Phillip Stephens
27f25223fb
Initial PlayerLoadout structure
2021-05-30 22:14:07 -07:00
Phillip Stephens
201d5c5423
Don't show menubar by default, use to toggle it
2021-05-30 18:44:02 -07:00
Phillip Stephens
45097955a7
Add CVar listeners for Debug menu
2021-05-30 18:23:20 -07:00
Phillip Stephens
6fb78f1add
CVar::hasDefaultValue doesn't do what I thought it did, and I wrote the darn thing
2021-05-30 18:10:42 -07:00
Luke Street
9995199fbf
Fix layer overlay string offsets
2021-05-30 20:50:24 -04:00
Luke Street
2fc4a9c0e3
Add Layer info overlay
2021-05-30 20:29:35 -04:00
Phillip Stephens
f4b845484d
Add missing scalar value to Vec4f
2021-05-30 17:18:43 -07:00
Phillip Stephens
882a58202e
Implement ConsoleVariables window
2021-05-30 17:15:22 -07:00
Luke Street
bed05b1357
Add area ID/name to Area Info debug overlay
2021-05-30 19:57:35 -04:00
Luke Street
b4268f7504
Fix missile amount increments
2021-05-30 19:03:23 -04:00
Luke Street
24115948ce
Split Amount/Capacity sliders in Items window
2021-05-30 18:56:33 -04:00
Luke Street
beb3f65c2b
Add Any% and 21% options to Items
2021-05-30 18:37:07 -04:00
Luke Street
598cca3040
Update credits
2021-05-30 18:04:44 -04:00
Luke Street
39f4c3e114
Fix shutdown ordering issues
2021-05-30 16:59:19 -04:00
Luke Street
2894ddb768
Fix missed reference to steady_clock
2021-05-30 15:40:08 -04:00
Luke Street
78bcba85e2
Various updates:
...
- Simplify Layers logic with hecl bugfix
- Show About window with error message on launch with no game
- Use high_resolution_clock for FPS & load logic (increased resolution on Windows)
2021-05-30 15:03:35 -04:00
Luke Street
052c1888cb
Honor scale factor in input viewer
2021-05-30 08:45:49 -04:00
Luke Street
1559441431
Pop inactive color before View button
2021-05-30 08:09:33 -04:00
Luke Street
23f92d450a
Update missed ImVec2 references
2021-05-30 08:05:37 -04:00
Luke Street
4cd2932023
Use zeus instead of ImGui math
2021-05-30 08:02:45 -04:00
Phillip Stephens
92f13efbef
Add missing hasPrevious check to input overlay
2021-05-30 00:57:51 -07:00
Phillip Stephens
d9b7229e79
Add input visualization, protect first 7 object slots from deletion
...
The first 7 slots in the game are related to the player, we don't want to allow anyone to delete them because the game *will* crash
2021-05-30 00:52:20 -07:00
Phillip Stephens
48ad17b274
Moar inspection!!!
2021-05-29 17:43:33 -07:00
Phillip Stephens
fdd08ca59d
Implement CScriptSwitch inspection
2021-05-29 16:38:41 -07:00
Phillip Stephens
68845c9ee3
Always ensure we have a valid CRandom16 for the GUI code, implement CScriptTimer inespection
2021-05-29 16:17:16 -07:00
Luke Street
a67389cea8
Fixes for MSVC
2021-05-29 18:45:08 -04:00
Luke Street
1d95301789
CScriptActor & CDamageVulnerability inspect
2021-05-29 18:45:08 -04:00
Phillip Stephens
53aabceae2
Allow editing amount/capacity separately
2021-05-29 18:45:08 -04:00
Phillip Stephens
a066e9aa79
Add CScriptEffect inspection
2021-05-29 18:45:08 -04:00
Luke Street
953876393c
Add Help->ImGui->Clear Settings
2021-05-29 18:45:08 -04:00
Luke Street
1bf00f1444
Add filter & warp to Layers window
2021-05-29 18:45:08 -04:00
Luke Street
37f24d4cc5
Add CGameLight properties
2021-05-29 18:45:08 -04:00
Luke Street
303e671a6c
Add "Current area" option to Inspect
2021-05-29 18:45:08 -04:00
Phillip Stephens
5cc3f9c05a
Use `0x` prefix on hex values, add Editor ID and Area names
2021-05-29 18:45:08 -04:00
Phillip Stephens
bc7ff9afaf
Fix oversight in Connection lists
2021-05-29 18:45:08 -04:00
Luke Street
e400506017
Set initial window size for Layers
2021-05-29 18:45:08 -04:00
Luke Street
44ab54745f
Add note on Artifacts tab
2021-05-29 18:45:08 -04:00
Luke Street
822e5d3410
Compact layout for Items window
2021-05-29 18:45:08 -04:00
Luke Street
4d92c87463
Rename worldLayers -> m_worldLayers
2021-05-29 18:45:08 -04:00
Henrique Gemignani Passos Lima
75e84a467b
Add imgui layer editor
2021-05-29 18:45:08 -04:00
Luke Street
5167a33605
Okay, actually fix link ordering
2021-05-29 18:45:08 -04:00
Luke Street
3524ac2281
Try different way of specifying link ordering
2021-05-29 18:45:08 -04:00
Luke Street
c59192beb6
Fix ImGuiStringViewText on MSVC
2021-05-29 18:45:08 -04:00
Luke Street
29558c988f
Add default case to AnimationStateToStr
2021-05-29 18:45:08 -04:00
Luke Street
a29a0a583b
Fix debugHovered logic
2021-05-29 18:45:08 -04:00
Luke Street
25db5f6e44
Update area map with items All/None
2021-05-29 18:45:08 -04:00
Luke Street
0910863842
Resolve clang-tidy issues & update config
2021-05-29 18:45:08 -04:00
Luke Street
8176f9db38
Proper About window icon scaling
2021-05-29 18:45:08 -04:00
Luke Street
d2160eb74d
Move Highlight checkbox to Entity
2021-05-29 18:45:08 -04:00
Luke Street
4e804d0bc2
Add Items window
2021-05-29 18:45:08 -04:00
Luke Street
7536e0dcef
Serialize CVarManager on shutdown; add build type to About
2021-05-29 18:45:08 -04:00
Luke Street
28c0ebf096
Fix double free; add credits to About
2021-05-29 18:45:08 -04:00
Phillip Stephens
0a76ee1ae2
Add trigger visualization to inspecter
2021-05-29 18:45:08 -04:00
Phillip Stephens
acb827a3b5
Add incoming connections
2021-05-29 18:45:08 -04:00
Luke Street
9dc8f664af
NoResize for view button column
2021-05-29 18:45:08 -04:00
Phillip Stephens
3aabafd315
Fix crash at launch if g_GameState or g_StateManager is null, don't serialize CVarManager
2021-05-29 18:45:08 -04:00
Luke Street
e46ba3ef98
Add About window & debug overlays
2021-05-29 18:45:08 -04:00
Luke Street
5ac2a298f0
Improve overall Inspect performance & fixes
2021-05-29 18:45:08 -04:00
Luke Street
c6a75a242f
Remove needless references in range loops
2021-05-29 18:45:08 -04:00
Luke Street
0e54d55bf7
Inspect window filter & Patterned body state info
2021-05-29 18:45:07 -04:00
Luke Street
7bd05089e1
Some CPhysicsActor fields
2021-05-29 18:45:07 -04:00
Luke Street
604a9b841b
Use existing ScriptObject{State,Message}ToStr
2021-05-29 18:45:07 -04:00
Luke Street
7e9408868f
Add connections view
2021-05-29 18:45:07 -04:00
Luke Street
4f48a442de
Actor highlighting on selection
2021-05-29 18:45:07 -04:00
Luke Street
4740ca0c43
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
Luke Street
0841bd4ab2
Initial work on entity introspection
2021-05-29 18:45:07 -04:00
Luke Street
bae1d7d59f
Update boo; fix viewport/scissor in main loop
2021-05-29 18:45:07 -04:00
Luke Street
f8fa3d1f20
Add Warp menu
2021-05-29 18:45:07 -04:00
Luke Street
6eb0d366fe
Various fixes / cleanup
2021-05-29 18:45:07 -04:00
Luke Street
55002f1537
Begin Runtime ImGui integration
2021-05-29 18:45:07 -04:00
Luke Street
0fb21ece35
ImGui cursors, clipboard, TTF font & fixes
2021-05-29 18:45:07 -04:00
Luke Street
4b4e991c39
Fix Windows build
2021-05-29 18:45:07 -04:00
Luke Street
d0f088e7d5
Fix Metal rendering; HI-DPI improvements
2021-05-29 18:45:07 -04:00
Luke Street
1a5ec8b569
Add initial imgui implementation
2021-05-29 18:45:07 -04:00
Luke Street
94f10bb002
Remove Editor & specter
2021-05-29 18:45:07 -04:00
Luke Street
332ebee36c
CDamageVulnerability: Fix missing "Bomb" vulnerability
2021-05-29 18:44:46 -04:00
Phillip Stephens
8f493f17f1
Minor fixes, use CUnitVector in CCollionInfo
2021-05-23 13:10:57 -07:00
Phillip Stephens
070d34d281
Add CMayaSpline update zeus
2021-05-23 11:53:15 -07:00
Phillip Stephens
ec08dea524
Minor CSpacePirate fixes and cleanups, add temporary failsafe to keep CSpacePirate's transform from going NaN
2021-05-16 15:29:34 -07:00
Phillip Stephens
d44a997a3a
Revert test changes
2021-05-16 12:23:13 -07:00
Phillip Stephens
128015baa6
Code cleanup
2021-05-16 12:11:45 -07:00
Phillip Stephens
e9b4cce6db
Remove debug print
2021-05-09 16:10:05 -07:00
Phillip Stephens
6718f697dd
Fix Flaahgra's attack by using the correct variable in CBodyController
2021-05-09 16:05:36 -07:00
Phillip Stephens
6ec2814b8c
CFlaahgra cleanups
2021-05-09 13:53:04 -07:00
Phillip Stephens
61464651cd
CDamageVulnerability fixes
2021-05-08 20:14:38 -07:00
Luke Street
5918daf818
CElementGen: Add activeParticleCount sanity check
2021-05-06 14:35:02 -04:00
Phillip Stephens
a3628bebff
CElementGen: Disable RecreatePipelines logic for the time being
2021-05-06 11:27:29 -07:00
Phillip Stephens
bd050e8ac0
Start renaming CThardus functions
2021-05-06 10:53:19 -07:00
Phillip Stephens
847211f81f
Remove unnecessary switch from CLight constructor
2021-05-06 10:52:35 -07:00
Phillip Stephens
5e0604f101
Correct Light radius calculation
2021-05-06 10:51:54 -07:00
Phillip Stephens
2b8bc3fd8a
Minor corrections, and fix memorycard corruption
2021-05-02 15:06:38 -07:00
Phillip Stephens
6ad0e5cb37
CGameCollision: Cleanups
2021-05-01 19:53:11 -07:00
Phillip Stephens
7e97b6f997
CGameCollision: Fix sign error
2021-05-01 19:52:36 -07:00
Phillip Stephens
0d63119cfc
CCollisionActor: Minor fixes and cleanups
2021-05-01 17:28:04 -07:00
Phillip Stephens
f1b0c4b735
CJellyZap fixes
2021-04-25 20:16:16 -07:00
Phillip Stephens
518e639f69
Don't recreate every pipeline in CElementGen, only those relevent to CParticle instances
2021-04-20 18:00:03 -07:00
Phillip Stephens
54691cf035
Fix platform riders not being dragged when the platform is rotated by CScriptActorRotate
2021-04-19 21:52:14 -07:00
Phillip Stephens
83fc649023
Fix CScriptActorRotate
2021-04-18 20:11:18 -07:00
Phillip Stephens
f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
...
Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Phillip Stephens
1654333a16
Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
2021-04-18 16:53:51 -07:00
Phillip Stephens
1039424737
Minor CPhazonPool fixes
2021-04-13 19:09:55 -07:00
Luke Street
c7f301b485
CMemoryCardDriver: Avoid crash with corrupt/empty file
2021-04-12 12:22:57 -04:00
Luke Street
fb9ea9092a
Merge branch 'massive-rename'
2021-04-10 09:38:42 -04:00
Henrique Gemignani Passos Lima
d6f19d26e7
Using optick, linked from boo
2021-04-10 09:21:34 -04:00
Henrique Gemignani Passos Lima
e3896bdee9
Combine CommitResources for CBooRenderer::UpdateAreaUniforms.
...
This shares the IGraphicsDataFactory::Context over many functions, to avoid
the overhead of calling CGraphics::CommitResources multiple times.
2021-04-10 09:18:45 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Luke Street
53fb23fc17
CMemoryCardSys: Fix -Wstringop-truncation issue
2021-04-05 13:32:29 -04:00
Phillip Stephens
845f84f8a4
Merge pull request #383 from henriquegemignani/feature/optimize-CrossTouchActors
...
Don't recreate the nearList for each entity
2021-04-03 10:26:40 -07:00
Henrique Gemignani Passos Lima
eed6022a15
Improve CFileDvdRequest::PostCancelRequest
...
Do nothing if either m_complete or m_cancel is set, avoiding waiting for the mutex for no reason.
2021-04-03 20:07:14 +03:00
Henrique Gemignani Passos Lima
483e25bff3
Don't recreate the nearList for each entity
2021-04-03 04:32:26 +03:00
Phillip Stephens
cefe6bb232
Remove old test code
2021-04-02 16:46:16 -07:00
Luke Street
286efb5609
CFBStreamedPairOfTotals: Fix end keyframe logic
2021-04-02 10:50:20 -04:00
Luke Street
c3c88a434f
CScriptBallTrigger: Fix force calculation
2021-04-02 07:56:24 -04:00
Luke Street
0d934cf608
CAutoMapper: Fix world switch for hints
2021-04-01 23:58:22 -04:00
Luke Street
f956e6e618
COmegaPirate: Remove debug print
2021-03-30 22:03:18 -04:00
Phillip Stephens
fbf1e26eda
Let's not blow up our memory usage plzkthxbai
2021-03-30 14:29:03 -07:00
Phillip Stephens
879cf852c3
CElementGen: Hacky fix for memory corruption, need to dynamically reallocate buffers when MAXP changes
2021-03-28 18:26:50 -07:00
Luke Street
c467c608a7
CFBStreamedPairOfTotals: Properly set x78_t at end
2021-03-28 13:00:07 -04:00
Luke Street
ee590e670d
CFBStreamedPairOfTotals: Fix jumping to end of animation
2021-03-27 18:48:31 -04:00
Phillip Stephens
02af2c32c0
Merge pull request #371 from AxioDL/particle-fixes
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Particle fixes
2021-03-26 22:45:01 -07:00
Phillip Stephens
72b5706400
Fix crash in CAutoMapper
2021-03-17 02:55:00 -07:00
Phillip Stephens
087bd51693
CElementGen: ADV Parameter fixes
2021-03-16 23:33:05 -07:00
Phillip Stephens
0a3bcf3ab8
Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
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This reverts commit 732831de9a
.
2021-03-16 21:49:18 -07:00
Henrique Gemignani Passos Lima
bad8b35ae6
Fix typo in CPlayerState::ReInitializePowerUp
2021-03-16 01:33:17 +02:00
Phillip Stephens
55dd197e67
CPuddleSpore fixes
2021-03-07 06:25:27 -08:00
Phillip Stephens
267f9fc63e
Fix CBSBiPedLocomotion
2021-03-07 01:43:03 -08:00
Luke Street
09d23ef519
CIceSheegoth/CMetroid: Use pas::EAnimationState
2021-03-01 23:55:55 -05:00
Luke Street
bb4bdfa1ee
Merge remote-tracking branch 'origin/animationstate'
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# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
2021-03-01 23:45:21 -05:00
Luke Street
1144df0ea8
CTweakGame: Add CVar definitions in header
2021-02-27 23:45:23 -05:00
Phillip Stephens
9a0d51ad05
Wire up the rest of CTweakGame to CVars
2021-02-27 15:30:06 -08:00
Phillip Stephens
172eae4a61
Don't differentiate export path between standalone and Trilogy extracts, minor fix in CMetroidPrimeEssence, update submodules
2021-02-26 01:35:54 -08:00
Phillip Stephens
e39fee8154
Allow specifying memory card image path for slot A and B
2021-02-25 21:07:41 -08:00
Luke Street
483f8ed97b
Change CResFactory::AsyncIdle timeout to 5ms
2021-02-15 22:03:40 -05:00
Luke Street
732831de9a
Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
...
This reverts commit 35482529
2021-02-15 21:54:44 -05:00
Phillip Stephens
0781307c49
Add debug rendering for CScriptPlatform (CVar: debugTool.drawPlatformCollision)
2021-01-16 19:33:03 -08:00
Phillip Stephens
dc270ced7e
Remove debug print
2021-01-14 15:57:16 -08:00
Phillip Stephens
3548252931
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
2021-01-14 15:52:26 -08:00
Phillip Stephens
44f5fe4684
Merge pull request #364 from SirMangler/fpscounter
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CGraphics: FPS Counter and debug overlay
2021-01-14 13:43:59 -08:00
Phillip Stephens
cede47be4d
Add debugging tool CVars
2021-01-10 18:44:42 -08:00
SirMangler
7fb4c45046
FPS Counter and debug overlay CVAR
2021-01-10 16:10:55 +00:00
SirMangler
0e093baf67
Removed constexpr from lambdas to fix compiler error
2021-01-03 19:20:48 +00:00
Phillip Stephens
0cdacb1f37
Merge branch 'master' of https://gitlab.axiodl.com/AxioDL/urde
2020-12-31 14:00:39 -08:00
Phillip Stephens
c6593760b1
Update submodules, add room timer
2020-12-31 14:00:10 -08:00
Phillip Stephens
9d78305360
Minor correction in CBallCamera
2020-12-27 16:01:42 -08:00
Phillip Stephens
27990a344a
Merge commit 'f06ec91fa14ba653e58c4ee96ec85cfe1af43462' of https://github.com/AxioDL/urde
2020-12-25 21:06:51 -08:00
Phillip Stephens
914335275b
Temporary fix for Phazon Suit crash on windows
2020-12-25 21:03:29 -08:00
PhazonJim
f86e570ef4
fix for build error in Xcode relating to non-reference types in a for loop
2020-12-21 02:09:54 -05:00
Luke Street
cec1610847
CThardus: Temporary comment (GCC unused fix)
2020-12-18 06:29:10 -05:00
Luke Street
dcdfd58715
CScriptGunTurret: Fix health check in AcceptScriptMsg Damage
2020-12-18 06:28:20 -05:00
Luke Street
b05460da42
CStateManager: Move collision debug drawing into NDEBUG condition
2020-12-18 06:08:54 -05:00
Luke Street
168eb6ac39
CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
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This semi-hacky approach will be replaced with future hsh work
2020-12-18 06:08:25 -05:00
Luke Street
1e0bdce5a3
CScriptActor: Set noZTest flags appropriately
2020-12-18 06:06:31 -05:00
Luke Street
cc79ba3d09
CBouncyGrenade: Element gen renaming
2020-12-18 06:05:22 -05:00
Phillip Stephens
3f49b06070
Merge branch 'prime-exo'
2020-12-15 14:52:47 -08:00
Phillip Stephens
1e8aa2581e
Minor CPhysicsActor fixes
2020-12-13 14:57:21 -08:00
Phillip Stephens
df0d21a03e
Fix Metroid Prime essence
2020-12-13 12:09:26 -08:00
Phillip Stephens
b59bf39924
I feex
2020-12-13 10:57:45 -08:00
Phillip Stephens
4e51795fa6
Essence fixes
2020-12-13 10:57:45 -08:00
Phillip Stephens
e5daca0899
More CMetroidPrimeExo imps
2020-12-13 10:57:45 -08:00
Phillip Stephens
abbacad46b
More state implementations
2020-12-13 10:57:45 -08:00
Phillip Stephens
215eedc013
Fix inconsistent state causing Exo to fling herself off into the void
2020-12-13 10:57:45 -08:00
Phillip Stephens
2d56e56411
Fix zeus::close_enough call prevent AI from advancing
2020-12-13 10:57:45 -08:00
Phillip Stephens
8633bbddec
More CMetroidPrimeExo imps
2020-12-13 10:57:44 -08:00
Phillip Stephens
0903b478f6
More MetroidPrimeExo imps
2020-12-13 10:57:44 -08:00
Phillip Stephens
bc60a237a4
More imps, initial AI execution
2020-12-13 10:57:43 -08:00
Phillip Stephens
c4d4a937ec
Initial CMetroidPrimeExo imps
2020-12-13 10:56:51 -08:00
Phillip Stephens
0d11dd1476
Finish CMetroidPrimeEssence imps
2020-12-13 10:55:56 -08:00
Phillip Stephens
5598558265
Teh maymays
2020-12-13 10:55:56 -08:00
Phillip Stephens
543a24ea9e
Initial CMetroidPrimeEssence behavior
2020-12-13 10:55:56 -08:00
Phillip Stephens
130c60ccc8
Initial CMetroidPrimeExo imps
2020-12-13 10:55:50 -08:00
Phillip Stephens
28561081d7
Add light visualization (requires custom models)
2020-12-12 23:39:55 -08:00
Phillip Stephens
39e9ff5593
Cleanup CPatterned
2020-11-06 22:06:17 -08:00
Phillip Stephens
fdd41d87c4
Fix CScriptSound favoring the right speaker, cleanup CBallCamera, update amuse
2020-10-24 16:00:39 -07:00
Phillip Stephens
b963ce1e85
Attempt 4 to fix ScriptLayerController for Tom
2020-10-21 15:55:45 -07:00
Phillip Stephens
528c96b2c0
I am teh dumb, fix CGameArea
2020-10-20 15:26:08 -07:00
Phillip Stephens
9ac44921a6
Correct return type
2020-10-20 03:04:17 -07:00
Phillip Stephens
a8d8eb0dde
Fix IGetAreaId and rename GetAreaId to GetAreaIndex
2020-10-20 03:03:11 -07:00
Phillip Stephens
3ffa15cfa3
Implement CMemoryCardSys::GetAreaAndWorldIdForSave
2020-10-20 02:40:02 -07:00
Phillip Stephens
01d94367dc
Add ability to disable AI
2020-10-02 23:28:05 -07:00
Luke Street
ad6cabed7b
DataSpec: Fix MREA mesh visor flags when cooking
2020-09-27 15:43:51 -04:00
Luke Street
9e5f28ba80
CModelShaders: Check noZWrite for thermal depth test
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Adds back LightingAlphaWrite extended shader
2020-09-27 12:59:56 -04:00
Luke Street
6ff305da06
CModelShaders: Disable Z-test for LightingAlphaWrite
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Permits static thermal hot objects to render properly
2020-09-27 12:23:54 -04:00
Luke Street
9a7bceb637
CMetroidAreaCollider: Correct g_DupVertexList and g_DupEdgeList size
2020-09-27 03:04:30 -04:00
Luke Street
cfe1507fc7
CRidley: DoUserAnimEvent projectile fixes
2020-09-26 11:16:59 -04:00
Luke Street
dad16bf59b
CEnergyProjectile: Properly set hitProjectileOwner
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Fixes #359
2020-09-26 10:38:22 -04:00
Luke Street
902b5644f7
CEnergyProjectile: Minor cleanup
2020-09-26 09:41:50 -04:00
Luke Street
6b51f32f99
CBloodFlower: Use GetLctrTransform for projectile pos
2020-09-26 09:41:28 -04:00
Luke Street
732be1f7ea
CEnergyProjectile: Mark functions as override
2020-09-26 01:48:18 -04:00
Luke Street
edea2e3745
CGameProjectile: Implement Render
2020-09-26 01:34:13 -04:00
Luke Street
e305fbffab
CBloodFlower: LaunchPollenProjectile fixes
2020-09-26 01:34:09 -04:00
Luke Street
c474b19b9d
CTargetableProjectile: Implement ResolveCollisionWithActor & fixes
2020-09-25 14:14:24 -04:00
Luke Street
8b597112be
ParticleCommon: Fix IESampleAndHold element ordering
2020-09-24 03:17:17 -04:00
Luke Street
6e3d94483c
Note CMVEFastConstant bug in 0-00
2020-09-24 03:00:15 -04:00
Luke Street
d5596e6430
Fix VEAngleSphere element ordering & calculations
2020-09-24 02:42:25 -04:00
Phillip Stephens
5bfdb4312f
Fix incorrect zMomentum usage in CScriptActor
2020-09-23 17:38:47 -07:00
Phillip Stephens
9ab8c4cd8b
Fix PowerBomb radius derp
2020-09-23 16:32:15 -07:00
Luke Street
3d01549af3
CElementGen: Render PMAB models with ForcedAdditiveNoZWrite
...
Fixes rendering for missile impacts, charge beam & more
2020-09-23 03:24:33 -04:00
Luke Street
9ca0d2afb0
CScriptMazeNode: Remove unused <ranges> include
2020-09-21 21:11:06 -04:00
Luke Street
1fd481a020
CScriptMazeNode: Remove debug logvisor instance
2020-09-21 20:58:01 -04:00
Luke Street
dbbb3cdc4e
CScriptMazeNode: Always free CMazeState
2020-09-21 20:56:44 -04:00
Luke Street
a35bfc49b5
CScriptMazeNode: Fix reversed enter/target & add debug rendering
2020-09-21 20:42:54 -04:00
Luke Street
df2d191be8
CScriptMazeNode: Renaming & more cleanup
2020-09-21 18:38:11 -04:00
Luke Street
c23a047a93
CScriptMazeNode: Signed fixes & cleanup
2020-09-20 16:36:24 -04:00
Luke Street
eb124a9470
CScriptMazeNode: Working implementation
2020-09-20 03:25:56 -04:00
Luke Street
2cca2b8513
CScriptMazeNode: Finish initial implementation
2020-09-20 01:47:12 -04:00
Luke Street
a533ee3538
CScriptMazeNode: Initial implementation of sub_802899c8
2020-09-19 16:32:23 -04:00
Luke Street
cf68c7dd9d
CScriptMazeNode: Finish initial implementation of Reset
2020-09-19 15:52:15 -04:00
Luke Street
47f456e4e7
CScriptMazeNode: Start implementing AcceptScriptMsg
2020-09-19 14:52:43 -04:00
Luke Street
529e8f6a07
CScriptMazeNode: Implement Reset
2020-09-19 13:44:32 -04:00
Luke Street
e486e01b2a
CScriptMazeNode: Implement GenerateObjects & more structures
2020-09-19 13:30:44 -04:00
Luke Street
995f3bb356
CDrone: Death fixes
2020-09-19 12:13:02 -04:00
Luke Street
76de1541f2
Runtime: Resolve -Wrange-loop-analysis warnings (part 2)
2020-09-18 17:04:50 -04:00
Luke Street
834fe39074
Runtime: Resolve -Wrange-loop-analysis warnings
2020-09-18 16:47:59 -04:00
Luke Street
ee2e75b861
CElementGen: Don't use redToAlpha pipelines without a texture
...
Fixes Thermal Visor crashes for Super Missile & Elite Pirate grenades
2020-09-18 02:43:55 -04:00
Luke Street
325e955354
MP1: Load Strings pak as well
2020-09-17 20:04:06 -04:00
Luke Street
ce7b94a2ed
MP1: Load RS5 pak if exists
2020-09-17 19:50:36 -04:00
Luke Street
a3790c983d
CAnimTreeTransition: Handle negative transTimeRem (workaround)
2020-09-16 14:53:29 -04:00
Luke Street
2361916614
CBooRenderer: Don't smash the stack
2020-09-16 13:07:53 -04:00
Luke Street
bc8135e896
CBooRenderer: Fix light count in ActivateLightsForModel
2020-09-16 13:01:06 -04:00
Luke Street
d7b5587e48
CParticleGenInfoGeneric: Check for kInvalidUniqueId in SetParticleEmission
2020-09-16 04:38:09 -04:00
Luke Street
3d68fc0bfc
CChozoGhost: Add call to RenderSystemsToBeDrawnFirst
2020-09-16 04:34:06 -04:00
Luke Street
a9ed8c4329
CAnimData: Actually create CParticleData in InitializeEffects
2020-09-16 04:33:36 -04:00
Luke Street
ab296ff97e
CFlyingPirate: Remove GroundCollider in Jump
2020-09-16 02:19:22 -04:00
Luke Street
5b44ac143d
CPatterned: ApproachDest fixes
2020-09-16 02:18:03 -04:00
Luke Street
daad01d129
CBSBiPedLocomotion: Fix strafe type calculation
2020-09-16 01:49:53 -04:00
Luke Street
8b35ff3906
CBSNewFlyerLocomotion: Fix strafe type calculation in UpdateLocomotionAnimation
2020-09-16 01:45:07 -04:00
Luke Street
69ded7eca8
Fix bitfield check in CPatterned::PathFind & update zeus (CVector3f::isZero fix)
2020-09-16 00:42:44 -04:00
Luke Street
7d418581cf
CSaveGameScreen: Fix MSVC compilation
2020-09-15 19:35:22 -04:00
Luke Street
df56ed5651
Update hecl; fix uint -> u32
2020-09-15 19:31:29 -04:00
Luke Street
169bc66d40
CDrone: Fix bitfield checks in Dead
2020-09-15 02:59:34 -04:00
Luke Street
5b166b7be5
CDrone: Implement Dead
2020-09-15 02:40:42 -04:00
Luke Street
5f4335c861
CDrone: Implement UpdateLasers (sub_80163c40)
2020-09-15 02:14:27 -04:00
Phillip Stephens
803acd9ac6
Fix Drone crashing by loading a model as a particle
2020-09-14 22:49:10 -07:00
Luke Street
2d8d90f39a
CDroneLaser: Implement sub_80167754
2020-09-15 01:35:29 -04:00
Luke Street
ec83a227de
CDrone: Finish Attack
2020-09-15 01:35:22 -04:00
Luke Street
230a8ff946
CDrone: Implement sub_80165984 & sub_801656d4
2020-09-15 00:46:32 -04:00
Luke Street
edadcbef17
CDrone: Implement SetVisorFlareEnabled, UpdateVisorFlare
2020-09-14 01:22:11 -04:00
Luke Street
b3397116db
CDrone: UpdateScanner fixes
2020-09-14 01:02:49 -04:00
Luke Street
51bb242af9
CDrone: Implement UpdateLaser
2020-09-14 00:49:10 -04:00
Luke Street
8d45dc6da9
CDrone: Think fixes
2020-09-14 00:35:17 -04:00
Luke Street
8dc190b04d
CDrone: TargetPlayer fixes
2020-09-13 23:15:57 -04:00
Luke Street
979b0278da
CDrone: StrafeFromCompanions fixes
2020-09-13 22:47:21 -04:00
Luke Street
3659bedad1
CDrone: Fix detection range in SpotPlayer
2020-09-13 22:40:51 -04:00
Luke Street
04a377c68e
CDrone: Fix vector in SpecialAttack
2020-09-13 22:37:10 -04:00
Luke Street
9489bd3812
CDrone: Implement ShouldFire
2020-09-13 20:49:46 -04:00
Luke Street
21b04bf40d
CDrone: ShouldAttack uses return value of AddRangedAttacker
2020-09-13 20:40:00 -04:00
Luke Street
a1019e2c94
CBouncyGrenade: Set SubtractBlend, MoveRedToAlphaBuffer in Render
2020-09-13 20:35:35 -04:00
Luke Street
9e0c42103c
CDrone: Render fixes
2020-09-13 20:32:05 -04:00
Luke Street
c8edf200de
CChozoGhost: Render uses SetMoveRedToAlphaBuffer
2020-09-13 20:28:12 -04:00
Luke Street
3e8369d24d
CDrone: Check for normal model in PreRender
2020-09-13 20:07:24 -04:00
Luke Street
8a4cda9d98
CDrone: Don't return early in Patrol
2020-09-13 20:02:09 -04:00
Luke Street
a2fe44afe1
CDrone: PathFindEx target fix
2020-09-13 19:56:55 -04:00
Luke Street
754321314e
CDrone: PathFind fixes
2020-09-13 19:55:20 -04:00
Luke Street
3780671ff6
CDrone: Check minAttackRange in InRange
2020-09-13 19:36:28 -04:00
Luke Street
ecc8b73ead
CDrone: Use std::any_of in HearShot
2020-09-13 19:34:34 -04:00
Luke Street
3bf5a6fc83
CDrone: GetDamageVulnerability fixes
2020-09-13 19:32:52 -04:00
Luke Street
a0d7f126e9
CDrone: Reset shieldTime in GetCollisionResponseType
2020-09-13 19:30:21 -04:00
Luke Street
ffe0cf7ca2
CDrone: Minor fixes in Flee, HitShield
2020-09-13 19:24:34 -04:00
Luke Street
8af397cacc
CDrone: Rename x824_activeLasers & define sub_80165984
2020-09-13 19:15:57 -04:00
Luke Street
7efaadac80
CDrone: Rename x58c_prevDodgeDir
2020-09-13 19:04:24 -04:00
Phillip Stephens
4c3d7193b1
Thardus: fix locking onto destroyed rocks
2020-09-13 13:24:16 -07:00
Phillip Stephens
545a6d691c
CThardus: roll baby roll
2020-09-13 13:00:13 -07:00
Phillip Stephens
2d2063632c
CThardus: fix variable assignments in constructor
2020-09-13 12:17:50 -07:00
Phillip Stephens
1cc574ed11
CThardus: cleanup and minor fixes
2020-09-13 12:03:49 -07:00
Phillip Stephens
e64591bbf8
CThardus: Fix knee collider, attempt to fix healthbar
2020-09-12 21:08:14 -07:00
Phillip Stephens
e512ba1336
More CThardus imps
2020-09-12 18:40:19 -07:00
Phillip Stephens
fb69ae741d
Fix Thardus' structure and implement basic behavior
2020-09-12 18:40:19 -07:00
Phillip Stephens
2ca0cd2bdd
Final CThardusRockProjectile imps, cleanup needed
2020-09-12 18:40:19 -07:00
Phillip Stephens
2c59420177
Finish implement AI behavior for CThardusRockProjectile
2020-09-12 18:40:19 -07:00
Phillip Stephens
1ba68175e9
More CThardus imps, add CRandom16 stats
2020-09-12 18:40:19 -07:00
Phillip Stephens
7ba02f28c0
More fixes
2020-09-12 18:40:18 -07:00
Phillip Stephens
773d5cd673
Thardus: Minor fixes
2020-09-12 18:40:18 -07:00
Phillip Stephens
7847b59705
More CThardus imps
2020-09-12 18:40:15 -07:00
Phillip Stephens
b68af83fb3
Implement CAutoSave
2020-09-12 18:13:38 -07:00
Phillip Stephens
dc4b79eec3
Merge branch 'new-flamethrower' of https://github.com/shiiion/urde into shiiion-new-flamethrower
2020-09-10 11:03:28 -07:00
Luke Street
9b5d1a6ba6
CDrone: Rename x690_colSphere, x834_31_attackOver
2020-09-09 02:31:38 -04:00
Luke Street
fb7e8cd65a
CDrone: Implement AttackOver
2020-09-09 02:30:11 -04:00
Luke Street
aba51246d8
CDrone: Remove redundant field
2020-09-09 02:30:11 -04:00
Luke Street
535f44deec
CDrone: Fix UpdateTouchBounds
2020-09-09 02:30:11 -04:00
Luke Street
fbdfdb0fa4
CDrone: Fix CanRenderUnsorted
2020-09-09 02:30:11 -04:00
Luke Street
e0f4128901
CDrone: Fix knockback variant
2020-09-09 02:30:11 -04:00
Luke Street
f93400c8c2
CDrone: AcceptScriptMsg fixes
2020-09-06 18:12:15 -04:00
Lioncash
d66f534a8c
CParticleDatabase: Simplify insert into emplace call
...
Same behavior, but much more succinct and constructs the std::string in
place.
2020-08-25 18:44:58 -04:00
Luke Street
87437881a0
CCharAnimTime & CPOINode: Fix operator<
2020-08-24 18:42:43 -04:00
Luke Street
bd882edee6
ScriptLoader: Fix float ordering for CAtomicBeta
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Fixes #325
2020-08-24 04:00:30 -04:00
Luke Street
f96a02e7ae
CAtomicBeta: Some member renaming
2020-08-24 03:59:30 -04:00
Luke Street
a224d27043
CAtomicAlpha: Fix DoUserAnimEvent, AggressionCheck
2020-08-24 03:33:26 -04:00
Luke Street
3f17c72b30
CCharAnimTime: Fix operator== between Infinity
2020-08-24 02:28:18 -04:00
Luke Street
a0e1864312
CFlaahgra: Fix stun issues
2020-08-24 01:58:30 -04:00
Luke Street
fb1c2b95a2
CPuddleSpore: Fix CalculateBoundingBox
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Fixes #348
2020-08-23 20:21:43 -04:00
Lioncash
a32e21df14
General: Resolve -Wcast-qual warnings
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We can just avoid casting away const in order to resolve these warnings.
2020-08-23 15:54:54 -04:00
Lioncash
cadf85bc58
General: Resolve -Wcomma warnings
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Resolves compilation warnings by just making the chained statements
their own separate statements.
2020-08-23 15:49:26 -04:00
Lioncash
4dc553e72a
General: Resolve several -Wextra-semi warnings
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Remove redundant semicolons and also amends some macros to require
semicolon termination.
2020-08-23 15:45:54 -04:00
Luke Street
08a8dd7eeb
CRipperControlledPlatform: Implement Move
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Fixes #346
2020-08-23 14:54:56 -04:00
Luke Street
4568b2e3f6
CRipper: AddPlatform & KnockBack fixes
2020-08-23 14:08:25 -04:00
Luke Street
6a7b87bea1
CScriptSpecialFunction: SpinnerController fixes
2020-08-23 13:06:01 -04:00
Luke Street
7513b7b9bc
CFlaahgra: Some member renaming
2020-08-23 03:37:22 -04:00
Luke Street
95fa99ce7a
CFlaahgra: Implement ShouldSpecialAttack, ShouldFire
2020-08-23 01:59:59 -04:00
Luke Street
015f9c06ae
CFlaahgra: Remove redundant (non-existent?) method
2020-08-17 03:13:09 -04:00
Luke Street
7833b9532b
CFlaahgra: Add Accept
2020-08-17 03:07:43 -04:00
Luke Street
970aac39a5
CFlaahgra: Finish SpecialAttack implementation
2020-08-17 03:04:40 -04:00
Luke Street
a3484facf8
CFlaahgra: Use std::array in Cover
2020-08-17 03:04:29 -04:00
Luke Street
ab4cf9549a
CFlaahgra: Implement ProjectileAttack Deactivate
2020-08-17 02:51:01 -04:00
Luke Street
bf2d15f6ea
CFlaahgra: Revert a change to Growth
2020-08-17 02:47:38 -04:00
Luke Street
8904528d67
CFlaahgra: Attack fixes
2020-08-17 02:34:34 -04:00
Luke Street
7644149340
CFlaahgra: Growth fixes
2020-08-17 02:01:12 -04:00
Luke Street
848375a939
CFlaahgra: Add NoStaticCollision to SetMaterialProperties exclude
2020-08-15 04:37:14 -04:00
Luke Street
c436ea1405
CFlaahgra: UpdateAimPosition fixes
2020-08-15 04:35:17 -04:00
Luke Street
e6fc0c3b3e
CFlaahgra: UpdateSmallScaleReGrowth fixes
2020-08-15 04:21:07 -04:00
Luke Street
f7b2055ed3
CFlaahgra: Fix references to skFlaahgraDamageColor
2020-08-15 04:17:27 -04:00
Luke Street
1bfb699b48
CFlaahgra: Fix UpdateHeadDamageVulnerability
2020-08-15 04:13:35 -04:00
Luke Street
161a287ae3
CFlaahgra: CalculateFallDirection fixes & renaming
2020-08-15 04:04:49 -04:00
Luke Street
31e2bd6e24
CFlaahgra: SetupCollisionManagers & joint name fixes
2020-08-15 03:50:17 -04:00
Luke Street
3e1dee99f1
CFlaahgra: Fix CFlaahgraPlants origin
2020-08-15 03:34:24 -04:00
Luke Street
30f7716946
CFlaahgra: AcceptScriptMsg Damage fixes
2020-08-15 03:25:13 -04:00
Luke Street
88d5c4c239
CFlaahgra: Fix damageColor, set doTargetDistanceTest
2020-08-15 03:08:53 -04:00
Luke Street
8c2d954a01
CFlaahgraTentacle: Fixes & implement Death
2020-08-14 01:08:11 -04:00
Luke Street
9de84dace3
CFlaahgraPlants: Set xf4_damageInfo in constructor
2020-08-14 00:41:37 -04:00
Luke Street
261544131f
CFlaahgraPlants: AcceptScriptMsg fixes
2020-08-14 00:30:41 -04:00
Luke Street
232619a7d3
CFlaahgraProjectile: Implement AcceptScriptMsg
2020-08-14 00:21:55 -04:00
Luke Street
ab3b9ca803
CFlaahgra: Implement CreateProjectile & EUserEventType::Projectile
2020-08-14 00:13:55 -04:00
Luke Street
b24c748e1a
CFlaahgra: Fix SetCollisionActorBounds args in Attack
2020-08-12 23:58:14 -04:00
Lioncash
6703529445
CInGameGuiManager: Make use of std::all_of in CheckDGRPLoadComplete()
...
When ranges are implemented in all compilers, we can simplify this
significantly.
2020-08-03 01:18:13 -04:00
Lioncash
b6473bd225
CInGameGuiManager: Make DGRP strings string_views
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Same behavior, but allows eliminating runtime strlen calls.
2020-08-03 01:06:14 -04:00
Lioncash
403ce6a4b7
CMapWorld: Make use of designated initializers
2020-08-03 00:59:26 -04:00
Lioncash
b88dd6b373
CGroundMovement: Make use of designated initializers
...
Same behavior, less duplication of variable names.
2020-08-02 22:54:34 -04:00
Lioncash
d9dde388f5
CFireFlea: Mark helper functions as const
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These don't modify internal member state at all and can be marked as
such.
2020-08-02 05:34:14 -04:00
Lioncash
97f2576e2a
CFBStreamedCompression: Eliminate undefined pointer casting
...
Some (but not all pointer casting in this file is undefined behavior).
To rectify this, we can make use of a light wrapper around memcpy to
make all of this well-defined.
2020-08-02 03:34:32 -04:00
Lioncash
c9f5483c59
CLineRendererShaders: Make use of static inline variables
...
Same behavior, less code.
2020-08-02 03:02:08 -04:00
Lioncash
83c2023bbb
CElementGenShaders: Make use of static inline variables
...
Same behavior, less code
2020-08-02 02:57:02 -04:00
Lioncash
4e1ff26f56
CDecalShaders: Make use of static inline variables
...
Same behavior, less code.
2020-08-02 02:53:15 -04:00
Lioncash
1b52070f4f
CActorContraption: Unindent code in CreateFlameThrower() where applicable
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We can invert a conditional to allow much of the code to be unindented.
2020-08-02 02:28:48 -04:00
Lioncash
4b140d8954
CAnimData: Move variable closer to usage spot
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Keeps the code localized, and doesn't unnecessarily execute the
constructor until necessary.
2020-08-02 02:20:10 -04:00
Lioncash
4e9b22962c
CModelData: Remove usages of const_cast
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Allows readers to know that these functions do affect member state.
2020-08-01 23:45:49 -04:00
Lioncash
25c017e0cc
CModelBoo: Make use of static inline variables
...
Same behavior, but allows all the initializers to be in one place,
rather than throughout the cpp file.
2020-08-01 23:33:50 -04:00
Lioncash
e9084df80b
CFBStreamedAnimReaderTotals: Remove redundant memset
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We can just make use of make_unique instead, which does it as part of
the interface.
2020-08-01 06:29:21 -04:00
Lioncash
88e6a04f13
CCollidable*: Make use of static inline variables where applicable
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Allows relocating initialization with the rest of the variables.
2020-08-01 05:31:25 -04:00
Lioncash
55da593e59
CCinematicCamera: Unindent code in GetInterpolatedSplinePoint()
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Puts the empty case into the conditional to allow unindenting most of
the code block.
2020-08-01 05:12:30 -04:00
Lioncash
a746ac45e4
CCinematicCamera: Eliminate some sign conversion warnings
2020-08-01 05:11:32 -04:00
Lioncash
391e97fbd1
CBooRenderer: Eliminate mixed signedness bitwise ANDing
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Prevents sign mismatch warnings.
2020-08-01 04:42:06 -04:00
Lioncash
cb2fe959a4
CSfxManager: Make use of designated initializers
...
Same behavior, less duplication of variable names.
2020-07-31 22:46:11 -04:00
Luke Street
bc3b6ff274
CFireFlea: Correct CPathFindSearch flags
2020-07-12 23:28:14 -04:00
Luke Street
61577b16d2
CFlyingPirate: Remove useless references
2020-07-12 23:28:03 -04:00
Luke Street
a2bcb4d086
CTryclops: Fixes & cleanup
2020-07-12 23:27:40 -04:00
Luke Street
dbd52f8917
CBomb: Correctly initialize x170_prevLocation
2020-07-12 23:24:07 -04:00
Luke Street
3279ebea9a
CTryclops: Implement sub8025dbd0
2020-07-12 05:58:48 -04:00
Luke Street
97d2c6895f
CStateManager: Fix condition in BuildDynamicLightListForWorld
2020-07-07 06:14:41 -04:00
Luke Street
c001985a79
CPlayer: Remove duplicated function call
2020-07-07 04:36:18 -04:00
shiiion
cf86338a84
initial flamethrower weapon implementation
2020-06-25 22:37:45 -04:00
Luke Street
0d8a766146
CScriptBallTrigger: Apply force fixes
...
Fixes #337
2020-06-25 19:33:43 -04:00
Luke Street
7e8bc8dac8
CIceSheegoth: Remove constexpr from virtual function
2020-06-13 20:22:27 -04:00
Lioncash
17ed0794e9
CIceSheegoth: Add missing reference ampersands to IsClosestSheegoth()
...
Same behavior, but doesn't make copies of the vector and
reserved_vector (the reserved vector in particular is 2056 bytes in size
and this function is called in a loop, so this can have quite an
impact).
2020-06-11 10:28:00 -04:00
Lioncash
5f899b6c6c
CIceSheegoth: Mark IsMouthCollider() as a const member function
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This doesn't modify internal member state, so we can mark this as const.
2020-06-11 10:23:33 -04:00
Lioncash
3352f0e812
CIceSheegoth: Make use of TCastToConstPtr where applicable
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Makes the immutability of the data enforced and explicit.
2020-06-11 10:22:13 -04:00
Lioncash
58186ad5df
CIceSheegoth: Make use of in-class initializers for bitfields
...
Same behavior, less code.
2020-06-11 10:18:03 -04:00
Lioncash
2a357a1006
CDrone: Make use of in-class initializers for bitfields
...
Eliminates some code.
2020-06-11 10:16:12 -04:00
Lioncash
76a9d8f0f9
CDrone: Correct Z component calculation in TargetCover()
...
GM8E v0 multiplies by one in this case, not zero
2020-06-11 10:12:45 -04:00
Luke Street
73d6465095
CPlayer: Fix logic in ChooseTransitionToAnimation
2020-06-07 14:12:51 -04:00
Luke Street
932b5587a2
Build fixes & cleanup for CDrone, CIceSheegoth
2020-06-06 16:40:51 -04:00
Luke Street
ca96676057
Merge remote-tracking branch 'origin/icesheegoth'
2020-06-06 16:27:08 -04:00
Luke Street
feb163e107
Merge remote-tracking branch 'origin/drone'
2020-06-06 16:25:48 -04:00
Phillip Stephens
86942c44ef
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde
2020-06-03 04:12:11 -07:00
Phillip Stephens
9f4663491b
CScriptPlayerActor: Add missing SetActive
2020-06-03 04:11:06 -07:00
Luke Street
8d2d5ef5d5
COmegaPirate: MSVC runtime fix for skeleton asset IDs
2020-05-31 22:05:48 -04:00
Luke Street
ab01cb5f1a
CFrontEndUI: Remove audio group on destruction
2020-05-31 20:27:52 -04:00
Luke Street
eb979c9760
rstl: Check __cpp_lib_concepts for contiguous_iterator_tag
2020-05-27 14:50:12 -04:00
Luke Street
d44eccc386
Runtime: constexpr fixes for gcc
2020-05-27 13:02:20 -04:00
Luke Street
c4ccb1cfce
CStaticInterference: Fix id reference
2020-05-27 12:45:17 -04:00
Luke Street
330eeebf08
CRasterFont: Remove ignored maybe_unused attributes
2020-05-27 12:40:35 -04:00
Lioncash
a0bdb2588f
CParticleDatabase: Make use of heterogenous lookup
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Resolves a TODO. (Technically this can be done with C++17 only, as
std::map allows heterogenous lookup since that standard).
Reduces number of allocations necessary for lookups.
2020-05-27 06:54:22 -04:00
Lioncash
055e4a8bec
COmegaPirate: Simplify enum qualifiers
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The base class doesn't need to be qualified on the enum type.
2020-05-26 18:00:14 -04:00
Lioncash
ff9506b7a9
COmegaPirate: Make use of TCastToConstPtr where applicable
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Makes read-only intent explicit.
2020-05-26 17:56:23 -04:00
Lioncash
fecfb14f35
CBodyState: Make references const where applicable
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The referenced objects aren't modified
2020-05-25 22:21:36 -04:00
Luke Street
e1cd1278f6
Update macOS build instructions
2020-05-24 12:03:33 -04:00
Luke Street
a8d62d1cbd
rstl: Add iterator_category workaround for atdna
2020-05-22 04:08:32 -04:00
Luke Street
07bb2d74b5
Merge pull request #321 from lioncash/contiguous
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rstl: Make iterator tag use std::contiguous_iterator_tag
2020-05-22 03:43:50 -04:00
Luke Street
23870c53aa
Merge remote-tracking branch 'origin/master'
2020-05-22 03:37:08 -04:00
Luke Street
de2996a941
CMetroid: Implement UpdateVolume, IsPlayerUnderwater, IsHunterAttacking
2020-05-22 03:34:48 -04:00
Luke Street
e0866ebdd4
CMetroid: More implementation & fixes
2020-05-21 12:50:17 -04:00
Luke Street
56d31254cd
CKnockBackController: Fix EKnockBackType
2020-05-21 11:32:48 -04:00
Lioncash
1158a171e7
CFontImageDef: Collapse IsLoaded() into a std::all_of call
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Same behavior, less code. C++20 ranges will allow shortening this in the
future.
2020-05-21 01:40:31 -04:00
Lioncash
6063ec2540
CFontRenderState: Eliminate sign conversion in SetColor()
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Same behavior, minus a sign conversion warning.
2020-05-21 01:33:39 -04:00
Luke Street
8f56219900
CChozoGhost: Add missing call to SetAnimationStateRange
2020-05-20 23:45:44 -04:00
Lioncash
32a4087f69
CScriptAiJumpPoint: Mark reference as const in AcceptScriptMsg
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None of the data members of the referenced connections are modified.
2020-05-20 14:32:24 -04:00
Lioncash
5536417474
CScannableObjectInfo: Resolve unused parameter warning
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This is unused, so we can just not specify it.
2020-05-20 14:03:20 -04:00
Lioncash
47cfaf17bd
CScriptActor: Remove unused printf code
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Given it's not actively used or tied into the logging system, we can get
rid of this to prevent it from ever bitrotting.
2020-05-20 13:59:21 -04:00
Lioncash
1049a1a590
CScriptActorRotate: Make use of insert_or_assign in UpdateActors()
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Same behavior, minus potentially avoidable default constructions that
immediately get overwritten.
2020-05-20 13:50:01 -04:00
Lioncash
677ed1ce9a
CScriptSpawnPoint: Resolve sign conversion warnings
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operator[] takes a size_t, not an int.
2020-05-20 12:19:03 -04:00
Lioncash
38213bae99
CTeamAiMgr: Convert type into an enum class
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Makes the sorting type explicit at the call site, rather than using
magic values.
2020-05-19 23:50:02 -04:00
Lioncash
96129264a3
CTeamAiMgr: Make use of TCastToConstPtr where applicable
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Makes mutability explicit.
2020-05-19 23:47:05 -04:00
Lioncash
e1ddabaff8
CTeamAiMgr: Make use of std::any_of in ShouldUpdateRoles()
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Same behavior, less code.
2020-05-19 23:41:58 -04:00
Lioncash
e73e704d20
CPlayerState: Make GetPickupTotal() a const member function
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This doesn't modify internal member state.
2020-05-19 22:25:27 -04:00
Lioncash
9ce7c72a1c
CStaticInterference: Shorten some find_if calls
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While we're at it, we can also const qualify a reference
2020-05-19 22:17:25 -04:00
Lioncash
463e9e9f60
CStaticInterference: Eliminate sign conversion warnings in constructor
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We can just accept a size_t to prevent warnings from occurring.
2020-05-19 22:14:21 -04:00
Lioncash
f204d43333
rstl: Make iterator tag use std::contiguous_iterator_tag
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Given we're iterating over a contiguous sequence with iterators like
these, we can use the contiguous_iterator_tag introduced within C++20 to
signify this.
2020-05-19 16:01:02 -04:00
Luke Street
eddaa24b1e
CDamageVulnerability: Fix WeaponHits
2020-05-17 12:25:04 -04:00
Luke Street
74d9bf4abc
CMetroid: More AI impl & fixes
2020-05-17 11:21:52 -04:00
Luke Street
3cafee2abd
CMetroid: Implement SuckEnergyFromTarget
2020-05-17 02:46:23 -04:00
Luke Street
6ad1aa79ab
Merge branch 'master' into metroid
2020-05-16 23:12:00 -04:00
Lioncash
871d3dc6ec
CPatterned: Make skDamageColor fully constexpr
2020-05-15 16:51:20 -04:00
Lioncash
7d3b43712d
CElitePirate: Make IsArmClawCollider internally linked
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We can fully collapse this into a helper function and simplify the
parameters on it.
2020-05-14 22:21:55 -04:00
Lioncash
d9540c31ce
CElitePirate: Simplify IsArmClawCollider()
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We can collapse this down into a std::any_of call.
2020-05-14 21:59:14 -04:00
Luke Street
c1f7358d96
CWideScreenFilter: Implement DrawFilter
2020-05-14 19:23:43 -04:00
Luke Street
72880f6286
CScriptDebris: Assign dieOnProjectile
2020-05-14 11:59:34 -04:00
Luke Street
ff62fddc89
CMetaree: Fix Halt delay
2020-05-14 11:27:23 -04:00
Phillip Stephens
47d767c441
CRidley: Various fixes, now you can kick the dragon's ass
2020-05-14 06:06:21 -07:00
Phillip Stephens
6e3370d90f
Merge pull request #320 from lioncash/reverse
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rstl: Remove need for manual reverse iterators
2020-05-14 04:42:19 -07:00
Phillip Stephens
9c217c9115
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde
2020-05-13 06:20:52 -07:00
Phillip Stephens
a432a79cd4
Various Ridley fixes
2020-05-13 06:20:40 -07:00
Luke Street
514fc33fd8
CElitePirate: Add missing ShakeCamera function
2020-05-12 23:51:03 -04:00
Lioncash
f2d0939a15
CParticleSwooshShaders: Remove unused file-scope variable
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Same behavior, one less runtime static constructor.
2020-05-12 20:50:35 -04:00
Lioncash
4e718a805f
CFluidPlaneShader: Replace explicit operator bool calls with the analogous named function
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Same behavior, more informative to the reader about what is being
checked for.
2020-05-12 20:45:32 -04:00
Lioncash
942b972398
CTweaks: Collapse namespace specifiers into nested namespaces
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Same behavior, less code.
2020-05-12 20:39:18 -04:00
Lioncash
a17ff08662
CPhazonHealingNodule: It helps to commit your editor changes before pushing
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Intended to be part of 4b5074b298
2020-05-12 20:33:59 -04:00
Lioncash
4b5074b298
RuntimeCommon: Const qualify auto references where source is const
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Marks references that would be deduced as const automatically with const
to be explicit to the reader.
2020-05-12 20:32:51 -04:00
Lioncash
8e77d6175c
CTextureBoo: Make use of std::array where applicable
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Allows dehardcoding some array sizes.
2020-05-12 20:23:27 -04:00
Lioncash
e0a44bdf45
CTextureBoo: Prevent signed conversion warnings from occurring in Convert* helper functions
2020-05-12 20:03:58 -04:00
Lioncash
fee8d91dca
CTextureBoo: Make use of anonymous namespace
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Makes some helper functions have internal linkage, silencing some
-Wmissing-declarations warnings, and also allows preventing ODR
violations from ever occurring with the RGBA8 and DXT1Block structs.
2020-05-12 20:01:58 -04:00
Lioncash
bfbb027117
CSlideShow: Collapse loop into std::all_of
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Same behavior, less code. We can also make this function fully
internally linked, given it doesn't depend on instance state.
2020-05-12 19:53:19 -04:00
Lioncash
fd2f2e146c
CFluidPlaneCPU: Convert define into a typed constant
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Same behavior, less preprocessor.
2020-05-12 17:00:00 -04:00
Lioncash
75494a501a
CFluidPlaneCPU: Early exit in CTurbulence constructor
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Allows unindenting code.
2020-05-12 16:58:30 -04:00
Lioncash
dc32bee499
CFluidPlaneCPU: Eliminate sign conversions in CTurbulence constructor
2020-05-12 16:57:42 -04:00
Lioncash
c60290819e
CMorphBall: Collapse common code within ApplyGravity()
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All that differs between the conditionals is the gravity value used, so
we can collapse all of this down to simply conditionally retrieve that.
2020-05-11 18:42:39 -04:00
Lioncash
0af9b16b92
CMorphBall: Take torque by const reference in SpinToSpeed()
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Same behavior, minus unnecessary copies and consistency with the rest of
the API.
2020-05-11 18:23:54 -04:00
Lioncash
37138fb584
CMorphBall: Convert TCastToPtr to TCastToConstPtr
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Same behavior, but makes the read-only intent explicit.
2020-05-11 14:23:15 -04:00
Lioncash
a73a7b22e7
CMorphBall: Brace statements where applicable
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Makes the code consistent and also makes mutability explicit in large
calculations.
2020-05-10 22:18:33 -04:00
Lioncash
e9ea73ec98
CRidley: Amend formatting of skFloats
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Makes the formatting less wonky.
2020-05-10 19:47:28 -04:00
Lioncash
c0a0a35f01
CRidley: Collapse for loop into ranged for loop
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Same behavior, no unnecessary induction variable.
2020-05-10 19:41:13 -04:00
Lioncash
98ce18385a
CRidley: Fix missing comma in skWingEffects
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Previously all the elements past WingSmokeSmall8 would be off by one.
This corrects that.
2020-05-10 19:32:11 -04:00
Lioncash
8508524479
CRidley: Amend formatting of skSomeStruct
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Makes it consistent with the other arrays.
2020-05-10 19:30:59 -04:00
Lioncash
a79c42862c
CRidley: Join namespace into nested namespace specifiers
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Same behavior, less noise.
2020-05-10 19:30:19 -04:00
Lioncash
9929c9ab02
CRidley: Correct breastPlate_LCTR sphere joint radius
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GM8Ev0 sets this as 0.3.
2020-05-09 23:39:12 -04:00
Lioncash
306b8ad289
CRidley: Mark skDirectNormal and skIceWeakness as constexpr
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Allows elimination of runtime initializers.
2020-05-09 22:41:32 -04:00
Lioncash
ec79a9de89
CPlayer: Resolve unused variable warnings
2020-05-09 22:35:56 -04:00
Lioncash
f7ce3f2133
CEnvFxManager: Silence unused variable warnings
2020-05-09 22:30:10 -04:00
Lioncash
25ea6d98bc
CFlameThrower: Silence unused variable warning
2020-05-09 22:28:56 -04:00
Lioncash
0f11a00cc0
CBeamProjectile: Silence unused variable warning
2020-05-09 22:27:54 -04:00
Lioncash
5f80504e6e
CCompoundTargetReticle: Silence unused variable warning
2020-05-09 22:26:46 -04:00
Lioncash
b3d6901f56
CGuiPane: Make static resolving of virtual function in ctor explicit
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virtual functions statically resolve in the constructor and destructor.
This makes it explicit to the user that this static resolving behavior
is indeed what is intended
2020-05-09 22:23:44 -04:00
Lioncash
665b4f496d
CFlameThrower: Assign thermal hot to xe6_27_thermalVisorFlags instead of ORing
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Previously the code was neglecting to clear the flags entirely before
assigning the new value to it.
2020-05-09 22:05:55 -04:00
Lioncash
77861a9b9f
CWaveBuster: Add AcceptScriptMsg implementation
2020-05-09 21:55:19 -04:00
Lioncash
cd13a49649
CWaveBuster: Add Accept implementation
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More low hanging fruit that can be resolved.
2020-05-09 21:17:22 -04:00
Lioncash
3dddfa63cf
CWaveBuster: Add AddToRenderer implementation
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Low hanging fruit and fairly trivial to implement.
2020-05-09 21:12:12 -04:00
Lioncash
5a5c6f76a4
CStateManager: Make bracing explicit
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Makes one of the most heavily read parts of the codebase fully
consistent across the board.
While we're at it, we can mark variables const where applicable to make
mutability explicit.
2020-05-09 19:34:17 -04:00
Lioncash
439a55ed98
CStateManager: Silence sign conversion and truncation warnings in LoadScriptObjects()
2020-05-09 19:33:33 -04:00
Luke Street
9608efc222
CMetroid: Implement KnockBack, TelegraphAttack & more
2020-05-09 18:39:11 -04:00
Luke Street
7759b3f0dc
CBodyStateCmdMgr: constexpr CBodyStateCmds
2020-05-09 18:37:34 -04:00
Luke Street
977912a1be
rstl::reserved_vector: constexpr constructors
2020-05-09 18:36:57 -04:00
Luke Street
e8ce4c2e27
CMetroid: More function implementations
2020-05-09 02:51:02 -04:00
Lioncash
ef15fd5b18
RetroTypes: Eliminate casts where applicable
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Same behavior, minus any type casting.
2020-05-08 19:39:23 -04:00