Use default SamplerDescriptor if not descriptor is passed in.
Change some createSampler calls to pass nothing in for testing.
The default values for SamplerDescriptor and that from
utils::GetDefaultSamplerDescriptor are different so we may still want to
keep it.
Bug: dawn:599
Change-Id: Ie75d9e1fde608cb19049b50f4613be63802c8719
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38621
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
The global resource usage was used for two things:
- Validating that the texture had the required usage, but this was
removed in a previous commit in favor of checking the texture's usage at
the encoding entrypoint.
- Skipping laz-clearing of the texture if it was used as
RenderAttachment. This was incorrect and would skip clearing of all of
the texture's subresource as long as one of them was used as
RenderAttachment.
This commit make PassTextureUsage exactly a
SubresourceStorage<TextureUsage> and fixes the logic for skipping
the clearing or RenderAttachment. It also adds a regression test for the
lazy clearing fix.
Bug: dawn:635
Change-Id: I5d984febb3e5a5f9ae15b632cac68e294555c4e6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38382
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
The CL doing the renaming didn't handle comments and the one string
where "output attachment" appeared.
Bug: None
Change-Id: Ie57159da8278970097271fa5706573444bcdaf61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38383
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
The VertexState tests were failing on MSVC debug x64 because the
ComboVertexStateDescriptor was copied but internal pointer to
itself weren't updated. This commit makes the structure non-movable and
non-copyable so the problem doesn't happen in the future and fixes
compilation errors.
Bug: dawn:602
Change-Id: Idd3a68933920eb47939217362e9e137dd7581014
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38400
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Validation of resource destroy state does not happen on bind group
creation. It happens on queue submit. This means the Vulkan and D3D12
backends need to gracefully handle BindGroup creation with destroyed
resources by skipping the descriptor creation if the resource has
been destroyed.
Bug: dawn:319
Change-Id: I270afba86d1a961e1e4c39f2419d8c34ff889e46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38440
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This issue has been fixed in the Mesa version that's on the bots.
TBR=enga@chromium.org
Bug: chromium:980737
Change-Id: I5e6ec58344fb065c12ba0ca6a3cad1468dd7df11
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38520
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This Cl updates the `vertex_idx` to the new `vertex_index` decoration
name.
Change-Id: Ic3688e1af87ed0d570b00ccb72d0e84ac920831b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38142
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This found a couple issues with readonly storage textures and buffers
and will prevent regression in the correctness of barriers in the Vulkan
backend.
Bug: dawn:635
Change-Id: I99f77134eff62c466d010c4f301f7e79de0b4977
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38021
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
GetColorTextureComponent[GLSL,WGSL]TypePrefix() are no longer used.
And also move the two remaining WGSL functions together, and rename for consistency's sake.
Change-Id: If70f195b7185fca9337ec5c12c74efa25ae6ce4c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37901
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Vulkan requires that storage images be in the GENERAL layout, and requires
that we choose a layout at VkDescriptorSet creation. This means that
since Sampled+ROStorage texture may sometimes be used as both usages in
the same pass, they must always be in the GENERAL layout even for
SampledTexture bindings.
Fix this by looking at the texture's creation usage in VulkanImageLayout
for wgpu::TextureUsage::Sampled.
Also add a regression test that triggers a Vulkan Validation Layer error
without this fix.
Bug: dawn:635
Change-Id: I4a5b94e1af20839b3b8cc080d36fca59d79f09bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38107
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Added root constants to emulate the behavior of other APIs under D3D12.
This patch only fixed Draw and DrawIndexed.
Bug: dawn:548
Change-Id: Ic759c22e0db1092f890d45c5db489697b1583827
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37620
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Also enable the CopyTests on OpenGL ES, since they now pass on 3.2.
Enable all tests that are no longer failing due to crbug.com/dawn/581
and update bug references for bugs which are still failing.
Bug: dawn:581, dawn:636
Change-Id: I6b74143f11dd4e1824551720024be174f2eaa003
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38140
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This Cl updates the WGSL used by Dawn to use the new `group` decoration
instead of the deprecated `set` decoration.
Change-Id: I145aaff7721dfafff986ddc429c9cdc9389c2110
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38141
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Also implement a way to check for ANGLE.
Bug: dawn:634, dawn:580
Change-Id: I4b361d02247f91250f1ce31cfbfdd0d74b3b3060
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Instead of hardcoding the number of array layers
Bug: tint:140
Bug: tint:437
Change-Id: Ic9ea6a0e2853d8dbc29a840deff0e6938ff5e4d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37849
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL updates the WGSL texture storage syntax to use the access
decoration.
Bug: tint:286
Change-Id: I0024a0682c6a6479eb7a8436f8df4c9a76ec5e2a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37880
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
- Enable internal compute pipeline in ResolveQuerySet for Timestamp
Query.
- Known issue:
The user-provided resolve buffer cannot be used as binding resources
due to missing STORAGE usage. Currently implictly add STORAGE usage
if the buffer is created with QUERY_RESOLVE usage as a workaround.
Next we will add STORAGE_INTERNAL usage instead.
Bug: dawn:434
Change-Id: Ie66090de38bc3a04a58986669cd2a128b528f960
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36222
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This should be the last change BindGroupLayout change needed to complete
the conversion to the new structure aside from removing the deprecated
code paths in the future.
Bug: dawn:527
Change-Id: I44f67de80f1b4e1b7b32909d70d74610f7a06d8d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37560
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This is needed before supporting instances, adapters, and devices on
the wire so that the client cannot free the instance before the device.
In Dawn native, the developer still needs to make sure the device is not
freed before all child objects.
Bug: dawn:384
Change-Id: I863d44c6a8acecc7b8ea0cc0ac483f7a864162fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37003
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This issue was discovered in http://crrev.com/c/2613517 where a
device lost error on page teardown was bubbling up to the Renderer's
uncaptured error callback.
Bug: chromium:1160459
Change-Id: I64b8c7779f4808d5a4b87c131aaf2e041c512bb9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36960
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
These fix the tests so that the entire of Dawn can now be built with
VS2019. Some details:
Multiples of "error C3493: 'X' cannot be implicitly captured because no
default capture mode has been specified" in BufferTests.cpp. This
appears to be a bug in VS whereby the constexprs need capturing; the
workaround, rather than explicitly name them and change the function
signature, is to make the vars also static.
In DepthStencilSamplingTests.cpp we get "warning C4310: cast truncates
constant value" for uint8_t(256). Rather than try to silence the
warning the test was removed, since the cast will *always* result in
zero, which is also the first in the test values.
To successfully build two further third-party dependencies also require
updating:
https://dawn-review.googlesource.com/c/tint/+/37700https://chromium-review.googlesource.com/c/angle/angle/+/2624888
Note: whilst this now builds the entire of Dawn with VS not yet all of
the build arguments are supported. Yet to investigate is turning on
optimisations (with is_official_build=true) which attempts to combine
"/INCREMENTAL" with "/OPT:REF" and fails (to be addressed next).
Bug: dawn:602
Change-Id: I37202992f16b999d5627022eeeb6b9fff0d4b60b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37701
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Carl Woffenden <cwoffenden@gmail.com>
Fix a bug about mipmap level in SamplerFilterAnisotropicTests.
Sizes of the 3 miplevels should be 4,2,1.
The old code allocates 8,4,2 (which don't have a 1x1 level)
Expected rendered pixel values have to change.
The render result now fits the webgl demo at https://jsfiddle.net/t8k7c95o/5/
(Thanks Kai for the enlarged pixelated canvas)
ComputeBoids.cpp and DawnTest.cpp change is due to git cl format
Bug: dawn:568
Change-Id: I9069732208a16be285be13b8cd1ab19b211995a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37380
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This CL updates the tests with WGSL sources to use // for comments
instead of #. This matches the current WGSL spec.
Change-Id: I04e1a18630a16b794955cace7e55a89221c964fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37520
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
When building with MSVC (using 'is_clang=false') various errors are
encountered. This fixes:
- multiple tests/end2end/ColorStateTests.cpp(309): error C2039:
'transform': is not a member of 'std'
- dawn_wire/server/Server.h(171): error C2248:
'dawn_wire::server::MapUserdata::MapUserdata': cannot access private
member declared in class 'dawn_wire::server::MapUserdata'
- variants of the above in Server.h for all the other CallbackUserdata
subclasses
Bug: dawn:602
Change-Id: I01b1db3fbf67ae170b21a7d890af6162b82a1725
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37420
Commit-Queue: Carl Woffenden <cwoffenden@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
- Implement begin/endOcclusionQuery on D3D12, the query result is binary
(0/1), so we don't need compute shader on D3D12.
- Add end2end tests with depth/stencil/scissor tests enable/disable
Bug: dawn:434
Change-Id: I7b58987a9bc3e7f9cbcdee83f630aaa166582f5f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36860
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Currently we only implemented 2D and 2DArray texture. kMaxTextureSize
is actually for 2D texture only. This patch adds a few more constants
for texture size for 1D and 3D textures, and changes kMaxTextureSize
to kMaxTextureDimension2D.
Bug: dawn:558
Change-Id: I9088dd7c060dc096a65abea37c7fb01f760524e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
The test is failing because it seems that SPIRV-Cross is outputing some
of the builtins for the vertex in the fragment shader and vice-versa.
Bug: chromium:1163767
TBR=senorblanco@chromium.org
Change-Id: Iefbc1beb9065a92f1d61776d12c903d4e80648d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The handling of the default view dimension in the deprecated bind group
layout entry path was checking the viewDimension of the new
sub-descriptor instead of the deprecated viewDimension member. This
meant that viewDimension was always defaulted and "2D".
This commit fixes the issue by looking at the correct viewDimension member
and adds a regression deprecation test.
Bug: dawn:620
Change-Id: Icc133b6d80ba3d88bae30dc9138f1d74e14d12c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36841
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch enables all the tests in CompressedTextureZeroInitTest
on Windows/Intel/Vulkan after the upgrade of Dawn try bots.
BUG=dawn:601
TEST=dawn_end2end_tests
Change-Id: Ida4278ae50ef45b2347462be986e5490a921f988
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36560
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch fixes a bug in the implementation of the toggle
UseTemporaryBufferInCompressedTextureToTextureCopy on Vulkan backend.
The previous implementation only considered the T2T one-layer copies,
which will cause the validation error by Vulkan validation layer. This
patch fixes this issue by adding the missing support of multi-layer
copies.
This patch also fixes the failures in the WebGPU CTS tests
color_textures,compressed,array,* on the Linux/Vulkan backends with
Vulkan validation layer enabled.
BUG=dawn:42, chromium:1161355
TEST=dawn_end2end_tests
Change-Id: Ic437919a843b8439d267b8d75b27ade3a9e7bcae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch enables CompressedTextureFormatTests on Win/Intel/Vulkan
after the upgrade of Windows try bots.
BUG=dawn:42
Change-Id: Ifad6634973ef30af7f416798973325a5fa7cbe67
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35920
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Adds some maxAnisotropy implementation.
Adds an end2end test, drawing a slanted plane with a texture of which each mipmap has a different color, with different maxAnisotropy values.
You can get an idea of what it does at https://jsfiddle.net/t64kpu81/85/
Needs further CTS.
Bug: dawn:568
Change-Id: I89ac56d8cf0fbb655358bf6effa016ddc1f8426f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35143
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch skips all the dawn_end2end_tests using glTextureView() on the
OpenGL ES backend as glTextureView() is not available in OpenGL ES.
With this patch all the dawn_end2end_tests will be able to run on Intel
Mesa OpenGL ES drivers with no crash.
BUG=dawn:580
Change-Id: I420eebfd699edf745bd08cb941f3143aad2fbd06
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36040
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This makes it less manual code and less error prone to
add new callbacks to the wire.
Bug: dawn:384
Change-Id: I8547af2dba8289d1badd41e53dd732c776fb5d06
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35600
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Converts most of the tests to use the new layout, with the exception
of a few that are dependent on additional Dawn changes before the
conversion can happen. The deprecation warning is not enabled yet
due to these remaining changes.
Bug: dawn:527
Change-Id: Idcfd9fc873756f5a9f88de2ce9ab65c66b79bf39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35582
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
https://dawn-review.googlesource.com/c/dawn/+/34921 introduced a couple
of bugs. This CL fixes them and tests to ensure that the new validation
logic is working correctly.
BUG=dawn:527
Change-Id: Ief01dfda0b97a202bf12ff6aeb0e7a3b84b4b81c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35700
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Updates BindGroupLayoutEntry to allow for the newly split-up descriptors
that define each binding type in it's own member (buffer, texture, etc.)
The previous style of descriptor is still supported but is deprecated.
For the sake of keeping the scope reasonable, this change does not alter
the BindingInfo structure that's used internally by the various
backends. That will come as a followup.
Bug: dawn:527
Change-Id: I2f301f5f36fa2ce7ff15126ac90dc4c19d5e32ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34921
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This runs dawn_end2end_tests both with/without use_tint_generator on
Vulkan, OpenGL, and OpenGL ES backends. This is a temporary solution
until we add an dawn_end2end_use_tint_generator_tests suite in the
bot configuration after all backends can support use_tint_generator or
have the appropriate test suppressions.
Bug: dawn:571
Change-Id: I44ab0ba7261160e34dbad512d98602427dc7e966
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35044
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Indexed draw buffer (color state) support on ES is not core until 3.2.
Previously, we were failing (asserting) if color state was changed for
a non-zero attachment. This CL compares the state, and only asserts if the
color state actually differs per-attachment.
It also implements a disable_indexed_draw_buffers toggle, which allows a
test to check for the functionality in a platform-independent manner.
BUG=dawn:580, dawn:582
Change-Id: I11c67b0dd72f73e7302c06cad24e8a268fb37a76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34981
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Turns on Tint generation of SPIR-V if UseTintGenerator is on.
This affects SPIR-V generation for Vulkan, and SPIR-V passed
into SPIRV-Cross to produce GLSL.
It enables DrawTests use_tint_generator for Vulkan/GL where it
should have at least basic support.
Bug: dawn:571
Change-Id: I5df1435bee17572259f5aa3605c4bf19c0136cbc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32302
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Recognizes an OOB vertex index to show consistent behavior when trying
to emulate an OOB index across backends.
Bug: dawn:575
Change-Id: Ie06d6706614843c75c217f7b3b144dc25996cd0b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34924
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Use the correct toggle when checking for support.
Also disable a test which tests it unconditionally.
Change-Id: I5f98004865df5e1f4dd6cf6eaa4769444b90e9c2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This enables all the tests which pass on ES 3.2.
BUG=dawn:580
Change-Id: I56fde768a917d74f24e53cd2f7367aa165c4ac4f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34720
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Sets IBStripCutValue on the D3D12 render pipeline to the appropriate
value when an index buffer is used. Revises primitive restart tests to
catch when IBStripCutValue is not set.
Bug: dawn:575
Change-Id: I77058d8fe62a52c09641b82d3383a404b7ac6d4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34340
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Disable 32-bit-per-component RG* format tests, since those formats are
unsupported on OpenGL ES.
BUG=dawn:580, dawn:595
Change-Id: I0bc3b03c65bbf15c7c38937ed84629c61201ff76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34780
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Also implement a workaround for missing glViewportIndexedf().
BUG=dawn:580,dawn:597
Change-Id: I618161ae9750925c1c892123607db84563f0869c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34721
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
If there is an issue with the shader, i.e. validation failing, the
former ASSERT_EQs will kill the thread that is running the lambda.
Since the main thread is waiting for a state change, if this assert
kills the thread, the test will hang forever.
This change allows the test to complete and fail correctly in the case
that the test condition fails.
Bug: tint:578
Change-Id: I6f5cc636193bf01c2d5e5d77a883fab7ec591c3e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34700
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
It was suppressed because PartitionAlloc didn't support new
(std::nothrow). Reenable the test now that ParitionAlloc
supports it.
Fixed: dawn:579
Change-Id: I4d3879ae78ee869d08bb249857af7782a6f7f443
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34465
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
This CL enable CopyTextureForBrowser to accept options. The first
supported option is flipY, which can be implemented through scale and
offset uniforms.
BUG=dawn:465
Change-Id: Ia90153ee63a50e0e40beb1c13c63764d19a0b809
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34402
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This is mostly the set of tests which are enabled on Desktop GL,
with the exception of tests which use glTextureView() (unsupported
on GLES).
BUG=dawn:580
Change-Id: I1dbefa394298f7dd31d65e920f1f4efeaebe90ec
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34520
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This enables all the C* tests which are also enabled on desktop GL.
BUG=dawn:580
Change-Id: I71cf500a19fc4f81e0de47483d9b1de49df9bf76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Skip those which currently do not pass (same as GL backend).
BUG=dawn:580
Change-Id: Id307cfb998c981d65621eb98761c22d73e5b0f81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34403
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
OpenGL ES doesn't have the glShaderStorageBlockBinding() call, so we
modify the binding decorations set in the shader instead. This requires
plumbing through some more pipeline state at shader translation time.
BUG=dawn:584
Change-Id: Ib7fdb6a7ad1eff1a99d44d55e9d923214affe702
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
CopyTextureForBrowser end2end tests had been skipped on Vulkan/Metal
backends due to crbug.com/tint/63.
Because this issue has been fixed, enable CopyTextureForBrowserTests on
Vulkan/Metal backends.
However, D3D12 backend with validation layer still stucks. Raise issue
crbug.com/dawn/592 and keep tests skip.
BUG=dawn:465
Change-Id: I819b3608d07ea7467b33263004e9e19158e73eff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34440
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
In previous internal shader, we draw a just fit-in rectangle to do the
copy. But there is arithmetic precision issues in border pixels when
copy from a large texture.
ANGLE handle the same issue by drawing a large triangle. Dawn adopte the
same idea here
BUG=dawn:465
Change-Id: I2366e28b1e96e7a33116a170023a5138d8c9f770
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33900
Reviewed-by: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Note: some shaders blocked on crbug.com/tint/329
Bug: dawn:572
Change-Id: I31e745fa5f0b5b698432442da0e6c00586fe062f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33760
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Currently TextureFormatTest.R8Uint fails on the Vulkan backend with
Vulkan validation layer enabled because we wrongly use a Linear filter
on a texture with R8Uint format.
This patch fixes this issue by using the Nearest filter in that test
instead.
BUG=dawn:588
TEST=dawn_end2end_tests/TextureFormatTest.R8Uint
Change-Id: I39714784c8f2db25923b50eb2e07b7aa111cb4c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34280
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch skips the following two dawn_end2end_tests on all D3D12
backends when the D3D12 debug layer is enabled as they started to fail
after the upgrade of Windows try bots.
- MultisampledRenderingTest.ResolveOneMultisampledTextureTwice
- MultisampledRenderingTest.ResolveInto2DArrayTexture
See dawn:462 for more details.
BUG=dawn:462
Change-Id: I99c65ce250ba5b405a2143e6f866fd21ae33d63a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34281
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Add support for the OpenGL ES backend to DawnTest.
Enable its use in BasicTests.
BUG=dawn:580
Change-Id: I920f3a8107928d3ecd5b1506fde5242bec4eef31
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33861
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This also simplifies a bunch of code in backends that was used to handle
getting the indexFormat from the pipeline "late".
Bug: dawn:502
Change-Id: Ibae50c8df21323fd391515f6036552e9fb868d93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32023
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This change is a prerequisite to D3D pipeline caching.
This change introduces:
- Caching interface which enables the cache.
- Helper for backends to load/store blobs to be cached.
- Ability to cache HLSL shaders.
Bug:dawn:549
Change-Id: I2af759882d18b3f45dc63e49dcb6a3caa1be3485
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32305
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
With the recent enabling of PartitionAlloc on Windows this test is
crashing because PartitionAlloc raises an exception on OOM instead of
returning nullptr.
Bug: dawn:579
Change-Id: I07577ef96272dc7ed26f6922c67ed09f1e5ca97d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33560
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch skips the dawn_end2end_test SwapchainTests/SwitchPresentMode
as it may sometimes hang on the latest Linux Intel Vulkan drivers.
BUG=dawn:269
Change-Id: Ieaf658b2cded8edbf6159d6d5d6bd09af7baa391
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33380
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds an additional check in the initialization of device
on D3D12 backend to ensure that 'use_dxc' is enabled only when Dawn
can load DXC DLLs (dxil.dll and dxcompiler.dll).
BUG=dawn:402
Change-Id: I85bc8698cf54b612244efc3673241f60a9cee209
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33060
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Also changes test helpers to use a generic HasToggleEnabled instead
of a helper function per-toggle.
Bug: dawn:571
Change-Id: Ifd2e787a733382dcd5ad08222616c12cb42fb62b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32300
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This makes a nearly one-to-one mapping between the JS and C APIs, which
benefits projects like Blink and Emscripten.
- JavaScript's `undefined` is equivalent to C `WGPU_STRIDE_UNDEFINED`.
- JavaScript's `0` is equivalent to C `0`.
- To implement the API correctly, Blink must special-case an actual
value coming in from JS that is equal to WGPU_STRIDE_UNDEFINED
(0xFFFF'FFFF), and inject an error.
Keeps but deprecates a reasonable approximation of the old behavior.
Bug: dawn:520
Change-Id: Ie9c992ffab82830090d0dfc3120731e89cd9691c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31140
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit adds a Toggle that switches SPIRV-cross's HLSL generator for
Tint's HLSL writer. New Toggle currently defaults to false.
Bug: dawn:548
Change-Id: I37e238c6ba887efd65727809c8a6919df515a35e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31640
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
Previsouly having a ShaderModule with multiple entrypoints with the same
name and different stages was valid in Dawn. However it is disallowed by
the WGSL specification so change Dawn to index the ShaderModule's
entrypoints only by their name (instead of name and stage).
Bug: dawn:216
Change-Id: Id6fc80a03436b008c2f057bd30c70fdf240919e8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31665
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The fix in Swiftshader has been rolled into Dawn so they pass.
Bug: dawn:524
Change-Id: I0328672f6cdb829cb28799160d9f584ebed2e422
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31666
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This CL adds sampling of depth-only and stencil-only texture
views on all backends. However, Metal on macOS <= 10.11 will
need a workaround to use separate depth/stencil textures for
each aspect since it is impossible to sample the stencil
aspect of a combined depth/stencil texture.
Also fixes sampling of depth24plus on D3D12 which had an
incomplete check for determining if a TYPELESS format is
necessary.
Bug: dawn:439, dawn:553
Change-Id: Id4991c565f822add200054296714e2dcd330119a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30725
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Like copyTextureCHROMIUM in Chromium, CopyImageBitmapToTexture can use
internal pipeline to do the GPU uploading. But Dawn doesn't support
internal pipeline now.
This patch adds the first internal pipeline for Dawn and add the API
CopyTextureForBrowser to use internal pipeline to do gpu uploading.
The patch integrates very simple wgsl vertex/fragment shaders to do
simple direct blit to verify the whole system works.
BUG=dawn:465
Change-Id: I8b566af38a10eea00f7426c39e752958ef057abd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30960
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This makes it a lot easier to modify old tests to test deprecation
behavior, and means we can mark all of the places that are going to
break in the deprecation CL (while we're thinking about it) instead of
the removal CL (which is weeks later).
It also makes it so all deprecation warnings in the tests will be
caught. Turns out that they were already clean.
Bug: dawn:520
Change-Id: I429f667207b88df04341179369bb6d24e034ca65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31141
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
With some refactoring of the relevant validation code.
Bug: dawn:520
Change-Id: Iedda0f7b1b67c20d3a88f2c4183dcc8eeae2096f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30742
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This solves an issues where when switching swapchains the previous
one was destroyed before the new one was created, doing so detached
itself from the Surface, which in turn made the new swapchain not do
a graceful transition via vkSwapchainCreateInfoKHR::oldSwapchain.
Keeping the reference on the surface makes sure we always have
knowledge of the previous swapchain when replacing it. It requires
re-working the lifetime model of NewSwapChainBase to not require a
call to DetachFromSurface in the destructor, and having the Device
explicitly tell a swapchain it got attached on creation (otherwise
there are ASSERTs firing when swapchain creation fails).
In addition, backends are changed to use a SwapChain::Create method
and fail with a validation error (for now) when the previous swapchain
didn't use the same API.
vulkan::SwapChain is updated to use the previous swapchain's device's
fenced deleter to destroy it which is important in the device
switching tests.
The SwapChainValidationTests are updated because with the lifetime
changes the texture view can be kept alive after the application has
lost the last reference to the wgpu::SwapChain.
TBRing since it was reviewed in a different CL (but for the wrong
branch).
TBR=enga@chromium.orgTBR=senorblanco@chromium.org
Bug: dawn:269
Change-Id: Ie4374b5685af990d68969ab9cd7767e53c287ace
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31041
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch fixes a crash issue when the device is destroyed before
the callback of CreateReady{Render, Compute}Pipeline is called. Now
when the callback is called in DeviceBase::ShutDown(), the cached
pipeline object will also be destroyed before the callback returns.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: I91ec2608b53591d265c0648f5c02daf7fadac85e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30744
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Changed upstream in:
- https://github.com/gpuweb/gpuweb/pull/1014
- https://github.com/gpuweb/gpuweb/pull/1130
Note that in some of the cases where width==0 || height==0 || depth==0,
this increases the number of linear data bytes required for a copy.
Since this is a corner case, no deprecation logic is added.
Removes a duplicated copy of this logic in TestUtils.cpp.
Bug: dawn:520
Change-Id: I3b3d079c6ef316df7d95ba5c349bf8de4646fa4d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30741
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
In Vulkan the swapchain can stop working if the window resizes and
doesn't match the size of the swapchain images anymore. WebGPU
applications might not handle resizes instantly, so if the swapchain
becomes incompatible we give them a temporary texture that we'll then
blit inside the real swapchain texture.
This also handles the case where the application requires more usages
than what the swapchain can support.
In addition, temporary checks are added that fail swapchain creation if
the VkSurface doesn't support BGRA8Unorm which is the only allowed
format for WebGPU swapchains at the moment.
SwapChainTests should now work on Vulkan and are enabled.
Bug: dawn:269
Change-Id: I812c0653125ed86d3a0f8f67347e961c7b207a98
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30700
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This CL updates the Dawn tests to use the new WGSL struct syntax.
Bug: tint:175
Change-Id: I7ce43385f9107f1a133117c41325a344d2241657
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30640
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Suppress a couple failing tests cause by Swiftshader's fast resolve
algorithm.
https://swiftshader.googlesource.com/SwiftShader/+log/2014e7b9290e..df17a76102df
$ git log 2014e7b92..df17a7610 --date=short --no-merges --format='%ad %ae %s'
2020-10-15 srisser Make abort on LOG_TRAP opt-in
2020-10-16 cwallez MetalSurface: correctly handle the window resizing.
2020-10-05 amaiorano Add unit tests for arithmetic ops with constant args
2018-02-01 eholk Handle mul instructions with two immediates on x86-32 and x86-64
2020-10-14 natsu Revert "Revert "Update virlg_hw path to reflect Minigbm""
2020-09-10 sugoi Fix CommandPool memory management
2020-10-12 bclayton SpirvShaderDebugger: Improve stepping for inlined functions
2020-10-10 natsu Revert "Update virlg_hw path to reflect Minigbm"
2020-10-10 swiftshader.regress Regres: Update test lists @ 139f5c35
2020-10-08 natsu Update virlg_hw path to reflect Minigbm
2020-09-19 capn Fix depth bias calculations
2020-10-08 capn Move interpolant clamping out of interpolate()
2020-10-08 bclayton SpirvShaderDebugger: Fix store() of arrays
2020-10-08 bclayton SpirvShaderDebugger: Improve ASSERT() messages
2020-10-07 bclayton SpirvShaderDebugger: Have Function inherit LexicalBlock
2020-09-30 capn Remove float division-by-zero prevention
2020-10-05 srisser Replace WARN with a LOG_TRAP
2020-10-05 srisser Reflect VK_KHR_create_renderpass2 being core
2020-10-05 zzyiwei Update Vulkan headers to version 1.2.156
2020-10-05 capn Regres: limit the number of GL tests opening X connections
2020-10-03 bclayton CMake: Add flag for controlling the logging level
2020-10-03 bclayton third_party/cppdap: Roll forward to 1fd23dda
2020-10-02 nicolascapens Regres: List regressions before summary
2020-09-16 vantablack Added support for AndroidHardwareBuffer
2020-10-02 bclayton Squashed 'third_party/marl/' changes from d29553a3730..f1c446ccdc0
2020-09-30 zzyiwei Use vndk/window.h instead of the system one
2020-10-01 swiftshader.regress Regres: Update test lists @ 5e947ada
2020-09-30 capn Fix clamping cube face coordinates to [0.0, 1.0) range
2020-09-30 nicolascapens Fix delegating eglCreateWindowSurface to CreatePlatformWindowSurface
2020-09-30 amaiorano Fix GN build
2020-09-18 amaiorano Optimize transcendentals for Subzero
2020-09-18 caramelli.devel EGL_KHR_platform_x11: wrong implementation in CreatePlatformWindowSurface()
2020-08-01 caramelli.devel Add DirectFB support for Vulkan WSI
2020-09-16 srisser Add VK_KHR_imageless_framebuffer
2020-09-22 bclayton SpirvShaderDebugger: Mark II
2020-09-25 bclayton Vulkan/Debug: Support Locations as hashmap keys
2020-09-28 bclayton System/Types: Add support for vec3
2020-09-28 bclayton Pipeline: Remove hack to disable spirv-opt when debugging
2020-09-25 bclayton Vulkan/Debug: Add Context::Lock::findFile()
2020-09-25 bclayton src/Pipeline: Misc fixes
2020-09-25 bclayton Vulkan/Debug: Various fixes / improvements to Thread
2020-09-25 bclayton Vulkan/Debug: Don't accumulate function breakpoints
2020-09-25 bclayton Vulkan/Debug: Overhaul Values / Variables
2020-09-25 bclayton Vulkan/Debug: Assert on locking context twice on same thread
2020-09-25 bclayton Vulkan/Debug: Add File::getBreakpoints()
2020-09-25 bclayton Vulkan/Debug: Split EventListener
2020-09-25 bclayton Pipeline: Fix return type of SIMD::Pointer::limit()
2020-09-25 bclayton Pipeline: Assign to SpirvRoutine::pointCoord
2020-09-24 sdefresne Explicitly filter assigments to sources variable
2020-09-23 egranata Fix a linker problem with ARM/thumb compatibility
2020-09-17 srisser Implement VK_KHR_image_format_list
2020-09-11 hidehiko Expand is_linux to is_linux || is_chromeos.
2020-04-08 natsu Support Gralloc4 in SwiftShader
2020-09-14 swiftshader.regress Regres: Update test lists @ dc552fce
2020-09-11 amaiorano CMake: normalize FOLDER property for third_party targets
2020-09-14 bclayton SpirvShaderDebugger: Add PRINT_EACH_DEFINED_DBG_INSTRUCTION
2020-09-14 bclayton SpirvShaderDebugger: Implement DebugValue
2020-09-14 bclayton SpirvShaderDebugger: Reduce lock contention
2020-09-11 capn Drop the float literal suffix
2020-09-01 jaebaek Allow OpTypeVoid for debug function return type
2020-09-09 sugoi Update PowerVR Samples to ToT
2020-09-08 capn Fix register assignment for constant arrays
2020-09-08 capn Fix component swizzle for uniform texel buffers
2020-09-08 sugoi Allow alphaToCoverage with a single sample
2020-08-26 capn Regres: Roll dEQP to latest tip-of-tree
2020-09-03 capn Don't assert on component swizzle matching identity
2020-07-29 caramelli.devel Minor change in detachImage() for Xcb, Xlib, Wayland WSIs
2020-08-06 sugoi DescriptorPool error fix
2020-09-02 sugoi Only use clang specific directives when clang is used
2020-08-26 capn Skip texel address sample offset if zero
2020-09-01 srisser Fix enum-hashing build error on Ubuntu 16.04
2020-09-01 capn Fix undefined behavior in minifloat conversion
2020-08-21 capn Add unit test for 11/10-bit minifloat denormal underflow
2020-09-01 capn Assert multisample resolve has equal input and output formats
2020-08-25 jaebaek Handle OpenCL.DebugInfo.100 DebugOperation
2020-08-25 jaebaek Handle DebugGlobalVariable using DebugInfoNone
2020-08-26 capn Optimize multisample resolve with SSE2 instructions
2020-08-26 capn Add a fast multisample resolve code path
2020-08-26 capn Make multisample resolve a Blitter method
Created with:
roll-dep third_party/swiftshader
Change-Id: Ib2bd1b2c5109cc4278de388fab612418e6b1c640
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30441
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the entry point of CreateReadyComputePipeline in both
dawn_native and dawn_wire.
TODOs:
1. Add more tests in dawn_unittests and dawn_end2end_tests.
2. Put the main logic of creating a pipeline into a separate thread.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: I7edd269a5422a8b85320a7f9173df925decba633
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30060
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
And deprecate using ::Float in the bind group layout for
"shadow textures" in the pipeline (along with a deprecation test).
Adds the ability to be used with DepthComparison only to depth textures,
this could potentially a breaking change if users where doing
depth-comparison on float32 textures but that's not supported in WebGPU.
Bug: dawn:527
Change-Id: Ib28b0443e3002e0aa2811713b9e843c2417e13e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30240
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Removes validation preventing integer formats from being cleared to
>2^24. Adds a test that clears to the largest values for UINT32 and
SINT32 formats.
Bug: dawn:537
Change-Id: I8aabd36608138725c8ddbbedd50192c0978da99c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30300
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
This CL adds support for chunking large commands by first serializing
large commands first into a separate buffer, and then sending the
buffer data chunk by chunk.
This code path is used for large writeBuffer and writeTexture, as well
as the inline memory transfer service for buffer mapping. The transfer
for writeBuffer and writeTexture will be optimized further in Chrome,
and the inline memory transfer service is currently used only in tests.
Bug: chromium:1123861, chromium:951558
Change-Id: I02491a44e653e2383174958d9c3d4a4db6fd7bde
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28882
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Use QueueBase to track fences in flight and map requests so that they
can be resolved in the order they were added. Before these tasks were
separately tracked in FenceSignalTracker and MapRequestTracker, so tasks
would be resolving out of order.
Bug: dawn:404
Change-Id: I8b58fb72c99f43bc4593f56e08920d48ac506157
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29441
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
This allows empty scissors, so add a test for it.
This disallows scissor boxes that are bigger than the renderpass
attachment so remove an end2end test for that behavior.
Update the SetScissorRect validation tests.
Bug: dawn:542
Change-Id: I5b8578a4df1b94510a9356bd4007efddf2711588
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29820
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
- Add WriteTimestamp and ResolveQuerySet on Metal
- Enable end2end tests of timestamp query on Metal
- Lazy initialize the distination buffer in ResolveQuerySet
- Update part of end2end tests to test from render pass instead of
command encoder due to we cannot write timestamp on CommandEncoder
without any copy commands on Metal.
Bug: dawn:434
Change-Id: Ie9217e1f5a00bc252d6293ef7521c2e343ba9259
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29020
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Hao Li <hao.x.li@intel.com>
As a side-effect this allows empty viewports which need special handling
in Vulkan because it is not allowed to set width to 0 (but ok to set
height to 0).
Validation tests are updated to cover the new validation checks.
Most of the viewport end2end tests are rewritten because they didn't
pass the new validation.
A new end2end test is added to test various kinds of empty viewports to
cover the extra logic in the Vulkan backend.
Bug: dawn:542
Change-Id: I8bb25612eeed04162a6b942983167eacab3a1906
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29681
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This is to match the upstream WebGPU spec.
Bug: dawn:445
Change-Id: I1a511ed9a2a04c7b95368ce724d69c128158f097
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29360
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This is a reland of b04a92f01b
with the deletion of a duplicate exported function in dawn_wire that
was causing a compilation failure on Windows.
Original change's description:
> Add a per-thread proc table using thread local storage
>
> In situations where both dawn_wire and dawn_native are used on separate
> threads (Chrome with --single-process or --in-process-gpu), it's
> desirable to have a per-thread proc table so that the WebGPU C++ API can
> still be used. This eliminates classes of bugs with manual
> reference/release errors.
>
> This also changes many of the GetProcs functions to return const
> references to the static proc tables known at compile time, instead of a
> copy.
>
> Bug: none
> Change-Id: I8775bb715b312dd9476a1903fbd797d4b1302614
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29240
> Reviewed-by: Stephen White <senorblanco@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
Bug: none
Change-Id: Id90e5372132cd93a2f8631c8185d0e71b01bc1af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29443
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This reverts commit b04a92f01b.
Reason for revert: Build failed on win-archive-dbg; see:
https://chromium-review.googlesource.com/c/chromium/src/+/2450792
Original change's description:
> Add a per-thread proc table using thread local storage
>
> In situations where both dawn_wire and dawn_native are used on separate
> threads (Chrome with --single-process or --in-process-gpu), it's
> desirable to have a per-thread proc table so that the WebGPU C++ API can
> still be used. This eliminates classes of bugs with manual
> reference/release errors.
>
> This also changes many of the GetProcs functions to return const
> references to the static proc tables known at compile time, instead of a
> copy.
>
> Bug: none
> Change-Id: I8775bb715b312dd9476a1903fbd797d4b1302614
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29240
> Reviewed-by: Stephen White <senorblanco@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,senorblanco@chromium.org,enga@chromium.org
Change-Id: I4587b457b7b2dd5d3c7457065bf4e77b95af59d7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: none
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29442
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
In situations where both dawn_wire and dawn_native are used on separate
threads (Chrome with --single-process or --in-process-gpu), it's
desirable to have a per-thread proc table so that the WebGPU C++ API can
still be used. This eliminates classes of bugs with manual
reference/release errors.
This also changes many of the GetProcs functions to return const
references to the static proc tables known at compile time, instead of a
copy.
Bug: none
Change-Id: I8775bb715b312dd9476a1903fbd797d4b1302614
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29240
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
ValidateOrSetAttachmentSize() was asserting that
textureSize.width >> attachment->GetBaseMipLevel() is nonzero.
This is not true for rectangular textures, where the smaller dimension
may hit the lower bound and must be be clamped at 1.
Fixed by calling GetMipLevelVirtualSize() which performs the clamp.
Added a test which exercises rectangular mipmapped textures as color
attachments. This required a few fixes to the test harness, which had
the same bug as that fixed in the code (assumes (width >> size) > 0).
Bug: dawn:535
Change-Id: Idde3b68feb14d8a241803d09a094b059d9935d91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29261
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Adds validation to ensure clear colors do not exceed 2^24 and a
corresponding unit test. Also removes intermediate float conversions
that are no longer necessary.
Bug: dawn:525
Change-Id: I020b98de85384c20da51158de79eab87f60dcf6d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29040
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
For sampling, check that formats without 4 components sample them as
(0, 0, 0, 1) instead. For rendering, check that extra components output
by the shader are ignored.
Bug: None
Change-Id: Ib49fcaa58e984d821667e992d3ddb1bb093bdba0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29061
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Fixed in the roll of Swiftshader.
Bug: dawn:483
Change-Id: I8baad1d8d61e7b99c01dc27f929da830ca30c8d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29081
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
In B2T, T2B and T2T copies, copySize has 0 in width, height or depth
will trigger errors in D3D12 backend.
This patch bypass the command record step for noop copy. But all
validation rules still applies to the copy.
BUG=dawn:255
Change-Id: I4d01cef2e3c1f78440014c2c6ac63a48310d99af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28521
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Returning the layouts from an export operation and then using
them in a subsequent import operation allows the import to preserve
the texture contents.
This fixes Vukan image wrapping on some AMD/NVIDIA devices.
Bug: dawn:200
Change-Id: Icbb6e759856d410bb69724b9f439bc3088756d19
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28380
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Change dawn.json to reflect changes in the WebGPU IDL. Also fixes any
conversion issues in Dawn.
Bug: dawn:525
Change-Id: Ifb46329f073bcf31d43342f20f4819eac061d5a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28400
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
In addition to adding the pass running logic, how shaders are stored
in the ShaderModule is changed, so that cached shader that was used to
create the ShaderModule is differentiated from the
modified/intermediate shader that is actually being passed to
SPIRV-Cross.
Also rolling SPIRV-Tools to pick up a fix for a bug I discovered in
the RBA pass implementation.
Roll third_party/SPIRV-Tools/ fd05605be..34ef0c3fd (25 commits)
fd05605bef..34ef0c3fdc
$ git log fd05605be..34ef0c3fd --date=short --no-merges --format='%ad %ae %s'
2020-09-16 rharrison Fix missed modification flagging (#3814)
2020-09-16 andreperezmaselco.developer spirv-fuzz: Use an irrelevant id for the unused components (#3810)
2020-09-16 stefanomil spirv-fuzz: Improvements to random number generation (#3809)
2020-09-16 greg Add buffer oob check to bindless instrumentation (#3800)
2020-09-16 vasniktel spirv-fuzz: Remove CanFindOrCreateZeroConstant (#3807)
2020-09-15 andreperezmaselco.developer spirv-fuzz: Add bit instruction synonym transformation (#3775)
2020-09-16 vasniktel spirv-fuzz: Skip unreachable blocks (#3729)
2020-09-15 afdx Fix build errors (#3804)
2020-09-15 vasniktel spirv-fuzz: Handle invalid ids in fact manager (#3742)
2020-09-15 vasniktel spirv-fuzz: Support memory instructions MoveInstructionDown (#3700)
2020-09-15 stefanomil spirv-fuzz: Pass submanagers to other submanagers when necessary (#3796)
2020-09-15 stefanomil spirv-fuzz: Transformation to flatten conditional branch (#3667)
2020-09-14 46493288+sfricke-samsung spirv-val: Add BaseInstance, BaseVertex, DrawIndex, and ViewIndex (#3782)
2020-09-14 dnovillo Properly mark IR changed if instruction folder creates more than one constant. (#3799)
2020-09-11 afdx Add missing file to BUILD.gn (#3798)
2020-09-11 antonikarp spirv-fuzz: Add TransformationDuplicateRegionWithSelection (#3773)
2020-09-11 afdx spirv-reduce: Support reducing a specific function (#3774)
2020-09-10 afdx spirv-reduce: Refactoring (#3793)
2020-09-10 afdx Favour 'integrity' over 'coherence' as a replacement for 'sanity'. (#3619)
2020-09-10 antonikarp spirv-fuzz: Fix header guards in transformations/fuzzer passes (#3784)
2020-09-10 paulthomson spirv-fuzz: Add SPIRV_FUZZ_PROTOC_COMMAND (#3789)
2020-09-10 paulthomson Add missing include (#3788)
2020-09-09 paulthomson Improve spirv-fuzz CMake code (#3781)
2020-09-08 stevenperron Allow SPV_KHR_8bit_storage extension. (#3780)
2020-09-08 stefanomil spirv-opt: Add function to compute nesting depth of a block (#3771)
Created with:
roll-dep third_party/SPIRV-Tools
BUG=dawn:523,dawn:480
Change-Id: I1f424f5fe6d67999412f286e831ea2ea26372b9e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
- Reomve buffer initialization at buffer creation in end2end tests,
and implement lazy initialization when resolving queries to buffer
on D3D12 backend.
- Add buffer lazy zero init tests for resolveQuerySet on D3D12.
- For other backends, buffer lazy initialization will be added when
its resolve method is implemented.
Bug: dawn:434
Change-Id: Ib91c004b37ca912135a1c2fbb53bbd16e2d4eac6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28461
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Also adds validation tests that reflection data is correctly computed by
entryPoint, and end2end tests that using a shader module with multiple
entryPoints works correctly.
Bug: dawn:216
Change-Id: Id2936bb220d4480872a68624996e4c42452a507d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28244
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch fixes a crash issue in both D3D12 and Vulkan backends.
Previously on D3D12 and Vulkan before a compute pass we transitioned
the states of all the resources used in the pass, and before each
dispatch call we only checked if the states of the storage buffers,
read-only storage textures and write-only storage textures need to
be transitioned. This behavior causes two issues:
1. In a compute pass a buffer or texture can be used as both read-only
and writable usages in different dispatch calls (e.g. as storage
buffer in the first dispatch, and as the uniform buffer in the next
dispatch), while this is invalid state combination on D3D12 and isn't
allowed by D3D12 validation layer.
2. In the above case, the state of the buffer is not transitioned into
UNIFORM, which does not match the required state in the next dispatch.
This patch fixes this issue by transitioning all the states in the
current bind group before each dispatch() instead of the beginning
of the compute pass.
BUG=dawn:522
TEST=dawn_end2end_tests
Change-Id: Ibeb6c41dc493ee1068b43bd89ed5a15f2331ef75
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27942
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
BUG=dawn:521
Change-Id: Ib6428ca366a70d73096f9b4442c1b7fb69a539ba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28142
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Previously, this code path was gated on whether or not the texture
format is renderable. This should not be the case as this Vulkan
command only requires the texture to have TRANSFER_DST.
Bug: dawn:145
Change-Id: Ifd8f75a70477a8d159c04d1180247cd076c767bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27941
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This patch removes the Toggle LazyClearBufferOnFirstUse and uses
the Toggle::LazyClearResourceOnFirstUse, which means buffer lazy
initialization has been enabled by default in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I6b247d9442b57b6bb3cb5a2208467036fef6b293
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Depth/stencil copies of partial subresources is disallowed in
WebGPU because this is a D3D12 restriction. This restriction
need also to be enforced on B2T, T2B and WriteTexture.
This CL also fixes the subresource whole size calucation to use
the mip level. Previously, the 0th level size was always used.
This CL updates the validation to be correct and adds tests.
The DepthStencilCopy tests are factored into smaller helpers to
reduce code duplication.
Bug: dawn:439
Change-Id: I45d4836f6be1707c5171bddef875e535e935f7f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26660
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch fixes the issues on the initialization of buffers with
MapRead usage and mappedAtCreation == true.
1. The buffers with MapRead usage and mappedAtCreation == true can be
read from the CPU side just after the creation of the buffer,
however at that time the internal pending command buffers may not
be executed, thus causing the buffer is not cleared as is expected.
2. On D3D12 the buffer with MapRead and mappedAtCreation == true is
created on the READBACK heap, so all the data written in the CPU
side cannot be uploaded to the GPU memory. When the buffer is mapped
again all the original data written through the CPU pointer will be
overwritten by the data in the GPU memory (which means it is also
cleared to 0).
This patch fixes this issue by:
1. clearing the buffers with mappedAtCreation == true on the CPU side.
2. on D3D12 making the buffer with MapRead and mappedAtCreation == true
use the staging buffer instead of mapping itself.
Note that this change is only related to the code path with Toggle
"nonzero_clear_resources_on_creation_for_testing" enabled, currently
we don't plan to do the similar change when we enable Dawn wire.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I2b3d0840333e8d99759800ab9fc141d0a7cf2f8d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch re-enables TextureSubresourceTest.MipmapLevelsTest on Vulkan
with validation layer because the bug in Vulkan validation layer has
been fixed.
BUG=dawn:517
TEST=dawn_end2end_tests
Change-Id: I654603369717a32c5c9168621fb81e8a822d50d0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27560
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
First step of a multi-part change to bring the setIndexBuffer
method up-to-date with the current WebGPU spec. This change
preserves the previous setIndexBuffer semantics for backwards
compatibility until developers have been notified and given
a grace period to transition to the new signature.
BUG=dawn:502
Change-Id: Ia8c665639494d244f52296ceadaedb320fa6c985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27182
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This reverts commit e8dc820fbc.
Reason for revert: The Vulkan validation layers bug has been fixed
Original change's description:
> Skip TextureSubresourceTest.MipmapLevelsTest on Vulkan w/ validation
>
> This test is broken after a validation layers update.
>
> Tbr=cwallez@chromium.org
> Bug: dawn:517
> Change-Id: Ia685ba7bd17d8cdb49477997aaee4e5a9f00f9c7
>
> Change-Id: I6f05516f00c8d05b96c8af578e09df9dc416385b
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27123
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,enga@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:517
Change-Id: I844960bfda35be59659ee88ff8b5028fbd0ca612
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27400
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch cleans up some issues in the end2end tests that will cause
test failures when we enable buffer lazy initialization by default.
This patch also skips a test that always fails with Vulkan validation
layer.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I40f643615b3fec4e52c90d576285534a99950915
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26960
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This test is broken after a validation layers update.
Tbr=cwallez@chromium.org
Bug: dawn:517
Change-Id: Ia685ba7bd17d8cdb49477997aaee4e5a9f00f9c7
Change-Id: I6f05516f00c8d05b96c8af578e09df9dc416385b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27123
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
In the test DepthStencilCopyTests/FromStencilAspect we are writing into
gl_FragDepth but we disable the depth writing when creating the render
pipeline, which causes Intel Mesa driver hangs when the test is running
on it. In this patch we try to add workaround to this issue by enabling
the depth writing.
BUG=dawn:439
TEST=dawn_end2end_tests
Change-Id: I618246097a26ee62c830f0ac8dc1aa0ab4d224a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
More code is now shared across backends.
Bug: dawn:483
Change-Id: I7ca1b8cbc2f12e408c94fbe5bca9fd29e47e0004
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27021
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
When using a dynamic uploader we didn't align the offset
that the allocated memory might have already had.
That fixes WriteTexture, WriteBuffer, ClearTexture and
on D3D12 ClearBuffer.
Bug: dawn:512
Change-Id: I64c7511ad6b0d3d6a28a494e1324a10ad4d38091
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27020
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
- Implement QuerySet on Vulkan backend.
- Enable end2end tests on Vulkan. The timestamp tests will be enabled
in following CL which implement timestamp query.
Bug: dawn:434
Change-Id: I7ee04380c5f6b5af561cc23e28637dcae70bc7b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Also update RG11B10Float to be name RG11B10Ufloat
Bug: dawn:22
Change-Id: I0ea76dc25c37ebaeb4c2c2c2a119d00940acc145
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25760
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Previously glFrontFace was called only if some cull mode was set. This
was incorrect because the front face also influences whether a triangle
uses stencilFront or stencilBack.
Because OpenGL default to GL_CCW (which with the Y-flip is the inverse
of wgpu::FrontFace::CCW that's default in the descriptor), if
stencilFront != stencilBack and cull mode is none, then the incorrect
stencil face descriptor was used.
Also adds a regression test for this issue.
Bug: dawn:508
Change-Id: I00d93bda6d4f030cf9db472a9f2b0deefc72707f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Previously, lazy clearing always added DEPTH_STENCIL or RENDER_TARGET to
textures because we cleared using ClearDepthStencilView or
ClearRenderTargetView. Now, we're able to clear using copies.
This also allows textures to actually use the small resource heap
placement optimization. Doing so generates debug layer warnings when the
small alignment is first tried but rejected. This CL silences those
warnings.
Bug: dawn:145
Change-Id: Id385846536b337cddcfdadc5739561c7adc30c8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Implements vertex pulling on the Metal backend, hidden behind a flag
until ready for use (we are missing support for more complicated vertex
input types).
Bug: dawn:480
Change-Id: I38028b80673693ebf21309ad5336561fb99f40dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26522
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL updates all tests not specific to the old mapping API to use the
new mapping APIs. (a couple old tests that caused difficult diffs were
removed early).
Also fix an issue where the mapAsync callback wasn't fired with Unknown
when the buffer was destroyed.
Bug: dawn:445
Change-Id: I0101f533ecb1fd995066742b60a833dc2ad522aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the end2end tests on the buffer lazy-initialization on
indirect buffers. In the last patch we have already supported buffer
lazy initialization on all the buffers used in a render pass and compute
pass, so in this patch we just need to add tests to ensure buffer lazy
initializations run as we expect on indirect buffers.
This patch also enables all the tests with write-only storage textures
on Metal, Vulkan and OpenGL with SPVC parser as these tests only fail
on D3D12 backends.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: If40b0129d6766e854cf1efdaea539a740a86ae66
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26340
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This enables depth-stencil textures to track per aspect state
independently. It lifts the restriction that depth and stencil
store ops must be the same as they now have independent clear
states. It will also enable correct barriers on Vulkan and D3D12.
Bug: dawn:439
Change-Id: I8a73187df57a1d7eee6790cb4395bdecf42b63aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26127
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This makes the validation match the spec more.
Since the change makes the validation throw less errors
than it used to, most of the tests should still be fine,
except for those I fixed.
Bug: dawn:482
Change-Id: I1d01356df66c897191a2305df419f088b45c8467
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26302
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
This patch adds the end2end tests on the buffer lazy-initialization on
vertex and index buffers. In the last patch we have already supported
buffer lazy initialization on all the buffers used in a render pass and
compute pass, so in this patch we just need to add tests to ensure
buffer lazy initializations run as we expect on vertex and index
buffers.
This patch also adds the missing checks on all the BufferZeroInitTests
to ensure the buffers are not lazily initialized when we validate if
their data is all set to zero in these tests.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: If2156027b23e9d90619b7814a542380f48af85ac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
- Add implementation of WriteTimestamp and ResolveQuerySet on D3D12, but
not add compute shader to post-process the result yet.
- Add end2end tests for timestamp query on command encoder/render
pass/compute pass.
Bug: dawn:434
Change-Id: I7f763bc46d651818da3f69bc72ea2e403cf2674d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25845
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Chromium always sends arrayLayer instead of origin.depth since
the migration hasn't been finished yet. This wasn't caught
in Dawn's testing since we are using origin.depth everywhere.
Bug: dawn:483
Change-Id: I13b1ccfb016eea01a3291ca439457db09966e9a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26160
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
The value 0 is the default value for default-constructed C descriptors
and should be allowed.
Bug: dawn:22
Change-Id: I876ec4d9c6d70a798b0d6cea5c2ccecaad850eff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch fixes a bug on the clear of color attachments with signed or
unsigned integer formats on Vulkan and OpenGL by using the correct APIs
to set the clear color for signed/unsigned integer formats.
BUG=dawn:497
Change-Id: If1bc9858875e6384e71c15bb6770fbbb10045037
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26041
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Added the alphaToCoverage functionality with some
end2end tests. There is no validation for disabling alphaToCoverage
mode if SV_Coverage is statically used by the shader yet.
Bug: dawn:494
Change-Id: I9df15b35697ea05a064b092edae9d5d20f73c4d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25761
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
E2E tests fail to pass with backend validation. Disable these tests
until there is resolution from the investigation.
BUG=dawn:462
Change-Id: I0325bafb31cc706be122a601ecfe154bf8880b5b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25680
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Some tests are not enabled in D3D12 yet because SPIRV-Cross lacks
support for gl_SampleMask.
Bug: dawn:491
Change-Id: I6cce56b5d0ab883f39b8d58987246c08a23b6410
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25580
Reviewed-by: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Added the sampleMask functionality in Vulkan with some
end2end tests including tests for the shader-output
mask.
Bug: dawn:491
Change-Id: Ib39682d8857729adb4776bc2f2d8e759bf75677b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25340
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds the check and implementations of buffer lazy
initialization before CopyBufferToTexture().
The support of buffer lazy initialization before CopyTextureToBuffer()
is much more complicated than what we do for CopyBufferToTexture(), so
we decide to put it in another CL instead of writing them together with
CopyBufferToTexture().
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I45fdcdde2c9a0dafff23623815fc35c877990ef1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
The CL that added offset/size args landed about the same time
as the CL that adding zero init mapping tests (without the args).
Tbr=cwallez@chromium.org
Bug: dawn:445, dawn:414
Change-Id: I388399d425c3a3c12be79b160686caaf3d81a89c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25162
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Depth texture values outside the 0-1 range are not supported without
an extension.
Bug: dawn:413, dawn:367
Change-Id: I75e7f0de054d6f9a4bac7c6b955c65db810fe36e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24681
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch implements buffer lazy initialization beffor MapAsync() and
buffer creation with BufferDescriptor.mappedAtCreation == true.
Note that this patch doesn't initialize buffers in MapReadAsyc() and
MapWriteAsync() because they are deprecated and will be removed soon.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: Ifea99833897081f599c45797e0829c57de1ac926
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24687
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Fixing an earlier TODO about aligning bytesPerRow in WriteTextureImpl
to VkPhysicalDeviceLimits::optimalBufferCopyRowPitch.
Bug: dawn:483
Change-Id: Ided2d367177f2f886a84f232c77f1f9f0d50d05d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24981
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Also removes suppressions for tests that pass after
https://swiftshader-review.googlesource.com/c/SwiftShader/+/46509https://swiftshader.googlesource.com/SwiftShader/+log/ad65826a2ab1..e8dd233c7a85
$ git log ad65826a2..e8dd233c7 --date=short --no-merges --format='%ad %ae %s'
2020-07-16 cwallez Fix B<->T copies of multiple array layers and unpacked rowpitch
2020-07-15 bclayton Regres: Collate and add new documentation for Regres
2020-04-08 natsu Support Gralloc3 in SwiftShader
2020-07-14 swiftshader.regress Regres: Update test lists @ cd0af645
2020-07-13 capn Undefine Bool after the headers that define them
2020-07-11 capn Remove dead ASTC code for GLES
2020-07-09 capn Rename command classes to match API calls
2020-06-04 srisser Add decoder for BC6h
2020-06-15 sugoi Image dirtiness
2020-07-09 amaiorano Android: build against llvm-10 instead of llvm-7
Created with:
roll-dep third_party/swiftshader
Bug: None
Change-Id: Ife6dcf9f832e4aaab40de3bdb62d4b1eb258d2f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25042
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Added implementation of writeTexture in Metal. It's using a
staging buffer instead of writing directly from the CPU to
the texture, because Dawn uses the private storage mode for
most of the Metal textures.
Bug: dawn:483
Change-Id: I6b85ee8bbe343881337bdb203a122dc1f1523177
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24581
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch optimizes the implementation of buffer-to-texture and
texture-to-buffer computations on D3D12 backends by computing
TextureCopySplits once for all the 2D texture array layers in the
copy instead of computing it once per layer. You can see the
comments in the function D3D12::ComputeTextureCopySplits() for more
details.
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: I1b66d24d2418147957fbe03e2c25144bd043a62e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24643
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
kMaxBindingsPerGroup is not a real WebGPU limit. Code in Dawn that
uses it now uses dynamically sized vectors, optimistic stack_vecs or
a different limit like kMaxDynamicBuffersPerPipelineLayout.
The CL introduces kMaxOptimalBindingsPerGroup=32 which is used to size
the static portion of stack_vecs, but the value is tentative.
Bug: dawn:443
Change-Id: I08e06bed6531bed8b4365f36cf2fc0579ac5f180
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23502
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
MapAsync in dawn_native is fully implemented and only missing
a couple cleanups that can be done once MapRead/WriteAsync are
removed.
MapAsync in dawn_wire is left as a pure shim on top of
MapRead/WriteAsync and will be transitioned to its own commands
in follow-ups.
All MapRead/WriteAsync end2end and validation tests are duplicated
for MapAsync.
Bug: dawn:445
Change-Id: Ib1430b9257149917be19a84f13e0ddd2a8eccc32
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This CL adds per-stage and per-pipeline-layout limits according
to the WebGPU spec. It also slightly increases kMaxBindingsPerGroup
from 16 to 24 so that these limits can be effectively tested
without hitting kMaxBindingsPerGroup. kMaxBindingsPerGroup is not a
real WebGPU limit and will be removed in future patches.
Bug: dawn:443
Change-Id: I72be062cd31dea4ebd851f2d9f8274a77f286846
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24481
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch implements buffer lazy initialization before
CopyBufferToBuffer() behind the toggle LazyClearBufferOnFirstUse.
- If the source buffer is not initialized, it will be cleared to 0
before CopyBufferToBuffer().
- If the destination buffer is not initialized and the copy doesn't
overwrite the whole buffer, it will be cleared to 0 before
CopyBufferToBuffer(), otherwise the buffer shouldn't be cleared.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I3d0512c6376a1ed8928e86f8e56fefebc16910fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24360
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL:
- Adds mappedAtCreation to dawn.json
- Changes dawn_native to implement CreateBufferMapped in terms of
mappedAtCreation.
- Duplicates all the CreateBufferMappedTests to mappedAtCreation tests
(both validation and end2end).
- Implements dawn_wire's mappedAtCreation in terms of
CreateBufferMapped. The reversal in dawn_wire will be done in a
follow-up CL.
Bug: dawn:445
Change-Id: I70b9fa729b1402524a6b993c3f288987eb65c6c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24083
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
- Move wgpu::TextureUsage::Storage at the end of the enum.
- Reorder some methods of device to be in alphabetical order.
- Reorder members of wgpu::QuerySetDescriptor.
- Change SurfaceDescriptorFromHTMLCanvasID to
SurfaceDescriptorFromCanvasHTMLDescriptor.
Bug: dawn:22
Change-Id: Ib18fbaf153ad2969b0d0c4e49682e8736b00776c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24280
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
GetMappedRange never produces errors and instead returns nullptr when it
is disallowed. When in a correct state, should return a valid pointer as
much as possible, even if the buffer is an error or if the device is
lost.
Adds tests for error buffers and device loss, and modify existing tests
to not expect a device error.
Also removes some dead code in the Vulkan backend and adds a fix for
missing deallocation of VkMemory on device shutdown.
Bug: dawn:445
Change-Id: Ia844ee3493cdaf75083424743dd194fa94faf591
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24160
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This patch implements buffer lazy initialization before writeBuffer():
if the buffer is not initialized and writeBuffer() doesn't cover the
whole buffer, the buffer will be cleared to 0, otherwise the buffer
shouldn't be cleared.
This patch also introduces a toggle LazyClearBufferOnFirstUse for the
development of buffer lazy initialization: before buffer lazy
initialization being completely supported, all the related code will
only be enabled behind this toggle to prevent the buffers with valid
content being unexpectedly cleared.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I99a2aa98ca4b9b21d69c6b32080afb525e2c4ad3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24041
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch fixes two bugs in the copy commands with BC formats and
multiple array layers on D3D12 and OpenGL and adds two end2end tests as
the regression tests.
This patch also removes "viewArrayLayer" in the struct CopyConfig used
in CompressedTextureBCFormatTest and sets the base array layer into
CopyConfig.copyOrigin3D.z instead.
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: I1c2e6b79fb7c44fc996655ab5a908e27ba8c4729
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24183
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The stress test is causing timeouts on slower GPUs
due to the TDR threshold being hit. This halves the
number of writes required to complete the test.
BUG=dawn:228
Change-Id: I18dfa68b39a2c079b89eeadc78a69675e5c3269f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
This CL adds GetMappedRange reusing the existing GetMappedPointerImpl
call in dawn_native. In dawn_wire tracking is added to keep a
Buffer::mMappedData around.
Tests are added to test the result of Get[|Const]MappedRange in all
buffer states.
Bug: dawn:445
Change-Id: I3737dc4d36f31d392839952da0b5c0d10c7c8a88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
In a render/compute pass, if a texture is used as the same usages
across its subresources, and it is also used as different usages
across its subresources. We should mark that it is not used as the
same usages across its subresources for this pass, and we need to
visit every single subresource to track its usages transition.
Bug: dawn:462
Change-Id: Ide0770db62a3b7b85664757b21eb3280a0bb646c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23300
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Also fix a misuse of VkBufferImageCopy that caused some Swiftshader
failures.
Bug: dawn:22
Change-Id: Ie812a590d70c7561dfcf2f78ce6c530187610e65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This patch adds the support of copying with multiple texture array
layers in one buffer-to-texture and texture-to-buffer copy command.
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: If009dbb29f2b0ef0667715eed0d66053b1491fd4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23248
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
|MTLDevice maxBufferLength| is not available until 10.14, so on
lower versions of macOS, try using |recommendedMaxWorkingSetSize|
Bug: dawn:450
Change-Id: I52dc4211cf3d7014771d580a9af9c72abe92a375
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23263
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
ASAN throws when hitting OOM conditions which these tests intentionally
try to create.
Bug: dawn:450
Change-Id: I635480ae329cd5ace55287d77e2b79e663174f49
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23246
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL adds support for multisampled sampling on the D3D12 backend.
This was already working on other backends. It also adds tests that all
of the sample locations are correct.
Bug: dawn:431
Change-Id: I6849e5e2d708ad4824e6db2665d668d43a4ef5ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23245
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Retrieval filter was receiving errors that shouldn't be
stored or not storing new errors. Since these errors are
never reaching the storage filter or being stored without
being filtered, this workaround removes the storage
filter entirely and filters them upon being retrieved.
After the change, two new E2E tests fail
backend validation and require further investigation.
Bug: dawn:460
Change-Id: I92d8c55c71832064b94e8ff0307e7af57ea81fda
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23144
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
This patch does several clean-ups in CopyTests as a preparation of
supporting buffer-to-texture and texture-to-buffer copies with multiple
texture array layers.
1. Remove the zero-initialization of textures in CopyTests_B2T
2. Use a big buffer that contains the pixel data in all the texture
array layers instead of several small ones that only contains one
texture array layer.
3. Make CopyTests_T2T::DoTest() also use CopyTests::TextureSpec as its
input parameter.
4. Add tests for the copies with multiple texture array layers. In this
patch we just copy the data once per texture array layer, while in
the next patch we will be able to copy the data for all the related
texture array layers in one copy command.
5. Move some helper functions for copy tests to WGPUHelpers.cpp
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: Ia0150a6c55fffce3e24dda2cd45fd920b0873dc9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23120
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
All existing tests and samples are updated and deprecation tests added.
CommandEncoder still encodes using arrayLayers so the backends are
unchanged. They will be handled in a follow-up CL.
Bug: dawn:22
Change-Id: Ib5346b46eb04d97349cab8f32ef8da5034726ca8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23104
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This CL checks buffer sizes before creating map read/write handles.
It is an error to map a buffer that can't be addressed on the CPU.
It also changes client-side synchronous errors on mapAsync to be
normal map failures, and not device lost errors. These should be
recoverable.
The CL adds additional testing for really large, but not UINT64_MAX
buffers, and fixes a VVL warning when buffer allocations exceed the
size of their memory heap.
Bug: dawn:450, dawn:398, chromium:1014740
Change-Id: Ieb34c04c3d01c429b7e3b7810729d5e91ecb6270
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22626
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This updates CL:
- Adds a deprecation warning to use size.depth instead of
arrayLayerCount.
- Changes all tests and samples to use size.depth.
- Adds deprecation tests for the change.
In particular the state tracking in TextureBase isn't changed yet
because it requires non-trivial changes in the backends. It will be done
in a follow-up CL.
Bug:dawn:22
Change-Id: Ic02dfb5baaba8d5b06cd339ce988e9b1d16cb5e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23101
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on OpenGL backends as a preparation of supporting
buffer lazy-initialization in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: Ib49ad17a5d89e14dbdb08d2eb8d6441fadb68f10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23143
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on D3D12 backends as a preparation of supporting
buffer lazy-initialization in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: Id4f45ff5ccf906692c3855451b120aa56f68c7a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23142
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This case verifies that reading from one read-only storage texture then
writing into another write-only storage texture in one dispatch are
supported in compute shader.
Bug: dawn:458
Change-Id: If1b4c13da067fa39b45a378b54c22a4162695c8d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23040
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This catches a few driver bugs or validation errors when doing empty
copies.
Bug: dawn:446
Change-Id: Ibef50b0c03b2fa24bc00cf5c7b6d26b8ac6fae8a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19602
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
When creating a zero-sized buffer mapped, StagingBuffer creation
is skipped. This required adding a new MappedAtCreation state
since mStagingBuffer couldn't be used as a tag value for that.
Made the OpenGL backend always create non-zero-sized buffers.
Finally added tests for MapRead/WriteAsync and CreateBufferMapped
of zero-sized buffers.
Bug: dawn:446
Change-Id: I04f6fe98fd646f1867c21065cd1cd33a1595e19f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21481
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on Vulkan backends as a preparation of supporting
buffer lazy-initialization in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I7619d02ae898e30fd15438d35437802a09e959cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22981
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This patch enables the tests CopyTests_T2T/CopyWithinSameTexture* on
D3D12 after the D3D12 texture subresource tracking has been supported.
This patch also changes the related comment in Vulkan as WebGPU CG has
already decided to disallow the overlaps among source and destination
subresources in texture-to-texture copies.
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: Ibf008c800cfea62658050f565f321a391412c54c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23000
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Pipeline layout incorrectly indexes into a root table array
when there are more root descriptors than root tables.
To fix, the array is dynamically sized where parameters
are appended instead of indexed into the root signature.
Bug: dawn:449
Change-Id: I6d7f65fb791d323704b1c3a3af9c871a79e32a30
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22960
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Metal supports FP16 on both macOS and iOS, so we can
unconditionally enable this extension on Metal backend.
BUG=dawn:426
TEST=dawn_end2end_tests
Change-Id: I16c9c907bb112a66e76506ede9bc89a04313d7b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22882
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on Metal backends as a preparation of supporting buffer
lazy-initializations in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: Ia7106482922aeb0521affa206f459d40938a0131
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22861
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
When we use a texture for different purpose, we need to add proper
barrier(s) in order to make it ready. Previously, the barrier is
done per entire texture. So it is invalid to sample/read/copy from
one subresource (say a mip/array slice) and render/write/copy to
another subresource of the same texture at the same time.
With this patch, barrier is set per each texture subresource. So it is
valid to use a subresource as source and use another subresource of the
same texture as destination at the same time.
However, planar slices like depth/stencil planes are not handled
gracefully. This is a TODO task. Another task is to combine barriers
into one if they can be combined. I will do this optimization in
another patch in near future.
Bug: dawn:157
Change-Id: I783a76cb88fcdffb60c307ddfb89d50f1583201a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22101
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This reverts commit 0357eed7de
and reland commit bdc05c3d5f.
The Vulkan-Loader has a bug where if the instance is created
with Vulkan 1.1 and not the promoted extensions, it will skip
emulation and if the ICD doesn't support Vulkan 1.1 nor the
extensions. Enable the promoted extensions, even when creating
a Vulkan 1.1 instance.
Original change's description:
> Check FP16 support on vulkan backend
>
> This patch check FP16 support on vulkan backend, and introduces
> the shader_float16 extension.
>
> BUG=dawn:426
> TEST=dawn_end2end_tests
>
> Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
Bug: chromium:1087896, dawn:426
Change-Id: I2c4465fb2fe957966b44d3e5840112219481c639
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22781
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds validations on the texture-to-texture copies within the
same texture to align with the latest change in WebGPU SPEC: When the
source and destination textures are the same one, the source and the
destination subresources involved in the copy must not overlap.
Note that we don't enable the newly added end2end tests on D3D12
because when doing texture-to-texture copy within the same texture, we
need to set the source subresources into TRANSFER_SRC state and set the
destination subresources into TRANSFER_DEST state, while right now we
don't support subresource tracking on D3D12.
BUG=dawn:453
TEST=dawn_unittests
TEST=dawn_end2end_tests
Change-Id: I6408640d01beaf6ab9ef30b001e9c87cfecbdd65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21601
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch changes all the tests related to write-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I4e49efc21f768a9b7645bf334bd41a97fd4838e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22663
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch changes all the tests related to read-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I4d6ddbee638a787a2dcfc626bd4963a9b9043772
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22640
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
To avoid overly ticking, we only want to tick when:
1. the last submitted serial has moved beyond the completed serial
2. or the completed serial has not reached the future command serial added
by the trackers (MapRequestTracker, FenceSignalTracker, ErrorScopeTracker).
Bug: dawn:400
Change-Id: Ie7c65acc332846ac1a27f9a18f230149d96d2189
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19062
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Bug: dawn:433
Change-Id: I47d9ffe16d6ad7730628dc27ec6708006cf4384d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22560
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
If the shader declares a storage buffer RO but uses storage buffer in
the BGL, the shader compiler will be told to treat these bindings as
UAV instead of SRV to avoid PSO mismatches.
Bug: dawn:410
Change-Id: I3be3257449de55fd2d35e914233b48c6f7121b58
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22322
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This was hitting an ASSERT because D3D12 doesn't have an option
to set None as the shader visibility.
Bug: dawn:448
Change-Id: I3e056e531e7d1bb89da1736bc609bfe97a2fa194
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22324
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
A previous CL sorted bindings by binding number, but bindings were first
sorted by type. This means a bind group layout with mixed dynamic
storage and uniform buffers would not always have all dynamic bindings
in increasing order. Instead, it would be strictly increasing within
each section of uniform/storage buffers. This CL corrects the issue
by first sorting dynamic buffers by binding number.
Bug: dawn:408
Change-Id: I3689eb64ad8aa8768cebe266eebcba75a21894ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22303
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This patch adds the basic supports of read-only and write-only storage
textures on OpenGL backend. Currently on OpenGL backend we only support
using either a layer of a texture or the entire texture as either read-
only or write-only storage texture.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I235b98d8d961a17739ea35eec9726dcc80889c4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This adds tests that it is possible to render into a subresource bound
as an output attachment. Attaching a subresource as an output attachment
is still not implemented correctly on OpenGL and Metal.
This CL also adds a helper to DawnTest to allow checking stencil buffer
contents.
Bug: dawn:430
Change-Id: Ic8652dd9da8d3c7a47d7b0548306e2054f642e7d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22164
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the supports of copying multiple array layers of a
2D array texture in one texture-to-texture call. Note that in D3D12
and Metal it is implemented by copying each array layer in a for-loop.
Note that we need extra validations when the source and destination
texture are the same one in a texture-to-texture copy. This CL does
not include these validations and we will add them in another one.
BUG=dawn:18
TEST=dawn_unittests, dawn_end2end_tests
Change-Id: I1239543e5692e140474b3c1de0b3579be449e283
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch check FP16 support on vulkan backend, and introduces
the shader_float16 extension.
BUG=dawn:426
TEST=dawn_end2end_tests
Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This change implemented texture subresource on Vulkan. It added a new
function to handle barriers for texture subresource for bind groups.
It also simplified barriers which are set for texture clear and copy.
Before this patch, all barriers are done upon all mip levels and all
array layers. With this patch, barriers are done upon particular mip
level(s) and array layer(s).
We may need more texture subresource end2end tests for copy and clear
opterations. I will visit that later.
Bug: dawn:157
Change-Id: Ie2247c6315326494f2d3736334e84b2867a16c17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22024
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds the dawn_end2end_tests on the use of 2D array texture
views as read-only and write-only storage textures.
In HLSL neither RWTextureCube nor RWTextureCubeArray are supported, and
the HLSL function Load() also accept neither TextureCube nor
TextureCubeArray, thus we can neither support imageCube nor
imageCubeArray in the shaders used by Dawn.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I0bce8bd3bff75baa14943b974ef3a6cc2b6d2434
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21980
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This skips tests that would fail on SwiftShader on systems with
no display.
Bug: dawn:283
Change-Id: Ie3aa46349df3116305712a5aa143d874cef0d4b4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21781
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch adds the validation that forbids the buffer-to-buffer copies
when the source and destination buffer are the same one as in D3D12 the
Source and Destination resource cannot be the same when doing a
CopyBufferRegion.
BUG=dawn:17, dawn:420
TEST=dawn_unittests
Change-Id: Ie3e0c5361919ff369240a65d6e7fbae05b8332b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21780
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
The tests can pass on Metal and OpenGL backend as expected.
But they can't pass on D3D12 and Vulkan backend. I will work
on that soon.
Bug: dawn:157
Change-Id: I4fcf229f7a24369004d5594a3801f0acad804fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21341
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds dawn_end2end_tests to verify any textures whose first
use is being used as read-only or write-only storage texture have been
cleared to 0.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I26a1b6b46ba8fc87c6599870771192262ce07d83
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This is a reland of 071fe56ffe
It creates textures as TYPELESS if they may need reinterpretation
of the bit layout. Right now only sampled Depth32Float needs this
so it is special-cased.
Original change's description:
> Support depth32float sampling on D3D12
>
> Bug: dawn:367
> Change-Id: I026e718130cbd92427c6292045fd041c878d4f77
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20840
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Stephen White <senorblanco@chromium.org>
Bug: dawn:367
Change-Id: I8b0ad465915c4476099fc1097e0cd02b23bd21b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21640
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
They were deprecated in favor of bytesPerRow and rowsPerImage.
Bug: dawn:22
Change-Id: I5bd3262ee8ba2f891d01f6b8a3f5df86f7596686
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21684
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
It was deprecated in favor of chaining a
wgpu::ShaderModuleSPIRVDescriptor.
Bug: dawn:22
Change-Id: I210cd7c21c33c6ca8dd286ea64389b774a4355e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21683
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
It was deprecated in favor of wgpu::Device::GetDefaultQueue.
Bug: dawn:22
Change-Id: I28d7e616b2beb7de8eed3a3df501eb97a6475928
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21682
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
It was deprecated in favor of viewDimension.
Bug: dawn:22
Change-Id: I8016d7440d98cc69acd1b48cb76f7ae1c1353896
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21681
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This removes the following types and members as well as fixup code
and depraction tests for them:
- wgpu::BindGroupLayoutBinding
- wgpu::BindGroupLayoutDescriptor::bindingCount
- wgpu::BindGroupLayoutDescriptor::bindings
- wgpu::BindGroupBinding
- wgpu::BindGroupDescriptor::bindingCount
- wgpu::BindGroupDescriptor::bindings
Bug: dawn:22
Change-Id: Ifc0e25107f3dcfbb850624cb362909f38c90bec2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21680
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the validation on the buffer-to-buffer copies within the
same buffer. When the source and destination buffer are the same one in
CopyBufferToBuffer(), the copy region cannot overlap or it will cause
undefined behaviors on Metal and Vulkan.
BUG=dawn:17
TEST=dawn_unittests, dawn_end2end_tests
Change-Id: I63ab790787ec0a973ae22787a9348bddfb6a5373
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21602
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This fixes a bug where dynamic offsets were applied to the wrong bindings.
Dynamic offsets are applied in increasing order of binding number.
Bug: dawn:408
Change-Id: I3de6ee1bfd6e00239ddc46f820c3f81ba82815cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This is valid in WebGPU but causes validation errors in backends.
Also make it an OOM error on Metal to request a buffer close to
UINT32_MAX size because it would truncate the size, and could lead to
OOBs.
Bug: chromium:1069076
Change-Id: Ib961cb236cb7cabc0ae21203bf1d72ba82a56272
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Bug: dawn:367
Change-Id: I026e718130cbd92427c6292045fd041c878d4f77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This patch adds the basic supports of read-only and write-only storage
textures on D3D12.
The subresource tracking and barriers on the subresources used as
read-only and write-only storage textures are not included in this
patch.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: Ie29a3a9962cd1a79217bc87815ed0bd27623e3a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21140
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This renames ComparisonSamplerTests to DepthSamplingTests
and adds tests which do normal sampling of depth32float textures
as well as sampling and comparison sampling in compute shaders.
Comparison samplers in compute shaders appear to be broken at least
on Metal Intel Haswell Iris 5100
Bug: dawn:367, dawn:401
Change-Id: I4a8208265675892d42b591126ffed2aadd420ab1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20782
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Depth textures outside the 0-1 range are clamped on OpenGL unless we
reinterpret contents as R32
Bug: dawn:367
Change-Id: Ifb539689c55bb5a4a16427025c9f0d97c4156c6b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20823
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This patch adds the basic supports of read-only and write-only storage
textures on Vulkan.
The subresource tracking and barriers on the subresources used as
read-only and write-only storage textures are not included in this
patch.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I6831b96202a97182763ecd28bc41ab03df904a7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20560
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds the basic supports of both read-only and write-only
storage textures on Metal with several simple end2end tests that use
read-only or write-only storage textures in every shader stage.
Here are the follow-ups after this patch:
1. test all the texture formats that can be used as both read-only and
write-only storage textures.
2. support using a texture with multiple different binding types in one
rendering or compute encoders.
3. test image2DArray, imageCube and imageCubeArray.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: Id0de623f7c48389b3b1e90b34a34fd16b14e1477
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Add missing includes:
- Add missing vector include WGPUHelper.h
- Add missing algorithm include as there is a std::transform used in DawnPerfTestPlatform.cpp
Remove c++20 designated initializers from tests.
Removing these as we target c++14 and they trigger warnings in MSVC.
Bug: dawn:394
Change-Id: Id7aea9ef953cc9baa5b7633a036dd09a96aca130
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20460
Commit-Queue: Felix Maier <xilefmai@gmail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reland with a fix where commands only start being serialized by the
device after the first GetDevice() is called, not in the constructor.
This makes it so calling GetDefaultQueue always returns the same
object. It required updating various WireTests to account for the
additional wire calls.
Bug: dawn:22
Change-Id: Ibe43d84b25100f58a9ec5029a9341e400aec97f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19982
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is a reland of 96c4019214
It includes a fix to add a dummy descriptor count if the
VkDescriptorPool would be empty, and adds a test that a bind group
with an empty bind group layout may be created and used.
Original change's description:
> Slab-allocate VkDescriptorSets
>
> This introduces a slab allocator for VkDescriptorSets which creates
> a VkDescriptorPool pre-allocated with multiple VkDescriptorSets per
> BindGroupLayout. In the future, we can deduplicate pools that have
> the same, or roughly the same, descriptor counts.
>
> This CL also removes the old DescriptorSetService and moves most of
> the functionality onto the DescriptorSetAllocator itself to keep
> the tracking logic in one place.
>
> Bug: dawn:340
> Change-Id: I785b17f4353fb3d40c9ccc33746600d6794efe7c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19320
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
Bug: dawn:340
Change-Id: Iabb744f110d0cab442bb857b31c87ba46bf0ad7a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20321
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This reverts commit 96c4019214.
Reason for revert: Breaks the roll, WebGPU CTS hits the
ASSERT(totalDescriptorCount > 0)
Original change's description:
> Slab-allocate VkDescriptorSets
>
> This introduces a slab allocator for VkDescriptorSets which creates
> a VkDescriptorPool pre-allocated with multiple VkDescriptorSets per
> BindGroupLayout. In the future, we can deduplicate pools that have
> the same, or roughly the same, descriptor counts.
>
> This CL also removes the old DescriptorSetService and moves most of
> the functionality onto the DescriptorSetAllocator itself to keep
> the tracking logic in one place.
>
> Bug: dawn:340
> Change-Id: I785b17f4353fb3d40c9ccc33746600d6794efe7c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19320
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,bryan.bernhart@intel.com
Change-Id: Icb58485f1080eab79b24fbcd834a89fc6206b80e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:340
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This introduces a slab allocator for VkDescriptorSets which creates
a VkDescriptorPool pre-allocated with multiple VkDescriptorSets per
BindGroupLayout. In the future, we can deduplicate pools that have
the same, or roughly the same, descriptor counts.
This CL also removes the old DescriptorSetService and moves most of
the functionality onto the DescriptorSetAllocator itself to keep
the tracking logic in one place.
Bug: dawn:340
Change-Id: I785b17f4353fb3d40c9ccc33746600d6794efe7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This is currently the only depth format that can be sampled.
Bug: dawn:367
Change-Id: Ie35c3f7eeee03661838e301453f387ae99e671d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19702
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This also adds the definition of the WGSL sub descriptor but forbids
using it for now.
Bug: dawn:22
Change-Id: I0514eec95bbcda28911547d6bda4d5257b62432b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19865
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is a reland of 6d9e4f8076
Now that the Chromium-side API change has landed, this CL can land.
Original change's description:
> Add ComparisonSampler binding type and validation tests
>
> Bug: dawn:367
> Change-Id: Iba1d3d03f6247a356b6f3fabfe7a7ba3c0753171
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18423
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
Bug: dawn:367
TBR=cwallez@chromium.org,kainino@chromium.org
Change-Id: I325d096e7ce092d17833429c3f54ef7c71189739
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20045
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This reverts commit 6d9e4f8076.
Reason for revert: Breaks the roll in Chromium, gpu_sampler.cc must first be
fixed to use the new undefined value, before this can be landed.
Original change's description:
> Add ComparisonSampler binding type and validation tests
>
> Bug: dawn:367
> Change-Id: Iba1d3d03f6247a356b6f3fabfe7a7ba3c0753171
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18423
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:367
Change-Id: Ic071a601df2063bd2da5388b2e75c1a121924a69
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19983
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This reverts commit f93791ab62.
Reason for revert: breaks gl_tests on roll.
Original change's description:
> Special-case GetDefaultQueue in the wire
>
> This makes it so calling GetDefaultQueue always returns the same
> object. It required updating various WireTests to account for the
> additional wire calls.
>
> Bug: dawn:22
>
> Change-Id: I8c74374b7c732b8bb7d0490bbc740dee0d2dface
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19726
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:22
Change-Id: Id2f051b1d4be64a6e16ee8bbe998d72028660334
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This makes it so calling GetDefaultQueue always returns the same
object. It required updating various WireTests to account for the
additional wire calls.
Bug: dawn:22
Change-Id: I8c74374b7c732b8bb7d0490bbc740dee0d2dface
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19726
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This makes all backends register the default queue at device
initialization time, so that the same queue is returned by
each call to GetDefaultQueue.
All usages of CreateQueue are replaced by GetDefaultQueue
except a couple ones that could use the queue initialized by
DawnTest::SetUp.
A deprecation warning mechanism is added so that users of Dawn
can now that they should upgrade their usage of the API. It also
comes with a backdoor so we can test that they are emitted.
New DeprecatedAPITests are added that will contain tests for
deprecated APIs, and will also check that deprecation warnings
are produced.
The special casing of GetDefaultQueue in the wire will be done
in a follow-up CL to ease the review. It happens to work through
the regular wire mechanisms at the moment but returns a different
object on each GetDefaultQueue call.
Bug: dawn:22
Change-Id: I78dc1fa474769674278d30040e8d05c658b88360
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19724
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
DynamicUploader/RingBuffer were incorrectly assuming that they could not
get empty allocation requests. Fix this and add a test.
The test also surfaced a bug in the Metal backend where the command
recording context could be left with a blit encoder open that was not
properly handled on device shutdown.
Bug: chromium:1069076
Change-Id: I9793b37142bd509254ce2894fa9f6208e9a68048
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19291
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The upstream WebGPU spec decided to not pursue CreateBufferMappedAsync,
and it adds some complexity to Dawn, so we remove it.
Bug: dawn:22
Change-Id: I4182a90c4a1aa0bfbaecd7d8f67d7049cf5df5d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17321
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Destruction of the BindGroup needs to ensure that the BindGroupLayout is
destroyed after the BindGroup. This is done by using a custom deleter which
first creates an extra reference to the BGL before deleting the BindGroup.
Bug: dawn:355
Change-Id: I819bbce13473ee4738eaa304f6dac90e0501302a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19060
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The test was failing on Swiftshader, likely because the allocations for
the SSBO and the UBO where neighbors. The UBO test uses uvec4 instead of
uint so it needs 4 times less invocations to perform the test.
Bug: dawn:283
Change-Id: Id1952505763a0a3eb34718e000cb386e1faa4ade
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19082
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
The only test where this can matter at the moment is the OpArrayLength
test, so one of the buffers tested is repurposed to test wgpu::WholeSize
with an offset.
Bug: dawn:377
Change-Id: I43f22f614dff55e399246c46892a865ec77f13c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19080
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The viewport tests assume sub-pixels precision when the Vulkan
specification explicitly allows for no subpixel precision.
Swiftshader seem to have only 4 bits of subpixel precision and fails
only this test surprisingly.
Bug: dawn:283
Change-Id: I77f6a6169a8fdff13448a612abdd4ab1dc42532e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19084
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Rendering +-INIFNITY with these formats results in a NaN when using
Swiftshader. Temporarily disable these tests while the Swiftshader issue
if being resolved.
Bug: dawn:283
Bug: swiftshader:147
Change-Id: I6e7c91ff72d0b4b6423175f5ab8586fdea42bb53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19083
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Skia uses more warnings than Dawn, enable in Dawn directly so that
rolls of Dawn into Skia don't introduce warnings. These warnings
seem useful anyway.
Bug: chromium:1064305
Change-Id: I13dc776af84151131584a95caeee2cd21ae80fea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18964
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This is to match the WebGPU API change.
The only manual changes are in dawn.json and templates. The rest was
created with the following commands:
git grep -l BindGroupLayoutBinding | xargs sed -i "" -e "s/BindGroupLayoutBinding/BindGroupLayoutEntry/g"
git grep -l BindGroupBinding | xargs sed -i "" -e "s/BindGroupBinding/BindGroupEntry/g"
git cl format
Bug: dawn:22
Change-Id: I1377eef9ea9816578441c91d167909dedc7f8e96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18863
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
And updates all places in tests and examples where they could have been
used.
Bug: dawn:22
Change-Id: Ic36e3f1810037b5addeb9e971b1da28fdd1da183
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18380
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
(Manual)?SwapChainTests had a narrowing conversions from double to float
Bug: dawn:269
Change-Id: I5b07f53556fa5461877631904fa2c1ab6c8e6596
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Also fixes a bug where we weren't validating duplicating
bindings in the shader, and where dynamic offset validation
could be incorrectly fetching the wrong bindings.
Bug: dawn:354
Change-Id: I93178c34eb4d43119e8b9de5738ae4596e9277cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The webgpu.h surface-based swapchains are implement on Metal which
required adding the present mode to NewSwapChainBase.
Additional automated tests are added which require getting the Instance
so a new getter is added to DawnTest. Additional some the state tracking
of swapchains is performed in the backend, so the
SwapChainValidationTests are turned into regular DawnTests so they can
check backends do the correct state tracking. To not lose coverage of
the Null backend, a NullBackend() DawnTestParam factory is added.
Finally swapchains cannot be entirely tested in an automated fashion, so
a new example is added called "ManualSwapChainTests" that allows
manually checking a number of properties. Documentation of the controls
and a manual test plan is in a comment at the top of the example's
source.
Bug: dawn:269
Change-Id: If62fffc29a6cefdbec62747d01c523e2a5475715
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17181
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
They were failing because services of the Metal backend like the
MapRequestTracker thought that work was still pending since the device
only waited for previous commands to complete, and not also pending
commands.
Bug: dawn:68
Change-Id: I917ecefe90707b0c89f7e9b4b7379a98ed3956d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17320
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
CopyResource may only be used for resources that have exactly the same
format, dimension, mips, layers. And it can only be used if the entire
texture region is copied.
Bug: dawn:353
Change-Id: Ia8f96cc10c88fe026e23bce2d0532624725b12e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16984
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch adds the validation on the storage texture format declared in
shaders when we create a rendering or compute pipeline with read-only or
write-only storage textures.
This patch also fixes a typo in the TextureValidationTest.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Id302b4b7803d7e03b57c61de1290cc71ba940e2c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16940
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>