The change implements copy non-zero mip level for 3D textures
on D3D12 when the texture has multiple mip levels. The texture
size on level 0 can be either 256-byte aligned or 256-byte
unaligned(its size is non-power-of-two).
Bug: dawn:547
Change-Id: I8ed74fa587cfd814e7f526173dcb653d0a252a1e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51201
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
- Pipeline statistics query is not fully implemented, disallow its
creation as unsafe
- Add pipeline statistics creation in UnsafeAPIsTest, because it needs
enable extension, add a separate test class for it.
BUG: chromium:1177506
Change-Id: Ic77e04c9c854b396e7240674bd9deb0caf97a513
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53889
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
On macOS 10.15 on AMD GPU, WriteTimestamp cannot be called without any
copy commands on MTLBlitCommandEncoder, otherwise crash occurs. But this
issue is not reproduced on macOS 11.0, just disable timestamp query on
the bad version on AMD.
BUG: dawn:545
Change-Id: I69a012b2091b8ccd251d23ddb26b72e06c07492f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53581
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Implements two basic binding tests requested in a previous review. Moves
ExternalTextureState enum to be private.
Bug: dawn:798
Change-Id: I9e5ac31a92bab26b7d68568802db1fa988e849a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53700
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
If there is an empty row at the beginning of a copy region due to
alignment adjustment, this copy region split by 2D texture splitter
will be definitely incorrect for 3D textures because every depth
slice (except the first slice) will wrongly skip one row. We need
to recompute this copy region via modifying this copy region and
adding a couple more copy regions for the empty first row issue.
The idea of recomputation is:
- modify this copy region and don't copy the last row in order to
make its bufferSize.height not exceed rowsPerImage,
- use one more copy region to handle the last row of each depth
slice except the last depth slice,
- use another copy region to handle the last row of the last depth
slice.
Bug: dawn:547
Change-Id: Ib2f6019963ed29d62a9f13d7316b5f04801db8c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52341
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
There have been some bugs seen with this on some platforms.
Bug: dawn:838
Change-Id: I29fa483eee3c299960d2c998fce90d918ac4dc9d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52560
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
When we are copying data, we need to offset "rowsPerImage" rows
for each depth slice, even though this is a partial copy whose
copy height is less than rowsPerImage.
In addition, when we copy the original data into expected buffer
for comparison, we don't pack data for T2B copy and T2T copy. We
don't remove paddings during copy. So I renames PackTextureData
to CopyTextureData. For B2T copy, we do pack data. Right now we
name it CopyXXXX and we pack the data during some copies, it is
understandable. But if we name it PackXXXX but don't pack data
sometimes, it is weird. In addition, for B2T copy, we pack the
data, so I shorten the buffer size we allocated for comparison.
This change also renames "slice" to "layer" if it includes multiple
depth slices and actually means a layer, but keep slice as slice if
it means an array layer or a depth slice for different cases.
Bug: dawn:547
Change-Id: I6d82e6c25f50bd4c988b1f65f85b24ad1c191d01
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53501
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Add timestamp query back in Metal supported extensions, and calculate
the timestamp period based on CPU timestamps and GPU timestamps sampled
on device.
There is a crash issue (dawn:545) on macOS 10.15 on AMD devices, but
cannot be reproduced on macOS 11.0+, we can just disable it on AMD with
macOS 10.15 in the following CL.
Bug: dawn:434
Change-Id: Icb4823e7c3115776e64c6a41fd0aea0f6536ccdf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51720
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Details:
- Add the logging level type WGPULoggingType, including levels verbose,
info, warning, and error,
- Add the API SetLoggingCallback, which bind the callback to deal with
logging string,
- Add the return command DeviceLoggingCallback and related code,
- Add DeviceBase::EmitLog(WGPULoggingType, const char*) , and
DeviceBase::EmitLog(const char*) use WGPULoggingType_info as default,
to post logging from native or server device to bound callback
via CallbackTaskManager.
BUG: dawn:792
Change-Id: I107b9134ff8567a46fa452509799e10b6862b8d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52200
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This patch implements the asynchronous path of CreateComputePipelineAsync
on D3D12 backend with the basic framework of the dawn_unittest
AsyncTaskTest.Basic.
1. Call the constructor of dawn_native::d3d12::ComputePipeline in the main
thread.
2. Execute dawn_native::ComputePipelineBase::Initialize() (a virtual function)
asynchronously.
3. Ensure every operation in dawn_native::d3d12::ComputePipeline::Initialize()
is thread-safe (PersistentCache).
4. Save all the return values (pipeline object or error message, userdata, etc)
in a CreateComputePipelineAsyncWaitableCallbackTask object and insert this
callback task into CallbackTaskManager.
5. In Callback.Finish():
- Insert the pipeline object into the pipeline cache if necessary
- Call WGPUCreateComputePipelineAsyncCallback
Note that as we always handle the front-end pipeline cache in the main thread,
we don't need to make it thread-safe right now.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: I7eba2ce550b32439a94b2a4d1aa7f1b3383aa514
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47900
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is blocking the Tint roll which adds validation that
textureSampleCompare cannot be used in the compute stage.
Simply disabling this test for now since WGSL discussions seem to
indicate there may be a builtin added with a different name and
semantics.
Change-Id: Iaecf5865c9fb38aea3231c3ae823d783a665984d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
In every copy region, its bufferSize.height minus rowsPerImage
can be texture format's blockInfo.height (it is 1 for uncompressed
formats) at most, and it appears only if bytesPerRow is 256 and
copySize on height is a full copy.
This change will benefit 3D texture copy splitter via removing
unwanted empty rows issues. Because empty rows in 3D copy splitter
may lead to recompute/modify copy regions and there might be new
copy regions added.
The removed empty row situations are:
1) Partial copy on height: copySize.height < rowsPerImage *
blockInfo.height
2) bytesPerRow is greater than 512. For example, if bytesPerRow
is 512 and data in one row straddles two rows and there is no
empty row at the first part. The second part will have a fake
empty row if we don't recompute its alignedOffset.
3) There are two empty rows in a copy region. For example:
if data in one row straddles two rows and there is an empty row
in the first copy region. Then there will be two empty rows in
the copy region of the second part if we don't recompute the
alignedOffset.
This change also fixes an issue found by Corentin that copy related
argument "rowsPerImage" should not take effect when we are copying
one single depth or array slice.
Bug: dawn:547
Change-Id: I603291d559de1d05e420e5ed1f4cabf53de5a93f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52680
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Tests are based on the IOSurfaceWrappingTests.
Sampling tests are not implemented, since they would require
support for the samplerExternalOES sampler type in WGSL.
Bug: chromium:1205155
Change-Id: Icc114eaf6efaee93f1b8486e615f0fd307f23080
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50201
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Instead of having it as a decoration.
The old style is now deprecated and will be removed soon.
See https://github.com/gpuweb/gpuweb/pull/1735 for the WGSL spec change.
Bug: tint:846
Change-Id: Id2fa681ddf7b97cd3fa41d7b5538029d96db7e28
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53082
Reviewed-by: Corentin Wallez <cwallez@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
And fix a bug where the Metal backend hit an ASSERT when
clearing combined depth/stencil textures by copy.
Bug: dawn:780
Change-Id: Idf3061570f63d0abd3e8a41d0c251db4f6dc7e0c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Expand coverage for these tests by using combinatorial test
parameterization. Covers more cases and expands coverage to
compressed textures. This caught a bug on Vulkan where only the
first region for multi-layer compressed texture copies was cleared.
It also caught a driver bug on some Intel platforms, where clearing
the non-zero mip of a depth texture does not work.
Bug: dawn:780
Change-Id: Ic601bae111c1c2dd150f569d7e02759ca765201e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51680
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This change mainly is a preparation for 3D texture copy splitter,
which will be based on 2D texture copy splitter and then revise
or recompute incorrect copy regions if needed.
The change itself mainly rename some variables and comments and
distiguish 3D texture copies from 2D (array) texture copies. For
example, term slice is changed to layer if it only refers to layer
slices in 2D textures and it is not shared by depth slices in 3D
textures.
Bug: dawn:547
Change-Id: I6f84134a4fbcb90708901a1059b60e78e1a25ca5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This is a header-only utility so it can be easily included and
used anyhere. Include it in DawnTest.h to automatically pick up
definitions to print test parameters.
Also, work around bot limitations for very-long test names.
Bug: none
Change-Id: I940263ab0a4cc415b06fa04749694f16ff08335c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51841
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch implements the default implementation of WaitableEvent
(AsyncWaitableEvent) with std::condition_variable instead of
std::future as std::future will always block its destructor until
the async function returns, which makes us unable to clean up all
the execution environment of the async task inside the async
function.
This patch also implements WorkerThreadTaskManager to manage all
the async tasks (inherited from WorkerThreadTask) in the future,
for example all the Create*PipelineAsync() tasks.
This patch also updates the related dawn_unittest WorkerThreadTest.
Basic.
BUG=dawn:529
TEST=dawn_unittests
Change-Id: Ie789ba788789e91128ffc416e7e768923828a367
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This is the last patch to replace DAWN_SKIP_TEST_IF with
DAWN_SUPPRESS_TEST_IF or DAWN_TEST_UNSUPPORTED_IF. With this patch
DAWN_SKIP_TEST_IF will be completely removed from Dawn.
BUG=dawn:779
Change-Id: I5aec03697877ff9c6fa175f8d16eba951dd94cfa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51806
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Not doing so produces an infinite loop when iterating from begin to end.
Bug: none
Change-Id: I323587a19ba1618d7e9a326de2ee398ae5e0bb7b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51762
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Renames all the RenderPipeline*2 stuff to simple RenderPipeline* but
keeps *2 definitionas around as typedefs and wrappers so that users can
migrate away from it.
Bug: dawn:22
Change-Id: If301d81a829bba0646c3a61068f2279932b191e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51764
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is the first part to completely replace DAWN_SKIP_TEST_IF
with DAWN_SUPPRESS_TEST_IF or DAWN_TEST_UNSUPPORTED_IF.
BUG=dawn:779
Change-Id: I1795eb4271de08667d43f24b64b42d15ca4b8071
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51721
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Fences are no longer part of the WebGPU spec, and have been removed from
Blink.
Bug: dawn:22
Change-Id: I240c4c4107acfaf9facec88a43a38b5ff327c7a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50702
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
These tests are used to demonstrate that different copy scenarios
will impact how TextureCopySplitter to split copy regions for 3D
textures on D3D12.
Bug: dawn:547
Change-Id: I49947387acaa61f4eacbcd5a18c6cd8db913d2d0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Also add macros to make it easier to generate a params struct.
This makes it possible to generate parameterized tests in
dawn_end2end_tests
Bug: none
Change-Id: I009475dcc08a5274f5871237a363489cff7298f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch introduces two new macros to replace DAWN_SKIP_TEST_IF():
1. DAWN_SUPPRESSED_TEST_IF(): for the tests failing on a specific HW / backend /
OS combination
2. DAWN_TEST_UNSUPPORTED_IF(): for the tests which require an extension or a toggle
to be present /not present or some WIP features.
This patch also adds a command line parameter "--run-suppressed-tests" to disable
the macro DAWN_SUPPRESSED_TEST_IF(), so that we can test any tests that are related
to any specific HW / backend / OS combinations without changing the source code and
re-building dawn_end2end_tests.
This patch also replaces DAWN_SKIP_TEST_IF() with DAWN_SUPPRESSED_TEST_IF() or
DAWN_TEST_UNSUPPORTED_IF() in QueryTests.cpp and ShaderFloat16Tests.cpp to test
the functionality of these two new macros. DAWN_SKIP_TEST_IF() will be completely
replaced by DAWN_SUPPRESSED_TEST_IF() or DAWN_TEST_UNSUPPORTED_IF() in the next
patch.
BUG=dawn:779
Change-Id: I05db632c614b6ad348fcac85da84744e45be3ae1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51341
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Also fix and enable testing for texture initialization on OpenGLES.
This CL also factors code so that opengl::Texture::ClearTexture can
use the DoTexSubImage helper.
Note: Clearing of compressed textures on GL still unimplemented.
Bug: dawn:780
Change-Id: I5c1268ee570f2d4347d365465700dd416fbf5619
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50121
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Also add suppressions for tests failing after the ANGLE roll.
Roll third_party/angle/ 9a025fd44..835bcb1e2 (460 commits; 1 trivial rolls)
9a025fd448..835bcb1e27
$ git log 9a025fd44..835bcb1e2 --date=short --no-merges --format='%ad %ae %s'
2021-05-08 lexa.knyazev Vulkan: Support GL_EXT_texture_sRGB_RG8
2021-05-18 angle-autoroll Roll vulkan-deps from 055e71b2a367 to 3d799e0e9b08 (25 revisions)
2021-05-14 syoussefi Vulkan: Optimize respecifying an image
2021-05-17 syoussefi Vulkan: Fix a bug releasing DynamicBuffer-owned buffer
2021-05-13 cnorthrop Tests: Add Pokemon Go trace
2021-05-13 cnorthrop Capture/Replay: Add const to string pointer
2021-05-13 cnorthrop Capture/Replay: Skip glGetActiveUniform
2021-05-13 cnorthrop Capture/Replay: Reset programs on loop
2021-05-17 cnorthrop Skip Texture2DTest.TextureSize on Linux+GL+TSAN
2021-05-17 jmadill ANGLETest: Skip test setup/teardown on major error.
2021-05-17 jonahr Fix out_of_range error in System_utils_posix
2021-05-14 syoussefi Vulkan: Cleanup texture image respecify
2021-05-13 syoussefi Vulkan: Fix desc set cache bug with xfb offset
2021-05-14 jmadill Gold Tests: Implement flaky retries and sharding.
2021-05-17 angle-autoroll Roll SwiftShader from c4d054c6ad41 to af907708adb3 (2 revisions)
2021-05-17 angle-autoroll Roll Chromium from 3b747dab7bb3 to 9b886afc6e79 (485 revisions)
2021-05-14 gert.wollny Capture/Replay: Add suffix to label for test file search
2021-05-12 gert.wollny Capture/Replay: Print context diff also with frame gaps
2021-05-10 gert.wollny Capture/Replay: track robustResourceInit
2021-04-12 cclao Vulkan: Add webgl conformance/texture-size test
2021-05-14 ianelliott Vulkan: Fix AGI hierarchy
2021-05-12 cclao Skip Texture2DArrayIntegerTestES3.NonZeroBaseLevel on OSX+OpenGL
2021-05-14 syoussefi Vulkan: Disable BufferVk suballocation
2021-05-14 angle-autoroll Roll VK-GL-CTS from 1c4a387382ea to 535dfe49fc49 (1 revision)
2021-05-14 geofflang GL: Recreate textures on eglReleaseTexImage.
2021-05-12 m.maiya Bug fix in glTexParameter and glGetTexParameter validation
2021-05-12 cclao Fix IOSurfaceClientBufferTest.RenderToBGRX8888IOSurface on OSX+OpenGL
2021-05-11 jmadill Test Runner: Add test expectations parser.
2021-05-05 jonahr Reland Change to module directory when loading swiftshader ICD.
2021-04-29 sergeyu [Vulkan] Add DisplayVkNull
2021-05-14 angle-autoroll Roll VK-GL-CTS from 6498f4042d9f to 1c4a387382ea (19 revisions)
2021-05-14 cnorthrop Tests: Update capture_replay_expectations
2021-05-07 cclao Vulkan: Add feature flag to flush at framebuffer boundary
2021-05-12 lubosz.sarnecki TracePerfTests: Don't call framebuffer functions on GLES1.
2021-05-13 jplate CL: Add symbol version map to libOpenCL
2021-05-14 angle-autoroll Roll Chromium from b0687cb1f1ec to 3b747dab7bb3 (328 revisions)
2021-05-09 jplate CL: Implement context for front end and passthrough
2021-05-11 syoussefi Translator: Fix struct/uniform separation w.r.t to arrays
2021-05-13 ianelliott Disable GL_EXT_shader_framebuffer_fetch_non_coherent on Arm/QCOM
2021-05-11 jmadill Allow specifying GPU config on expectation check.
2021-05-11 syoussefi Translator: Fix local var inits vs struct/uniform separation
2021-05-12 gert.wollny Capture/Replay: recreate the EGL window if contexts don't match
2021-05-13 angle-autoroll Roll Chromium from 3fb708290557 to b0687cb1f1ec (639 revisions)
2021-05-11 geofflang Add messages for framebuffer completeness errors.
2021-03-05 syoussefi Vulkan: Allow DynamicBuffer suballocation in BufferVk
2021-05-12 syoussefi Remove teglAndroidUtil.cpp override
2021-05-13 jmadill Test Runner: Fixes to skipped tests.
2021-05-09 jplate CL: device partitioning for front end and passthrough
2021-05-12 sugoi Add array bounds checks for WebGL shaders
2021-05-13 angle-autoroll Roll SwiftShader from be169ef35238 to c4d054c6ad41 (2 revisions)
(...)
2021-04-02 jmadill Add GL_ANGLE_get_serialized_context_string.
2021-03-30 cnorthrop Tests: Add Dragon Raja trace
2021-04-02 jmadill Fix rapidjson build error in Skia.
2021-03-29 cnorthrop Capture/Replay: Support multi-digit context
2021-03-25 cclao Vulkan: Add baseLevel and generateMipmap test for immutable texture
2021-03-25 m.maiya Vulkan: Add YUV G8_B8R8_2PLANE_420_UNORM support.
2021-03-31 cclao Vulkan: Add test render to immutable texture will flush
2021-04-02 angle-autoroll Roll vulkan-deps from a0d5b9653a91 to 61083c4a2ae0 (4 revisions)
2021-03-31 gert.wollny JsonSerializer: use stubs when building without rapidjson
2021-04-02 angle-autoroll Roll Chromium from cc20ce29e7a7 to 9c9ca054e2bc (391 revisions)
2021-04-01 cnorthrop Tests: Add Aztec Ruins trace
2021-04-01 cnorthrop Tests: Add League of Legends: Wild Rift trace
2021-04-02 kainino Revert "Metal: Support importing external metal textures"
2021-03-29 xinghua.cao D3D: fix uniform block alignment error
2021-04-01 ynovikov Fix and re-enable component build of angle_apks
2021-04-01 ynovikov Add Linux, Ozone and Fuchsia chromium.angle bots to CQ
2021-03-13 lehoangq Metal: Support importing external metal textures
2021-03-30 jonahr Don't append newline to empty InfoLog stream.
2021-04-01 angle-autoroll Roll vulkan-deps from 0a4b29c05e71 to a0d5b9653a91 (6 revisions)
2021-04-01 angle-autoroll Roll Chromium from e4067deef470 to cc20ce29e7a7 (104 revisions)
2021-03-31 jonahr Revert "Reland "Add support for Linux GPU info with Vulkan backend""
2021-04-01 angle-autoroll Roll Chromium from c181ac047c8b to e4067deef470 (350 revisions)
2020-07-18 lehoangq Metal: implement ANGLE_device_metal extension.
2021-03-31 ynovikov Reland "Link angle_util statically into angle_system_info_test"
2021-03-12 jonahr GLX: Always call XSync on creation/destruction of WindowSurfaces
2021-03-31 syoussefi Add a gl-d3d-only target for the translator
2021-03-30 cclao Vulkan: Split fragment shader from ColorAttachmentAndAllShadersRead
2021-03-30 jmadill Enable messenger_lite trace on SwiftShader.
2021-03-26 syoussefi Vulkan: Remove spam output regarding pipeline cache
2021-03-31 chonggu [Fuchsia] Use manifest fragments for Cr-Fuchsia binaries
2021-03-31 angle-autoroll Roll vulkan-deps from 4b3769b941e6 to 0a4b29c05e71 (2 revisions)
2021-03-31 angle-autoroll Roll Chromium from 8599134e632f to c181ac047c8b (466 revisions)
2021-03-19 timvp Detach separable shaders
2021-03-17 timvp Support linking PPOs without attached Shaders
2021-03-30 syoussefi Vulkan: Temporarily use GOOGLEX instead of EXT for MSRTSS
2021-03-25 rafael.cintron Check return value of allocateResource instead of asserting
2021-03-17 timvp Update PPO's executable when attached program is re-linked
2021-03-30 ynovikov Replace Win x86 dEQP GPU.FYI bot with chromium.angle bot
2021-03-30 angle-autoroll Roll vulkan-deps from e0d8a486f6d5 to 4b3769b941e6 (3 revisions)
2021-03-30 angle-autoroll Roll SwiftShader from fb53aa2bb7da to 4c0f888d7ef8 (1 revision)
2021-03-30 angle-autoroll Roll Chromium from 26bf9bb622f1 to 8599134e632f (396 revisions)
2021-03-17 timvp Reland "Save/Load missing members"
2021-03-29 syoussefi Don't link with SPIR-V repos if !vulkan && !metal
2021-03-15 gert.wollny Capture/Replay: serialize context to JSON
2021-03-15 gert.wollny Capture/Replay: Enable GetTexImage tests
2021-02-23 gert.wollny capture/replay: impl CaptureGetRenderbufferImageANGLE_pixels
2021-03-25 penghuang Only enable framebufferMultisample with framebufferBlitANGLE
2021-02-23 gert.wollny capture/replay: implement CaptureGetTexImageANGLE_pixels
2021-03-29 angle-autoroll Roll vulkan-deps from 7079d8df17da to e0d8a486f6d5 (7 revisions)
2021-03-29 angle-autoroll Roll Chromium from e0abc3035c46 to 26bf9bb622f1 (218 revisions)
Roll third_party/vulkan-deps/ 105af117f..3d799e0e9 (225 commits)
https://chromium.googlesource.com/vulkan-deps/+log/105af117f053..3d799e0e9b08
$ git log 105af117f..3d799e0e9 --date=short --no-merges --format='%ad %ae %s'
2021-05-18 chromium-autoroll Roll Vulkan-ValidationLayers from 2b22f2703be9 to 1d86b3235b42 (1 revision)
2021-05-17 chromium-autoroll Roll Vulkan-ValidationLayers from 2d7f42a44fa7 to 2b22f2703be9 (3 revisions)
2021-05-17 chromium-autoroll Roll Vulkan-ValidationLayers from c46a663b305b to 2d7f42a44fa7 (1 revision)
2021-05-17 chromium-autoroll Roll Vulkan-Tools from 1d176506710c to f89f72e10562 (1 revision)
2021-05-17 chromium-autoroll Roll Vulkan-ValidationLayers from 38bdcddf817f to c46a663b305b (3 revisions)
2021-05-15 chromium-autoroll Roll Vulkan-ValidationLayers from 957552062392 to 38bdcddf817f (1 revision)
2021-05-14 chromium-autoroll Roll Vulkan-ValidationLayers from 6da4ac2df971 to 957552062392 (1 revision)
2021-05-14 chromium-autoroll Roll Vulkan-ValidationLayers from da6b48f6f5f2 to 6da4ac2df971 (2 revisions)
2021-05-14 chromium-autoroll Roll SPIRV-Tools from 18d45142e7a2 to f0d110e3058b (1 revision)
2021-05-13 chromium-autoroll Roll Vulkan-ValidationLayers from 2e2e61e6aeb4 to da6b48f6f5f2 (1 revision)
2021-05-13 chromium-autoroll Roll Vulkan-ValidationLayers from e27f26557588 to 2e2e61e6aeb4 (3 revisions)
2021-05-13 chromium-autoroll Roll Vulkan-ValidationLayers from 20678fff2a19 to e27f26557588 (4 revisions)
2021-05-13 chromium-autoroll Roll SPIRV-Tools from 010cd289db8b to 18d45142e7a2 (1 revision)
2021-05-12 chromium-autoroll Roll SPIRV-Tools from f6b59599ae6c to 010cd289db8b (1 revision)
2021-05-12 chromium-autoroll Roll SPIRV-Tools from de1cae069c06 to f6b59599ae6c (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-Tools from c251814e52e6 to 1d176506710c (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-Tools from 6407a0c8a489 to c251814e52e6 (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-Tools from 535fc4091298 to 6407a0c8a489 (1 revision)
2021-05-11 chromium-autoroll Roll glslang from d234552c3095 to 202c8abae0a3 (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-Loader from 039cea5353be to a132dee142c0 (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-Tools from 202eb962485c to 535fc4091298 (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-ValidationLayers from 0aca21bce7bc to 20678fff2a19 (15 revisions)
2021-05-11 chromium-autoroll Roll Vulkan-Tools from 4ee5f2a8bee0 to 202eb962485c (1 revision)
2021-05-11 chromium-autoroll Roll glslang from 9431c53c84c1 to d234552c3095 (1 revision)
2021-05-11 chromium-autoroll Roll SPIRV-Tools from 1020e394cb12 to de1cae069c06 (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-ValidationLayers from 5ef1ec1b87b1 to 0aca21bce7bc (6 revisions)
2021-05-10 chromium-autoroll Roll Vulkan-Headers from 3f437c4a94ae to 9af411e83fb0 (1 revision)
2021-05-07 chromium-autoroll Roll Vulkan-ValidationLayers from 6330153b2b84 to 5ef1ec1b87b1 (2 revisions)
2021-05-07 chromium-autoroll Roll glslang from 41e39c615b14 to 9431c53c84c1 (1 revision)
2021-05-07 chromium-autoroll Roll SPIRV-Cross from 0eeaffe048b9 to 418542eaefdb (1 revision)
2021-05-07 chromium-autoroll Roll SPIRV-Cross from 72a2ec4c1b56 to 0eeaffe048b9 (1 revision)
2021-05-06 chromium-autoroll Roll Vulkan-ValidationLayers from 157c4bfe15cf to 6330153b2b84 (1 revision)
2021-05-05 chromium-autoroll Roll Vulkan-ValidationLayers from 5f40eb72ecd0 to 157c4bfe15cf (1 revision)
2021-05-05 chromium-autoroll Roll Vulkan-ValidationLayers from 3cafbf75e124 to 5f40eb72ecd0 (1 revision)
2021-05-05 chromium-autoroll Roll Vulkan-ValidationLayers from 3fa29a63072b to 3cafbf75e124 (7 revisions)
2021-05-04 chromium-autoroll Roll Vulkan-Loader from f14e11c9bf69 to 039cea5353be (1 revision)
2021-05-04 chromium-autoroll Roll Vulkan-Loader from 91955fbcff84 to f14e11c9bf69 (1 revision)
2021-05-04 chromium-autoroll Roll Vulkan-ValidationLayers from 0e7f7a9e108b to 3fa29a63072b (2 revisions)
2021-05-04 chromium-autoroll Roll Vulkan-Loader from 5dcea8a449c8 to 91955fbcff84 (1 revision)
2021-05-04 chromium-autoroll Roll SPIRV-Tools from 8ec9f456e614 to 1020e394cb12 (1 revision)
2021-05-04 chromium-autoroll Roll Vulkan-ValidationLayers from 6eaf131c0cd7 to 0e7f7a9e108b (2 revisions)
2021-05-03 chromium-autoroll Roll Vulkan-ValidationLayers from 61225265ebac to 6eaf131c0cd7 (1 revision)
2021-05-03 chromium-autoroll Roll glslang from 186bccdd9f8a to 41e39c615b14 (1 revision)
2021-05-03 chromium-autoroll Roll glslang from 56b17b2f2dfc to 186bccdd9f8a (1 revision)
2021-05-03 chromium-autoroll Roll Vulkan-ValidationLayers from cd5ffbe1bac1 to 61225265ebac (1 revision)
2021-05-03 chromium-autoroll Roll Vulkan-ValidationLayers from 884579ec2928 to cd5ffbe1bac1 (1 revision)
2021-05-03 chromium-autoroll Roll Vulkan-ValidationLayers from 5f00f84a15f6 to 884579ec2928 (1 revision)
2021-04-30 chromium-autoroll Roll Vulkan-ValidationLayers from a19068db1b8b to 5f00f84a15f6 (2 revisions)
2021-04-30 chromium-autoroll Roll Vulkan-ValidationLayers from 7ab4afe5052d to a19068db1b8b (1 revision)
2021-04-29 chromium-autoroll Roll Vulkan-ValidationLayers from 5363130b7570 to 7ab4afe5052d (3 revisions)
(...)
2021-03-26 chromium-autoroll Roll SPIRV-Cross from 84d1f8aa2a40 to 28ae7b8f357c (1 revision)
2021-03-26 chromium-autoroll Roll Vulkan-ValidationLayers from 5c65b37c60d8 to 0cee3a4e5088 (2 revisions)
2021-03-26 chromium-autoroll Roll SPIRV-Tools from f22793015360 to d0c73fcee18f (1 revision)
2021-03-25 chromium-autoroll Roll Vulkan-ValidationLayers from b1a10a4bc609 to 5c65b37c60d8 (3 revisions)
2021-03-25 chromium-autoroll Roll SPIRV-Tools from ecc840d30b69 to f22793015360 (1 revision)
2021-03-24 chromium-autoroll Roll Vulkan-ValidationLayers from 8d63a36ca533 to b1a10a4bc609 (1 revision)
2021-03-24 chromium-autoroll Roll Vulkan-ValidationLayers from 56b864783fd2 to 8d63a36ca533 (1 revision)
2021-03-24 chromium-autoroll Roll SPIRV-Tools from d20c9c2cf3fb to ecc840d30b69 (1 revision)
2021-03-24 chromium-autoroll Roll Vulkan-Tools from 27c21248221f to 1d3ce716dfef (1 revision)
2021-03-23 chromium-autoroll Roll Vulkan-Loader from f17f507c2472 to 5180defc0195 (1 revision)
2021-03-23 chromium-autoroll Roll Vulkan-ValidationLayers from 50fb183594f5 to 56b864783fd2 (1 revision)
2021-03-23 chromium-autoroll Roll SPIRV-Tools from bed84792f9dd to d20c9c2cf3fb (1 revision)
2021-03-23 chromium-autoroll Roll Vulkan-Loader from 1353e80d87b4 to f17f507c2472 (1 revision)
2021-03-23 chromium-autoroll Roll glslang from c51a774ebdd2 to 2c7c84c8ac99 (1 revision)
2021-03-23 chromium-autoroll Roll SPIRV-Tools from edb8399b0ff3 to bed84792f9dd (3 revisions)
2021-03-23 chromium-autoroll Roll Vulkan-ValidationLayers from 96810e2a54f8 to 50fb183594f5 (2 revisions)
2021-03-22 chromium-autoroll Roll glslang from 6701c2540bb2 to c51a774ebdd2 (2 revisions)
2021-03-22 chromium-autoroll Roll Vulkan-ValidationLayers from cd8d97e985a4 to 96810e2a54f8 (1 revision)
2021-03-22 chromium-autoroll Roll glslang from 847a19cd2b42 to 6701c2540bb2 (2 revisions)
2021-03-22 chromium-autoroll Roll Vulkan-ValidationLayers from 0480f13e233c to cd8d97e985a4 (1 revision)
2021-03-22 chromium-autoroll Roll Vulkan-ValidationLayers from a8918dfc53cf to 0480f13e233c (1 revision)
2021-03-22 chromium-autoroll Roll Vulkan-Headers from 89d366355e6f to a8d6ab19d197 (1 revision)
2021-03-21 chromium-autoroll Roll SPIRV-Tools from 6382cbb4973e to edb8399b0ff3 (1 revision)
2021-03-20 chromium-autoroll Roll SPIRV-Tools from 6578899781f6 to 6382cbb4973e (1 revision)
2021-03-20 chromium-autoroll Roll SPIRV-Tools from 75d7c14cfb07 to 6578899781f6 (1 revision)
2021-03-20 chromium-autoroll Roll SPIRV-Tools from f2a19b0150b9 to 75d7c14cfb07 (1 revision)
2021-03-19 chromium-autoroll Roll glslang from 979319b9b161 to 847a19cd2b42 (1 revision)
2021-03-19 chromium-autoroll Roll Vulkan-ValidationLayers from 309d9bea0956 to a8918dfc53cf (3 revisions)
2021-03-19 chromium-autoroll Roll SPIRV-Tools from 8f421ced3e05 to f2a19b0150b9 (1 revision)
2021-03-19 chromium-autoroll Roll SPIRV-Tools from 2b0d16a05905 to 8f421ced3e05 (1 revision)
2021-03-19 chromium-autoroll Roll SPIRV-Tools from a732e4c03cc1 to 2b0d16a05905 (1 revision)
2021-03-19 chromium-autoroll Roll SPIRV-Tools from a611be7782de to a732e4c03cc1 (1 revision)
2021-03-18 chromium-autoroll Roll glslang from d18bcd64fa40 to 979319b9b161 (1 revision)
2021-03-18 chromium-autoroll Roll Vulkan-ValidationLayers from b6c181342bff to 309d9bea0956 (2 revisions)
2021-03-18 chromium-autoroll Roll Vulkan-ValidationLayers from f8f145df59a7 to b6c181342bff (1 revision)
2021-03-18 chromium-autoroll Roll Vulkan-ValidationLayers from d5bf0be344f5 to f8f145df59a7 (2 revisions)
2021-03-18 chromium-autoroll Roll SPIRV-Tools from 4f498774db52 to a611be7782de (1 revision)
2021-03-18 chromium-autoroll Roll glslang from f5929b8c5f83 to d18bcd64fa40 (1 revision)
2021-03-17 chromium-autoroll Roll glslang from b2e5b5c559e1 to f5929b8c5f83 (1 revision)
2021-03-17 chromium-autoroll Roll Vulkan-ValidationLayers from 894604a86c46 to d5bf0be344f5 (1 revision)
2021-03-17 chromium-autoroll Roll Vulkan-ValidationLayers from e53e4e5f0cdc to 894604a86c46 (1 revision)
2021-03-17 cwallez OWNERS: Replace dsinclair with cwallez
2021-03-17 chromium-autoroll Roll SPIRV-Tools from c040bd3ae5fa to 4f498774db52 (1 revision)
2021-03-17 chromium-autoroll Roll SPIRV-Tools from 8866fd7ae27e to c040bd3ae5fa (1 revision)
2021-03-17 chromium-autoroll Roll SPIRV-Tools from 79ab273f997e to 8866fd7ae27e (3 revisions)
2021-03-16 chromium-autoroll Roll SPIRV-Tools from 042eff73fe0d to 79ab273f997e (1 revision)
2021-03-16 chromium-autoroll Roll Vulkan-ValidationLayers from 60f29ec48880 to e53e4e5f0cdc (3 revisions)
2021-03-16 chromium-autoroll Roll Vulkan-ValidationLayers from 053e2bf22dd2 to 60f29ec48880 (3 revisions)
2021-03-16 chromium-autoroll Roll SPIRV-Tools from 4100477e76c8 to 042eff73fe0d (2 revisions)
2021-03-16 chromium-autoroll Roll SPIRV-Tools from 478754c00537 to 4100477e76c8 (1 revision)
Bug: dawn:789
Created with:
roll-dep third_party/angle third_party/vulkan-deps
Change-Id: Iacc6680ee6168390d1bf88b5bafdcef59475159d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51361
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Currently we use offset to calculate the index of the queries in
timestamp compute shader, which is incorrect. The offset is the buffer
offset where we start to write the query results, and has nothing to
do with query index. In the query availability detection, the query
index should be based on the parameter firstQuery.
Add new test for resolving a timestamp query twice to the same
destination buffer with potentially overlapping ranges.
Bug: dawn:434
Change-Id: I2b5c5b192cf5d987ac48187e8240a25937957f51
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50760
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This permits enabling the OpenGL and OpenGL ES backends independently.
This change also enables the OpenGL ES backend on Windows.
This will cause the end2end tests to run on OpenGL ES on the
GPU-less bots, via SwANGLE.
Bug: dawn:580
Change-Id: I43d514b18862d176610b95e97013a67723ddac20
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50881
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
The change renames Texture2DCopySplit and copies2D to
TextureCopySubresource and copySubresources respectively.
Because they are not used for 2D only.
I didn't change Texture2DCopySplit to TextureCopySplit in order
to reflect its meaning and distinguish it from TextureCopySplits.
TextureCopySubresource is a collection of copy regions for either a
single layer of a 1D/2D texture or all depth slices on the same
mip level of a 3D texture (They are exactly what subresources are).
It also renames function ComputeTextureCopySplit to
ComputeTextureCopySubresource, and a couple similar renaming.
Bug: dawn:547
Change-Id: I17f8b349e209af0ed1ccaee4634be1e8235a63b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The previous matmul is using 1-dimensional shared array. This PR
adds the 2-dimensional shared array. The perf result shows that:
1. For 1-dimensional shared array, enabe-robustness wil bring almost 2x
regression both for matmulFloat and matmulVec4 on Intel CFL.
2. For 2-dimensional shared array, enabe-robustness will bring almost 2x
regression on matmulFloat. But have little impact on matmulVec4 on Intel
CFL.
Tested on Intel_R_UHD_Graphics_630.
shader enable robustness disable robustness
MatMulFloatOneDimSharedArray 5383 us 3105 us
MatMulFloatTwoDimSharedArray 4788 us 2608 us
MatMulVec4OneDimSharedArray 3070 us 1743 us
MatMulVec4TwoDimSharedArray 1840 us 1802 us
Bug: dawn:594
Change-Id: Ia29a78cf70649ef8d3ba8476db1ad4d6ded80840
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50481
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Skip these tests on D3D12 because it is not implemented yet.
Bug: dawn:547
Change-Id: I0a009b00bd26bb04794bb627c53f4540462f1ca7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50243
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Bug: dawn:783
Change-Id: I3c7f0ffc3f45a0d67b411a39342e89c710604d54
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50244
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This patch skips CopyTests_T2B/CopyOneRowWithDepth32Float on all
D3D12 backends because it fails on many D3D12 drivers.
See https://crbug.com/dawn/727 for more details.
BUG=dawn:727
TEST=dawn_end2end_tests
Change-Id: I3d2c4cf363772939796a71c7efa165e57ed6ba41
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50280
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL complete the validation rules for CopyTextureForBrowser by:
- Restrict source texture must have |CopySrc| and |Sampled| usage.
- Restrict destinaton texture must have |CopyDst| and
|RenderAttachment| usage.
- Restrict sample counts of source texture and destination texture
must be 1.
- Restrict source copy origin.z must be 0.
- Restrict CopyTextureForBrowser() can only copy to single slice.
A validation unittest is added to check.
BUG=dawn:465
Change-Id: I5e645a4b69edeaf97ce1231bd7c8036027524ba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49306
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Below are the list of all the individual changes, which are a good order
in which to review this CL.
Core changes:
- Change the tracking in the frontend to produce a synchronization
scope per dispatch instead of per compute pass. Some bindgroups might
not be part of any synchronization scopes so we also track all the
referenced resources on the side so they can be checked during
Queue::Submit validation.
- Fix clearing in the GL and Metal backends to use the per-dispatch
synchronization scopes.
- Fix the Vulkan backend to use the per dispatch synchronization scopes
to produce the correct pipeline barriers. This allows the removal of
previous logic that was subtly incorrect for Indirect buffer. This
allows the merging of the Compute and Render DescriptorSetTracker into
a single small helper class.
- D3D12 changes are similar to Vulkan, but the simplification is just a
the suppression of a branch with a lot of code in
BindGroupStateTracker.
Test changes:
- Fixup all the ResourceUsageTracking tests to follow the WebGPU spec
for synchronization scopes (fixing a lot of TODOs).
- Add additional tests checking that Indirect buffers are not allowed
to be used as a writeable storage in the same synchronization scope.
- Add tests for Queue::Submit validation correctly taking into account
resources that are bound but unused in compute passes.
- Add an end2end test for using a buffer as Indirect and Storage at the
same time in a DispatchIndirect, which would previously produce
incorrect barriers in the Vulkan and D3D12 backends.
Other small changes (that I was to lazy to put in a different CL):
- Add the utils::MakePipelineLayout helper function.
- Fix Indirect not being in the list of readonly buffer usages (caught
by a test added in this CL).
Bug: dawn:632
Change-Id: I77263c3535a4ba995faccbf26255da9a2f6ed3b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49887
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Mip dimension should be greater than or equal to 1, while width >> level
may lead to 0.
Bug: dawn:547
Change-Id: Ib3dfb9fbdbed0e922df6efa366598eff0ca10df2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49506
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Note that a slice somehow means a subresource on D3D12. There
are mip slice, array slice, and plane/aspect slice in D3D12.
We reuse the term "slice" for multiple depth of a 3D texture,
although one single depth slice of multiple depth slices is
not a separate subresource of a 3D texture (all these depth
slices for one mip are a separte subresource in 3D texture).
For the reason above, this change also renames "slice" to
"layer" in some functions if "slice" is a layer in that
function. Because a layer is definitely a subresource but a
slice may not be (like a single depth slice of a 3D texture).
Bug: dawn:547
Change-Id: I88b8120ef7f73bfc261fc225f4242924da221654
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This patch fixes the incorrect return status of Create*PipelineAsync
when device is lost by explicitly calling and clearing all the
Create*PipelineAsync callbacks in DeviceBase::HandleError() when the
device is lost.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: I67a8047b2e5a54f6f85c5a4cbcf420b744ac0d5c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
GBV's ability to patch shaders with validation code
was hanging several end2end tests. Since disabling
GBV shader patching would render partial validation
ineffective, partial validation was re-mapped to have
GBV disabled while full validation enables GBV by default.
End2end tests now default to partial validation so
tests that would otherwise not run with GBV can still
have some coverage.
BUG=dawn:592
Change-Id: Iafb271b5ee8862592152fa45c34f188d64432e60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46725
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Auto-Submit: Bryan Bernhart <bryan.bernhart@intel.com>
This CL adds two helpers for more ergonomic processing of
ChainedStructs.
1. FindInChain(): Iterates through the chain and automatically
casts the ChainedStruct into the appropriate child type before
returning.
2. ValidateSTypes(): Verifies that the chain only contains structs
with sTypes from a pre-defined set. This also allows the caller
to specify one-of constraints.
3. ValidateSingleSType(): Verifies that the chain contains a
single struct with a specific sType or is an empty chain. This
is a common case of |ValidateSTypes()| and is separated out as
a fast-path.
Change-Id: I938df0bf2a9b1800b1105fb7f80fbde20bef8ec8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47680
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
- Add vkCmdFillBuffer in ResolveQuerySet to clear the buffer to 0s for
these unavailable queries if the buffer has been initialized or fully
used which won't been initialized with 0s again.
- Because vkCmdFillBuffer has driver issue on Intel Windows, Skip some
affected cases.
- Remove unsafe api checking from Occlusion Query.
Bug: dawn:434
Change-Id: Ib34f81d93b0de8f08f0eeebf3c8a967eeb5ecefb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This test was passing on SPIRV-Cross due to SPRIV-Cross's
overreporting of binding information per entry point. On Tint it was
failing, because the resources in the vertex shader were not being
referenced, so not being reported. I have corrected the values passed
to the utility code that generates the shaders, so that it generates
the needed references.
I have also slightly tweaked the test, so it will distinguish between
failure states better.
BUG=tint:716
Change-Id: If88f600a36cba8b580d888e902b8d8102e05bd10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48520
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Use tint::transform::DataMap for inputs as well as outputs.
This allows tint to nest transforms inside each other (e.g. embedding
transforms inside sanitizers), and still having a consistent way to pass
data in and out of these transforms, regardless of nesting depth.
Transforms can also now be fully pre-built and used multiple times as
there is no state held by the transform itself.
Bug: tint:389
Change-Id: If1616c77f2776be449021a32f4a6b0b89159aa2a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48060
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Previously all uses of reentrant object creation in Dawn native
needed to manually AcquireRef. Change them to use CreateFooInternal that
returns a ResultOrError<Ref<>> and are renamed to CreateFoo.
Bug: dawn:723
Change-Id: Ifcda3659d02cc5a4c63c248dc53af7fee7c4a61d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46626
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
As of https://github.com/gpuweb/gpuweb/pull/1352 the spec indicates that
GPURenderPassColorAttachmentDescriptor and
GPURenderPassDepthStencilAttachmentDescriptor should use .view rather
than .attachment to indicate the TextureView associated with the
render pass attachment.
Bug: dawn:762
Change-Id: I70d615e19d8e7aae5b26aa5965c7109289ab868b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47902
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Tint now sorts struct members with entry point IO attributes.
Bug: tint:710
Change-Id: I7bb37cab2f101fbcf55dd8b42ee3b3af1250bf1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47840
Commit-Queue: Brandon Jones <bajones@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
This reverts commit 5c9b6a8f81.
The issue has now been fixed in Tint and rolled into Dawn.
Fixed: dawn:758
Change-Id: Id7deb6cea9f22ee8c5f345a28d2d37499b47d692
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48080
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Matches most recent spec changes. setBlendColor has been marked as
deprecated.
Bug: chromium:1199057
Change-Id: I4584ce789bd7d14401244509d5ada62a46236a5d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47901
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Several of the enum names have changed recently. Update them to match
the spec and mark the older ones as deprecated.
BUG: chromium:1199057
Change-Id: I7a29588dd18b8fb738773c2478b173093f2aa834
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47860
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
A Dawn CL landed at the same time as a Tint roll in Dawn, causing
failures in a large number of D3D12 use_tint_generator. Disable testing
of that configuration entirely while we investigate the issue and fix
it.
Bug: dawn:758
Change-Id: I6c897efc637821a20281c91668889ae95c1c2b1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47774
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Changes I/O to use function parameters and return values, removes
unnecessary "-> void" return types, and changes "const" to "let".
BUG: dawn:755
Change-Id: Iabbfcc280fae37d73cba6a2f7e2215ed579a04e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47700
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Fixes issues with OpenGL when using the newer style of WGSL I/O that
relies on function parameters and return values. Also added several
end2end tests to cover different variants of that style of I/O.
BUG: dawn:755
Change-Id: I73b4b07ce924ce22e917bf399be705dc67519037
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47701
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Refactors support for toggle control flags, --enable-toggles= &
--disable-toggles, from the end2end tests into a utility class to make
them available elsewhere. The unittests now uses this utility class to
parse toggle control flags.
For some toggles, like 'use_tint_generator', the unittests are known to
be broken with them turned on. They will be fixed in subsequent CLs.
BUG=dawn:756
Change-Id: Ic283e8a82bedcbf255258cca3e62f58c79d3857b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Also drive-by fixes some other deprecated constructs (const -> let, and
a disabled test having ancient WGSL).
Bug: dawn:755
Change-Id: I924dfbcbd0a7d0478f3e9b3766585751a0392499
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47620
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Depth/stencil formats are invalid for 1D and 3D texture.
This change adds this validation rule, and adds a validation
test for it.
Bug: dawn:730
Change-Id: Idac6d1bf7b8c7261eb7b4b59504de10e13d049cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47200
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This will help experiment using dawn_wire for remoting WebGPU to render
on the screen.
Bug: None
Change-Id: I9a60ff8c3889ec917f6fd56e4cbb1ffef639748d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47621
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The HLSL writer issue is now fixed.
Fixed: tint:686
Change-Id: I6d4709652d1ca46971a4ad2d150b21ad954ec055
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46450
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Replace TODOs for those tests that now fail with another issue.
Fixed: tint:682
Change-Id: I2665f0d4f495e4efc5adef4cf46a965df7c8936c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46451
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Now that we have a real extension type (PrimitiveDepthClampingState),
we can replace the dummy extensions used in the WireExtensionTests
with the real deal.
Change-Id: I43dfa66f2cc909b5fc95b55382d3cb53ce022a0f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
Constructing a float2x2 from a float4 in a ConstantBuffer by extracting individual scalars with the array-index operator appears to produce invalid DXBC.
Tweak the test so that we use .xy, .zw swizzles instead.
Bug: tint:681
Change-Id: I027f8df96f2a5fda355668b35773d79f4fcdc08b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47421
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Tint only reflects the bindings that are statically used so before this
fix it would produce an empty pipeline layout. Fix this by statically
referencing the sampler binding in the shader.
Fixed: dawn:754
Change-Id: I381acd9adb7d1e80ccf0642b5189750a5a43de25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47420
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
The various backends hit UNREACHABLE() during pipeline creation if
depthStencil.depthCompare (or likewise for stencil) are set to
undefined.
Bug: chromium:1195694
Change-Id: Ibf4d8d47b4c98343dce3caccdf79ee90c0de899f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46863
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This change also marks 3D view creation as Unsafe API.
BUG: dawn:547
Change-Id: Icdb7b48f19054d70258363f6d58ded957be72b70
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46723
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Test is flaky on the NV bot so it's being disabled
as I investigate.
BUG=dawn:733
Change-Id: I9b721f05665cefe8a6eee53fe691f83071484965
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47260
Reviewed-by: Corentin Wallez <cwallez@google.com>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
After we applied __VA_ARGS__ in macros and use {x, y} and {w, h}
to replace (x, y) and (w, h) in EXPECT_TEXTURE_RGBA8_EQ and
EXPECT_TEXTURE_FLOAT_EQ, we can use the more general macro
EXPECT_TEXTURE_EQ. Then these two macros can be removed. Austin
has already put a TODO for this change but didn't do that.
utils::MakeOrigin and utils::MakeExtent are removed because they
are not needed.
In addition, this change removes 0 in callers for parameter level,
because level's default values is 0 in helpers implementation.
BUG: dawn:748
Change-Id: Iece4db7a8ed1d47b57988412f1c897205e7403d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
The previous CL had no way of communicating disagnostic messages from
Tint to the ShaderModule in the event that it failed to validate. This
change ensures that messages generated during validation aren't dropped
on the floor and can be queried from the failed modules CompilationInfo.
BUG: dawn:746
Change-Id: Ic2551654ca30baab0fb5124a148eb4fcdf4b0f22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46960
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch refactors the implementation of APICreateComputePipelineAsync
as a preparation of the async path of the creation of compute pipeline.
Now the code path of APICreateComputePipelineAsync() includes the following
3 parts:
- When an error occurs in the front-end validations, the callback will be
called at once in the main thread.
- When we can find a proper compute pipeline object in the cache, the
callback will be called at once in the main thread.
- When we cannot find the proper comptue pipeline object in the cache, the
newly-created pipeline object, the callback and userdata will be saved
into the CreatePipelineAsyncTracker, and the callback will be called in
device.Tick(). All the logic mentioned in this section has been put into
one function CreateComputePipelineAsyncImpl(), which will be overrided
by its asynchronous version on all the backends that support creating
pipeline objects asynchronously.
Note that APICreateRenderPipelineAsync is not changed in this patch because
it is now under refactoring to match the current updates in WebGPU SPEC.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: Ie1cf2f9fc8e18c3e6ad723c6a0cefce29a0eb69c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45842
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Most tests pass, those that don't are skipped.
Change-Id: Ia08373551a48382aceffbbc0e23bd15828ebe219
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46452
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
If a texture format supports multisample, it should be renderable.
This change adds this validation rule to fix a bug. It also adds a
validation test in dawn_unittests.
BUG: dawn:731
Change-Id: I33a06cb16367e4e379b29b223ef6b69128baf30f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This change removes layer and use origin.z in MACROs
EXPECT_TEXTURE_FLOAT_EQ and EXPECT_TEXTURE_EQ.
It also removes parameter layer in MACROs' implementation
functions AddTextureExpectation and AddTextureExpectationImpl
and use origin.z instead in these functions.
BUG: dawn:747
Change-Id: I0103524074c6c250fa2f85bf9c3abda8c8cd2197
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
We do query resetting for each query commands outside render pass,
whether they're rewritten or not, so no longer need to track their
availability on command encoder. The availability on query set is enough
for resolving sparse queries.
But we still need to track query availability on render pass for query
rewrite checking and query resetting per render pass. Because reset
command must be called outside render pass, we need to reset them
together before the beginning render pass based that. Add availability
tracking on pass resource usage tracker (we only need it on render pass
) to facilitate use it in Vulkan backend.
Bug: dawn:434
Change-Id: Ie1b413ff54f62f3b84fe612e4abe45872c387e81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This change implements 3D texture copy on D3D12 for texture to
buffer and texture to texture copy for full copy upon the entire
3D texture.
It also uses a function named CopyBufferToTexture to wrap
CopyBufferTo3DTexture and CopyBufferTo2DTextureWithCopySplits.
Likewise, it uses another function named CopyTextureToBuffer to
wrap Copy3DTextureToBuffer and Copy2DTextureToBufferWithCopySplits.
BUG: dawn:547
Change-Id: I4293f6ca4d37f604e6f1c10827686d17469a07ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46820
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Implements the GPUCompilationInfo and GPUCompilationMessage interfaces,
adds the GPUCompilationMessageType enum, and adds the compilationInfo
method to GPUShaderModule.
BUG: dawn:746
Change-Id: Ied70cbbfedbf4890916ec076993714e5042f70e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46600
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL adds depth clamping support to Metal by invoking
MTLRenderCommandEncoder::setDepthClipMode. I only implemented the
feature for the new-style of RenderPipelineDescriptor since the
old one seems to be deprecated.
Bug: dawn:716
Change-Id: Icd63c72294546042ae452360863a7f9c16b40f95
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45640
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL support subrect copy. Use scale/offset to copy from subrect of
source texture and viewport for copy to subrect of dstTexture.
BUG=dawn:465
Change-Id: Ice43c0da15f6d9526912879e2e734f6570f2d673
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46422
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Converts each of the native API backends to use RPD2 natively, started
converting the old format to the new one in the deprecated entry point,
removed all other handling and validation of the old format, and turned
on the deprecation warning.
BUG: dawn:642
Change-Id: I20b671960a83f65ecb4ce6ce1165a563025983cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46726
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This is the first patch to implement 3D texture copy. It starts with
implementation for 3D texture copy on D3D12 backend with the simplest
case: copy to the entire 3D texture. And texture's width is aligned
with 256 bytes.
The implementation for 3d texture copy might be inaccurate/incorrect
in some functions for complicated cases. But don't panic. The previous
implementation is also incorrect because many functions assumes that
we are copying to/from 2D textures only. And I will incrementally fix
the incorrect functions via upcoming tests for 3d texture copy.
BUG: dawn:547
Change-Id: I588b09fc8d0f0398e0798573415ba3a6a3f576fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45980
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
We are going to send another PSA about new APIs in Dawn/Chromium and
want developers to be able to use CreatePipelineAsync. The
implementation is safe, it just doesn't offload the work to a different
thread yet.
Bug: dawn:529
Change-Id: Ia093e46f8c3d389fd42eb5c1ad6b94ab8e64957b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46448
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Adds GPUExternalTexture-related types, as well as
Device::ImportExternalTexture. Adds a basic unit and end2end test.
Bug: dawn:728
Change-Id: Iee9533eb872c493a089cccd500748f1a61457407
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Each quadrant now uses a unique color so
a test result failure can better indiciate any
unexpected sampling behavior.
BUG=dawn:733
Change-Id: If0e814956c1d686bdddcfb6de4dbf24f05d5a027
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46540
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
This fixes a failure when use_tint_generator on D3D12, but also preps
the code for the future where WGSL requires that return values from
functions are used.
Bug: None
Change-Id: I6b8a5e0aef6550ef39d2972cdc510e05e4be3662
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46620
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
This is a preparation CL for 3D texture copy. It refactors texture
result comparison MACROs and their implementations, in order to
add texture result comparison for 3D texture. Prior to this change,
texture result comparison supports 1D/2D texture only.
BUG: dawn:547
Change-Id: Ia242356e05f4762e33a8278ec0d038b8580f7aa9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This case is failed weirdly on Intel TGL (Window Vulkan) which says the
destination buffer keep sentinel value in the second case, it cannot be
reproduced with any debug actions including Vulkan validation layers
enabled, and takes time to find out if the WriteBuffer and
ResolveQuerySet are not executed in order or the ResolveQuerySet does
not copy the results to the buffer. In order to integrate end2end tests
to Intel driver CL without unknown issues, skip it until we find the
root cause.
Bug:dawn:434
Change-Id: Ibdba667cb662ba69c8468d5b2ac2e84bcd3df5bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46321
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
BUG=dawn:700
Change-Id: I5234d48867b500aece79b82515818afdfc3a6d9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45100
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
https://gpuweb.github.io/gpuweb/wgsl.html#variables:
> "Variables in the storage storage class and variables with a storage texture type must have an access attribute applied to the store type."
Bug: tint:692
Change-Id: I61774bb6bda9a7d31e3a85c24fcdb6e2fc25e7b1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46378
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
An async callback which calls Queue::Submit will cause
reentrance in QueueBase::Tick and CreatePipelineAsyncTracker::Tick,
which invalidates the task queue being used by the original call,
and leads to a crash from an invalid pointer.
The Tick functions should remove the tasks from the queues before
the callbacks are called, so invalidation doesn't cause a crash.
Bug: dawn:729
Change-Id: I0d952d51040a3d1a475767400de3333a8b9b0821
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45900
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This means that calling wgpu::Object::DoStuff will translate to a call
to dawn_native::ObjectBase::APIDoStuff. This will clarify the
difference between reentrant calls and internal calls in dawn_native.
Avoiding issues in the future.
This CL only changes the code generator to prefix with "API", performs
renames needed to make the code compile, and adds TODOs for things that
should be fixed in follow-up CLs.
Bug: dawn:723
Change-Id: Ie24471fa093adc4179d33d13323429847d076ecb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45921
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
BUG=dawn:504
Change-Id: If09b12d4df9c7aedcb28b4640557cc3cae6e989d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45700
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
And rename CreateShaderModuleFromWGSL to CreateShaderModule.
Bug: dawn:572
Change-Id: I80dab401078b2001d738b87d6e24437f93b690d1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45764
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Tint/WGSL don't support 16bit floats yet, so use SPIRV assembly to
remove the dependency on glslang, instead of WGSL.
Bug: dawn:572
Change-Id: I6dd209e62f0550e7aecd18626b8807f7f1414b19
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45605
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
It required storageBarrier() to be implemented in Tint.
Bug: dawn:572
Change-Id: I62e8d89ef7a049044f3381dc66163466d62c839d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45604
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
This is a reland of f84daa070f
Eliminate static initializer(disallowed in Chromium) by replacing
shader string living in anonymous namespace from type "std::string"
to char array.
Original change's description:
> CopyTextureForBrowser: Support color format conversion
>
> This CL enables blit from RGBA8Unorm soruce texture to dst texture that
> |CopyImageBitmapToTexture| supported dst format.
>
> BUG=dawn:465
>
> Change-Id: I99846cf8dc37bc89e0c168a3d86193bb3a0c0ebb
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44020
> Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
Bug: dawn:465
Change-Id: Ic3a156f5a20b217fd2aa5f86b01bad8ce77dc41c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45443
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Still leave deprecated `depth` functional as there are some references in
other clients. Using `depth` and `depthOrArrayLayers` at the same time is
invalid. Add DeprecatedAPITests.
Bug: chromium:1176969
Change-Id: Ia06645e4f3c17588323dd36b11f9f3988b2e3aba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44640
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Since it isn't used by anyone yet we can make a breaking change to
CreateRenderPipelineAsync to immediately start using
RenderPipelineDescriptor2.
Bug: dawn:1177501
Change-Id: I9f88c6fc1b325b7a9356536e2a071d4f17abd6ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45280
Commit-Queue: Brandon Jones <bajones@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Converts var<storage_buffer> to var<storage>
Adds in [[access(read_write)]] when no access qualifier was supplied.
BUG=dawn:699
Change-Id: I9da95366d0bb8734f1d134ee2dc764a7c16ef0cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45300
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
The CL that fixed deprecation warning expectations landed at the same
time as the CL which added this expectation and broke CQ.
We shouldn't check deprecation warnings here now because the warnings
for CreateRenderPipeline are temporarily disabled.
Bug: none
Change-Id: I99a8b6643e64f87b2354058dbac9a236c51a2afd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45180
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The WGSL spec has been updated with 'Default Struct Layouts':
https://github.com/gpuweb/gpuweb/pull/1447
This removes the `[[offset(n)]]` decoration, and replaces it with two optional decorations: `[[size(n)]]` and `[[align(n)]]`, and a sensible set of sizes and alignments for each type.
Most `[[stride(n)]]` decorations have also been removed from arrays.
Bug: tint:626
Bug: tint:629
Change-Id: Ib0d2741f61ea943e6fb99d00cbb5cab2f97ae7be
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44280
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch fixes a bug in the computation of temporary buffer size in
the implementation of the workaround for the T2T copy issue on Intel
GPUs.
With this tests all the T2T operation tests in WebGPU CTS will be able
to pass on Intel Gen9 and Gen9.5 GPUs.
BUG=chromium:1161355
TEST=dawn_end2end_tests
Change-Id: Ic4fb0c0056cf7b01720e47cc91c37a9f293cd194
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
BUG=dawn:714
Change-Id: Ic9c478ae708d48cf78228edf831badb7c401d131
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44924
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
BUG=dawn:712
Change-Id: Ie8b504a3566fae18a35029b63cf74f55dbe93b0d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44922
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
BUG=dawn:711
Change-Id: I566f2631721d10374027cf3959fce7eaf20a85c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44921
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
BUG=dawn:710
Change-Id: I47dac524f66f84e2d5e3aa966935bd2ca9d03144
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44920
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
BUG=dawn:709
Change-Id: Ib829a834546588a2948179f487fc75b1bf09cf06
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44901
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Constructor arguments need to match the vector element type.
Tint has new validation that now checks for this.
Bug: tint:632
Change-Id: Ifcb994260c167e326ce5c0776915d44954dd8aa9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44767
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Integer literals need to be suffixed with `u` in order to be unsigned. This also includes 0.
Tint has new validation that now checks for this.
Bug: tint:632
Change-Id: I1af07590d93620561df1a0084521eb071d4af7ed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44766
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
It was causing issues building Dawn in Skia. The error message helpfully
suggests using WideCharToMultiByte instead.
Bug: dawn:706
Change-Id: I87dee1192123f49cc8e7243a29df446389454df4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44560
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Remove usage of the depth offset in TextureCopySplitter. Because there
is no slice pitch alignment requirement, it is simpler to express the
subresource footprint with just width and height. Fixes incorrect copies
when using WriteTexture on a texture with 64 or less width.
Bug: dawn:573
Change-Id: I51cb73b522a443b8b42d9ba290c69541211be4bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39200
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Allow external images to specify all allowed texture usages which will
be checked by ProduceTexture. This avoids needing to assume the usage
between multiple calls to ProduceTexture is always the same.
Bug=dawn:625
Change-Id: I9fdb59af23e6c160e939ab1c51de03542248c0c8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44260
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Currently normalizes anything using the new layout to the old one for
the sake of getting things working as quickly as possible. Follow up
changes will gradually push the new layout through more of the stack.
Bug: dawn:642
Change-Id: Ie92fa9dde21174f62ceba1a1f4866cbc24c5fc6f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38600
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
On Intel Gen9 (SKL) and Gen9.5 (KBL, CFL, CML) GPUs with latest
Intel D3D12 driver (27.20.100.9316), there is a bug in the command
CopyTextureRegion() when we want to do the texture-to-texture copy
with the formats whose texel block size < 4 bytes and source mipmap
level > destination mipmap level.
This patch adds a workaround for this driver bug by implementing
the functionality of the T2T copy with one T2B copy and one B2T
copy.
BUG=chromium:1161355
TEST=dawn_end2end_tests
Change-Id: I688bb8bae277832aaba1be2680012040ee8e1160
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This is to follow the renames in the upstream WebGPU specification.
Typedef are left in places to make a smooth deprecation period.
Bug: dawn:22
Change-Id: I5134b897930c1fa883c49dd80d2665d6684ec022
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43882
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This allows us to enable white_box tests that use Tint. It
fixes linking with symbols from both dawn_native statically
and dynamically.
Bug: dawn:696
Change-Id: I6a002ae5ec55a27b6bf7329c9ba301ce8014d521
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Bug: dawn:447 dawn:667
Change-Id: I66d5a33febeee6a5ea4efd7c4e97461accce22ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43580
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Caught by the bots running SwiftShader
BUG=tint:516
Change-Id: I4e93c2f73cf48242b49c8aea1f5f29a21ac6b8e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43600
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
CopyTextureForBrowserTests will cover incoming color format conversion
cases. While it is OK for |unorm| formats to compare their pixel values
on the CPU side, we cannot do such comparisons for the |float| formats
because we may meet the precision issues when comparing a value
generated at the CPU side to the one from the GPU side.
Refactor this test suites by using compute shader and do bit-by-bit
comparison from source texture and destination texture.
BUG=dawn:465
Change-Id: I979fcf1a1d96bbe9f8a4cf2f1a305d488e88b257
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36140
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Replaces use of EXPECT_EQ with ASSERT_EQ and allows
ASSERT_EQ to propagate to caller so the test returns
early.
BUG=dawn:625
Change-Id: I6c12aad201f1821fa8c7c1f9a9b735910049cdcf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42940
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
The level-less variants have been removed from the WGSL spec, so will
be removed from Tint soon.
BUG=tint:516
Change-Id: Ic09ffadc2902ca9cdb3198b91f8ad694887258d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42704
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch adds a regression test to dawn_end2end_tests for an
Intel D3D12 driver bug about the T2T copies with specific texture
formats when the source mipmap level is greater than 0.
This patch also does several clean-ups in CopyTests.cpp to support
testing arbitrary texture formats:
1. Initialize the source textures with device.WriteTexture().
2. Set default values for TextureSpec.copyLevel (0),
TextureSpec.levelCount (1) and TextureSpec.copyOrigin ({0, 0, 0}).
3. Add TextureSpec.format and set the default value for it (RGBA8Unorm).
4. Support initializing and comparing the texture data with arbitrary
texture format instead of RGBA8Unorm only in CopyTests_T2T.
5. Check all the texels in the related destination texture subresources
instead of only the copied texels.
BUG=chromium:1161355
TEST=dawn_end2end_tests
Change-Id: Ib32aac57dc7bdc9a4c2edc96093afa945aa08a5c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42240
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This change allows multiple Dawn textures to be created from the same
D3D11 resource. This avoids re-opening the shared handle by caching the
D3D12 resource outside of the Dawn texture.
Re-opening the handle costs 5-10% of CPU cycles per frame, which far
exceeded syncronization costs.
In a future change, WrapSharedHandle will be depreciated.
BUG=dawn:625
Change-Id: If0d2dc9b7445ec3ae718bc5305164db88057c4ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42140
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Shifts the older enum values up by 30, but if anyone was using values
rather than the enums themselves they'd land on the right formats
anyway.
Bug: dawn:695
Change-Id: I92a177b427fb1bb14b60d9280f89d030c5941a38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42561
Commit-Queue: Brandon Jones <bajones@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Async functions should fail by rejecting the callback instead of
generating a device error. This fixes a leak in the wire where
the allocation for the callback was never delete since it was
never called.
Fixed: chromium:1181627
Change-Id: I840073c1d1b5f1401aa8ed29d3c8f0e1e4fefd35
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42540
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Currently on D3D12 backend a device lost will occur when we do a T2T
copy under the following situations:
1. with Depth32Float
2. only copy one row
3. bufferCopyOffset == 256
This is because in current implementation it is possible for us to do
a copy with D3D12_SUBRESOURCE_FOOTPRINT.Depth > 1, which is not allowed
with DXGI_FORMAT_D32_FLOAT because this format is not supported to be
used as 3D textures.
This patch adds a regression test for this bug and we will fix it
later.
BUG=dawn:693
TEST=dawn_end2end_tests
Change-Id: Ib6fe70988b5b217d5f14d3f32999b3841e5d23b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42600
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
The are replaced by Queue::OnSubmittedWorkDone. Only Queue::CreateFence
is deprecated since all other fence-related calls require a fence to
work.
Also ports a number of uses of fences in test harness to use
Queue::OnSubmittedWorkDone instead.
Bug: chromium:1177476
Change-Id: I479415f72b08158a3484013e00db8facd11e6f33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42660
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Bug: none
Change-Id: Ic437dc7656613d9a8088dd51f1ed0713f1992415
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42720
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>