Commit Graph

3626 Commits

Author SHA1 Message Date
Phillip Stephens aeb55b8fe9
Move room time calculate to ImGuiConsole::PostUpdate 2021-05-31 13:07:41 -07:00
Luke Street b4c951ff58 Utilize window pivot 2021-05-31 11:13:22 -04:00
Luke Street b55e56b8a6 Add developer menu hint on startup 2021-05-31 11:03:41 -04:00
Phillip Stephens 137e96c732
Fix cooking new world/area data without an underscore in the name 2021-05-30 23:10:59 -07:00
Phillip Stephens 27f25223fb
Initial PlayerLoadout structure 2021-05-30 22:14:07 -07:00
Phillip Stephens 201d5c5423
Don't show menubar by default, use to toggle it 2021-05-30 18:44:02 -07:00
Phillip Stephens 45097955a7
Add CVar listeners for Debug menu 2021-05-30 18:23:20 -07:00
Phillip Stephens 6fb78f1add
CVar::hasDefaultValue doesn't do what I thought it did, and I wrote the darn thing 2021-05-30 18:10:42 -07:00
Luke Street 9995199fbf Fix layer overlay string offsets 2021-05-30 20:50:24 -04:00
Luke Street 2fc4a9c0e3 Add Layer info overlay 2021-05-30 20:29:35 -04:00
Phillip Stephens f4b845484d
Add missing scalar value to Vec4f 2021-05-30 17:18:43 -07:00
Phillip Stephens 882a58202e
Implement ConsoleVariables window 2021-05-30 17:15:22 -07:00
Luke Street bed05b1357 Add area ID/name to Area Info debug overlay 2021-05-30 19:57:35 -04:00
Luke Street b4268f7504 Fix missile amount increments 2021-05-30 19:03:23 -04:00
Luke Street 24115948ce Split Amount/Capacity sliders in Items window 2021-05-30 18:56:33 -04:00
Luke Street beb3f65c2b Add Any% and 21% options to Items 2021-05-30 18:37:07 -04:00
Luke Street 598cca3040 Update credits 2021-05-30 18:04:44 -04:00
Luke Street 39f4c3e114 Fix shutdown ordering issues 2021-05-30 16:59:19 -04:00
Luke Street 2894ddb768 Fix missed reference to steady_clock 2021-05-30 15:40:08 -04:00
Luke Street 78bcba85e2 Various updates:
- Simplify Layers logic with hecl bugfix
- Show About window with error message on launch with no game
- Use high_resolution_clock for FPS & load logic (increased resolution on Windows)
2021-05-30 15:03:35 -04:00
Luke Street 052c1888cb Honor scale factor in input viewer 2021-05-30 08:45:49 -04:00
Luke Street 1559441431 Pop inactive color before View button 2021-05-30 08:09:33 -04:00
Luke Street 23f92d450a Update missed ImVec2 references 2021-05-30 08:05:37 -04:00
Luke Street 4cd2932023 Use zeus instead of ImGui math 2021-05-30 08:02:45 -04:00
Phillip Stephens 92f13efbef
Add missing hasPrevious check to input overlay 2021-05-30 00:57:51 -07:00
Phillip Stephens d9b7229e79
Add input visualization, protect first 7 object slots from deletion
The first 7 slots in the game are related to the player, we don't want to allow anyone to delete them because the game *will* crash
2021-05-30 00:52:20 -07:00
Phillip Stephens 48ad17b274
Moar inspection!!! 2021-05-29 17:43:33 -07:00
Phillip Stephens fdd08ca59d
Implement CScriptSwitch inspection 2021-05-29 16:38:41 -07:00
Phillip Stephens 68845c9ee3
Always ensure we have a valid CRandom16 for the GUI code, implement CScriptTimer inespection 2021-05-29 16:17:16 -07:00
Luke Street a67389cea8 Fixes for MSVC 2021-05-29 18:45:08 -04:00
Luke Street 1d95301789 CScriptActor & CDamageVulnerability inspect 2021-05-29 18:45:08 -04:00
Phillip Stephens 53aabceae2 Allow editing amount/capacity separately 2021-05-29 18:45:08 -04:00
Phillip Stephens a066e9aa79 Add CScriptEffect inspection 2021-05-29 18:45:08 -04:00
Luke Street 953876393c Add Help->ImGui->Clear Settings 2021-05-29 18:45:08 -04:00
Luke Street 1bf00f1444 Add filter & warp to Layers window 2021-05-29 18:45:08 -04:00
Luke Street 37f24d4cc5 Add CGameLight properties 2021-05-29 18:45:08 -04:00
Luke Street 303e671a6c Add "Current area" option to Inspect 2021-05-29 18:45:08 -04:00
Phillip Stephens 5cc3f9c05a Use `0x` prefix on hex values, add Editor ID and Area names 2021-05-29 18:45:08 -04:00
Phillip Stephens bc7ff9afaf Fix oversight in Connection lists 2021-05-29 18:45:08 -04:00
Luke Street e400506017 Set initial window size for Layers 2021-05-29 18:45:08 -04:00
Luke Street 44ab54745f Add note on Artifacts tab 2021-05-29 18:45:08 -04:00
Luke Street 822e5d3410 Compact layout for Items window 2021-05-29 18:45:08 -04:00
Luke Street 4d92c87463 Rename worldLayers -> m_worldLayers 2021-05-29 18:45:08 -04:00
Henrique Gemignani Passos Lima 75e84a467b Add imgui layer editor 2021-05-29 18:45:08 -04:00
Luke Street 5167a33605 Okay, actually fix link ordering 2021-05-29 18:45:08 -04:00
Luke Street 3524ac2281 Try different way of specifying link ordering 2021-05-29 18:45:08 -04:00
Luke Street c59192beb6 Fix ImGuiStringViewText on MSVC 2021-05-29 18:45:08 -04:00
Luke Street 29558c988f Add default case to AnimationStateToStr 2021-05-29 18:45:08 -04:00
Luke Street a29a0a583b Fix debugHovered logic 2021-05-29 18:45:08 -04:00
Luke Street 25db5f6e44 Update area map with items All/None 2021-05-29 18:45:08 -04:00
Luke Street 0910863842 Resolve clang-tidy issues & update config 2021-05-29 18:45:08 -04:00
Luke Street 8176f9db38 Proper About window icon scaling 2021-05-29 18:45:08 -04:00
Luke Street d2160eb74d Move Highlight checkbox to Entity 2021-05-29 18:45:08 -04:00
Luke Street 4e804d0bc2 Add Items window 2021-05-29 18:45:08 -04:00
Luke Street 7536e0dcef Serialize CVarManager on shutdown; add build type to About 2021-05-29 18:45:08 -04:00
Luke Street 28c0ebf096 Fix double free; add credits to About 2021-05-29 18:45:08 -04:00
Phillip Stephens 0a76ee1ae2 Add trigger visualization to inspecter 2021-05-29 18:45:08 -04:00
Phillip Stephens acb827a3b5 Add incoming connections 2021-05-29 18:45:08 -04:00
Luke Street 9dc8f664af NoResize for view button column 2021-05-29 18:45:08 -04:00
Phillip Stephens 3aabafd315 Fix crash at launch if g_GameState or g_StateManager is null, don't serialize CVarManager 2021-05-29 18:45:08 -04:00
Luke Street e46ba3ef98 Add About window & debug overlays 2021-05-29 18:45:08 -04:00
Luke Street 5ac2a298f0 Improve overall Inspect performance & fixes 2021-05-29 18:45:08 -04:00
Luke Street c6a75a242f Remove needless references in range loops 2021-05-29 18:45:08 -04:00
Luke Street 0e54d55bf7 Inspect window filter & Patterned body state info 2021-05-29 18:45:07 -04:00
Luke Street 7bd05089e1 Some CPhysicsActor fields 2021-05-29 18:45:07 -04:00
Luke Street 604a9b841b Use existing ScriptObject{State,Message}ToStr 2021-05-29 18:45:07 -04:00
Luke Street 7e9408868f Add connections view 2021-05-29 18:45:07 -04:00
Luke Street 4f48a442de Actor highlighting on selection 2021-05-29 18:45:07 -04:00
Luke Street 4740ca0c43 Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
Luke Street 0841bd4ab2 Initial work on entity introspection 2021-05-29 18:45:07 -04:00
Luke Street bae1d7d59f Update boo; fix viewport/scissor in main loop 2021-05-29 18:45:07 -04:00
Luke Street f8fa3d1f20 Add Warp menu 2021-05-29 18:45:07 -04:00
Luke Street 6eb0d366fe Various fixes / cleanup 2021-05-29 18:45:07 -04:00
Luke Street 55002f1537 Begin Runtime ImGui integration 2021-05-29 18:45:07 -04:00
Luke Street 0fb21ece35 ImGui cursors, clipboard, TTF font & fixes 2021-05-29 18:45:07 -04:00
Luke Street 4b4e991c39 Fix Windows build 2021-05-29 18:45:07 -04:00
Luke Street d0f088e7d5 Fix Metal rendering; HI-DPI improvements 2021-05-29 18:45:07 -04:00
Luke Street 1a5ec8b569 Add initial imgui implementation 2021-05-29 18:45:07 -04:00
Luke Street 94f10bb002 Remove Editor & specter 2021-05-29 18:45:07 -04:00
Luke Street 332ebee36c CDamageVulnerability: Fix missing "Bomb" vulnerability 2021-05-29 18:44:46 -04:00
Phillip Stephens 8f493f17f1
Minor fixes, use CUnitVector in CCollionInfo 2021-05-23 13:10:57 -07:00
Phillip Stephens 070d34d281
Add CMayaSpline update zeus 2021-05-23 11:53:15 -07:00
Phillip Stephens ec08dea524
Minor CSpacePirate fixes and cleanups, add temporary failsafe to keep CSpacePirate's transform from going NaN 2021-05-16 15:29:34 -07:00
Phillip Stephens d44a997a3a
Revert test changes 2021-05-16 12:23:13 -07:00
Phillip Stephens 128015baa6
Code cleanup 2021-05-16 12:11:45 -07:00
Phillip Stephens e9b4cce6db
Remove debug print 2021-05-09 16:10:05 -07:00
Phillip Stephens 6718f697dd
Fix Flaahgra's attack by using the correct variable in CBodyController 2021-05-09 16:05:36 -07:00
Phillip Stephens 6ec2814b8c
CFlaahgra cleanups 2021-05-09 13:53:04 -07:00
Phillip Stephens 61464651cd
CDamageVulnerability fixes 2021-05-08 20:14:38 -07:00
Luke Street 5918daf818 CElementGen: Add activeParticleCount sanity check 2021-05-06 14:35:02 -04:00
Phillip Stephens a3628bebff CElementGen: Disable RecreatePipelines logic for the time being 2021-05-06 11:27:29 -07:00
Phillip Stephens bd050e8ac0 Start renaming CThardus functions 2021-05-06 10:53:19 -07:00
Phillip Stephens 847211f81f Remove unnecessary switch from CLight constructor 2021-05-06 10:52:35 -07:00
Phillip Stephens 5e0604f101 Correct Light radius calculation 2021-05-06 10:51:54 -07:00
Phillip Stephens 2b8bc3fd8a
Minor corrections, and fix memorycard corruption 2021-05-02 15:06:38 -07:00
Phillip Stephens 6ad0e5cb37
CGameCollision: Cleanups 2021-05-01 19:53:11 -07:00
Phillip Stephens 7e97b6f997
CGameCollision: Fix sign error 2021-05-01 19:52:36 -07:00
Phillip Stephens 0d63119cfc
CCollisionActor: Minor fixes and cleanups 2021-05-01 17:28:04 -07:00
Phillip Stephens f1b0c4b735
CJellyZap fixes 2021-04-25 20:16:16 -07:00
Phillip Stephens 518e639f69
Don't recreate every pipeline in CElementGen, only those relevent to CParticle instances 2021-04-20 18:00:03 -07:00
Phillip Stephens 54691cf035
Fix platform riders not being dragged when the platform is rotated by CScriptActorRotate 2021-04-19 21:52:14 -07:00
Phillip Stephens 83fc649023
Fix CScriptActorRotate 2021-04-18 20:11:18 -07:00
Phillip Stephens f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Phillip Stephens 1654333a16
Only allocate particle buffers as needed, greatly improves performance and removes certain hacks 2021-04-18 16:53:51 -07:00
Phillip Stephens 1039424737
Minor CPhazonPool fixes 2021-04-13 19:09:55 -07:00
Luke Street c7f301b485 CMemoryCardDriver: Avoid crash with corrupt/empty file 2021-04-12 12:22:57 -04:00
Luke Street fb9ea9092a Merge branch 'massive-rename' 2021-04-10 09:38:42 -04:00
Henrique Gemignani Passos Lima d6f19d26e7 Using optick, linked from boo 2021-04-10 09:21:34 -04:00
Henrique Gemignani Passos Lima e3896bdee9 Combine CommitResources for CBooRenderer::UpdateAreaUniforms.
This shares the IGraphicsDataFactory::Context over many functions, to avoid
the overhead of calling CGraphics::CommitResources multiple times.
2021-04-10 09:18:45 -04:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Luke Street 53fb23fc17 CMemoryCardSys: Fix -Wstringop-truncation issue 2021-04-05 13:32:29 -04:00
Phillip Stephens 845f84f8a4
Merge pull request #383 from henriquegemignani/feature/optimize-CrossTouchActors
Don't recreate the nearList for each entity
2021-04-03 10:26:40 -07:00
Henrique Gemignani Passos Lima eed6022a15 Improve CFileDvdRequest::PostCancelRequest
Do nothing if either m_complete or m_cancel is set, avoiding waiting for the mutex for no reason.
2021-04-03 20:07:14 +03:00
Henrique Gemignani Passos Lima 483e25bff3 Don't recreate the nearList for each entity 2021-04-03 04:32:26 +03:00
Phillip Stephens cefe6bb232 Remove old test code 2021-04-02 16:46:16 -07:00
Luke Street 286efb5609 CFBStreamedPairOfTotals: Fix end keyframe logic 2021-04-02 10:50:20 -04:00
Luke Street c3c88a434f CScriptBallTrigger: Fix force calculation 2021-04-02 07:56:24 -04:00
Luke Street 0d934cf608 CAutoMapper: Fix world switch for hints 2021-04-01 23:58:22 -04:00
Luke Street f956e6e618 COmegaPirate: Remove debug print 2021-03-30 22:03:18 -04:00
Phillip Stephens fbf1e26eda Let's not blow up our memory usage plzkthxbai 2021-03-30 14:29:03 -07:00
Phillip Stephens 879cf852c3 CElementGen: Hacky fix for memory corruption, need to dynamically reallocate buffers when MAXP changes 2021-03-28 18:26:50 -07:00
Luke Street c467c608a7 CFBStreamedPairOfTotals: Properly set x78_t at end 2021-03-28 13:00:07 -04:00
Luke Street ee590e670d CFBStreamedPairOfTotals: Fix jumping to end of animation 2021-03-27 18:48:31 -04:00
Phillip Stephens 02af2c32c0
Merge pull request #371 from AxioDL/particle-fixes
Particle fixes
2021-03-26 22:45:01 -07:00
Phillip Stephens 72b5706400
Fix crash in CAutoMapper 2021-03-17 02:55:00 -07:00
Phillip Stephens 087bd51693
CElementGen: ADV Parameter fixes 2021-03-16 23:33:05 -07:00
Phillip Stephens 0a3bcf3ab8
Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
This reverts commit 732831de9a.
2021-03-16 21:49:18 -07:00
Henrique Gemignani Passos Lima bad8b35ae6 Fix typo in CPlayerState::ReInitializePowerUp 2021-03-16 01:33:17 +02:00
Phillip Stephens 55dd197e67
CPuddleSpore fixes 2021-03-07 06:25:27 -08:00
Phillip Stephens 267f9fc63e
Fix CBSBiPedLocomotion 2021-03-07 01:43:03 -08:00
Luke Street 09d23ef519 CIceSheegoth/CMetroid: Use pas::EAnimationState 2021-03-01 23:55:55 -05:00
Luke Street bb4bdfa1ee Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
#	Runtime/MP1/World/CFlyingPirate.cpp
#	Runtime/World/CScriptGunTurret.cpp
2021-03-01 23:45:21 -05:00
Luke Street 1144df0ea8 CTweakGame: Add CVar definitions in header 2021-02-27 23:45:23 -05:00
Phillip Stephens 9a0d51ad05
Wire up the rest of CTweakGame to CVars 2021-02-27 15:30:06 -08:00
Phillip Stephens 172eae4a61
Don't differentiate export path between standalone and Trilogy extracts, minor fix in CMetroidPrimeEssence, update submodules 2021-02-26 01:35:54 -08:00
Phillip Stephens e39fee8154
Allow specifying memory card image path for slot A and B 2021-02-25 21:07:41 -08:00
Luke Street 483f8ed97b Change CResFactory::AsyncIdle timeout to 5ms 2021-02-15 22:03:40 -05:00
Luke Street 732831de9a Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
This reverts commit 35482529
2021-02-15 21:54:44 -05:00
Phillip Stephens 0781307c49 Add debug rendering for CScriptPlatform (CVar: debugTool.drawPlatformCollision) 2021-01-16 19:33:03 -08:00
Phillip Stephens dc270ced7e
Remove debug print 2021-01-14 15:57:16 -08:00
Phillip Stephens 3548252931
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles 2021-01-14 15:52:26 -08:00
Phillip Stephens 44f5fe4684
Merge pull request #364 from SirMangler/fpscounter
CGraphics: FPS Counter and debug overlay
2021-01-14 13:43:59 -08:00
Phillip Stephens cede47be4d
Add debugging tool CVars 2021-01-10 18:44:42 -08:00
SirMangler 7fb4c45046 FPS Counter and debug overlay CVAR 2021-01-10 16:10:55 +00:00
SirMangler 0e093baf67 Removed constexpr from lambdas to fix compiler error 2021-01-03 19:20:48 +00:00
Phillip Stephens 0cdacb1f37 Merge branch 'master' of https://gitlab.axiodl.com/AxioDL/urde 2020-12-31 14:00:39 -08:00
Phillip Stephens c6593760b1 Update submodules, add room timer 2020-12-31 14:00:10 -08:00
Phillip Stephens 9d78305360
Minor correction in CBallCamera 2020-12-27 16:01:42 -08:00
Phillip Stephens 27990a344a Merge commit 'f06ec91fa14ba653e58c4ee96ec85cfe1af43462' of https://github.com/AxioDL/urde 2020-12-25 21:06:51 -08:00
Phillip Stephens 914335275b Temporary fix for Phazon Suit crash on windows 2020-12-25 21:03:29 -08:00
PhazonJim f86e570ef4 fix for build error in Xcode relating to non-reference types in a for loop 2020-12-21 02:09:54 -05:00
Luke Street cec1610847 CThardus: Temporary comment (GCC unused fix) 2020-12-18 06:29:10 -05:00
Luke Street dcdfd58715 CScriptGunTurret: Fix health check in AcceptScriptMsg Damage 2020-12-18 06:28:20 -05:00
Luke Street b05460da42 CStateManager: Move collision debug drawing into NDEBUG condition 2020-12-18 06:08:54 -05:00
Luke Street 168eb6ac39 CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
This semi-hacky approach will be replaced with future hsh work
2020-12-18 06:08:25 -05:00
Luke Street 1e0bdce5a3 CScriptActor: Set noZTest flags appropriately 2020-12-18 06:06:31 -05:00
Luke Street cc79ba3d09 CBouncyGrenade: Element gen renaming 2020-12-18 06:05:22 -05:00
Phillip Stephens 3f49b06070
Merge branch 'prime-exo' 2020-12-15 14:52:47 -08:00
Phillip Stephens 1e8aa2581e
Minor CPhysicsActor fixes 2020-12-13 14:57:21 -08:00
Phillip Stephens df0d21a03e
Fix Metroid Prime essence 2020-12-13 12:09:26 -08:00
Phillip Stephens b59bf39924
I feex 2020-12-13 10:57:45 -08:00
Phillip Stephens 4e51795fa6
Essence fixes 2020-12-13 10:57:45 -08:00
Phillip Stephens e5daca0899
More CMetroidPrimeExo imps 2020-12-13 10:57:45 -08:00
Phillip Stephens abbacad46b
More state implementations 2020-12-13 10:57:45 -08:00
Phillip Stephens 215eedc013
Fix inconsistent state causing Exo to fling herself off into the void 2020-12-13 10:57:45 -08:00
Phillip Stephens 2d56e56411
Fix zeus::close_enough call prevent AI from advancing 2020-12-13 10:57:45 -08:00
Phillip Stephens 8633bbddec
More CMetroidPrimeExo imps 2020-12-13 10:57:44 -08:00
Phillip Stephens 0903b478f6
More MetroidPrimeExo imps 2020-12-13 10:57:44 -08:00
Phillip Stephens bc60a237a4
More imps, initial AI execution 2020-12-13 10:57:43 -08:00
Phillip Stephens c4d4a937ec
Initial CMetroidPrimeExo imps 2020-12-13 10:56:51 -08:00
Phillip Stephens 0d11dd1476
Finish CMetroidPrimeEssence imps 2020-12-13 10:55:56 -08:00
Phillip Stephens 5598558265
Teh maymays 2020-12-13 10:55:56 -08:00
Phillip Stephens 543a24ea9e
Initial CMetroidPrimeEssence behavior 2020-12-13 10:55:56 -08:00
Phillip Stephens 130c60ccc8
Initial CMetroidPrimeExo imps 2020-12-13 10:55:50 -08:00
Phillip Stephens 28561081d7
Add light visualization (requires custom models) 2020-12-12 23:39:55 -08:00
Phillip Stephens 39e9ff5593
Cleanup CPatterned 2020-11-06 22:06:17 -08:00
Phillip Stephens fdd41d87c4
Fix CScriptSound favoring the right speaker, cleanup CBallCamera, update amuse 2020-10-24 16:00:39 -07:00
Phillip Stephens b963ce1e85
Attempt 4 to fix ScriptLayerController for Tom 2020-10-21 15:55:45 -07:00
Phillip Stephens 528c96b2c0
I am teh dumb, fix CGameArea 2020-10-20 15:26:08 -07:00
Phillip Stephens 9ac44921a6
Correct return type 2020-10-20 03:04:17 -07:00
Phillip Stephens a8d8eb0dde
Fix IGetAreaId and rename GetAreaId to GetAreaIndex 2020-10-20 03:03:11 -07:00
Phillip Stephens 3ffa15cfa3
Implement CMemoryCardSys::GetAreaAndWorldIdForSave 2020-10-20 02:40:02 -07:00
Phillip Stephens 01d94367dc
Add ability to disable AI 2020-10-02 23:28:05 -07:00
Luke Street ad6cabed7b DataSpec: Fix MREA mesh visor flags when cooking 2020-09-27 15:43:51 -04:00
Luke Street 9e5f28ba80 CModelShaders: Check noZWrite for thermal depth test
Adds back LightingAlphaWrite extended shader
2020-09-27 12:59:56 -04:00
Luke Street 6ff305da06 CModelShaders: Disable Z-test for LightingAlphaWrite
Permits static thermal hot objects to render properly
2020-09-27 12:23:54 -04:00
Luke Street 9a7bceb637 CMetroidAreaCollider: Correct g_DupVertexList and g_DupEdgeList size 2020-09-27 03:04:30 -04:00
Luke Street cfe1507fc7 CRidley: DoUserAnimEvent projectile fixes 2020-09-26 11:16:59 -04:00
Luke Street dad16bf59b CEnergyProjectile: Properly set hitProjectileOwner
Fixes #359
2020-09-26 10:38:22 -04:00
Luke Street 902b5644f7 CEnergyProjectile: Minor cleanup 2020-09-26 09:41:50 -04:00
Luke Street 6b51f32f99 CBloodFlower: Use GetLctrTransform for projectile pos 2020-09-26 09:41:28 -04:00
Luke Street 732be1f7ea CEnergyProjectile: Mark functions as override 2020-09-26 01:48:18 -04:00
Luke Street edea2e3745 CGameProjectile: Implement Render 2020-09-26 01:34:13 -04:00
Luke Street e305fbffab CBloodFlower: LaunchPollenProjectile fixes 2020-09-26 01:34:09 -04:00
Luke Street c474b19b9d CTargetableProjectile: Implement ResolveCollisionWithActor & fixes 2020-09-25 14:14:24 -04:00
Luke Street 8b597112be ParticleCommon: Fix IESampleAndHold element ordering 2020-09-24 03:17:17 -04:00
Luke Street 6e3d94483c Note CMVEFastConstant bug in 0-00 2020-09-24 03:00:15 -04:00
Luke Street d5596e6430 Fix VEAngleSphere element ordering & calculations 2020-09-24 02:42:25 -04:00
Phillip Stephens 5bfdb4312f
Fix incorrect zMomentum usage in CScriptActor 2020-09-23 17:38:47 -07:00
Phillip Stephens 9ab8c4cd8b
Fix PowerBomb radius derp 2020-09-23 16:32:15 -07:00
Luke Street 3d01549af3 CElementGen: Render PMAB models with ForcedAdditiveNoZWrite
Fixes rendering for missile impacts, charge beam & more
2020-09-23 03:24:33 -04:00
Luke Street 9ca0d2afb0 CScriptMazeNode: Remove unused <ranges> include 2020-09-21 21:11:06 -04:00
Luke Street 1fd481a020 CScriptMazeNode: Remove debug logvisor instance 2020-09-21 20:58:01 -04:00
Luke Street dbbb3cdc4e CScriptMazeNode: Always free CMazeState 2020-09-21 20:56:44 -04:00
Luke Street a35bfc49b5 CScriptMazeNode: Fix reversed enter/target & add debug rendering 2020-09-21 20:42:54 -04:00
Luke Street df2d191be8 CScriptMazeNode: Renaming & more cleanup 2020-09-21 18:38:11 -04:00
Luke Street c23a047a93 CScriptMazeNode: Signed fixes & cleanup 2020-09-20 16:36:24 -04:00
Luke Street eb124a9470 CScriptMazeNode: Working implementation 2020-09-20 03:25:56 -04:00
Luke Street 2cca2b8513 CScriptMazeNode: Finish initial implementation 2020-09-20 01:47:12 -04:00
Luke Street a533ee3538 CScriptMazeNode: Initial implementation of sub_802899c8 2020-09-19 16:32:23 -04:00
Luke Street cf68c7dd9d CScriptMazeNode: Finish initial implementation of Reset 2020-09-19 15:52:15 -04:00
Luke Street 47f456e4e7 CScriptMazeNode: Start implementing AcceptScriptMsg 2020-09-19 14:52:43 -04:00
Luke Street 529e8f6a07 CScriptMazeNode: Implement Reset 2020-09-19 13:44:32 -04:00
Luke Street e486e01b2a CScriptMazeNode: Implement GenerateObjects & more structures 2020-09-19 13:30:44 -04:00
Luke Street 995f3bb356 CDrone: Death fixes 2020-09-19 12:13:02 -04:00
Luke Street 76de1541f2 Runtime: Resolve -Wrange-loop-analysis warnings (part 2) 2020-09-18 17:04:50 -04:00
Luke Street 834fe39074 Runtime: Resolve -Wrange-loop-analysis warnings 2020-09-18 16:47:59 -04:00
Luke Street ee2e75b861 CElementGen: Don't use redToAlpha pipelines without a texture
Fixes Thermal Visor crashes for Super Missile & Elite Pirate grenades
2020-09-18 02:43:55 -04:00
Luke Street 325e955354 MP1: Load Strings pak as well 2020-09-17 20:04:06 -04:00
Luke Street ce7b94a2ed MP1: Load RS5 pak if exists 2020-09-17 19:50:36 -04:00
Luke Street a3790c983d CAnimTreeTransition: Handle negative transTimeRem (workaround) 2020-09-16 14:53:29 -04:00
Luke Street 2361916614 CBooRenderer: Don't smash the stack 2020-09-16 13:07:53 -04:00
Luke Street bc8135e896 CBooRenderer: Fix light count in ActivateLightsForModel 2020-09-16 13:01:06 -04:00
Luke Street d7b5587e48 CParticleGenInfoGeneric: Check for kInvalidUniqueId in SetParticleEmission 2020-09-16 04:38:09 -04:00
Luke Street 3d68fc0bfc CChozoGhost: Add call to RenderSystemsToBeDrawnFirst 2020-09-16 04:34:06 -04:00
Luke Street a9ed8c4329 CAnimData: Actually create CParticleData in InitializeEffects 2020-09-16 04:33:36 -04:00
Luke Street ab296ff97e CFlyingPirate: Remove GroundCollider in Jump 2020-09-16 02:19:22 -04:00
Luke Street 5b44ac143d CPatterned: ApproachDest fixes 2020-09-16 02:18:03 -04:00
Luke Street daad01d129 CBSBiPedLocomotion: Fix strafe type calculation 2020-09-16 01:49:53 -04:00
Luke Street 8b35ff3906 CBSNewFlyerLocomotion: Fix strafe type calculation in UpdateLocomotionAnimation 2020-09-16 01:45:07 -04:00
Luke Street 69ded7eca8 Fix bitfield check in CPatterned::PathFind & update zeus (CVector3f::isZero fix) 2020-09-16 00:42:44 -04:00
Luke Street 7d418581cf CSaveGameScreen: Fix MSVC compilation 2020-09-15 19:35:22 -04:00
Luke Street df56ed5651 Update hecl; fix uint -> u32 2020-09-15 19:31:29 -04:00
Luke Street 169bc66d40 CDrone: Fix bitfield checks in Dead 2020-09-15 02:59:34 -04:00
Luke Street 5b166b7be5 CDrone: Implement Dead 2020-09-15 02:40:42 -04:00
Luke Street 5f4335c861 CDrone: Implement UpdateLasers (sub_80163c40) 2020-09-15 02:14:27 -04:00
Phillip Stephens 803acd9ac6
Fix Drone crashing by loading a model as a particle 2020-09-14 22:49:10 -07:00
Luke Street 2d8d90f39a CDroneLaser: Implement sub_80167754 2020-09-15 01:35:29 -04:00
Luke Street ec83a227de CDrone: Finish Attack 2020-09-15 01:35:22 -04:00
Luke Street 230a8ff946 CDrone: Implement sub_80165984 & sub_801656d4 2020-09-15 00:46:32 -04:00
Luke Street edadcbef17 CDrone: Implement SetVisorFlareEnabled, UpdateVisorFlare 2020-09-14 01:22:11 -04:00
Luke Street b3397116db CDrone: UpdateScanner fixes 2020-09-14 01:02:49 -04:00
Luke Street 51bb242af9 CDrone: Implement UpdateLaser 2020-09-14 00:49:10 -04:00
Luke Street 8d45dc6da9 CDrone: Think fixes 2020-09-14 00:35:17 -04:00
Luke Street 8dc190b04d CDrone: TargetPlayer fixes 2020-09-13 23:15:57 -04:00
Luke Street 979b0278da CDrone: StrafeFromCompanions fixes 2020-09-13 22:47:21 -04:00
Luke Street 3659bedad1 CDrone: Fix detection range in SpotPlayer 2020-09-13 22:40:51 -04:00
Luke Street 04a377c68e CDrone: Fix vector in SpecialAttack 2020-09-13 22:37:10 -04:00
Luke Street 9489bd3812 CDrone: Implement ShouldFire 2020-09-13 20:49:46 -04:00
Luke Street 21b04bf40d CDrone: ShouldAttack uses return value of AddRangedAttacker 2020-09-13 20:40:00 -04:00
Luke Street a1019e2c94 CBouncyGrenade: Set SubtractBlend, MoveRedToAlphaBuffer in Render 2020-09-13 20:35:35 -04:00
Luke Street 9e0c42103c CDrone: Render fixes 2020-09-13 20:32:05 -04:00
Luke Street c8edf200de CChozoGhost: Render uses SetMoveRedToAlphaBuffer 2020-09-13 20:28:12 -04:00
Luke Street 3e8369d24d CDrone: Check for normal model in PreRender 2020-09-13 20:07:24 -04:00
Luke Street 8a4cda9d98 CDrone: Don't return early in Patrol 2020-09-13 20:02:09 -04:00
Luke Street a2fe44afe1 CDrone: PathFindEx target fix 2020-09-13 19:56:55 -04:00
Luke Street 754321314e CDrone: PathFind fixes 2020-09-13 19:55:20 -04:00
Luke Street 3780671ff6 CDrone: Check minAttackRange in InRange 2020-09-13 19:36:28 -04:00
Luke Street ecc8b73ead CDrone: Use std::any_of in HearShot 2020-09-13 19:34:34 -04:00
Luke Street 3bf5a6fc83 CDrone: GetDamageVulnerability fixes 2020-09-13 19:32:52 -04:00
Luke Street a0d7f126e9 CDrone: Reset shieldTime in GetCollisionResponseType 2020-09-13 19:30:21 -04:00
Luke Street ffe0cf7ca2 CDrone: Minor fixes in Flee, HitShield 2020-09-13 19:24:34 -04:00
Luke Street 8af397cacc CDrone: Rename x824_activeLasers & define sub_80165984 2020-09-13 19:15:57 -04:00
Luke Street 7efaadac80 CDrone: Rename x58c_prevDodgeDir 2020-09-13 19:04:24 -04:00
Phillip Stephens 4c3d7193b1
Thardus: fix locking onto destroyed rocks 2020-09-13 13:24:16 -07:00
Phillip Stephens 545a6d691c
CThardus: roll baby roll 2020-09-13 13:00:13 -07:00
Phillip Stephens 2d2063632c
CThardus: fix variable assignments in constructor 2020-09-13 12:17:50 -07:00
Phillip Stephens 1cc574ed11
CThardus: cleanup and minor fixes 2020-09-13 12:03:49 -07:00
Phillip Stephens e64591bbf8
CThardus: Fix knee collider, attempt to fix healthbar 2020-09-12 21:08:14 -07:00
Phillip Stephens e512ba1336
More CThardus imps 2020-09-12 18:40:19 -07:00
Phillip Stephens fb69ae741d
Fix Thardus' structure and implement basic behavior 2020-09-12 18:40:19 -07:00
Phillip Stephens 2ca0cd2bdd
Final CThardusRockProjectile imps, cleanup needed 2020-09-12 18:40:19 -07:00
Phillip Stephens 2c59420177
Finish implement AI behavior for CThardusRockProjectile 2020-09-12 18:40:19 -07:00
Phillip Stephens 1ba68175e9
More CThardus imps, add CRandom16 stats 2020-09-12 18:40:19 -07:00
Phillip Stephens 7ba02f28c0
More fixes 2020-09-12 18:40:18 -07:00
Phillip Stephens 773d5cd673
Thardus: Minor fixes 2020-09-12 18:40:18 -07:00
Phillip Stephens 7847b59705
More CThardus imps 2020-09-12 18:40:15 -07:00
Phillip Stephens b68af83fb3
Implement CAutoSave 2020-09-12 18:13:38 -07:00
Phillip Stephens dc4b79eec3
Merge branch 'new-flamethrower' of https://github.com/shiiion/urde into shiiion-new-flamethrower 2020-09-10 11:03:28 -07:00
Luke Street 9b5d1a6ba6 CDrone: Rename x690_colSphere, x834_31_attackOver 2020-09-09 02:31:38 -04:00
Luke Street fb7e8cd65a CDrone: Implement AttackOver 2020-09-09 02:30:11 -04:00
Luke Street aba51246d8 CDrone: Remove redundant field 2020-09-09 02:30:11 -04:00
Luke Street 535f44deec CDrone: Fix UpdateTouchBounds 2020-09-09 02:30:11 -04:00
Luke Street fbdfdb0fa4 CDrone: Fix CanRenderUnsorted 2020-09-09 02:30:11 -04:00
Luke Street e0f4128901 CDrone: Fix knockback variant 2020-09-09 02:30:11 -04:00
Luke Street f93400c8c2 CDrone: AcceptScriptMsg fixes 2020-09-06 18:12:15 -04:00
Lioncash d66f534a8c CParticleDatabase: Simplify insert into emplace call
Same behavior, but much more succinct and constructs the std::string in
place.
2020-08-25 18:44:58 -04:00
Luke Street 87437881a0 CCharAnimTime & CPOINode: Fix operator< 2020-08-24 18:42:43 -04:00
Luke Street bd882edee6 ScriptLoader: Fix float ordering for CAtomicBeta
Fixes #325
2020-08-24 04:00:30 -04:00
Luke Street f96a02e7ae CAtomicBeta: Some member renaming 2020-08-24 03:59:30 -04:00
Luke Street a224d27043 CAtomicAlpha: Fix DoUserAnimEvent, AggressionCheck 2020-08-24 03:33:26 -04:00
Luke Street 3f17c72b30 CCharAnimTime: Fix operator== between Infinity 2020-08-24 02:28:18 -04:00
Luke Street a0e1864312 CFlaahgra: Fix stun issues 2020-08-24 01:58:30 -04:00
Luke Street fb1c2b95a2 CPuddleSpore: Fix CalculateBoundingBox
Fixes #348
2020-08-23 20:21:43 -04:00
Lioncash a32e21df14 General: Resolve -Wcast-qual warnings
We can just avoid casting away const in order to resolve these warnings.
2020-08-23 15:54:54 -04:00
Lioncash cadf85bc58 General: Resolve -Wcomma warnings
Resolves compilation warnings by just making the chained statements
their own separate statements.
2020-08-23 15:49:26 -04:00
Lioncash 4dc553e72a General: Resolve several -Wextra-semi warnings
Remove redundant semicolons and also amends some macros to require
semicolon termination.
2020-08-23 15:45:54 -04:00
Luke Street 08a8dd7eeb CRipperControlledPlatform: Implement Move
Fixes #346
2020-08-23 14:54:56 -04:00
Luke Street 4568b2e3f6 CRipper: AddPlatform & KnockBack fixes 2020-08-23 14:08:25 -04:00
Luke Street 6a7b87bea1 CScriptSpecialFunction: SpinnerController fixes 2020-08-23 13:06:01 -04:00
Luke Street 7513b7b9bc CFlaahgra: Some member renaming 2020-08-23 03:37:22 -04:00
Luke Street 95fa99ce7a CFlaahgra: Implement ShouldSpecialAttack, ShouldFire 2020-08-23 01:59:59 -04:00
Luke Street 015f9c06ae CFlaahgra: Remove redundant (non-existent?) method 2020-08-17 03:13:09 -04:00
Luke Street 7833b9532b CFlaahgra: Add Accept 2020-08-17 03:07:43 -04:00
Luke Street 970aac39a5 CFlaahgra: Finish SpecialAttack implementation 2020-08-17 03:04:40 -04:00
Luke Street a3484facf8 CFlaahgra: Use std::array in Cover 2020-08-17 03:04:29 -04:00
Luke Street ab4cf9549a CFlaahgra: Implement ProjectileAttack Deactivate 2020-08-17 02:51:01 -04:00
Luke Street bf2d15f6ea CFlaahgra: Revert a change to Growth 2020-08-17 02:47:38 -04:00
Luke Street 8904528d67 CFlaahgra: Attack fixes 2020-08-17 02:34:34 -04:00
Luke Street 7644149340 CFlaahgra: Growth fixes 2020-08-17 02:01:12 -04:00
Luke Street 848375a939 CFlaahgra: Add NoStaticCollision to SetMaterialProperties exclude 2020-08-15 04:37:14 -04:00
Luke Street c436ea1405 CFlaahgra: UpdateAimPosition fixes 2020-08-15 04:35:17 -04:00
Luke Street e6fc0c3b3e CFlaahgra: UpdateSmallScaleReGrowth fixes 2020-08-15 04:21:07 -04:00
Luke Street f7b2055ed3 CFlaahgra: Fix references to skFlaahgraDamageColor 2020-08-15 04:17:27 -04:00
Luke Street 1bfb699b48 CFlaahgra: Fix UpdateHeadDamageVulnerability 2020-08-15 04:13:35 -04:00
Luke Street 161a287ae3 CFlaahgra: CalculateFallDirection fixes & renaming 2020-08-15 04:04:49 -04:00
Luke Street 31e2bd6e24 CFlaahgra: SetupCollisionManagers & joint name fixes 2020-08-15 03:50:17 -04:00
Luke Street 3e1dee99f1 CFlaahgra: Fix CFlaahgraPlants origin 2020-08-15 03:34:24 -04:00
Luke Street 30f7716946 CFlaahgra: AcceptScriptMsg Damage fixes 2020-08-15 03:25:13 -04:00
Luke Street 88d5c4c239 CFlaahgra: Fix damageColor, set doTargetDistanceTest 2020-08-15 03:08:53 -04:00
Luke Street 8c2d954a01 CFlaahgraTentacle: Fixes & implement Death 2020-08-14 01:08:11 -04:00
Luke Street 9de84dace3 CFlaahgraPlants: Set xf4_damageInfo in constructor 2020-08-14 00:41:37 -04:00
Luke Street 261544131f CFlaahgraPlants: AcceptScriptMsg fixes 2020-08-14 00:30:41 -04:00
Luke Street 232619a7d3 CFlaahgraProjectile: Implement AcceptScriptMsg 2020-08-14 00:21:55 -04:00
Luke Street ab3b9ca803 CFlaahgra: Implement CreateProjectile & EUserEventType::Projectile 2020-08-14 00:13:55 -04:00
Luke Street b24c748e1a CFlaahgra: Fix SetCollisionActorBounds args in Attack 2020-08-12 23:58:14 -04:00
Lioncash 6703529445 CInGameGuiManager: Make use of std::all_of in CheckDGRPLoadComplete()
When ranges are implemented in all compilers, we can simplify this
significantly.
2020-08-03 01:18:13 -04:00
Lioncash b6473bd225 CInGameGuiManager: Make DGRP strings string_views
Same behavior, but allows eliminating runtime strlen calls.
2020-08-03 01:06:14 -04:00
Lioncash 403ce6a4b7 CMapWorld: Make use of designated initializers 2020-08-03 00:59:26 -04:00
Lioncash b88dd6b373 CGroundMovement: Make use of designated initializers
Same behavior, less duplication of variable names.
2020-08-02 22:54:34 -04:00
Lioncash d9dde388f5 CFireFlea: Mark helper functions as const
These don't modify internal member state at all and can be marked as
such.
2020-08-02 05:34:14 -04:00
Lioncash 97f2576e2a CFBStreamedCompression: Eliminate undefined pointer casting
Some (but not all pointer casting in this file is undefined behavior).
To rectify this, we can make use of a light wrapper around memcpy to
make all of this well-defined.
2020-08-02 03:34:32 -04:00
Lioncash c9f5483c59 CLineRendererShaders: Make use of static inline variables
Same behavior, less code.
2020-08-02 03:02:08 -04:00
Lioncash 83c2023bbb CElementGenShaders: Make use of static inline variables
Same behavior, less code
2020-08-02 02:57:02 -04:00
Lioncash 4e1ff26f56 CDecalShaders: Make use of static inline variables
Same behavior, less code.
2020-08-02 02:53:15 -04:00
Lioncash 1b52070f4f CActorContraption: Unindent code in CreateFlameThrower() where applicable
We can invert a conditional to allow much of the code to be unindented.
2020-08-02 02:28:48 -04:00
Lioncash 4b140d8954 CAnimData: Move variable closer to usage spot
Keeps the code localized, and doesn't unnecessarily execute the
constructor until necessary.
2020-08-02 02:20:10 -04:00
Lioncash 4e9b22962c CModelData: Remove usages of const_cast
Allows readers to know that these functions do affect member state.
2020-08-01 23:45:49 -04:00
Lioncash 25c017e0cc CModelBoo: Make use of static inline variables
Same behavior, but allows all the initializers to be in one place,
rather than throughout the cpp file.
2020-08-01 23:33:50 -04:00
Lioncash e9084df80b CFBStreamedAnimReaderTotals: Remove redundant memset
We can just make use of make_unique instead, which does it as part of
the interface.
2020-08-01 06:29:21 -04:00
Lioncash 88e6a04f13 CCollidable*: Make use of static inline variables where applicable
Allows relocating initialization with the rest of the variables.
2020-08-01 05:31:25 -04:00
Lioncash 55da593e59 CCinematicCamera: Unindent code in GetInterpolatedSplinePoint()
Puts the empty case into the conditional to allow unindenting most of
the code block.
2020-08-01 05:12:30 -04:00
Lioncash a746ac45e4 CCinematicCamera: Eliminate some sign conversion warnings 2020-08-01 05:11:32 -04:00
Lioncash 391e97fbd1 CBooRenderer: Eliminate mixed signedness bitwise ANDing
Prevents sign mismatch warnings.
2020-08-01 04:42:06 -04:00
Lioncash cb2fe959a4 CSfxManager: Make use of designated initializers
Same behavior, less duplication of variable names.
2020-07-31 22:46:11 -04:00
Luke Street bc3b6ff274 CFireFlea: Correct CPathFindSearch flags 2020-07-12 23:28:14 -04:00
Luke Street 61577b16d2 CFlyingPirate: Remove useless references 2020-07-12 23:28:03 -04:00
Luke Street a2bcb4d086 CTryclops: Fixes & cleanup 2020-07-12 23:27:40 -04:00
Luke Street dbd52f8917 CBomb: Correctly initialize x170_prevLocation 2020-07-12 23:24:07 -04:00
Luke Street 3279ebea9a CTryclops: Implement sub8025dbd0 2020-07-12 05:58:48 -04:00
Luke Street 97d2c6895f CStateManager: Fix condition in BuildDynamicLightListForWorld 2020-07-07 06:14:41 -04:00
Luke Street c001985a79 CPlayer: Remove duplicated function call 2020-07-07 04:36:18 -04:00
shiiion cf86338a84 initial flamethrower weapon implementation 2020-06-25 22:37:45 -04:00
Luke Street 0d8a766146 CScriptBallTrigger: Apply force fixes
Fixes #337
2020-06-25 19:33:43 -04:00
Luke Street 7e8bc8dac8 CIceSheegoth: Remove constexpr from virtual function 2020-06-13 20:22:27 -04:00
Lioncash 17ed0794e9 CIceSheegoth: Add missing reference ampersands to IsClosestSheegoth()
Same behavior, but doesn't make copies of the vector and
reserved_vector (the reserved vector in particular is 2056 bytes in size
and this function is called in a loop, so this can have quite an
impact).
2020-06-11 10:28:00 -04:00
Lioncash 5f899b6c6c CIceSheegoth: Mark IsMouthCollider() as a const member function
This doesn't modify internal member state, so we can mark this as const.
2020-06-11 10:23:33 -04:00
Lioncash 3352f0e812 CIceSheegoth: Make use of TCastToConstPtr where applicable
Makes the immutability of the data enforced and explicit.
2020-06-11 10:22:13 -04:00
Lioncash 58186ad5df CIceSheegoth: Make use of in-class initializers for bitfields
Same behavior, less code.
2020-06-11 10:18:03 -04:00
Lioncash 2a357a1006 CDrone: Make use of in-class initializers for bitfields
Eliminates some code.
2020-06-11 10:16:12 -04:00
Lioncash 76a9d8f0f9 CDrone: Correct Z component calculation in TargetCover()
GM8E v0 multiplies by one in this case, not zero
2020-06-11 10:12:45 -04:00
Luke Street 73d6465095 CPlayer: Fix logic in ChooseTransitionToAnimation 2020-06-07 14:12:51 -04:00
Luke Street 932b5587a2 Build fixes & cleanup for CDrone, CIceSheegoth 2020-06-06 16:40:51 -04:00
Luke Street ca96676057 Merge remote-tracking branch 'origin/icesheegoth' 2020-06-06 16:27:08 -04:00
Luke Street feb163e107 Merge remote-tracking branch 'origin/drone' 2020-06-06 16:25:48 -04:00
Phillip Stephens 86942c44ef
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-06-03 04:12:11 -07:00
Phillip Stephens 9f4663491b
CScriptPlayerActor: Add missing SetActive 2020-06-03 04:11:06 -07:00
Luke Street 8d2d5ef5d5 COmegaPirate: MSVC runtime fix for skeleton asset IDs 2020-05-31 22:05:48 -04:00
Luke Street ab01cb5f1a CFrontEndUI: Remove audio group on destruction 2020-05-31 20:27:52 -04:00
Luke Street eb979c9760 rstl: Check __cpp_lib_concepts for contiguous_iterator_tag 2020-05-27 14:50:12 -04:00
Luke Street d44eccc386 Runtime: constexpr fixes for gcc 2020-05-27 13:02:20 -04:00
Luke Street c4ccb1cfce CStaticInterference: Fix id reference 2020-05-27 12:45:17 -04:00
Luke Street 330eeebf08 CRasterFont: Remove ignored maybe_unused attributes 2020-05-27 12:40:35 -04:00
Lioncash a0bdb2588f CParticleDatabase: Make use of heterogenous lookup
Resolves a TODO. (Technically this can be done with C++17 only, as
std::map allows heterogenous lookup since that standard).

Reduces number of allocations necessary for lookups.
2020-05-27 06:54:22 -04:00
Lioncash 055e4a8bec COmegaPirate: Simplify enum qualifiers
The base class doesn't need to be qualified on the enum type.
2020-05-26 18:00:14 -04:00
Lioncash ff9506b7a9 COmegaPirate: Make use of TCastToConstPtr where applicable
Makes read-only intent explicit.
2020-05-26 17:56:23 -04:00
Lioncash fecfb14f35 CBodyState: Make references const where applicable
The referenced objects aren't modified
2020-05-25 22:21:36 -04:00
Luke Street e1cd1278f6 Update macOS build instructions 2020-05-24 12:03:33 -04:00
Luke Street a8d62d1cbd rstl: Add iterator_category workaround for atdna 2020-05-22 04:08:32 -04:00
Luke Street 07bb2d74b5
Merge pull request #321 from lioncash/contiguous
rstl: Make iterator tag use std::contiguous_iterator_tag
2020-05-22 03:43:50 -04:00
Luke Street 23870c53aa Merge remote-tracking branch 'origin/master' 2020-05-22 03:37:08 -04:00
Luke Street de2996a941 CMetroid: Implement UpdateVolume, IsPlayerUnderwater, IsHunterAttacking 2020-05-22 03:34:48 -04:00
Luke Street e0866ebdd4 CMetroid: More implementation & fixes 2020-05-21 12:50:17 -04:00
Luke Street 56d31254cd CKnockBackController: Fix EKnockBackType 2020-05-21 11:32:48 -04:00
Lioncash 1158a171e7 CFontImageDef: Collapse IsLoaded() into a std::all_of call
Same behavior, less code. C++20 ranges will allow shortening this in the
future.
2020-05-21 01:40:31 -04:00
Lioncash 6063ec2540 CFontRenderState: Eliminate sign conversion in SetColor()
Same behavior, minus a sign conversion warning.
2020-05-21 01:33:39 -04:00
Luke Street 8f56219900 CChozoGhost: Add missing call to SetAnimationStateRange 2020-05-20 23:45:44 -04:00
Lioncash 32a4087f69 CScriptAiJumpPoint: Mark reference as const in AcceptScriptMsg
None of the data members of the referenced connections are modified.
2020-05-20 14:32:24 -04:00
Lioncash 5536417474 CScannableObjectInfo: Resolve unused parameter warning
This is unused, so we can just not specify it.
2020-05-20 14:03:20 -04:00
Lioncash 47cfaf17bd CScriptActor: Remove unused printf code
Given it's not actively used or tied into the logging system, we can get
rid of this to prevent it from ever bitrotting.
2020-05-20 13:59:21 -04:00
Lioncash 1049a1a590 CScriptActorRotate: Make use of insert_or_assign in UpdateActors()
Same behavior, minus potentially avoidable default constructions that
immediately get overwritten.
2020-05-20 13:50:01 -04:00
Lioncash 677ed1ce9a CScriptSpawnPoint: Resolve sign conversion warnings
operator[] takes a size_t, not an int.
2020-05-20 12:19:03 -04:00
Lioncash 38213bae99 CTeamAiMgr: Convert type into an enum class
Makes the sorting type explicit at the call site, rather than using
magic values.
2020-05-19 23:50:02 -04:00
Lioncash 96129264a3 CTeamAiMgr: Make use of TCastToConstPtr where applicable
Makes mutability explicit.
2020-05-19 23:47:05 -04:00
Lioncash e1ddabaff8 CTeamAiMgr: Make use of std::any_of in ShouldUpdateRoles()
Same behavior, less code.
2020-05-19 23:41:58 -04:00
Lioncash e73e704d20 CPlayerState: Make GetPickupTotal() a const member function
This doesn't modify internal member state.
2020-05-19 22:25:27 -04:00
Lioncash 9ce7c72a1c CStaticInterference: Shorten some find_if calls
While we're at it, we can also const qualify a reference
2020-05-19 22:17:25 -04:00
Lioncash 463e9e9f60 CStaticInterference: Eliminate sign conversion warnings in constructor
We can just accept a size_t to prevent warnings from occurring.
2020-05-19 22:14:21 -04:00
Lioncash f204d43333 rstl: Make iterator tag use std::contiguous_iterator_tag
Given we're iterating over a contiguous sequence with iterators like
these, we can use the contiguous_iterator_tag introduced within C++20 to
signify this.
2020-05-19 16:01:02 -04:00
Luke Street eddaa24b1e CDamageVulnerability: Fix WeaponHits 2020-05-17 12:25:04 -04:00
Luke Street 74d9bf4abc CMetroid: More AI impl & fixes 2020-05-17 11:21:52 -04:00
Luke Street 3cafee2abd CMetroid: Implement SuckEnergyFromTarget 2020-05-17 02:46:23 -04:00
Luke Street 6ad1aa79ab Merge branch 'master' into metroid 2020-05-16 23:12:00 -04:00
Lioncash 871d3dc6ec CPatterned: Make skDamageColor fully constexpr 2020-05-15 16:51:20 -04:00
Lioncash 7d3b43712d CElitePirate: Make IsArmClawCollider internally linked
We can fully collapse this into a helper function and simplify the
parameters on it.
2020-05-14 22:21:55 -04:00
Lioncash d9540c31ce CElitePirate: Simplify IsArmClawCollider()
We can collapse this down into a std::any_of call.
2020-05-14 21:59:14 -04:00
Luke Street c1f7358d96 CWideScreenFilter: Implement DrawFilter 2020-05-14 19:23:43 -04:00
Luke Street 72880f6286 CScriptDebris: Assign dieOnProjectile 2020-05-14 11:59:34 -04:00
Luke Street ff62fddc89 CMetaree: Fix Halt delay 2020-05-14 11:27:23 -04:00
Phillip Stephens 47d767c441
CRidley: Various fixes, now you can kick the dragon's ass 2020-05-14 06:06:21 -07:00
Phillip Stephens 6e3370d90f
Merge pull request #320 from lioncash/reverse
rstl: Remove need for manual reverse iterators
2020-05-14 04:42:19 -07:00
Phillip Stephens 9c217c9115
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-05-13 06:20:52 -07:00
Phillip Stephens a432a79cd4
Various Ridley fixes 2020-05-13 06:20:40 -07:00
Luke Street 514fc33fd8 CElitePirate: Add missing ShakeCamera function 2020-05-12 23:51:03 -04:00
Lioncash f2d0939a15 CParticleSwooshShaders: Remove unused file-scope variable
Same behavior, one less runtime static constructor.
2020-05-12 20:50:35 -04:00
Lioncash 4e718a805f CFluidPlaneShader: Replace explicit operator bool calls with the analogous named function
Same behavior, more informative to the reader about what is being
checked for.
2020-05-12 20:45:32 -04:00
Lioncash 942b972398 CTweaks: Collapse namespace specifiers into nested namespaces
Same behavior, less code.
2020-05-12 20:39:18 -04:00
Lioncash a17ff08662 CPhazonHealingNodule: It helps to commit your editor changes before pushing
Intended to be part of 4b5074b298
2020-05-12 20:33:59 -04:00
Lioncash 4b5074b298 RuntimeCommon: Const qualify auto references where source is const
Marks references that would be deduced as const automatically with const
to be explicit to the reader.
2020-05-12 20:32:51 -04:00
Lioncash 8e77d6175c CTextureBoo: Make use of std::array where applicable
Allows dehardcoding some array sizes.
2020-05-12 20:23:27 -04:00
Lioncash e0a44bdf45 CTextureBoo: Prevent signed conversion warnings from occurring in Convert* helper functions 2020-05-12 20:03:58 -04:00
Lioncash fee8d91dca CTextureBoo: Make use of anonymous namespace
Makes some helper functions have internal linkage, silencing some
-Wmissing-declarations warnings, and also allows preventing ODR
violations from ever occurring with the RGBA8 and DXT1Block structs.
2020-05-12 20:01:58 -04:00
Lioncash bfbb027117 CSlideShow: Collapse loop into std::all_of
Same behavior, less code. We can also make this function fully
internally linked, given it doesn't depend on instance state.
2020-05-12 19:53:19 -04:00
Lioncash fd2f2e146c CFluidPlaneCPU: Convert define into a typed constant
Same behavior, less preprocessor.
2020-05-12 17:00:00 -04:00
Lioncash 75494a501a CFluidPlaneCPU: Early exit in CTurbulence constructor
Allows unindenting code.
2020-05-12 16:58:30 -04:00
Lioncash dc32bee499 CFluidPlaneCPU: Eliminate sign conversions in CTurbulence constructor 2020-05-12 16:57:42 -04:00
Lioncash c60290819e CMorphBall: Collapse common code within ApplyGravity()
All that differs between the conditionals is the gravity value used, so
we can collapse all of this down to simply conditionally retrieve that.
2020-05-11 18:42:39 -04:00
Lioncash 0af9b16b92 CMorphBall: Take torque by const reference in SpinToSpeed()
Same behavior, minus unnecessary copies and consistency with the rest of
the API.
2020-05-11 18:23:54 -04:00
Lioncash 37138fb584 CMorphBall: Convert TCastToPtr to TCastToConstPtr
Same behavior, but makes the read-only intent explicit.
2020-05-11 14:23:15 -04:00
Lioncash a73a7b22e7 CMorphBall: Brace statements where applicable
Makes the code consistent and also makes mutability explicit in large
calculations.
2020-05-10 22:18:33 -04:00
Lioncash e9ea73ec98 CRidley: Amend formatting of skFloats
Makes the formatting less wonky.
2020-05-10 19:47:28 -04:00
Lioncash c0a0a35f01 CRidley: Collapse for loop into ranged for loop
Same behavior, no unnecessary induction variable.
2020-05-10 19:41:13 -04:00
Lioncash 98ce18385a CRidley: Fix missing comma in skWingEffects
Previously all the elements past WingSmokeSmall8 would be off by one.
This corrects that.
2020-05-10 19:32:11 -04:00
Lioncash 8508524479 CRidley: Amend formatting of skSomeStruct
Makes it consistent with the other arrays.
2020-05-10 19:30:59 -04:00
Lioncash a79c42862c CRidley: Join namespace into nested namespace specifiers
Same behavior, less noise.
2020-05-10 19:30:19 -04:00
Lioncash 9929c9ab02 CRidley: Correct breastPlate_LCTR sphere joint radius
GM8Ev0 sets this as 0.3.
2020-05-09 23:39:12 -04:00
Lioncash 306b8ad289 CRidley: Mark skDirectNormal and skIceWeakness as constexpr
Allows elimination of runtime initializers.
2020-05-09 22:41:32 -04:00
Lioncash ec79a9de89 CPlayer: Resolve unused variable warnings 2020-05-09 22:35:56 -04:00
Lioncash f7ce3f2133 CEnvFxManager: Silence unused variable warnings 2020-05-09 22:30:10 -04:00
Lioncash 25ea6d98bc CFlameThrower: Silence unused variable warning 2020-05-09 22:28:56 -04:00
Lioncash 0f11a00cc0 CBeamProjectile: Silence unused variable warning 2020-05-09 22:27:54 -04:00
Lioncash 5f80504e6e CCompoundTargetReticle: Silence unused variable warning 2020-05-09 22:26:46 -04:00
Lioncash b3d6901f56 CGuiPane: Make static resolving of virtual function in ctor explicit
virtual functions statically resolve in the constructor and destructor.
This makes it explicit to the user that this static resolving behavior
is indeed what is intended
2020-05-09 22:23:44 -04:00
Lioncash 665b4f496d CFlameThrower: Assign thermal hot to xe6_27_thermalVisorFlags instead of ORing
Previously the code was neglecting to clear the flags entirely before
assigning the new value to it.
2020-05-09 22:05:55 -04:00
Lioncash 77861a9b9f CWaveBuster: Add AcceptScriptMsg implementation 2020-05-09 21:55:19 -04:00
Lioncash cd13a49649 CWaveBuster: Add Accept implementation
More low hanging fruit that can be resolved.
2020-05-09 21:17:22 -04:00
Lioncash 3dddfa63cf CWaveBuster: Add AddToRenderer implementation
Low hanging fruit and fairly trivial to implement.
2020-05-09 21:12:12 -04:00
Lioncash 5a5c6f76a4 CStateManager: Make bracing explicit
Makes one of the most heavily read parts of the codebase fully
consistent across the board.

While we're at it, we can mark variables const where applicable to make
mutability explicit.
2020-05-09 19:34:17 -04:00
Lioncash 439a55ed98 CStateManager: Silence sign conversion and truncation warnings in LoadScriptObjects() 2020-05-09 19:33:33 -04:00
Luke Street 9608efc222 CMetroid: Implement KnockBack, TelegraphAttack & more 2020-05-09 18:39:11 -04:00