a4
CStateManager: Make bracing explicit
...
Makes one of the most heavily read parts of the codebase fully
consistent across the board.
While we're at it, we can mark variables const where applicable to make
mutability explicit.
2020-05-09 19:34:17 -04:00
Lioncash
439a55ed98
CStateManager: Silence sign conversion and truncation warnings in LoadScriptObjects()
2020-05-09 19:33:33 -04:00
Luke Street
9608efc222
CMetroid: Implement KnockBack, TelegraphAttack & more
2020-05-09 18:39:11 -04:00
Luke Street
7759b3f0dc
CBodyStateCmdMgr: constexpr CBodyStateCmds
2020-05-09 18:37:34 -04:00
Luke Street
977912a1be
rstl::reserved_vector: constexpr constructors
2020-05-09 18:36:57 -04:00
Luke Street
e8ce4c2e27
CMetroid: More function implementations
2020-05-09 02:51:02 -04:00
Lioncash
ef15fd5b18
RetroTypes: Eliminate casts where applicable
...
Same behavior, minus any type casting.
2020-05-08 19:39:23 -04:00
Lioncash
fba8849ed3
rstl: Remove need for manual reverse iterators
...
We can make use of std::make_reverse_iterator to automatically create
the reverse iterators. This allows eliminating some code specifically
for handling the reverse iterators.
2020-05-08 19:31:15 -04:00
Lioncash
5d209c8dc8
General: Mark a handful of deduced const variables as const explicitly
...
Same behavior, but makes it explicit to the reader that these are const.
Prevents cases where the reader might assume that just because the
variable isn't const qualified that it must be mutable, when it actually
isn't.
2020-05-08 18:41:29 -04:00
Lioncash
6658be66c2
CTextParser: Mark parameter to u16stof as const
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The data being pointed to isn't modified.
2020-05-08 18:34:51 -04:00
Lioncash
73bb7c71b4
CGameArea: Make use of [[maybe_unused]] in WarmupShaders()
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Same behavior, but silences compilation warnings about unused locals.
2020-05-08 17:12:58 -04:00
Lioncash
fef9e6ff2d
CAuxWeapon: Make skComboNames contain std::string_view instances
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Removes unnecessary runtime strlen calls.
2020-05-08 17:01:49 -04:00
Lioncash
a0c4b6b3ec
CAiFuncMap: Store std::string_view instances instead of std::string
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We only make use of static string entries, so we can make use of
std::string view to elide several memory allocations.
2020-05-08 16:38:19 -04:00
Lioncash
a9be7b45b2
CAiFuncMap: Reserve containers before adding entries
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Eliminates some reallocation churn.
2020-05-08 16:30:59 -04:00
Lioncash
10c6c6729f
CParticleSwoosh: Make virtual call in constructor explicit
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virtual functions statically resolve in constructors and destructors.
This makes it obvious that we want the statically resolving behavior to
the reader.
2020-05-08 16:09:57 -04:00
Lioncash
b495472ee7
CPathFindRegion: Brace statements where applicable
...
Makes code fully consistent across the board. While we're at it, we can
make intended constness explicit.
2020-05-08 16:00:29 -04:00
Lioncash
8baab44a5d
CPathFindRegion: Make const variant of Data() return a const qualified member
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Enforces read-only pointer semantics
2020-05-08 15:52:17 -04:00
Lioncash
ed37919018
CPathFindRegion: Resolve sign conversion warning
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The only place this is used is in an unsigned context.
2020-05-08 15:49:29 -04:00
Luke Street
78b364a445
CMetroid: Add EGammaType
2020-05-08 05:22:12 -04:00
Luke Street
ac30616efb
CMetroid: Implement GetDamageVulnerability
2020-05-08 05:05:47 -04:00
Luke Street
ca659bdcbc
CMetroid: Add fields & function definitions
2020-05-08 04:19:51 -04:00
Lioncash
dc8a0d0d88
CRelayTracker: Simplify RemoveRelay()
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We can make this significantly nicer to read by making use of C++20's
consistent container erasure functions.
2020-05-08 01:16:23 -04:00
Lioncash
49836025f7
CObjectList: Simplify cbegin() and cend()
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We can just use the const variants of begin() and end() now.
2020-05-08 00:25:20 -04:00
Luke Street
34b2383dfd
MP1/CMain: Add missing fields
2020-05-07 23:20:23 -04:00
Luke Street
1c775a7ea7
CElitePirate/COmegaPirate: Cleanup & renaming
2020-05-07 19:13:43 -04:00
Luke Street
8aef93473e
Merge pull request #319 from lioncash/object
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CObjectList: Minor interface modifications
2020-05-07 17:38:32 -04:00
Lioncash
579ae79291
General: Mark CMaterialFilter instances constexpr where applicable
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Allows omission of runtime overhead.
2020-05-07 14:14:18 -04:00
Lioncash
33411ceeca
CScriptDistanceFog: Brace conditionals where applicable
2020-05-07 13:44:13 -04:00
Lioncash
470d649604
CScriptDock: Brace conditionals where applicable
2020-05-07 13:43:08 -04:00
Lioncash
49dd7a874b
CScriptDockAreaChange: Brace conditionals where applicable
2020-05-07 13:38:59 -04:00
Lioncash
269b28f391
CScriptDoor: Brace conditionals where applicable
2020-05-07 13:38:20 -04:00
Lioncash
631c449453
CScriptEffect: Brace conditionals where applicable
2020-05-07 13:33:17 -04:00
Lioncash
e4abedf16f
CScriptEMPulse: Brace conditionals where applicable
2020-05-07 13:29:46 -04:00
Lioncash
51ffc0ef26
CScriptGenerator: Brace conditionals where applicable
2020-05-07 13:28:30 -04:00
Lioncash
bea6709cc4
CScriptGunTurret: Brace conditionals where applicable
2020-05-07 13:25:29 -04:00
Lioncash
34d989c443
CScriptHUDMemo: Brace conditionals where applicable
2020-05-07 13:06:47 -04:00
Lioncash
beb7884b54
CScriptMemoryRelay: Brace conditionals where applicable
2020-05-07 13:05:21 -04:00
Lioncash
c3d6324ea1
CScriptMidi: Brace conditionals where applicable
2020-05-07 13:04:19 -04:00
Lioncash
510778b7cd
CScriptPickup: Brace conditionals where applicable
2020-05-07 13:02:52 -04:00
Lioncash
c3f723007e
CScriptPickupGenerator: Brace conditionals where applicable
2020-05-07 13:00:45 -04:00
Lioncash
8698cc3cd5
CScriptPlayerActor: Brace conditionals where applicable
2020-05-07 12:41:00 -04:00
Lioncash
c308b2e3c5
CScriptPlayerHint: Brace conditionals where applicable
2020-05-07 12:36:06 -04:00
Lioncash
e47d0446b1
CScriptPointOfInterest: Brace conditionals where applicable
2020-05-07 12:35:31 -04:00
Lioncash
192cbd5e14
CScriptRandomRelay: Brace conditionals where applicable
2020-05-07 12:34:57 -04:00
Lioncash
7145917e30
CScriptRelay: Brace conditionals where applicable
2020-05-07 12:33:25 -04:00
Lioncash
1315189990
CScriptRipple: Brace conditionals where applicable
2020-05-07 12:29:43 -04:00
Lioncash
2bf190048d
CScriptRoomAcoustics: Brace conditionals where applicable
2020-05-07 12:28:45 -04:00
Lioncash
e691628289
CScriptShadowProjector: Brace conditionals where applicable
2020-05-07 12:27:49 -04:00
Lioncash
7186e57a9d
CScriptSound: Brace conditionals where applicable
2020-05-07 12:26:05 -04:00
Lioncash
ecbcb86bc5
CScriptSpawnPoint: Brace conditionals where applicable
2020-05-07 12:18:57 -04:00
Lioncash
750e0a8643
CScriptSpecialFunction: Brace conditionals where applicable
2020-05-07 12:16:53 -04:00
Lioncash
568e8c0d88
CScriptSpiderBallWaypoint: Brace conditionals where applicable
2020-05-07 12:03:44 -04:00
Lioncash
90e67898e4
CScriptSpindleCamera: Brace conditionals where applicable
2020-05-07 11:59:29 -04:00
Lioncash
5cc1cd799a
CScriptSteam: Brace conditionals where applicable
2020-05-07 11:50:21 -04:00
Lioncash
52cc84374d
CScriptStreamedMusic: Brace conditionals where applicable
2020-05-07 11:49:31 -04:00
Lioncash
79a25cab5e
CScriptSwitch: Brace conditionals where applicable
2020-05-07 11:48:34 -04:00
Lioncash
0fa7e0a73b
CScriptTargetingPoint: Brace conditionals where applicable
2020-05-07 11:47:59 -04:00
Lioncash
bb578468f4
CScriptTimer: Brace conditionals where applicable
2020-05-07 11:47:05 -04:00
Lioncash
ca718f938e
CScriptTrigger: Brace conditionals where applicable
2020-05-07 11:45:53 -04:00
Lioncash
29f6ef0f76
CScriptVisorFlare: Brace conditionals where applicable
2020-05-07 11:41:56 -04:00
Lioncash
d517db5c5d
CScriptVisorGoo: Brace conditionals where applicable
...
Makes the code consistent.
2020-05-07 11:41:14 -04:00
Lioncash
f78c85f37c
CScriptWaypoint: Brace conditionals where applicable
...
Makes the code consistent.
2020-05-07 11:39:11 -04:00
Lioncash
717d422fc4
CScriptWater: Brace conditionals where applicable
2020-05-07 11:36:17 -04:00
Lioncash
2014854f7c
CObjectList: Provide operator== for iterators
...
Makes the interface logically symmetrical in terms of allowed
comparisons.
2020-05-07 08:25:55 -04:00
Lioncash
762a4634cb
CObjectList: Make constructor explicit
...
Prevents error-prone implicit constructions from taking place.
2020-05-07 08:22:54 -04:00
Lioncash
35fd50ded3
CObjectList: Add const overloads for begin() and end()
...
Allows iterating in a ranged for loop in const contexts.
2020-05-07 08:22:32 -04:00
Lioncash
c81d6632bb
CScriptActor: Brace statements where applicable
...
Makes the code consistent.
2020-05-07 08:19:14 -04:00
Lioncash
63fda8f1c7
CScriptActorRotate: Brace statements where applicable
...
Makes code consistent.
2020-05-07 08:11:09 -04:00
Lioncash
e8dc27bfaa
CScriptAiJumpPoint: Brace statements where applicable
...
Makes the code consistent.
2020-05-07 08:01:38 -04:00
Lioncash
bdcf6dee66
CScriptAreaAttributes: Brace statements where applicable
...
Makes the code consistent.
2020-05-07 07:59:20 -04:00
Lioncash
0bb3fcae3b
CScriptBallTrigger: Brace statements where applicable
...
Makes the code consistent.
2020-05-07 07:58:15 -04:00
Lioncash
ec6416e387
CScriptBeam: Brace statements where applicable
...
Makes the code consistent.
2020-05-07 07:55:24 -04:00
Lioncash
23b14232be
CScriptCamera*Keyframe: Brace statements where applicable
...
Makes the code consistent.
2020-05-07 07:54:19 -04:00
Lioncash
d6ad152a97
CScriptCameraHint: Brace statements where applicable
...
Makes code consistent.
2020-05-07 07:51:50 -04:00
Lioncash
a8fd2a1992
CScriptCameraHintTrigger: Brace statements where applicable
...
Same behavior, more consistent code.
2020-05-07 07:45:08 -04:00
Lioncash
ed231b85e9
CScriptCameraPitchVolume: Brace statements where applicable
...
Makes the code consistent.
2020-05-07 07:43:35 -04:00
Lioncash
dab1784302
CScriptDamageableTrigger: Brace conditions where applicable
...
Makes code consistent.
2020-05-07 07:40:26 -04:00
Lioncash
ff0d14b52d
CScriptDamageableTrigger: Mark helper functions as static where applicable
...
Makes them internally linked.
2020-05-07 07:37:04 -04:00
Lioncash
af61cba8db
CScriptDebris: Brace statements where applicable
...
Makes code fully consistent style-wise.
2020-05-07 07:29:21 -04:00
Lioncash
d3ad8e104b
CScriptDebris: Remove redundant constructor initializers
...
These are initialized within the class definition.
2020-05-07 07:18:09 -04:00
Luke Street
d30ce2b218
CScriptPlatform: Fix breakable behavior; CScriptColorModulate fixes
2020-05-07 02:19:58 -04:00
Lioncash
40ede53949
CScriptWorldTeleporter: Unindent code in StartTransition()
...
We can make use of an early-return to unindent code by one level.
2020-05-03 10:28:28 -04:00
Lioncash
d0233b7767
CTeamAiMgr: Make reference parameters to GetTeamAiMgr() const
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No modifications to these parameters are being made, so we can make that
explicit in the interface.
2020-05-02 22:39:51 -04:00
Lioncash
21a33b01ad
CTeamAiMgr: Collapse two loops into count_if
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Same behavior, less code.
Ranges in C++20 will allow us to further simplify this in the future.
2020-05-02 22:09:52 -04:00
Lioncash
748dbb8740
CTargetingManager: Mark CheckLoadComplete() as const
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This member function doesn't alter internal member state.
2020-05-02 21:56:58 -04:00
Lioncash
d3dbe15fcc
CSpawnSystemKeyframeData: Remove unnecessary includes
2020-05-02 21:28:52 -04:00
Luke Street
973eb622c7
CAnimTreeSequence: Add EpsilonZero check
2020-04-30 02:17:06 -04:00
Luke Street
3570ed8e24
Merge pull request #318 from lioncash/draw
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CGuiWidgetDrawParms: Make constexpr constructible
2020-04-30 01:28:09 -04:00
Luke Street
1578a9481b
CScriptAiJumpPoint: Fix GetInUse
2020-04-29 03:03:14 -04:00
Luke Street
abfd5a464f
CGroundMovement: Fix CheckFalling not being called consistently
2020-04-29 02:09:20 -04:00
Phillip Stephens
92076a3bd3
Implement CBurrower
2020-04-28 07:16:10 -07:00
Phillip Stephens
9b94dd7c3a
Fix compiling CGameOptionsTouchBar
2020-04-26 18:47:01 -07:00
Phillip Stephens
5724be3294
CIceSheegoth: Implement AddToRenderer and AttractProjectiles
2020-04-26 17:43:22 -07:00
Lioncash
1948ec3274
CWallWalker: Remove unused variables in PreThink
...
We can leave a comment documenting this to make the code itself a little
nicer to read.
2020-04-26 03:28:48 -04:00
Lioncash
d4264b6469
CWallWalker: Eliminate signed->unsigned implicit conversion in header
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Prevents compiler warnings.
2020-04-26 03:22:03 -04:00
Lioncash
4f56bf8eb6
CWallWalker: Simplify CCollisionSurface initializer
...
Allows it to sit on one line.
2020-04-26 03:20:47 -04:00
Lioncash
deff9d054b
CTimeProvider: Move global instance to cpp file
...
This isn't used anywhere externally, so we can keep it hidden in the cpp
file.
2020-04-26 03:05:57 -04:00
Lioncash
002102c530
RumbleFxTable: Make table constexpr
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Eliminates any potential runtime initializers.
2020-04-26 01:27:46 -04:00
Lioncash
6c475b6764
CGuiWidgetDrawParms: Make constexpr constructible
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We can allow this structure to be constructed in a constexpr context.
This also allows us to remove the cpp file, given it's no longer
necessary.
2020-04-26 01:15:04 -04:00
Lioncash
07ebdd364c
CDamageVulnerability: Make constructors constexpr
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Eliminates any potential runtime initializers related to file-scope
constant instances of this class.
2020-04-26 01:06:26 -04:00
Lioncash
0ad1f8ba42
CDamageVulnerability: Amend typo in parameter name
2020-04-26 00:56:45 -04:00
Lioncash
f1ff48c38b
CDamageVulnerability: Remove unnecessary inline specifiers
...
These functions are already marked static, so they're already a
candidate for inlining.
We can mark them as constexpr though, given how trivial they are.
2020-04-26 00:54:36 -04:00
Lioncash
b76b956339
CElementGen: Give all function prototype parameters names
2020-04-25 03:16:08 -04:00
Lioncash
57d953a045
CElementGen: Eliminate sign conversion warnings with function parameters
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Makes the expected types explicit.
2020-04-25 03:09:29 -04:00
Lioncash
eb4362a4d4
CDecalDataFactory: Remove unused includes
2020-04-25 02:52:53 -04:00
Lioncash
96070f0c89
CGuiTextPane: Eliminate implicit float->int conversions
2020-04-25 02:28:52 -04:00
Phillip Stephens
4e0b933357
CIceSheegoth: Implement ShakePlayer and minor fixes
2020-04-24 16:34:23 -07:00
Phillip Stephens
86acf6dce7
CIceSheegoth: Call the correct PathFind... I'm an idiot
2020-04-24 07:42:54 -07:00
Phillip Stephens
7b9fecfdc6
CIceSheegoth: Final state implementations
2020-04-24 07:36:49 -07:00
Luke Street
3c48da0cdb
Merge remote-tracking branch 'origin/trim'
2020-04-24 02:43:56 -04:00
Lioncash
d7c9135d27
CBomb: Fix boolean parameter not being used within SetFuseDisabled()
...
Prevents silent logic bugs, particularly given this function is called
with true as well inside CTryclops::InMaxRange.
2020-04-24 01:12:04 -04:00
Lioncash
27861d5c78
CUVElement: Convert stateful structs into classes
...
Avoids exposing the internals of the data by default (since they were
previously fully accessible).
2020-04-24 00:59:51 -04:00
Lioncash
b32bc296ad
CUVElement/CVectorElement: Make use of [[maybe_unused]] where applicable
2020-04-24 00:58:44 -04:00
Lioncash
4a9095a2af
CRealElement: Make use of [[maybe_unused]] where applicable
2020-04-24 00:57:13 -04:00
Lioncash
f620b4325f
CIntElement: Make use of [[maybe_unused]] where applicable
2020-04-24 00:55:43 -04:00
Lioncash
102d62846c
CColorElement: Make use of [[maybe_unused]] where applicable
2020-04-24 00:54:08 -04:00
Lioncash
6d53912770
CStringTable: Make use of [[maybe_unused]] where applicable
2020-04-23 21:24:39 -04:00
Lioncash
ee0762db32
CRasterFont: Make use of [[maybe_unused]] where applicable
2020-04-23 21:23:17 -04:00
Lioncash
5e9bf292d7
CTextureCache: Make use of [[maybe_unused]] where applicable
2020-04-23 21:15:30 -04:00
Lioncash
600076030f
CStateManager: Make use of bool parameter in SetWarping()
...
Allows toggling the warping.
2020-04-23 21:12:52 -04:00
Lioncash
25b0c69818
CSaveWorld: Make use of [[maybe_unused]] where applicable
...
Prevents unused parameter warnings.
2020-04-23 20:51:59 -04:00
Lioncash
301eb24301
CInGameTweakManagerBase: Make internal members of CTweakValue private
2020-04-23 20:48:43 -04:00
Lioncash
e4dedac2b6
CInGameTweakManagerBase: Make use of algorithms where applicable
2020-04-23 20:44:31 -04:00
Lioncash
e1dfe9ff8e
CGameOptionsTouchBar: Make use of [[maybe_unused]] where applicable
...
Silences unused parameter warnings
2020-04-23 20:34:05 -04:00
Lioncash
14e0067a97
CDependencyGroup: Make use of [[maybe_unused]] where applicable
2020-04-23 20:31:29 -04:00
Lioncash
4a6c3cde3c
CWorldLight: Eliminate variable shadowing
...
While we're at it, we can make use of structured bindings.
2020-04-23 07:25:07 -04:00
Lioncash
4e3363a98b
CScriptActorKeyframe: Eliminate variable shadowing
2020-04-23 07:22:10 -04:00
Lioncash
9ec9f42457
CPathFindSearch: Eliminate variable shadowing
2020-04-23 07:19:41 -04:00
Lioncash
078acce378
CMorphBall: Eliminate variable shadowing
2020-04-23 07:18:43 -04:00
Lioncash
31cf98646b
CModVectorElement: Eliminate variable shadowing
...
Prevents "a" from clashing with a local variable.
2020-04-23 07:16:49 -04:00
Lioncash
9fa689a806
CMemoryCardSys: Eliminate variable shadowing
...
Prevents names from clashing with variables from outside the loop scope.
2020-04-23 07:13:22 -04:00
Lioncash
e0bb66f7f0
CParticleElectricDataFactory: Remove unused includes
2020-04-23 03:58:10 -04:00
Lioncash
eefeb5cd0b
CGameArea: Remove undefined behavior type-punning in a few functions
...
We can make use of std::memcpy here to get around this.
2020-04-23 03:06:04 -04:00
Lioncash
df3aed75fe
CGameArea: Eliminate implicit sign conversions in Validate()
2020-04-23 02:53:24 -04:00
Lioncash
419d40051d
CGuiTextSupport: Make enum formatting consistent
2020-04-23 02:41:22 -04:00
Lioncash
b700da547e
CGuiTextSupport: Invert conditionals where applicable
...
Unindents code and allows for easier placement of breakpoints when the
conditions are equal to the early exit path.
2020-04-23 02:39:39 -04:00
Lioncash
787fc3276f
CGuiTextSupport: Use const references where applicable
2020-04-23 02:36:45 -04:00
Lioncash
a21fb1da35
CGuiObject: Remove unused includes
2020-04-23 02:27:11 -04:00
Lioncash
2b2edfa871
CGrappleArm: Invert conditionals where applicable
...
Makes early-exit conditions nicer to follow and also unindents some
code.
2020-04-23 01:57:18 -04:00
Phillip Stephens
1b1907d910
CIceSheegoth: Minor fixes
2020-04-22 16:46:52 -07:00
Phillip Stephens
97a25f01e2
Initial state implementations
2020-04-22 15:06:15 -07:00
Phillip Stephens
b1a897d246
CIceSheegoth: Implement Think
2020-04-22 15:06:15 -07:00
Phillip Stephens
3779b205b7
Initial CIceSheegoth stubout
2020-04-22 15:06:15 -07:00
Phillip Stephens
59f979db67
Actually implement AssetNameMap in DNAMP1
2020-04-22 03:38:48 -07:00
Luke Street
14c92e85ce
Use pas::EAnimationState in CPAS*
2020-04-22 05:09:27 -04:00
Lioncash
535717fbd8
CGameArea: Make use of std::array where applicable
2020-04-22 02:19:14 -04:00
Lioncash
664d08469c
CEnvFxManager: Make use of std::array where applicable
...
Same behavior, less code.
2020-04-22 02:16:37 -04:00
Lioncash
52f51c111a
CAmbientAI: Return std::nullopt in GetTouchBounds()
...
Allows implementations to avoid zeroing out the internal buffer of the
std::optional.
2020-04-22 02:10:55 -04:00
Lioncash
472e97aac0
CAreaOctTree: Make use of std::array where applicable
2020-04-22 02:05:22 -04:00
Lioncash
f24559890a
TSegIdMap: Make use of std::array where applicable
...
Stronger typing and eliminates array to pointer decay.
2020-04-22 01:59:29 -04:00
Lioncash
fe642bde8b
CCameraBlurFilter: Make use of std::array where applicable
...
Same behavior, less hardcoded sizes.
2020-04-22 00:13:43 -04:00
Luke Street
4741172f9f
Merge pull request #316 from lioncash/init2
...
RuntimeCommon: Make use of bitfield initializers where applicable
2020-04-21 22:52:25 -04:00
Luke Street
12d8d534c6
CParticleElectric: Fix CalculatePoints
2020-04-21 22:32:37 -04:00
Luke Street
fc7e8d4993
CElectricBeamProjectile: Finish implementation
2020-04-21 22:04:37 -04:00
Luke Street
8488dca336
CPlayer: Long fall anim/dmg fix
2020-04-21 20:43:34 -04:00
Luke Street
82aa99f858
CScriptCameraWaypoint: Fix Arrived
2020-04-21 20:35:37 -04:00
Lioncash
fa3e639a9d
RuntimeCommon: Make use of bitfield initializers where applicable
...
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Luke Street
1571531cd7
CMagdolite: Renaming
2020-04-21 14:15:17 -04:00