Commit Graph

1227 Commits

Author SHA1 Message Date
Austin Eng 320c6c87b2 Revert "Skip TextureSubresourceTest.MipmapLevelsTest on Vulkan w/ validation"
This reverts commit e8dc820fbc.

Reason for revert: The Vulkan validation layers bug has been fixed

Original change's description:
> Skip TextureSubresourceTest.MipmapLevelsTest on Vulkan w/ validation
> 
> This test is broken after a validation layers update.
> 
> Tbr=cwallez@chromium.org
> Bug: dawn:517
> Change-Id: Ia685ba7bd17d8cdb49477997aaee4e5a9f00f9c7
> 
> Change-Id: I6f05516f00c8d05b96c8af578e09df9dc416385b
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27123
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,enga@chromium.org

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:517
Change-Id: I844960bfda35be59659ee88ff8b5028fbd0ca612
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27400
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-26 15:26:32 +00:00
Jiawei Shao ef74473347 Fix issues in end2end tests for enabling buffer lazy clear by default
This patch cleans up some issues in the end2end tests that will cause
test failures when we enable buffer lazy initialization by default.

This patch also skips a test that always fails with Vulkan validation
layer.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: I40f643615b3fec4e52c90d576285534a99950915
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26960
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-08-23 06:08:05 +00:00
Austin Eng e8dc820fbc Skip TextureSubresourceTest.MipmapLevelsTest on Vulkan w/ validation
This test is broken after a validation layers update.

Tbr=cwallez@chromium.org
Bug: dawn:517
Change-Id: Ia685ba7bd17d8cdb49477997aaee4e5a9f00f9c7

Change-Id: I6f05516f00c8d05b96c8af578e09df9dc416385b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27123
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-21 00:23:59 +00:00
Jiawei Shao ab4e4feb01 Workaround Intel Mesa driver issue about T2B copy with stencil aspects
In the test DepthStencilCopyTests/FromStencilAspect we are writing into
gl_FragDepth but we disable the depth writing when creating the render
pipeline, which causes Intel Mesa driver hangs when the test is running
on it. In this patch we try to add workaround to this issue by enabling
the depth writing.

BUG=dawn:439
TEST=dawn_end2end_tests

Change-Id: I618246097a26ee62c830f0ac8dc1aa0ab4d224a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-08-20 16:17:59 +00:00
Corentin Wallez f7123d7463 Remove MapRead/WriteAsync and CreateBufferMapped
Bug: dawn:445

Change-Id: I0b0755b6bb754d1fff99aa59b08362f89950e300
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26301
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-20 14:22:29 +00:00
Tomek Ponitka d720785616 Refactoring Queue::WriteTexture implementation
More code is now shared across backends.

Bug: dawn:483
Change-Id: I7ca1b8cbc2f12e408c94fbe5bca9fd29e47e0004
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27021
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-20 13:29:39 +00:00
Tomek Ponitka 7f265d1d40 Fixing offset alignments when using DynamicUploader
When using a dynamic uploader we didn't align the offset
that the allocated memory might have already had.
That fixes WriteTexture, WriteBuffer, ClearTexture and
on D3D12 ClearBuffer.

Bug: dawn:512
Change-Id: I64c7511ad6b0d3d6a28a494e1324a10ad4d38091
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27020
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-08-20 11:25:49 +00:00
Hao Li eff9ef0f22 Query API: QuerySet on Vulkan
- Implement QuerySet on Vulkan backend.
- Enable end2end tests on Vulkan. The timestamp tests will be enabled
  in following CL which implement timestamp query.

Bug: dawn:434
Change-Id: I7ee04380c5f6b5af561cc23e28637dcae70bc7b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-08-20 00:40:07 +00:00
Corentin Wallez 2f6e4ec6c0 Add wgpu::TextureFormat::RGB9E5Ufloat
Also update RG11B10Float to be name RG11B10Ufloat

Bug: dawn:22

Change-Id: I0ea76dc25c37ebaeb4c2c2c2a119d00940acc145
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25760
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-08-19 21:51:20 +00:00
Austin Eng b54c82ed39 Support depth-only/stencil-only COPY_SRC on OpenGL
Bug: dawn:439
Change-Id: I09d33d3115d54c03e3ba5a32f34843065edb8020
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24961
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-18 18:53:26 +00:00
Corentin Wallez 7268e7d36f OpenGL: Unconditionally set glFrontFace
Previously glFrontFace was called only if some cull mode was set. This
was incorrect because the front face also influences whether a triangle
uses stencilFront or stencilBack.

Because OpenGL default to GL_CCW (which with the Y-flip is the inverse
of wgpu::FrontFace::CCW that's default in the descriptor), if
stencilFront != stencilBack and cull mode is none, then the incorrect
stencil face descriptor was used.

Also adds a regression test for this issue.

Bug: dawn:508
Change-Id: I00d93bda6d4f030cf9db472a9f2b0deefc72707f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-08-18 12:30:06 +00:00
Austin Eng c0fd9d0945 D3D12: only lazy clear OutputAttachment textures with render target ops
Previously, lazy clearing always added DEPTH_STENCIL or RENDER_TARGET to
textures because we cleared using ClearDepthStencilView or
ClearRenderTargetView. Now, we're able to clear using copies.

This also allows textures to actually use the small resource heap
placement optimization. Doing so generates debug layer warnings when the
small alignment is first tried but rejected. This CL silences those
warnings.

Bug: dawn:145
Change-Id: Id385846536b337cddcfdadc5739561c7adc30c8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-08-17 18:39:25 +00:00
Bryan Bernhart 988f19e208 Pool sub-allocated resource heaps.
Allow resource heaps to be recycled when
no longer used.

BUG=dawn:496

Change-Id: I36518f8b0c0b26d2cceecc4e7b05e00a5fd5bd25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26126
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-08-17 17:47:15 +00:00
Austin Eng f580096468 end2end_tests: Forward Windows debug messages to stderr
When validation layers are enabled, D3D12 warnings and error
messages are logged to the shared DBWIN_BUFFER segment of memory.
This CL has makes the test environment watch for new events and
logs them to stderr so they show up in the test bot logs. This helps
debug problems in the D3D12 backend which previously just crashed
with a general Device Lost message.

Bug: none
Change-Id: I0eaddf9e16303bd65579e85fe6693bd8cdfbd8da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26640
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-14 21:02:12 +00:00
Corentin Wallez 24b5971b84 Remove deprecated wgpu::BufferCopyView members
Bug: dawn:22

Change-Id: Iec26e9945443411a8f322a80d7e63c96c74f3508
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26702
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-14 09:31:00 +00:00
Idan Raiter d315022be5 Add Metal vertex pulling behind a flag
Implements vertex pulling on the Metal backend, hidden behind a flag
until ready for use (we are missing support for more complicated vertex
input types).

Bug: dawn:480
Change-Id: I38028b80673693ebf21309ad5336561fb99f40dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26522
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-13 23:53:59 +00:00
Enrico Galli 76d9e34bbc Eagerly destroy CommandBuffer commands after submission
Command buffers hold references to all encoded objects. Freeing them
eagerly significantly reduces the amount memory held before the JS GC
clears the command buffers.

Bug: dawn:262, dawn:372
Change-Id: I68dfa973f980fba8d94611ed1de3c593bdb91a63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26562
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-13 20:25:39 +00:00
Corentin Wallez 13f3340173 Remove wgpu::Buffer::SetSubData
Bug: dawn:22

Change-Id: Id2bb79e84064c0d81d4dec5e85340d015806f9bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26701
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-13 16:01:08 +00:00
Corentin Wallez e236f7df27 Remove deprecated array layer descriptor members
- wgpu::TextureDescriptor::arrayLayerCount
 - wgpu::TextureCopyView::arrayLayer

Bug: dawn:22

Change-Id: I41a8b50c667f28c2496e0ad2e1d4ca655bf6c154
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26700
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-13 14:38:48 +00:00
Jiawei Shao 2b1c0b0e92 Clean up BufferZeroInitTests
BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: I8a9a4d45fe93e1071b8508ba7ddd2bf9545a3c63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26641
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-08-13 12:03:28 +00:00
Corentin Wallez 2088cdec66 Update tests to use new mapping APIs
This CL updates all tests not specific to the old mapping API to use the
new mapping APIs. (a couple old tests that caused difficult diffs were
removed early).

Also fix an issue where the mapAsync callback wasn't fired with Unknown
when the buffer was destroyed.

Bug: dawn:445

Change-Id: I0101f533ecb1fd995066742b60a833dc2ad522aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-08-12 19:32:25 +00:00
Corentin Wallez 1aff02d444 Small nits for the implementation of WriteTexture in D3D12
Bug: None

Change-Id: Id44ff878ac3fc9762008a7f8b95ee65072aa1fcd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26600
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-08-12 08:43:24 +00:00
Austin Eng 37f547456c Support depth-only/stencil-only copies on D3D12
Bug: dawn:439
Change-Id: I919a5e7bcb46f1817f9b15aaf49a1a72680aa47a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24960
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-12 01:57:54 +00:00
Tomek Ponitka 11c0f579b1 Adding validation for requiredBytesInCopy overflow
Also some uint32_t computations are now done on uint64_t.

Bug: dawn:482
Change-Id: Ia0094e16999ec3a9fec193f27760e73cd14d289c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-08-11 12:04:52 +00:00
Natasha Lee cbec3179ef Implement Queue::WriteTexture in D3D12
Bug: dawn:483
Change-Id: I9e5f54abc6675acbb11a021a3d38aea7195017c5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26320
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-10 22:29:49 +00:00
Jiawei Shao 1662e97f32 Add tests for lazily initializing indirect buffers
This patch adds the end2end tests on the buffer lazy-initialization on
indirect buffers. In the last patch we have already supported buffer
lazy initialization on all the buffers used in a render pass and compute
pass, so in this patch we just need to add tests to ensure buffer lazy
initializations run as we expect on indirect buffers.

This patch also enables all the tests with write-only storage textures
on Metal, Vulkan and OpenGL with SPVC parser as these tests only fail
on D3D12 backends.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: If40b0129d6766e854cf1efdaea539a740a86ae66
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26340
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-10 00:48:58 +00:00
Enrico Galli 101a5829d5 DawnTest: Prevent infinite loops in DawnTest.
WaitABit waits forever should a device loss occurs, which
happens when a bug is introduced. This can lock up the console
preventing debugging when needed the most.

Bug: dawn:495
Change-Id: I0b13ddfa75abbb9c43f7dd545fa9c41be79a697c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25960
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-08-08 01:05:59 +00:00
Austin Eng 2cf5a08cfc Track depth/stencil aspects independently
This enables depth-stencil textures to track per aspect state
independently. It lifts the restriction that depth and stencil
store ops must be the same as they now have independent clear
states. It will also enable correct barriers on Vulkan and D3D12.

Bug: dawn:439
Change-Id: I8a73187df57a1d7eee6790cb4395bdecf42b63aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26127
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-06 17:00:29 +00:00
Tomek Ponitka 7ce4924a35 Fixing linear texture data validation on bytesPerRow
This makes the validation match the spec more.
Since the change makes the validation throw less errors
than it used to, most of the tests should still be fine,
except for those I fixed.

Bug: dawn:482
Change-Id: I1d01356df66c897191a2305df419f088b45c8467
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26302
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-08-05 16:43:24 +00:00
Austin Eng 0a4342793e Implement depth-only/stencil-only copies on Vulkan and Metal
Bug: dawn:439
Change-Id: I07ab014f4f13b73c09b2eecc48cd38b06d88166a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24684
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-04 19:46:37 +00:00
Jiawei Shao e84a1b1376 Add tests for lazy initializing vertex and index buffers
This patch adds the end2end tests on the buffer lazy-initialization on
vertex and index buffers. In the last patch we have already supported
buffer lazy initialization on all the buffers used in a render pass and
compute pass, so in this patch we just need to add tests to ensure
buffer lazy initializations run as we expect on vertex and index
buffers.

This patch also adds the missing checks on all the BufferZeroInitTests
to ensure the buffers are not lazily initialized when we validate if
their data is all set to zero in these tests.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: If2156027b23e9d90619b7814a542380f48af85ac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-08-04 08:18:36 +00:00
Hao Li c0acb25318 Query API: Timestamp Query on D3D12
- Add implementation of WriteTimestamp and ResolveQuerySet on D3D12, but
not add compute shader to post-process the result yet.
- Add end2end tests for timestamp query on command encoder/render
pass/compute pass.

Bug: dawn:434
Change-Id: I7f763bc46d651818da3f69bc72ea2e403cf2674d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25845
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-08-04 06:41:56 +00:00
Tomek Ponitka 1ea3a22f52 Adding a validation for destroyed textures in Queue::WriteTexture
That was missing. There's a new validation test for that and two
tests for submitting copy commands with destroyed buffer/texture
(I think only a mapped buffer was covered so far).
Also fixing some error state tests.

Bug: dawn:483
Change-Id: I691f34722e96866a06465b4b3b0cae9d31c08a84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26161
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-03 19:22:33 +00:00
Tomek Ponitka eac38cfbc1 Fixing a deprecated arrayLayer value inside Queue::WriteTexture
Chromium always sends arrayLayer instead of origin.depth since
the migration hasn't been finished yet. This wasn't caught
in Dawn's testing since we are using origin.depth everywhere.

Bug: dawn:483
Change-Id: I13b1ccfb016eea01a3291ca439457db09966e9a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26160
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-08-03 09:11:52 +00:00
Corentin Wallez 8c201dfadc Allow arrayLayerCount=0 during the deprecation period.
The value 0 is the default value for default-constructed C descriptors
and should be allowed.

Bug: dawn:22
Change-Id: I876ec4d9c6d70a798b0d6cea5c2ccecaad850eff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-08-03 09:00:12 +00:00
Jiawei Shao 8c9858e9b8 Fix clearing sint/uint color attachments on Vulkan and OpenGL
This patch fixes a bug on the clear of color attachments with signed or
unsigned integer formats on Vulkan and OpenGL by using the correct APIs
to set the clear color for signed/unsigned integer formats.

BUG=dawn:497
Change-Id: If1bc9858875e6384e71c15bb6770fbbb10045037
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26041
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-08-01 04:18:17 +00:00
Bryan Bernhart f03590a754 D3D12: Dynamic shader-visible heap allocation.
Allocates shader-visible descriptor heaps at a much
smaller size then pool-allocates them upon reaching
the max size. This strategy avoids always wasting memory
for lighter users while still maximizing performance for
heavy users.

BUG=dawn:155

Change-Id: I0519235c901d0283b98ee824eeb0cda6de70b210
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25620
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-30 21:50:32 +00:00
Austin Eng 0d9fce100d Add texture aspect to texture copy view and validation tests
Bug: dawn:439
Change-Id: I0ca283f58fe2b63ac3a8c468f8ea1bb2d300856f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24683
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-30 15:29:57 +00:00
Austin Eng b8a56af176 Rephrase Format::aspect enum as an enum class mask
Format::aspect should be a mask so that it is easier to iterate over
and test if an aspect is present.

This CL also re-exports wgpu's EnumClassBitMask helpers in dawn_native.
It also adds an EnumMaskIterator which wraps BitSetIterator to allow
iterating over the enums in an enum mask.

Bug: dawn:439
Change-Id: I08180a45b27c6031e2f80b0fa1801716677fd813
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24682
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-30 15:25:37 +00:00
Jiawei Shao a36a91a445 Support lazy initialization on the buffers bound into a bind group
BUG=dawn:414

Change-Id: Ice592d6427747941406431709999d08778f0f221
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25861
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-07-30 08:20:17 +00:00
Bryan Bernhart 03cf7c3eae Enable GBV by default for correctness tests.
Dawn apps using debug builds may hang due to
GBV being always on by default. This change turns
on GBV for correctness tests only.

BUG=dawn:490

Change-Id: I2728d834ed53f9acc7556f8d1178d718c0b49457
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25421
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-07-29 19:44:41 +00:00
Corentin Wallez f93fa6acd9 dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation
Reland with a fix for narrowing of uint64_t to size_t of the buffer size
in 32 bit mode.

This inverts the shimming to have the old mapping at creation method
be implemented on top of the new method..

Also updates Wire tests to use mappedAtCreation instead of
CreateBufferMapped.

TBR=senorblanco@chromium.org
Bug: dawn:445
Change-Id: I89fe84b6e0b5d0d4a5c6a2db7b38cb7d6cd063f0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25981
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-29 17:01:11 +00:00
Tomek Ponitka ab04da48f4 Enabling alphaToCoverage
Added the alphaToCoverage functionality with some
end2end tests. There is no validation for disabling alphaToCoverage
mode if SV_Coverage is statically used by the shader yet.

Bug: dawn:494
Change-Id: I9df15b35697ea05a064b092edae9d5d20f73c4d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25761
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-29 11:44:41 +00:00
Tomek Ponitka 9ecb99344f Roll third_party/spirv-cross/ to enable shader-output mask in HLSL
0376576d2d..f5e9f4a172

$ git log 0376576d2..f5e9f4a17 --date=short --no-merges --format='%ad %ae %s'
2020-07-23 tommek Adding BuiltInSampleMask in HLSL

Created with:
  roll-dep third_party/spirv-cross

Change-Id: I1a9702ce1da046e7c987deaa1994de019d570fb3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-07-29 10:10:21 +00:00
Corentin Wallez b88b1a15c7 Revert "dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation"
This reverts commit 0811ecc775.

Reason for revert: Makes the Dawn roll fail.

Original change's description:
> dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation
> 
> This inverts the shimming to have the old mapping at creation method
> be implemented on top of the new method..
> 
> Also updates Wire tests to use mappedAtCreation instead of
> CreateBufferMapped.
> 
> Bug: dawn:445
> 
> Change-Id: I77dcfe72040e5bf187c41fe99c8dd785d5156a07
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25701
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,senorblanco@chromium.org,enga@chromium.org

Change-Id: Ied940d505fdf576860697dee8df2548c73581eba
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:445
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-29 09:10:13 +00:00
Tomek Ponitka 225a2b46b0 Enabling sampleMask usage in RenderPipelineMTL
Added the sampleMask functionality in Metal.

Bug: dawn:491
Change-Id: Id4a14d0cc715dc701c6f29e4588ce327c5b26cba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25481
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-07-29 08:19:59 +00:00
Corentin Wallez 0811ecc775 dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation
This inverts the shimming to have the old mapping at creation method
be implemented on top of the new method..

Also updates Wire tests to use mappedAtCreation instead of
CreateBufferMapped.

Bug: dawn:445

Change-Id: I77dcfe72040e5bf187c41fe99c8dd785d5156a07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25701
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-28 15:30:07 +00:00
Jiawei Shao c11a19145f Support buffer lazy initialization before CopyTextureToBuffer
BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: I5bdd6333029170d47ea240388e7b7d80750ae5d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25643
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-07-28 01:58:50 +00:00
Bryan Bernhart 1f16229c9b Disable MultisampledRenderingTests on NV/D3D12.
E2E tests fail to pass with backend validation. Disable these tests
until there is resolution from the investigation.

BUG=dawn:462

Change-Id: I0325bafb31cc706be122a601ecfe154bf8880b5b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25680
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-27 19:50:21 +00:00
Hao Li d5a4775cfc Query API: QuerySet on D3D12
- Implement QuerySet object creation on D3D12 backend.
- Add end2end tests for the creation on D3D12 backend.

Bug: dawn:434
Change-Id: I9657792ca5cba8f156471783a7c13f6d36b7a19e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25225
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-07-25 14:48:12 +00:00
Kai Ninomiya 0d158ac681 Fix some bugs in buffer mapping in the wire client
Bug: dawn:445
Change-Id: Ibfc55e26c2bc1757811669d84e54e9f775bee8f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25440
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-23 18:27:56 +00:00
Corentin Wallez c7ae7a0012 Implement sampleMask in D3D12 and OpenGL.
Some tests are not enabled in D3D12 yet because SPIRV-Cross lacks
support for gl_SampleMask.

Bug: dawn:491

Change-Id: I6cce56b5d0ab883f39b8d58987246c08a23b6410
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25580
Reviewed-by: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-23 16:26:16 +00:00
Tomek Ponitka 4d9cadd58a Enabling sampleMask usage in RenderPipelineVk
Added the sampleMask functionality in Vulkan with some
end2end tests including tests for the shader-output
mask.

Bug: dawn:491
Change-Id: Ib39682d8857729adb4776bc2f2d8e759bf75677b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25340
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-23 11:30:56 +00:00
Jiawei Shao d0dd661f18 Implement buffer lazy initialization before CopyBufferToTexture()
This patch adds the check and implementations of buffer lazy
initialization before CopyBufferToTexture().

The support of buffer lazy initialization before CopyTextureToBuffer()
is much more complicated than what we do for CopyBufferToTexture(), so
we decide to put it in another CL instead of writing them together with
CopyBufferToTexture().

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: I45fdcdde2c9a0dafff23623815fc35c877990ef1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-20 02:08:59 +00:00
Austin Eng 4a4c76b8b5 Add offset argument in BufferZeroInit mapping test
The CL that added offset/size args landed about the same time
as the CL that adding zero init mapping tests (without the args).

Tbr=cwallez@chromium.org
Bug: dawn:445, dawn:414

Change-Id: I388399d425c3a3c12be79b160686caaf3d81a89c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25162
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-18 00:22:27 +00:00
Corentin Wallez f6e7044697 Add offset and size to Get[Const]MappedRange.
Bug: dawn:445
Change-Id: I73758d95e61d1fbe69f328907a6170a1b27d785b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24983
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-07-17 18:50:37 +00:00
Austin Eng 64dd82e94f Remove depth sampling tests of non-normalized depth values
Depth texture values outside the 0-1 range are not supported without
an extension.

Bug: dawn:413, dawn:367
Change-Id: I75e7f0de054d6f9a4bac7c6b955c65db810fe36e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24681
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-17 15:18:57 +00:00
Hao Li 5c89c8dc70 Query API: ResolveQuerySet
Add ResovleQuerySet on CommandEncoder and its validation tests.

Bug: dawn:434
Change-Id: Ibba166dd11e15430cd5f6647676a47ce67481844
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24303
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-07-17 09:02:46 +00:00
Jiawei Shao 77eb64eb8c Implement buffer lazy initialization before mapping
This patch implements buffer lazy initialization beffor MapAsync() and
buffer creation with BufferDescriptor.mappedAtCreation == true.

Note that this patch doesn't initialize buffers in MapReadAsyc() and
MapWriteAsync() because they are deprecated and will be removed soon.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: Ifea99833897081f599c45797e0829c57de1ac926
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24687
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-07-17 09:01:26 +00:00
Tomek Ponitka 2733af5c75 Optimizing WriteTexture row pitch on Vulkan
Fixing an earlier TODO about aligning bytesPerRow in WriteTextureImpl
to VkPhysicalDeviceLimits::optimalBufferCopyRowPitch.

Bug: dawn:483
Change-Id: Ided2d367177f2f886a84f232c77f1f9f0d50d05d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24981
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-17 08:33:16 +00:00
Austin Eng cb2938a1af D3D12: Bucket descriptor allocation by powers of two
WebGPU currently allows as many as 108 view descriptors per bind
group. This is too many to have one descriptor allocator per size,
so we need to bucket them by size.

Bug: dawn:443, dawn:488
Change-Id: I4fc8cf7cd0dc8292bb6a8488fd2ceb7575e1e5f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24787
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-17 01:11:16 +00:00
Austin Eng 34f5133104 Validate 1D texture bindings cannot be multisampled
Bug: chromium:1104737
Change-Id: I61d631f7fce2c7d68823f265f06f75069af765a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25101
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-07-16 20:43:26 +00:00
Corentin Wallez c15c6eb9d8 dawn_wire/server: Use MapAsync to do Map[Read/Write]Async
This changes the format of the client->server command for async mapping
to match MapAsync and updates the doer on the server to implement it via
MapAsync. Previously the command had an isWrite boolean that routed to
either MapReadAsync or MapWriteAsync.

Also updates the Wire tests using mock_webgpu.h for the new server-side
traces.

Bug: dawn:445

Change-Id: I673cbe5e08b7c71539e8678dbb07b4043a9fadb2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-16 17:07:05 +00:00
Corentin Wallez 2a232ba399 DawnTest: Use MapAsync for expectations.
Bug: dawn:445
Change-Id: I1ef0e0f2eef03565254fb07a1ffca51cddeb0a97
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25040
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-16 16:35:40 +00:00
Corentin Wallez af09f74913 Roll third_party/swiftshader/ ad65826a2..e8dd233c7 (10 commits)
Also removes suppressions for tests that pass after
https://swiftshader-review.googlesource.com/c/SwiftShader/+/46509

https://swiftshader.googlesource.com/SwiftShader/+log/ad65826a2ab1..e8dd233c7a85

$ git log ad65826a2..e8dd233c7 --date=short --no-merges --format='%ad %ae %s'
2020-07-16 cwallez Fix B<->T copies of multiple array layers and unpacked rowpitch
2020-07-15 bclayton Regres: Collate and add new documentation for Regres
2020-04-08 natsu Support Gralloc3 in SwiftShader
2020-07-14 swiftshader.regress Regres: Update test lists @ cd0af645
2020-07-13 capn Undefine Bool after the headers that define them
2020-07-11 capn Remove dead ASTC code for GLES
2020-07-09 capn Rename command classes to match API calls
2020-06-04 srisser Add decoder for BC6h
2020-06-15 sugoi Image dirtiness
2020-07-09 amaiorano Android: build against llvm-10 instead of llvm-7

Created with:
  roll-dep third_party/swiftshader

Bug: None

Change-Id: Ife6dcf9f832e4aaab40de3bdb62d4b1eb258d2f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25042
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-16 15:09:55 +00:00
Tomek Ponitka e28cc55cac Implementing Queue::WriteTexture in Vulkan
Added implementation of writeTexture in Vulkan.

Bug: dawn:483
Change-Id: Id74b6518c46caf59e07a9d16dd51d8c28340fd50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24660
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-16 09:08:41 +00:00
Tomek Ponitka ce665b4624 Adding TextureZeroInitTests for WriteTexture
Added TextureZeroInitTests: WriteWholeTexture, WriteTextureHalf,
WriteWholeTextureArray, WriteTextureArrayHalf,
WriteWholeTextureAtMipLevel, WriteTextureHalfAtMipLevel.

Bug: dawn:483
Change-Id: I54a1c9c918f8289df5285135cd27e01f2bef07b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24740
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-15 20:17:17 +00:00
Tomek Ponitka 9d66c5353f Implementing Queue::WriteTexture in Metal
Added implementation of writeTexture in Metal. It's using a
staging buffer instead of writing directly from the CPU to
the texture, because Dawn uses the private storage mode for
most of the Metal textures.

Bug: dawn:483
Change-Id: I6b85ee8bbe343881337bdb203a122dc1f1523177
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24581
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-15 18:06:07 +00:00
Sylvain Defresne 212c5bd9b2 Convert GN libs lists to frameworks
GN recently added support for Apple frameworks to link, rather than
overloading the libs lists. This pulls .frameworks out of the libs
lists, so that GN can stop supporting .frameworks in libs in the
future.

Bug: chromium:1052560
Change-Id: I0b57a3c4c995887a57937317db30b67cf7a7f0f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-15 09:59:46 +00:00
Jiawei Shao 3b17f0bde8 Optimize B2T and T2B copies with multiple texture layers on D3D12
This patch optimizes the implementation of buffer-to-texture and
texture-to-buffer computations on D3D12 backends by computing
TextureCopySplits once for all the 2D texture array layers in the
copy instead of computing it once per layer. You can see the
comments in the function D3D12::ComputeTextureCopySplits() for more
details.

BUG=dawn:453
TEST=dawn_end2end_tests

Change-Id: I1b66d24d2418147957fbe03e2c25144bd043a62e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24643
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-07-15 08:33:39 +00:00
Austin Eng b31f5e717e Remove kMaxBindingsPerGroup limit
kMaxBindingsPerGroup is not a real WebGPU limit. Code in Dawn that
uses it now uses dynamically sized vectors, optimistic stack_vecs or
a different limit like kMaxDynamicBuffersPerPipelineLayout.

The CL introduces kMaxOptimalBindingsPerGroup=32 which is used to size
the static portion of stack_vecs, but the value is tentative.

Bug: dawn:443
Change-Id: I08e06bed6531bed8b4365f36cf2fc0579ac5f180
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23502
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-07-14 22:20:35 +00:00
Corentin Wallez 0d52f800a1 Implement Buffer::MapAsync
MapAsync in dawn_native is fully implemented and only missing
a couple cleanups that can be done once MapRead/WriteAsync are
removed.

MapAsync in dawn_wire is left as a pure shim on top of
MapRead/WriteAsync and will be transitioned to its own commands
in follow-ups.

All MapRead/WriteAsync end2end and validation tests are duplicated
for MapAsync.

Bug: dawn:445

Change-Id: Ib1430b9257149917be19a84f13e0ddd2a8eccc32
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-07-14 12:30:14 +00:00
Corentin Wallez 92f501dbfd Roll third_party/swiftshader/ f6f11215c..ad65826a2 (15 commits)
This fixes a couple of end2end copy tests that were failing with
swiftshader.

https://swiftshader.googlesource.com/SwiftShader/+log/f6f11215cd93..ad65826a2ab1

$ git log f6f11215c..ad65826a2 --date=short --no-merges --format='%ad %ae %s'
2020-07-03 capn Fix copying of multiple image layers
2020-07-02 capn Fix copying of multisample images
2020-07-02 capn Fix image slice / plane name usage
2020-07-09 amaiorano Android: add llvm-10 build file and fix build
2020-07-08 amaiorano Add llvm-10 configs for Android
2020-07-09 amaiorano Add arm64 support for Darwin to llvm-10 configs
2020-07-08 amaiorano Add validation and platform restrictions to LLVM-10 update script
2020-07-07 capn Remove unsupported formats
2020-07-02 sdefresne Convert GN libs lists to frameworks
2020-07-08 amaiorano Update llvm 10 Darwin config
2020-07-08 amaiorano Update llvm 10 Linux config
2020-07-06 amaiorano Enable Kokoro LLVM 10 builds on Windows
2020-07-06 amaiorano Add llvm-10 configs for Windows
2020-07-06 amaiorano Copy and modify update.py for LLVM 10
2020-07-07 swiftshader.regress Regres: Update test lists @ f6f11215

Created with:
  roll-dep third_party/swiftshader

Bug: swiftshader:152

Change-Id: Ie7cc23ef38e1befb952f2b92a8fb33d465687604
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24661
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-14 06:58:54 +00:00
Austin Eng e700a6a764 Add ityp::vector class and unittests
In order to remove the kMaxBindingsPerGroup limit in Dawn, some static
ityp::arrays need to be made dynamically sized. This CL adds ityp::vector
wrapping std::vector.

This CL also fixes the assumption that ityp::stack_vec iterators are pointers

Bug: dawn:442, dawn:443
Change-Id: I8698cbba3ea80ac063ab918a77f223c527720d08
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24480
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-07-14 01:32:43 +00:00
Austin Eng 8e316f1177 Add per-stage and per-pipeline-layout limits and validation
This CL adds per-stage and per-pipeline-layout limits according
to the WebGPU spec. It also slightly increases kMaxBindingsPerGroup
from 16 to 24 so that these limits can be effectively tested
without hitting kMaxBindingsPerGroup. kMaxBindingsPerGroup is not a
real WebGPU limit and will be removed in future patches.

Bug: dawn:443
Change-Id: I72be062cd31dea4ebd851f2d9f8274a77f286846
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24481
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-14 00:53:23 +00:00
Kai Ninomiya 261b05d3dd PipelineStatisticsName -> PipelineStatisticName
To match upstream WebGPU (and be grammatically more correct).

Upstream webgpu.h change:
https://github.com/webgpu-native/webgpu-headers/pull/60

Bug: dawn:22
Change-Id: Id665e883259b9297a90c13b43187461c64fdc3da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24702
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-13 18:21:03 +00:00
Kai Ninomiya 3e6db22fa8 Add BufferCopyView.layout and deprecate old fields
Bug: dawn:22
Change-Id: Idc37faf5edaa01a6fb1a38d1a81022ad652cf428
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24622
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-07-13 17:23:33 +00:00
Yunchao He 0b43a803bf Remove a unnecessary validation test in bind group
binding index >= kMaxBindingsPerGroup is actually valid.

Bug: none

Change-Id: Idfba743d50013b7115f125b6441fd49732dffc96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24700
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-07-10 23:30:56 +00:00
Brandon Jones 7695afc902 Implement Validation For DepthStencilAttachment ReadOnly
Implements validation for RenderPassDepthStencilAttachmentDescriptor depthReadOnly and
stencilReadOnly flags to match WebGPU specification. Includes corresponding unit tests.

bug: dawn:485
Change-Id: I21e624850d5a393469569417f102fb979dbfdf27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24602
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-10 23:13:58 +00:00
Bryan Bernhart 8c255acbe4 Add GPU detection for WARP
Adds WARP to known vendor/device Ids so
tests can detect when MBR is being used.

BUG=dawn:463
TEST=dawn_end2end_tests

Change-Id: I19f16dfeb4839c5a7c0a993bab94d2b6ca4ca36d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24680
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-07-10 22:58:48 +00:00
Kai Ninomiya 2afea0c671 Autoformat all tests and examples
Bug: none
Change-Id: I69904944db1d4c2fbcca74bb8b66b5a7524e76bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24642
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-07-10 20:33:08 +00:00
Kai Ninomiya 479689912e Reorder minBufferBindingSize to match upstream webgpu.h
Bug: dawn:22
Change-Id: I409a2de9f1704613d1cdbda976c3ab50eff48d46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24603
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-09 20:49:43 +00:00
Tomek Ponitka c98988de11 Added validation tests for copying to 2d-array textures
Added validation tests for CommandEncoder::CopyB2T, CommandEncoder::CopyT2B and
Queue::WriteTexture which involve copying or writing to multiple layers
of a 2d-array texture.

Bug: dawn:483
Change-Id: I23f580dff86cd2512a94b41c9c0ce795122a045e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-07-09 17:33:13 +00:00
Jiawei Shao dab10eae8a Implement buffer lazy initialization before CopyBufferToBuffer
This patch implements buffer lazy initialization before
CopyBufferToBuffer() behind the toggle LazyClearBufferOnFirstUse.
- If the source buffer is not initialized, it will be cleared to 0
  before CopyBufferToBuffer().
- If the destination buffer is not initialized and the copy doesn't
  overwrite the whole buffer, it will be cleared to 0 before
  CopyBufferToBuffer(), otherwise the buffer shouldn't be cleared.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: I3d0512c6376a1ed8928e86f8e56fefebc16910fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24360
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-09 09:15:22 +00:00
Corentin Wallez d3bf2188aa Remove usage of the UNIT_TEST macro.
It is breaking the roll of Dawn in Chromium because on ChromeOS the
macro is defined on the command-line, causing the compilation to fail
because of a macro redefinition.

Bug: None
TBR=enga@chromium.org
Change-Id: I13eebb9b40f2a5f7c1eed4e3572de3eda2db8bb6

Change-Id: I4797211f4d9ff122d992d78aeac83fd4f0585ff6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-09 07:00:32 +00:00
Corentin Wallez 1318c603d9 Don't rely on null::Queue::Submit resolving mapping operations.
In the validation tests, we relied on Queue.Submit(0, nullptr) to
resolve mapping operations. This is fragile so we replace it with a
FlushMappingOperations() function that uses device.Tick() instead.

This allows removing the mapSerial argument from
Buffer::MapRead/WriteAsyncImpl (which was the actual goal of this CL).

Bug: dawn:445
Change-Id: Id98822287370c371bebb83afb8e290e17f3c1b55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24381
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-09 06:12:04 +00:00
Austin Eng d761d5a575 Add Chromium's StackVector base class and ityp::stack_vec
In order to lift Dawn's restriction on the number of bindings
per bind group, static sized arays need to be converted to
dynamically sized vectors. This CL adds Chromium's StackVector
class which behaves like std::vector but provides a stack allocator
to allocate small vectors on the stack. Dawn can use this to avoid
making separate heap allocations for a smaller, realistic binding
counts.

The CL also adds an ityp::stack_vec class to support using
a StackVector with TypedInteger indices.

Bug: dawn:442, dawn:443
Change-Id: I7604c02b3ea52cd63990a2e8b45ed238a5d52232
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23681
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-08 20:27:30 +00:00
Corentin Wallez 519edd5890 Fix MSVC compilation.
- Fix a struct vs. class in forward declaration of std::hash
 - Fix an unsigned vs. signed compare in BitSetIterator
 - Fix the assumption that std::array::[const_]iterator is a pointer.
 - Fix for reinterpret_cast from uint64_t to uint64_t not being allowed
   for vulkan_platform.h
 - Fix for a 32bit shift being expanded to 64bit.

Bug: None
Change-Id: I5f2bf8745aa1ef1eba9916fcf6ff7801b48f61cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24501
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-07-08 18:50:30 +00:00
Tomek Ponitka a9c7d64aad Adding Queue::WriteTexture
Added Queue::WriteTexture with validation but no actual
implementation. Tests were mostly taken from validation tests
for copying buffer to texture. Validation tests for CopyB2T
and WriteTexture do not cover 2d-array textures yet.

Bug: dawn:483
Change-Id: I9027eb615c02fe2265cde912f6ba17a235b94728
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-07-08 18:42:30 +00:00
Corentin Wallez b2ea1915d4 Implement GPUBufferDescriptor.mappedAtCreation.
This CL:

 - Adds mappedAtCreation to dawn.json
 - Changes dawn_native to implement CreateBufferMapped in terms of
   mappedAtCreation.
 - Duplicates all the CreateBufferMappedTests to mappedAtCreation tests
   (both validation and end2end).
 - Implements dawn_wire's mappedAtCreation in terms of
   CreateBufferMapped. The reversal in dawn_wire will be done in a
   follow-up CL.

Bug: dawn:445

Change-Id: I70b9fa729b1402524a6b993c3f288987eb65c6c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24083
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-07-07 11:21:51 +00:00
Corentin Wallez 9585c468a2 Update dawn.json to more closely match webgpu.h
- Move wgpu::TextureUsage::Storage at the end of the enum.
 - Reorder some methods of device to be in alphabetical order.
 - Reorder members of wgpu::QuerySetDescriptor.
 - Change SurfaceDescriptorFromHTMLCanvasID to
   SurfaceDescriptorFromCanvasHTMLDescriptor.

Bug: dawn:22
Change-Id: Ib18fbaf153ad2969b0d0c4e49682e8736b00776c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24280
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-06 18:50:00 +00:00
Corentin Wallez dbf805fe8d Update GetMappedRange to not produce validation errors
GetMappedRange never produces errors and instead returns nullptr when it
is disallowed. When in a correct state, should return a valid pointer as
much as possible, even if the buffer is an error or if the device is
lost.

Adds tests for error buffers and device loss, and modify existing tests
to not expect a device error.

Also removes some dead code in the Vulkan backend and adds a fix for
missing deallocation of VkMemory on device shutdown.

Bug: dawn:445

Change-Id: Ia844ee3493cdaf75083424743dd194fa94faf591
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24160
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-07-06 18:08:10 +00:00
Jiawei Shao 80f927d763 Implement buffer lazy initialization before writeBuffer
This patch implements buffer lazy initialization before writeBuffer():
if the buffer is not initialized and writeBuffer() doesn't cover the
whole buffer, the buffer will be cleared to 0, otherwise the buffer
shouldn't be cleared.

This patch also introduces a toggle LazyClearBufferOnFirstUse for the
development of buffer lazy initialization: before buffer lazy
initialization being completely supported, all the related code will
only be enabled behind this toggle to prevent the buffers with valid
content being unexpectedly cleared.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: I99a2aa98ca4b9b21d69c6b32080afb525e2c4ad3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24041
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-06 08:24:30 +00:00
Dirk Pranke 59ccb1f6de Add proper data_deps to dawn_perf_tests.
Currently the Chromium build defines a wrapper build target
for Dawn (//chrome/test:dawn_perf_tests) that seems to exist
only to specify some extra data dependencies. By moving this
data dependencies onto the Dawn dawn_perf_tests itself, this
removes a problematic target in Chromium that would otherwise
block my planned changes for crbug.com/816629.

Bug: chromium:816629
Change-Id: I428698fe164bd1aad09c8dba14e57a4b7acebb1c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24302
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-03 05:47:07 +00:00
Jiawei Shao 4d007f34f3 Fix bugs in the multi-layer copies with BC formats on D3D12 and OpenGL
This patch fixes two bugs in the copy commands with BC formats and
multiple array layers on D3D12 and OpenGL and adds two end2end tests as
the regression tests.

This patch also removes "viewArrayLayer" in the struct CopyConfig used
in CompressedTextureBCFormatTest and sets the base array layer into
CopyConfig.copyOrigin3D.z instead.

BUG=dawn:453
TEST=dawn_end2end_tests

Change-Id: I1c2e6b79fb7c44fc996655ab5a908e27ba8c4729
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24183
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-02 09:08:09 +00:00
Hao Li 5191adc58c Query API: WriteTimestamp
Add WriteTimestamp API on CommandEncoder, ComputePassEncoder and
RenderPassEncoder.

Bug: dawn:434
Change-Id: Ifeca4efed01d80459d6fefa22ba05bea699b541f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23244
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-07-01 10:48:16 +00:00
Tomek Ponitka 268fe254ec Added constraints for too large uniform buffer bindings
Added a constraint in ValidateBufferBinding function checking for too
large uniform buffer bindings. Added MaxUniformBufferBindingSize
test in BindGroupValidationTest.

Bug: dawn:436
Change-Id: I31c6e2236ce928d5e81c43455eb18cf4eacdc0f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24081
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-06-30 18:49:20 +00:00
Bryan Bernhart bd2ab92853 D3D12: Limit QueueWriteBufferTests.ManyWriteBuffer
The stress test is causing timeouts on slower GPUs
due to the TDR threshold being hit. This halves the
number of writes required to complete the test.

BUG=dawn:228

Change-Id: I18dfa68b39a2c079b89eeadc78a69675e5c3269f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-06-30 18:48:20 +00:00
Corentin Wallez 1325ab1251 Add Buffer::Get[|Const]MappedRange
This CL adds GetMappedRange reusing the existing GetMappedPointerImpl
call in dawn_native. In dawn_wire tracking is added to keep a
Buffer::mMappedData around.

Tests are added to test the result of Get[|Const]MappedRange in all
buffer states.

Bug: dawn:445
Change-Id: I3737dc4d36f31d392839952da0b5c0d10c7c8a88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-06-30 11:51:14 +00:00
Yunchao He 1c9e045024 Fix a bug in PassResourceUsageTracker.cpp
In a render/compute pass, if a texture is used as the same usages
across its subresources, and it is also used as different usages
across its subresources. We should mark that it is not used as the
same usages across its subresources for this pass, and we need to
visit every single subresource to track its usages transition.

Bug: dawn:462

Change-Id: Ide0770db62a3b7b85664757b21eb3280a0bb646c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23300
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-06-29 19:00:05 +00:00
Jiawei Shao 330c272fc4 Enable two cases in TextureZeroInitTests with swiftshader
This patch enables two tests with swiftshader after the fix in
https://dawn-review.googlesource.com/c/dawn/+/23200.

BUG=dawn:22
TEST=dawn_end2end_tests

Change-Id: I27ff5afe6735aff3c416cbe65d039006b1ceae55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-29 08:30:03 +00:00
Corentin Wallez ff90599cdf Replace TextureCopyView::arrayLayer -> origin.z in backends
Also fix a misuse of VkBufferImageCopy that caused some Swiftshader
failures.

Bug: dawn:22
Change-Id: Ie812a590d70c7561dfcf2f78ce6c530187610e65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-06-26 11:07:00 +00:00
Austin Eng 8ab3719fc4 Fix validation of multisampled BGL bindings
Bug: chromium:1097501, chromium:1097514
Change-Id: I18f03398488cc3b5adf6755989e787e117d8a004
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23640
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-23 00:22:24 +00:00
Jiawei Shao 92379bff49 Support copying multiple array layers in one B2T and T2B copy command
This patch adds the support of copying with multiple texture array
layers in one buffer-to-texture and texture-to-buffer copy command.

BUG=dawn:453
TEST=dawn_end2end_tests

Change-Id: If009dbb29f2b0ef0667715eed0d66053b1491fd4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23248
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-21 09:33:44 +00:00
Jiawei Shao e5d94c31a0 Fix a bug in ComputeTextureCopyBufferSize with empty copySize
This patch fixes a bug in buffer-to-texture and texture-to-buffer copies
when copySize.height == 0 or copySize.depth == 0. Previously we miss the
checks if either copySize.height or copySize.depth is 0 before doing
(copySize.height / blockHeight - 1) and (copySize.depth - 1) thus we
will get incorrect results because of arithmetic overflows.

This patch fixes this bug by adding the missed check and adds the
related regression tests in dawn_unittests

BUG=dawn:453
TEST=dawn_unittests

Change-Id: I970e420c0fa7f0b61c656365bef079c123a59e6a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23520
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-06-19 22:39:53 +00:00
Idan Raiter f434fdc6ed Add minimum buffer size validation
Bug: dawn:459
Change-Id: I755cc0ada7be7b1cb71724cb410ab0c3a88cea24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22421
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-19 21:39:23 +00:00
Austin Eng b75075ac7b Protect against huge buffer allocations on macOS 10.12, 10.13
|MTLDevice maxBufferLength| is not available until 10.14, so on
lower versions of macOS, try using |recommendedMaxWorkingSetSize|

Bug: dawn:450
Change-Id: I52dc4211cf3d7014771d580a9af9c72abe92a375
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23263
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-06-19 18:47:33 +00:00
Austin Eng 0e9e5ee8aa Skip Buffer OOM tests when using ASAN
ASAN throws when hitting OOM conditions which these tests intentionally
try to create.

Bug: dawn:450
Change-Id: I635480ae329cd5ace55287d77e2b79e663174f49
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23246
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-19 17:35:33 +00:00
Austin Eng 8f9523eb38 Add support for multisampled sampling
This CL adds support for multisampled sampling on the D3D12 backend.
This was already working on other backends. It also adds tests that all
of the sample locations are correct.

Bug: dawn:431
Change-Id: I6849e5e2d708ad4824e6db2665d668d43a4ef5ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23245
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-19 16:21:33 +00:00
Austin Eng 7a4685f448 Add TypedInteger
This CL adds a TypedInteger helper which provides additional type
safety in Dawn. It is a compile-time restriction that prevents integers
of different types from being used interchangably in Debug builds.

It also adds ityp::{array,bitset,span} as helper classes to wrap std::
versions (not span). These accept a template paramter as the Index type
so that typed integers, or enum classes, may be used as a type-safe
index.

For now, bind group layout binding indices use TypedInteger. Future
CLs will convert other indices to be type-safe as well.

Bug: dawn:442
Change-Id: I5b63b1e4f6154322db0227a7788a4e9b8303410e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19902
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-17 22:35:19 +00:00
Bryan Bernhart 67cd013b62 D3D12: Workaround incorrect debug layer error handling
Retrieval filter was receiving errors that shouldn't be
stored or not storing new errors. Since these errors are
never reaching the storage filter or being stored without
being filtered, this workaround removes the storage
filter entirely and filters them upon being retrieved.

After the change, two new E2E tests fail
backend validation and require further investigation.

Bug: dawn:460
Change-Id: I92d8c55c71832064b94e8ff0307e7af57ea81fda
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23144
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-06-16 23:46:59 +00:00
Jiawei Shao 59cfe3ea03 Clean up CopyTests
This patch does several clean-ups in CopyTests as a preparation of
supporting buffer-to-texture and texture-to-buffer copies with multiple
texture array layers.
1. Remove the zero-initialization of textures in CopyTests_B2T
2. Use a big buffer that contains the pixel data in all the texture
   array layers instead of several small ones that only contains one
   texture array layer.
3. Make CopyTests_T2T::DoTest() also use CopyTests::TextureSpec as its
   input parameter.
4. Add tests for the copies with multiple texture array layers. In this
   patch we just copy the data once per texture array layer, while in
   the next patch we will be able to copy the data for all the related
   texture array layers in one copy command.
5. Move some helper functions for copy tests to WGPUHelpers.cpp

BUG=dawn:453
TEST=dawn_end2end_tests

Change-Id: Ia0150a6c55fffce3e24dda2cd45fd920b0873dc9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23120
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-06-16 12:26:38 +00:00
Corentin Wallez 984493d0ac Deprecate TextureCopyView::arrayLayer -> origin.z
All existing tests and samples are updated and deprecation tests added.

CommandEncoder still encodes using arrayLayers so the backends are
unchanged. They will be handled in a follow-up CL.

Bug: dawn:22

Change-Id: Ib5346b46eb04d97349cab8f32ef8da5034726ca8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23104
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-16 03:05:17 +00:00
Austin Eng cf1fdf413c Handle OOM buffer allocations better
This CL checks buffer sizes before creating map read/write handles.
It is an error to map a buffer that can't be addressed on the CPU.

It also changes client-side synchronous errors on mapAsync to be
normal map failures, and not device lost errors. These should be
recoverable.

The CL adds additional testing for really large, but not UINT64_MAX
buffers, and fixes a VVL warning when buffer allocations exceed the
size of their memory heap.

Bug: dawn:450, dawn:398, chromium:1014740
Change-Id: Ieb34c04c3d01c429b7e3b7810729d5e91ecb6270
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22626
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-15 23:42:13 +00:00
Corentin Wallez 4234d78201 Deprecate TextureDescriptor::arrayLayerCount -> size.depth
This updates CL:

 - Adds a deprecation warning to use size.depth instead of
arrayLayerCount.
 - Changes all tests and samples to use size.depth.
 - Adds deprecation tests for the change.

In particular the state tracking in TextureBase isn't changed yet
because it requires non-trivial changes in the backends. It will be done
in a follow-up CL.

Bug:dawn:22

Change-Id: Ic02dfb5baaba8d5b06cd339ce988e9b1d16cb5e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23101
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-15 09:46:01 +00:00
Jiawei Shao 6b3a974b42 OpenGL: Enable nonzero_clear_resources_on_creation_for_testing on buffer
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on OpenGL backends as a preparation of supporting
buffer lazy-initialization in Dawn.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: Ib49ad17a5d89e14dbdb08d2eb8d6441fadb68f10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23143
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-13 01:04:53 +00:00
Jiawei Shao 2ef2be746d D3D12: Enable nonzero_clear_resources_on_creation_for_testing on buffer
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on D3D12 backends as a preparation of supporting
buffer lazy-initialization in Dawn.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: Id4f45ff5ccf906692c3855451b120aa56f68c7a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23142
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-13 00:59:13 +00:00
Bryan Bernhart c7778a27cb Prevent size overflow for sub-allocation.
D3D/VK driver may return a size larger than requested and could cause
PowerOfTwo() to overflow. This change adds a check to ensure the size
is within the limit before attempting sub-allocation.

BUG=dawn:27

Change-Id: I2b2ce727abff953642a69b65c8f30be8e53e562d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-06-11 18:58:26 +00:00
Xing Xu 667238b97d Add storage texture case reading from read-only then writing into write-only
This case verifies that reading from one read-only storage texture then
writing into another write-only storage texture in one dispatch are
supported in compute shader.

Bug: dawn:458
Change-Id: If1b4c13da067fa39b45a378b54c22a4162695c8d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23040
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-06-11 11:36:25 +00:00
Corentin Wallez 90ad1a34dd Add CopyB2B tests including for 0-sized copies
This catches a few driver bugs or validation errors when doing empty
copies.

Bug: dawn:446
Change-Id: Ibef50b0c03b2fa24bc00cf5c7b6d26b8ac6fae8a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19602
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-11 11:23:35 +00:00
Corentin Wallez 13f4650155 Add tests and fix (create) mapping zero-sized buffers
When creating a zero-sized buffer mapped, StagingBuffer creation
is skipped. This required adding a new MappedAtCreation state
since mStagingBuffer couldn't be used as a tag value for that.

Made the OpenGL backend always create non-zero-sized buffers.

Finally added tests for MapRead/WriteAsync and CreateBufferMapped
of zero-sized buffers.

Bug: dawn:446
Change-Id: I04f6fe98fd646f1867c21065cd1cd33a1595e19f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21481
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-11 11:07:05 +00:00
Hao Li b6eff5acf0 Query API: QuerySet
- Add QuerySet w/o backends implementation.
- Add validation tests

Bug: dawn:434
Change-Id: Id9fed4e42fac464b1254cd2e9cf5337a1d803089
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-06-11 00:34:14 +00:00
Jiawei Shao 70d75c8c00 Vulkan: Enable nonzero_clear_resources_on_creation_for_testing on buffer
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on Vulkan backends as a preparation of supporting
buffer lazy-initialization in Dawn.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: I7619d02ae898e30fd15438d35437802a09e959cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22981
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-06-10 21:40:10 +00:00
Jiawei Shao 15cbb6b76a Enable CopyTests_T2T/CopyWithinSameTexture* tests on D3D12
This patch enables the tests CopyTests_T2T/CopyWithinSameTexture* on
D3D12 after the D3D12 texture subresource tracking has been supported.

This patch also changes the related comment in Vulkan as WebGPU CG has
already decided to disallow the overlaps among source and destination
subresources in texture-to-texture copies.

BUG=dawn:453
TEST=dawn_end2end_tests

Change-Id: Ibf008c800cfea62658050f565f321a391412c54c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23000
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-06-10 21:38:50 +00:00
Bryan Bernhart 18992f7be9 D3D12: Fix pipeline layout overflow when using dynamic offsets.
Pipeline layout incorrectly indexes into a root table array
when there are more root descriptors than root tables.
To fix, the array is dynamically sized where parameters
are appended instead of indexed into the root signature.

Bug: dawn:449
Change-Id: I6d7f65fb791d323704b1c3a3af9c871a79e32a30
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22960
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-10 16:09:45 +00:00
Xinghua Cao 527080ff03 Check FP16 support on Metal backend
Metal supports FP16 on both macOS and iOS, so we can
unconditionally enable this extension on Metal backend.

BUG=dawn:426
TEST=dawn_end2end_tests

Change-Id: I16c9c907bb112a66e76506ede9bc89a04313d7b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22882
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
2020-06-10 03:29:34 +00:00
Jiawei Shao 14f20b0ab3 Metal: Enable nonzero_clear_resources_on_creation_for_testing on buffer
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on Metal backends as a preparation of supporting buffer
lazy-initializations in Dawn.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: Ia7106482922aeb0521affa206f459d40938a0131
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22861
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-06-09 17:09:04 +00:00
Yunchao He 182af0a4c2 Implement texture subresource on D3D12
When we use a texture for different purpose, we need to add proper
barrier(s) in order to make it ready. Previously, the barrier is
done per entire texture. So it is invalid to sample/read/copy from
one subresource (say a mip/array slice) and render/write/copy to
another subresource of the same texture at the same time.

With this patch, barrier is set per each texture subresource. So it is
valid to use a subresource as source and use another subresource of the
same texture as destination at the same time.

However, planar slices like depth/stencil planes are not handled
gracefully. This is a TODO task. Another task is to combine barriers
into one if they can be combined. I will do this optimization in
another patch in near future.

Bug: dawn:157

Change-Id: I783a76cb88fcdffb60c307ddfb89d50f1583201a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22101
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-06-09 16:18:04 +00:00
Idan Raiter e5b40629ec Reset bind group aspect in SetBindGroup
Change-Id: Ic123578764266a913a3a9a814d5b6c01f47d4ff9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22860
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
2020-06-09 15:14:14 +00:00
Xinghua Cao db8f804bc3 Reland "Check FP16 support on vulkan backend"
This reverts commit 0357eed7de
and reland commit bdc05c3d5f.

The Vulkan-Loader has a bug where if the instance is created
with Vulkan 1.1 and not the promoted extensions, it will skip
emulation and if the ICD doesn't support Vulkan 1.1 nor the
extensions. Enable the promoted extensions, even when creating
a Vulkan 1.1 instance.

Original change's description:
> Check FP16 support on vulkan backend
>
> This patch check FP16 support on vulkan backend, and introduces
> the shader_float16 extension.
>
> BUG=dawn:426
> TEST=dawn_end2end_tests
>
> Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>

Bug: chromium:1087896, dawn:426
Change-Id: I2c4465fb2fe957966b44d3e5840112219481c639
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22781
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-08 12:18:21 +00:00
Jiawei Shao e472c459b9 Add validations on the texture-to-texture copies within same texture
This patch adds validations on the texture-to-texture copies within the
same texture to align with the latest change in WebGPU SPEC: When the
source and destination textures are the same one, the source and the
destination subresources involved in the copy must not overlap.

Note that we don't enable the newly added end2end tests on D3D12
because when doing texture-to-texture copy within the same texture, we
need to set the source subresources into TRANSFER_SRC state and set the
destination subresources into TRANSFER_DEST state, while right now we
don't support subresource tracking on D3D12.

BUG=dawn:453
TEST=dawn_unittests
TEST=dawn_end2end_tests

Change-Id: I6408640d01beaf6ab9ef30b001e9c87cfecbdd65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21601
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-08 11:30:01 +00:00
Austin Eng ee0516e398 D3D12: Properly compute rowsPerImage for lazy texture clear
This code was incorrectly passing 0 and dividing by zero for
non-renderable, unaligned-size textures.

Bug: dawn:451
Change-Id: Ic79183a7ccee712b9a9ee002056f090c8e9fae15
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22665
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-08 09:53:11 +00:00
Jiawei Shao a2fe305797 Add all formats used as writeonly storage texture in StorageTextureTests
This patch changes all the tests related to write-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I4e49efc21f768a9b7645bf334bd41a97fd4838e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22663
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-06 00:45:40 +00:00
Jiawei Shao 0a6a9d8692 Test all formats used as readonly storage texture in StorageTextureTests
This patch changes all the tests related to read-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I4d6ddbee638a787a2dcfc626bd4963a9b9043772
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22640
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-05 01:02:57 +00:00
Natasha Lee 783cd5a79c Avoid processing already processed tick
To avoid overly ticking, we only want to tick when:
1. the last submitted serial has moved beyond the completed serial
2. or the completed serial has not reached the future command serial added
by the trackers (MapRequestTracker, FenceSignalTracker, ErrorScopeTracker).

Bug: dawn:400
Change-Id: Ie7c65acc332846ac1a27f9a18f230149d96d2189
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19062
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2020-06-04 02:26:46 +00:00
Austin Eng 62b08f845f Test that vertex attributes can overlap
Bug: dawn:433
Change-Id: I47d9ffe16d6ad7730628dc27ec6708006cf4384d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22560
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-06-03 22:47:16 +00:00
Austin Eng 0768ffa742 Metal: Handle Buffer allocation failure
Bug: dawn:433
Change-Id: I6549c4a1e31171257761397b018090d0eb7471e6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22424
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-03 16:14:35 +00:00
Bryan Bernhart adbf9153d9 D3D12: Fix RO storage buffer mismatches.
If the shader declares a storage buffer RO but uses storage buffer in
the BGL, the shader compiler will be told to treat these bindings as
UAV instead of SRV to avoid PSO mismatches.

Bug: dawn:410
Change-Id: I3be3257449de55fd2d35e914233b48c6f7121b58
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22322
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-02 19:16:20 +00:00
Austin Eng 5b3cdc66fd Skip creating the VkImageView if the texture usage is only Copy
Bug: dawn:399
Change-Id: Iedd097dc96b248499fefd0c259b13fb55fc39f0d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22380
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-02 18:39:59 +00:00
Corentin Wallez 47a3341e07 Deprecate Buffer::SetSubData in favor of Queue::WriteBuffer
Bug: dawn:22
Change-Id: I00b3cd65ac4eb494b05918251f4b3b2bcaf24f71
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-06-02 09:24:39 +00:00
Austin Eng 3b7d0858bf D3D12: Skip dynamic buffer bindings with None visibility
This was hitting an ASSERT because D3D12 doesn't have an option
to set None as the shader visibility.

Bug: dawn:448
Change-Id: I3e056e531e7d1bb89da1736bc609bfe97a2fa194
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22324
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-01 23:42:57 +00:00
Austin Eng 2dfc42dd39 Fix ValidateEntireSubresourceCopied
This function was validating the depth of the copy which is
incorrect for 2D array textures. Remove this check for now
since it would be only relevant for 3D textures which Dawn
does not support yet.

Bug: dawn:424
Change-Id: I756080a899a7c5effe5843a530d4db0571bc10d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22323
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-01 16:19:02 +00:00
Corentin Wallez 0357eed7de Revert "Check FP16 support on vulkan backend"
This reverts commit bdc05c3d5f.

Reason for revert: Likely culprit for crbug.com/1087896

Bug: chromium:1087896

Original change's description:
> Check FP16 support on vulkan backend
>
> This patch check FP16 support on vulkan backend, and introduces
> the shader_float16 extension.
>
> BUG=dawn:426
> TEST=dawn_end2end_tests
>
> Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,yunchao.he@intel.com,jiawei.shao@intel.com,shaobo.yan@intel.com,hao.x.li@intel.com,enga@chromium.org,jiajie.hu@intel.com,xinghua.cao@intel.com

Bug: dawn:426
Change-Id: I8a42cf01ab32b3504bc7c1a335307db761424bdd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22360
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-29 16:54:35 +00:00
Austin Eng f7a98fa854 Ensure dynamic buffer offset bindings are sorted in increasing order
A previous CL sorted bindings by binding number, but bindings were first
sorted by type. This means a bind group layout with mixed dynamic
storage and uniform buffers would not always have all dynamic bindings
in increasing order. Instead, it would be strictly increasing within
each section of uniform/storage buffers. This CL corrects the issue
by first sorting dynamic buffers by binding number.

Bug: dawn:408
Change-Id: I3689eb64ad8aa8768cebe266eebcba75a21894ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22303
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-05-29 16:19:58 +00:00
Jiawei Shao 0e5301c23e Add basic supports of storage textures on OpenGL
This patch adds the basic supports of read-only and write-only storage
textures on OpenGL backend. Currently on OpenGL backend we only support
using either a layer of a texture or the entire texture as either read-
only or write-only storage texture.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I235b98d8d961a17739ea35eec9726dcc80889c4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-29 07:51:08 +00:00
Corentin Wallez e4f8e19e72 Remove the defaulting for bytesPerRow = 0
Bug: dawn:432
Change-Id: I335cdc367c322764861878bfb604ecc6a146b732
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22340
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-05-29 07:28:38 +00:00
Austin Eng 295a4177ae Add ScopedEnvironmentVar class for setting env variables in BackendVk
In the Vulkan backend, we only need to set VK_LAYER_PATH and
VK_ICD_FILENAMES while we're gathering the device information. After
this, we should unset the environment variables or they will persist
and affect loading Vulkan again (from Dawn or another client) in the
future.

Bug: dawn:406
Change-Id: I30c38b0980e181126fcd7fa911bbf9e8aa35f3b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22021
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-28 16:05:04 +00:00
Austin Eng f874525de3 OpenGL: Fix rendering to a layer of a depth/stencil texture
Bug: dawn:430
Change-Id: Ifb6c72374707a05054cfef021840bc8305b4f9d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22320
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-05-28 08:53:23 +00:00
Austin Eng 09987b88f1 Metal: Fix rendering to a layer of a depth/stencil texture
Bug: dawn:430
Change-Id: Ice053a44a0720055fe02b2589153a04ffaa87e65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22302
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-05-28 08:51:23 +00:00
Austin Eng bf3611ce73 Add tests for using a subresource as output attachment
This adds tests that it is possible to render into a subresource bound
as an output attachment. Attaching a subresource as an output attachment
is still not implemented correctly on OpenGL and Metal.

This CL also adds a helper to DawnTest to allow checking stencil buffer
contents.

Bug: dawn:430
Change-Id: Ic8652dd9da8d3c7a47d7b0548306e2054f642e7d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22164
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-05-28 08:29:03 +00:00
Jiawei Shao a3636ed888 Support multiple array layers in one texture-to-texture copy command
This patch adds the supports of copying multiple array layers of a
2D array texture in one texture-to-texture call. Note that in D3D12
and Metal it is implemented by copying each array layer in a for-loop.

Note that we need extra validations when the source and destination
texture are the same one in a texture-to-texture copy. This CL does
not include these validations and we will add them in another one.

BUG=dawn:18
TEST=dawn_unittests, dawn_end2end_tests

Change-Id: I1239543e5692e140474b3c1de0b3579be449e283
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-28 01:01:32 +00:00
Jiawei Shao f62ab75a5c Disallow using cube or cube array texture views as storage textures
This patch adds validations to forbid using cube or cube array texture
views as storage textures in Dawn as they are not supported on D3D12.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Iafb705a4bedae25ee54cfa45f710b2f3b7aab912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22166
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-28 00:17:08 +00:00
Hao Li 55c85f66d2 Query API: Extensions
Add extensions of pipeline statistics and timestamp queries.

Bug: dawn:434
Change-Id: I1a472ee4819bd36ce629034cf5175430bab1febc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22100
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-27 05:15:18 +00:00
Xinghua Cao bdc05c3d5f Check FP16 support on vulkan backend
This patch check FP16 support on vulkan backend, and introduces
the shader_float16 extension.

BUG=dawn:426
TEST=dawn_end2end_tests

Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-27 02:49:08 +00:00
Yunchao He 0cd6533d1a Implement texture subresource on Vulkan
This change implemented texture subresource on Vulkan. It added a new
function to handle barriers for texture subresource for bind groups.
It also simplified barriers which are set for texture clear and copy.

Before this patch, all barriers are done upon all mip levels and all
array layers. With this patch, barriers are done upon particular mip
level(s) and array layer(s).

We may need more texture subresource end2end tests for copy and clear
opterations. I will visit that later.

Bug: dawn:157

Change-Id: Ie2247c6315326494f2d3736334e84b2867a16c17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22024
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-27 00:10:33 +00:00
Jiawei Shao 31c9c6949e Add tests for image2DArray
This patch adds the dawn_end2end_tests on the use of 2D array texture
views as read-only and write-only storage textures.

In HLSL neither RWTextureCube nor RWTextureCubeArray are supported, and
the HLSL function Load() also accept neither TextureCube nor
TextureCubeArray, thus we can neither support imageCube nor
imageCubeArray in the shaders used by Dawn.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I0bce8bd3bff75baa14943b974ef3a6cc2b6d2434
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21980
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-25 00:19:51 +00:00
Austin Eng 65ee6497d6 Fix VulkanImageWrappingUsageTests.ClearImageAcrossDevicesAliased
In Vulkan, importing memory by file descriptor takes ownership of
the file descriptor. It is necessary to dup it in
ClearImageAcrossDevicesAliased because the texture is imported
twice. This fixes these tests on SwiftShader.

Bug: dawn:417
Change-Id: I08b6464c4b8bd31f738037678e29fd6d066e7888
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22020
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-22 00:23:39 +00:00
Jiawei Shao 214c71769b Disallow using combined textures and samplers in shaders
This patch adds a validation to disallow declaraing combined textures
and samplers in shaders.

SPVC doesn't provide a way to extract the information of combined
textures and samplers from shaders, so currently we cannot add the
related validation when we use SPVC.

BUG=dawn:423
TEST=dawn_unittests

Change-Id: I81f05dc6adb57fbc981ee1a651e160c096315551
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22000
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-21 10:38:36 +00:00
Jiawei Shao 8a3cc5c4df Add adapter type in test name when the adapter is Microsoft Basic Render
This patch adds the adapter type in the dawn_end2end_test name when the
adapter is Microsoft Basic Render Driver. In a Windows Remote Desktop
session, there will be two adapters whose name is "Microsoft Basic
Render Driver" with one of the adapter type being "CPU" and another
being "Integrated GPU" on an Intel integrated GPU for example. To avoid
the conflicts in the name of end2end tests and causes ASSERT failures,
we add the adapter type to the test name when the adapter is Microsoft
Basic Render Driver.

BUG=dawn:396
TEST=dawn_end2end_tests

Change-Id: I26108ac106957ea7e72d531a366851fd71cbc2b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-21 00:24:16 +00:00
Austin Eng 78f7e8640f Skip VulkanImageWrappingTests on SwiftShader
These tests hit a failing ASSERT in SwiftShader.
Suppressing to get the bots running and green.

TBR=cwallez@chromium.org
Bug: dawn:417
Change-Id: I2a2955650df0bb94206534ce1e401299eea6f26a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21960
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-19 23:20:04 +00:00
Brandon Jones e7b30fdbeb Descriptor Residency 2: Add Management Logic and Test
Adds logic to lock residency for bound descriptor heaps, then unlock and
insert into the LRU cache when no longer bound. Adds a basic functional
test.

Bug: dawn:193
Change-Id: Idfaaee6b873374c07a0b94b1982ad65353218799
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21400
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-19 21:45:13 +00:00
Austin Eng 7355460100 Skip window and surface tests if glfwInit fails
This skips tests that would fail on SwiftShader on systems with
no display.

Bug: dawn:283
Change-Id: Ie3aa46349df3116305712a5aa143d874cef0d4b4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21781
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-19 20:51:23 +00:00
Jiawei Shao 2ae84e9461 Disallow the copies within the same buffer
This patch adds the validation that forbids the buffer-to-buffer copies
when the source and destination buffer are the same one as in D3D12 the
Source and Destination resource cannot be the same when doing a
CopyBufferRegion.

BUG=dawn:17, dawn:420
TEST=dawn_unittests

Change-Id: Ie3e0c5361919ff369240a65d6e7fbae05b8332b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21780
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-19 00:11:11 +00:00
Bryan Bernhart e25ee25e77 D3D12: De-duplicate sampler heap allocations.
Allows bindgroups that use the same samplers to share
a descriptor heap allocation. This is particularly important
for sampler heaps which incur expensive pipeline flushes
due to the smaller size requiring more frequent switches.

The device dolls out entries to a sampler heap allocation cache.
When the BindGroup is created, it does a lookup and refs the
allocation. This ensures the cache does not grow unbounded
or needlessly store unused entires.

This change is a follow-up of de-coupling heaps.

BUG=dawn:155

Change-Id: I3ab6f1bdb13a40905cb990cd7a2139e73da30303
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20783
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-18 23:25:31 +00:00
Yunchao He a5d54d7091 Add end2end tests for texture subresource
The tests can pass on Metal and OpenGL backend as expected.
But they can't pass on D3D12 and Vulkan backend. I will work
on that soon.

Bug: dawn:157

Change-Id: I4fcf229f7a24369004d5594a3801f0acad804fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21341
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-16 00:34:57 +00:00
Austin Eng 40dc5d3f21 Cleanup: Remove unnecessary TestSetUp overload
Bug: dawn:396
Change-Id: I9d12fb983ea3ef3a01b569caff453a441ab86c70
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21700
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-05-15 22:06:35 +00:00
Austin Eng da722adec9 Run dawn_end2end_tests on all available system adapters
By default, the tests will run on all available adapters, so this
adds an --exclusive-device-type-preference flag which takes a list
of comma-delimited device type preferences (discrete,integrated,cpu).
Tests will run only on the first available device type.
This is useful because in Chromium's test infrastructure, the same
test arguments are passed to one machine on which we want to use the
discrete GPU, as well as one machine where we want to use the
integrated GPU.

Bug: dawn:396
Change-Id: Id936fff3356eef3c6d12dfd1407b0e1f0f020dc1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21202
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-05-15 20:28:05 +00:00
Austin Eng 25c747cf08 DawnTest: Gather adapters on environment creation for filtering backends
This moves the creation of the Instance and Adapter discover to
environment creation. It allows programatically filtering test
parameterizations based on what is available on the system instead of
relying on what is enabled at compile time.

Because of an issue with the Vulkan validation layers, the instance and
adapters are created twice. Once in environment creation, and once on
environment set up. The Vulkan validation layers use static global
mutexes which are unsafe when Chromium's test launcher forks the
launcher process between environment creation and SetUp.

Bug: dawn:396
Change-Id: Id79f0d274331e4ba95f75b2ca4e896ad0f7a31a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21762
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-05-15 16:07:12 +00:00
Austin Eng 5133221139 DawnTest: Factor Instance creation, Adapter discovery, and config logging
Bug: dawn:396
Change-Id: Idae3f388cf001e97c7fb4c84c50bca6825a2020b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21761
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-15 16:04:32 +00:00
Jiawei Shao 0b8e319407 Add tests to verify storage textures are initialized before being used
This patch adds dawn_end2end_tests to verify any textures whose first
use is being used as read-only or write-only storage texture have been
cleared to 0.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I26a1b6b46ba8fc87c6599870771192262ce07d83
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-15 03:24:41 +00:00
Bryan Bernhart 1888ae7857 D3D12: Enable GPU-based validation
Enables GBV by default when the backend validation layers are enabled.
This feature is particularly useful for catching mistakes in shaders
that otherwise pass when only using the debug layer.

BUG=dawn:363

Change-Id: I7b730ce8e43069dc3150e7a5857a0977b3147390
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21701
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-14 17:38:57 +00:00
Austin Eng 983211974b Reland "Support depth32float sampling on D3D12"
This is a reland of 071fe56ffe

It creates textures as TYPELESS if they may need reinterpretation
of the bit layout. Right now only sampled Depth32Float needs this
so it is special-cased.

Original change's description:
> Support depth32float sampling on D3D12
>
> Bug: dawn:367
> Change-Id: I026e718130cbd92427c6292045fd041c878d4f77
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20840
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Stephen White <senorblanco@chromium.org>

Bug: dawn:367
Change-Id: I8b0ad465915c4476099fc1097e0cd02b23bd21b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21640
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-14 17:24:36 +00:00
Corentin Wallez ecabfe8a78 Remove wgpu::BufferCopyView::rowPitch/imageHeight
They were deprecated in favor of bytesPerRow and rowsPerImage.

Bug: dawn:22
Change-Id: I5bd3262ee8ba2f891d01f6b8a3f5df86f7596686
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21684
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-13 17:26:05 +00:00
Corentin Wallez 2eca22f6d7 Remove ShaderModule::code/codeSize
It was deprecated in favor of chaining a
wgpu::ShaderModuleSPIRVDescriptor.

Bug: dawn:22
Change-Id: I210cd7c21c33c6ca8dd286ea64389b774a4355e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21683
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-13 17:23:35 +00:00
Corentin Wallez 437655216e Remove wgpu::Device::CreateQueue
It was deprecated in favor of wgpu::Device::GetDefaultQueue.

Bug: dawn:22
Change-Id: I28d7e616b2beb7de8eed3a3df501eb97a6475928
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21682
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-13 17:21:55 +00:00
Corentin Wallez b761fe1346 Remove wgpu::BindGroupLayoutEntry::textureDimension
It was deprecated in favor of viewDimension.

Bug: dawn:22
Change-Id: I8016d7440d98cc69acd1b48cb76f7ae1c1353896
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21681
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-13 17:13:35 +00:00
Corentin Wallez 84ae2bfe3b Remove deprecated "Binding" types and members
This removes the following types and members as well as fixup code
and depraction tests for them:

 - wgpu::BindGroupLayoutBinding
 - wgpu::BindGroupLayoutDescriptor::bindingCount
 - wgpu::BindGroupLayoutDescriptor::bindings
 - wgpu::BindGroupBinding
 - wgpu::BindGroupDescriptor::bindingCount
 - wgpu::BindGroupDescriptor::bindings

Bug: dawn:22
Change-Id: Ifc0e25107f3dcfbb850624cb362909f38c90bec2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21680
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-05-13 17:05:55 +00:00
Corentin Wallez 60bb88d23c Fix remaining -pedantic warnings.
Wgnu-zero-variadic-macro-arguments is fixed by:

 - A previous googletest roll fixing the warning in gmock.
 - Adding a dummy argument to AddTraceEvent so that the __VA_ARGS__ is
never empty in TraceEvent.h and doesn't require __VA_ARGS__ token
pasting with a comma.
 - Extracting the first parameter in DAWN_INSTANTIATE_TEST with some
preprocessor tricks instead of singling it out, to avoid __VA_ARGS__
token pasting with a comma.

Wmicrosoft-enum-value is fixed by a previous spirv-cross roll that fixes
the warning upstream.

Bug: dawn:394
Change-Id: Icfe037ae9549087e9d62b6f42f91958addbb53ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21483
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-05-13 08:01:55 +00:00
Jiawei Shao f4df7916ca Add validation on the buffer-to-buffer copies within same buffer
This patch adds the validation on the buffer-to-buffer copies within the
same buffer. When the source and destination buffer are the same one in
CopyBufferToBuffer(), the copy region cannot overlap or it will cause
undefined behaviors on Metal and Vulkan.

BUG=dawn:17
TEST=dawn_unittests, dawn_end2end_tests

Change-Id: I63ab790787ec0a973ae22787a9348bddfb6a5373
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21602
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-13 00:17:15 +00:00
Austin Eng fce44b5fe1 Sort same-type bindings in the BGL by binding number
This fixes a bug where dynamic offsets were applied to the wrong bindings.
Dynamic offsets are applied in increasing order of binding number.

Bug: dawn:408
Change-Id: I3de6ee1bfd6e00239ddc46f820c3f81ba82815cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-12 20:32:45 +00:00
Austin Eng a1800c04f3 Make fence descriptor optional
Bug: dawn:22
Change-Id: I5d14aa8e12899eb577d7c50081a6ee6f7ec248a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21365
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-11 20:29:22 +00:00
Corentin Wallez a6cf7b5b1d Make error scope shutdown iterative instead of recursive.
This avoids a stack overflow when many error scopes are pushed on device
shutdown. It also changes the error scopes to return a Unknown error
type on shutdown instead of NoError.

A regression test is added.

Bug: chromium:1078438
Bug: chromium:1081063
Change-Id: Ibfab8dd19480414c1854ec2bd4928939663ba698
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21440
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-11 20:26:12 +00:00
Yunchao He c2542cde3e Fix a bug for multi-writes in ResourceUsageTrackingTests.cpp
It is valid to have race condition for multiple writes on the same
resource in some situations in render pass. These situations are:
1) multple storage buffer bindings on the same buffer,
2) multiple writeonly storage texture bindings on the same texture.

This change fixed a bug in tests and added a new test, in order to
make sure that validation code in Dawn allows this kind race condition.

Bug: dawn:407

Change-Id: I42332418bea5b6e608f6730e42f60c1c12b0b025
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21361
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-05-11 19:12:12 +00:00
Corentin Wallez bf009f50c5 Add a test for creating a 0-sized buffer.
This is valid in WebGPU but causes validation errors in backends.

Also make it an OOM error on Metal to request a buffer close to
UINT32_MAX size because it would truncate the size, and could lead to
OOBs.

Bug: chromium:1069076
Change-Id: Ib961cb236cb7cabc0ae21203bf1d72ba82a56272
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-05-11 18:55:52 +00:00
Austin Eng 818c6b7082 Validate that ShaderModuleDescriptor has chained descriptor
Bug: chromium:1074575
Change-Id: Ibb124ca8c4771d9b8f2846d3a5f79dca6de8743d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-08 18:05:19 +00:00
Yunchao He 70ffa0c285 Add more tests for resource usage tracking
This change added more tests for texture usage tracking for compute.
It also added multiple write usages related tests for both buffer
and texture.

Bug: dawn:358, dawn:359

Change-Id: I8e3dbc92a06ceccfa5fce3ed319e4e641e72e41f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21100
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-05-07 23:49:15 +00:00
Austin Eng 4fe8ead090 Revert "Support depth32float sampling on D3D12"
This reverts commit 071fe56ffe.

Reason for revert: SamplerRender/D3D12 has flaky crashes

Original change's description:
> Support depth32float sampling on D3D12
> 
> Bug: dawn:367
> Change-Id: I026e718130cbd92427c6292045fd041c878d4f77
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20840
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Stephen White <senorblanco@chromium.org>

TBR=cwallez@chromium.org,senorblanco@chromium.org,enga@chromium.org

Change-Id: I35df2ac35986d4a32437a52b70b025a370302651
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:367
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-07 20:38:37 +00:00
Yunchao He 17e1e197e8 Add tests for texture usage tracking - 3
This change added tests for invisible and unsed bindings for
texture usage tracking. It also removed one buffer test, which
is not useful.

Bug: dawn:365

Change-Id: I01232836fb150ecea011a5fcbc250fa1eb7207cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21120
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-05-07 16:49:05 +00:00
Austin Eng 071fe56ffe Support depth32float sampling on D3D12
Bug: dawn:367
Change-Id: I026e718130cbd92427c6292045fd041c878d4f77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-05-07 16:47:55 +00:00
Jiawei Shao e8bf706d16 Add basic supports of storage textures on D3D12
This patch adds the basic supports of read-only and write-only storage
textures on D3D12.

The subresource tracking and barriers on the subresources used as
read-only and write-only storage textures are not included in this
patch.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: Ie29a3a9962cd1a79217bc87815ed0bd27623e3a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21140
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-07 00:06:44 +00:00
Austin Eng 458ab1bf7f Expand depth sampling tests
This renames ComparisonSamplerTests to DepthSamplingTests
and adds tests which do normal sampling of depth32float textures
as well as sampling and comparison sampling in compute shaders.

Comparison samplers in compute shaders appear to be broken at least
on Metal Intel Haswell Iris 5100

Bug: dawn:367, dawn:401
Change-Id: I4a8208265675892d42b591126ffed2aadd420ab1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20782
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-05-07 00:06:34 +00:00
Austin Eng 531253357e Split ComparisonSampler tests with/without normalized depth textures
Depth textures outside the 0-1 range are clamped on OpenGL unless we
reinterpret contents as R32

Bug: dawn:367
Change-Id: Ifb539689c55bb5a4a16427025c9f0d97c4156c6b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20823
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-05-06 23:19:54 +00:00
Yunchao He 0abddd21c9 Add dispatch call in usage tracking tests
Resource usage tracking for compute is per dispatch. So we should
call pipeline and dispatch to trigger resource tracking in compute.
This change added dispatch calls for compute pass related tests.

This change also changed inappropriate comments, and moved a test
to a proper location in the file.

Bug: dawn:358

Change-Id: I6d31169164c434c2f446cd5746170433dd1eb4b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21000
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-05 17:18:47 +00:00
Yunchao He 07328ba0bb Add validation tests for texture resource tracking - 2
This patch adds tests to verify that texture usage tracking is per
each pass for render, and it is per each dispatch for compute.

Bug: dawn:358
Change-Id: I7ed0f470a6457e4cc53b02cd03c3da7d68cbca9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20162
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-04 17:19:19 +00:00
Yunchao He 23428ea82f Add validation code for texture subresource usage tracking
This patch also add validation tests for texture subresource tracking
for render pass. Resource usage tracking for compute is per each
dispatch() call, I will add it in next patch.

BUG=dawn:157

Change-Id: I6c4b932e317d66521fa428311e727876d0adf4ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17661
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-04 17:10:49 +00:00
Yunchao He a6d7f56cf8 Add resource usage tests in a single draw/dispatch
It is invalid to read and write on the same buffer/texture in
a single draw or dispatch. This change adds tests to cover this
situation.

Note that we have already added resource usage tests between passes
in the same command buffer, and tests between draw or dispatch calls
in the same pass. And this patch adds tests inside a draw or dispatch
call.

Bug: dawn:358

Change-Id: Ic52b2e559e9c996e5b76ea960183d80d67c24178
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20821
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-05-04 16:23:09 +00:00
Yunchao He ccc40f6ffa Fix a bug in ResourceUsageTrackingTests
When we test resource per draw/dispatch, we need to set pipeline, etc.,
in addition to set bind groups.

Bug: dawn:358

Change-Id: Ic51986d0608baf786521158c887a0c1ced7ccacf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20800
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-05-04 05:37:32 +00:00
Bryan Bernhart 303a3daf0d D3D12: Decouple descriptor heap allocations.
Allows bindgroups to be populated by heap type. Previously, failing to
populate one type of GPU descriptor heap required both GPU heaps
to be switched out. This resulted in extra copies and heap allocations
should only one heap type overflow.

This change also simplifies GPU descriptor heap management:
- Allocator no longer needs to operate on both heaps.
- Sub-allocation tracking can be moved into handles.

A follow-up change will remove duplicated sampler heap allocations.

BUG=dawn:155

Change-Id: I1960cf3a8bc3d86d3e8b2775da3d0c92125bcf82
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19887
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-30 23:19:16 +00:00
Yunchao He 2ba90d6654 Add tests for resource tracking in compute - 1
This patch adds resource usage tracking tests for overwritten
situations within a draw/dispatch when we call multiple
SetBindGroup. We should track the overwritten resources
even though they are not used in render/compute pass.

Bug: dawn:357

Change-Id: I7467db1c0b43fed8513ddb7604adbbd1be55866f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20160
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-30 22:08:18 +00:00
Jiawei Shao 754c161fd3 Add basic supports of storage textures on Vulkan
This patch adds the basic supports of read-only and write-only storage
textures on Vulkan.

The subresource tracking and barriers on the subresources used as
read-only and write-only storage textures are not included in this
patch.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I6831b96202a97182763ecd28bc41ab03df904a7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20560
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-30 02:43:08 +00:00
Corentin Wallez c85ef7927f Fix and enable -Wfour-char-constants
Bug: dawn:394
Change-Id: Ic11924bf81820f6d3a67bf5d70cce7104e70954f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20581
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-29 21:07:21 +00:00
Corentin Wallez b2d1d7b2ce Fix and enable -Wvla-extension
Bug: dawn:394
Change-Id: If5ced5f910da7fd598521113aba89e6a9051f4a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20582
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-29 16:00:41 +00:00
Corentin Wallez 2d79ef264e Do not use Dawn's warnings for compiling Chromium's gtest main.
When building in Chromium, Dawn's gtest targets use sources files
in Chromium so it can use Chromium's GTest harness. These source
files were compiled with the "dawn_internal" config included.
This made them include Dawn-specific warnings that trigger on parts
of Chromium's //base.

Instead compile these "main" files as separate source_sets without
dawn_internal and link them in the dawn test executables.

Bug: chromium:1075817

Change-Id: I573390ca3e6a7dfd1e8a949dc10ed268f0d0f63e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20520
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-28 17:12:05 +00:00
Jiawei Shao 88f2ec853f Add basic supports of readonly and writeonly storage textures on Metal
This patch adds the basic supports of both read-only and write-only
storage textures on Metal with several simple end2end tests that use
read-only or write-only storage textures in every shader stage.

Here are the follow-ups after this patch:
1. test all the texture formats that can be used as both read-only and
write-only storage textures.
2. support using a texture with multiple different binding types in one
rendering or compute encoders.
3. test image2DArray, imageCube and imageCubeArray.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: Id0de623f7c48389b3b1e90b34a34fd16b14e1477
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-04-28 01:02:21 +00:00
Felix Maier f70db58dce Fix MSVC compilation.
Add missing includes:
- Add missing vector include WGPUHelper.h
- Add missing algorithm include as there is a std::transform used in DawnPerfTestPlatform.cpp

Remove c++20 designated initializers from tests.
Removing these as we target c++14 and they trigger warnings in MSVC.

Bug: dawn:394
Change-Id: Id7aea9ef953cc9baa5b7633a036dd09a96aca130
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20460
Commit-Queue: Felix Maier <xilefmai@gmail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-27 20:29:01 +00:00
Corentin Wallez cdf2d8de77 Deprecate BufferCopyView.rowPitch/imageHeight -> bytesPerRow/rowsPerImage
Bug: dawn:22

Change-Id: Ib4d93a73a6c40326d180f569fd51216c2d87df1e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20201
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-24 10:02:43 +00:00
Corentin Wallez c244f53921 Add a size argument to Set[Vertex|Index]Buffer
Bug: dawn:22
Change-Id: I06a4fc2b651e5a4692893f710ca11785976c1fa4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-24 09:42:03 +00:00
Brandon Jones 635239faf8 Non-Local Residency 2: Implement Non-Local Management Logic
Implements logic for managing the NON_LOCAL memory segment for UPLOAD
and READBACK heaps on Non-UMA devices.

Bug: dawn:193
Change-Id: I2426bf6b5f7a7ccd4420f830f344379af9faf73c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19901
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2020-04-23 21:50:32 +00:00
Corentin Wallez 409cf67207 Special-case GetDefaultQueue in the wire
Reland with a fix where commands only start being serialized by the
device after the first GetDevice() is called, not in the constructor.

This makes it so calling GetDefaultQueue always returns the same
object. It required updating various WireTests to account for the
additional wire calls.

Bug: dawn:22
Change-Id: Ibe43d84b25100f58a9ec5029a9341e400aec97f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19982
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-23 21:21:52 +00:00
Bryan Bernhart b46d002057 D3D12: Fix UBO and sampler heap encoding test.
The test failed to switch out because the same
bindgroups were being de-duped. This change encodes
as many bindgroups required to switch.

BUG=dawn:155

Change-Id: I238cd0cebf2f8372046fe0cf83a18570aca41761
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20241
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-04-23 20:36:22 +00:00
Austin Eng 642009261e Reland "Slab-allocate VkDescriptorSets"
This is a reland of 96c4019214

It includes a fix to add a dummy descriptor count if the
VkDescriptorPool would be empty, and adds a test that a bind group
with an empty bind group layout may be created and used.

Original change's description:
> Slab-allocate VkDescriptorSets
>
> This introduces a slab allocator for VkDescriptorSets which creates
> a VkDescriptorPool pre-allocated with multiple VkDescriptorSets per
> BindGroupLayout. In the future, we can deduplicate pools that have
> the same, or roughly the same, descriptor counts.
>
> This CL also removes the old DescriptorSetService and moves most of
> the functionality onto the DescriptorSetAllocator itself to keep
> the tracking logic in one place.
>
> Bug: dawn:340
> Change-Id: I785b17f4353fb3d40c9ccc33746600d6794efe7c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19320
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

Bug: dawn:340
Change-Id: Iabb744f110d0cab442bb857b31c87ba46bf0ad7a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20321
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-23 19:56:32 +00:00
Rafael Cintron 0e9320b5b5 Use Ref<TextureBase> instead of TextureBase* in more places
To avoid accidental memory leaks on account of using raw pointers,
use Ref<TextureBase> as method return type except at Dawn interface
boundaries.

Change-Id: I6459062ee28984de2cb1d5a2059bc70cf82b2faf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19580
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2020-04-23 19:47:12 +00:00
Corentin Wallez 7e972be121 Revert "Slab-allocate VkDescriptorSets"
This reverts commit 96c4019214.

Reason for revert: Breaks the roll, WebGPU CTS hits the
ASSERT(totalDescriptorCount > 0)

Original change's description:
> Slab-allocate VkDescriptorSets
> 
> This introduces a slab allocator for VkDescriptorSets which creates
> a VkDescriptorPool pre-allocated with multiple VkDescriptorSets per
> BindGroupLayout. In the future, we can deduplicate pools that have
> the same, or roughly the same, descriptor counts.
> 
> This CL also removes the old DescriptorSetService and moves most of
> the functionality onto the DescriptorSetAllocator itself to keep
> the tracking logic in one place.
> 
> Bug: dawn:340
> Change-Id: I785b17f4353fb3d40c9ccc33746600d6794efe7c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19320
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,bryan.bernhart@intel.com

Change-Id: Icb58485f1080eab79b24fbcd834a89fc6206b80e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:340
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-23 12:41:03 +00:00
Yunchao He 21d753a053 Read and write usage in compute pass is valid
Resource usage tracking in compute pass is per dispatch. So readable
and writeable usages in pass granularity may be valid.

This patch also removes ComputePassValidationTests.cpp because it
is duplicated with ResourceUsageTrackingTests.cpp. The former actually
contains resource usage tracking tests only, and the latter is also
for the same purpose and it is much more comprehensive.

Bug: dawn:358

Change-Id: I53f8906660b348eeff4f2a061e3b829d1c2ceab8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20122
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-04-23 00:15:50 +00:00
Austin Eng 96c4019214 Slab-allocate VkDescriptorSets
This introduces a slab allocator for VkDescriptorSets which creates
a VkDescriptorPool pre-allocated with multiple VkDescriptorSets per
BindGroupLayout. In the future, we can deduplicate pools that have
the same, or roughly the same, descriptor counts.

This CL also removes the old DescriptorSetService and moves most of
the functionality onto the DescriptorSetAllocator itself to keep
the tracking logic in one place.

Bug: dawn:340
Change-Id: I785b17f4353fb3d40c9ccc33746600d6794efe7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-04-22 23:22:40 +00:00
Brandon Jones f56f19059b Non-Local Residency 1: Get Non-Local Memory Info
Adds functionality to query VideoMemoryInfo for the NON_LOCAL memory
segment.

Bug: dawn:193
Change-Id: I63c2f5a649c37617e7b39a60faa2d3b5b5077156
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19900
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-22 21:57:00 +00:00
Rafael Cintron b4eccc8227 Allow Ref<Derived> -> Ref<Base> assignment, and move operations
Previous to this change, you were unable to assign or move Ref<Derived>
to a Ref<Base>.

This change addresses the problem by introducing <typename U> versions
of assignment, copy and move methods. nullptr_t specific ones were
also added to disambiguate things for the compiler.

Bug:dawn:390
Change-Id: Ib5d44231e26db35de33d63c67b36b5bf411a3540
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20121
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-22 20:34:00 +00:00
Austin Eng d4302437c9 Add depth texture sampling and tests for only depth32float
This is currently the only depth format that can be sampled.

Bug: dawn:367
Change-Id: Ie35c3f7eeee03661838e301453f387ae99e671d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19702
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-22 19:54:00 +00:00
Jiawei Shao 64fcf3909a Allow one texture as write-only storage and sampled in one compute pass
This patch enables one texture to be used as both write-only storage
texture and sampled texture in one compute pass.

Note that while we don't need to check the usage scope of a texture in
the whole compute pass scope, we still need to verify one texture cannot
be bound to multiple bindings that are used in one dispatch at the same
time. This check will be added in the following patches.

This patch also adds tests to ensure a texture can be used as the
following binding types in one compute pass:
- read-only storage + sampled
- write-only storage + sampled
- read-only storage + write-only storage

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Ibff2b005a5269a0bfa254e0417de4920758add39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20120
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-22 00:55:43 +00:00
Rafael Cintron f204cf2c4f Add Ref<T> specialization for Result
Ref<T> specialization will allow us to, in a future change, return
Result<Ref<T>> instances from Create methods while still keeping the
tagged pointer optimization.

Change-Id: I20c764358af22ba1dc53458d59b0b2b4770a0c6a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19801
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2020-04-21 17:27:00 +00:00
Corentin Wallez fee2783cb0 Deprecate ShaderModuleDescriptor.code in favor of chained descriptor
This also adds the definition of the WGSL sub descriptor but forbids
using it for now.

Bug: dawn:22
Change-Id: I0514eec95bbcda28911547d6bda4d5257b62432b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19865
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-21 08:04:48 +00:00
Corentin Wallez 3966eb1175 Deprecate BG[L]Desc::binding[s|Count] in favor of entr[ies|yCount]
Bug: dawn:22

Change-Id: I02188d70103a1bee25b9b2024a2ea9f785656236
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19862
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-21 07:36:30 +00:00
Jiawei Shao e89b48768b Validate texture usage scope with storage textures in one render pass
This patch adds the validation rules on the texture usage scope with
storage textures in one render pass.
1. Write-only storage cannot be used in combination with anything else
in the same render pass.
2. Sampled and read-only storage are allowed to be used in the same
render pass.

This patch also adds dawn_unittests to test the storage texture usage
scope in one render pass:
1. read-only or write-only storage only
2. read-only or write-only storage + sampled
3. read-only or write-only storage + output attachment
4. read-only + write-only

This patch also removes kWritableBufferUsages as it is not used in Dawn
at all.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Ib2a0f06ec8d183c5f812f87459c6b1b8f79937e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19820
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-21 00:48:10 +00:00
Jiawei Shao d543d58760 Allow using write-only storage textures in fragment shader stage
This patch enables the use of write-only storage textures in fragment
shader stage after the new decision in WebGPU CG.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Ia1884e5d1a8e63cf992d3518df7375c2b3a72c41
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19784
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-04-21 00:43:30 +00:00
Austin Eng 7817a9aafe Reland "Add ComparisonSampler binding type and validation tests"
This is a reland of 6d9e4f8076
Now that the Chromium-side API change has landed, this CL can land.

Original change's description:
> Add ComparisonSampler binding type and validation tests
>
> Bug: dawn:367
> Change-Id: Iba1d3d03f6247a356b6f3fabfe7a7ba3c0753171
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18423
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

Bug: dawn:367
TBR=cwallez@chromium.org,kainino@chromium.org
Change-Id: I325d096e7ce092d17833429c3f54ef7c71189739
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20045
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-04-20 23:43:20 +00:00
Rafael Cintron 7e8385c183 Move and improve RefCounted
- Move RefCounted to common (from dawn_native) so that we can use
it from additional places.
- Use EXPECT_ macros instead of ASSERT_ in RefCounted tests for
improved logging on failures.
- Add a missing test for Ref::Detach.
- Plug memory leak in RaceOnReferenceRelease

Change-Id: Iaa7b11b5a6fa146e3c322143279a21a4ac027547
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19903
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2020-04-20 17:36:22 +00:00
Corentin Wallez 8edb723dea Revert "Add ComparisonSampler binding type and validation tests"
This reverts commit 6d9e4f8076.

Reason for revert: Breaks the roll in Chromium, gpu_sampler.cc must first be
fixed to use the new undefined value, before this can be landed.

Original change's description:
> Add ComparisonSampler binding type and validation tests
> 
> Bug: dawn:367
> Change-Id: Iba1d3d03f6247a356b6f3fabfe7a7ba3c0753171
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18423
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:367
Change-Id: Ic071a601df2063bd2da5388b2e75c1a121924a69
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19983
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-20 17:21:52 +00:00
Corentin Wallez 5e088591ca Revert "Special-case GetDefaultQueue in the wire"
This reverts commit f93791ab62.

Reason for revert: breaks gl_tests on roll.

Original change's description:
> Special-case GetDefaultQueue in the wire
> 
> This makes it so calling GetDefaultQueue always returns the same
> object. It required updating various WireTests to account for the
> additional wire calls.
> 
> Bug: dawn:22
> 
> Change-Id: I8c74374b7c732b8bb7d0490bbc740dee0d2dface
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19726
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:22
Change-Id: Id2f051b1d4be64a6e16ee8bbe998d72028660334
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-20 15:33:20 +00:00
Corentin Wallez 98334dfdf7 Deprecate BGLEntry::textureDimension in favor of viewDimension
Bug: dawn:22
Change-Id: Ibc58be789e3d3322fcd9cef92b1942c0e0b79090
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-20 08:10:10 +00:00
Yunchao He 99655bcf85 Add validation tests for resource usage tracking - 3
This patch adds validation tests for invisible and unused bindings.

The tests create bindings for compute, fragment and none stage. So,
only some bindings are visible for a particular render/compute pass.
In addition, some visible bindings in bind groups are not used by
pipeline. But resources of all bindings in bind groups (including
invisible/unused bindings) should be tracked, in order to identify
resource usage conflicts.

Bug: dawn:365

Change-Id: Ibb8d45a1a7b69891a17b4949147a16ada4ed6bd8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18120
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-18 05:41:58 +00:00
Austin Eng 6d9e4f8076 Add ComparisonSampler binding type and validation tests
Bug: dawn:367
Change-Id: Iba1d3d03f6247a356b6f3fabfe7a7ba3c0753171
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18423
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-04-17 20:14:17 +00:00
Corentin Wallez f93791ab62 Special-case GetDefaultQueue in the wire
This makes it so calling GetDefaultQueue always returns the same
object. It required updating various WireTests to account for the
additional wire calls.

Bug: dawn:22

Change-Id: I8c74374b7c732b8bb7d0490bbc740dee0d2dface
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19726
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-17 17:09:07 +00:00
Corentin Wallez 8a437947a8 Introduce Device::GetDefaultQueue and deprecate CreateQueue
This makes all backends register the default queue at device
initialization time, so that the same queue is returned by
each call to GetDefaultQueue.

All usages of CreateQueue are replaced by GetDefaultQueue
except a couple ones that could use the queue initialized by
DawnTest::SetUp.

A deprecation warning mechanism is added so that users of Dawn
can now that they should upgrade their usage of the API. It also
comes with a backdoor so we can test that they are emitted.

New DeprecatedAPITests are added that will contain tests for
deprecated APIs, and will also check that deprecation warnings
are produced.

The special casing of GetDefaultQueue in the wire will be done
in a follow-up CL to ease the review. It happens to work through
the regular wire mechanisms at the moment but returns a different
object on each GetDefaultQueue call.

Bug: dawn:22

Change-Id: I78dc1fa474769674278d30040e8d05c658b88360
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19724
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-17 16:45:17 +00:00
Corentin Wallez 9f5a1c5141 BUILD.gn: Remove leftover temporary test target.
This target was forgotten in the previous cleanup.

Bug: chromium:1064305
Change-Id: Ibf35df4393927ac8cc08d4965b8b8098c36e4bd3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19860
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-17 16:05:09 +00:00
Brandon Jones 82ae680ccc Residency Bug: Always Attempt To Evict To Under Budget
In the case that a previous submit to the GPU required Dawn to exceed
the residency budget, Dawn must attempt to get back under budget the
next time EnsureCanMakeResident is called. This CL fixes a bug where we
only evicted the current size needed to be resident, which would
incorrectly raise the budget when a submit to the GPU required us to
exceed the budget.

Bug: dawn:193
Change-Id: I04649056e9eecce1fc6b5759c889b52a4f1b4594
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2020-04-16 23:52:23 +00:00
Austin Eng 3aa5be9749 Print the failing statement in ASSERT_DEVICE_ERROR
Makes it easier to track where and why a test failed.

Bug: none
Change-Id: Icdccde97db68c32c35af6c044a3eacd4d4978b61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19701
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-04-16 21:36:33 +00:00
Corentin Wallez f941205370 Use new gmock MOCK_FUNCTION macro.
Bug: None
Change-Id: If436fbf5c2392051caeadfc4a7482544d565b597
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19720
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-16 16:39:06 +00:00
Corentin Wallez d3bbcc3334 Correctly support setSubData of 0 bytes.
DynamicUploader/RingBuffer were incorrectly assuming that they could not
get empty allocation requests. Fix this and add a test.

The test also surfaced a bug in the Metal backend where the command
recording context could be left with a blit encoder open that was not
properly handled on device shutdown.

Bug: chromium:1069076
Change-Id: I9793b37142bd509254ce2894fa9f6208e9a68048
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19291
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-16 09:51:26 +00:00
Corentin Wallez 15b9531cca Rolling 4 dependencies
Also fixes an uninitialized variable in tests.

Roll build/ f3d0ca5f4..896323eed (1627 commits; 2 trivial rolls)

f3d0ca5f46..896323eeda

$ git log f3d0ca5f4..896323eed --date=short --no-merges --format='%ad %ae %s'
2020-04-14 chromium-autoroll Roll Fuchsia SDK from 0.20200414.2.1 to 0.20200414.3.1
2020-04-14 sergey.kipet gtkui: Fix standalone Ozone/Wayland configuration
2020-04-14 gbiv Reland "compiler: remove `!is_android` from CrOS thinlto checks"
2020-04-14 wez [fuchsia] Add //fuchsia/SECURITY_OWNERS and per-file OWNERS using it.
2020-04-14 hypan android: Add emulator avd specific OWNERS files
2020-04-14 chromium-autoroll Roll Fuchsia SDK from 0.20200413.3.1 to 0.20200414.2.1
2020-04-14 hypan emulator: Add option "--debug-tags" for avd start
2020-04-14 chromium-autoroll Roll Fuchsia SDK from 0.20200413.2.1 to 0.20200413.3.1
2020-04-13 steveroe Reland "[fuchsia] Collect Fuchsia system logs from Chrome-Fuchsia tests."
2020-04-13 chromium-autoroll Roll Fuchsia SDK from 0.20200413.1.1 to 0.20200413.2.1
2020-04-13 chromium-autoroll Roll Fuchsia SDK from 0.20200412.2.1 to 0.20200413.1.1
2020-04-13 wez Revert "[cipd] Refactor CIPD template"
2020-04-13 hirokisato Revert "Manually roll chromite to pick up localhost vs VM fixes."
2020-04-13 chromium-autoroll Roll Fuchsia SDK from 0.20200412.1.1 to 0.20200412.2.1
2020-04-12 atyfto [cipd] Refactor CIPD template
2020-04-12 chromium-autoroll Roll Fuchsia SDK from 0.20200412.0.1 to 0.20200412.1.1
2020-04-12 chromium-autoroll Roll Fuchsia SDK from 0.20200410.3.1 to 0.20200412.0.1
2020-04-11 dmazzoni Re-enable some Android content_browsertests
2020-04-11 chromium-autoroll Roll Fuchsia SDK from 0.20200410.2.2 to 0.20200410.3.1
2020-04-10 cduvall Revert "Use .r8dex.jar and .mergeddex.jar rather than .dex.zip"
2020-04-10 bpastene Manually roll chromite to pick up localhost vs VM fixes.
2020-04-10 chromium-autoroll Roll Fuchsia SDK from 0.20200409.3.1 to 0.20200410.2.2
2020-04-10 leuisken fix vs%s_install environment variable
2020-04-10 huangs [Build] print_python_deps.py: Use importlib.util for Python 3.
2020-04-10 chromium-autoroll Roll Fuchsia SDK from 0.20200409.2.1 to 0.20200409.3.1
2020-04-10 nhiroki Revert "Android: Use lint from cmdline-tools"
2020-04-10 wnwen Android: Use lint from cmdline-tools
2020-04-09 chromium-autoroll Roll Fuchsia SDK from 0.20200409.1.1 to 0.20200409.2.1
2020-04-09 bsheedy Optimize Android Skia Gold code
2020-04-09 agrieve Use .r8dex.jar and .mergeddex.jar rather than .dex.zip
2020-04-09 chromium-autoroll Roll Fuchsia SDK from 0.20200409.0.1 to 0.20200409.1.1
2020-04-09 ddorwin [Fuchsia] Add ddorwin to OWNERS
2020-04-09 huangs [Build] extract_unwind_tables.py: Remove temp file usage.
2020-04-09 chromium-autoroll Roll Fuchsia SDK from 0.20200407.1.1 to 0.20200409.0.1
2020-04-08 jeffyoon [ios] moving test runner xcode version to //testing/buildbot
2020-04-08 agrieve Android: Always run Desugar.jar as well as d8 desugaring
2020-04-08 akiss Add use_external_fuzzing_engine build argument
2020-04-08 wnwen Android: Use dots to distinguish java build steps
2020-04-08 agrieve apk_operations.py: Don't look for .mapping file for release builds
2020-04-08 hypan emulator: add "--dry-run" option for avd create
2020-04-08 wez [fuchsia] Migrate cr_package_fuchsia() to use SDK-provided rules.
2020-04-08 vasilyt Reland "Build: remove resource_dirs support"
2020-04-08 spang Revert "[fuchsia] Migrate cr_package_fuchsia() to use SDK-provided rules."
2020-04-07 agrieve Add more logging to compile_resources.py
2020-04-07 agrieve Add a \n to the end of AndroidManifest.expected
2020-04-07 chromium-autoroll Roll Fuchsia SDK from 0.20200407.0.1 to 0.20200407.1.1
2020-04-07 chromium-autoroll Roll Fuchsia SDK from 0.20200406.3.1 to 0.20200407.0.1
2020-04-07 brucedawson Better asserts on missing files during gn gen
2020-04-07 chromium-autoroll Roll Fuchsia SDK from 0.20200406.2.3 to 0.20200406.3.1
2020-04-06 xhwang media: Remove enable_mojo_media gn arg
(...)
2019-08-14 pcc Only link against libandroid_support on 32-bit platforms.
2019-08-14 thakis win: Remove msvc_use_absolute_paths gn arg.
2019-08-14 agrieve Android: Remove use_r8 flag and respect proguard_jar_path when set.
2019-08-14 robliao Start A List of Areas to Consider when Updating the Windows SDK
2019-08-14 hans Roll clang 365097:368742.
2019-08-14 aluo Make chrome smoke test self-testing and fix launch intent flags.
2019-08-14 chromium-autoroll Roll Fuchsia SDK from 890518145943 to 890514841981
2019-08-14 chromium-autoroll Roll Fuchsia SDK from 890520283089 to 890518145943
2019-08-14 svillar Fix build with BLINK_ANIMATION_USE_TIME_DELTA enabled
2019-08-14 ntfschr apk_operations: allow downgrade for bundle installs
2019-08-14 wez [Fuchsia] Remove legacy constant names from FIDL/JS.
2019-08-14 chromium-autoroll Roll Fuchsia SDK from 890523177803 to 890520283089
2019-08-13 wez [Fuchsia] Update FIDL/JS generator for 64-bit method ordinals.
2019-08-13 chromium-autoroll Roll Fuchsia SDK from 890525926525 to 890523177803
2019-08-13 chromium-autoroll Roll Fuchsia SDK from 890528724273 to 890525926525
2019-08-13 chromium-autoroll Roll Fuchsia SDK from 890530860946 to 890528724273
2019-08-13 wez Revert "Reland "[Fuchsia] Make hardware boot image downloading opt-in by .gclient.""
2019-08-13 kmarshall Reland "[Fuchsia] Make hardware boot image downloading opt-in by .gclient."
2019-08-12 chromium-autoroll Roll Fuchsia SDK from 890533504707 to 890530860946
2019-08-12 agrieve Android: Delete last references to "resource_rewriter" .build_config type
2019-08-12 justincohen Reland "[ios] Goma use is forbidden for official iOS builds."
2019-08-12 justincohen Revert "[ios] Goma use is forbidden for official iOS builds."
2019-08-12 thakis clang docs: mention llvm_force_head_revision
2019-08-12 chromium-autoroll Roll Fuchsia SDK from 890536058498 to 890533504707
2019-08-12 chromium-autoroll Roll Fuchsia SDK from 890539920088 to 890536058498
2019-08-12 huangs [DevUI DFM] Add BUILDFLAG(DFMIFY_DEV_UI).
2019-08-12 sidereal Revert "Reland "Roll clang 365097:368354.""
2019-08-11 chromium-autoroll Roll Fuchsia SDK from 890541741734 to 890539920088
2019-08-11 chromium-autoroll Roll Fuchsia SDK from 890544660006 to 890541741734
2019-08-11 chromium-autoroll Roll Fuchsia SDK from 890547849076 to 890544660006
2019-08-11 chromium-autoroll Roll Fuchsia SDK from 890550071829 to 890547849076
2019-08-10 thakis Revert "clang tot bots: Disable Wdangling-field"
2019-08-10 chromium-autoroll Roll Fuchsia SDK from 890552937159 to 890550071829
2019-08-10 chromium-autoroll Roll Fuchsia SDK from 890555439656 to 890552937159
2019-08-10 chromium-autoroll Roll Fuchsia SDK from 890557346683 to 890555439656
2019-08-10 kmarshall Revert "[Fuchsia] Make hardware boot image downloading opt-in by .gclient."
2019-08-10 thakis clang tot bots: Disable Wdangling-field
2019-08-10 kmarshall [Fuchsia] Make hardware boot image downloading opt-in by .gclient.
2019-08-09 rnk Reland "Roll clang 365097:368354."
2019-08-09 thakis mac: Create all parent directories of build/mac_files/xcode_binaries
2019-08-09 chromium-autoroll Roll Fuchsia SDK from 890560294264 to 890557346683
2019-08-09 sclittle Revert "Roll clang 365097:368354."
2019-08-09 rnk Roll clang 365097:368354.
2019-08-09 thomasanderson Switch Linux/Ozone to build with GTK
2019-08-09 justincohen [ios] Goma use is forbidden for official iOS builds.
2019-08-09 thakis mac: Stop downloading full hermetic Xcode.
2019-08-09 cliffsmo Add delayloads for full browser test libraries
2019-08-09 thakis clang tot bots: Disable Wreturn-stack-address
2019-08-09 chromium-autoroll Roll Fuchsia SDK from 890562890212 to 890560294264
2019-08-09 chromium-autoroll Roll Fuchsia SDK from 890565823233 to 890562890212

Roll buildtools/ 74cfb5700..2c41dfb19 (26 commits; 1 trivial rolls)

74cfb57006..2c41dfb19a

$ git log 74cfb5700..2c41dfb19 --date=short --no-merges --format='%ad %ae %s'
2020-03-30 tvanderlippe Update clang-format version to eb85e90350e
2020-03-23 brettw Roll GN from 9499562d..5ed3c9cc
2020-03-12 agrieve Roll GN from fd3d768b..9499562d
2020-03-10 thakis roll gn 4166e9fbc1f..fd3d768bcfd4
2020-02-29 xiaohuic Clean up buildtools repo migration code
2020-02-24 thakis Revert "Roll libunwind 43bb9f8722..d999d54f4b"
2020-02-21 thakis Roll libunwind 43bb9f8722..d999d54f4b
2020-02-21 seblalancette Roll GN from 97cc440d..4166e9fb
2020-02-21 bpastene Reland: Pull libunwind, libcxx, libcxxabi from a different mirror.
2020-02-19 bpastene Revert "Pull libunwind, libcxx, libcxxabi from a different mirror."
2020-02-19 thakis Pull libunwind, libcxx, libcxxabi from a different mirror.
2020-01-28 thakis Roll GN 83dad00a:97cc440d
2020-01-28 thakis Reformat remaining gn files.
2020-01-21 sdefresne Roll GN 0c5557d173..83dad00afb
2020-01-16 thakis Reformat all gn files in /buildtools/third_party/libc++.
2020-01-16 felipesalazar Include cxa_thread_atexit on linux targets.
2020-01-13 thakis Roll GN a5bcbd726a..0c5557d17
2020-01-08 bpastene Update //buildtools/README.txt after it was merged into chromium.
2019-12-31 agable Roll GN from 6feb5599..a5bcbd72
2019-12-13 chouinard Roll GN from ad9e442d..6feb5599
2019-11-18 xiaohuic Reland: Roll src/buildtools/third_party/libc++/trunk/ 5938e0582..78d6a7767 (333 commits)
2019-10-28 xiaohuic Revert "Roll src/buildtools/third_party/libc++/trunk/ 5938e0582..78d6a7767 (333 commits)"
2019-09-13 hnakashima Add exception for libassistant to import checker.
2019-09-10 dpranke Add a COMPONENT entry (Build) for //buildtools.
2019-09-10 dpranke Roll GN from 152c5144..ad9e442d

Roll third_party/binutils/ 01aa7745b..f9ce77769 (2 commits)

01aa7745b0..f9ce777698

$ git log 01aa7745b..f9ce77769 --date=short --no-merges --format='%ad %ae %s'
2020-04-03 adetaylor Adding CPEPrefixes for more dependencies.
2019-10-07 efoo Add "# COMPONENT" to OWNERS files

Roll tools/clang/ 3605577b6..698732d5d (129 commits)

3605577b67..698732d5db

$ git log 3605577b6..698732d5d --date=short --no-merges --format='%ad %ae %s'
2020-04-10 aeubanks Point TODOs at newer bug
2020-04-09 inglorion goma_link: Add more unit tests, split from integration tests
2020-04-09 johannkoenig remove GarbageCollectedFinalized plugin flag
2020-04-09 jabolopes Fix garbled diff output in clang test tool.
2020-04-08 inglorion goma_link_tests: Require Python 3
2020-04-03 aeubanks Revert "Use urllib instead of curl"
2020-04-03 aeubanks Use urllib instead of curl
2020-04-03 hans Clang package: build with -DLIBCXX_ENABLE_{SHARED,STATIC}=OFF
2020-04-02 akhuang Reland "clang build.py: change LLVM_ENABLE_ZLIB from ON to FORCE_ON"
2020-04-01 bikineev blink_gc_plugin: Add check for WeakPtrs to GCed objects
2020-03-31 bikineev blink_gc_plugin: Change RefPtr to scoped_refptr
2020-03-31 hans Roll clang n345938-a1762f9c-1 : n346557-4e0d9925-1.
2020-03-29 jdoerrie [clang tools] Don't print edit lines when no replacements exist
2020-03-26 rnk Update clang blink gc plugin test expectations
2020-03-25 agable Revert "clang build.py: change LLVM_ENABLE_ZLIB from ON to FORCE_ON"
2020-03-25 akhuang clang build.py: change LLVM_ENABLE_ZLIB from ON to FORCE_ON
2020-03-24 thakis Roll clang n345635-5d881dd8-1 : n345938-a1762f9c-1.
2020-03-20 inglorion goma_link_tests: Add test for -gsplit-dwarf
2020-03-19 hans Roll clang n344329-9284abd0-6 : n345635-5d881dd8-1.
2020-03-18 inglorion Update goma_link_tests to look for '<func>' instead of 'func'
2020-03-15 thakis Revert "Change to download and build zlib every time, in case a bot happens to die during a build"
2020-03-14 inglorion Pass -g* flags to code generation in distributed ThinLTO
2020-03-14 akhuang Change to download and build zlib every time, in case a bot happens to die during a build
2020-03-13 aeubanks Create new branch at origin/master, don't specify -r in git cl try
2020-03-13 akhuang Clang build.py: add zlib to linker search path so that cmake can find it
2020-03-12 hans Clang packaging script: don't do separate threads-enabled and disabled builds
2020-03-11 thakis clang build: enable in-process cc1 at clang build time instead of with a compiler flag.
2020-03-10 thakis Make run_tool.py less spammy after /showIncludes:user change.
2020-03-09 hans Clang packaging script: don't build lld with thinlto
2020-03-06 hans Revert "IWYU for bind/callback_helpers.h and ptr_util.h"
2020-03-06 thakis Roll clang n343707-61f538d3-1 : n344329-9284abd0-1.
2020-03-06 gab IWYU for bind/callback_helpers.h and ptr_util.h
2020-03-05 rnk Blink GC plugin: Fix tests after addition of const qual
2020-03-04 omerkatz heap: Make all TraceAfterDispatch methods const
2020-02-27 ehsankia Remove infrastructure for multiple extractor backend.
2020-02-26 hans Roll clang n341867-c2900381-1 : n343707-61f538d3-1.
2020-02-18 omerkatz heap: Add omerkatz@ as GC and GC plugin owner
2020-02-10 inglorion Fix fallback logic in goma_ld.py
2020-02-09 thakis Roll clang n340759-eaabaf7e-2 : n341867-c2900381-1.
2020-02-05 inglorion Correct fallback and mtime in distributed ThinLTO scripts
2020-02-04 akhuang Use zlib to build LLVM on Windows.
2020-02-04 inglorion Add scripts for distributed ThinLTO
2020-02-03 keishi blink_gc_plugin: Handle TraceIfNeeded for resolved T
2020-01-31 thakis clang upload script: Use Cq-Include-Trybots: for internal bots too.
2020-01-30 thakis clang upload script: Move list of bots from docs to Cq-Include-Trybots:.
2020-01-29 thakis Fix some more compile errors after upstream 777180a32b6107 in blink clang plugin
2020-01-29 thakis Fix some compile errors after upstream 777180a32b6107 in blink clang plugin
2020-01-29 thakis Fix some clang tool compile errors after upstream 777180a32b6107
2020-01-29 hans Roll clang n332890-c2443155-2 : n340759-eaabaf7e-1.
2020-01-28 enga Revert "Roll clang n332890-c2443155-2 : n340584-68051c12-1."
(...)
2019-11-15 hans Remove tools/clang/scripts/download_lld_mac.py
2019-11-15 hans Remove tools/clang/scripts/download_objdump.py
2019-11-11 hans Add UBSan runtime to the Mac Clang package
2019-11-05 thakis win: upload pdb for clang_rt.asan_dynamic-x86_64.dll to symbol server.
2019-11-05 hans Clang update.py: Add --package option
2019-10-30 johnchen Revert "Roll clang 373424-64a362e7-1 : n330255-55c223a7-1."
2019-10-29 hans Roll clang 373424-64a362e7-1 : n330255-55c223a7-1.
2019-10-24 hans Make upload_revision.py do a git checkout so it can get the commit count
2019-10-24 Taylor.Woll Add libclang package to sit alongside prebuilt LLVM binaries
2019-10-22 hans Clang build.py: LLVM no longer has SVN revision numbers
2019-10-15 hans Clang package.py: Don't run 'git diff' before building
2019-10-15 hans Clang build.py: Nuke the source dir if there is a local diff
2019-10-15 mlippautz heap: Add bikineev@ as GC and GC plugin owner
2019-10-03 thakis clang upload script: include full svn-git-sub triple in generated cl text.
2019-10-02 thakis Roll clang 372314:373424.
2019-09-25 rnk Fix crbug number in comment for 962988
2019-09-24 nicolaso Reland: "[Traffic Annotation] Remove function_context from extractor output"
2019-09-24 raul tools/: Convert uses of has_key
2019-09-24 hans Fix process-graph.py after #698787, take 2
2019-09-24 hans Fix process-graph.py after #698787
2019-09-23 hans Build Clang using profile-guided optimization on Windows
2019-09-22 raul tools: Use Python 3 style print statements [2/9]
2019-09-20 hans Roll clang 371856:372314.
2019-09-20 bikineev blink_gc_plugin: Remove GCFinalized and related diagnostics
2019-09-16 thakis Roll clang 371202:371856.
2019-09-13 mlippautz gc-plugin: Add mlippautz as owner
2019-09-12 tandrii Specify -B <bucket> where to trigger optional tryjobs.
2019-09-12 bikineev blink_gc_plugin: Check for correct use of CRTP
2019-09-12 bikineev Change clang subrevision to reflect changes in blink-gc-plugin
2019-09-11 bikineev blink_gc_plugin: Add no-gc-finalized options
2019-09-06 thakis Roll clang 370156:371202.
2019-09-05 thakis Roll clang 369647:370156.
2019-09-02 mlippautz [Stack Map Artefact] Add compiler plugins needed for safepoints
2019-09-01 thakis Fix Wfinal-dtor-non-final-class in plugin tests.
2019-08-29 contact Update BaseBindRewriters to convert base::BindRepeating to base::BindOnce
2019-08-28 hans Build clang with gcc 5.3.0 on Linux
2019-08-28 jakehughes [Stack Map Artefact] Introduce moving heap and root relocation
2019-08-28 jakehughes Layout initial experimental stack map gc design
2019-08-23 medinaandres Added revision to build_clang_tools_extra.py
2019-08-22 hans Roll clang 365097:369647.
2019-08-20 thakis clang upload script: Skip presubmits on upload.
2019-08-17 thakis clang: Attempt to fix plugin compilation after llvm r369130.
2019-08-16 hans Clang build script: Remove NDK r16 workaround
2019-08-15 jmadill Revert "Roll clang 365097:368742."
2019-08-14 hans Roll clang 365097:368742.
2019-08-12 sidereal Revert "Reland "Roll clang 365097:368354.""
2019-08-09 rnk Reland "Roll clang 365097:368354."
2019-08-09 sclittle Revert "Roll clang 365097:368354."
2019-08-09 rnk Roll clang 365097:368354.
2019-08-09 thakis clang mac tot bots: Stop setting DEVELOPER_DIR.

Created with:
  roll-dep build buildtools third_party/binutils tools/clang

Bug: None

Change-Id: Ice39068a904341972861759771f4793ea2aa694b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19601
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-15 19:58:17 +00:00
Austin Eng ba72944d3d dawn_wire: Validate all objects are from the same device in the client
This is a temporary fix until dawn_wire can support multiple devices.
When using objects from different devices, the wire will inject an
error into the receiver object's device. Methods that return objects
will return a dummy object. Using the dummy object will cause a fatal
error on the server.

Without this fix, the server would blindly lookup an ObjectId which
could point to some other object. This would bypass same-device
validation and have incorrect results.

Bug: dawn:383
Change-Id: I898f07d4b26f2a97ef952b82af488e7f807c36f0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19261
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-15 17:58:25 +00:00
Corentin Wallez 0ff7ed41ec Remove CreateBufferMappedAsync
The upstream WebGPU spec decided to not pursue CreateBufferMappedAsync,
and it adds some complexity to Dawn, so we remove it.

Bug: dawn:22
Change-Id: I4182a90c4a1aa0bfbaecd7d8f67d7049cf5df5d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17321
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-15 13:53:15 +00:00
Corentin Wallez cd586a92e8 Null: Properly fake commands being completed on WaitForIdle
Bug: chromium:1068465
Change-Id: I7c01b1c4fed2424a53d30b7e53dabf4d74ed4a73
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19288
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-15 09:56:55 +00:00
Austin Eng 93bea5cb50 Add WireClient::Disconnect to stop serializing commands
This prevents the client from continuing to send commands
when the wire connection has dropped. In Chromium this may
be because the connection to the GPU process is lost and the
transfer buffer may be destroyed.

This CL also adds a new helper to make testing callbacks
with mocks easier.

Bug: chromium:1070392
Change-Id: I6a69c32cc506069554ead18ee83a156ca70e2ce2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19160
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-15 02:00:14 +00:00
Corentin Wallez 797fa62b91 Remove temporary GN proxy groups.
It also changes remaining deps for internal targets
from libdawn_proc to dawn_proc.

Bug: chromium:1064305
Change-Id: I36df2b5d7793be9d6c878b6a1f2ec238603a8205
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19289
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-14 17:36:44 +00:00
Yunchao He 81091b7434 Add more resource binding related validation tests
This change adds more resource binding related tests to clarify some
validation rules.

Bug: dawn:359

Change-Id: I16eca96c22c0d5f3f16dce5151bcabfd04d28349
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18940
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-04-14 17:15:24 +00:00
Corentin Wallez 8c8d16a1c5 BUILD.gn: Move dawn_end2end_tests to its final location
Bug: chromium:1064305
Change-Id: Ie51377301117a8ffbc6c21dc4c58349871bcf232
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19285
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-13 21:23:46 +00:00
Yunchao He 582e5284d0 Support none visibility binding in bind group
None visibility of shader stage bindings should be supported in
bind group. But Dawn can't support it. The patch fixed this issue.

Bug: dawn:385

Change-Id: I5b747abead24050b56b0fd0a9de561c87df4e36e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19340
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-04-13 20:01:22 +00:00
Corentin Wallez 871651d999 Fix another -Wc++11-narrowing on ChromeOS
Bug: chromium:1064305
Change-Id: Id2650dd3dd4f6ec0baf97ab1d061eb908739940e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19284
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-13 18:04:11 +00:00
Zhenyao Mo 4fbd14badb Fix more compilation warnings.
Add -Wconditional-uninitialized -Wc++11-narrowing.

Bug: chromium:1064305
Change-Id: I1c1503cafaa2e58e990fc18998200af1f2c00d06
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19341
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-13 12:34:20 +00:00
Zhenyao Mo 5b7292c8f8 Fix more compilation warnings.
Bug: chromium:1064305
Change-Id: I3aac24f8179d2c9e5206dd4542ea2506f26755e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19301
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@google.com>
2020-04-11 03:22:33 +00:00