Lioncash
99c564cfe4
CFireFlea: Make colors constexpr internal details
...
Same behavior, but makes the color constants fully internal details.
2020-04-05 05:25:47 -04:00
Lioncash
a49d26f800
CParticleElectric: Return std::nullopt in GetBounds()
...
Same behavior, but avoids zeroing out the internal buffer in some
implementations of std::optional.
2020-04-05 05:12:25 -04:00
Lioncash
852dd5c6bf
CParticleGenInfo: Collapse TCastToPtr into conditions
...
Same behavior, but more compact.
2020-04-05 05:10:28 -04:00
Lioncash
39e8ee9a80
CBodyState: Return 1.0f directly in UpdateLocomotionAnimation()
...
Same behavior, but less verbose.
2020-04-05 03:24:56 -04:00
Lioncash
71e3fb1817
CBodyState: Eliminate usages of const_cast
...
This is clearly modifying the command, so we should allow for modifying
of command instances if necessary.
2020-04-05 03:21:33 -04:00
Lioncash
1fb28a03a3
CBodyState: Mark reference parameters as const where applicable
...
Makes the parameters explicit about whether or not they're modified.
2020-04-05 03:10:35 -04:00
Lioncash
9ddb726155
CBodyState: Make use of const where applicable
...
Same behavior, but makes read-only intent explicit.
2020-04-05 02:58:22 -04:00
Lioncash
1b01b232e6
CCinematicCamera: Make use of const where applicable
...
Makes read-only intent explicit.
2020-04-05 01:45:08 -04:00
Lioncash
4e55edf0fe
CCameraSpline: Make use of TCastToConstPtr where applicable
...
Makes the read-only intent explicit.
2020-04-05 01:25:55 -04:00
Lioncash
7d8bcfbd5e
CCameraManager: Make use of TCastToConstPtr where applicable
...
Makes the read-only behavior explicit.
2020-04-05 01:19:51 -04:00
Lioncash
75cd9b6cf3
CBallCamera: Make use of TCastToConstPtr where applicable
...
Same behavior, but makes the read-only nature explicit.
2020-04-05 00:54:40 -04:00
Lioncash
8a732194a6
CGameCollision: Eliminate the use of const_cast
2020-04-05 00:30:58 -04:00
Lioncash
4c6ab60110
CGameOptions: Eliminate type punning in CHintOptions constructor and PutTo()
...
Type punning with unions is undefined behavior.
2020-04-03 02:19:28 -04:00
Lioncash
b122fd30a8
CGameProjectile: Return std::nullopt in GetTouchBounds()
...
Same behavior, but doesn't potentially unnecessary zero out the entirety
of the buffer within the optional and only sets a single byte.
2020-04-03 02:07:54 -04:00
Lioncash
d47f8c2784
CGameProjectile: Make use of TCastToConstPtr before
...
Same behavior, but more indiciative of read-only semantics.
2020-04-03 01:58:00 -04:00
Lioncash
eb1209b492
CFlameWarp: Dehardcode container sizes
...
Same behavior, less magic numbers.
2020-04-03 01:10:22 -04:00
Lioncash
ad30f0c61c
CActorModelParticles: Make GetParticleDGRPTokens take a std::string_view
...
Same behavior, but provides a more type-safe interface. All internal
functions called within the function operate on std::string_view
anyways.
2020-04-03 00:36:53 -04:00
Lioncash
75aa359855
CActorModelParticles: Use static_cast instead of reinterpret_cast in PointGenerator()
...
Casting from void* to a concrete type is permitted with static_cast.
2020-04-03 00:28:14 -04:00
Lioncash
a80838b2df
CActorModelParticles: Don't cast away const in SetupHook()
...
Now that we have a non-const overload, we don't need to cast away const
any longer, removing a cast-qual warning.
2020-04-03 00:26:35 -04:00
Lioncash
9ac1a94a5f
CActorModelParticles: Add non-const overload of FindSystem()
...
Same behavior but returns a non-const iterator, which will be used in a
following change.
2020-04-03 00:24:52 -04:00
Lioncash
b33fcf9e02
CActorModelParticles: Collapse FindSystem() into a find_if call
...
Same behavior, less code.
2020-04-03 00:22:37 -04:00
Lioncash
c913502d90
CActorModelParticles: Dehardcode container sizes where applicable
2020-04-03 00:08:09 -04:00
Lioncash
93dd28988d
CGameArea: Make use of std::make_unique where applicable
2020-04-02 22:02:57 -04:00
Lioncash
d240e40a17
CCameraShakeData: Make classes and structs constexpr where applicable
...
Same behavior, but allows eliminating file-scope initializers needing to
be run on program start.
2020-04-02 21:40:19 -04:00
Lioncash
f1e28a1290
CPlasmaBeam: Make use of std::array where applicable
...
Same behavior, no implicit array to pointer decay.
2020-04-02 21:10:51 -04:00
Lioncash
a8594d144b
CPlasmaProjectile: Make use of std::array where applicable
...
Allows dehardcoding array sizes.
2020-04-02 20:55:28 -04:00
Lioncash
66711ce023
CSamusHud: Dehardcode sizes where applicable
2020-04-02 08:34:38 -04:00
Lioncash
013b715c63
CSamusHud: Make use of std::array where applicable
...
Same behavior without any array->pointer decay.
2020-04-02 08:25:52 -04:00
Lioncash
333fee56e3
CPlayer: Const correctness and bracing consistency changes
...
Minor surface-level changes to make it nicer to see that certain
variables don't get modified within some operations.
Given some functions are quite large, this is generally nice to see.
2020-04-02 07:39:00 -04:00
Lioncash
e7e73e8658
CPlayer: Make use of std::make_unique for x76c_cameraBob
...
Same behavior, but more consistent with other usages of
std::make_unique.
2020-04-02 03:48:31 -04:00
Lioncash
e956402956
CPlayerEnergyDrain: Collapse loop into std::accumulate
...
Same behavior, less code.
2020-04-02 03:45:07 -04:00
Luke Street
ca6b3dd3f6
Merge pull request #294 from lioncash/cseg
...
CSegStatementSet: Minor changes
2020-04-02 02:32:00 -04:00
Luke Street
206be48b43
Merge pull request #292 from lioncash/automap
...
CAutoMapper: Eliminate usages of const_cast
2020-04-02 02:31:00 -04:00
Lioncash
0ae638eef9
CCollisionActorManager: Make use of std::nullopt
...
Gets rid of unnecessary zeroing out of the internal buffer on some
implementations.
2020-04-02 02:08:15 -04:00
Lioncash
6931737aef
CCollisionActorManager: Minor tidying
...
Bracing consistency and using const where applicable.
2020-04-02 02:06:44 -04:00
Lioncash
d26521b41d
CElitePirate: Add missing const specifiers
...
Note to self: Remember to stage all of the necessary changes in commits.
2020-04-02 01:55:38 -04:00
Lioncash
b562905266
CElitePirate: Mark functions const where applicable
...
These don't modify instance state, so we can mark these as const.
2020-04-02 00:37:24 -04:00
Lioncash
b3753c6a92
CElitePirate: Make use of TCastToConstPtr where applicable
...
Makes read-only semantics more obvious at a glance.
2020-04-02 00:35:09 -04:00
Lioncash
60000c163b
CElitePirate: Collapse indexing into back() calls where applicable
...
Same behavior, but more compact.
2020-04-02 00:24:24 -04:00
Lioncash
6e179bfa87
CElitePirate: Remove unnecessary reference qualifiers
...
Same behavior, but makes locations where copies occur much more
explicit.
2020-04-02 00:22:48 -04:00
Lioncash
6017e99aac
CGrenadeLauncher: Remove stray reference qualifier on a copy operation
...
Same behavior, but more explicit about a copy needing to occur here.
2020-04-01 23:59:05 -04:00
Lioncash
b95d84a570
CGrenadeLauncher: Resolve sign conversion warnings in constructor
2020-04-01 23:57:53 -04:00
Lioncash
f10eb618bf
CGrenadeLauncher: Remove reference qualifiers where unnecessary
...
While allowed by the standard, this obscures cases where actual copies
are occurring.
2020-04-01 23:56:07 -04:00
Lioncash
e3775a8fca
CRidley: qualify virtual function call in constructor
...
Signifies that we intentionally want to call this virtual function in
the constructor.
2020-04-01 23:09:11 -04:00
Lioncash
388e5f2e7f
CRidley: Make use of std::make_unique where applicable
2020-04-01 23:08:08 -04:00
Luke Street
de59ea45eb
ScriptLoader: Zero out itemCounts
2020-04-01 21:17:05 -04:00
Luke Street
62e58553c5
CBouncyGrenade/CGrenadeLauncher: Explicit constructor fixes
2020-04-01 15:32:38 -04:00
Luke Street
1e15e0d1f3
Merge remote-tracking branch 'origin/master' into elitepirate
...
# Conflicts:
# Runtime/World/CPatterned.hpp
2020-04-01 15:02:56 -04:00
Luke Street
0c1f4fa738
CElitePirate/etc: Use prefix increment/decrement
2020-04-01 15:01:44 -04:00
Luke Street
bb7699be46
CElitePirate/CShockWave: Renaming
2020-04-01 14:54:01 -04:00
Luke Street
162b232979
CElitePirate: Fix melee & contact damage
2020-04-01 03:39:05 -04:00
Luke Street
d4ff239f91
CShockWave: Implement Touch
2020-04-01 02:41:31 -04:00
Luke Street
6e5c32abfd
CBouncyGrenade: Pass bounding box to CPhysicsActor
2020-04-01 01:38:48 -04:00
Lioncash
233b2ccbbf
CSegStatementSet: Make use of std::array
...
Same behavior, but without implicit array to pointer decay.
2020-04-01 00:36:50 -04:00
Lioncash
c02d5a91b8
CSegStatementSet: Make x4_segData private
...
Accessors already exist to access the data individually, so we can just
use those instead.
2020-04-01 00:34:12 -04:00
Lioncash
da75543c76
CRainSplashGenerator: Dehardcode line vector size in constructor
...
We can query the capacity instead.
2020-04-01 00:27:56 -04:00
Lioncash
254a96313a
CSkinnedModel: Convert typedef into using alias
...
Same behavior, nicer to read.
2020-04-01 00:06:52 -04:00
Lioncash
7117e298d9
IVaryingAnimationTimeScale: Add virtual destructor
...
This is used in a polymorphic context, so we should be specifying a
virtual destructor to prevent undefined behavior when deleting instances
from the base class.
2020-03-31 23:55:15 -04:00
Luke Street
deba91bfc0
CGrenadeLauncher: Fix rendering
2020-03-31 21:29:14 -04:00
Luke Street
ffd94d1106
COmegaPirate: Stub
2020-03-31 14:17:47 -04:00
Lioncash
47555c725b
CAutoMapper: Eliminate usages of const_cast
...
Same behavior, but makes it explicit from the interface that
modifications are clearly going on from within the class.
2020-03-31 06:57:07 -04:00
Lioncash
12e42ba58a
CMapWorld: Make use of std::array where applicable
...
Same behavior, stronger typing.
2020-03-31 06:18:58 -04:00
Lioncash
92833b185a
CMapWorld: Move internally linked entities into an anonymous namespace
...
Same behavior, but prevents any potential ODR violations from occurring.
2020-03-31 06:16:07 -04:00
Lioncash
91f75a4c60
IAnimReader: Add missing override specifiers
2020-03-31 06:11:08 -04:00
Lioncash
2f0d774ed8
General: Make use of emplace_back where applicable
2020-03-31 05:33:10 -04:00
Lioncash
7b9018dbf0
CModelData: Initialize m_drawInstCount to zero
...
Allows for deterministic initial state to make debugging nicer.
2020-03-31 04:53:04 -04:00
Lioncash
1415265ef2
Runtime: Default destructors where applicable
...
Same behavior, but allows the destructors to be trivial, etc.
2020-03-31 04:50:26 -04:00
Phillip Stephens
d167293552
Merge pull request #291 from lioncash/name
...
IAnimReader: Make use of std::string_view where applicable
2020-03-31 01:20:20 -07:00
Phillip Stephens
7b0c043721
Merge pull request #288 from lioncash/explicit
...
Runtime: Add more usages of explicit
2020-03-31 01:19:40 -07:00
Lioncash
67f6666ea1
Runtime: Add more usages of explicit
...
Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Luke Street
b43d4eaddc
CElitePirate: Implement SpecialAttack, CShockWave
2020-03-31 03:29:00 -04:00
Lioncash
2c36b0bb83
IAnimReader: Make use of std::string_view where applicable
...
Same behavior, but allows interoperating with different string types in
a more straightforward manner.
2020-03-31 03:13:02 -04:00
Lioncash
aa8d147350
CAnimTreeDoubleChild: Correct call to VGetBoolPOIState() in VGetInt32POIState()
...
Like the previous change, it's awfully suspect to be interpreting all
integer values as bools.
2020-03-31 02:43:48 -04:00
Lioncash
03c0a8a5f6
CAnimTreeAnimReaderContainer: Correct call to VGetBoolPOIState() within VGetInt32POIState()
...
It seems quite suspect to read all integral values as bools.
2020-03-31 02:06:56 -04:00
Lioncash
260dbaca7d
CAnimData: Rename IceModel() to GetIceModel()
...
Allows const overloading to work and prevents compilation errors from
occuring if the const qualifier on an instance changes over refactoring.
2020-03-31 01:26:00 -04:00
Luke Street
f0927d937a
CGrenadeLauncher: Remove redundant CColor
2020-03-30 23:39:41 -04:00
Luke Street
782a13c0a4
CGrenadeLauncher: Fix CModelFlags assignment
2020-03-30 23:31:46 -04:00
Luke Street
2e3d1c980b
CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list
2020-03-30 23:10:51 -04:00
Luke Street
684bbd5903
CElitePirate: Bug fixes, make member variables private, cleanup
2020-03-30 20:40:38 -04:00
Luke Street
ed254b460e
Revert some clang-tidy changes
2020-03-30 19:42:11 -04:00
Luke Street
571050245d
Add .clang-tidy and apply fixes
2020-03-30 19:31:14 -04:00
Lioncash
3e4731bf7f
CWallCrawlerSwarm: Minor tidying changes
...
- Amends formatting according to clang-format.
- Makes use of const where applicable
- More consistent bracing
2020-03-30 19:05:48 -04:00
Lioncash
e5a0959ef0
CWallCrawlerSwarm: Make use of size_t where applicable
...
Avoids unnecessary upper register clearing.
2020-03-30 19:05:48 -04:00
Lioncash
e1273faa68
CWallCrawlerSwarm: Eliminate some sign conversion warnings
...
Same behavior, less warnings.
2020-03-30 19:05:48 -04:00
Luke Street
cc8603fbec
Merge pull request #286 from lioncash/const-cast
...
CIOWin: Make Draw() non-const
2020-03-30 18:40:40 -04:00
Lioncash
7ff3d29794
CWallCrawlerSwarm: Mark static const data as constexpr
...
Same behavior, but allows elision of initializers. While we're at it, we
can convert an array over to std::array.
2020-03-30 05:44:35 -04:00
Luke Street
bc1135f0cf
CBouncyGrenade: Use explicit SMoverData constructor
2020-03-30 03:14:33 -04:00
Luke Street
bc08792523
CBouncyGrenade implementation
2020-03-30 03:05:16 -04:00
Lioncash
312b8f219a
CWorld: Dehardcode magic number in CheckWorldComplete()
...
Same behavior, no magic number.
2020-03-30 00:58:03 -04:00
Lioncash
802ac13812
CWorld: Make use of std::array where applicable
2020-03-30 00:54:38 -04:00
Lioncash
79b1e26052
IGameArea: Amend formatting of EChain
...
Makes for nicer visual scanning.
2020-03-30 00:47:29 -04:00
Lioncash
6ae935924b
IRenderer/CBooRenderer: Add parameter names to function prototypes
...
Makes the interface more self-documenting and allows IDEs to perform
better parameter introspection
2020-03-30 00:34:38 -04:00
Lioncash
111f0c3d3a
IRenderer: Convert typedef to using alias
...
Same behavior, but nicer to read.
2020-03-30 00:18:38 -04:00
Luke Street
fbbd73db48
CGrenadeLauncher implementation
2020-03-29 23:45:55 -04:00
Lioncash
6dce70895c
CIOWin: Make Draw() non-const
...
Allows removing several const_cast usages within the codebase.
2020-03-29 21:56:49 -04:00
Lioncash
0d3bab4c14
CScanDisplay: Remove use of const_cast
...
The draw function is essentially not fully const in behavior, so we can
remove the const qualifiers where necessary.
2020-03-29 21:44:10 -04:00
Lioncash
2d8e94911a
CGuiTextSupport: Eliminate the use of const_cast
...
We can supply a const and non-const variant to eliminate the need to
const_cast here.
2020-03-29 21:37:11 -04:00
Lioncash
f3afcf7299
CGuiTextPane: Remove stray unnecessary const_cast in Draw()
...
Draw() isn't const qualified, so there's no need to cast away const
here.
2020-03-29 21:25:47 -04:00
Lioncash
1d725587e5
CSortedLists: Remove const_cast in all BuildNearList() implementations
...
Same behavior, but nicer to read.
2020-03-29 21:22:52 -04:00
Lioncash
0a366855bc
CSortedLists: Add names to all function prototypes
...
More self-documenting and allows parameter inspection in IDEs to
function nicer.
2020-03-29 21:18:18 -04:00
Lioncash
eecd03428d
CSortedLists: Remove use of const_cast in AddToLinkedList()
...
Same behavior, but nicer to read.
2020-03-29 21:17:59 -04:00
Lioncash
6d2ef0360f
CGameState: Resolve sign conversion warnings in PutTo()
...
Same behavior, but makes conversions explicit.
2020-03-29 21:03:24 -04:00
Lioncash
45ea19040d
CGameState: Make use of std::array where applicable
2020-03-29 20:58:31 -04:00
Lioncash
24fe7ec499
CGameState: Remove use of const_cast
...
Same behavior, but nicer to read.
2020-03-29 20:52:34 -04:00
Lioncash
603942daaf
CTextRenderBuffer: Remove use of const_cast in Render()
...
Makes for much less casting.
2020-03-29 20:27:04 -04:00
Lioncash
04a42980ab
Revert "Revert "CTextRenderBuffer: Forward declare structs where applicable""
...
This reverts commit 16745f3a7b
.
We can simply default the move constructor and move assignment operator
to make this work.
2020-03-29 20:09:16 -04:00
Phillip Stephens
16745f3a7b
Revert "CTextRenderBuffer: Forward declare structs where applicable"
2020-03-29 16:35:02 -07:00
Phillip Stephens
f3721844b9
Merge pull request #282 from lioncash/struct
...
CTextRenderBuffer: Forward declare structs where applicable
2020-03-29 16:04:32 -07:00
Lioncash
232ae12802
CGuiTextPane: Make use of std::array where applicable
...
Same behavior, but with stronger typing and allows removing of a
hardcoded array size.
2020-03-29 08:00:40 -04:00
Lioncash
0aff4dc21e
CTextRenderBuffer: Remove use of const_cast within Render()
...
Same behavior but way less casting.
2020-03-29 04:42:58 -04:00
Lioncash
20b74c4818
CTextRenderBuffer: Forward declare structs where applicable
...
These are only used internally, so we can completely hide these structs
from external view.
This allows their implementation to be changed without needing to
recompile all the headers that include it.
2020-03-29 03:54:29 -04:00
Luke Street
4ada5a00cb
CElitePirate: Nearly complete implementation
2020-03-29 03:28:14 -04:00
Jack Andersen
3e07a06355
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2020-03-28 21:21:53 -10:00
Jack Andersen
d1c2ae71c2
Ensure consistent override usage in TCachedToken
2020-03-28 21:20:44 -10:00
Jack Andersen
eefb975f23
Merge branch 'noexcept' of https://github.com/lioncash/urde
2020-03-28 21:08:43 -10:00
Lioncash
fda08db9b1
CHudVisorBeamMenu: Dehardcode array sizes
...
Same behavior, but queries the container for the size rather than
hardcoding it in loop bounds.
2020-03-29 03:08:41 -04:00
Lioncash
413483a996
CHudFreeLookInterfaceXRay: Assign free look and control held flags in SetFreeLookState()
...
GM8Ev0 does this.
2020-03-29 02:08:51 -04:00
Lioncash
ad07b993c8
CHudFreeLookInterface: Collapse conditional within SetFreeLookState()
...
Same behavior, less code.
2020-03-29 02:03:20 -04:00
Lioncash
59fbefbd58
CGuiWidget: Provide names for all function prototypes
...
Makes parameter introspection nicer with IDEs and also renames ambiguous
"v" names to something more self-descriptive.
2020-03-29 01:52:23 -04:00
Lioncash
764dac0adc
CToken: Add missing override specifiers
2020-03-28 05:55:17 -04:00
Phillip Stephens
0db6f96a17
Merge pull request #279 from lioncash/constexpr
...
CScannableParameters: Mark CScannableParameters as constexpr
2020-03-27 23:54:26 -07:00
Lioncash
54c6122cbd
CToken: Mark move assignment operator as noexcept
...
Allows containers and anything using std::move_if_noexcept to perform a
move instead of a copy.
2020-03-27 20:56:04 -04:00
Lioncash
2558da714e
Runtime: Remove unnecessary smart pointer .get() calls
...
Same behavior, less code to read.
2020-03-27 20:50:45 -04:00
Lioncash
194cdf145f
Runtime: Use nullptr where applicable
...
Same behavior, but no magic 0 value.
While we're in the same area, we can do minor cosmetic changes.
2020-03-27 20:18:54 -04:00
Lioncash
05988ce31c
CScannableParameters: Mark CScannableParameters as constexpr
...
This only contains a single member, so this can trivially be marked
constexpr.
2020-03-27 20:07:33 -04:00
Phillip Stephens
e0fe365dfd
Merge pull request #278 from lioncash/explicit
...
General: Make use of explicit constructors where applicable
2020-03-27 14:10:19 -07:00
Lioncash
241a66dc0a
General: Make use of explicit constructors where applicable
...
Gets rid of potential error prone implicitly constructing constructors.
2020-03-27 06:00:17 -04:00
Luke Street
4f7e0a85a3
CElitePirate: More function implementations
2020-03-27 02:47:34 -04:00
Lioncash
e46a37e893
MP1: Make use of std::array where applicable
...
Same behavior, stronger typing, and allows eliminating hardcoded sizes
in some places.
2020-03-27 01:07:29 -04:00
Lioncash
a77b9cb609
MP1: Join namespaces
...
Same behavior, less code.
2020-03-27 01:02:35 -04:00
Luke Street
108fd502bf
CElitePirate/CFlyingPirate: Updates from symbol map
2020-03-26 21:42:18 -04:00
Luke Street
0886a39d81
CElitePirate: DoUserAnimEvent; create CShockWave
2020-03-26 18:09:50 -04:00
Luke Street
6150548e91
CElitePirate: Finish implementing AcceptScriptMsg
2020-03-26 15:24:56 -04:00
Lioncash
fcf70aeb2a
CGuiWidgetIdDB: Remove redundant std::make_pair funcs
...
Same behavior, less code.
2020-03-26 03:55:28 -04:00
Luke Street
c33703bd93
CElitePirate: Start impl; create CGrenadeLauncher
2020-03-26 03:30:54 -04:00
Lioncash
74600588fa
Add missing includes pt.2
...
Some missing includes that actually need to be present.
2020-03-26 03:14:03 -04:00
Lioncash
be6b5406a9
CPatterned/ScriptLoader: Convert function typedefs to using aliases
...
Same thing, but more readable.
2020-03-26 03:09:56 -04:00
Lioncash
d9a9e0f51e
CEnvFxManager: Take std::vector by value and std::move
...
Same behavior, but allows calling code to move into the parameter,
avoiding copies.
2020-03-26 02:56:10 -04:00
Lioncash
dd76e73e11
ITweak: Default virtual destructor
...
Same behavor, but allows the destructor to be trivial.
2020-03-26 01:14:41 -04:00
Lioncash
51afa94e8c
Add missing includes where applicable
...
Resolves a few required dependencies
2020-03-26 01:10:55 -04:00
Lioncash
4169e3d91d
CSnakeWeedSwarm: Mark several member functions as const
...
These don't alter instance state, so they can be const member functions.
2020-03-26 01:05:32 -04:00
Lioncash
43e0d16c5d
CSnakeWeedSwarm: Use emplace_back in CreateBoid()
...
Same behavior, but with in-place construction instead.
2020-03-26 01:00:29 -04:00
Lioncash
2164854e87
CVisorFlare: Pass flares by value and use std::move
...
Same behavior, but allows calling code to move into the parameter and
avoid copies entirely.
2020-03-26 00:32:49 -04:00
Lioncash
477c5770c6
rstl: Add [[nodiscard]] to interface functions where applicable
...
Not using the result of these functions is considered a bug and should
be signified as such by a compiler.
2020-03-25 23:43:20 -04:00
Lioncash
f4b3fb947e
CScanDisplay: Make constructor explicit
...
Prevents error-prone implicit construction from occurring.
2020-03-25 20:46:08 -04:00
Lioncash
3c17336fb0
CSaveWorld: Make constructor explicit
...
Prevents error-prone implicit constructions from occurring.
2020-03-25 20:42:21 -04:00
Phillip Stephens
566c356612
Initial ElitePirate imps
2020-03-25 18:14:15 -04:00
Phillip Stephens
e5df609673
CElitePirate: Initial stubbing
2020-03-25 18:14:15 -04:00
Lioncash
98b9556f3e
CProjectileWeapon: Return std::nullopt instead of {} where applicable
...
Prevents some implementations from zeroing out their internal buffer
unnecessarily (libstdc++ and libc++).
2020-03-25 16:03:09 -04:00
Lioncash
6365f2ee1c
CPowerBomb: Return std::nullopt in GetTouchBounds()
...
Avoids unnecessary zeroing of the internal buffer of std::optional in
some implementations (libstdc++ and libc++).
2020-03-25 15:56:59 -04:00
Lioncash
cda5a48970
CRelayTracker: Add names to function prototypes
...
Allows IDE introspections at call sites to function nicer.
2020-03-25 15:53:49 -04:00
Lioncash
c5c888daa6
CRippleManager: Rename Ripples() to GetRipples()
...
Allows const overloading to work and prevents compilation errors from
occurring if the constness ever changes.
2020-03-25 04:22:34 -04:00
Lioncash
4f9e53933e
CPathFindArea: Amend bitset size
...
The previous commit meant to contain this size.
2020-03-25 04:15:55 -04:00
Lioncash
d0292fdc5d
CPathFindArea: Make use of std::bitmap with CPFBitSet
...
Same behavior, but without the need to roll the operations ourselves.
2020-03-25 04:12:55 -04:00
Lioncash
81dcc0604b
CParticleElectric: Make use of std::array where applicable
...
Prevents array to pointer decay.
2020-03-25 03:58:37 -04:00
Lioncash
c61bee13db
CParticleElectric: Add parameters to function prototypes
...
Makes the interface more self-documenting.
2020-03-25 03:58:37 -04:00
Luke Street
c08b5a4c98
CFlyingPirate: Fix Aqua Pirates
2020-03-25 03:48:10 -04:00
Luke Street
da648b18d8
CSpankWeed: Fix collision manager null deref
2020-03-25 03:47:56 -04:00
Lioncash
90d61ae7ed
CAutoMapper: Add names to function prototypes
2020-03-25 03:03:24 -04:00
Luke Street
7ee2a3b912
Merge pull request #254 from AxioDL/flyingpirate
...
CFlyingPirate implementation
2020-03-25 03:01:10 -04:00
Luke Street
815d83d843
CFlyingPirateRagDoll: Fix particles & length constraints
2020-03-25 02:57:57 -04:00
Lioncash
51c1ffecd6
CActorContraption: Add names to parameters in prototypes
...
Makes it more self-documenting from the interface alone.
2020-03-25 02:46:22 -04:00
Lioncash
20548ddeaa
CCameraSpline: Make constructor explicit
...
Same behavior, but prevents error-prone implicit constructions from
occurring.
2020-03-25 02:41:07 -04:00
Lioncash
f1fce0f631
CCameraSpline: Add names to prototypes
...
More self-documenting from the interface alone.
2020-03-25 02:40:03 -04:00
Lioncash
7bced5308b
CCameraManager: Add names to parameters in prototypes
...
More self documenting and allows IDE inspections to be better.
2020-03-25 02:33:34 -04:00
Lioncash
a862b792de
CBoneTracking: Make use of parameter in SetActive()
...
GM8E v0 makes use of the parameter and doesn't always set the value to
true.
2020-03-25 02:12:56 -04:00
Luke Street
556f870dc8
Merge branch 'pr-277'
2020-03-25 02:09:09 -04:00
Luke Street
f91536ebee
Merge branch 'pr-276'
2020-03-25 02:09:05 -04:00
Luke Street
8314d5b6ef
Merge branch 'pr-255'
2020-03-25 02:09:02 -04:00
Luke Street
3734a09ed3
CGuiWidget: Make GetIsFinishedLoading non-const
2020-03-25 02:01:47 -04:00
Lioncash
40fc3f9dd8
CModelBoo: Remove usages of const_cast
...
Many functions are modifying internals of CBooModel and const-casting
is performed in order to work around functions being const when they
really shouldn't be.
This amends the function signatures in order to allow these functions to
exist without const_cast, making code much nicer to read.
2020-03-25 02:01:46 -04:00
Lioncash
e38d86fe59
CPhysicsActor: Amend constructor names for CPhysicsState
...
These were previously undescriptive names despite the member variables
being fully named. We can amend the parameters here.
2020-03-25 01:56:58 -04:00
Lioncash
81ae6bdda2
CPhysicsActor: Add names to parameters in prototypes
...
Allows better introspection in IDEs and makes the interface itself more
self-documenting.
2020-03-25 01:54:17 -04:00
Lioncash
22036859db
CPASDatabase: Add names to parameters in prototypes
...
Makes IDE introspection better.
2020-03-25 01:43:27 -04:00
Lioncash
fad980dc19
CBodyController: Make HasBodyInfo() accept a const reference
...
This only queries state and doesn't actually modify it.
2020-03-25 01:39:08 -04:00
Lioncash
f875bdf024
CBodyController: Add names to parameters in interface
...
Makes the interface more self-documenting and allows IDEs to perform
better introspection at call sites.
2020-03-25 01:36:54 -04:00
Lioncash
ab6c45c7a8
CWorld: Provide parameter names for prototypes
...
More self-documenting from the interface alone and allows IDE
inspections at callsites to be better.
2020-03-25 01:27:56 -04:00
Lioncash
985b85d9db
CAudioGroupSet: Eliminate undefined behavior within LoadData()
...
Eliminates aliasing violations.
2020-03-25 01:14:27 -04:00
Lioncash
855fc0ced9
CAreaOctTree: Add names to parameters in prototypes
...
Allows IDEs to perform better inspections at call sites.
2020-03-25 00:45:33 -04:00
Lioncash
f2b1e44ee1
CEntity: Rename ConnectionList() to GetConnectionList()
...
Allows const overloading to function, preventing compilation errors from
occuring across constness changes.
2020-03-24 21:29:44 -04:00
Lioncash
8644b8393b
CEntity: Add parameter names to interface
...
Allows IDEs to perform better parameter inspection.
2020-03-24 21:28:15 -04:00
Lioncash
f323638fb7
CCollisionActor: Provide parameter names in interface where applicable
...
Makes the interface more self-documenting at a glance and allows IDEs to
do better parameter inspection at call sites.
2020-03-24 21:16:30 -04:00
Phillip Stephens
e8f0d29a3b
Merge pull request #275 from lioncash/const-over
...
CPlayerState: Rename HealthInfo() to GetHealthInfo()
2020-03-24 17:45:59 -07:00
Phillip Stephens
01a0c68db9
Merge pull request #274 from lioncash/health
...
CGameState: Set HP value in LoadGameFileState()
2020-03-24 17:45:43 -07:00
Phillip Stephens
c72f388929
Merge pull request #273 from lioncash/team-uninit
...
CTeamAiMgr: Initialize x90_timeSinceMelee and x90_timeSinceRanged to 0.0f in constructor
2020-03-24 17:45:29 -07:00
Phillip Stephens
9aece39445
Merge pull request #272 from lioncash/uninit
...
CFluidPlane: Always initialize mul to 0.0f in CalculateRippleIntensity()
2020-03-24 17:45:15 -07:00
Lioncash
ef93a601eb
CPlayerState: Rename HealthInfo() to GetHealthInfo()
...
Allows const overloading to function and prevents compilation errors
from occurring if constness changes through future changes of any sort.
2020-03-24 06:20:37 -04:00
Lioncash
9fba0bf50b
CGameState: Set HP value in LoadGameFileState()
...
GM8E v0 stores the HP value of the loaded player state into the returned
GameFileStateInfo instance.
This prevents the health member from being returned uninitialized.
2020-03-24 06:14:26 -04:00
Lioncash
64d0563872
CTeamAiMgr: Initialize x90_timeSinceMelee and x90_timeSinceRanged to 0.0f in constructor
...
Makes all class members have a deterministic initial state.
2020-03-24 05:19:05 -04:00
Lioncash
f416a814a1
CFluidPlane: Always initialize mul to 0.0f in CalculateRippleIntensity()
...
Avoids a -Wmaybe-uninitialized warning.
2020-03-24 05:14:01 -04:00
Lioncash
35ea097028
CPlayer: Add parameter names to prototypes
...
Makes them more self-documenting from the interface alone and also
allows IDEs to perform better parameter and argument inspection.
2020-03-24 04:33:54 -04:00
Phillip Stephens
fc87bd8022
Merge pull request #270 from lioncash/brace
...
CPlayer: Un-nest code within FinishNewScan()
2020-03-23 23:29:59 -07:00
Phillip Stephens
af2738c7b1
Merge pull request #269 from lioncash/sconv
...
CParticleSwoosh: Resolve sign-conversion warnings
2020-03-23 23:29:44 -07:00
Phillip Stephens
00691c1175
Merge pull request #268 from lioncash/intconst
...
CIntElement: Remove const_cast
2020-03-23 23:29:26 -07:00
Phillip Stephens
d62c163086
Merge pull request #267 from lioncash/iface
...
CAnimData: Give names to function prototype parameters
2020-03-23 23:29:12 -07:00
Phillip Stephens
bb9359c579
Merge pull request #266 from lioncash/make
...
CParticleElectric: Use std::make_unique where applicable
2020-03-23 23:28:59 -07:00
Phillip Stephens
498df6588b
Merge pull request #265 from lioncash/type
...
RetroTypes: Minor adjustments
2020-03-23 23:28:38 -07:00
Phillip Stephens
734f1d2db5
Merge pull request #264 from lioncash/move
...
General: Remove unnecessary std::move calls
2020-03-23 23:28:24 -07:00
Phillip Stephens
425f8d4cc8
Merge pull request #263 from lioncash/array3
...
CDecal: Make use of std::array where applicable
2020-03-23 23:28:08 -07:00
Phillip Stephens
dbbf9e33fd
Merge pull request #262 from lioncash/nullopt
...
CBeamProjectile: Explicitly return std::nullopt in GetTouchBounds()
2020-03-23 23:27:54 -07:00
Phillip Stephens
1c841d10f8
Merge pull request #261 from lioncash/const7
...
CBomb: Make file-scope material filter constexpr
2020-03-23 23:27:39 -07:00
Phillip Stephens
dc6954491b
Merge pull request #260 from lioncash/array2
...
CPlayerState: Make g_typeNameMap a compile-time array
2020-03-23 23:27:19 -07:00
Phillip Stephens
4dc73e56a0
Merge pull request #259 from lioncash/default
...
CPlayerState: Default CPowerUp constructor and also remove undefined behavior
2020-03-23 23:27:06 -07:00
Phillip Stephens
2e43266714
Merge pull request #258 from lioncash/emplaced
...
General: Make use of emplace_back where applicable
2020-03-23 23:26:51 -07:00
Phillip Stephens
6c7fdc11a0
Merge pull request #257 from lioncash/virt
...
CWorld: Rename IMapWorld to IGetMapWorld()
2020-03-23 23:26:35 -07:00
Phillip Stephens
6c9d6bc38b
Merge pull request #256 from lioncash/binding
...
CActorContraption: Make use of structured bindings where applicable
2020-03-23 23:26:19 -07:00
Lioncash
70c51c3a86
CPlayer: Un-nest code within FinishNewScan()
...
Makes this function much nicer to read.
2020-03-23 02:44:44 -04:00
Lioncash
7a29f4bf52
CParticleSwoosh: Resolve sign-conversion warnings
...
Resolves trivial warnings within loop condition checks.
2020-03-23 00:38:23 -04:00
Lioncash
a2517a504e
CIntElement: Remove const_cast
...
CIESampleAndHold caches values internally for use later in a non-visible
manner to the user of the class. This is a good place for mutable to be
used.
This improves the readability of the GetValue() implementation.
2020-03-22 06:05:59 -04:00
Lioncash
cd184daeba
CAnimData: Give names to function prototype parameters
...
Provides at least some form of name for all functions in the interface.
This allows IDEs to perform proper name inspection (as well as being
slightly more informative to the reader in some cases).
2020-03-22 05:42:11 -04:00
Lioncash
34a0e9f23d
CParticleElectric: Use std::make_unique where applicable
...
Makes it obvious that std::unique_ptr instances are being created within the
implementation code.
2020-03-22 05:27:49 -04:00
Lioncash
8cd27ac822
RetroTypes: Take types in comparisons by value where applicable
...
CAssetId, TEditorId, and TUniqueId are all small enough to fit within
registers as is, so we can take these types by value, which allows for
eliminating unnecessary memory referencing.
2020-03-22 04:44:45 -04:00
Lioncash
6ed2415f6f
RetroTypes: Mark return types as [[nodiscard]] where applicable
...
Given the types within this header are quite widely used within the
codebase, it's worth it in this scenario to annotate functions that
expect their return value to be used with the [[nodiscard]] attribute.
2020-03-22 04:43:26 -04:00
Lioncash
0e54861455
General: Remove unnecessary std::move calls
...
There's no real need to std::move a primitive type. A copy will be
performed either way. We can remove std::move in this case to improve
readability.
2020-03-22 00:56:04 -04:00
Lioncash
2b4b7c36a5
CDecal: Make use of std::array where applicable
...
Same behavior, but with stronger-typing and no implicit array to pointer
decay.
2020-03-21 01:53:41 -04:00
Lioncash
bf590dd855
CBeamProjectile: Explicitly return std::nullopt in GetTouchBounds()
...
Allows some implementations to completely avoid zeroing out the internal
buffer within the std::optional instance.
2020-03-21 01:46:59 -04:00
Lioncash
5b7e440ff7
CBomb: Make file-scope material filter constexpr
...
Allows the data to be placed into the read-only segment.
2020-03-21 01:42:46 -04:00
Lioncash
83c9af9153
CPlayerState: Make g_typeNameMap a compile-time array
...
While useful as a map, this causes an allocation that occurs during
program start and lasts until the program terminates, even if the
relevant code is never executed.
Given the total number of elements is quite small, we can convert this
into a compile-time array and perform the lookup with that instead.
While we're at it, we can eliminate an unnecessary second lookup into
said array by reusing the iterator from the first find.
2020-03-21 00:57:05 -04:00
Lioncash
ff703b1189
CPlayerState: Remove undefined behavior within CPlayerState constructor
...
Type-punning via a union is currently undefined behavior according to
the C++ standard, so we can use std::memcpy instead to accomplish the
same thing.
2020-03-21 00:39:40 -04:00
Lioncash
ba6f55a928
CPlayerState: Default CPowerUp constructor
...
Same behavior but allows the constructor to be considered trivial.
While we're at it, we can make the constructors constexpr, considering
the data structure only holds two primitives.
2020-03-21 00:34:16 -04:00
Lioncash
fc4df76afc
General: Make use of emplace_back where applicable
...
Allows for in-place construction. Also results in less code to read in
certain usages.
2020-03-21 00:30:12 -04:00
Lioncash
8a9e76a345
CWorld: Rename IMapWorld to IGetMapWorld()
...
Allows const overloading to function properly and prevents potential
compilation errors from occurring if constness on functions is ever
changed.
2020-03-20 23:27:07 -04:00
Lioncash
0cc8e76d64
CActorContraption: Make use of structured bindings where applicable
...
Same behavior, but with better names than `first` or `second`.
2020-03-20 23:13:29 -04:00
Luke Street
6d757f021f
CFlyingPirateRagDoll: Implement Update
2020-03-18 04:50:41 -04:00
Luke Street
851304ded9
CFlyingPirate: Finish Think implementation
2020-03-18 02:53:53 -04:00
Phillip Stephens
eb9efbf8c3
Initial PATH support for MP2
2020-03-17 23:12:43 -07:00
Luke Street
642bf379ce
CFlyingPirate: Add CPathFindSearch flags
2020-03-18 01:39:32 -04:00
Luke Street
6f89dbb240
CFlyingPirate: More small fixes
2020-03-18 01:20:24 -04:00
Luke Street
932615593e
CFlyingPirateRagDoll: Implement PreRender, Prime
2020-03-18 01:20:24 -04:00
Luke Street
57386e6269
CFlyingPirate: Small fixes
2020-03-18 01:19:23 -04:00
Luke Street
8897d38c6a
CFlyingPirate: Fix Lurk state delay
2020-03-18 01:19:23 -04:00
Luke Street
651e28e921
CFlyingPirate: Fix TargetPatrol
2020-03-18 01:19:23 -04:00
Luke Street
26ae8beb74
CFlyingPirate: Small fixes
2020-03-18 01:19:23 -04:00
Luke Street
1bcd0916ca
CFlyingPirate: Fixes; implement all functions
2020-03-18 01:18:48 -04:00
Luke Street
13d8c3fdd1
CFlyingPirate: First draft almost done
2020-03-18 01:18:48 -04:00
Luke Street
11ea9d3aa6
CFlyingPirate: More method implementations
2020-03-18 01:18:48 -04:00
Luke Street
d4982270e8
CFlyingPirate: Start implementing methods
2020-03-18 01:18:48 -04:00
Luke Street
5765fd8951
CFlyingPirate: Method definitions & CFlyingPirateRagDoll constructor
2020-03-18 01:18:48 -04:00
Luke Street
e925dc2628
CFlyingPirate: Start implementation
2020-03-18 01:18:48 -04:00
Luke Street
36ac0a8d78
CStateManager: Fix CMapWorld const reference
2020-03-18 01:18:00 -04:00
Luke Street
9e05819f05
Merge pull request #253 from lioncash/const4
...
CRelayTracker: Make HasRelay() a const member function
2020-03-18 01:09:31 -04:00
Luke Street
f6e2f196ce
Merge pull request #252 from lioncash/resize2
...
CRumbleVoice: Resize vectors within constructor initializer list
2020-03-18 01:09:09 -04:00
Luke Street
92c9ec02e5
Merge pull request #251 from lioncash/rumble
...
CInputGenerator: Make use of std::array where applicable
2020-03-18 01:08:12 -04:00
Luke Street
dcf96e9826
Merge pull request #250 from lioncash/statemgr
...
CStateManager: Make use of std::array where applicable
2020-03-18 01:07:21 -04:00
Luke Street
93be0fbc72
Merge pull request #249 from lioncash/list
...
CObjectList: Make use of std::array where applicable
2020-03-18 01:05:42 -04:00
Luke Street
44325a5ad4
Merge pull request #248 from lioncash/slider
...
CGuiSliderGroup: Make use of std::array where applicable
2020-03-18 01:05:30 -04:00
Luke Street
a7b2ad15dc
Merge pull request #247 from lioncash/sign-mismatch
...
CFlameThrower: Resolve sign-conversion warnings in DoCollisionCheck()
2020-03-18 01:05:16 -04:00
Luke Street
66c321d4a8
Merge pull request #246 from lioncash/def
...
CCollisionInfoList: Simplify definition of begin() and end()
2020-03-18 01:04:19 -04:00
Luke Street
b13a6b491b
Merge pull request #245 from lioncash/drawstring
...
CDrawStringOptions: Resize vector within constructor
2020-03-18 01:04:08 -04:00
Luke Street
7c8de88fd7
Merge pull request #244 from lioncash/pane
...
CAui*: Make use of std::array where applicable
2020-03-18 01:03:50 -04:00
Lioncash
cb4884fcef
CRelayTracker: Make HasRelay() a const member function
...
While we're at it, we can make use of HasRelay() internally where
applicable to simplify code a little bit.
2020-03-18 01:03:35 -04:00
Luke Street
dcc7affb8f
Merge pull request #243 from lioncash/light
...
CLight: Minor cleanup
2020-03-18 01:03:04 -04:00
Luke Street
b3b8c33006
Merge pull request #242 from lioncash/const2
...
CMapWorld: Minor changes
2020-03-18 01:01:45 -04:00
Luke Street
cecac3472a
Merge pull request #241 from lioncash/float
...
CMapArea: Minor changes
2020-03-18 01:00:20 -04:00
Luke Street
a1c8867e83
Merge pull request #240 from lioncash/move
...
CMainFlow: std::move shared_ptr in SetGameState
2020-03-18 00:59:24 -04:00
Luke Street
18ef68df2a
Merge pull request #239 from lioncash/line
...
CLineRenderer: Minor changes
2020-03-18 00:58:46 -04:00
Luke Street
dc0c721af7
Merge pull request #238 from lioncash/array2
...
CFogVolumeFilter: Make use of std::array where applicable
2020-03-18 00:58:28 -04:00
Luke Street
fcf7044bf2
Merge remote-tracking branch 'github/recovery'
2020-03-18 00:45:49 -04:00
Lioncash
488e377374
CRumbleVoice: Collapse repeated std::max calls in GetIntensity()
...
We can make use of the std::max overload that takes an initializer list.
2020-03-18 00:34:29 -04:00
Lioncash
71399d0944
CRumbleVoice: Correct bool->s16 conversion
...
Given the return type of the function is an s16, we can just use 0
directly here.
2020-03-18 00:32:51 -04:00
Lioncash
2701f060ee
CRumbleVoice: Resize vectors within constructor initializer list
...
Same behavior, but constructs in place with the size, rather than
constructing and then resizing.
x20_handleIds cannot be done the same way unfortunately, as
reserved_vector doesn't have a constructor accepting a size argument
like std::vector does.
2020-03-18 00:28:44 -04:00
Lioncash
e83d5caea6
CInputGenerator: Make use of std::array where applicable
...
Allows removing hardcoded array sizes.
2020-03-17 23:29:11 -04:00
Lioncash
bf11be46ad
CStateManager: Make use of std::array where applicable
...
Same behavior, but allows dehardcoding array sizes and makes the array
types more strongly typed.
2020-03-17 23:10:41 -04:00
Lioncash
9e6f86cb16
CObjectList: Make use of std::array where applicable
...
Same behavior, but with stronger typing.
2020-03-17 22:38:21 -04:00
Lioncash
9d5857e139
CGuiSliderGroup: Make use of std::array where applicable
...
Same behavior, stronger typing.
2020-03-17 22:22:06 -04:00
Lioncash
fc466ff062
CFlameThrower: Resolve sign-conversion warnings in DoCollisionCheck()
...
Resolves trivial sign conversion warnings and also makes some variables
const where applicable.
2020-03-17 21:55:24 -04:00
Lioncash
457c116275
CCollisionInfoList: Simplify definition of begin() and end()
...
Same behavior, but without a verbose return type.
2020-03-17 21:41:54 -04:00
Lioncash
1d6354ba26
CDrawStringOptions: Resize vector within constructor
...
Same behavior, but constructs the vector with the necessary size, rather
than constructing and resizing after the fact.
2020-03-17 21:35:08 -04:00
Lioncash
fa6006003d
CAuiEnergyBarT01: Make use of std::array where applicable
...
Same behavior, but allows dehardcoding array sizes.
2020-03-17 21:26:57 -04:00
Lioncash
e534f00706
CAuiEnergyBarT01: Convert typedef into using alias
...
Same behavior, but nicer to read.
2020-03-17 21:24:01 -04:00
Lioncash
15e4d4aa01
CAuiImagePane: Make use of std::array where applicable
...
Same behavior, stronger typing.
2020-03-17 21:22:17 -04:00
Lioncash
ec7bca8c20
CLight: Collapse std::max calls into one
...
We can use the overload that takes an initializer list to make it easier
to read.
2020-03-17 20:54:56 -04:00
Lioncash
e821f736de
CLight: Mark caching member variables as mutable
...
Member variables acting as caches is one of the areas where marking
variables as mutable makes sense.
We can do this to allow for the elimination of const_cast in some member
functions.
2020-03-17 20:47:12 -04:00
Lioncash
9483b64c91
CLight: Mark kDefaultPosition and kDefaultDirection as constexpr
...
Same behavior, but allows runtime constructors to be elided.
2020-03-17 20:44:22 -04:00
Lioncash
17a1f90a89
CLight: Prevent implicit double->float truncations
...
We can just mark these literals as floats to keep the arithmetic
operating on floats instead of doubles.
2020-03-17 20:42:39 -04:00
Lioncash
1dd1542106
CLight: Remove unnecessary initializer list initializers
...
These are already initialized within the class definition, so they don't
need to be respecified here.
2020-03-17 20:39:29 -04:00
Lioncash
6077814a0e
CMapWorld: Provide parameter names in header for functions
...
Makes it more self-documenting from the interface alone and also allows
IDE inspections to be more convenient.
2020-03-17 20:12:32 -04:00
Lioncash
1fa74087fc
CMapWorld: Remove usages of const_cast
...
Internals of this class are definitely being modified through some of
these calls, so they should be made non-const. This allows the
modifications to have their const_cast calls removed, making the code a
little nicer to read.
2020-03-17 20:00:14 -04:00
Lioncash
03f7047549
CMapArea: Make use of std::array where applicable
2020-03-17 19:36:19 -04:00
Lioncash
62682fe19f
CMapArea: Resolve variable name shadowing
2020-03-17 19:22:13 -04:00
Lioncash
b570168359
CMapArea: Remove type-punning undefined behavior within PostConstruct()
...
Casting up from unsigned char or char to an unrelated type isn't
permitted by the C++ standard in the manner it's currently being done.
We can utilize std::memcpy to mitigate this.
2020-03-17 19:20:37 -04:00
Lioncash
b52e8dc6aa
CMainFlow: std::move shared_ptr in SetGameState
...
Same behavior, but without a redundant atomic reference count
increment/decrement.
2020-03-17 19:15:09 -04:00
Lioncash
e5e4a6482c
CLineRenderer: Make use of std::array where applicable
...
Same behavior, but without the potential for unintentional array to
pointer decay.
2020-03-17 19:07:27 -04:00
Lioncash
858162e0c1
CLineRenderer: Remove unnecessary casts to bool
...
These constructs function identically without the need for casting.
2020-03-17 19:04:01 -04:00
Lioncash
b1e5bf72b6
CFogVolumeFilter: Make use of std::array where applicable
...
Makes data strongly typed and also allows for the removal of some
hardcoded array sizes.
2020-03-17 18:52:47 -04:00
Luke Street
6ddbd15cfc
Merge pull request #237 from lioncash/state
...
CStateManager: Casting-related cleanups
2020-03-16 20:19:31 -04:00
Luke Street
488614563e
Merge pull request #236 from lioncash/sign
...
CGrappleArm: Minor changes
2020-03-16 20:18:31 -04:00
Lioncash
179f0b5f08
CStateManager: Remove instances of const_cast where applicable
...
Eliminates trivial casts that don't require much modifications to other
existing interfaces.
2020-03-16 20:16:15 -04:00
Luke Street
87eeafe0b0
CSnakeWeedSwarm: Renaming & cleanup
2020-03-16 20:15:22 -04:00
Lioncash
58b112dbe6
CStateManager: Convert reinterpret_cast instances over to static_cast
...
Conversions from void* can be done with static_cast.
2020-03-16 20:05:41 -04:00
Lioncash
0ae2364b24
CStateManager: Remove unnecessary casts
2020-03-16 20:01:57 -04:00
Lioncash
258409bc7d
CGrappleArm: Remove const_cast within RenderXRayModel()
...
Same behavior, but without a cast.
2020-03-16 19:53:04 -04:00
Lioncash
9063b16d36
CGrappleArm: Convert reinterpret_cast to static_cast in PointGenerator()
...
It's permissible to use static_cast when converting from void* to
another type.
2020-03-16 19:16:46 -04:00
Lioncash
0cbfc6d169
CGrappleArm: Move skDependencyNames into BuildSuitDependencyList()
...
Same behavior, but narrows the visible scope of the array.
2020-03-16 19:12:55 -04:00
Lioncash
d0d6210ccd
CGrappleArm: Resolve sign mismatch warnings in loops
2020-03-16 19:11:16 -04:00
Luke Street
dc77fb0c41
Merge pull request #234 from lioncash/puddle
...
CPuddleSpore: Make static const class data internally linked
2020-03-16 19:11:04 -04:00
Lioncash
ff8e4c18a1
CPuffer: Make use of std::array where applicable
...
Allows direct size querying, which allows removing the use of direct
hardcoded array sizes.
2020-03-16 16:37:40 -04:00
Lioncash
2ae02eefb0
CPuddleSpore: Make static const class data internally linked
...
Makes the data an implementation detail and also allows for the
string_view array to be declared constexpr.
2020-03-16 16:26:19 -04:00
Luke Street
7039232a95
Merge pull request #233 from lioncash/pos
...
CPoseAsTransforms: Make use of std::array where applicable
2020-03-16 16:14:40 -04:00
Luke Street
4a64d92433
Merge pull request #232 from lioncash/blur2
...
CPhazonSuitFilter: Convert define into local variable
2020-03-16 16:14:25 -04:00
Luke Street
2f7e2dd85e
Merge pull request #231 from lioncash/blur
...
CPauseScreenBlur: Remove const_cast in Draw()
2020-03-16 16:14:03 -04:00
Luke Street
6ea64becb4
Merge pull request #230 from lioncash/pause2
...
CPauseScreenBase: Minor cleanup
2020-03-16 16:13:42 -04:00
Lioncash
f45e2362c5
CPoseAsTransforms: Make use of std::array where applicable
2020-03-16 16:08:25 -04:00
Lioncash
cc6d50a1aa
CPoseAsTransforms: Mark constructor as explicit
...
Prevents potentially error-prone implicit constructions.
2020-03-16 16:05:52 -04:00
Lioncash
b9be092635
CPauseScreenBlur: Remove const_cast in Draw()
...
Draw() clearly modifies the internals of the class in a non-caching
manner, so this member function should really not have a const qualifier
on it.
2020-03-16 16:00:12 -04:00
Lioncash
bb075d51ed
CPhazonSuitFilter: Convert define into local variable
...
Same behavior, but with a more localized scope.
2020-03-16 15:57:21 -04:00
Phillip Stephens
574fc9b840
CJellyZap fixes
2020-03-15 19:00:52 -07:00
Lioncash
1a7ad1a7f6
CPauseScreenBase: Make use of std::array in GetImagePaneName()
...
We can make use of std::array here and also make the array constexpr.
This can also be moved into the function in order to hide its scope.
2020-03-15 21:26:59 -04:00
Lioncash
6e921e3258
CPauseScreenBase: Mark colors as constexpr within UpdateSideTable()
...
Same behavior, but allows eliding construction at runtime.
2020-03-15 21:26:47 -04:00
Lioncash
a9082bc445
CCollisionActor: Mark gkDefaultCollisionActorMaterials as constexpr
...
While we're at it, change the g to s, since it's internally linked.
2020-03-15 20:04:15 -04:00
Luke Street
eeb09f512d
Merge pull request #220 from lioncash/array
...
CHud*: Make use of std::array where applicable
2020-03-15 19:56:33 -04:00
Luke Street
79f6dbac73
Merge pull request #228 from lioncash/time
...
CCharAnimTime: Make constructors constexpr where applicable
2020-03-15 19:46:39 -04:00
Luke Street
76f12c5c38
Merge pull request #227 from lioncash/pair
...
CAnimSourceReader: Minor cleanup
2020-03-15 19:46:21 -04:00
Luke Street
797c583ed7
Merge pull request #226 from lioncash/clamp
...
CAnimSource: Simplify ClampZeroToOne()
2020-03-15 19:45:37 -04:00
Luke Street
70c60ecf2f
Merge pull request #225 from lioncash/bool
...
CArchitectureQueue: Make operator bool explicit
2020-03-15 19:45:22 -04:00
Luke Street
04c226e645
Merge pull request #224 from lioncash/explicit2
...
CMemoryCardSys: Make CardResult's conversion operator explicit
2020-03-15 19:45:13 -04:00
Luke Street
5804032fb4
Merge pull request #223 from lioncash/ref
...
CGameHintInfo: Take CVParamTransfer parameter by const reference
2020-03-15 19:45:02 -04:00
Luke Street
4eaed95c11
Merge pull request #222 from lioncash/view
...
CGameOptions: Make use of std::string_view where applicable
2020-03-15 19:44:47 -04:00
Luke Street
e1d622d47b
Merge pull request #221 from lioncash/emplace
...
CFontImageDef: Make use of emplace_back where applicable
2020-03-15 19:44:23 -04:00
Lioncash
1926966d21
CCharAnimTime: Make constructors constexpr where applicable
...
These can be made constexpr to allow use at compile-time, given these
only hold an enum and a floating point value.
2020-03-15 19:41:54 -04:00
Lioncash
15db1b2647
CAnimSourceReader: Make use of std::find_if where applicable
2020-03-15 18:55:30 -04:00
Lioncash
9541ed1919
CAnimSourceReader: Make use of emplace() where applicable
...
Same behavior, but with less code.
2020-03-15 18:42:19 -04:00
Lioncash
7c1528688b
CAnimSource: Simplify ClampZeroToOne()
...
We can make use of std::clamp instead of std::min and std::max
2020-03-15 18:30:58 -04:00
Lioncash
ff92b72f91
CMemoryCardSys: Make CardResult's conversion operator explicit
...
Prevents implicit error-prone conversions to bool
2020-03-14 22:18:42 -04:00
Lioncash
e6812a7cd9
CArchitectureQueue: Make operator bool explicit
...
Prevents potentially error-prone implicit conversion contexts.
2020-03-14 21:42:38 -04:00
Lioncash
f5cc056a9e
CGameHintInfo: Take CVParamTransfer parameter by const reference
...
Avoids trivial unnecessary copies.
2020-03-14 21:28:46 -04:00
Lioncash
659b8a43d3
CGameOptions: Make use of std::string_view where applicable
...
Enforces the use of valid strings in the interface. Also reduces c_str()
noise a little bit.
2020-03-14 20:09:23 -04:00
Lioncash
e64dfe76b2
CFontImageDef: Make use of emplace_back where applicable
...
Same behavior, but constructs the instances directly within the
container.
2020-03-14 18:45:37 -04:00
Lioncash
e0392d69c4
CHudEnergyInterface: Make use of std::array where applicable
2020-03-14 17:59:39 -04:00
Lioncash
c4796ed090
CHudMissileInterface: Make use of std::array where applicable
2020-03-14 17:57:05 -04:00
Lioncash
9fafb24fb9
CHudVisorBeamMenu: Make use of std::array where applicable
2020-03-14 17:52:30 -04:00
Lioncash
07542ff335
CHudThreatInterface: Make use of std::array where applicable
...
Same behavior, but with stronger typing.
2020-03-14 17:38:57 -04:00
Phillip Stephens
f7fdbc07ba
Merge pull request #219 from lioncash/false
...
CPathCamera: Change 0 to false in CPathCamera constructor
2020-03-13 15:30:59 -07:00
Phillip Stephens
6567ae8d42
Merge pull request #218 from lioncash/emplace
...
Runtime: Collapse emplace_back() calls where applicable
2020-03-13 15:30:43 -07:00
Phillip Stephens
55955973a1
Merge pull request #217 from lioncash/sign
...
AutoMapper/*: Resolve sign conversion warnings
2020-03-13 15:30:24 -07:00
Phillip Stephens
0c17e4fdd7
Merge pull request #216 from lioncash/line
...
CLineRenderer: Silence -Wmaybe-uninitialized warning
2020-03-13 15:30:14 -07:00
Phillip Stephens
75c184d710
CHierarchyPoseBuilder corrections
2020-03-13 15:29:20 -07:00
Lioncash
92fb31fd40
CPathCamera: Change 0 to false in CPathCamera constructor
...
Same thing, but without implicit conversion to bool
2020-03-13 17:38:14 -04:00
Lioncash
097d4a4422
Runtime: Collapse emplace_back() calls where applicable
...
Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
Lioncash
7c1e468d31
CMapWorldInfo: Rename IsAreaVisted -> IsAreaVisted
...
Same thing, but without the typo.
2020-03-13 16:19:02 -04:00
Lioncash
ddcbf51260
CMapUniverse: Resolve sign conversion warning in Draw()
...
Resolves a trivial implicit sign conversion warning.
2020-03-13 16:11:40 -04:00
Lioncash
014601cf67
CMapWorldInfo: Resolve sign conversion warnings
...
Resolves trivial implicit sign conversion warnings.
2020-03-13 16:10:23 -04:00
Lioncash
4601abf5df
CMapArea: Resolve sign conversion warning in Draw()
...
Resolves a trivial sign-conversion warning.
2020-03-13 16:07:41 -04:00
Lioncash
c37b3df27b
CLineRenderer: Silence -Wmaybe-uninitialized warning
...
We can just initialize maxTriVerts to zero to prevent warnings from
occurring.
2020-03-12 19:15:51 -04:00
Phillip Stephens
df4487bae8
Merge pull request #215 from lioncash/none
...
CFrontEndUI: Default initialize SFrontEndFrame's x4_action to EAction::None
2020-03-12 15:11:11 -07:00
Phillip Stephens
eb38d96d9a
Merge pull request #214 from lioncash/virtual
...
CGunWeapon: Make destructor virtual
2020-03-12 15:11:02 -07:00
Phillip Stephens
97e33bdf11
Merge pull request #213 from lioncash/unique
...
CProjectileWeaponDataFactory: Make GetGeneratorDesc() return a unique_ptr
2020-03-12 15:10:49 -07:00
Phillip Stephens
7601888e34
Merge pull request #212 from lioncash/power-color
...
CPowerBomb: Make kFadeColor internally linked
2020-03-12 15:10:40 -07:00
Phillip Stephens
8badbd3f35
Merge pull request #211 from lioncash/init
...
CPlayerEnergyDrain: Initialize x10_energyDrainTime on construction
2020-03-12 15:10:28 -07:00
Phillip Stephens
ce5ce35743
Merge pull request #210 from lioncash/bob
...
CPlayerCameraBob: Minor cleanup
2020-03-12 15:10:19 -07:00
Phillip Stephens
2a2b471671
Merge pull request #209 from lioncash/cast
...
CPlayerGun: Minor cleanup
2020-03-12 15:10:07 -07:00
Phillip Stephens
ac46b898bc
Merge pull request #208 from lioncash/wave
...
CWaveBuster: Implement GetTouchBounds()
2020-03-12 15:09:57 -07:00
Phillip Stephens
196a545f9a
Merge pull request #207 from lioncash/get
...
CElectricBeamProjectile: Remove unnecessary get() calls in PreRender()
2020-03-12 15:09:47 -07:00
Phillip Stephens
bb8e33461d
Merge pull request #206 from lioncash/gen
...
CElementGen: Minor cleanup
2020-03-12 15:09:36 -07:00
Phillip Stephens
5f2db40528
Merge pull request #205 from lioncash/fn
...
CFactoryMgr: Minor cleanup
2020-03-12 15:09:11 -07:00
Phillip Stephens
12ad192436
Merge pull request #204 from lioncash/move
...
Character/*: std::move constructor parameters where applicable
2020-03-12 15:09:00 -07:00
Phillip Stephens
3a37be9d27
Minor CFlaahgra fixes
2020-03-12 15:06:01 -07:00
Lioncash
90e866d2d5
CFrontEndUI: Default initialize SFrontEndFrame's x4_action to EAction::None
...
This is the initial value that GM8E v0 assigns to this member variable.
Previously it was being left uninitialized on construction.
2020-03-12 17:35:36 -04:00
Lioncash
2c091ac124
CGunWeapon: Make destructor virtual
...
This class is used as polymorphic type, so the destructor should be
marked as virtual to prevent any potential undefined behavior.
This also more closely matches the GM8E v0 binary itself.
2020-03-12 17:20:45 -04:00
Lioncash
05bccae70e
CDecalDataFactory: Make GetGeneratorDesc() return a unique_ptr
...
Same behavior, but with safer memory management.
2020-03-12 14:46:02 -04:00
Lioncash
1f42b9be93
CParticleElectricDataFactory: Make GetGeneratorDesc() return a unique_ptr
...
Same behavior, but with safer memory management.
2020-03-12 14:20:48 -04:00
Lioncash
59bbbdf41c
CParticleSwooshDataFactory: Make GetGeneratorDesc() return a unique_ptr
...
Same behavior, but with safer memory management.
2020-03-12 14:17:42 -04:00
Lioncash
93121c38f7
CProjectileWeaponDataFactory: Make GetGeneratorDesc() return a unique_ptr
...
Same behavior, but with safer memory management.
2020-03-12 14:00:23 -04:00
Lioncash
ee952b9c99
CPowerBomb: Make kFadeColor internally linked
...
Hides the name from external view entirely and allows the color instance
to be constexpr.
2020-03-12 10:13:37 -04:00
Lioncash
d51518dc57
CPlayerEnergyDrain: Make constructor explicit
...
Prevents error-prone implicit constructions from occurring.
2020-03-12 10:01:31 -04:00
Lioncash
e628cbf1be
CPlayerEnergyDrain: Initialize x10_energyDrainTime on construction
...
GM8E v0 initializes this to zero when constructing the class. This also
makes the entire class have a consistent initial state.
2020-03-12 09:57:43 -04:00
Luke Street
cfd568bb39
Merge branch 'chozoghosts'
2020-03-11 17:17:00 -04:00
Phillip Stephens
190c369aeb
Fix crashes with FusionSuit active
2020-03-11 06:48:30 -07:00
Luke Street
860f7c7f33
CChozoGhost: Minor fixes & renaming
2020-03-11 02:16:55 -04:00
Luke Street
123ddfd33a
CChozoGhost: InPosition -> ShouldAttack
2020-03-11 00:22:03 -04:00
Luke Street
155cd3759f
CChozoGhost: Minor FindBestAnchor fixes
2020-03-10 23:47:14 -04:00
Lioncash
179d19412b
CPlayerCameraBob: Make static non-const member variables private
...
Prevents accidental modification of the values from occurring in code
that makes use of them. Many of these constants aren't even used outside
of the class itself in the first place.
2020-03-09 20:55:12 -04:00
Lioncash
f622ed364d
CPlayerCameraBob: Make use of std::array where applicable
2020-03-09 20:33:37 -04:00
Lioncash
73f11a6132
CPlayerGun: Make use of std::array where applicable
2020-03-09 16:33:10 -04:00
Lioncash
1838e43078
CPlayerGun: Relocate file-static variables and constants into a single anonymous namespace
...
Keeps all file-static variables organized together.
2020-03-09 16:15:55 -04:00
Lioncash
3abaccb238
CPlayerGun: Resolve trivial implicit sign conversion warnings
2020-03-09 16:04:13 -04:00
Lioncash
9e5dc627ea
CWaveBuster: Implement GetTouchBounds()
...
Implements GetTouchBounds() according to the implementation within the
GM8E v0 binary.
Fills out the implementation of CWaveBuster a little bit.
2020-03-09 14:51:04 -04:00
Lioncash
06dfc3406e
CElectricBeamProjectile: Remove unnecessary get() calls in PreRender()
...
Same behavior, less code.
2020-03-09 13:55:26 -04:00
Lioncash
15dce1683e
CElementGen: std::move TToken instance in constructor
...
Allows the parameter to be moved into via calling code.
2020-03-09 13:07:53 -04:00
Lioncash
af2a82b5a7
CElementGen: Make GetSystemCount() a const member function
...
This doesn't modify internal member state, so this can be made a const
member function.
2020-03-09 13:03:42 -04:00
Lioncash
a8486cf479
CElementGen: Resolve sign-conversion warnings in loops
...
Prevents implicit truncation to int from occurring.
2020-03-09 13:01:42 -04:00
Lioncash
9db07b037a
CElementGen: Make use of std::array where applicable
2020-03-09 12:53:28 -04:00
Lioncash
35adfe8abf
CElementGen: Alphabetize forward declarations
...
Makes them nicer to visually scan over.
2020-03-09 12:33:24 -04:00
Luke Street
985daa3092
CCharAnimTime: Re-add algorithm include
2020-03-09 12:21:08 -04:00
Lioncash
0a158af0cb
CFactoryMgr: Resolve variable shadowing warning in MakeObjectFromMemory()
...
Resolvable with a trivial variable renaming.
2020-03-09 12:19:58 -04:00
Lioncash
91a2562fff
CFactoryMgr: Make use of std::array
...
Same behavior, with stronger typing. We can also leverage the iterator
member functions directly.
2020-03-09 12:17:18 -04:00
Luke Street
24817d6b01
CCharAnimTime: Fixes & cleanup
2020-03-09 12:09:54 -04:00
Lioncash
34eb507a9d
CFactoryMgr: std::move function instances in AddFactory()
...
std::function is allowed to allocate on the heap, so this potentially
prevents unnecessary allocations.
We can also use insert_or_assign() to prevent unnecessary default
initialization of std::function that immediately get overridden.
2020-03-09 12:04:51 -04:00
Lioncash
39b561b089
CTransitionManager: std::move constructor parameters where applicable
...
Allows calling code to move into the constructor
2020-03-09 11:58:10 -04:00
Lioncash
3a96c574b2
CTransitionDatabaseGame: std::move constructor parameters where applicable
...
Same behavior, but allows the parameters to be moved into from calling
code.
2020-03-09 11:58:10 -04:00
Lioncash
815f492e0f
CSequenceHelper: std::move constructor parameters where applicable
...
Same behavior, but allows for calling code to move into the interface.
2020-03-09 11:58:10 -04:00
Lioncash
cff12f0986
TAnimSourceInfo: std::move constructor parameter where applicable
...
Allows calling code to move into the constructor.
2020-03-09 11:58:10 -04:00
Lioncash
9fe671af99
CAnimTreeSequence: std::move constructor parameters where applicable
...
Allows the constructor arguments to be moved into the constructor.
2020-03-09 11:58:07 -04:00
Lioncash
fa23d0bb9c
CAnimTreeLoopIn: std::move constructor parameters where applicable
...
Allows the constructor parameters to be moved into.
2020-03-09 11:31:53 -04:00
Lioncash
ab17c1cf2f
CAnimationManager: std::move parameters to constructor where applicable
...
Allows calling code to move into the respective arguments.
2020-03-09 11:27:36 -04:00
Lioncash
e289643742
CAnimData: std::move constructor arguments where applicable
...
Same behavior, but allows calling code to move into the respective
parameters now.
2020-03-09 11:25:23 -04:00
Lioncash
79565d7f52
CAnimSourceInfo: std::move TSubAnimTypeToken instance in constructor
...
Provides the same behavior, but allows calling code to move into the
constructor.
2020-03-09 11:11:27 -04:00
Lioncash
3cec19437a
CAnimSysContext: std::move TToken instance in constructor
...
Provides the same interface, but allows for calling code to move into
the constructor.
2020-03-09 11:08:17 -04:00
Lioncash
280e4ce07d
CAnimTreeAnimReaderContainer: std::move shared_ptr in constructor
...
Provides the same behavior, but without a redundant atomic reference
count increment and decrement.
2020-03-09 11:06:20 -04:00
Luke Street
5c9dd55b80
CChozoGhost: Fix IsOnGround
2020-03-09 10:41:34 -04:00